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Other Entertainment => Vidja Games => Topic started by: Spark Of Spirit on January 16, 2011, 09:45:32 PM

Title: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 09:45:32 PM
Quite the controversial series, but undeniably one of the most important in gaming today, Sonic started out as Mario's rival and was the exact opposite of him in every way.

However, Sega's campaigning was just a smokescreen. Sonic was FAST; Sonic was actually a fast paced platformer that used pinball-style physics in order to balance between BOTH speed and careful platforming. Sonic was cool; Sonic didn't real have a personality outside of Sega's marketing and Sonic's poses in game which helped both the game and character. Sonic was all about speed; The only game even remotely about speed was Sonic 2 which had less platforming and more straightforward running and even that wasn't much faster than Sonic 1.

Unfortunately, after the Genesis and Sonic & Knuckles closed off the original series, Sega had no idea what to do with the series. We never got a proper Sonic game on the Sega Saturn which could have saved the system, and in the interim before the Dreamcast Sonic was relegated to side games and passing mentions.

When it came back, Sonic was no longer the same. Launching with the Dreamcast, the series went full 3D, featured multiple game play styles, and was the first line in a series of games that would eventually bring the series into it's worst years and installments. I won't mention them in this post, I don't want to affect the tone of the thread that badly.

The most recent game, Sonic Colors, is a fast paced platformer that used BOTH classic 2D platforming and fast paced 3D in order to balance between BOTH speed and careful platforming altering the classic formula that made the series endearing in the first place without spitting on it. It's not a perfect game, but a huge step back in the right direction in saving one of gaming's icons.

So let's talk about this series here. Favorite games and moments? Best stage theme? Best game? Go for it.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 16, 2011, 09:54:34 PM
I love the original Genesis games so much. I can play any level from them and go through them in no time, but they still feel fresh to me like a new experience.

Once I get more money, I'm buying another copy of the Mega Collection through GameStop and playing through them all again. Nothing can make me ever dislike those games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 09:58:31 PM
If you can find it, I recommend the Gem Collection purely for Sonic CD. It might be the PC port, but it's still a great game and one of the best in the series.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 16, 2011, 10:01:33 PM
I can't find it, but I've been meaning to get it for a while.

Man, remember when Sega used to do solid collections? That Dreamcast one they just announced left a lot to be desired.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 10:03:49 PM
The Genesis Collection on the PS360 is fantastic and has a ton of classic Sega games. Everyone who owns those systems should own it.

The Dreamcast one is a joke. The Genesis is the only system Sega ever shows respect for that they made.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 16, 2011, 10:06:26 PM
Now that I have internet access, I'd love to buy some Saturn games, but low and behold, not a damn thing from the system is up yet.

And they'll never release a collection just for those games.

As for the Mega Collection, the only game I don't think I'd play would be Spinball. Never really got into it.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 10:12:32 PM
I've tried so many times to get into Spinball. It just doesn't work for me, even as a Pinball game.

The only Sonic spin off I've actually really enjoyed was All Star Racing. Even if it was very Mario Kart, it was a really well made game with a lot of heart put into it. The other Sonic spin offs are usually just third rate games made by people who just don't care.

Except the portable Sonic platformers. Other than Advance 2, those are some class games.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 16, 2011, 10:14:51 PM
Yeah, Spinball has always felt like a half-assed pinball game to me. From what I can recall, the physics were always wonky as well, so that's another reason.

I don't think I even played All Star Racing, but I'll take your word for it.

And yeah, I love what I've played of the platformers. I burned the hell out of my copy of the first Advance.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 10:21:30 PM
Yeah, the portable games kept me a fan when the consoles were getting games like Heroes, Sonic 06, and Shadow The Hedgehog. Not to mention the the unbalanced as hell Unleashed, and those Wii gimmick games...

Sonic advance 1 and 3, and the Sonic Rush games deserve kudos for simply not letting the franchise die.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 16, 2011, 10:40:05 PM
Since nobody ever wants to mention it, the irony is that in its debut in 3D, Sonic was initially headed in the right direction. Sonic Adventure wasn't a perfect game, but it got things off to a decent start, as the game didn't have a plethora of problems that made it unplayable, and in fact had many really fun moments. Some horrible level design was apparent, but the bottom line is that for the first fully 3D Sonic game ever, it wasn't bad at all. Sonic Adventure 2 made some improvements but also brought along a lot of its own flaws, but that was also still a step in the right direction. Then after that Sega just forgot everything that actually worked about the Adventure games and just had the series fall into the shit-pile, trying to make each new game based off of a gimmick and not actually trying to make the games fun or even playable. Apparently Sonic Colors is the game that finally brought it back out from that shit-pile, but I haven't had the opportunity to play it yet, unfortunately, since I don't have a Wii. It gets pretty mixed opinions, though. Some people say its a step in the right direction and is a great game, and not just by Sonic's current standards. At the same time, some people say that people are only fooling themselves out of desperation in wanting a good Sonic game and that this game isn't that much better than anything before among 3D Sonic games.

As for me, I'll have to play the game to find out for myself.

I'd talk more about 2D Sonic games but their appeal and praise is obvious, so I won't bother.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 10:57:01 PM
Let me also add, that Sonic has some of the best music you'll find in any video game.

Listen to this:

Labyrinth Zone (http://www.youtube.com/watch?v=TSKgprdDRTY)
Spring Yard Zone (http://www.youtube.com/watch?v=cDd_GlynA6A&feature=related)
Bridge Zone (http://www.youtube.com/watch?v=qYJkol00JCE)
Chemical Plant Zone (http://www.youtube.com/watch?v=-LYB7iLZNWE)
Metropolis Zone (http://www.youtube.com/watch?v=yRuJfhEeCe8&feature=related)
Palmtree Panic Zone (Japanese) (http://www.youtube.com/watch?v=yitJY0Z9MLM)
Collision Chaos Zone (Japanese) (http://www.youtube.com/watch?v=nAbvP1l6H3o)
Wacky Workbench Zone [US] (http://www.youtube.com/watch?v=KVogmB2_Pws)
Tidal Tempest Zone[US] (http://www.youtube.com/watch?v=xtbNgfrtGrs)
Hydrocity Zone (http://www.youtube.com/watch?v=RPYzgCI6Q1I&feature=related)
Marble Garden Zone (http://www.youtube.com/watch?v=3Qw10LYqye4&feature=related)
Lava Reef Zone (http://www.youtube.com/watch?v=wo_4R17gYSY)
Death Egg Zone (http://www.youtube.com/watch?v=xsS-UDyNKf0&feature=related)
Emerald Coast (http://www.youtube.com/watch?v=Uhh8K2wJC1E&feature=related)
Windy Valley (http://www.youtube.com/watch?v=R1ivN4IB_2s)
The Air (http://www.youtube.com/watch?v=aHWj-jdflnQ)
Twinkle Park (http://www.youtube.com/watch?v=3a8RSMtLY2o)
Right There, Ride On (http://www.youtube.com/watch?v=t6cYs0YaQW4)
Back 2 Back (http://www.youtube.com/watch?v=0OHL_PAOkT4&feature=related)
Ska Cha Cha (http://www.youtube.com/watch?v=uxq59PSPE-w)

After that it kinda goes hit or miss to me until:

Tropical Resort Zone (http://www.youtube.com/watch?v=xF2KhTYb9VA)
Sweet Mountain Zone (http://www.youtube.com/watch?v=kjt6oc2ZRLk&feature=related)
Planet Wisp Zone (http://www.youtube.com/watch?v=eODArFqHbf0&feature=related)
Aquarium Park Zone (http://www.youtube.com/watch?v=jEGro4NpgCg&feature=related)
Asteroid Coaster Zone (http://www.youtube.com/watch?v=hvnWewCLj50&feature=related)
Terminal Velocity Zone (http://www.youtube.com/watch?v=8QXHW8CYeFU)
First Boss Music (Best boss music since Sonic 3) (http://www.youtube.com/watch?v=yAMu27EYhjo)

Yes, I love the Colors soundtrack.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 10:59:22 PM
I don't get the hate Colors receives from some. I could see not liking it, but there's nothing bad about it at all unless you stretch for a fault.

If you don't like it, that's possible... but as a game, it's the most fun Sonic has been in a long time.

It obliterated that stupid cycle idiocy, for sure.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 16, 2011, 11:13:44 PM
Quote from: Desensitized on January 16, 2011, 09:45:32 PM
Sonic didn't real have a personality outside of Sega's marketing and Sonic's poses in game which helped both the game and character.

Sure he did. Sonic was cocky!
Title: Re: Sonic The Hedgehog
Post by: Commode on January 16, 2011, 11:17:12 PM
Quote from: talonmalon333 on January 16, 2011, 11:13:44 PM
Sure he did. Sonic was cocky!
Cocky, you say?
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs46%2Ff%2F2009%2F198%2F2%2Fe%2FSonicFanChar__Suck_the_Cock_by_thweatted.png&hash=dd5aca8905800503a378875b66a11974b9b74557)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 11:29:34 PM
Sonic never did one cocky thing in the old games.

Thank you, SNES, for posting that.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 16, 2011, 11:33:39 PM
Quote from: Desensitized on January 16, 2011, 11:29:34 PM
Sonic never did one cocky thing in the old games.

Thank you, SNES, for posting that.

Sonic represents Sega. Sega is cocky. They do what Nintendon't. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 11:36:11 PM
Sega sure was the opposite of Nintendo in everything but quality. Probably why the 16 bit wars were so good.

But their arcade games were in a league of their own. IMO, most of them still are.

Sonic is just one (albeit important) part of the whole Sega thing.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 16, 2011, 11:52:17 PM
Just read the list of games in the Dreamcast collection...

Wow, that thing is a fucking joke. 4 games? Two of them are already available on XBLA and PSN? One of them is a fishing game? Space Channel Five Part 2, but not Part 1? WHAT WERE THEY THINKING?
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 16, 2011, 11:53:03 PM
Quote from: Foggle on January 16, 2011, 11:52:17 PM
Just read the list of games in the Dreamcast collection...

Wow, that thing is a fucking joke. 4 games? Two of them are already available on XBLA and PSN? One of them is a fishing game? Space Channel Five Part 2, but not Part 1? WHAT WERE THEY THINKING?

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages2.memegenerator.net%2FImageMacro%2F4776191%2Fwhat-were-they-thinking.jpg%3FimageSize%3DMedium%26amp%3BgeneratorName%3Davgn&hash=e84a133052af9527c76ff09fa6ed212a4ba06bb4)
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 16, 2011, 11:54:18 PM
They're safe and cheap?

I'd say hope that it does well so they can make a second one with SC51, Shenmue, and other stuff, but that's just being too hopeful.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 16, 2011, 11:56:52 PM
Should have done a Virtua Cop collection for the Wii, and an Arcade Collection on top of it. I want the arcade Outrun 2 tracks and Planet Harrier, not to mention Die Hard Arcade.

Oh yeah, Space Channel 5 part 1 has Michael Jackson in it, that's why it isn't there... and both that and the fishing game are coming to XBLA and PSN. This release is pointless.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on January 18, 2011, 05:57:57 PM
I was just thinking about how Sonic Team ruined the series by trying so hard to be ahead of their time, earlier today. They should have taken a much slower step into going into 3D. Trying to do 3D on fucking Genesis was like the beginning of the end. I guess releasing a 2D game and then releasing a 3D game when they were actually ready and having the 2D game to fall back on would have been the best approach/ Sonic Team really needed a lesson on pacing, har har

And I do love how speed is used for a mechanic for platforming. In fact, my favorite one. No other game's platforming stands out as much as Sonic's to me. I think all Sega has to do is add a few simle things like I mentioned a while back and the game would be perfect.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on January 19, 2011, 04:57:54 PM
Quote from: Desensitized on January 16, 2011, 11:56:52 PM
Should have done a Virtua Cop collection for the Wii, and an Arcade Collection on top of it. I want the arcade Outrun 2 tracks and Planet Harrier, not to mention Die Hard Arcade.

Oh yeah, Space Channel 5 part 1 has Michael Jackson in it, that's why it isn't there... and both that and the fishing game are coming to XBLA and PSN. This release is pointless.
I love Die Hard Arcade. Used to play it at my laundromat.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 07, 2011, 02:12:58 PM
So, uh, wow. New Sonic teaser is out:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCqBmU.png&hash=fa4bb5c4d07ebe02bc241f246675a89e50ff8aa2)

After Colors, I can't help but be excited.

Time treat ourselves to an extra loooooooooooooooonnnnnnnnnnnnnnggggggggg version of Innagaddadavida Terminal Velocity (http://www.youtube.com/watch?v=1GTVxq5ifrQ&feature=related)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 07, 2011, 06:40:00 PM
I decided to use this news as an excuse to finally play Sonic Adventure 2 over again, and decided to not judge it as a platformer (because it's not one), but as an action game instead. I started a brand new file and started from scratch, so let me post my impressions of my run here and maybe we'll all have some fun with it.

Intro - Story:

Goddamn I can't take the acting and voices from the old games anymore. They've dated really badly, are horribly off sync, and just kill any sort of emotion the story tries to bring forth. The story itself is pretty standard, but it's nothing harmless and is out of the way of the gameplay, as it should be.

Intro - Impression:

Sonic Adventure 2 does one thing better than any other 3D Sonic game that isn't Colors, and that's how you basically play the introduction of the game. The game starts, City Escape begins with a very short intro clip, and you basically play what would usually be an opening cinematic in full. It's a small thing, but it's nice when you can jump straight into a game like that without wading through tons of story.

Controls:

They have aged awfully. I can't believe it took them until Unleashed to finally attempt to make Sonic less slippery and easier to control. The homing attack is a piece of shit, too. Sometimes you'll miss things you're heading towards, and sometimes Sonic will pointlessly uncurl mid attack and you'll get hit. Thankfully in newer games you get bounce off of using it, so it doesn't feel like as much of a chore as it does here. Grinding is also weird, it's a lot sloppier here than in later appearances, but since its the first usage I'm willing to cut it slack. Knuckles actually controls fine, surprisingly, punches are a bit too delayed for my taste, but he is tight to control and probably better than he is an Adventure 1. The mechs are worse than in Adventure 1, however. Aiming is finicky (STOP SAYING 'OKAY' TAILS), movement is far more sluggish, turning is a chore, aiming doesn't hit as many targets, and the jump sucks. I'm not sure why they gimped the controls so much in that area.

Levels:

I have only played through the first 5 levels so far, but let me give you a rundown so far.


Stage 1 - City Escape

Still the best stage in the game, by far. It's thrilling surfing down a steep city hill and all, but the variety of locations is just great in just one level. There's a bit of racing, platforming, and robot bashing, a few small detours all over the place, and a lack of bottomless pits outside of a platforming section or two. You also can't beat running down a building, swinging from bars, grinding down rails (first time ever in a Sonic game!), and outrunning death on 32 wheels at the end of the level. The music is great, too, possibly the only vocal theme in a Sonic game that both fits and is fun to listen to. All in all, strong opener, though sadly no level manages to top it.


Stage 2 - Wild Canyon

Eh, this is decent. It's a bit more sandboxy than before in Adventure 1, but other than the radar being an awful, awful piece of shit the level is inoffensive. Song's catchy, too.


Stage 3 - Prison Lane

I died on the first platform because I tried turning around on it.  :srs: This is basically a shooting gallery level with no real obstacles. A fine enough diversion, but it doesn't really add anything to the game.


Stage 4 - Metal Harbor

This is a pretty boring level, honestly. It's just a bunch of random bridges suspended over the ocean and you light speed dash over most of the level. There's nothing really to mention here other than the ending bit with the rocket is cool for all the 10 seconds it lasts.


Stage 5 - Green Forest

This level would be a perfect speed based level if it was done in a newer Sonic engine. Seriously. It's fast paced, crazy shit is going on all over the place, there's a bit of fun platforming thrown in, and it's high speed action. The intense rock music fits here quite well, and the slight path deviations are fun (though obviously there could be more), but there isn't anything wrong with the level design itself at all. A great one.


I stopped here because the next level was Pumpkin Hill and my inner child begged me not to do it yet. But so far, it's a fine game. The complaints back then are just as valid now, the controls and mechanics should have been fixed much sooner than Unleashed/Colors, but taking into account how old it is, the level design and what they were trying to achieve is what I want to focus on.

I think when they were focused, like in City Escape and Green forest, they nailed it out of the park. The levels were still fast and fun, but just challenging enough to not be aggravating (like Heroes and most other 3D Sonic games past this one), and despite the linear race track design that a lot of people don't seem to like... when it works- it works. And I do have to give them credit for trying to fix some fan complaints like the Adventure fields and making the game seem less padded, but its still too bad that they didn't fix what they should have after this game.

So far, anyway. I still have more to play. I have to set aside 5 hours for Pumpkin Hill and Mad Space, too.  :cry:
Title: Re: Sonic The Hedgehog
Post by: Kiddington on April 07, 2011, 07:21:38 PM
Daymnnnnnnnnnn, classic Sonic looks friggin sweet. What the hell ever possessed them to drop this design in the first place?

...you're re-playing Adventure 2? Man, why? I, uh... I hated that game.  :light:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 07, 2011, 07:33:01 PM
I felt like it, mostly. Adventure 1 is better, and Sonic Colors is leagues ahead, but I figured why not?

I could have tried Heroes again, or bought 06 instead, but I figured I'd try something with at least some positive qualities despite not being my cup of tea.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on April 07, 2011, 09:02:34 PM
Two things

1- I really want a piece of that new Sonic. Old Sonic's design looks great here. I guess I need to pick up Colors now to make up for the fact that I can't play this.
2- I'm sure that since Colors, all the other 3D Sonic games would seem a little dated in comparison. I haven't played Adventure 2 in ages so I can't really discuss it much with you.

I can say good luck at Pumpkin Hill, though. :light:
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 08, 2011, 12:55:09 AM
I honestly didn't find the controls for Sonic in either of the Adventure games to be a problem at all. If they were so horrendous I wonder why I didn't have very much difficulty getting through Sonic's stages since it should have been much harder with controls as broken as you made it out to be. The camera was a bitch, though, I'm surprised you didn't complain about that. Also the homing attack basically zoomed in on the nearest enemy, so I didn't really have a problem with that mechanic either. Now as far as horrendous controls go, the mech stages were godawful in that department. Overall I don't think either of the Adventure games are bad like everyone says now. Neither of them have aged extremely well and they are both clearly flawed, but I find most of the complaints for those games to be fairly exaggerated. I certainly didn't "hate" either of them. I reserve my hate for just about every 3D Sonic game that came after it, though, starting with Shadow the Hedgehog.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 08, 2011, 09:32:25 AM
I never had any problems with the controls in either Sonic Adventure game in the past, but I replayed the first Adventure last year and found myself having a lot of trouble. Not terrible at all, but they're far too loose, IMO. The 3D sections of Colors aren't exactly fluid, either...

Pumpkin Hill and Mad Space are good just because of the awesome songs. And, really, would you rather play Adventure 2's Knuckles levels or Adventure's Big The Cat levels? :thinkin:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 08, 2011, 04:11:54 PM
After playing Aquatic Ruins, they could both DIAF for all I could care.  :hayguyz:

Pumpkin Hill only took me 5 minutes to beat, which shocked the hell out of me. Mission Street is the ultimate example of "Why is Tails in a mech?" since there's absolutely no reason he couldn't do that stage on foot, also why did they change the hover from SA1 from holding a button to double tapping? Everyone knows in games that double tapping is to double jump and holding is to hover. And STOP SAYING OKAY TAILS. I finished off with Aquatic Ruins for today because I hated the level so much, this is the first time the camera fucked me over repeatedly and cost me like 5 lives and 9 minutes of level time.

and yes, Foggle, the controls are way better in Colors. Go back and forth between them and you can easily see the difference. I'm not saying they're unplayable, but they are definitely a product of their time.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 08, 2011, 06:19:11 PM
Well, count me as one of those people who likes one of those games that are "only a product of their time." Yeah, they are dated, but I still have fun with them, and I still think that you exaggerate the controls (bad controls are when they literally don't respond even remotely to what you try to input, which Sonic the Hedgehog 2006 is a perfect example of). Seriously, though, if I can use the controls to consistently get through levels without unfair deaths, then they aren't godawful. Flawed, yes, but not completely broken....except for the mech levels, those can go fuck themselves.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 08, 2011, 06:32:09 PM
Hey, if I didn't like the game I wouldn't be playing it.  :)

I'm actually really interested to see what stages make their way over to the new Sonic game from this if those rumors are true. So far I'm hoping for City Escape and Green Forest.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 08, 2011, 11:00:39 PM
Holy shit. I just got through the gauntlet of the shittiest stages in the game. Worst of all is there was only ONE Sonic stage in there and it was by far the best one, the others were all garbage.

Stage 9 - Route 101

A racing stage that is as pointless as it is stupid. You literally do nothing but hold the gas and drift every now and then. Nothing can hurt you, and you sure as hell won't run out of time. Filler. And really boring at that.


Stage 10 - Hidden Base

... Another fucking Tails level. This is the worst one so far, too. Random camera changes that send you into instant death sand (HEY TAILS WHY NOT LIKE YOU KNOW FLY OUT OF IT), enemies you can't see hitting you, and the mech controls gimp you in a way that you can't react fast enough to oncoming fire. Like, why? I fucking hate this level for its cheapness.


Stage 11 - Pyramid Cave

I'm 11 stages into this game and this is only the 4th fucking Sonic level. What the hell? Thankfully it's a good one. A nice spin on Sandopolis from S3&K, with a few places where you have to get through doors fast enough to proceed. It's not a favorite of mine, but it's a fun level and the best one in a while.


Stage 12 - Death Chamber

Here's where the radar absolutely fucks you, and the narrow camera messes with you because of the enclosed space. You're going to stumble on the keys here, you definitely won't find them on your own. Because of the fucked up camera angles here, if you get hit, you'll probably die because the hit stun is way too short and you won't be able to avoid the enemy who hit you because you can't see them. Also after this is a boss battle that's made harder than it should be because the camera angle likes to flip around randomly on you. And then there's ANOTHER BOSS BATTLE this time you play as Sonic, this one is pretty boring and not worth mentioning more of.


Stage 13 - Eternal Engine

FUCK SONIC TEAM FUUUUUUCK. Sloppy mech controls in tight spaces, instant deaths everywhere, overly long ass level, and the part of the game where the aiming system totally screws you. This is the first level that didn't just annoy me, it made me want to throw the controller. What's worse is that since you're such a big target in such a small space, you get hit all the damn time, and because of the lack of checkpoints it becomes a test of endurance more than skill. There are parts where you literally can't shoot anything in the room or you will die instantly, but you aren't fast enough to not get a barrage of bullets in your face and die anyway. This is an awful, awful, AWFUL, level.


The next level was Meteor Herd which is ANOTHER FUCKING KNUCKLES LEVEL so I turned it off! What the hell, I'm on level 14 and I've played 4 Sonic levels! Why did they do this? The Mech controls become progressively worse because of enclosed spaces and overly long levels make them even more frustrating. The treasure hunting levels suffer from being a guessing game and dying cheaply from bad camera angles. Yet they are the majority of this game. Why?

Ugh, at least I'm near the end of the game, but I don't think I'll ever play this game again beyond just the Sonic levels. There's not enough of them, especially compared to the first Adventure to make me want to slog through the crap ever again.

Badmouth Big's fishing if you must, but at least it was not over 2/3s of the fucking game.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 08, 2011, 11:26:24 PM
Dark Side campaign is far worse. Shadow has, what, three levels total?

I found Big's fishing to be tedious and not worth my time. On my recent playthrough, I just turned it off after 30 minutes of not figuring out how to win the first level.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 08, 2011, 11:34:45 PM
At least Sonic has 10 levels and Tails has 5 in SA1. Amy and Big only have 3 stages each.

It just pisses me off because the Sonic levels are actually pretty good (not as good as the SA1 levels, IMO, but good nonetheless) that I don't know why they brought in so much non-Sonic gameplay and require you to play through it to get to the next Sonic level. But then they created a whole new mess with Heroes that I don't want to get into, either.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 09, 2011, 12:09:34 AM
Quote from: Desensitized on April 08, 2011, 11:34:45 PM
At least Sonic has 10 levels and Tails has 5 in SA1. Amy and Big only have 3 stages each.
True. I didn't like Tails' levels all that much (they could have done something way more interesting with them instead of just racing Sonic), but there were enough blue hedgehog stages to keep it entertaining. Not so with Adventure 2, though I actually liked Sonic's stages more in that one, tbh.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 18, 2011, 02:35:51 PM
Yes. (http://www.youtube.com/watch?feature=player_embedded&v=tV1Osnkr5Nc)

Classic Sonic
Adventure Sonic
Colors/Unleashed Sonic

All with different level layouts and gameplay styles.

Take my money now Sega.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 19, 2011, 12:35:26 PM
Time to get everyone's hope up for no reason.
http://www.youtube.com/watch?v=xHKD14XfOe8 (http://www.youtube.com/watch?v=xHKD14XfOe8)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 19, 2011, 02:21:56 PM
I'll get them even further up with this (http://www.youtube.com/watch?v=zmN0Z6GAfj0)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2011, 11:28:24 PM
So since we now they're using Green Hill Zone for one Zone in this game, I'm going to take my shot at what I think should be included in a "best" of Sonic game focusing on the 'main' console games.

Sonic 1: Green Hill and Spring Yard
Sonic 2: Chemical Plant and Casino Night
Sonic CD: Stardust Speedway
Sonic 3: Hydrocity and Ice Cap
S&K: Flying Battery, Lava Reef and Death Egg
SA: Emerald Coast, Windy Valley, and Sky Deck
SA2: City Escape and Metal Harbor
Sonic Heroes: Hang Castle
Sonic 06: Nothing. Forget this even exists.
Unleashed: Eggmanland
Colors: Planet Wisp

18 Zones total and a decent balance between old and new. Too bad they'll probably include a Zone from 06 regardless of the fact that they should just leave it to rot. I'd guess 20 Zones total with two or three acts for Modern and Classic playstyles just for the "20" motif.

The only problem is that I doubt I'd get most of that.  :sweat:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 12, 2011, 01:26:51 AM
Quote from: Desensitized on April 30, 2011, 11:28:24 PM
So since we now they're using Green Hill Zone for one Zone in this game, I'm going to take my shot at what I think should be included in a "best" of Sonic game focusing on the 'main' console games.

Sonic 1: Green Hill and Spring Yard
Sonic 2: Chemical Plant and Casino Night
Sonic CD: Stardust Speedway
Sonic 3: Hydrocity and Ice Cap
S&K: Flying Battery, Lava Reef and Death Egg
SA: Emerald Coast, Windy Valley, and Sky Deck
SA2: City Escape and Metal Harbor
Sonic Heroes: Hang Castle
Sonic 06: Nothing. Forget this even exists.
Unleashed: Eggmanland
Colors: Planet Wisp

18 Zones total and a decent balance between old and new. Too bad they'll probably include a Zone from 06 regardless of the fact that they should just leave it to rot. I'd guess 20 Zones total with two or three acts for Modern and Classic playstyles just for the "20" motif.

The only problem is that I doubt I'd get most of that.  :sweat:
I wouldn't say Chemical Zone should be a must. Mostly because of Act 2. I prefer any level besides Sky Chase or whatever its called and Emerald Hill to it. Funny how Green Hill is the only Green Hill type of level that I really like. I can go on about how much Angel Island sucks all day (no fire obstacles, only two fire enemies and both are bosses, just plain the ugliest level not named Launch Base Zone). You hit it on the nail with the Sonic 3 levels though. Those are clearly the best. The S&K levels you picked just reminded how I don't care for levels in that game. But just imagine how I'd react to seeing the Lava Reef boss in the game.  :o

Erm anyway, I just hope they use Sonic 2 levels more than any other. Oil Ocean and Mystic Cave have to make it. I played very little of SA but whatever is the roller coaster/building run down level has to be in Generations.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 23, 2011, 12:31:38 PM
Today is Sonic's 20th birthday, guys. The Sonic Generation demo is out there, and you need to play it.

Also, the demo has been hacked and all this info was found:




*spoiler*

Level list
Green Hill Zone
Chemical Plant Zone
Sky Sanctuary Zone
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

DLC
Casino Night Zone


Boss fights
Metal Sonic
Shadow
Silver
"Death Egg"
Perfect Chaos
Egg Dragoon
Boss LastBoss(TimeEater) (That's just what the file calls it.)


*spoiler*
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 23, 2011, 01:38:14 PM
Can't say I'm too impressed with the level selection. Green Hill is a given, as is City Escape, and I love Chemical Plant and Sky Sanctuary -- but, seriously, Speed Highway over Ice Cap, Red Mountain, or Final Egg and Planet Wisp over... any of the other levels from Sonic Colors? Why even include shit from Heroes, '06, or Unleashed in the first place? Why make the Sonic 3 level DLC?

Speaking of which, I hate it when DLC is planned before a game is even finished. Especially when it's a level I'm going to want to play (Casino Night is always awesome).

Can't see myself paying full price for this game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 23, 2011, 02:25:38 PM
The game is actually $10 cheaper than most new games for some reason.

But yeah, I agree about Speed Highway. Unless the Metal Sonic "boss fight" is there and is what I think it is and the zone has some Stardust Speedway influence. Also, there is no Sonic 3 level. Casino Night is in Sonic 2. Sonic 3 & Knuckles is represented by one stage, which is lame. Hydrocity, Ice Cap, Flying Battery, Lava Reef, and Death Egg need to be in this.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 23, 2011, 02:31:04 PM
Quote from: Desensitized on June 23, 2011, 02:25:38 PM
The game is actually $10 cheaper than most new games for some reason.
That's good. I may change my tune once I find out how different from their original incarnations and how expansive each level is.
QuoteAlso, there is no Sonic 3 level. Casino Night is in Sonic 2. Sonic 3 & Knuckles is represented by one stage, which is lame. Hydrocity, Ice Cap, Flying Battery, Lava Reef, and Death Egg need to be in this.
Ah, my bad, you're right. That makes it even more ridiculous, then! Sega could at least nickel and dime us with a promised feature (they said there'd be some representation from each Sonic game; 3 and Knuckles are separate games even if they were combined after release).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 23, 2011, 02:43:12 PM
I was disappointed with the list until I saw the DLC zones thing. Since I already preordered at EB/Gamestop I'm getting Casino Night regardless, but it does leave me hopeful for other zones to come. Sky Deck, Kingdom Valley, Pyramid Cave, Quartz Quadrant, Lava Reef, Hydrocity (The best water level ever), and whatever else they throw at us would be highly welcome to me.

Also, Planet Wisp was my favorite zone in Colors! I would have been disappointed if we got Tropical Resort or Asteroid Coaster over it, and the zone does have some untapped potential.   :)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 23, 2011, 03:07:59 PM
Oh, by the way, the leaked screenshots from the demo seem to confirm that Seaside Hill seems to actually be Ocean Palace from Heroes, which is a much more unique looking stage. Not sure why they called it Seaside Hill, though.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F5711%2Fuiss010ssh.png&hash=bd2c3dcdba8166855fad797bfc2518859900d405)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F2893%2Fuiss011ssh.png&hash=a5e92ca65a6e9dc9edb377d83580e55955736b38)
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 23, 2011, 04:17:11 PM
I beat the Sonic Generations demo a few minutes ago. Had my little brother watch my play it. When I first started and saw the graphics, I went into trying to do the homing attack mode. lol Then after that it felt like old school Sonic without me even noticing. I forgot to check that out because I was too busy being immersed. I liked how the fake loop de loops and twists in the old Sonics are actually 3D. Nice touch. Only thing missing was a look up and down. It's too bad that they only had the 2D segment but I already knew that.

Also, they say this demo is 19 days. I wonder if I can disconnect from live and keep the demo. Hmmmm.

Edit: I loved the hell out of the remixed music. I kept on humming it. Nothing gives me more nostalgia than Green Hill theme
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 23, 2011, 04:34:11 PM
Quote from: Desensitized on June 23, 2011, 12:31:38 PM
Today is Sonic's 20th birthday, guys. The Sonic Generation demo is out there, and you need to play it.

Also, the demo has been hacked and all this info was found:




*spoiler*

Level list
Green Hill Zone
Chemical Plant Zone
Sky Sanctuary Zone
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

DLC
Casino Night Zone


Boss fights
Metal Sonic
Shadow
Silver
"Death Egg"
Perfect Chaos
Egg Dragoon
Boss LastBoss(TimeEater) (That's just what the file calls it.)


*spoiler*
Ugh, why is Casino Night DLC? Why no Ice Cap or Hydrocity? Why only one level from each Sonic trilogy game? Seriously, no Death Egg? What?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 23, 2011, 04:41:55 PM
Death Egg is there, but it's a "boss" somehow.

I'm hoping they just make it a stage based on the S&K version and then you fight the core at the end, blowing the fucker up.

The only level I really don't want (Since Seaside Hill looks to actually be Ocean Palace) is Crisis City because it's a very boring trope and level that represents "grimdark" Sonic. If they wanted an 06 stage they should have picked Kingdom Valley since it's unique enough to not be lame.

And fuck it for being a fire based stage while leaving out Lava Reef, AKA the best fire stage in the series.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 23, 2011, 05:33:17 PM
That sucks.

I would prefer them to do a multistage version of Death Egg from Sonic 2 because of the better music and atmosphere.

And ohhhhhhhhh, just realized that without Lava Reef, no remake of the boss Sonic boss ever. fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck They could have adding in some horizontal platforming and some stretches of land for speed to make it completely perfect.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on June 23, 2011, 05:54:47 PM
That's a pretty paltry selection. There's a couple of fine choices, but disappointing overall.

I do like the idea of DLC, though. Promises that maybe some of our favorites can make it in.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 26, 2011, 08:52:40 PM
Pure weirdness (http://www.youtube.com/watch?v=kcbZxeUbGys&feature=related)

Gotta love Sonic's crazy fanbase... Sometimes.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 06, 2011, 06:54:19 PM
Watch a crappy player play Chemical Plant and City Escape in Generations! (http://www.youtube.com/watch?v=HsKwNWYowwY&feature=player_embedded)

It's mostly Classic gameplay, but I did see a few branching paths in the little Modern footage there was.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on August 07, 2011, 12:09:58 AM
Wow! Looks great in motion; quite beautiful, I must say.

Hopefully though, future videos will spotlight more on original gameplay, instead of the sectional ports from these classic levels (I already know these stages like the back of my hand, so there's not much to really see). That, and hopefully the next person who plays this doesn't suck as much as this guy. I mean, dammmmmnnnnn; that video really had a tendency to drag.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on September 11, 2011, 04:28:19 PM
Welp... it finally happened; caught my first glimpse of Sonic Colors in the bargain bins the other day. Among the paltry used offerings of Ubisoft shovelware on Big Lots mediocre game rack, there it sat; two used boxes, priced at $18.88 exactly.

The only reaction I could conjure up was a definite "WTF?". I thought this was supposed to be a good Sonic title... yet here we are, not even a year later, and it's already been marked down to this kind of degree. Either Big Lots just has the lions share of the market on used Sonic titles (they also had Rush, Secret Rings, Black Knight, and Sega Racing), or the value of this game has already bottomed out at such a low. It's... kind of a shame, really.

I didn't buy it, by the way. For only $20, I considered it... but I only went there to get a few things, and I wasn't prepared for a more expensive trip at the time. So yeah.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 11, 2011, 06:37:24 PM
It actually sold well, too, so I'm not sure why it is in the bargain bin almost a year later except that most Sega games seem to in general.

For comparisons sake, Unleashed (both versions), Black Knight, and Secret Rings were in the bargain bin with half a year. So at least this one has taken longer.

And it's totally good. Best 3D Sonic no question.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on September 12, 2011, 12:26:28 AM
Yeah, but those games suck. It comes as no surprise that they would end up in the bargain bins so quickly, on account of the obvious lack of quality (have you ever played Black Knight? Awful, awful, AWFUL game; makes S06 look like an arthouse masterpiece).

It just doesn't make sense to me that a Sonic title with good reviews is already approaching dollar bin status in today's Wii market, while fucking Mario Party 8 still costs $50. Even Walmart knocked a good chunk off of the original price (seen it today for $29.99, BRAND NEW). I dunno, I guess I'm just disappointed in seeing what is supposedly a good Sonic game being associated with such crap already. I mean, come on; it hasn't even been a year. By all accounts, it deserves far better than being classed with garbage like Black Knight or Secret Rings anyway.

Ah well. With all this being said, I really should buy it now. All things considered, I shouldn't be complaining about saving an extra $20 anyway; this price drop is a GOOD thing for my budget. I've been wanting to play it for a while, but alas, could never bring myself to do a weekend rental. Now that it's affordable, I'd say it's time.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on September 12, 2011, 01:43:49 AM
I actually quite enjoyed Black Knight. And think that people tend to overexaggerate its flaws way too much. (Then again, that's nothing new.) It's not anything to write home about, but I did enjoy it far more than I did Unleashed (which I have yet to finish). The excellent music, and the fact that it has the best portrayal of Sonic's character yet, are definite pluses.

It was also one of the few games where the 4Kids cast actually sounded decent.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 12, 2011, 02:26:13 PM
Quote from: Rynnec on September 12, 2011, 01:43:49 AM
I actually quite enjoyed Black Knight. And think that people tend to overexaggerate its flaws way too much. (Then again, that's nothing new.) It's not anything to write home about, but I did enjoy it far more than I did Unleashed (which I have yet to finish). The excellent music, and the fact that it has the best portrayal of Sonic's character yet, are definite pluses.

It was also one of the few games where the 4Kids cast actually sounded decent.

The 4Kids cast actually sounds MUCH better in the games then they did in Sonic X. At least Sonic does. In the anime his voice made me cry. But now when I hear him in games, such as SSBB, it's like "Yeah. That's Sonic!". :)

I intend on getting Colors before Generations.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 12, 2011, 07:29:40 PM
I never played Black Knight as it just never really appealed to me. I watched some videos since, but it still doesn't look like something I'd enjoy.

But, hey, I bought Heroes for $5, so who knows what I'll do in the future!
Title: Re: Sonic The Hedgehog
Post by: Kiddington on September 14, 2011, 05:48:24 PM
Meh. Perhaps I exaggerate with the S06 analogy, but still; Black Knight sucks, IMO. It's slow, gimmicky (we play Sonic titles for fast-paced platforming; not half-assed, cheap Zelda knockoff swordplay)... really, I strain myself in finding any positives with this.

Fortunately, Sega *seems* to have finally learned their lesson. As of this writing, it is the last truly bad Sonic title that comes to mind (still haven't played Colors yet, but by all accounts, it is a pretty good game... even if it is being severely marked down in price already, for who only knows what reasoning).
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 14, 2011, 06:18:41 PM
Quote from: Kiddington on September 14, 2011, 05:48:24 PM
Meh. Perhaps I exaggerate with the S06 analogy, but still; Black Knight sucks, IMO. It's slow, gimmicky (we play Sonic titles for fast-paced platforming; not half-assed, cheap Zelda knockoff swordplay)... really, I strain myself in finding any positives with this.

Fortunately, Sega *seems* to have finally learned their lesson. As of this writing, it is the last truly bad Sonic title that comes to mind (still haven't played Colors yet, but by all accounts, it is a pretty good game... even if it is being severely marked down in price already, for who only knows what reasoning).

Even though it still would have been lame, the best they could have done with the sword is allow you to slash through enemies as your speeding nonstop through levels.

I didn't like The Secret Rings either. But it was better.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 16, 2011, 07:01:35 PM
Hey guys, so as you all know, this is the list of Generations HD stages:

Green Hill
Chemical Plant
Sky Sanctuary
Rival: Metal Sonic (Stardust Speedway)
Boss: Death Egg (Sonic 2)
Speed Highway
City Escape
Seaside Hill
Rival: Shadow (ARK or Final Rush)
Boss: Perfect Chaos (Station Square ruins)
Crisis City
Rooftop Run
Planet Wisp
Rival: Silver (Unknown, probably Radical Train or Kingdom Valley)
Boss: Egg Dragoon (Eggmanland)

Those are the stages, plus there are missions and extra acts and unlockables and whatnot. But this is the rumored level list for the 3DS version:

Green Hill
Casino Night
Mushroom Hill
Boss: Big Arm (Launch Base)
Emerald Coast (shown in one screenshot)
Radical Highway (Leaked via "trustworthy" source)
Water Palace (Unknown really, but this is the most probable zone)
Tropical Resort (there was a remix in Sega's recent Ustream)

Hoping for some rival battles in the 3DS version (Knuckles and Blaze would work well), but I'm okay with this being the final list, all things considered. Especially since we've seen how much work they seem to be putting into these.

So what I'm asking is, how would you have done Generations differently for each version? What would you have added or removed?
Title: Re: Sonic The Hedgehog
Post by: Rynnec on September 16, 2011, 07:18:50 PM
I'd take out Rooftop Run and Planet Wisp. To recent IMO, at least just make them DLC. I'd also add in Neo Metal Sonic as a Modern Metal Sonic. Throw in Flying Battery/Icecap Zone, and  the Death Egg into the mix, and replace Speed Highway with Sky Deck
Title: Re: Sonic The Hedgehog
Post by: Kiddington on September 17, 2011, 06:51:25 PM
Yeah, some of these I'm not crazy about. Planet Wisp shouldn't be here at all, really; I haven't played Colors yet, so I can't say whether or not I'd even like the level, but that game just came out last year. Call it nostalgia-waxing if you will, but I'd rather see them stick to the classic stages for this type of game (or, stuff that's at least five years old, if nothing else). Anything from Unleashed, Colors, etc. all... no thanks.

On another note, I thought Water Palace was already confirmed for the 3DS, was it not? Coulda sworn I seen some sort of confirmation on that. I want to say it was a screenshot, but maybe I'm mistaken.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 17, 2011, 09:24:00 PM
I hope it was, if only for the music and the art style.

Screw you guys, I love Planet Wisp. :( It deserves to be in this more than Crisis City does.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on September 17, 2011, 09:35:51 PM
Hey now, Crisis City has pretty kickass music, and it was the only stage in 06 that seemed even remotely fun, so it deserves proper treatment.

This doesn't change the fact that Sky Deck was robbed, however.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on September 17, 2011, 09:52:23 PM
Quote from: Desensitized on September 17, 2011, 09:24:00 PM
Screw you guys, I love Planet Wisp. :( It deserves to be in this more than Crisis City does.

Well, I could have just as easily mentioned that (and, well, S06 blows, so... yeah).

The only reason Planet Wisp stands out so much is because it's that new. It was in Colors, and now it's already going to be in this? I dunno, that's just my main beef with it. Again, I still haven't played Colors yet, so I don't even know what I'm in for with this; it mostly just comes down to the novelty factor with me.

Trivial thing to complain about, I know, but hey.  :P
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 17, 2011, 10:07:50 PM
Well, it's the game that brought Sonic "back" so I don't mind its inclusion so much, at least it wasn't Sonic 4.

It also has one of the best stage themes in the series (http://www.youtube.com/watch?v=eODArFqHbf0) so as a final stage, I think it would fit fine. Hey, its not another city level at least!

Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 17, 2011, 10:09:23 PM
Quote from: Desensitized on September 17, 2011, 10:07:50 PM
Well, it's the game that brought Sonic "back" so I don't mind its inclusion so much, at least it wasn't Sonic 4.

I don't want to say Sonic is "back" yet. 4 and Colors still could be flukes. I'd rather wait till Generations. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 17, 2011, 10:11:30 PM
Quote from: talonmalon333 on September 17, 2011, 10:09:23 PM
Quote from: Desensitized on September 17, 2011, 10:07:50 PM
Well, it's the game that brought Sonic "back" so I don't mind its inclusion so much, at least it wasn't Sonic 4.

I don't want to say Sonic is "back" yet. 4 and Colors still could be flukes. I'd rather wait till Generations. ;)
Good point. I just mean it was the first game since Adventure 2 to get pretty good response with pretty much everyone.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 28, 2011, 05:43:05 PM
A TON of Generations footage (http://www.sonicstadium.org/2011/09/a-half-hour-of-sonic-generations-gameplay-footage/)

That Sky Sanctuary level design is the best stage Sega has designed SINCE S3&K period. Just look at it. (And watch GSF cry at a certain rotating platform returning from a certain stage in that game...) This actually makes me feel even worse that Sonic Team hasn't made a 2D Sonic game since. HUGE waste of opportunity.

You can apparently change music, too. For love of God, there better be an option to use things like Lava Reef in Crisis City or Starlight in Speed Highway and the like.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 29, 2011, 01:57:35 PM
An half an hour?!!!!!!
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on September 29, 2011, 03:00:49 PM
So, will I finally be able to get a genuinely good 3D Sonic game on a console that I actually own?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 29, 2011, 03:48:37 PM
It's looking like it!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 29, 2011, 03:52:22 PM
Check out the Dreamcast era trailer! (http://www.youtube.com/watch?v=JtP-ofLf_Ag&eurl=http%3A%2F%2Fwww.toonzone.net%2Fforums%2Fshowthread.php%3F280875-quot-Sonic-Generations-quot-Pre-Release-Discussion-%28360-PS3-3DS-and-now-may&feature=player_embedded)

Speed Highway!
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on September 29, 2011, 06:12:45 PM
Looks really good but....Since when the hell was Sonic Heroes a Dreamcast game?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 29, 2011, 08:47:13 PM
It might have been in planning for the Dreamcast? I don't know. They probably just wanted to fit them in threes for balance.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 29, 2011, 09:01:55 PM
Sonic Heroes fits in with the Dreamcast era. If you ask me it has the aura of a "Sonic Adventure Reject". LOL.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 03, 2011, 06:30:15 PM
So I found a demo of Generations on the display PS3 at my local GameStop. I decided to play it, and went through Green Hill Zone again. It felt like playing the old games again, which is a great feeling.

So much so, I found a copy of Mega Collection for the GameCube, and hit that up. Man, I love these games. I think that I'm getting back into the franchise in full now. In fact, that as soon as I get the money, I'm buying Colors, and I even started watching SatAM. I'll write about that elsewhere on this board later.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 03, 2011, 09:15:16 PM
Quote from: Avaitor on October 03, 2011, 06:30:15 PM
So I found a demo of Generations on the display PS3 at my local GameStop. I decided to play it, and went through Green Hill Zone again. It felt like playing the old games again, which is a great feeling.

So much so, I found a copy of Mega Collection for the GameCube, and hit that up. Man, I love these games. I think that I'm getting back into the franchise in full now. In fact, that as soon as I get the money, I'm buying Colors, and I even started watching SatAM. I'll write about that elsewhere on this board later.

Awesome. I plan on doing something like that before getting Generations too.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 04, 2011, 01:11:08 PM
Sounds like a plan. Sonic 1, CD, 2, 3K, Adventure, and Colors should make a good playthrough before I get my hands on Generations.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 04, 2011, 02:23:34 PM
Quote from: Desensitized on October 04, 2011, 01:11:08 PM
Sounds like a plan. Sonic 1, CD, 2, 3K, Adventure, and Colors should make a good playthrough before I get my hands on Generations.

No SA2 and 4?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 04, 2011, 02:57:01 PM
Well, Sonic 4 is still fairly recent among Sonic titles, and I would assume that would count as Desensitized having played that recently enough so it doesn't really warrant an immediate replay. As for Sonic Adventure 2, I think Desensitized established that he just downright doesn't like that game.

As for me, the only 3D Sonic games that I have played and generally liked are the Adventure games. Both of them definitely have their obvious faults, but I found both of them to still be fairly fun games, and their controls and camera aren't nearly as bad as people make them out to be (both of those are certainly issues in each game, but neither of them are even close to what I would call "broken"). I like Sonic Adventure 1 a bit more because it has more actual Sonic stages while also having a fair amount of fun stages for other characters that aren't all that bad to play as for the most part. With SA2, I feel that Knuckle's missions have been made needlessly more frustrating (and Rogue's are even worse), and I can't stand playing in those damn mechs as either Tails or Eggman. So, that really only leaves Sonic's and Shadow's levels as the ones that I have any actual fun with. I wouldn't have minded if the Heroes campaign mode for SA2 was all just Sonic whereas the Villains campaign mode was all just Shadow. That would have made for a much more entertaining game, IMO (although admittedly a lot shorter, too, considering how the speedy nature of Sonic's and Shadow's stages make them considerably shorter than playing as any of the other characters).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 04, 2011, 03:08:06 PM
I actually forgot about 4, but since it's only part of a game and in many ways a remake of other levels, I'll pass. I already got Generations coming up for that.

SA2 would require me playing as non-Sonic characters, which I don't really want to do. Maybe I'll pop it in and play a few levels in time attack from Sonic's story.

Heroes would be better if it didn't handle like crap. Nobody is fun to play as and the levels are like twice as long as they need to be. I'll just be sticking with the core gameplay (IE, Sonic) for my replays.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 04, 2011, 03:44:21 PM
I don't check enough to know that he doesn't like SA2. As for me, I like it better then the first one. Fewer characters I don't wanna play as (Tails, Eggman, Knuckles, and Rouge... rather then Tails, Knuckles, Gamma, Big, and Amy). Plus, I actually enjoyed SA2's plot. Seems clear to me that SA2 was meant to end the series being that Sega was leaving the competition (Shadow dies, Rouge gives up her job, Tails becomes independent, even Eggman reconsiders his motives)... But we all know what happened next, what crapped all over SA2's plotline and began the fall of greatness.

Anyway, before Generations comes out, I intend on playing 1, CD, 2, 3&K, SA, SA2, 4, and Colors. Being that I have yet to play Colors, and there are other upcoming games that are more important then Generations, it'll probably be a few months before I can do this.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 04, 2011, 04:36:12 PM
Quote from: talonmalon333 on October 04, 2011, 03:44:21 PM
I don't check enough to know that he doesn't like SA2. As for me, I like it better then the first one. Fewer characters I don't wanna play as (Tails, Eggman, Knuckles, and Rouge... rather then Tails, Knuckles, Gamma, Big, and Amy).

But at least the 1st game doesn't downright force you to play the other characters unless you want to play through the last boss fight. You can just go through Sonic's 8 missions and call it a day, and completely ignore the other characters if you don't like them. With SA2, you have to play through the missions of other characters in story mode to get to the good ones. Plus, there are less Sonic stages and even combining them with Shadow's stages there isn't a whole lot of variety. Also, missions for the side characters in SA2 are even more poorly designed than any of those from the 1st game, for the most part.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 04, 2011, 05:34:49 PM
10 Sonic levels in a complete story, then you can shelve the game and play something else, which is what I usually do. (Though sometimes I play as Tails or Knuckles because 5 stages doesn't take that long) SA2 has less Sonic stages than SA1 (4 less, specifically) and the non-Sonic gameplay is pretty irritating.

In a related story, I decided to go back and finish my SA2 playthrough after Eternal Engine almost made me crack the disc in half. All I had left was Meteor Herd, a crappy Tails boss and two Sonic levels left, so it didn't take very long.


Stage 14 - Meteor Herd

Good thing I remembered some of the hints, because instead of 15 minutes, I could have been here for like an hour otherwise. Again, I don't like the radar at all in the Treasure Hunting levels in SA2, going through big open levels to find one specific thing at a time is just plain dumb since the radar doesn't really give you much of a clue. Thankfully, after a Rouge boss battle that's it for Knuckles in SA2.Oddly enough, as much as I didn't like these, I hated Tails stages more than I used to comparatively. At least I was less prone to cheap deaths from the controls in the Treasure Hunting levels.

Stage 15- Crazy Gadget

If it wasn't for how weird the controls get in the gravity switching parts, this could possibly be one of the best Sonic levels, but there's a lot of cheap deaths because you can't actually see where you're switching gravity to some of the time, and awkwardly jumping platforms while the controls are reversed at a bad camera angle you can't adjust to is just annoying. Good stage, but frustrating elements bring it down to me.

Then there was a Tails boss fight against Robotnik that sucked. The one in SA1 was better due to.. well, Tails not sucking in that game.

Stage 16 - Final Rush

Holy crap, I forgot about this stage! Awesome, awesome, and awesome! For a final stage, it not only manages to be hard, but there are alternate routes all over the place, lots of platforming and speed, tense moments trying to not fall to your death, and the boss battle with Shadow afterwards to end the story is actually pretty fun. Best stage in the game, easily. I hope this is DLC in Generations because I want more of it.

And that's it for my playthrough of SA2. I might go through the Dark story for the hell of it later, but for now I got what I wanted out of the game. Was it worth it? Well, kind of. But really only for these stages:

City Escape
Metal Harbor
Green Forest
Pyramid Cave
Crazy Gadget
Final Rush

Metal Harbor is a bit too short for my taste and Crazy Gadget has some annoying control issues, but they were all pretty fn to play through as a whole. If you're jonesing for some SA2 or just to replay it, just go to stage select and play the Sonic levels and ignore everything else. You'll probably be better off for it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 04, 2011, 06:23:09 PM
Either way, this is how I grade the games that matter.

Sonic the Hedgehog: B
Sonic the Hedgehog CD: B-
Sonic the Hedgehog 2: A-
Sonic 3 & Knuckles: A+
Sonic Adventure: C
Sonic Adventure 2: C+
Sonic the Hedgehog 4: C-
Sonic Colors: ?

Everything else gets an F, maybe a D- for Sonic Heroes.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 04, 2011, 06:28:37 PM
Technically, you can't really give a proper full rating to Sonic 4 until all of the episodes come out, if you count them all together as 1 game. You're rating would have to be srictly specific to Episode 1, rather than counting it as a whole game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 04, 2011, 06:34:04 PM
Besides, I think episode 2 is going to be an overhaul. Especially after seeing Generations' classic parts compared to 4 and comments from Sega on it.

I expect them to just outright make a standalone classic style game with it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 04, 2011, 07:01:59 PM
Quote from: Ensatsu-ken on October 04, 2011, 06:28:37 PM
Technically, you can't really give a proper full rating to Sonic 4 until all of the episodes come out, if you count them all together as 1 game. You're rating would have to be srictly specific to Episode 1, rather than counting it as a whole game.

Well, true. I just decided that Episode I was fun enough.

Quote from: Desensitized on October 04, 2011, 06:34:04 PM
Besides, I think episode 2 is going to be an overhaul. Especially after seeing Generations' classic parts compared to 4 and comments from Sega on it.

I expect them to just outright make a standalone classic style game with it.

Elaborate. And what do you mean "standalone classic style game"?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 04, 2011, 07:39:16 PM
I mean, they said they were taking all the criticism of episode 1 (physics, boring level ideas, and such) and taking them to heart. This was BEFORE Generations was revealed. If episode 2 isn't at least on par creatively with what Generations is putting out (2D-wise) then it probably won't make a lot of sense for them to be trying so much with it.

All I want is an original 6 zone game that ends in you beating Robotnik and I'm hoping that's what they deliver.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 04, 2011, 09:02:56 PM
Quote from: Desensitized on October 04, 2011, 07:39:16 PM
I mean, they said they were taking all the criticism of episode 1 (physics, boring level ideas, and such) and taking them to heart. This was BEFORE Generations was revealed. If episode 2 isn't at least on par creatively with what Generations is putting out (2D-wise) then it probably won't make a lot of sense for them to be trying so much with it.

All I want is an original 6 zone game that ends in you beating Robotnik and I'm hoping that's what they deliver.

They should also make it the classic Sonic design, which would likely carry back to Episode I.

Actually, Sonic 4 should have been 16-bit.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 04, 2011, 10:09:03 PM
Played most of Sonic 1 and Mean Bean Machine tonight. I still really like them.

I was thinking of also hitting up Gems Collection, since GameStop had that as well, and I  never played any of the games on there. The problem is that it's almost twice the price of Mega Collection ($13 vs $7). Is it worth picking up for that price?
Title: Re: Sonic The Hedgehog
Post by: Kiddington on October 05, 2011, 02:48:13 AM
I'd say it is, yeah. Most of the titles are pretty weak (lol Sonic R), and Knuckles Chaotix is suspiciously absent for whatever reason, but the inclusion of Sonic CD alone more than makes it worth a purchase. It really is a fantastic game, IMO.

...if you're still hesitant, think of it this way; $13 on the 'Cube is a heck of a lot cheaper than it'll cost you to track down both a used Sega CD and an old copy of Sonic CD. So yeah, I'd definitely recommend grabbing Gems Collection. For that price, really, it's not a bad deal (I paid $20 for mine when I bought it some odd years ago).
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 05, 2011, 07:57:49 AM
Quote from: Kiddington on October 05, 2011, 02:48:13 AM
I'd say it is, yeah. Most of the titles are pretty weak (lol Sonic R), and Knuckles Chaotix is suspiciously absent for whatever reason, but the inclusion of Sonic CD alone more than makes it worth a purchase. It really is a fantastic game, IMO.

...if you're still hesitant, think of it this way; $13 on the 'Cube is a heck of a lot cheaper than it'll cost you to track down both a used Sega CD and an old copy of Sonic CD. So yeah, I'd definitely recommend grabbing Gems Collection. For that price, really, it's not a bad deal (I paid $20 for mine when I bought it some odd years ago).
Oh yeah, Sonic CD (and Sonic 3 & Knuckles?) the only reason(s) I need Gems. Fuck you Backbone.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 05, 2011, 03:11:31 PM
It's worth it for Sonic CD and (most of) the Game Gear games especially if you don't own any of them already.

I'm still a big fan of the 8-bit sidescrollers.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 05, 2011, 03:14:57 PM
Alright, sounds good. I'll be going to the mall as soon as I get some money to pick up Psycho and Robin Hood on Blu, and if I have enough leftover, I'll buy the game as well.

Also, played Sonic 2 for most of the night. So close to beating it this time, too. I'll either try again or go to Sonic 3 later today.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 05, 2011, 03:32:12 PM
Someone posted a playthrough of Sky Sanctuary (http://www.youtube.com/watch?v=qjDJd6Ay5jw&feature=player_embedded) from Generations.

It looks so, so great.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 05, 2011, 03:43:37 PM
Yes it does.

It's times like this that I regret only getting a Wii. Ah well.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on October 05, 2011, 05:51:21 PM
That brought a tear to my eye; those graphics are absolutely beautiful. My only complaint? No throwback boss battles (Green Hill, Metropolis), ala Sky Sanctuary in S3K. But, maybe they're still in, and they just didn't show 'em in this video. We'll see.

...but yeah, anyway, definitely a day one must buy for me. Can't wait; this game looks nothing short of spectacular.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 05, 2011, 06:22:41 PM
Quote from: Avaitor on October 05, 2011, 03:43:37 PM
Yes it does.

It's times like this that I regret only getting a Wii. Ah well.

Hang in there. Wii U might get it.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on October 06, 2011, 03:20:05 AM
Any Sonic fan who doesn't own Gems Collection is a fucking idiot. The awful soundtrack for Sonic R makes the whole purchase worthwhile just by itself.

Speaking of Sonic CD, when is the re-release with the Japanese OST supposed to happen?
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 06, 2011, 01:47:00 PM
Want to know how badly my current addiction back to Sonic is?

While my uncle and I were at the local comic book shop, I had him buy me the first 3 archive volumes of the comics for my birthday. They're about $7-$8 a piece and have 4 issues each in them, so it didn't end up costing too much.

But I'm back into the franchise now, baby.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 06, 2011, 03:03:14 PM
Thanks to Colors and 4 I was brought back in, too. I almost miss what it was like to be a fan of the franchise after avoiding it for so long.

Oh, and the Sonic CD rerelease will probably be by the end of the month/beginning of next. I'd assume they'd want it out by then to promote Generations.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 06, 2011, 03:31:22 PM
Sonic Generations Modern Trailer (http://www.sonicstadium.org/2011/10/ign-unleashes-sonic-generations-modern-era-trailer/)

Planet Wisp looks so awesome.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 06, 2011, 03:33:45 PM
So, I started replaying the original Sonic the Hedgehog on the Genesis, and so far managed to clear the first 2 zones. Green Hill Zone is classic as always, though its more about having fun exploring the area and finding alternate routes through the level than any real sense of challenge, since it is the first stage after all, and is expected to be laughably easy.

As for Marble Garden, I just remembered how awkward this zone feels. You can tell that with this being the first Sonic game, the creators were experimenting a bit more with it so in that process we got levels like Marble Garden which clearly didn't play to the game's strengths. There is hardly any running in the level and really it just feels like an average, boring platforming level that's fairly light on challenge and just feels way too slow-paced for a Sonic stage. Thankfully it seems that the developers learned from this and made sure to avoid that sort of level design as much as possible in later Sonic games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 06, 2011, 03:45:41 PM
I love Marble Zone despite how un-Sonic it is. Especially when I remember to use the hidden shortcuts. It's a nice pacebreaker for me after how fast Green Hill flies by. As far as the slowness is, compared to Labyrinth it's still quite a brisk level.

Marble Garden in 3K was pretty much an improved version of Marble Zone. They added a lot of vertical running in between the crazy platforms (and there's no lava so you don't have to wait much) and tons of routes and power ups. It's a shame Sega doesn't seem to do levels like that anymore, because they're a lot of fun to play in between the high speed zones like Hydrocity or Spring Yard.

Anyway, that modern trailer confirms wisp power ups for Planet Wisp. I hope they're unlockable for other levels, that would be cool.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 07, 2011, 01:02:39 AM
Man, I forgot how much fun Spring Yard is. There's lots of different tricks, jumps, and alternate paths strewn about this zone, and the music is pretty entertaining too. Overall its just a plain fun level, and I like how it gets back to the speedy style of gameplay that Sonic is best at.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 07, 2011, 12:37:07 PM
It also has, IMO, the best Casino themed music in the series.

But yeah, it's one of my favorite zones, too.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 07, 2011, 01:14:47 PM
I played up to Labrynth Zone last night and then got too tired to keep playing. I did play half-way through that zone, though, and while its fine enough as a platformer zone I kind of have the same general problem with it that I do with Marble Zone, and that's that it doesn't really play to Sonic's strenghts. I guess the developers purpose put in Zones like Marble and Labrynth in between the faster ones like Green Hill and Spring Yard for pacing reasons (one fast-paced level followed by a slower one). Still, I kind of feel that these zones tend to drag on a bit too long for my liking since they usually take a bit longer to complete (I'm also not a fan of the underwater sections in this particular level; Hydrocity does it much better, IMO).

Oh, BTW, I know some lists were posted a while back but does anyone know exactly which Zones have been 100% confirmed for the console version of Generations? I know a few like Green Hill, Chemical Plant, Sky Sanctuary, and City Escape, but I'm not sure of the other choices.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 07, 2011, 02:15:42 PM
Quote from: GaryPotter on October 06, 2011, 03:20:05 AM
Any Sonic fan who doesn't own Gems Collection is a fucking idiot. The awful soundtrack for Sonic R makes the whole purchase worthwhile just by itself.

Speaking of Sonic CD, when is the re-release with the Japanese OST supposed to happen?
:cry: Please don't hurt me.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 07, 2011, 02:22:13 PM
Quote from: Ensatsu-ken on October 06, 2011, 03:33:45 PM
So, I started replaying the original Sonic the Hedgehog on the Genesis, and so far managed to clear the first 2 zones. Green Hill Zone is classic as always, though its more about having fun exploring the area and finding alternate routes through the level than any real sense of challenge, since it is the first stage after all, and is expected to be laughably easy.

As for Marble Garden, I just remembered how awkward this zone feels. You can tell that with this being the first Sonic game, the creators were experimenting a bit more with it so in that process we got levels like Marble Garden which clearly didn't play to the game's strengths. There is hardly any running in the level and really it just feels like an average, boring platforming level that's fairly light on challenge and just feels way too slow-paced for a Sonic stage. Thankfully it seems that the developers learned from this and made sure to avoid that sort of level design as much as possible in later Sonic games.
I find it funny how punishing the 2nd levels are in the first time Sonic games. It's like they just wanted to fuck with us.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 07, 2011, 02:45:45 PM
Sonic Generations is looking like this:

Green Hill
Chemical Plant
Sky Sanctuary
Metal Sonic (Stardust Speedway)
Death Egg Robot (Death Egg)
Speed Highway
City Escape
Seaside Hill
Shadow (Final Rush)
Perfect Chaos (Station Square)
Crisis City
Rooftop Run
Planet Wisp
Silver (Unknown)
Egg Dragoon (Eggmanland)
Final Area (Unknown)

Those are the levels in Generation that we know of.

Quote from: gunswordfist on October 07, 2011, 02:22:13 PM
Quote from: Ensatsu-ken on October 06, 2011, 03:33:45 PM
So, I started replaying the original Sonic the Hedgehog on the Genesis, and so far managed to clear the first 2 zones. Green Hill Zone is classic as always, though its more about having fun exploring the area and finding alternate routes through the level than any real sense of challenge, since it is the first stage after all, and is expected to be laughably easy.

As for Marble Garden, I just remembered how awkward this zone feels. You can tell that with this being the first Sonic game, the creators were experimenting a bit more with it so in that process we got levels like Marble Garden which clearly didn't play to the game's strengths. There is hardly any running in the level and really it just feels like an average, boring platforming level that's fairly light on challenge and just feels way too slow-paced for a Sonic stage. Thankfully it seems that the developers learned from this and made sure to avoid that sort of level design as much as possible in later Sonic games.
I find it funny how punishing the 2nd levels are in the first time Sonic games. It's like they just wanted to fuck with us.
Fun fact: The original build of Sonic 1 had Labyrinth Zone as the second zone. They smartly changed their minds before the game was done.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 07, 2011, 03:47:58 PM
Too bad they decided to make it 4 zones anyway.

So do y'all think Sonic was better off not having 3 acts for most zones?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 07, 2011, 04:23:42 PM
Oddly enough, I liked 4's way of doing it with 3 acts and a separate boss act AND S3K's way of it basically being one long level split it half. Both work for me. Sonic 1's was a little long in the tooth as some Act 3's were just too long before a boss fight like Labyrinth or Marble.

Actually, that was the one disappointment I had when the 3D games began and we lost acts. If they would have scrapped the fishing and emerald hunting and added second acts to every Sonic zone in Adventure (and mech shooting) and its sequel, I think the games would get far less guff. Thankfully, they've since returned after such a long and pointless absence.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on October 07, 2011, 05:30:24 PM
Well if you want to be technical, you could say that SA1 had acts in Sonic's levels (eg Windy Valley's act 2 is everything after the tornado segment, Speed Highway's act 2 is after the skyscraper segment, etc.).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 08, 2011, 12:03:55 AM
I can see your point; They don't really feel much like breaks to me, but I get what you mean. The levels are fairly long in 1, so its a good point sort of like how Heroes used the same art and everything but just gave the zone a different name instead of calling it act 2.

But SA2's Sonic levels definitely could have used multiple acts. Metal Harbor is over in about 2 minutes flat, which is like one act of Green Hill. Crazy Gadget's space blocks are kind of crammed in at level's end, and the other levels just needed more. Most levels never ran longer than 2-3 minutes, which is the length of about 1 act in the old games.

Not like it really matters anymore.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 08, 2011, 12:28:13 AM
Star Light Zone is pretty fun since it gives you a lot of opportunities to get Sonic up to his full speed and breeze through the level. It does feel a bit too easy for being one of the later zones in the game, though. I honestly had a harder time with Labrynth Zone than this one.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 09, 2011, 12:29:14 AM
Hmmm, I think I might like how Sonic 4 does Acts
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 09, 2011, 08:29:14 PM
Quote from: Ensatsu-ken on October 08, 2011, 12:28:13 AM
Star Light Zone is pretty fun since it gives you a lot of opportunities to get Sonic up to his full speed and breeze through the level. It does feel a bit too easy for being one of the later zones in the game, though. I honestly had a harder time with Labrynth Zone than this one.
Yeah, it's not really all that hard, but it sure is a great zone. They probably should have put it before Labyrinth, but I do like treating it as a quick break after almost drowning and before walking into hell.

(That said, Scrap Brain Zone is pretty great)
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 10, 2011, 07:11:21 AM
Oh yeah...I've been meaning to ask this for like a year or probably more. Water levels in Sonic, should they never be put in? I think the fans don't really complain about them because they've been there since the beginning. If water levels first appeared in Sonic 2, there'd be angry mobs because of it. With that said, I'm actually on the fence on this. Especially since I love Hydrocity and even Aquatic Ruins.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 10, 2011, 01:43:35 PM
Well, between the first water level in a main Sonic game since S3&K was Aquarium Park, one of the very best Sonic levels. So I don't think they should be removed.

Labyrinth's problem was that the levels were too long and Aquatic Ruin was that the water parts were just not very good. Yet, Hydrocity and Aquarium Park were awesome and make me want more water levels in Sonic games.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 10, 2011, 03:45:55 PM
Labrynth Zone's problem was that it felt really slow (which made it feel even longer than the other levels on top of already being too long as it was) just like Marble Zone....when you weren't in the water. Once you actually got into the water it became unbearably slow and while I don't mind that whole challenge of making Sonic have to breathe air bubbles to survive underwater, there wasn't much more to it than doing that and dodging spikes. There weren't really any interesting level design elements in their to make up for the greatly reduced speed.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 10, 2011, 03:57:43 PM
And the boss is just awful.

Most Robotnik boss fights are at least decent to me, but that one and the one from Metropolis ones just annoy me.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 10, 2011, 04:05:19 PM
I don't even consider that a boss fight. While its technically possible to defeat Robotnik in that fight, its impractical because its not really a fight to begin with. Its just a series of obstacles for Sonic to get through before he drowns. Its a pretty lame and uncreative way to end an already bland zone.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 10, 2011, 04:35:09 PM
Actually, I'd say Sonic 1 as a whole was slower then it's sequels, even if it was insanely fast when it came out. It's still good, but Sonic's at his best when he combines speed and platforming.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 10, 2011, 05:43:24 PM
What the fuck is Aquarium Park?

Anyway, we can all agree that Labryth Zone isn't a good level.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 10, 2011, 07:19:58 PM
Sonic Generations is coming to PC! (http://www.destructoid.com/sonic-generations-confirmed-for-pc-213393.phtml) It's only 30 bucks; 25 if you pre-order at Green Man Gaming.

Looks like Sega just made a sale! :joy:
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 10, 2011, 07:58:11 PM
To be honest, I can't really imagine playing a game like Sonic on a PC. It seems like a lot of the fun would be removed when you get rid of the controller.

I couldn't even enjoy Mega Collection Plus on the X-Box that much, since that controller was not built for Sonic.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 10, 2011, 08:04:52 PM
Who said anything about getting rid of the controller? I've got a wired 360 gamepad right here next to me. Works great for PC games. ;)
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 10, 2011, 08:20:35 PM
haha, fair enough.

I may have to try that myself, actually.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 10, 2011, 09:00:02 PM
Aquarium Park is a zone in Colors. It's pretty much the first Sonic game since Sonic Adventure 1 where Sonic doesn't seem to instantly die when touching water, and it's the first dedicated water zone since Hydrocity in a main Sonic game.

It's also- as anyone who has played Colors will attest to, one of the best parts of the game.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 12, 2011, 04:33:06 PM
Not sure if I mentioned it to you guys yet. But I actually wouldn't mind if Sonic ended with Sonic Generations. I know it wouldn't happen, but it does seem like a good place to stop... Then again, if they can continue making good games after this, I wouldn't mind Sonic staying.

Anyway, what's you guys' favorite game in the series?
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 12, 2011, 05:17:49 PM
As long as Sonic remains profitable, Sega will be making plenty of games for him in the years to come. His peak may be gone, but I don't see the franchise ending for a while.

And probably S3&K.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 12, 2011, 05:31:43 PM
Quote from: Avaitor on October 12, 2011, 05:17:49 PM
As long as Sonic remains profitable, Sega will be making plenty of games for him in the years to come. His peak may be gone, but I don't see the franchise ending for a while.

True. Although...

I'll always firmly believe that the series should have ended with SA2. The series would have been golden. I also hold true to the argument that Sonic WAS supposed to end with that game. Shadow died, Eggman turned good, Rouge quit being a thief, Tails gained his own independence, and Knuckles... eh, his story was already complete. FINALLY, Sega was dying, so it makes sense that they would have wanted to have given it a finale.

Then Sonic Heroes came and, despite not remotely being story oriented, somehow managed to destroy every single part of SA2's ending. Then Shadow the Hedgehog tried to explain those unanswered questions, ending up not making sense at all (Seriously Gerald Robotnik was good? :??:). FAIL.

Quote from: Avaitor on October 12, 2011, 05:17:49 PMAnd probably S3&K.

100% in agreement.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 12, 2011, 05:37:34 PM
If Sega stops making Sonic games, they'll probably go under as nothing they make sells nearly as well worldwide, so at the very least as long as the games are still good then they can keep making them.

Also, S3&K.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 12, 2011, 05:42:46 PM
Quote from: talonmalon333 on October 12, 2011, 04:33:06 PM
Not sure if I mentioned it to you guys yet. But I actually wouldn't mind if Sonic ended with Sonic Generations. I know it wouldn't happen, but it does seem like a good place to stop... Then again, if they can continue making good games after this, I wouldn't mind Sonic staying.

Anyway, what's you guys' favorite game in the series?
I hate you.

I consider Sonic 2 the greatest 2D game of all time.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 12, 2011, 06:18:13 PM
Quote from: Desensitized on October 12, 2011, 05:37:34 PM
If Sega stops making Sonic games, they'll probably go under as nothing they make sells nearly as well worldwide, so at the very least as long as the games are still good then they can keep making them.

Also, S3&K.

Oh yeah, I agree. While Generations would be a nice place to end, I'd rather them continue if they CAN make more good games.

Quote from: gunswordfist on October 12, 2011, 05:42:46 PM
I hate you.

Let me speak for everyone on this forum: I hate you too.

Quote from: gunswordfist on October 12, 2011, 05:42:46 PM
I consider Sonic 2 the greatest 2D game of all time.

Close. I'd call it second best.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on October 13, 2011, 08:03:33 AM
I refuse to get excited about this game. The last Sonic game i was looking forward to was Sonic 2006. We all know how that one fared. I'm hoping this will be good, but I'm not judging it until I actually play it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 15, 2011, 11:36:22 AM
Who do you guys think are the worst characters in the series?
Title: Re: Sonic The Hedgehog
Post by: Rynnec on October 15, 2011, 02:24:50 PM
Quote from: talonmalon333 on October 15, 2011, 11:36:22 AM
Who do you guys think are the worst characters in the series?

I actually don't really hate any of the game characters. There are some who grate on me, and some who I think have untapped potential or could've been done better, But for the most part I like them.

Outside of the games though, Chris and Sally would have to be the worst.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 15, 2011, 04:54:26 PM
Anyone created for the games besides Sonic, Knuckles, Tails and Robotnik.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 15, 2011, 05:55:22 PM
If you count the 3D games, then there are a plethora of other characters, such as Shadow, Silver, Big the Cat, Amy, and various other characters that nobody really gives a fuck about. Actually the only new character from the 3D games that I did kind of initially like was Shadow, but that was ONLY in Sonic Adventure 2, where going by story-canon he died after the fight with the Bio-Lizard. After they brought him back and tried to pass him off as some bad-ass in the Sonic Universe....yeah, he got REALLY fucking annoying.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 15, 2011, 06:33:28 PM
Amy's been a part of the franchise since Sonic CD, but didn't really gain notoriety until like Adventure. Maybe it's because I was so used to how she was portrayed in the comics as a creeper, but I never liked her.

It's funny, most of my friends that like Sonic love Shadow, but I don't like him at all. He's basically an emo-fied version of Sonic. He does show some kind of potential to be a more interesting character, however. I think if they ever try to make another Sonic cartoon, they should treat him like they did with Eddie Brock/Venom in SSM and build up as to why he's made this way and give us a reason to care about him. They tried to do that in the games a little, with Maria, but not enough to make him any more than passable in SA2.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 15, 2011, 06:39:56 PM
Well, he was never a great character, but I wouldn't call him an emo either, as that's not really the right way to describe him (he barely even qualifies as angsty). He's more of a guy who tries to act tough, though comes off as silly since, well....he's a fucking hedgehog....

At any rate, I still say that he was interesting enough in SA2, and it was really only towards the end when you found out more about his connection with Maria that they tried to go the sympathetic route with him. At any rate if you didn't like him in SA2 then I can't imagine how you'd react to him in any of his later appearances in the Sonic games. I mean, even I sort of liked him in SA2 and I couldn't even tolerate his appearances in any Sonic games after that. I think that he should have just stayed dead for good, back when he at least had a small shrap of dignity as a character. But....then again, in the long-run its kind of irrelivant since I don't play Sonic games for story when I really think about it. :D
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 15, 2011, 06:47:08 PM
Well, I didn't exactly hate him in SA2, but he also wasn't one of my favorites. He definitely became less likable after that game, though.

But yeah, the Sonic games aren't beloved for their narrative. I still really want to see an animated series that takes some of the best aspects of the SatAM series, the comics, and especially the games, and roll them up into one experience, but who knows if that'll ever happen. It's one of my dream projects, actually.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 16, 2011, 04:42:39 PM
I just beat the first Sonic after replaying it again in 1 go. Admittedly I stocked up on lives for Scrap Brain Zone since I tend to die their a lot until I memorize the layout of the level for the most part. I have to admit, even though its not suited to what Sonic does best, I actually liked the first 2 acts of this zone because unlike Marble Zone and Labrynth Zone, this one was challenging in more of a fun way, and you could still be fairly quick about trying to get through the level if you wanted. I hated the third act though since it mostly took place underwater, with air bubbles being much farther apart than in Labrynth Zone.

Next I'll either go onto Sonic 2 or Sonic CD (one right after the other), and then I'll finish off with S3&K.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 16, 2011, 06:26:48 PM
I just started replaying Sonic 2 and I'm already up to Aquatic Ruin. Man, I have to admit, I didn't realize until now just how much of a step up in quality this game is from the first one. Don't get me wrong, the first one Sonic is a good game, but I wouldn't really call it great due to having half of its levels not very well suited to Sonic's strengths in gameplay. It looks like with the 2nd game the developers learned to have all of the environments complement Sonic's abilities really well, and it shows since there are tons of places where you can get Sonic up to max speed and try and breeze through a level. At the same time, they didn't skimp out on all of the alternate paths and you can still explore different routes through each level. Best of all, they learned not to keep the Zones too long. I like how Emerald Hill Zone and Chemical Plant Zone don't overstay their welcomes. BTW, While I love Green Hill Zone being the very first zone in the very first Sonic game and the most inconic Sonic level at that, I have to say that I find Emerald Hill Zone to be even better, not just in terms of the level design but also even in terms of the music (maybe I'm alone on that one, though).

I also like how while Chemical Plant Zone has parts where Sonic can go underwater, you can completely avoid those parts if you don't want to deal with that by not screwing up and jumping on the platforms at the top. I like it better when they have water as an optional part, or even just sort of a punishment for missing a jump, rather than forcing you to go through extended water segments while constantly looking for the next air bubble that pops up. To me that's much more fun than doing that, and it still doesn't sacrifice any real challenge because you will have to go underwater if you screw up anyways.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 16, 2011, 07:39:26 PM
Quote from: Avaitor on October 15, 2011, 04:54:26 PM
Anyone created for the games besides Sonic, Knuckles, Tails and Robotnik.
Which reminds, it has to be a pain in the ass to come up with good characters for the series. The original trio are such great, unique characters. No wonder Sega has failed so much in that area after they made them. It's like trying to win the lottery.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 16, 2011, 07:49:24 PM
How the hell do you like Emerald Hill more than Green Hill? Green Hill makes Emerald Hill and Angel Island look like jokes. Green Hill has the best underground out of all the games. Sega needs to take notes.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on October 16, 2011, 08:02:07 PM
Quote from: gunswordfist on October 16, 2011, 07:39:26 PM
Quote from: Avaitor on October 15, 2011, 04:54:26 PM
Anyone created for the games besides Sonic, Knuckles, Tails and Robotnik.
Which reminds, it has to be a pain in the ass to come up with good characters for the series. The original trio are such great, unique characters. No wonder Sega has failed so much in that area after they made them. It's like trying to win the lottery.

How are they unique? In terms of abilities? They're pretty generic. In terms of design? I'll give you Sonic and Knuckles, but Tails' design is fairly standard. Personalities? Sonic's the carefree "go anywhere, do anything" adventure-loving guy, Tails is the "young genius who looks up to the hero" guy, and Knuckles is all over the place.

I love all three characters mind you, I'm just sick and tired of everyone putting these three on a pedastal.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 16, 2011, 08:24:35 PM
Quote from: gunswordfist on October 16, 2011, 07:49:24 PM
How the hell do you like Emerald Hill more than Green Hill? Green Hill makes Emerald Hill and Angel Island look like jokes. Green Hill has the best underground out of all the games. Sega needs to take notes.

Well, lets see:

Because it allows for much faster gameplay and Sonic is all about fast gameplay. Than again, I wouldn't expect a slow-minded person like yourself to even comprehend that. ;)

Also its design is more seamless. You can run through the entire level if you want to without having to stop or break your speed even once. And it has plenty of alternate paths strewn about just like a Sonic level should, so it doesn't fall behind Green Hill Zone in that department either. The boss fight is pretty lame at the end, I'll give you that, but then again so was Green Hill Zone (both of them being laughably easy since they were the first boss fights in each respective game).

Also I personally find the music to be way better (I like Green Hill Zone's music, but its never been one of my favorite Sonic themes to be honest).

Also Casino Night Zone is even better than Spring Yard Zone, and I loved Spring Yard Zone as it was. Though, I do still feel that Spring Yard Zone had the better music as far as casino-themed stages go.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 17, 2011, 10:12:31 AM
Quote from: Ensatsu-ken on October 16, 2011, 08:24:35 PM
Quote from: gunswordfist on October 16, 2011, 07:49:24 PM
How the hell do you like Emerald Hill more than Green Hill? Green Hill makes Emerald Hill and Angel Island look like jokes. Green Hill has the best underground out of all the games. Sega needs to take notes.

Well, lets see:

Because it allows for much faster gameplay and Sonic is all about fast gameplay. Than again, I wouldn't expect a slow-minded person like yourself to even comprehend that. ;)

Also its design is more seamless. You can run through the entire level if you want to without having to stop or break your speed even once. And it has plenty of alternate paths strewn about just like a Sonic level should, so it doesn't fall behind Green Hill Zone in that department either. The boss fight is pretty lame at the end, I'll give you that, but then again so was Green Hill Zone (both of them being laughably easy since they were the first boss fights in each respective game).

Also I personally find the music to be way better (I like Green Hill Zone's music, but its never been one of my favorite Sonic themes to be honest).

Also Casino Night Zone is even better than Spring Yard Zone, and I loved Spring Yard Zone as it was. Though, I do still feel that Spring Yard Zone had the better music as far as casino-themed stages go.
Casino Night Zone is definitely better than Spring Yard Zone.

Anyway, I like Green Hill's multiple paths better. I always hated going to the bottom level of Emerald Zone's Act 2 with how freaking annoying the spikes are there.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 17, 2011, 10:13:33 AM
Quote from: Rynnec on October 16, 2011, 08:02:07 PM
Quote from: gunswordfist on October 16, 2011, 07:39:26 PM
Quote from: Avaitor on October 15, 2011, 04:54:26 PM
Anyone created for the games besides Sonic, Knuckles, Tails and Robotnik.
Which reminds, it has to be a pain in the ass to come up with good characters for the series. The original trio are such great, unique characters. No wonder Sega has failed so much in that area after they made them. It's like trying to win the lottery.

How are they unique? In terms of abilities? They're pretty generic. In terms of design? I'll give you Sonic and Knuckles, but Tails' design is fairly standard. Personalities? Sonic's the carefree "go anywhere, do anything" adventure-loving guy, Tails is the "young genius who looks up to the hero" guy, and Knuckles is all over the place.

I love all three characters mind you, I'm just sick and tired of everyone putting these three on a pedastal.
Good for you.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 17, 2011, 10:40:19 AM
I like the original trio the best because they were all different from each other. Tails can fly to higher levels, Sonic is the everyman, and Knuckles can climb and bash through walls the others can't. The problem with most other characters is that instead of basically playing like Sonic and having their own spin on the Sonic gameplay, they eventually spun out into completely different gameplay styles that just weren't very fun, IMO.

That said, I thought Shadow was decent in SA2, and I enjoyed the addition of Blaze, so I don't actually dislike most of the characters. I just enjoy the original 3 the most.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 17, 2011, 11:14:42 AM
Oh, by the way, there will be a new Generations demo in two days. This one will again be Green Hill, but it will also include the modern portion.

I hope it's the newest build this time!  ;D
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 17, 2011, 12:36:09 PM
Quote from: Desensitized on October 17, 2011, 10:40:19 AM
I like the original trio the best because they were all different from each other. Tails can fly to higher levels, Sonic is the everyman, and Knuckles can climb and bash through walls the others can't. The problem with most other characters is that instead of basically playing like Sonic and having their own spin on the Sonic gameplay, they eventually spun out into completely different gameplay styles that just weren't very fun, IMO.

That said, I thought Shadow was decent in SA2, and I enjoyed the addition of Blaze, so I don't actually dislike most of the characters. I just enjoy the original 3 the most.
This.

And I can't wait for the demo. Apparently it's supposed to have the classic and modern version of Green Hill Zone.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 17, 2011, 01:31:22 PM
You guys gotta watch this (http://www.sonicstadium.org/2011/10/cnets-sonic-generations-video-preview-shows-lots-of-new-gameplay-footage/)

Modern Sky Sanctuary looks like the best 3D Sonic level like... ever. (Seaside Hill Classic looks pretty awesome, too)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 17, 2011, 09:50:28 PM
So, I just beat Sonic the Hedgehog 2, and while I just remembered how laughably and disappointingly easy the last boss fight is, the game as a whole is great, and overall I feel that its a step up from the first Sonic in just about every aspect. If Sonic 1 was a good game, than Sonic 2 is a great game, IMO. Next I'll move onto either Sonic 3 or Sonic CD.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 22, 2011, 07:20:01 PM
Demo is awesome.

Classic is better than the first demo (stiff handling is gone, jump has more height) and Modern Sonic controls better than he has in 3D than ever before.

Sonic is back.  ;D
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 22, 2011, 08:43:43 PM
If classic Sonic controls so well... Sonic 4 NEEDS an overhaul.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 22, 2011, 08:47:34 PM
Yep, after this, Sonic 4 won't cut it as is. The only thing that needs tweaking is the roll to gain speed is not that useful, but otherwise, if anyone complains about this, then they are beyond help. This is way better than Sonic 4 episode 1.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 22, 2011, 10:42:20 PM
Unfortunately my XBL gold membership expired just over a week before the demo came out, and this is one of those demos that has that gay rule of only being available to XBL gold members. So yeah, I fucking hate Microsoft right now.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 23, 2011, 05:12:00 PM
I've been practicing a bit on the levels since the demo came out and I'm really loving it. My best times have been:

Classic - 1:01
Modern - 2:03

That's without breaking the game or anything (no spindash abuse or snaking), just playing the best I can. I also got around 120-ish rings in Classic and like 267 in Modern during a ring attack attempt. The game greatly encourages both speed runs and exploration, so it adds a great touch of replay value.

I also just want to say that the Spindash Drift is probably the best move introduced to 3D Sonic since rail grinding. It's super fun and easy to use, it looks really cool, and it really helps shave time off your run if you do it in the right places.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 24, 2011, 12:40:58 PM
Generations has an Ending Medley (http://www.youtube.com/watch?v=uHLK_vWErCQ) and it sounds phenomenal.

I've always loved the ending medleys and I've missed them since S3&K. Only Rush managed to get one since and it was also awesome.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 29, 2011, 02:34:21 PM
IGN gave Sonic Generations and 8.5 as their score. If even the dumb-ass editors at IGN can see that this game is awesome, than it really must be pretty damn good. Heh, I'm REALLY tempted to get this game when it comes out next week with the money I that got for my Birthday, but iin my current situation I have to save every penny that I can and spend wisely, so unfortunately I may have to wait a few months for this game to drop a little bit in price before I can afford it.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 31, 2011, 11:36:05 AM
HUGE soundtrack spoilers here. Here's the full list of tracks in Sonic Generations which officially has the greatest game soundtrack ever put together. Keep in mind, this isn't all redone music, some are just the originals or slightly cleaned up.

*SPOILER*




Title Screen Theme (Sonic 1 Remix)
Green Hill (Classic, Modern, and Original)
Marble
Star Light
Classic Invincibility
Emerald Hill
Chemical Plant (Classic, Modern and Original)
Casino Night
Bonus Stage
Final Boss
Angel Island
Hydrocity
Marble Garden
Balloon Park
Mushroom Hill
Flying Battery
Sky Sanctuary (Classic and Modern)
Death Egg (S3&K)
Palmtree Panic (JP)
Stardust Speedway (JP)
Stardust Speedway (US)
Sonic Boom
You Can Do Anything
Toxic Caves
Diamond Dust (Genesis)
Sonic 3D Blast Theme/You're My Hero (Saturn)
Super Sonic Racing (Original)
Super Sonic Racing (Remix)
Open Your Heart
It Doesn't Matter (SA1)
Emerald Coast
Speed Highway (Classic and Modern)
Goin' Down?!
Live & Learn
City Escape (Classic and Modern)
GUN Truck Escape music
Green Forest
Metal Harbour
Shadow Boss Theme - Live & Learn/For True Story Remix
Special Stage - Bonus Challenge (Knuckles Chaotix)
Door To Summer (Knuckles Chaotix)
Sonic Heroes
What I'm Made Of...
Sonic Heroes Quick Race/Balloon Park Remix
Special Stage 1
Seaside Hill (Classic)
Seaside Hill (Mix includes Ocean Palace) (Modern)
His World (Vocals)
Wave Ocean
Crisis City (Classic and Modern)
Kingdom Valley
Silver's Boss Theme
Endless Possibility
Windmill Isle
Rooftop Run (Classic and Modern)
Savannah Citadel
Reach For The Stars
Tropical Resort
Sweet Mountain
Planet Wisp (Classic and Modern)
Time Eater Theme
Time Eater Final Boss (Phase 1 and 2)
Neo Green Hill
Leaf Forest
Route 99
Emerald Beach
Right Here, Ride On (Leaf Storm)
Sonic Rush Adventure Main Theme (A New Venture)
High Flying Groove
Sonic Riders Zero Gravity Theme
Sonic Free Riders Theme
I am... All Of Me
Let The Speed Mend It
Knight Of The Wind
All Hail Shadow
For True Story
Forest Falls
Race To Win
Splash Hill

IMO, it's only missing Spring Yard, Bridge, Metropolis, Sky Chase, Chrome Gadget, Ice Cap, Lava Reef, Launch Base, The Air, Tidal Tempest (US), Quartz Quadrant (JP), Final Rush, Back 2 Back, Aquarium Park, and Terminal Velocity. Otherwise the soundtrack is pretty freaking awesome.




*SPOILERS*

Best game soundtrack ever? Yeah, EVER.

Want a tease? Listen to this remix (http://www.youtube.com/watch?v=N8bmRcO9bow&feature=related)... Outrageous!
Title: Re: Sonic The Hedgehog
Post by: Kiddington on October 31, 2011, 03:06:12 PM
I was partial to this one (http://www.youtube.com/watch?v=NIyH_ickYVc&feature=related) myself, but I just naturally love the music from Sonic 3 anyway.

...and yeah, this is pretty awesome looking soundtrack. They've really got a lot of bases covered here.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 31, 2011, 03:18:34 PM
What's interesting to me is that Classic Planet Wisp seems to tie the whole "The Sonic CD of the 3D games" vibe that Colors had together further. The track literally sounds like a Bad Future Remix sort of like how the remixes in Colors felt like Past and Good Future versions.

That remix is great, but I think the biggest surprise is this (http://www.youtube.com/watch?v=ldW2lOT-ZoM) which would not have sounded out of place in the Genesis games.

Seriously, this soundtrack is up there with Brawl on the sweetness scale.

Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 01, 2011, 05:17:29 PM
Generations is the real deal, guys!

Not a bad stage in the bunch, and the game is just tons of fun to just play. Best level? I'd have to say Speed Highway for both. I need to replay that one, because it was pretty sweet in both styles and I missed a lot.

Surprise of the game? The Silver boss fight is pretty freaking cool. It goes crazy over the top, and is just the right length.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on November 01, 2011, 05:36:12 PM
Haven't beaten the game yet, but Sonic Generations is pretty sweet game. Really love 2D Sonic more than 3D right now, but the 3D levels control great. Still the best combo of Unleashed and Colors. Only beat the Sancutary level and it was fun. I kind of found it neat that there was an achievement for beating the level as classic Sonic and not dying.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 01, 2011, 05:53:20 PM
While you guys got to play most of the game, I myself only just got around to the demo today. The classic sonic stage for Green Hill is great, as expected, but modern Sonic took some getting used to for me (control-wise, anyways). Its pretty good once you get the hang of it and I like that it still has alternate paths in it rather than just being one tightly scripted completely linear level, though I do feel that there is no skillful way to avoid some of the obstacles other than memorizing that they are there so that you know to time your jumps or maneuvers to avoid them the next time that they come up. Still, stuff like that didn't happen too often in the demo so its minor in comparison to the good stuff.

I'm still really tempted to get this game....well, at least I have a shit-ton still left to do in Arkham City and I still need to beat RE4 (I haven't even checked if I can get past that bug that kept me stuck at one point in the game, yet), so at the very least I can wait on deciding if I want to cave in and blow all of my loose money on this game until after I beat the games I already have progress in.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on November 01, 2011, 06:09:27 PM
Man, I wish I had the money to buy this now; unfortunately, 'tis looks like a future Christmas gift for me, at the very earliest (being unemployed sucks, what can I tell ya).

Can't wait, though.
Title: Re: Sonic The Hedgehog
Post by: Commode on November 01, 2011, 07:33:30 PM
I almost bought this today for PS3, but I had to come to terms that I couldn't really afford it on this paycheck, you know since this is the one I pay my bills on.

Well, I prolly could've, but it would've cut into my food budget, and I aint about to go a day or more with out eating.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 01, 2011, 09:14:06 PM
When you guys get the chance, you should give this a go if you've ever enjoyed a Sonic game before whether just the old ones or even the more modern ones. They really nailed it here.

Quote from: Ensatsu-ken on November 01, 2011, 05:53:20 PMIts pretty good once you get the hang of it and I like that it still has alternate paths in it rather than just being one tightly scripted completely linear level, though I do feel that there is no skillful way to avoid some of the obstacles other than memorizing that they are there so that you know to time your jumps or maneuvers to avoid them the next time that they come up. Still, stuff like that didn't happen too often in the demo so its minor in comparison to the good stuff.
Modern Sonic is only really like this in Green Hill and Chemical Plant. Once you hit Sky Sanctuary, his levels open up and there are paths everywhere. I assume they just used these two levels for speedrunning more than just playing normally, as Chemical Plant's alternate paths are kind of weird. Both Sonics pretty much focus on wide levels with lots of platforming and the game is just... great!

Bosses are a bit easy, though they do have hard mode versions I have yet to try. The best ones were easily the Silver fight and the Metal Sonic fight. Both were fast paced and had some really cool moments to them. Some of those challenges are a bit hard to, I still have to go back and beat them.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 03, 2011, 01:53:50 PM
So I beat all of Classic Sonic's missions, got all the red rings, and S ranked every stage. Glorious stuff here. If Sega never uses Classic Sonic (or his gameplay) again, I'll be pretty sad. Next to move on and 100% Modern Sonic's stuff. Oh, and those worried about length, I wouldn't be. The replay value on these levels is off the charts.

The best part of this game is how Sega finally gets Sonic again, both in 2D and in 3D in how they're almost perfect. It feels like its been a while, but after last year and now this, it feels like the drought of quality is finally over.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 03, 2011, 02:49:20 PM
To be honest, even if Sonic Generations is strictly supposed to be an anniversary game, I wouldn't mind seeing a direct sequel to it, if only because I'd like to see even more classic levels re-imagined and rendered in modern HD graphics. That said, at least we'll be getting some more DLC levels for Generations in the future, if I'm not mistaken. Either way, though, it'll still be a while before I get the game.

Anyways, this and Halo Anniversary will be at the top of my Christmas list.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 03, 2011, 03:30:09 PM
Have you guys heard of the rumored "Sonic Dimensions" for Wii U?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 03, 2011, 03:40:36 PM
Yeah, it's rumored to be the next Sonic game, as sort of a sequel to Colors with different Sonics instead of Wisps and the possibility of classic Sonic style 2D sections. The thing that I liked most about the rumor was the possibility of Sega working with Nintendo on the game in areas including level design as it brings us one step closer to the fabled Mario and Sonic game we've all wanted forever for.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 03, 2011, 05:58:39 PM
The multiple Sonics idea is the only thing I don't like about the rumour (seriously Sega? WHy can't you guys just pull another S3&K? It shouldn't be that hard). Everything else sounds pretty good though.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 03, 2011, 06:22:43 PM
I would actually prefer they bring the wisps back (Generations' Planet Wisp shows there are PLENTY of ideas for them left), but if it helps pad the game out without relying on non-platforming gimmicks then I'm interested.

Though obviously, a S3&K situation is ideal, I'm just hoping Sonic 4's next episode has Tails.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 03, 2011, 07:13:00 PM
It'd be a nice throwback of sorts to Sonic 2 if they allowed you an option to play as Sonic with Tails following behind you at the same time, and at any time someone could plug in a second controller and take control of Tails for a sort of pseudo-co-op experience which is obviously limited so as to not disrupt the flow of the game, but still fun to toy around with if you're the 2nd player. That's just something that would be nice as an option, but other than that I wouldn't mind if the next Sonic game pulled an S3&K and let you tackle the same stages as either Sonic, Tails, or Knuckles. I've been playing Sonic and Knuckles recently and I for one have a lot of fun exploring the stages that I already played through as Sonic with Knuckles instead, who has is own set of unique abilities to make for a different but still fun experience. Any purists who are against that can just go fuck themselves if they are that against actual good ideas that are fun, while still being completely optional.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 03, 2011, 07:26:37 PM
Yeah, that's pretty much where I would love to see the series go next, but who knows what Sonic Team is thinking now? I just hope they don't slip again.

By the way,Foggle, the PC version of Generations is out now and is apparently 60fps and is slightly cheaper than the console version right now. This might be your chance to bite, if you're interested.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 03, 2011, 09:46:47 PM
Quote from: Desensitized on November 03, 2011, 07:26:37 PM
By the way,Foggle, the PC version of Generations is out now and is apparently 60fps and is slightly cheaper than the console version right now. This might be your chance to bite, if you're interested.
Don't worry, it's already downloading. ;)
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 04, 2011, 09:25:08 AM
I can't help but wonder if they are nervous about Sonic 4: Episode II. After the complaints the first episode got, and how much better Generations plays.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 04, 2011, 11:47:14 AM
The fact that Generations plays better should be all the reason for them NOT to be nervous. Now they have a solid physics engine to work with that will ensure that Sonic 4 Episode II will at the very least definitely be better than Episode I was. I mean, that's kind of common sense at this point.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 04, 2011, 06:36:11 PM
I just hope it's Sonic Team that makes it instead of Dimps who made episode 1. Generations proved it should be them instead as they are clearly better at it. I hope they use the Generations Classic designs for the characters, too. Not only does it keep consistency, but it would probably help sell the game like it did for Generations.

EK, you are going to love Seaside Hill and Planet Wisp in this game for Modern Sonic. You can really go far in them, and I can't stop replaying them.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 04, 2011, 06:38:09 PM
Quote from: Desensitized on November 04, 2011, 06:36:11 PM
I just hope it's Sonic Team that makes it instead of Dimps who made episode 1. Generations proved it should be them instead as they are clearly better at it. I hope they use the Generations Classic designs for the characters, too. Not only does it keep consistency, but it would probably help sell the game like it did for Generations.

EK, you are going to love Seaside Hill and Planet Wisp in this game for Modern Sonic. You can really go far in them, and I can't stop replaying them.

Will they find a way to connect the two episodes together (kind of like how you can connect 3 and S&K even on the WiiWare)? Maybe that way you could bring back the classic designs to the first episode.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 04, 2011, 06:42:28 PM
It's possible, but I'm hoping they just scrap the episodic thing and just make the next one a whole game. NSMB and NSMBWii proved that the audience is there, and Generations smashing previous preorder records for the series, proved that the audience is waiting.

My suggestion, Sonic The Hedgehog 4 for the Wii-U as a launch title or out by holiday. It would probably do killer.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 04, 2011, 06:44:36 PM
Quote from: Desensitized on November 04, 2011, 06:42:28 PM
It's possible, but I'm hoping they just scrap the episodic thing and just make the next one a whole game. NSMB and NSMBWii proved that the audience is there, and Generations smashing previous preorder records for the series, proved that the audience is waiting.

My suggestion, Sonic The Hedgehog 4 for the Wii-U as a launch title or out by holiday. It would probably do killer.

This is talonmalon333, and I approve of this post. 8)

But seriously, that's a good idea. Do you think they'll do it?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 04, 2011, 06:48:34 PM
I hope, but they'll probably hand it off to Dimps and get working on the next 3D game. Which is a shame, because they Classic series should get just as much focus as the 3D ones, especially after Generations.

Either way, I bet the next Sonic game will be for Wii-U.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 04, 2011, 06:52:34 PM
Quote from: Desensitized on November 04, 2011, 06:48:34 PM
I hope, but they'll probably hand it off to Dimps and get working on the next 3D game. Which is a shame, because they Classic series should get just as much focus as the 3D ones, especially after Generations.

Either way, I bet the next Sonic game will be for Wii-U.

By the way, you have the demo right, not the actual game just yet? So far, how's it compare to Colors? And other Sonic games in general?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 04, 2011, 07:59:33 PM
I guess you haven't been reading too many posts before this page. Desensitized has already beaten the game, dude. :P
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 04, 2011, 08:20:31 PM
I also have all the achievements barring like 4 of them (one glitched on me).

The Modern levels in Generations are better than Colors levels on a whole and the controls are the best here they've ever been. However, I prefer Colors 6 Act set-up to Generations' 2 Act and 10 Challenge Act structure. Also, while Generations has a massive soundtrack, it's too light on Colors music. I wanted Aquarium Park music for Seaside Hill, and Terminal Velocity music for Speed Highway. Not to mention, Planet Wisp in Generations only has Spike and Rocket wisps. I miss Drill and Hover.  :'( But then again, Generations has some sweet Classic Sonic levels to make up for that.

They're both great games, however, and I'm glad Sega seems to get Sonic again.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on November 04, 2011, 08:45:38 PM
Which version is better, 360 or PS3?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 04, 2011, 08:54:15 PM
They're about equal except that the 360 has better loading times, especially when installed. They're lightning fast.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on November 04, 2011, 09:12:51 PM
Figures. Sonic games on the 360 have always loaded better.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 04, 2011, 09:37:53 PM
Quote from: Ensatsu-ken on November 04, 2011, 07:59:33 PM
I guess you haven't been reading too many posts before this page. Desensitized has already beaten the game, dude. :P

You guess correctly. :sly:

Quote from: Desensitized on November 04, 2011, 08:20:31 PM
I also have all the achievements barring like 4 of them (one glitched on me).

The Modern levels in Generations are better than Colors levels on a whole and the controls are the best here they've ever been. However, I prefer Colors 6 Act set-up to Generations' 2 Act and 10 Challenge Act structure. Also, while Generations has a massive soundtrack, it's too light on Colors music. I wanted Aquarium Park music for Seaside Hill, and Terminal Velocity music for Speed Highway. Not to mention, Planet Wisp in Generations only has Spike and Rocket wisps. I miss Drill and Hover.  :'( But then again, Generations has some sweet Classic Sonic levels to make up for that.

They're both great games, however, and I'm glad Sega seems to get Sonic again.

Sounds like Generations is better overall, at least to me. But I'm glad they are both good, even IF Sonic never again reaches the level he once was.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 05, 2011, 04:09:05 PM
I got some spare time today, so here's something useless for you all. I successfully 100%'d the game (short of beating the final boss without getting hit, that simply ain't happening due to it sucking) and though I'm still playing it, let me let you all know how I would classify everything without actually spoiling everything. All bosses are ranked by Hard Mode (as that should have been their default difficulty).


Classic Tier


Classic Speed Highway

This is my favorite level in the game, and seeing as everything in this game is of such high caliber, that says a lot. This level is FAST, has tons of little alternate routes, is very cinematic, and is easily the most fun level for replays. Basically what Stardust Speedway wishes it could be, this even makes Starlight Zone look tame by comparison. The best Highway level in the series by FAR.

Modern Speed Highway

My favorite 3D Sonic level ever. Add the speed of Unleashed to the massive branching of Colors, and Adventure style exploration for said paths and you have everything Sonic should be. When I say exhilarating, few Sonic levels in general do it better than this one. This takes the Sonic Adventure version and cranks it up to 11, I mean some of those alternate paths put stuff in Sonic 2 to shame here.

Classic Sky Sanctuary

Another stage that blows away the original. While the original was more of set piece level between Lava Reef and Death Egg like Hidden Palace was, this is a full fledged Sonic 3 & Knuckles level. Yes, the level is that good. One of the best levels in the series, full of cool paths and surprising tricks to gain speed or reach platforms, this is probably indication that Sonic Team needs to make more Classic games.

Modern Sky Sanctuary

In my opinion about on par with the Classic version, this level stunned me when I first saw it, and it still is exhilarating to play even now. There are tons of paths, wide open spaces, and lots of platforming in both 2D and 3D, and the pace never really lets up throughout. About my only issue would be that it feels a bit slippery until you get a hold of Sonic and the "Adventure" mentality, then you realize that the current formula has officially lapped the Adventure one, and you smile as you pump your fist in the air and realize that Sonic is finally back for good.

Classic Chemical Plant

I didn't think much of this in my first run through, it seems like a generic Sonic level. Until you explore it. And you realize this is basically Chemical Plant Zone Act 3 where everything comes to a head, and the level design is a bit more understated, but as far as Classic no-frills stages go, this would fit right in something like Sonic 2, which is why it works so well. There are paths for speed running, for ring attacking, for exploring, and just for missing a jump or two. I'm honestly not even sure if the level has any bottomless pits. It's just too good.

Modern Seaside Hill


Wow. There are literally alternate paths everywhere in this level, in every nook and cranny. In my opinion, this blows away the Classic level (and I really liked that one) and demolishes anything Heroes ever did. When you look around this level, you WILL be blown away by how much is there, and how you can still speed through it without tons of cheap deaths. I had a few camera issues on separate playthroughs (not for a while, though) but that's not enough to hurt how great the level is. Seriously, if you miss the Adventure games and don't love this level, give up on the series now.

Metal Sonic Boss Battle

A no-frills boss battle that's extremely simple but fun to play. I enjoyed the Metal Sonic race in Sonic CD, but here they managed to make it great. There's not much to say here except I hope Sonic gets more bosses like this in the future, as not only are they fast, but still require platforming, and is exactly what the series needs more of.


High Tier

Modern Planet Wisp

This level is hard, it's long, and it has a lot to do. My favorite aspect was in how the level is set up, without spoiling too much, and it really feels like a test of endurance without resorting to tons of cheap deaths. I heard a lot of complaints from people that there's too much 2D in this level, but it's really all relative. Sonic Colors is the game that nailed Modern Sonic's 2D side, so it seems only fair that it should contain the final gauntlet of it. It's not like the 3D parts aren't hard either; they are.

Classic Rooftop Run

It's hard to describe this level without spoiling it, so I'll make it brief. Think Hill Top Zone, Wing Fortress Zone, and the original Rooftop Run merged together somehow and formed a Classic level. It's hard to describe, but it's tons of fun to play.

Modern Rooftop Run

This level feels like if Rooftop Run was in Colors instead of Unleashed. In other words, tons of paths. But it goes a bit further by including Unleashed's sense of speed without its sense of cheapness. Basically, the Colors formula perfected.

Classic Seaside Hill

A great level, only brought down by how strict certain paths are to reach. This is basically "the water level" for Classic Sonic, but it takes an example from Hydrocity (in more than one way, actually) in how you can avoid most of the water depending on how good you are. It's not quite on par with Hydrocity or Aquarium Park for me, yet it's a very strong third in the water level runnings for me. The level is still excellent.

Silver Boss Battle

You probably won't believe me unless you see it for yourself, but this battle is pretty freaking crazy. It's easily the best Modern boss battle in the game, and can get really intense at times. With Generations, character battles finally amount to more than just "Homing Attack spam" and that's a great thing.

Classic Planet Wisp

I hear a lot of whining and comparing this stage to the likes of Metropolis from people who are having a tough time with this level. First of all, the level is HARD, REALLY HARD. But it's closer to Scrap Brain than Metropolis in that as you learn the stage you can successfully avoid the hazards and make your way through it. Some of the short cuts pretty much require trial and error, but nothing will outright kill you here, and the enemies are not put in really dumb spots and are hard to hit. The level is tough, but in a fun way. I only marked it down a bit because IMO, it could be a tad shorter. But that's pretty much all I have against it.

Death Egg Robot Boss Battle

Really easy, yet better than the Sonic 2 fight since you can get rings. A simple boss that's fun to fight, but nothing special. What makes it great IS how simple it is. Sonic Team usually clutters boss fights up, up here they finally learned to keep it simple.


Mid Tier

Classic City Escape

This one only gets marked down because a lot of the alternate paths are one shot types of deals, but since it works with the level it balances itself out. The level itself is something a bit new for Classic Sonic, and it works great.

Modern City Escape

I only brought this one down because unlike any other level in the game, this feels like the level from Adventure 2 only beefed up and improved instead of changed. But the addition of alternate paths, wide spaces, and 2D platforming raise this one pretty high up. Oh yeah, and the GUN Truck is no longer entirely scripted here, it can actually kill you. Great level.

Classic Crisis City

Sort of a basic level, really. it has some interesting ideas, but the level is fairly straightforward for the most part. It's a good level, but not one of my favorites. I'm sure it's way better than 06's level, however.

Shadow Boss Battle

This isn't even a battle on normal, it's a joke. On hard, it feels like a real fight. Basically imagine the chase from Adventure 2, only with something other than the homing attack to rely on for damage, and a pretty wide open level.

Modern Chemical Planet

It's a good level, and the 2D sections are pretty great, but the 3D sections are a little too simplistic and the alternate paths are not very naturally placed. But it's fun for speedruns.

Perfect Chaos Boss Battle

Lots of speed and platforming here. It stays true to the Adventure 1 fight while topping it in every way. My only issue is that it remains pretty easy regardless of the difficulty level, which brought it down a bit for me. I'm not asking for challenge, it's just too short.

Egg Dragoon Boss Battle

HARD. This is a bit tricky. The only thing that brought it down was that some objects are hard to reach ad that the homing attack's lock on doesn't always work when you figure it should. That said, this is a good and hard fight.

Modern Crisis City

This has some cheap platform and camera placement, and the level is fairly standard. Nothing all that special, but at least it's playable. Much more than I can say for the original.


Low Tier

Classic Green Hill

It's Green Hill. Nothing too fancy, and nothing wrong with it. But it doesn't compare to later levels at all.

Modern Green Hill

Same as classic, really.


Sonic '06 Tier

Final Boss

I've fought this thing like three times so far and I still don't know what the heck is going on. After Colors had such an excellent final battle, it's really sad to see this pop up here. This and about two missions were the only things I absolutely detested in this game, everything else was top notch.


There, that felt good. Pointless; but good.  :D
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2011, 01:22:05 AM
Really enjoying Sonic Generations so far. PC version runs silky smooth, but I get weird frame rate drops at very specific parts in Chemical Plant (both classic and modern). It never dips below an absolutely excellent 60 FPS otherwise, though.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 10:38:32 AM
Yeah, the Chemical Plant issue is a current issue in the PC version from what I've seen. It might be patched by now, but I don't know.

ON a side note, you get slightly different cutscenes after beating zones depending on the Sonic you beat the area with.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2011, 11:30:14 AM
Quote from: Desensitized on November 06, 2011, 10:38:32 AM
Yeah, the Chemical Plant issue is a current issue in the PC version from what I've seen. It might be patched by now, but I don't know.
It's not. A shame, really, as every other level has been flawless so far. Every Sonic game should run at 60 FPS... really improves the experience.

Some of the challenges are kind of frustrating. I'm determined to get all of the unlockable music, though. ...But really, His World and Splash Hill over Ice Cap, Final Egg, Red Mountain, Secret Base, Aquarium Park, Wacky Workbench, etc.? What the fuck, Sega.

I wish they had scrapped the challenges entirely and put in more levels... would like to see some stuff from Sonic 3 and Sonic CD. Hell, put a 3D Blast or Black Knight level in there or something. I need MOAR.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 06, 2011, 12:00:08 PM
Unfortunately, like all other game companies Sega likes to do what makes them more money, and add in more levels as DLC rather than as part of the full game experience.

Personally I've always hated the idea of DLC, unless it was in the form of a full expansion-pack that wasn't originally intended to be part of the game. Stuff like adding in a few levels that were already planned and would have gone into the full-game anyways if there were no such thing as DLC should just be in the full-game. I just hate it when companies hold that back to milk out as much money as they can from a game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 12:12:18 PM
I think the unlockable music is randomized, too. Here's some suggestions to spice up a few levels with alternate tracks:

Chemical Plant Modern: Metal Harbor
Sky Sanctuary Classic: Angel Island
Sky Sanctuary Modern: Savannah Citadel
Speed Highway Classic: Starlight
Speed Highway Modern: Open Your Heart
City Escape Classic: Route 99
City Escape Modern: Right Here, Ride On
Seaside Hill Classic: Hydrocity
Seaside Hill Modern: Emerald Coast
Crisis City Classic: Sonic Boom
Crisis City Modern: Green Forest
Rooftop Run Classic: Marble Garden
Rooftop Run Modern: Tropical Resort
Planet Wisp Classic: Palm Tree Panic or Death Egg
Planet Wisp Modern: Same as Classic

I really love the soundtrack feature in this game.

Also, I 100%'d the game finally. The final boss was a pain, but I got him. Can't wait to just go back and enjoy the levels.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 12:20:04 PM
Quote from: Ensatsu-ken on November 06, 2011, 12:00:08 PM
Unfortunately, like all other game companies Sega likes to do what makes them more money, and add in more levels as DLC rather than as part of the full game experience.

Personally I've always hated the idea of DLC, unless it was in the form of a full expansion-pack that wasn't originally intended to be part of the game. Stuff like adding in a few levels that were already planned and would have gone into the full-game anyways if there were no such thing as DLC should just be in the full-game. I just hate it when companies hold that back to milk out as much money as they can from a game.
Just to state, that there is no on disc DLC other than that Pinball mini-game that came with preorders. Any DLC from here on will be original stuff.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2011, 06:08:56 PM
How do you beat this stupid fucking grappling hook mission? I've been stuck right outside the goal area for ages.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 06:11:50 PM
I honestly just mashed the button. When I tried timing it, I just died.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2011, 06:20:26 PM
Well, I got it... barely. Now I've just got one more challenge and a boss fight to beat and I'll be off to the modern area. :joy:
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2011, 07:20:17 PM
If Sonic Colors was as much about using Wisps to solve gear puzzles as Planet Wisp's Act 1 in Generations, I don't think I would have liked that game nearly as much.

It wasn't hard at all (perfected it on my first try), but it's boring as hell and features very little in the way of classic/fun Sonic gameplay. I pray Act 2 is better, because this is the first actual stage (ie not challenge) I've found unenjoyable.

EDIT: Goddamn, the challenges are starting to become the antithesis of fun.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 10:05:51 PM
I really liked Planet Wisp Act 1. If you get on the top route and know where to go, it can be quite fun.

And yeah, the last few challenges and Final Boss blow.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2011, 10:07:27 PM
Quote from: Desensitized on November 06, 2011, 10:05:51 PM
I really liked Planet Wisp Act 1. If you get on the top route and know where to go, it can be quite fun.
Mmm... Musta' been 'cause I sucked and ended up on the bottom route. :( I'll be replaying all the stages in this game over and over (SO ADDICTING), so I'll make sure to suck less next time. :lol: Act 2 was totally awesome, btw.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 10:14:42 PM
Did you use the cannon in Act 2? That's one of my favorite side paths.

One thing I liked that they pulled from Colors was that the Red Rings teach you to explore the level finding the best routes through it. It's how my Planet Wisp Act 1 time went from 9 minutes to around 5. (And it would be better if my reaction time wasn't so shot  >:()

It's also how I learned how brilliant Seaside Hill Act 2 and Chemical Plant Act 1 was, since the first time through, I sort of just rushed it.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 06, 2011, 10:35:38 PM
QuoteIt's how my Planet Wisp Act 1 time went from 9 minutes to around 5.

This reminds me of a question I had. Out of curiosity, does classic 10-minute rule still apply in this modern Sonic game? Not that the time-limit has ever been a problem for me in any Sonic game (except for the carnival/casino levels, in which I often get stuck-up in pin-ball gadgets and have occasionally ran out of time unintentionally because of that).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 10:42:57 PM
Quote from: Ensatsu-ken on November 06, 2011, 10:35:38 PM
QuoteIt's how my Planet Wisp Act 1 time went from 9 minutes to around 5.

This reminds me of a question I had. Out of curiosity, does classic 10-minute rule still apply in this modern Sonic game? Not that the time-limit has ever been a problem for me in any Sonic game (except for the Casino levels, in which I often get stuck-up in pin-ball gadgets and have occasionally ran out of time unintentionally because of that).
No, there's no time limit at all. You'll just get a much lower ranking is all. To be honest I kind of prefer it that way since some levels in the classics really punished some players if they weren't good enough (like Carnival Night Act 2) and this way they're still able to play at their own pace and have fun.

Judging from my first runs, most Classic levels took me between 3-6 minutes with Planet Wisp being the only outlier (since it's pretty freaking hard) so I'd say they're pretty comparable lengths to levels from the classics.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2011, 10:48:53 PM
Vector better miss the beat soon or my monitor is going to find out what it's like to have non-consensual intercourse with my controller... :anger:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2011, 10:51:44 PM
Quote from: Foggle on November 06, 2011, 10:48:53 PM
Vector better miss the beat soon or my monitor is going to find out what it's like to have non-consensual intercourse with my controller... :anger:
Worst mission in the game by FAR. All I can say is keep at it. I only did it for 100%, I ain't sitting through that again.

On a side note, I miss challenge mode. That would have been PERFECT for Generations. Every stage and boss in a row, uninterrupted. Just like the Classics. Something that needs to live on from Colors in future Sonic games. (IMO, Mario should steal it, too)
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 07, 2011, 10:36:41 AM
Generations has a hard mode?
Title: Re: Sonic The Hedgehog
Post by: Eddy on November 09, 2011, 08:39:07 AM
Hey guys, long time no see!

I also got Sonic Generations and just wanted to chime in that it kicks ass. Most fun I've had with a Sonic game in a long time. Everything I like about it has pretty much already been said but, yeah, awesome game with a fantastic soundtrack.

My only real complaints with it are:
- No Sonic 3 level (seriously, wtf?)
- It's a bit short
- As JD said, the final boss sucks.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 09, 2011, 01:40:31 PM
Cut my Planet Wisp Classic time down to 4:24 in ranking attack. All you have to know is where to spindash jump and what route to take. The Spike wisp can be a bit finicky, but you usually will have plenty of time to get to the right place before it runs out.

Quote from: gunswordfist on November 07, 2011, 10:36:41 AM
Generations has a hard mode?
The bosses do, but it sort of like it should have been their default difficulty.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 10, 2011, 09:18:34 PM
The goddamn doppelganger race on Planet Wisp Act 1... seriously going to pull my hair out here.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 10, 2011, 09:36:47 PM
Okay... wow. I'm fucking stupid. I take back everything bad I said about that level.

I... didn't realize you could spin dash on the gears. That certainly makes things easier. Good god... why didn't I think to try that until now?
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 10, 2011, 10:42:05 PM
"IT LOOKS LIKE A HOMING ATTACK!!"

Good lord, what was Sega thinking here? It was an easy fight, but the audio accompanying it was one of the most obnoxious things ever.

How do you unlock the rest of the songs? I did every challenge but I'm still missing 8 of 'em. :(
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 11, 2011, 01:41:32 PM
Yeah, spindashing on the right gears can lead you to good positions to climb areas higher and faster. It was a cool little gimmick, though I think they probably used them a bit too much.

Quote from: Foggle on November 10, 2011, 10:42:05 PM
"IT LOOKS LIKE A HOMING ATTACK!!"

Good lord, what was Sega thinking here? It was an easy fight, but the audio accompanying it was one of the most obnoxious things ever.

How do you unlock the rest of the songs? I did every challenge but I'm still missing 8 of 'em. :(
I hate that final boss so much. Getting the Can't Touch This achievement was a pain, and I'm never playing that boss again.

To unlock all the songs, I think you have to get all the red rings, beat all the challenges (check all the bells over again) and beat the bosses in hard mode.

Also, got my Speed Highway Classic time down to 1:52 and Modern to 2:18. Classic goes almost as fast as Modern when you know when to jump, roll, and drop.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 11, 2011, 03:04:45 PM
The only song I'm missing that I actually want is Green Forest. I think I can get the rest just by collecting red rings; not sure yet.

Here's my custom track list:
Green Hill Act 1 - Angel Island (might replace with Green Forest once I get that)
Green Hill Act 2 - Emerald Coast
Chemical Plant Act 1 - Chemical Plant (Original)
Chemical Plant Act 2 - Toxic Caves
Sky Sanctuary Act 1 - Flying Battery
Sky Sanctuary Act 2 - Sweet Mountain
Metal Sonic - Default (fucking amazing track)
Death Egg Robot - Death Egg
Speed Highway Act 1 - Default
Speed Highway Act 2 - Stardust Speedway
City Escape Act 1 - Hydro City
City Escape Act 2 - Default
Seaside Hill Act 1 - Metal Harbor
Seaside Hill Act 2 - Default
Shadow - Default
Perfect Chaos - Open Your Heart
Crisis City Act 1 - High Flying Groove
Crisis City Act 2 - Default
Rooftop Run Act 1 - Default
Rooftop Run Act 2 - Tropical Resort
Planet Wisp Act 1 - Palm Tree Panic
Planet Wisp Act 2 - Default
Silver - Default
Egg Dragoon - Default
Time Eater - Live & Learn
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 11, 2011, 04:14:27 PM
Yeah, I think I got Green Forest from getting a certain red ring.

Quote from: Foggle on November 11, 2011, 03:04:45 PM
Metal Sonic - Default (fucking amazing track)
Best remix in the game. So good.

Also I put Sonic Boom in both Crisis City Act 1 and the Final Boss. I can't get enough of it.  :D
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 12, 2011, 10:23:52 PM
So after playing around, I settled on my favorite track set up:

Green Hill Act 1 - Emerald Hill
Green Hill Act 2 - Default (I don't play it all that much)
Chemical Plant Act 1 - Default (or original, they just work too well)
Chemical Plant Act 2 - Metal Harbor
Sky Sanctuary Act 1 - Angel Island
Sky Sanctuary Act 2 - Savannah Citadel
Didn't change the Classic era boss music at all- too perfect.
Speed Highway Act 1 - Default
Speed Highway Act 2 - Default
City Escape Act 1 - Route 99
City Escape Act 2 - Right There, Ride On or Default
Seaside Hill Act 1 - Hydrocity
Seaside Hill Act 2 - Emerald Coast
Shadow - Live & Learn
Perfect Chaos - Open Your Heart or Default
Crisis City Act 1 - Sonic Boom
Crisis City Act 2 - Green Forest
Rooftop Run Act 1 - Marble Garden or Default
Rooftop Run Act 2 - Tropical Resort
Planet Wisp Act 1 - Palm Tree Panic
Planet Wisp Act 2 - Death Egg
Left the Modern bosses alone
Time Eater - Sonic Boom

The change music feature is a really awesome feature. I hope the next Smash Bros game actually takes cues from this. ANY song for ANY level, please.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 12, 2011, 11:43:01 PM
I just wish it had more music from the first Sonic Adventure. It sorely lacks the snowboarding music (SERIOUSLY SEGA HOW THE HELL COULD YOU LEAVE THIS OUT), both Red Mountain tracks, and Final Egg 1. It also needs a ton of songs from both versions of Sonic CD and the Knuckles level music from Adventure 2 (no, seriously, I love that shit).

I hope we get some levels from Sonic 3, the Game Gear titles, 3D Blast, Advance 1-3, Rush/Rush Adventure, and Sonic 4 in a DLC, along with a bunch more songs. I'd pay handsomely for that.

Hell, they could even put a stage from Shadow The Hedgehog, Secret Rings, or Black Knight in there. I think Sonic Team could actually make those games' gimmicks fun with a lot of tweaking.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 13, 2011, 12:14:56 AM
ShTH actually could have worked if it played like a high-speed on-rails shooter, rather than a lame SA/Ratchet and Clank hybrid.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 13, 2011, 10:02:29 AM
I think the most likely levels are Stardust Speedway and Final Rush since they have pretty much all the assets ready to go. For a third an actual Sonic 3 stage wold be nice (like Ice Cap), but I'm not holding my breath. If we don't get new zones than second acts for each Sonic and Zone is what I want.

I just want MORE.
Title: Re: Sonic The Hedgehog
Post by: Eddy on November 13, 2011, 12:10:16 PM
I'll tell you what song this game is missing.

Pumpkin Hill, bitches.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 13, 2011, 02:16:24 PM
Meteor Herd and Wild Canyon >> Pumpkin Hill. ;)
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 13, 2011, 04:08:24 PM
YOU READY TO GO IN SPACE

HELP ME GET THE EMERALDS

:thinkin:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 13, 2011, 05:28:40 PM
The repressed memories...
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 13, 2011, 06:50:57 PM
Pumpkin Hill was the only Knuckles level I was a fan of. I just like how big and free it was.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 13, 2011, 07:49:07 PM
Is Ice Cap Zone a featured track in the game? That one may just be my favorite tune from the classic 2D games. I also like Mystic Cave, which I find to be one of the more underrated tracks among the classic games.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 13, 2011, 07:54:33 PM
I hope Lava Reef Zone's first act music is in the game. As well as Flying Battery. Those were my personal favorites (along with Ice Cap's, Death Egg's, Marble Garden's, and...screw it. Let's just say the entire S3&K soundtrack should be in the game  :P ).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 13, 2011, 08:17:18 PM
Sorry guys, Ice Cap and Lava Reef are both missing from the game. The S3&K tracks are Angel Island, Hydrocity, Marble Garden, Mushroom Hill, Flying Battery, and Death Egg.

It's pretty annoying since I wanted Lava Reef for Crisis City.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 16, 2011, 02:09:17 AM
So, I was tired of continuously studying for exams non-stop, and I decided to play some Sonic 3 & Knuckles. I got all the way up to Flying Battery Zone before getting tired and deciding to call it a night. Out of curiosity, though, I was wondering which stages were originally only in Sonic 3, and which ones were in Sonic & Knuckles. I know that both games were originally meant to be 1 larger game, but due to certain circumstances which I'm not too familiar with, Sega had them released separately (though, I remember that the S&K cartridge had a slot that allowed you to attach Sonic 3 to it). However for some reason whenever I try to look it up I only see a list of stages for Sonic 3 and Knuckles together. I can't seem to find the cut-off for what belonged in Sonic 3 by itself (obviously the rest of the stages after that point would belong to Sonic and Knuckles by itself).

Oh well, I just wanted to know that for a fun bit of trivia. As far as I'm concerned the whole thing is Sonic 3, with the 2 games together that were originally supposed to 1 big game anyways.

In terms of quality I think I like the stages so far just as much as Sonic 2, and I loved Sonic 2's stages to death (except for maybe Hill Top Zone, which I thought was kind of boring compared to the other zones in the game).
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 16, 2011, 08:51:47 AM
Sonic 3 ends at Launchpad Zone or whatever the fuck it's called and of course Knuckles begins at Mushroom Hill Zone.

They got seperated because Sonic Team ran out of time so they added the rest of the levels later with Sonic & Knuckles being able to be locked on.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 16, 2011, 11:21:17 AM
Yeah, Sonic 3 ends at Launch Base Zone, and Sonic & Knuckles begins at Mushroom Hill.

Interesting trivia about the game; there are two stories in S3&K. The first is Sonic & Tails arriving on Angel Island to stop the Death Egg that goes all the way up to Doomsday Zone and the second is the remaining Robotnik robots reeking havoc on the island and Knuckles goes off to stop them while being helped by Sonic. This one also starts at Angel Island and ends at Sky Sanctuary (there are even graphic differences like Angel Island Zone floating like at the end of the Sonic half, and the Death Egg gone from Launch Base Zone, Lava Reef Zone, and Sky Sanctuary Zone.

Not all that important, but I always thought that was neat.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 16, 2011, 11:35:46 AM
Interesting. I thought the story was all about Knuckles being tricked into trying to kill Sonic & Tails while Robotnik is trying to take all the emeralds during all of that.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 16, 2011, 11:56:05 AM
Yeah, I used to think that too. There are some clues in the different post credit endings in each game, as well as Mecha Sonic not actually exploding when Sonic & Tails beat him in Sonic's half. Also the Master Emerald can't be on the Death Egg and used by Mecha Sonic in Sky Sanctuary at the same time.

It's pretty clever how they did it.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 16, 2011, 01:36:42 PM
I do like and appreciate how Sonic 3, unlike the first 2 games, tries to tell a story this time around through its limited technology by using visual cues and various animations to portray the character's personalities and actions. You do generally get the idea that Knuckles is a mischievous character of sorts when you initially meet him, what with him springing various traps on Sonic and Tails at different times throughout the game and laughing about it.

Out of curiosity, how do the chaos emeralds work in this game, again? I forgot all about what you need to do to unlock the Super Sonic/Hyper Sonic transformation. Cumulatively, I ended up collecting 4 chaos emeralds up to Flying Battery Zone. I had 3 by Mushroom Hill, but then when I went into that hidden emerald area after Knuckles left it unguarded, I lost all 3 of them but got to go through a mini-game challenge which got me a super emerald in return. Then later in the same level I did a challenge which got me another chaos emerald, though on the screen where it shows your score results after the mini-game, that was the only emerald that showed up as the other 3 stayed behind in that hidden area. So....I don't get it. Does it still count that I got those, or does it just count as me having 1 super emerald now? Also, do I automatically unlock the Super Sonic transformation when I collect 7 chaos emeralds, or is there something else that I have to do before I can unlock it?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 16, 2011, 01:41:59 PM
You collect the 7 Chaos Emeralds in the Sonic 3 half and the 7 Super Emeralds in the Sonic & Knuckles half. If you just get 7 emeralds, you only get Super Sonic, but if you get all 14 you get Hyper Sonic AKA when will Sonic Team realize they haven't used him since this game?

Hyper Sonic is faster and using his insta-shield will kill every enemy on the screen.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 16, 2011, 01:46:41 PM
I always thought that using Hyper Sonic in a modern HD Sonic game might run the risk of causing some people seizures depending on how Sonic Team would handle that matter graphically, what with him flashing through a cycle of 7 different colors in the span of about a second. :sly:
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 16, 2011, 01:48:11 PM
Quote from: Ensatsu-ken on November 16, 2011, 01:46:41 PM
I always thought that using Hyper Sonic in a modern HD Sonic game might run the risk of causing some people seizures depending on how Sonic Team would handle that matter graphically, what with him flashing through a cycle of 7 different colors in the span of about a second. :sly:
That would be AWESOME.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 16, 2011, 01:52:31 PM
Ultimate Color Blaster, indeed.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 16, 2011, 02:09:31 PM
After I beat Sonic 3 and Knuckles, the only classic 2D game that I'll have left is Sonic CD. After that I'll try and get Sonic Adventure via XBLA, since I don't care what anyone else says and I still think its a really good game. I'll also try to get Sonic Generations for Christmas. And I still have yet to play Sonic 4 Episode 1, so I'll try to get to that as well.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 16, 2011, 02:14:16 PM
If you're interested, Sonic CD is on XBLA in December and it has a bunch of new features like playable Tails. I have my points saved up for that.

Also, any bashing of the XBLA SA seems weird to me since it's locked at 60fps and runs way better than the Gamecube version. The only negative being that I don't like the "improved" graphics of the GC version much.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 16, 2011, 02:27:28 PM
Yeah, I'll probably just get it for XBLA.

I'd also liked to have been able to get SA2 via XBLA, but I guess they probably won't put that up for DL since I doubt that SA really did that well being how much people say it has aged. Either way, though, I still plan on getting a good dose of 3D Sonic with both that and Generations.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on November 16, 2011, 03:51:36 PM
It'll be neat finally playing it with the original OST.

Sonic 3 and Knuckles is far better in every way though. I don't know where gamers get the idea that Sonic CD is the best.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 16, 2011, 04:02:11 PM
Quote from: GaryPotter on November 16, 2011, 03:51:36 PM
It'll be neat finally playing it with the original OST.

Sonic 3 and Knuckles is far better in every way though. I don't know where gamers get the idea that Sonic CD is the best.

I agree with every part of this post... Not to hate on Sonic CD, cause it's great too.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 17, 2011, 09:21:28 AM
Quote from: Desensitized on November 16, 2011, 01:41:59 PM
You collect the 7 Chaos Emeralds in the Sonic 3 half and the 7 Super Emeralds in the Sonic & Knuckles half. If you just get 7 emeralds, you only get Super Sonic, but if you get all 14 you get Hyper Sonic AKA when will Sonic Team realize they haven't used him since this game?

Hyper Sonic is faster and using his insta-shield will kill every enemy on the screen.
:o Well shit. I've never got to use him. Is Doomsday any different with him>
Title: Re: Sonic The Hedgehog
Post by: Eddy on November 17, 2011, 10:25:09 AM
So why not a SONIC TIER LIST? (or did anyone already do this?)

Super Sonic Tier
Sonic the Hedgehog 2
Sonic the Hedgehog 3 & Knuckles
Sonic Generations
Sonic Adventure 2

Knuckles Tier
Sonic Adventure
Sonic Heroes
Sonic Advance
Sonic Advance 2

Tails Tier
Sonic CD
Sonic Advance 3
Sonic the Hedgehog
Dr. Robotnik's Mean Bean Machine
Sonic Unleashed

Robotnik Tier
Sonic R
Sonic Battle
Sonic the Fighters
Sonic Spinball
Sonic 3D Blast
Sonic the Hedgehog 4 - Episode 1
Sonic Rush

Silver Tier/Big the Cat Tier
Sonic Labyrinth
Shadow the Hedgehog
Sonic the Hedgehog (2006)

Just to make things clear I haven't played Secret Rings, Black Knight, Colors (either version), or Rush Adventure. I also found most of the Game Gear games forgettable, but I remember really hating Labyrinth. I haven't played Sonic 06 or Shadow either, but I've seen enough from both to know where they belong.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on November 17, 2011, 11:36:22 AM
Quote from: Desensitized on November 16, 2011, 02:14:16 PM
If you're interested, Sonic CD is on XBLA in December and it has a bunch of new features like playable Tails. I have my points saved up for that.
Japan Soundtrack?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 17, 2011, 12:40:50 PM
Quote from: gunswordfist on November 17, 2011, 09:21:28 AM
Quote from: Desensitized on November 16, 2011, 01:41:59 PM
You collect the 7 Chaos Emeralds in the Sonic 3 half and the 7 Super Emeralds in the Sonic & Knuckles half. If you just get 7 emeralds, you only get Super Sonic, but if you get all 14 you get Hyper Sonic AKA when will Sonic Team realize they haven't used him since this game?

Hyper Sonic is faster and using his insta-shield will kill every enemy on the screen.
:o Well shit. I've never got to use him. Is Doomsday any different with him>
He's much faster in Doomsday, but his instakill doesn't work on bosses so the rest of the fight is pretty much the same.

Quote from: Lord Dalek on November 17, 2011, 11:36:22 AM
Quote from: Desensitized on November 16, 2011, 02:14:16 PM
If you're interested, Sonic CD is on XBLA in December and it has a bunch of new features like playable Tails. I have my points saved up for that.
Japan Soundtrack?
Yes, it's the original soundtrack. The US one might be DLC or something down the line, but it's the original in this game.

Quote from: Eddy on November 17, 2011, 10:25:09 AM
So why not a SONIC TIER LIST? (or did anyone already do this?)

Super Sonic Tier
Sonic the Hedgehog 2
Sonic the Hedgehog 3 & Knuckles
Sonic Generations
Sonic Adventure 2

Knuckles Tier
Sonic Adventure
Sonic Heroes
Sonic Advance
Sonic Advance 2

Tails Tier
Sonic CD
Sonic Advance 3
Sonic the Hedgehog
Dr. Robotnik's Mean Bean Machine
Sonic Unleashed

Robotnik Tier
Sonic R
Sonic Battle
Sonic the Fighters
Sonic Spinball
Sonic 3D Blast
Sonic the Hedgehog 4 - Episode 1
Sonic Rush

Silver Tier/Big the Cat Tier
Sonic Labyrinth
Shadow the Hedgehog
Sonic the Hedgehog (2006)

Just to make things clear I haven't played Secret Rings, Black Knight, Colors (either version), or Rush Adventure. I also found most of the Game Gear games forgettable, but I remember really hating Labyrinth. I haven't played Sonic 06 or Shadow either, but I've seen enough from both to know where they belong.
Every game I've played? Okay...

Hyper Sonic Tier
Sonic The Hedgehog 3 & Knuckles
Sonic The Hedgehog
Sonic Generations
Sonic The Hedgehog CD
Sonic Colors Wii

Super Sonic Tier
Sonic The Hedgehog (Master System/Game Gear)
Sonic The Hedgehog 2
Sonic Advance
Sonic Adventure
Sonic Pocket Adventure (based on videos)
Sonic Rush

Sonic Tier
Sonic Triple Trouble
Sonic Chaos
Sonic Advance 3
Sonic Adventure 2
Sonic Rush Adventure

Knuckles Tier
Tail's Adventure
Sonic The Hedgehog 2 (Master System/... and Game Gear I guess)
Sonic Colors DS
Sonic Battle
Sonic Unleashed
Sonic & The Secret Rings (From what I played)

Tails Tier
Knuckles Chaotix
Sonic Spinball
Dr. Robotnik's Mean Bean Machine
Sonic 3D Blast
Sonic The Hedgehog 4 - Episode 1

Big Tier

Sonic Heroes
Sonic Drift 2
Sonic Advance 2
Sonic The Fighters
Sonic R
Sonic Drift

Sonic 06 Tier
Sonic Labyrinth
Shadow The Hedgehog
Sonic The Hedgehog (2006)


I think that's about right.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 17, 2011, 01:11:23 PM
Oh snap, Water Palace was revealed as the last 3DS level. The best level in Rush with the best music! Can't wait to hear what the classic remix sounds like of this (http://www.youtube.com/watch?v=0OHL_PAOkT4).
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 17, 2011, 01:14:18 PM
I can only really rank the classic games and the Adventure games which is all that I have played.

Sonic 3 & Knuckles = Sonic 2 >>>>>> Sonic the Hedgehog (the first game is still good, but I think that its kind of boring compared to the sequels)

Sonic Adventure > Sonic Adventure 2 (I like both games, though)
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 17, 2011, 01:27:56 PM
I've only beat 3 Sonic games so:

Sonic The Hedgehog 2
Sonic The Hedgehog
Sonic 3 & Knuckles
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 18, 2011, 09:12:43 AM
I'm just doing the main titles.

Super Sonic Tier
Sonic the Hedgehog 3 & Knuckles

Knuckles Tier
Sonic the Hedgehog 2
Sonic the Hedgehog
Sonic the Hedgehog CD

Tails Tier
Sonic Adventure 2
Sonic Adventure
Sonic the Hedgehog 4: Episode 1

Robotnik Tier
Sonic Heroes
Sonic Unleashed

Silver Tier/Big the Cat Tier
Sonic the Hedgehog (2006)
Shadow the Hedgehog

Didn't play Colors or Generations yet.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 18, 2011, 10:29:28 AM
Oh, I also beat 3D Blast but whatever.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 18, 2011, 03:28:04 PM
I got up to Lava Reef Zone in S3K. Man, I love the music in this level. Its probably my 2nd favorite track in the game next to Ice Cap Zone.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 18, 2011, 05:12:52 PM
Lava Reef and Hydocity are my favorite levels AND have the best themes, IMO.

Also, I think I just found a new shortcut in Speed Highway Classic. I'm not even sure if it's a good one, or a bad one. But I'm stoked it's still there.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2011, 02:34:47 PM
Alright, I just finished Sonic 3 and Knuckles (though I still haven't played through it as any character besides Sonic), so I'll definitely be replaying it sometime soon.

Here's how I rank the games:

Sonic 3 and Knuckles > Sonic 2 >>>>>>> Sonic the Hedgehog

The first game is good, but honestly having 2 bad zones while also being shorter than it sequels makes it the least consistent of the bunch. Also, the fact that you can only play as Sonic and that you lack the spin-dash ability from the sequels makes it feel more limited, as well. On its own its still a great platformer, but compared to the sequels its pretty average, IMO.

I love Sonic 2, and disagree with almost all of Desensitized's complaints about it. The only 2 stages I don't like are Hill Top Zone  and Metropolis Zone, but since the game has about twice as many zones as the first game it still feels more consistent, and I much prefer having only 2 acts per zone as opposed to 3 of them.

As for Sonic 3 and Knuckles, I do agree that its the best in the series, but in terms of playing as only Sonic, I like it just a bit better than Sonic 2, though I find them to be mostly equal, in all honesty. I guess this one gets a slight edge in terms of more creative level design in some areas, and only having 1 and a 1/2 zones that I don't like as opposed to 2 full ones (and if you're curious, I don't like Carnival Night Zone and Sandopolis Zone Act 2).

Overall, though, I think that the classic 2D Sonic games are among the best platformers of all-time. They're definitely up there with classic 2D Mario, Donkey Kong, and Mega Man games in terms of quality, IMO.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 20, 2011, 03:19:16 PM
Quote from: Ensatsu-ken on November 20, 2011, 02:34:47 PM
Alright, I just finished Sonic 3 and Knuckles (though I still haven't played through it as any character besides Sonic), so I'll definitely be replaying it sometime soon.

Here's how I rank the games:

Sonic 3 and Knuckles > Sonic 2 >>>>>>> Sonic the Hedgehog

The first game is good, but honestly having 2 bad zones while also being shorter than it sequels makes it the least consistent of the bunch. Also, the fact that you can only play as Sonic and that you lack the spin-dash ability from the sequels makes it feel more limited, as well. On its own its still a great platformer, but compared to the sequels its pretty average, IMO.

I love Sonic 2, and disagree with almost all of Desensitized's complaints about it. The only 2 stages I don't like are Hill Top Zone  and Metropolis Zone, but since the game has about twice as many zones as the first game it still feels more consistent, and I much prefer having only 2 acts per zone as opposed to 3 of them.

As for Sonic 3 and Knuckles, I do agree that its the best in the series, but in terms of playing as only Sonic, I like it just a bit better than Sonic 2, though I find them to be mostly equal, in all honesty. I guess this one gets a slight edge in terms of more creative level design in some areas, and only having 1 and a 1/2 zones that I don't like as opposed to 2 full ones (and if you're curious, I don't like Carnival Night Zone and Sandopolis Zone Act 2).

Overall, though, I think that the classic 2D Sonic games are among the best platformers of all-time. They're definitely up there with classic 2D Mario, Donkey Kong, and Mega Man games in terms of quality, IMO.

I remember you used to like SA and SA2 more. Do you stand by that?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2011, 03:42:39 PM
I can't really say, since its been too long since I played either of the Adventure games. I plan on replaying SA1 as soon as soon as I get the chance, so I'll let you know my thoughts about it in retrospect after I replay it. Until then I can say that S3K has pretty much managed to crack its way into my top 20 favorite games. Its been a pretty awesome couple of weeks as far as gaming goes, for me, as I have played 2 titles that have cracked their way into being among my favorites, with this game being one of them and RE4 being the other one.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 20, 2011, 04:06:11 PM
I really like Hill Top Zone, actually.

But I'm not denying most of my complaints are subjective, I still think it's an excellent game at the end of the day.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2011, 04:11:59 PM
Maybe I'll feel differently about some zones when I replay them, but yeah I think its all subjective as to what you like and don't like about these games. I don't think any of the games have too many objective flaws or issues, so that's really a testament to how carefully they were designed and how much polish the developers gave them.

BTW, I was wondering, how exactly do you select Knuckles as a playable character in Sonic 3 and Knuckles? In Sonic and Knuckles by itself, it just gives you the option from the main title screen, but in S3K as a joint game you have a save file slot that lets you select from different stages that you have completed, however I don't see an option to select a character so I have no idea how to play as either Knuckles or Tails. I don't see an options menu anywhere either (like in Sonic 2 where you could select between Sonic and Tails under the options menu). I wanted to go straight into replaying the game as Knuckles, but I guess I'm missing some obvious detail here.

In the meantime I may just try to replay Sonic 2 to get all of the Chaos Emeralds as I'll be waiting for Sonic CD to release on XBLA.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 20, 2011, 04:18:11 PM
On the file select screen, go to a new file and push up or down to change characters before choosing it. You can be Sonic & Tails, Sonic, Tails, or Knuckles.

You can't change characters on an already existing file, you have to pick a new game.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2011, 04:38:47 PM
Oh, I see. That's kind of lame that you can't use level select with different characters unless you've beaten it as them already, but I guess it makes enough sense since I would have replayed all of the levels, anyways. I'll go ahead and play as Knuckles, next, and then if I feel up to it I'll go through the game as Tails.

Oh, BTW, I'll be honest: While most gamers will always play by Sonic as himself, I always prefer to play with Sonic and Tails together. I don't give a fuck what anyone else says, the little guy is useful, and I like having his company in-game without him ever hindering my progress. After all, Tails is viewed as one of the best video game sidekicks of all time for a very good reason. :sly:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 20, 2011, 04:45:44 PM
I never play without Tails. NEVER.

It's why I never play Sonic & Knuckles without 3. It doesn't feel right without Tails there.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2011, 04:49:01 PM
Heh, Yeah, that's definitely one thing that we can both agree on. To me Tails is an essential part of the classic Sonic experience; aside from the first game, of course, in which neither he nor Knuckles nor any other Sonic character besides Sonic himself and Robotnik existed by that point in time.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 20, 2011, 04:53:52 PM
Yeah, one of my favorite missions in Generations is with both classic Sonic and Tails (will avoid further spoilers) and it reminded me that I really wish they had Tails unlockable for a second player.

I'm hoping it gets brought back with Sonic 4 episode 2.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 20, 2011, 05:36:52 PM
I never play with Tails. I even turn him off in Sonic 2. I don't need no goddamn sidekick. :thinkin:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 20, 2011, 05:45:48 PM
Quote from: Foggle on November 20, 2011, 05:36:52 PM
I never play with Tails. I even turn him off in Sonic 2. I don't need no goddamn sidekick. :thinkin:
I used to use him to carry Sonic in 3 with my second controller to take alternate routes. I think I even got to fight Knuckles version of the Marble Garden boss with them somehow. That was weird.

Good times.  ;D
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 20, 2011, 05:50:27 PM
My friend and I used to play co-op in Sonic 3 & Knuckles all the goddamn time. He always wanted to be Tails so that he could fly. So much fun.

EDIT: Hmm... the original version of this post had a much different meaning. Need to learn to actually use my English major's brain when I'm not in class. :sweat:
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2011, 05:56:51 PM
Quote from: Foggle on November 20, 2011, 05:36:52 PM
I never play with Tails. I even turn him off in Sonic 2. I don't need no goddamn sidekick. :thinkin:

Pssshhhhh....People who don't play with Tails just refuse to admit that he probably shows them up every time. :>
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 20, 2011, 05:59:00 PM
Quote from: Ensatsu-ken on November 20, 2011, 05:56:51 PM
Quote from: Foggle on November 20, 2011, 05:36:52 PM
I never play with Tails. I even turn him off in Sonic 2. I don't need no goddamn sidekick. :thinkin:

Pssshhhhh....People who don't play with Tails just refuse to admit that he probably shows them up every time. :>
HOW DID YOU FIND OUT MY SECRET :SHOCK:

Oh yeah, just edited my last post in this thread. Probably makes a lot more sense now. :unimpressed:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 20, 2011, 06:44:52 PM
Yeah, back in the Genesis day, Tails was cool. I just enjoy his company when playing Sonic. I also feel like he's kinda MEANT to be there. Like, taking him away would be like taking away one of Link's partners. The story is just incomplete now. His glitches are also funny.

... Speaking of glitches, does anyone remember this passage in the Sonic 3 manual?

"Dr. Robotnik has created many diabolical traps which take advantage of Sonic's ultra-fast speed. Watch out for traps that Sonic cannot escape. If you fall into the wrong trap, you might have to reset the game (by pressing the RESET button) and start again at the beginning of the Zone you were last in. When Sonic is flashing (after being hit) don't let him travel too quickly."

I honestly find it hilarious that they would try to cover up their own glitches by saying "Oh well, it's Robotnik's trap! We put it in there on purpose you noobs!". :shakeshakeshake:
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2011, 06:50:36 PM
Yeah, the annoying thins is that in both Sonic 2 and S3K that glitch happened to me a couple of times. I had to restart the levels from scratch which was really annoying. At least if you play the game either on XBLA or on an emulator on your computer you could save your progress by each stage, but I remember with stuff like Sonic 2 which had no save feature back in the days of the Genesis, if that ever happened to me I would have to just wait until the time ran out and use up a life otherwise end up having to restart the game from Emerald Hill Zone.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 21, 2011, 11:05:06 AM
Quote from: Ensatsu-ken on November 20, 2011, 04:49:01 PM
Heh, Yeah, that's definitely one thing that we can both agree on. To me Tails is an essential part of the classic Sonic experience; aside from the first game, of course, in which neither he nor Knuckles nor any other Sonic character besides Sonic himself and Robotnik existed by that point in time.
Amen, brother.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 13, 2011, 04:46:33 PM
Ken Balough (Brand manager behind Sonic 4) hinted at some kind of episode 2 reveal after Sonic CD comes out. Here's hoping that they implement EVERYTHING they learned with Generations to truly make it shine. Also, I'd love it for the 3DS.

Sonic CD is out tomorrow for $5 on XBLA, by the way.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 14, 2011, 12:20:27 PM
They really put a lot of effort behind this port of Sonic CD. No loading times, both soundtracks, no slowdown, widescreen option, and Tails sprite is fully new (it's not his Sonic 3 sprite, they added new animations to his Sonic 2 one) and his ability to fly really adds on to the exploration.

Unfortunately, I missed out on the good ending since I'm pretty lousy at the special stages and exploring Wacky Workbench is really annoying, so I'll have to try that out with Tails.

I'm still hoping Knuckles is unlockable.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 14, 2011, 01:05:39 PM
Desert Dazzle Zone

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLxkCq.png%3F3613&hash=f2c3bfbf49a0be6ef24a4ea1d44ce76fd7948868)

A zone in planning for the Sonic CD remake. Maybe for episode 2?
Title: Re: Sonic The Hedgehog
Post by: Kiddington on December 14, 2011, 07:53:34 PM
Is that... the unused concept art from Sonic 2's infamous "Dust Hill Zone" I see there?

Niiiiiiiiiiiiiiiiiiiiice.  :happytime:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 14, 2011, 08:32:24 PM
Actually it's an entirely new level they were considering for the remake but scrapped at the last moment.

Here's hoping it sees the light of day sooner or later.
Title: Re: Sonic The Hedgehog
Post by: Commode on December 20, 2011, 06:43:10 PM
Sonic CD is now available on the PSN.  Except if you want to play it on your PSP(like me).  Yeah, you can play the game on your Android or iPhone, but not your PSP. :wth:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on December 20, 2011, 10:59:05 PM
Sonic CD has been retrofitted in the overall Sonic story.

Sonic ---> Sonic 2 ---> Sonic 3 & Knuckles ---> Sonic CD ---> Sonic 4 ---> And so on...

The Sonic timeline. SERIOUS BUSINESS.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 25, 2011, 12:07:58 PM
Actually, it's still: Sonic 1 > Sonic CD > Sonic 2 > Sonic 3&K > Sonic 4

On the official Sonic 4 site, Sonic takes off on this adventure right after rescuing the Master Emerald. Also, the whole "Sonic 4 being a sequel to Sonic CD" thing is in the story, not the timeline. Sonic 4 episode 2 will probably have Metal Sonic return and have time travel again.

They probably could have been clearer on it.  :sweat:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on December 25, 2011, 12:22:38 PM
Quote from: Desensitized on December 25, 2011, 12:07:58 PM
Actually, it's still: Sonic 1 > Sonic CD > Sonic 2 > Sonic 3&K > Sonic 4

On the official Sonic 4 site, Sonic takes off on this adventure right after rescuing the Master Emerald. Also, the whole "Sonic 4 being a sequel to Sonic CD" thing is in the story, not the timeline. Sonic 4 episode 2 will probably have Metal Sonic return and have time travel again.

They probably could have been clearer on it.  :sweat:

But I'm also hearing that Sonic 4 picks up from Sonic CD's ending. Or at least episode 2.

http://www.sonicretro.org/2011/08/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on December 27, 2011, 09:48:42 AM
Last night I played Sonic 3 with my baby brother. Good times
Title: Re: Sonic The Hedgehog
Post by: Kiddington on December 27, 2011, 05:48:45 PM
Welp, I finally had a chance to delve into Sonic Colors today (made it as far as Starlight Carnival, in case you're wondering), and it's pretty good. A nice, fast-paced platformer with a few slower, strategy-based levels thrown in for good measure; reminds me a lot of the classic titles, in that sense. The wisp-transformations are also a nice touch, and I loved the Rocket-form in particular. For whatever reason, I also loved Tropical Resort's giant robot boss (I almost dare call it one of my favorite Sonic boss battles ever), even if it was incredibly easy.

So yeah, I'd say this one's a winner. Only complaint thus far is that the little cutscenes/movies are pretty lame - as they always are in Sonic games - but that's minor, and comes with the territory I guess. Everything else, though, I'm liking so far. Granted, I haven't progressed a whole lot yet, but I'd probably go as far as to say that this is my favorite Sonic title since Adventure. It's pretty fun.

Next, hopefully, comes Sonic Generations. I'm debating whether or not to buy it with my Christmas money, but I'm still not sure yet. We'll see; I'd probably like to at least finish up Colors first, though.
Title: Re: Sonic The Hedgehog
Post by: Foggle on December 28, 2011, 10:59:34 AM
The weirdest thing about Colors is that it was written by the same people as MadWorld. They're clearly capable of being very funny, but it's pretty obvious that family-friendly humor is not their strong suit.

Some of Robotnik's lines during the levels themselves are actually quite hilarious, though. It's unfortunate that they're basically impossible to hear 90% of the time and there's no subtitle option.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 31, 2011, 04:46:55 PM
A few points:

-I thought most of the humor in Colors was fine outside of some forced jokes. Honestly, they probably could have used some more story related cutscenes instead of the random jokes.

-So, Sonic 4 episode 2 was announced. So far it looks to be on every system except the Wii and 3DS. They promised new animations, new physics, Metal Sonic and Tails. Here's hoping for more than 4 zones this time. The last game was too short.

-Also, I traded in a lot of crap old games and got myself Sonic Generations 3DS (it was even on sale). Classic Sonic actually seems to control better than the HD version, though the levels aren't quite as good as that one. The Modern Sonic levels are pretty much Sonic Rush with less cheap deaths. Radical Highway Classic and Emerald Coast Modern pretty much bite the big one, but every other level is pretty fun. Fair warning though, unlike the HD version Classic Sonic unlocks the Homing Attack after the Genesis era and you can't turn it off. The skill is just sort of there and it doesn't really hurt the game, but I don't like that you can't turn it off. Also, they should have included Egg Rocket Zone (from Sonic Advance) and something like Sky Babylon (From Sonic Rush Adventure) to give it a full zone roster. Otherwise, it's a pretty good Sonic game. I like it more than Sonic Colors DS and Sonic 4 episode 1, either way.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 08, 2012, 12:46:29 AM
So, I decided to check out some speed runs of various levels in Generations on youtube to find out some strategies and paths I can use to better improve my own timings, since I've been replaying levels and practicing the hell out of them to get as good a I possibly can with them. But all I can say is holy crap....Seeing just what insane ways players find to cut down their times short is truly amazing. They take things into their own hands and come up with their own paths. Like, for example, in one video I saw of Seaside hill, the player actually skips most of the obstacles by navigating his way across the open water in the stage using the boost feature, which is insane given how huge the stage is and how much control you have to have in order to pull off something like that without going astray for falling into the water for good. And then there's Planet Wisp, which for me is by far the longest level in the game. On my 2nd run through it on classic mode I took 9 minutes to beat it, but I just saw a video of a guy getting it done in less than 3 minutes by using the spike power-up to speed his way through paths in ways which I never even would have thought of on my own. I was about equally impressed with the speed-run I saw for the modern version, which was also a pretty lengthy stage for me.

Overall this just proves how much room for improvement there is if I want to perfect my runs and take as little time as possible. It kind of inspires me to keep playing and get as good as I possibly can at the game. After all, that's sort of the essence of what Sonic is all about, anyways, when you really think about it, in that you're supposed to take advantage of his speed. ;)
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 08, 2012, 12:56:19 AM
That sounds pretty cool. I haven't looked up any speed-run video's myself, though I probably should. It'd certainly help against those dopplelganger races in Planet Wisp and Rooftop Run.
I hope Generations' DLC will include new level's. Anyone have any idea when it's coming out?

Oh, and guess who appeared in a Progressive commercial. (http://www.youtube.com/watch?v=9VQmPgdvdoo)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 11, 2012, 12:28:24 AM
I've been trying to go back and S rank the rest of the acts that I got an A or B rank in (I never got lower than a B rank in anything, even though I feel like I deserved worse with how I performed in some stages). I just managed to get up to the Blue Comet achievement, which means that I've S ranked exactly 12 acts, leaving 6 more for me to improve my scores and run-times in. Currently I've S ranked 8 acts as classic Sonic and 4 as modern Sonic, which isn't surprising since I find modern Sonic a lot harder to get used to controlling, whereas I'm used to classic Sonic. It sure helps that Sonic Team went out of their way to get the physics for classic Sonic in this game to closer resemble those of the Genesis games, which I had only recently just come out of playing before starting this game.

I think that the hardest act for me to S rank will probably be Planet Wisp. Its the only act that I haven't yet S ranked as classic Sonic and its easily the hardest of the modern Sonic acts, not to say that its all that hard to actually complete, but it is difficult to get down a good time in it since the level is so vast and its also easy to fall into various pit deaths (and if you die even once you can kiss that S rank goodbye), though to be fair when that happens its mostly due to the player's faults rather than the game giving you a bad angle or tricky jump or something of that sort.

Oh, speaking of S ranks, while I was attempting to S rank Rooftop Run as classic Sonic, I ran into a glitch in which I was in that underground cellar with the giant rolling barrels, and at one point I got smashed by one of those moving black balls with spikes on them and it squeezed me right into a wall, and then all of a sudden all of the walls disappeared and Sonic was stuck in a plain background of the sky. I tried jumping and moving around but all I could do was run in the same spot. It was an odd glitch and it was one of the only 2 glitches that I've experienced in the game so far. I was just wondering if anyone experienced anything similar on that level. It kind of pissed me off since I was doing a perfect run up to that point, and I could never get back the same rhythm that I had going on that run after that, though I did finally S rank the mission on a successive attempt on that act.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 11, 2012, 11:50:22 AM
This speedrun (http://www.youtube.com/watch?v=AvowzXA7ofo) of Classic Planet Wisp is pretty close to what I do on my runs. It's probably not the best route anymore, but it's the best I can find that avoids glitches or random occurrences in order to get ahead. My runs aren't quite as fast as that because I'm simply not much of a perfectionist; I always tend to miss a jump or something along the way.

As for Modern Sonic, a normal run is pretty close to this (http://www.youtube.com/watch?v=lePIe4E9wdU) for me. I recommend NOT using the Homing Attack on enemies as much in the 2D sections in this level because in certain parts Sonic's bounce is faster and easier to control to maintain speed. I usually only use it to hit springs or levers faster. Pay special attention to the shortcut at 3:36 in the video, that's pretty much necessary to get a good time and S-Rank.

Once you S-Rank those two stages, the rest are cake.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on January 11, 2012, 06:08:53 PM
Hmm... so, yeah. (http://www.youtube.com/watch?v=BY_H4d68IUc)

Not completely related to the discussion at hand, so pardon the slight thread derailment, but I seen this and just HAD to post it (and it is Sonic related... sorta).

Has anyone seen this on TV yet? Really, I can't believe this actually exists. Even if it is cheesy, though, I can't help but give props to their using of Sonic 3's invincibility and 1UP themes. Somebody working for this company must be a fan.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 11, 2012, 08:08:45 PM
I linked to that commercial a few posts back n_n; (But your link's video has better quality than mine). I still haven't seen it on TV yet, but it's nice to see Sonic appearing on TV commercials again. Using the Unleashed-style humans at the end was a nice touch.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on January 11, 2012, 09:45:59 PM
Quote from: Rynnec on January 11, 2012, 08:08:45 PM
I linked to that commercial a few posts back n_n; (But your link's video has better quality than mine). I still haven't seen it on TV yet, but it's nice to see Sonic appearing on TV commercials again. Using the Unleashed-style humans at the end was a nice touch.

Haha, so you did. Not even sure how I missed that; losing my touch, apparently.  :P

Judging by your link, it looks like it has apparently aired on TV at least once (on Fox News, of all things). Interesting stuff.
Title: Re: Sonic The Hedgehog
Post by: Commode on January 11, 2012, 10:15:34 PM
Why is Sonic shopping for auto insurance?

"People do crazy things when they're in ads Lisa, like eat at Arby's."
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on January 11, 2012, 11:02:02 PM
"I'm so hungry that I can eat a whole Arby's sandwich. A whole Arby's sandwich!"
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 12, 2012, 05:17:43 PM
So, I've been thinking of what my favorite level in Generations is, or rather my favorite 2 levels, 1 for each Sonic. For Modern Sonic, I'm going to have to go with Speed Highway. That stage gives you the best sense of actual speed out of all of the stages, and it has enough alternate paths and obstacles to keep my interest in replaying it many times over.

For classic Sonic I'm actually going to have to go with Rooftop Run. Something about that stage fits the themes of classic Sonic really well, IMO, and it also perfectly combines just about all of the fun and challenging obstacles that you would associate with a classic Sonic game into one stage, as well as some of the newer obstacles only experienced in this game. And of course it has tons of alternate paths and secrets which is always good for replay value.

BTW, I ended up trying the Sonic Unleashed demo (I've played bits of the game before at a friend's house, but I don't remember much of it that well). As far as the actual Sonic stages go, I actually kind of liked it. Its not as well-tuned as Generations is, but it does have just as good of a sense of speed and I didn't have a problem with the controls to be honest. I'm sure the Werehog stages suck, but if I can find the game cheap I may consider getting it just to play Sonic's stages. Also the QTEs don't bother me as much as I expected, at least in the demo stage, because they are optional in that you don't have to complete them in order to progress, but if you do it boosts your score and I think in some instances lets you get onto a better alternate route to decreased your run-time through the stage, which makes sense for speed-runs, even if its not as ideal as just getting to the alternate path yourself. At any rate since my interest in Sonic has bee renewed I may give this game a try and still keep my expectations reasonably low since I'm sure the Werehog stages will be a drag to get through.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 12, 2012, 08:13:29 PM
Good level picks. I like both those levels a lot. There's a few fun shortcuts in Rooftop Run the require careful spindashing and jumping.

As for Unleashed... The demo is really good, but the game is not. Werehog aside (and it gets AWFUL make no mistake) the level design is extremely trial and error. If you don't hit a jump/dash pad/quick time event or avoid an obstacle fast enough you will die. This is different than in Generations where you might just get hit and lose rings or fall to a lower path, Unleashed has one way it wants you to play it and if you don't then you will not get anywhere.

There are good things about the game, I think Rooftop Run, Cool Edge, Windmill Isle, Dragon Road and Empire City are pretty cool levels even if they have a bit too much twitch for my tastes at some parts. But the medal collecting, Werehog (which is actually way more than half the game), QTEs (these eventually get extremely long and outright kill you if you miss them), pointless minigames between levels, and forced exploration in hub worlds for progression really drag the game down.

It's no Sonic '06 or Shadow The Hedgehog, but itis a flawed game. I'd spend no more than twenty bucks or so on it... Which is what I did.  ;D
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 12, 2012, 08:27:29 PM
Well, I wasn't planning on spending that much on it, but if I find it for about $10 or less (which isn't too hard if I buy it used off of Amazon or something) then I might pick it up even if it ends up sucking. Still, I'll be weary of it not being a very good game, as I don't expect it to be anywhere near as good as Generations. Thanks for sharing your opinion on it, though. I'll keep that in mind. At any rate I'll be getting Colors before Unleashed, which I'll get for my little sister once she manages to get to the end of NSMBW....which may incidentally take quite a while for her to do. :P
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 12, 2012, 08:46:05 PM
Well, if it means anything, my friend who is a very casual Sonic fan (his nieces are nuts for Sonic, though) couldn't get past the second level of Unleashed and he loved Colors and Generations because it was just too harsh on him. I mean, I liked it niggles aside, and even liked the final level for some reason, but I think it's probably the most polarizing game in the franchise.

And good luck with NSMBWii, the game can get a bit tricky later on, even for veterans!
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 12, 2012, 09:48:04 PM
I quite honestly found Black Knight to be a far more enjoyable experience than Unleashed (Not to say that BK doesn't have its own flaws). Spark is right, the Daytime level's difficulty is far more luck based than skill based. And while the Werehog has some good spots, they're mitigated by the slow combat, boring battle music, and overly long stages with annoying obstacles (Empire City I'm looking at you).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 19, 2012, 07:32:53 PM
I'm really enjoying that Sonic CD port. I really appreciate all the different ways to play through it, the different soundtracks, playable characters, and unlockables. About the only thing I would have added would have been Knuckles and the ability to pick a specific song per level, but those are nitpicking. The game's great value for $5.

Palmtree Panic, Tidal Tempest, and Quartz Quadrant are up there with the best Sonic zones, though Collision Chaos and Stardust Speedway aren't too far away from them.

Wacky Workbench and Metallic Madness are still a pain, however. The former for the floors and cheaply hidden machine in the past Act 1, and the latter for being Metropolis Zone's angry sister.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 19, 2012, 09:04:15 PM
Is it possible Episode 2 will get released on the Wii?
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on January 19, 2012, 09:11:22 PM
They just released Sonic 4 Episode 1 and Sonic CD on Steam and in honor of that a bunch of Sonic games are on sale. Sonic Generations is like 14.99, and if I didn't own it already I still have a coupon from the Steam Sale for 50% off Sonic Generations and the deals stacks.  I guess since Sonic 4 Episode 2 is coming to the PC, I guess they're releasing it for consistency.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 19, 2012, 09:29:41 PM
Quote from: talonmalon333 on January 19, 2012, 09:04:15 PM
Is it possible Episode 2 will get released on the Wii?
No, I doubt it. It looks like the game is simply going to be too big for WiiWare. I'm holding out hope for a 3DS e-shop release and a possible Wii-U release, but I'm not sure.

A retail release when all the episodes are done is possible.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 20, 2012, 11:17:43 AM
Quote from: Spark Of Spirit on January 19, 2012, 09:29:41 PM
Quote from: talonmalon333 on January 19, 2012, 09:04:15 PM
Is it possible Episode 2 will get released on the Wii?
No, I doubt it. It looks like the game is simply going to be too big for WiiWare. I'm holding out hope for a 3DS e-shop release and a possible Wii-U release, but I'm not sure.

A retail release when all the episodes are done is possible.

They should release the whole game on a disk for the Wii U. :P
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 20, 2012, 03:26:14 PM
It'd be weird releasing the whole thing as one game, though, given how different episodes 1 and 2 will be from one another. It'll just make for an extremely awkward transition between the 2 games since they will clearly be very different. Most notably they will look very different, being that it was confirmed that episode 2 would change the look from episode 1. Perhaps if they used the same engine and art design that they used to make the classic levels in generations and used it to remake episode 1 (which I guarantee will never happen), the 2 episodes would fit better into one solid game. Otherwise they'll really end up feeling like 2 completely separate games, making Sonic 4 as a whole a very odd experience for someone who goes into it from start to finish expecting just 1 game (unlike Sonic 3 & Knuckles which both fit perfectly together into 1 game when they were combined).
Title: Re: Sonic The Hedgehog
Post by: Commode on January 20, 2012, 07:01:07 PM
Quote from: Kiddington on January 11, 2012, 06:08:53 PM
Hmm... so, yeah. (http://www.youtube.com/watch?v=BY_H4d68IUc)

Not completely related to the discussion at hand, so pardon the slight thread derailment, but I seen this and just HAD to post it (and it is Sonic related... sorta).

Has anyone seen this on TV yet? Really, I can't believe this actually exists. Even if it is cheesy, though, I can't help but give props to their using of Sonic 3's invincibility and 1UP themes. Somebody working for this company must be a fan.
I'm finding it strange that this commercial is playing so much on news networks; was just channel surfing and caught the commercial on CNBC, and I've seen it on Fox News at least once besides that YT video.  The only time I've seen it on a channel other than a news one is CN, during an Adventure Time episode a few days ago.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on January 23, 2012, 03:16:37 AM
Quote from: Comeau on January 20, 2012, 07:01:07 PM
Quote from: Kiddington on January 11, 2012, 06:08:53 PM
Hmm... so, yeah. (http://www.youtube.com/watch?v=BY_H4d68IUc)

Not completely related to the discussion at hand, so pardon the slight thread derailment, but I seen this and just HAD to post it (and it is Sonic related... sorta).

Has anyone seen this on TV yet? Really, I can't believe this actually exists. Even if it is cheesy, though, I can't help but give props to their using of Sonic 3's invincibility and 1UP themes. Somebody working for this company must be a fan.
I'm finding it strange that this commercial is playing so much on news networks; was just channel surfing and caught the commercial on CNBC, and I've seen it on Fox News at least once besides that YT video.  The only time I've seen it on a channel other than a news one is CN, during an Adventure Time episode a few days ago.

I've been seeing it around quite a bit lately, as a matter of fact. It was on FX just the other day, as well as a couple of other channels that slip my mind at the moment.

I guess that's a good thing.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 24, 2012, 03:32:17 PM
Yeah, that commercial is on all the time. It's so weird to see Modern Sonic acting like Classic Sonic, though. I always see them as pretty different personality-wise.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 28, 2012, 07:20:51 PM
Its been a couple of weeks since I last played the game. Back when I left off, I had S ranked every zone as both classic and modern Sonic except for Planet Wisp which I merely only got an A rank for in both acts. I'll probably try to go ahead and get an S rank in that as well, though I also have to S rank some of the boss fights as well even after I get an S rank in both acts of Planet Wisp. After that all that's really left is for me to collect the rest of the Red Rings and complete all of the challenge missions. I'll be down for replaying the stages and finding the rest of the Red Rings, but I'll be honest in saying that I don't like the challenge stages. With the exception of the ones in which you race a doppleganger (which is basically just a time-trial mode when you really think about it), I just don't like any of the other missions with their trivial objectives. To me, its stuff like this that has been dragging down previous 3D Sonic games by forcing things into the game that don't play to Sonic's gameplay strengths as a platformer. That said, in this game they are at least optional for the most part, so in that regard I'm really grateful and it stops this game from ever feeling like a chore if you don't want it to. That said, I still may eventually come back to finish those challenges just so that I can unlock the rest of the music track in the game, since I still have yet to get some of the best songs that the game has, and very few of the songs that I have unlocked so far are even close to being among my favorites in the series (and so far I've unlocked just over half of the full track).

That said, the game is still awesome and one of the best things that I have played this gen, but I do just wish that it was longer with more zones/acts and scrapped the side challenges instead.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 28, 2012, 07:27:29 PM
Quote from: Ensatsu-ken on January 28, 2012, 07:20:51 PM
Its been a couple of weeks since I last played the game. Back when I left off, I had S ranked every zone as both classic and modern Sonic except for Planet Wisp which I merely only got an A rank for in both acts. I'll probably try to go ahead and get an S rank in that as well, though I also have to S rank some of the boss fights as well even after I get an S rank in both acts of Planet Wisp. After that all that's really left is for me to collect the rest of the Red Rings and complete all of the challenge missions. I'll be down for replaying the stages and finding the rest of the Red Rings, but I'll be honest in saying that I don't like the challenge stages. With the exception of the ones in which you race a doppleganger (which is basically just a time-trial mode when you really think about it), I just don't like any of the other missions with their trivial objectives. To me, its stuff like this that has been dragging down previous 3D Sonic games by forcing things into the game that don't play to Sonic's gameplay strengths as a platformer. That said, in this game they are at least optional for the most part, so in that regard I'm really grateful and it stops this game from ever feeling like a chore if you don't want it to. That said, I still may eventually come back to finish those challenges just so that I can unlock the rest of the music track in the game, since I still have yet to get some of the best songs that the game has, and very few of the songs that I have unlocked so far are even close to being among my favorites in the series (and so far I've unlocked just over half of the full track).

That said, the game is still awesome and one of the best things that I have played this gen, but I do just wish that it was longer with more zones/acts and scrapped the side challenges instead.

How's it compare to the other [good] 3D games?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 28, 2012, 07:34:52 PM
There are a few really cool missions, like Classic Sonic & Classic Tails co-op, the elemental shield challenges, and some time trials. The rest of the co-op and vs missions kinda suck, though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 28, 2012, 07:44:07 PM
Quote from: talonmalon333 on January 28, 2012, 07:27:29 PM
How's it compare to the other [good] 3D games?

Well, since its been a long time since I've played either of the Adventure games (those being the only 3D Sonic games that I have ever really played until Generations), I can't really directly compare them to Generations. When I played the Sonic Adventure demo a few months back, I felt that the controls were just fine and I didn't have any problems with the camera, but that was just the first level which probably had the most care and attention put into its design, anyways, so really I can't particularly say how well the rest of the game stacks up to Generations. I will say that Sonic Generations is probably better in terms of just being focused on Sonic, since you don't ever have to bother playing as any other characters in that game (with the exception of maybe Tails, who you control in some of the side challenges when flying around and carrying Sonic). That said as for the actual 3D Sonic gameplay, I can't compare them until I get to play his stages in the Adventure games again. I was thinking of downloading SA1 via XBLA, but due to limited memory space on my HDD, I'll probably have to delete some other games that I own to make room for it.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on January 28, 2012, 11:59:56 PM
Which Game Gear and Master System Sonic games are good?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 29, 2012, 05:03:19 PM
Quote from: gunswordfist on January 28, 2012, 11:59:56 PM
Which Game Gear and Master System Sonic games are good?
All of them are good.

Sonic 1 is underrated. In my opinion it is one of the best non-16 bit era games. It's more based around platforming and the music is terrific. Highly recommended.

Sonic 2... Well, play the master system version. The GG version has a lot of dumb blind jumps because of terrible screen size. [they basically just chopped screen out of it] And it has a ton of cheap deaths. Play it last.

Sonic Chaos is an average Sonic game. There's nothing really bad here, but nothing really stand out about it. It's worth a play, though.

Sonic Triple Trouble is excellent. Every Sonic fan should play it.

Tails' Adventure is fun. It's more of a metroid style game, and not Sonic like at all [no rolling or speed, really], but it's worth a go.

None of them are bad. I'd say they're all worth a shot.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on January 29, 2012, 07:12:31 PM
I was just thinking about Tails' Adventure. I have to finish that game. Got an order you think I should play them in?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 29, 2012, 07:26:55 PM
I'd start with Sonic 1, Sonic Chaos, Sonic Triple Trouble, then 2 last. 2 is not really a good first impression on the games as it pretty much harbors the most negative aspects of the others games in greater detail. Sonic 1 and Triple Trouble are the best ones.

Oh yeah, also skip all of the Game Gear side games other than Tails' Adventure. They're all pretty bad.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 29, 2012, 08:22:31 PM
Does anyone know of the Sonic Advance games are any good? I was thinking of picking them up since I saw a bin of old games at my local Game Stop and they had all 3 Sonic Advance games bundled up there for a price of about $10 (though those were the only ones there, since its pretty much just a random selection of games, but I doubt that anyone else will be picking that up anytime soon). If they are worth playing I may go back and get them.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 29, 2012, 08:26:58 PM
Yep, they're good (Advance 1 is great, even)... Sonic has pretty much always been great on portables, though in my opinion the Rush style is starting to get old.

I'm also hoping for Sonic Pocket Adventure to get added to the 3DS VC eventually, if we ever get Neo Geo Pocket Color games on it.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 30, 2012, 12:57:45 PM
So, I'm playing Sonic Advance 1, and its pretty decent, but I have to admit that coming straight out of the Genesis games, the physics and overall feel of the Advance games (or at least the 1st one which I am currently playing) is REALLY different from that of the Genesis games. The graphics and overall look, as well as the sound effects and music, feel more like their own entity, which isn't necessarily a bad thing but it doesn't feel quite like what I'd expect from a Sonic game. That said, in terms of level design and overall gameplay, its still been pretty faithful to the core Sonic experience so far, so really what I said was just mere nitpicking, but I felt like mentioning it.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 30, 2012, 01:12:31 PM
Yep, it's a bit different but still quite the fun game. Egg Rocket Zone is one of my favorite zones (despite a few cheap hits it has), and the rest of the zones are pretty cool too. I'm not a big fan of the special stages, though, but to be honest the Advance games are pretty bad with special stages.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 02, 2012, 09:08:26 PM
Modded the PC version of Generations to add these songs to the custom track list:
Aquarium Park Act 1
Quartz Quadrant - Past (JP)
Ice Cap Part 3 (the snowboarding song from Adventure)
The Stardust Speedway (JP) remix from this game
Secret Base Act 1

It's pretty awesome, I must say.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 03, 2012, 04:16:45 PM
According to Steam, I've gotten 18 hours out of Generations so far.

Not bad for a 1 hour game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 03, 2012, 04:31:01 PM
Gotta love replay value.

I have 30 hours on my Colors save.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on February 03, 2012, 04:33:52 PM
I know I have about 5 hours on my Steam version and that holds the distinction of being the one where I somehow beat the final boss. I'm not even sure how I did it that one time. I know the controller isn't an issue since I do have a wired controller to play computer games with. I mostly use it for platformers since I can't really get used to playing those with keyboards. FPS are one thing, but keyboard and mouse is another.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 03, 2012, 04:39:09 PM
The keyboard controls for Generations are horrifyingly bad. Never, ever attempt to use them.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on February 03, 2012, 05:08:25 PM
I know through general estimates that I have played at least 12 hours of the game (it probably more around 15 hours, but I don't have any way to be sure just how long I've played the game for). Of course I spent 1-2 hours just trying to beat that damned last boss, but overall I got a solid amount of time out of the game despite its short length, and to be fair I never completed all of the challenge mission so the game would still last me a little longer if I decided to complete those, but to be honest they really bore me.

At any rate, I do think it has great replay value going for it, but now that this game has proven that Sonic is back on track on a quality level, I'd love for the next Sonic game to come to the HD consoles to include more zones with that same level of quality. Of course we still have that upcoming DLC to look forward to. My prediction is that it'll be 3 new zones (each with a classic and modern Sonic act, obviously), 1 new boss fight, and a bunch of additional music that comes along with it for beating their respective challenge missions. It'll probably be priced at an equivalent of $15, which for an XBOX360 owner would be 1200 MS points.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on February 04, 2012, 11:41:22 AM
Got a hold of a copy of Sonic Heroes for the Xbox. Decided to try it out again after nearly eight years.

What a clumsy game. The levels just go on and on and never end. And Cream's voice makes me sick.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 04, 2012, 01:09:26 PM
Sonic Heroes is probably the most disappointing Sonic game ever released. Not worst; most disappointing.

It sounded good on paper. Nothing but platforming and speedy Sonic gameplay with Tails and Knuckles tagging around like in the classics. Brighter and more classic style art as well as bigger levels. Less focus on story, more on the gameplay. Team based gameplay would allow you to switch and take new routes. Like a classic game in 3D.

It sounded good.

Then you play it, and the execution is the definition of bad. The controls are slipperier than the games before it for no real reason. The team based gameplay is completely botched where you are forced to switch characters whenever the game wants you to instead of doing it whenever you want to (to which there's no point as there are no alternate routes about 95% of the time) and the flight formation is a total waste. The levels are bigger, yes, but instead of wider with more explorations, they are just twice as long with the same things happening over and over. Enemies take more than one hit to kill... Which in a Sonic game is crazy. Instead of an overabundance of story, we have the characters who NEVER STOP TALKING about annoying stuff during the game... That's not any better. And the levels have no levels to them, they're all just highways over the sky and glorified hallways. Also, that pinball level is horrendous especially because the physics are terrible, I don't know who decided to make a pinball level based around these controls, but man are they bad.

Then they took the wrong lesson, kept all the bad stuff and scrapped the few things Heroes got right, and made Shadow and Sonic '06. Man, that was a bad time to be a Sonic fan.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 05, 2012, 01:10:03 PM
Something I'm sure everyone here would appreciate:

Sonic Generations Full Ending Medley (http://www.youtube.com/watch?v=1rcA9E1aNG8&feature=related) featuring all the tracks from the HD stages as well as the 3DS ones.

Could do without Radical Highway, though. Such a boring track.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on February 09, 2012, 10:24:17 AM
Well, I'm going to do it.

I'm going to dedicate myself to getting 1000 in Sonic 2006.

Wish me luck, I'm going to need it.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 09, 2012, 10:31:44 AM
OH GOD NO :shit:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 09, 2012, 01:22:59 PM
Someone needs to play all the main 3D games starting from Adventure to Generations and document their experiences.

But playing Sonic 06?? Ouch.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on February 09, 2012, 01:38:44 PM
Oh boy these cutscenes are gloriously awful. Nevermind the cheesy voices and stupid dialogue, the animations are so goofy. They all look like puppets controlled by strings. There's this one scene where Sonic throws Eggman's note to Knuckles and I nearly burst out laughing.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 09, 2012, 02:05:13 PM
Quote from: Spark Of Spirit on February 09, 2012, 01:22:59 PM
Someone needs to play all the main 3D games starting from Adventure to Generations and document their experiences.

But playing Sonic 06?? Ouch.
I'd do it, but I outright refuse to pay money for 06, Black Knight, or Secret Rings.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on February 09, 2012, 02:31:13 PM
Quote from: Foggle on February 09, 2012, 02:05:13 PM
Quote from: Spark Of Spirit on February 09, 2012, 01:22:59 PM
Someone needs to play all the main 3D games starting from Adventure to Generations and document their experiences.

But playing Sonic 06?? Ouch.
I'd do it, but I outright refuse to pay money for 06, Black Knight, or Secret Rings.

Black Knight and Secret Rings aren't mainline 3D games though. I'd say your good, but the fact is that between wasting money on 06 or the Storybook games, the latter is the lesser of the two evils.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 09, 2012, 02:52:00 PM
Yeah, Secret Rings and Black Knight are side games. These are the main games:

Sonic The Hedgehog
Sonic The Hedgehog CD
Sonic The Hedgehog 2
Sonic The Hedgehog 3 / Sonic & Knuckles
Sonic Adventure
Sonic Adventure 2
Sonic Heroes
Sonic The Hedgehog (2006)
Sonic Unleashed
Sonic Colors
Sonic Generations

But doing the 2D games wouldn't really make any sense.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on February 09, 2012, 02:55:32 PM
Well, we certainly can't have Foggle playing through the classic Sonic games in this series play-through. Those are actually GOOD games, and of course we know that we can't allow Foggle to have that much genuine fun playing through any of these games. :sly:

In fact I'd say he should skip the SA games as well. While they may be flawed games, they do have enough fun moments and aren't as cheaply designed as many of the later 3D games, so in that regard they wouldn't be nearly frustrating enough to drive Foggle up the wall. I say that we should make Foggle start with Sonic Heroes and move on from there. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 09, 2012, 03:05:39 PM
Heck, I might do it myself if I can find a copy of Sonic 06 for the 360 around here for cheap. For some reason I can only seem to find the PS3 version or the game costs way too much. It's the only main Sonic game I don't own aside from the Wii version of Unleashed.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on February 09, 2012, 03:35:00 PM
I'll write my brief review of Sonic 1 by Zone, then move onto Sonic 2 at some other point, and then Sonic 3 and then Knuckles (I'll count them separately since I'm reviewing them by Zone rather than as a full game).

So lets start with Sonic 1:

Green Hill Zone- Its so standard to any Sonic fan now that you don't really stop to think about it, but to me this zone shows that it clearly had a lot of time and thought put into its development. Its a very, very basic zone that by no means requires the full arsenal of Sonic's skills to complete (though you can use them to get to better paths), but it is the perfect beginner level for a Sonic game, and really that's what the whole point of this level was. Yeah, its honestly kind of bland in terms of both level design and music RELATIVE great Sonic level that were later to come, both in this game and future ones, but it was also arguably the most important level in any Sonic game, ever. It essentially taught players how to play a Sonic game, and that's a big deal since Sonic is extremely unique, and not really much like any other platformer that I can think of. I mean, sure, you do run and jump and do all that fun stuff, but the way you utilize Sonic's skills to do it makes the whole game what it is. Its easy to just look at Sonic's speed and call it nothing more than a gimmick, but that's just plane untrue as this level clearly shows that speed is also a necessity in playing these games, whether its to get through loop or 2 or to make it through great distances as quickly as possible. That said, being that its a level for beginners, its not quite as much fun to replay as other levels in the series. It does have lots of alternate paths and is pretty big, but its also....extremely easy and completely shallow. The boss fight is also pretty lame and uninspired. Still, making a beginner's level to a Sonic game is probably a lot harder of a job than it seems, and this was the perfect way to get players started out with how to properly control the Blue Hedgehog.

Marble Zone- Alright, after everything Green Hill Zone did to teach you about how to use Sonic's speed and how to play the game in general, the game totally throws you off by giving you this level....which is the exact opposite of Green Hill Zone. It doesn't play to any of the strengths of Sonic's speed and for all intensive purposes, its just a regular platforming level, as in something you could easily imagine yourself seeing in a generic NES platformer. Its not badly designed or anything like that, and its not a cheap or frustrating level (on the contrary, its quite easy to anyone who has played their fair share of platformers before), but its just simply put not a Sonic level. I guess my problem with it, more than anything else, is that I think its boring. The music is OK, I guess, but it also has a very slow and kind of uninspired theme to it, so its hard for me to get into the stage. Also, since it moves slower than other stages in the game, it feels like it takes too long to complete. One of my problems with Sonic 1 was that each zone had 3 acts to it, which IMO made them end up feeling too long by the time I got to the 3rd act of each zone, and this was especially the case with this level because of how slow it moves. So, really, more than anything else, I just feel that this stage drags on for far too long, and once again the boss fight isn't anything to write home about, either. In fact, the boss fights in this game in general were always kind of lame, to me. It wasn't until Sonic 2 and later Sonic games that they started getting at least a little bit more creative with them, but to be fair the boss fights were never the draw of Sonic games in the first place.

I'll review the rest of the zones later on, but one thing I'll mention about the game in general is that after playing the sequels, I kind of have to say that the lack of the spin-dash in this game really bothers me. Now its like a necessary staple of any 2D Sonic game, but its hard to believe that the 1st game never had it. i really think its an extremely useful feature that really added a lot of the game, but to be fair Sonic can still do a spin maneuver while he's running, so that's better than not being able to spin at all. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 09, 2012, 03:52:26 PM
Yeah, Marble Zone doesn't really do anything amazing, but I do think it's the best possible second level for the game after Green Hill introduces so many new things. Any other level probably would have been too much to digest. But it should have at least had more branching paths. It still beats the possibility that Labyrinth Zone was going to be the second zone. Imagine how damaging to the series that might have been.

But you can't really argue with how great and important Green Hill was. Heck, they've used the same basic zone with a different title in how many Sonic games now?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on February 09, 2012, 03:57:04 PM
Yeah, Green Hill alone may have in fact played a large part in contributing to the popularity of this series. In terms of first impressions, I can't imagine a better choice than that, since if they used one of the later Sonic levels it would be way too much for a beginner to deal with. Also, if Labyrinth Zone did indeed become the 2nd Zone in the 1st Sonic game, it may have killed the series from ever become as popular as it was, right from the start. I can say myself that when I was a kid, I may have given up on it myself before ever getting to see the rest of the game, and that'd certainly be a shame. But, don't worry, I'll cover everything that's wrong with Labyrinth Zone when I get down to reviewing it a little while later. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 14, 2012, 04:20:54 PM
Sonic 4 Episode 2 has been unveiled (http://www.sonicstadium.org/2012/02/xbox-com-releases-first-screenshots-of-sonic-4-episode-2-co-op-play-also-revealed/)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2012%2F02%2FSonic-4-Episode-2-Screenshots-1.jpg&hash=b9f4aad8347e18e9e841ed3a56954218973f09e1)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2012%2F02%2FSonic-4-Episode-2-Screenshots-5.jpg&hash=8e29f4064ddf2bf23b17046fa1c1ec35a575a3aa)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2012%2F02%2FSonic-4-Episode-2-Screenshots-6.jpg&hash=0abf7fc052695904e82c8f880a217f704c70ee8b)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2012%2F02%2FSonic-4-Episode-2-Screenshots-9.jpg&hash=958b39509004e8fb8c9d3c4fd5ea4a941afcaecd)

So it looks like we've got an Aquatic Ruin type zone, a Christmas Island zone (where Sonic was born?), a giant rollercoaster, and a desert base level. So far graphically and art style wise this looks way better than the first part.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on February 14, 2012, 05:47:33 PM
*starts crying* I'll keep an eye on this now.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 14, 2012, 05:49:05 PM
Upon further inspection these are loafers, the Christmas level and the Rollercoaster level are the same zone! Christmas Coaster Zone?

Can't wait to see some gameplay!
Title: Re: Sonic The Hedgehog
Post by: Rynnec on February 14, 2012, 05:56:34 PM
Those screens look gorgeous. Gonna keep my eye on this one.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on February 14, 2012, 05:57:04 PM
Quote from: Spark Of Spirit on February 14, 2012, 05:49:05 PM
Upon further inspection these are loafers, the Christmas level and the Rollercoaster level are the same zone! Christmas Coaster Zone?

Can't wait to see some gameplay!
Oh whoa!  :o I bet that level would look beautiful in motion.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 14, 2012, 08:58:20 PM
I think it's this image that gets me going. Simply beautiful.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2012%2F02%2FSonic-4-Episode-2-Screenshots-1.jpg&hash=b9f4aad8347e18e9e841ed3a56954218973f09e1)

Clearly it's a result of them not having to downgrade it for the Wii, which is kind of cool. But I really hope it comes out for the Wii U.

I think that as a whole, Episode I felt like it was lazily handled as a whole. Even for the Wii, the graphics were pretty mediocre, and we all know about the issue with the physics... With Episode II, it seems like they're more concerned with making something fresh while staying true to the style of the classics, rather than merely try to emulate them in vain like Episode I did.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 14, 2012, 09:09:30 PM
I expect episode 2 on the Wii U (would love a 3DS e-shop release, too) when it launches, they're not going to bypass Nintendo entirely again. I'm pretty sure the WiiWare size cap is the only thing keeping it off of it.

Honestly, I wouldn't mind a lack of a lock-on feature either, as with the new physics, graphics and art style, and whole story, adding episode 1 on would probably add very little since the zones were already boring as they were even without the issues it had.

By the way, the rumored release date is May 16th. That's not too far off!
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 14, 2012, 10:38:03 PM
Quote from: Spark Of Spirit on February 14, 2012, 09:09:30 PM
I expect episode 2 on the Wii U (would love a 3DS e-shop release, too) when it launches, they're not going to bypass Nintendo entirely again. I'm pretty sure the WiiWare size cap is the only thing keeping it off of it.

Honestly, I wouldn't mind a lack of a lock-on feature either, as with the new physics, graphics and art style, and whole story, adding episode 1 on would probably add very little since the zones were already boring as they were even without the issues it had.

By the way, the rumored release date is May 16th. That's not too far off!

I wouldn't necessarily say they were boring. Just uninspired, as they were too focused on constantly pushing in your face "HEY REMEMBER THIS FROM THE OLD GAMEZ?!".
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 04:37:02 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2012%2F02%2FSonic-4-Episode-2-Official-Screenshots-8-1024x576.jpg&hash=c0f83ee66f92d9c05c3bacd34e8b90ef54797ad8)

Nine more screenshots are out there (http://www.sonicstadium.org/2012/02/sega-officially-releases-nine-more-sonic-4-episode-2-screenshots/)

I don't see a homing attack reticule? Could that mean it's finally optional like I always wanted? Also, I just want fixed physics now.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 16, 2012, 04:38:56 PM
Lookin' good! Still need to play Episode 1. Will probably pick it up during a Steam sale.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 16, 2012, 05:16:26 PM
Playing Episodes I and II back to back will honestly be funny. Cause unlike Sonic 3 and Sonic & Knuckles, they don't quite look the same. :lol:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fsillegamer.com%2Fwp-content%2Fuploads%2F2011%2F12%2F1l8gtb1xgc6aup73sf6e.jpg&hash=8b152bf24b3614d0d74378eea6ca57e0302de66e)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2012%2F02%2FSonic-4-Episode-2-Official-Screenshots-3-1024x576.jpg&hash=b7b2efe5d22f5d748b5e75111b2a53fc1ee735cb)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 05:19:25 PM
Oh yeah, and the first gameplay trailer will be on Thursday. That's right, a week from now.

Here's hoping they nail this so we won't have to spend two years waiting for the follow up because they need to revamp everything for the next episode again. I want these out more timely and I want to lock them on!

... Well, I could skip episode 1 either way. The story really has nothing to do with this. We're not missing much by not having it lock on.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 16, 2012, 06:28:56 PM
... I just realized I didn't get all the emeralds in Episode I. :P

Anyone think I should?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 06:32:38 PM
I did it a while ago on the Wii version. Some of those levels are really frustrating.

I can't wait until episode 3 so I can get the awesome S3&K special stages.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 16, 2012, 06:43:02 PM
Quote from: Spark Of Spirit on February 16, 2012, 06:32:38 PM
I did it a while ago on the Wii version. Some of those levels are really frustrating.

I can't wait until episode 3 so I can get the awesome S3&K special stages.

Would you recommend doing so? Like, will it affect, or does it have anything to do with, Episode II?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 06:57:59 PM
It just gives you Super Sonic. I don't know if it affects anything in episode 2 because I'm not sure if it locks on, so no idea there.

If you want Super Sonic, do it. If not, don't bother.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 16, 2012, 06:58:44 PM
Quote from: Spark Of Spirit on February 16, 2012, 06:57:59 PM
It just gives you Super Sonic. I don't know if it affects anything in episode 2 because I'm not sure if it locks on, so no idea there.

If you want Super Sonic, do it. If not, don't bother.

Not sure I have the patience for that game right now. :P
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 16, 2012, 07:05:06 PM
Quote from: talonmalon333 on February 16, 2012, 06:58:44 PM
Quote from: Spark Of Spirit on February 16, 2012, 06:57:59 PM
It just gives you Super Sonic. I don't know if it affects anything in episode 2 because I'm not sure if it locks on, so no idea there.

If you want Super Sonic, do it. If not, don't bother.

Not sure I have the patience for that game right now. :P
I've noticed that you guys don't like Sonic 4 very much. What's wrong with it, exactly? There's no demo on Steam, so I can't try it out before buying.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 07:11:10 PM
Quote from: Foggle on February 16, 2012, 07:05:06 PM
Quote from: talonmalon333 on February 16, 2012, 06:58:44 PM
Quote from: Spark Of Spirit on February 16, 2012, 06:57:59 PM
It just gives you Super Sonic. I don't know if it affects anything in episode 2 because I'm not sure if it locks on, so no idea there.

If you want Super Sonic, do it. If not, don't bother.

Not sure I have the patience for that game right now. :P
I've noticed that you guys don't like Sonic 4 very much. What's wrong with it, exactly? There's no demo on Steam, so I can't try it out before buying.
The physics are awful, the art style is jarring, there aren't any original zones (all enemies are rehashed too), the music sounds bad (the tracks aren't bad but the instruments suck), cost $15 for such little content, and there's only 4 zones. Those things really hold the game back from being anywhere near as good as the classics. But the physics are by far the worst part.

So far episode 2 looks better, has original zones, and will probably have physics at least as good as Sonic Generations 3DS (which are almost dead on to the classics), rumored to be $10 instead of $15, and it has co-op play which make it already look 100 times better than the first part.

Keep in mind that because episode 1 had all those issues that Generations turned out so good, they directly responded to all fan complaints with that one. So it only stand to reason this one will be much better. So if it doesn't lock on, that won't really bother me.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 16, 2012, 07:16:29 PM
Ah, I see. Sonic 4 is only $10 on Steam... didn't know it was 15 when it originally came out. Definitely won't bite 'til a sale.

I wish they'd release Sonic Colors on the PC. Generations was amazing with its smooth 60 FPS gameplay. So unbelievably satisfying to play. Really, all Steam needs now is Adventure 2 and Colors and it'll have every worthwhile home console Sonic game (except for Unleashed, if you like that one).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 07:34:43 PM
Really, if Sonic 4 episode 1 looked like this:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fsegabits.com%2Fwp-content%2Fuploads%2F2012%2F02%2F6887164943_37974c8f5f_b.jpeg&hash=0530240e0ceaa5de42763e3b12982d433c931e9a)

I think you would have heard more about it. There's just no comparison. I say wait on a sale.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 16, 2012, 07:52:25 PM
Oh my god. (http://www.youtube.com/watch?v=nr-GxSOUpyQ) :swoon:

I hope someone does this for Colors, too.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 07:59:49 PM
Wow, using the Generations controls will make Unleashed WAY better. I wouldn't mind the same with Colors (though infinite swim jumping would need to return...) as well.

If only Heroes could get the same treatment. Good controls would do a LOT of good for that game.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on February 16, 2012, 08:02:02 PM
If you own either an XBOX360 or a PS3 you can download the demo on either of those consoles.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 16, 2012, 08:03:15 PM
Quote from: Spark Of Spirit on February 16, 2012, 07:59:49 PM
Wow, using the Generations controls will make Unleashed WAY better.
Not to mention the complete removal of the werehog. ;)

Oh man, it'd be amazing to have a good version of Heroes. Unleashed and Colors would definitely be the easiest to port to Generations, though, since a lot of the data from both of those games is actually on the disc. I doubt anyone would actually do this with Colors, though; that game is already nearly perfect.

Quote from: Ensatsu-ken on February 16, 2012, 08:02:02 PM
If you own either an XBOX360 or a PS3 you can download the demo on either of those consoles.
My Xbox doesn't really like connecting to the internet anymore. :( I didn't know the demo was also available on the PS3, though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on February 16, 2012, 08:04:01 PM
Well, I assumed it was....
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 16, 2012, 08:07:50 PM
I think there's a PC version of Heroes. If no one has fixed the controls in that yet, then I'd be surprised. I mean, the game would still have issues, but making everyone control closer to they do in Generations would make it much more fun to play.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 16, 2012, 09:13:00 PM
Quote from: Foggle on February 16, 2012, 07:05:06 PM
Quote from: talonmalon333 on February 16, 2012, 06:58:44 PM
Quote from: Spark Of Spirit on February 16, 2012, 06:57:59 PM
It just gives you Super Sonic. I don't know if it affects anything in episode 2 because I'm not sure if it locks on, so no idea there.

If you want Super Sonic, do it. If not, don't bother.

Not sure I have the patience for that game right now. :P
I've noticed that you guys don't like Sonic 4 very much. What's wrong with it, exactly? There's no demo on Steam, so I can't try it out before buying.

You haven't tried Episode I yet?

Either way, Spark of Spirit covered everything (though I don't necessarily agree on art style, as it's the same as Episode II's, just not nearly as technically good). Like, I went back and played around on it earlier today, and it controls worse than I remember. Maybe it's just the physics, but it honestly feels almost sluggish, not even remotely as smooth as the games that it's plagiarizing. :P

I wouldn't necessarily say I don't like it. It's... decent. It's a massively watered down version of the Genesis games... But hey, considering the AAA quality of the classics, being "a massively watered down version of the Genesis games" doesn't automatically make it bad. :P
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on February 16, 2012, 09:20:07 PM
I tried the demo, and it plays fine enough, but Genesis really nailed down the physics perfectly, so compared to that Episode I feels kind of sluggish and awkward....and strangely enough too slow, compared to how smoothly things move in Generations.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 23, 2012, 12:14:03 PM
Here's a gameplay trailer. (http://www.youtube.com/watch?v=MhZ8hoo91iY&feature=player_embedded)

And I use the word "gameplay" loosely because it's almost impossible to see what's going on with all the quick cuts, springs, and speed boosters.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 26, 2012, 09:54:23 PM
Huh.

I just realized the first zone of episode 2 is called Sylvania Castle Zone. Why is that so weird? Well, think about it a bit.

Sylvania Castle Zone.

Sylvania Castle.

Sylvania.

Castle.

Castle Sylvania.



...

I mean, that's probably a coincidence and all (Sylvania means "Forest" in Japanese and the level is basically a Forest Castle...) but it's still weird.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 30, 2012, 04:48:24 PM
James Rolfe shares his Sonic Memories (http://www.gametrailers.com/video/angry-video-game-nerd-sonic/728630)

He has never played a bad Sonic game.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on March 31, 2012, 01:57:59 PM
James Rolfe isn't a real gamer. He's an amateur filmmaker who got caught in an Internet sensation pumped up by autistic losers and 12 year old brats. His analysis is as worthless as his movies.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on March 31, 2012, 03:03:21 PM
Being a "real gamer" (which I think is an absurd use of wording since anyone who enjoys games to any extent is basically a gamer of some sort; describing them as "real" or "true" is just nonsense, IMO) or not doesn't automatically make it wrong for someone to have an opinion on games that they have played and liked. :-\
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on March 31, 2012, 05:40:56 PM
Quote from: Ensatsu-ken on March 31, 2012, 03:03:21 PM
Being a "real gamer" (which I think is an absurd use of wording since anyone who enjoys games to any extent is basically a gamer of some sort; describing them as "real" or "true" is just nonsense, IMO) or not doesn't automatically make it wrong for someone to have an opinion on games that they have played and liked. :-\

I think GaryPotter was trolling........ right? (Hope I'm right.) :SHOCK:
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on March 31, 2012, 07:37:27 PM
Maybe a little bit. However, I've had a lot of run-ins with AVGN fans to conclude that most of them fit that definition.

As for James, he's always made it pretty clear he's more of a movie buff than a gamer, not that that's a bad thing.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on March 31, 2012, 08:01:14 PM
Quote from: GaryPotter on March 31, 2012, 07:37:27 PM
Maybe a little bit. However, I've had a lot of run-ins with AVGN fans to conclude that most of them fit that definition.

The key word there is "fans" of AVGN, not AVGN himself. Its clear that he's more of a film buff than a gamer, and he has openly admitted that himself, but just because he is not into gaming at a hardcore level like some might think he would be doesn't mean that he doesn't know what he's talking about when he gives his opinion on games that he's actually played. At any rate, I don't see what the problem was with him giving his opinion on the classic Sonic games. Its just that, anyways, an opinion, and it pretty much fits in line with what most people think of classic Sonic, anyways. As for his fans, I don't see how the fact that some of them aren't really gamers but pretend to be really has anything to do with James Rolfe himself.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 03:26:35 PM
It looks like Sonic Adventure 2 is on its way to XBLA/PSN just like the first Adventure.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 04, 2012, 03:31:54 PM
Nice! Don't have my GameCube copy anymore, so this greatly pleases me. :thumbup:
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 04, 2012, 03:36:25 PM
In the summer, I'll be downloading this along with SA1 and JSR from XBLA.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 04:01:42 PM
It was actually found in this list (http://www.sonicstadium.org/2012/04/rumour-sonic-adventure-2-coming-to-xbox-live-arcade/) of games.

Vintage Golden Axe BETTER include Revenge Of Death Adder. One of the best beat em ups ever.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 04, 2012, 04:05:12 PM
QuoteJojo's Bizarre Adventure HD
:light:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 04, 2012, 04:18:08 PM
Which are the superior versions of SA and SA2, between DC and GC?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 04:19:27 PM
Sonic Adventure 1 = Dreamcast
Sonic adventure 2 = Gamecube
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 04, 2012, 04:22:16 PM
Quote from: Spark Of Spirit on April 04, 2012, 04:19:27 PM
Sonic Adventure 1 = Dreamcast

Why do you think that?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 04:30:51 PM
The framerate is locked and not terrible, there's LESS glitches (somehow), better graphics (again, somehow), somehow less slippery control, and the extras in the Gamecube version are terrible and have dumb ways of unlocking them. I actually think this port is why a lot of people like SA2 more than 1 since the GC version of 2 actually improved on the original they might figure the GC version of 1 did the same. It really, really didn't.

It's why I hope the Wii-U VC has Dreamcast games. The DC version needs a re-release.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 04, 2012, 04:35:01 PM
Which version of the game is the XBLA/PSN based on?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 04, 2012, 04:39:51 PM
The DC version of SA1 was great. I haven't played the GC version to be honest, but the DC version never had any frame-rate problems and at least from what I remember of it there weren't too many bugs or glitches in the game (at least not many more than any other reasonably polished game that I have ever played). The controls worked perfectly for the DC and I honestly never had too many problems with the game's camera. I hear that the GC version of the game did have some noticeable flaws that weren't even present in the DC version of the game and that overall it was a very half-assed port, but since I've never played it myeslf I can't comment on if those statements are exaggerated or not.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 04:44:46 PM
Of all the Sonic games last generation, the only one I ever constantly see in the bargain bin (besides Shadow which doesn't count as it is a spinoff) is the GC version of SA1. I haven't even seen the GC SA2 in the wild in years.

Quote from: Rynnec on April 04, 2012, 04:35:01 PM
Which version of the game is the XBLA/PSN based on?
It's based on the PC version which is based on the Gamecube version. It's why the models are so terribly ugly and the game seems to have random glitches happen every now and then. However, it does have one advantage. On the 360, the XBLA version of SA1 is actually locked at 60fps. But they make you pay extra for the terrible bonus material, so it has good and bad points.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 05:02:57 PM
Some Sonic 4 episode 2 music (http://youtu.be/BIS6E-SFz4I)

Man, that was so freaking generic. It doesn't compare to the classics at all. I mean, Jun Senoue CAN write classic music. He wrote this (http://www.youtube.com/watch?v=QOEOg3Xmtdo) for crying out loud. Sonic games have some of the best soundtracks ever, and to see Sonic 4, the sequel to the games that had soundtracks as good and diverse as Sonic 1 (http://www.youtube.com/watch?v=3mqmN6mw4R8), Sonic 2 (http://www.youtube.com/watch?v=yRuJfhEeCe8), Sonic 3 (http://www.youtube.com/watch?v=GZH1o8N9PXU), Knuckles (http://www.youtube.com/watch?v=_T7hdIh-gtw&feature=related), and CD (http://www.youtube.com/watch?v=dTW5Y5d0pSY) and have something so nondescript is just disappointing.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 04, 2012, 05:32:30 PM
Woo! @ SA2 on X-Box 360. My disc for Gamecube doesn't even work anymore.

I'm really wishing they hadn't called Sonic 4 that. It doesn't hold a candle to the classics, and I'm not even a nostalgia freak for this series. All Episode 1 was were recycled levels with poor physics and a subpar soundtrack. I am a bit more excited about Episode 2, but only for the original levels. I've already given up in thinking the music will be as good. I wish they'd use the composers from 06 and Colors. Say what you will about gameplay quality, but at least the music was good. I stopped caring about Jun after the garbage soundtrack he made for the Shadow game.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 04, 2012, 06:35:57 PM
Quote from: Spark Of Spirit on April 04, 2012, 04:44:46 PM
Quote from: Rynnec on April 04, 2012, 04:35:01 PM
Which version of the game is the XBLA/PSN based on?
It's based on the PC version which is based on the Gamecube version.
What the fuck. And apparently the Steam version of SA 1 is a port from the HD consoles. That means...

The Steam version is a port of the Xbox 360 version which is a port of the first PC version which is a port of the GameCube version which is a port of the DreamCast version.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F21esu3a.jpg&hash=929b9ecb8a72404034405fb95c6bd3ba41172153)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 06:41:11 PM
Quote from: Foggle on April 04, 2012, 06:35:57 PM
Quote from: Spark Of Spirit on April 04, 2012, 04:44:46 PM
Quote from: Rynnec on April 04, 2012, 04:35:01 PM
Which version of the game is the XBLA/PSN based on?
It's based on the PC version which is based on the Gamecube version.
What the fuck. And apparently the Steam version of SA 1 is a port from the HD consoles. That means...

The Steam version is a port of the Xbox 360 version which is a port of the first PC version which is a port of the GameCube version which is a port of the DreamCast version.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F21esu3a.jpg&hash=929b9ecb8a72404034405fb95c6bd3ba41172153)
This is 100% correct.

I'm glad Sega is growing out of this silliness.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on April 04, 2012, 07:24:04 PM
Quote from: Spark Of Spirit on April 04, 2012, 05:02:57 PM
Some Sonic 4 episode 2 music (http://youtu.be/BIS6E-SFz4I)

I'll say Marble Garden Zone's platform wheels (the things in the ground that you spindash to move platforms) were the highlight of that video for me.

It's not terrible music, IMO, but by no means is it classic. Quite disappointing.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 04, 2012, 10:17:34 PM
So assuming Sega is making a Sonic game for the Wii-U (probably by the Colors team) This is what I want.

Level design like this:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20110914192521%2Fsonic%2Fimages%2F1%2F14%2FSonic_Generations_Sky_Sanctuary_Modern.jpg&hash=38c7f32ea89ad47db46990035e009e7f5b88d311)

Wide, open, lots of branching paths, and yet really fun to speed through. Sky Sanctuary in Generations was a wide open level with a lot of shortcuts, and cool tricks to speed through. Best of all? It wasn't a boost fest. Boost here and you'll die fast.

If there's going to be 2D segments like in Unleashed, Colors, or Generations, make it like this:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fmedia.sonicscanf.org%2Fgallery%2Fsonic-generations%2Fspeed-highway-retro-sonic.jpg&hash=3b10d6d8b2cded8bdf5bebcff08aefb5984a5871)

That's right, Classic Sonic. If Sega is going to keep putting in 2D segments (and they're fun, no doubt) make them play like Classic Sonic. In fact, use the Classic Sonic physics for 3D while you're at it to make the transition easier. Can't hurt! Also, make the 2D like Speed Highway where it's almost maze like, but still straightforward to speed through.

As for art style, well that's easy:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20101231224924%2Fsonic%2Fimages%2F0%2F0b%2FAquarium_Park_-_Screenshot_-_%282%29.jpg&hash=4b5cfdcdab59c24650da125cfc0e849c6c431954)

Sonic Colors. Keep doing this.

Music? Again:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20110309023945%2Fsonic%2Fimages%2Ff%2Ffc%2FSonic-Colours-Wii-Tropical-Resort-1.jpg&hash=52a04af47e083f97e7fef71d0685dcf459a09e83)

Colors has it nailed. (http://www.youtube.com/watch?v=xF2KhTYb9VA)


I have pretty high hopes for the next Sonic game as long as Sonic Team doesn't go nuts thinking we need another Sonic 06, I'd say the series is in pretty good hands.

Oh yeah, and get Yasuhara and Nintendo to co-develop a Sonic and Mario game together, please.  :humhumhum:
Title: Re: Sonic The Hedgehog
Post by: Eddy on April 04, 2012, 11:30:49 PM
I'm hoping Sonic 4 Episode 2 isn't a big as a let down as Episode 1 was.

That's cool that Sonic Adventure 2 is heading to XBLA though. Here's hoping it SA2 Battle.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 04, 2012, 11:57:37 PM
You guys hear the rumor of a Sonic reboot?
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 04, 2012, 11:59:56 PM
Agreeing with Spark on everything on his last post! :O Generations level design is so friggin' perfect (the console one, of course. Screw the 3DS version). But when Modern Sonic is in a 2D section, he really should play the way classic did. It'd be the perfect hybrid. Keep the composers around who did the past few games, and make the levels as creative and beautiful as Colors. They'd have a winning formula for years to come, I think.

EDIT: Bring some other characters back, too. Make some play in 3D only levels, while some in 2D only, and others in a hybrid. Whatever fits them best. If they're no where near as fast as Sonic, then let the 3D gameplay be like it was in Adventure. Every character should be Get-To-The-Goal only, no bullshit. They can go through sections of Sonic's level, but mostly stick to parts of the level that only they can access or has been specifically designed for them and their abilities. I like having other playable characters, just not when they have vastly different gameplay styles from Sonic.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 05, 2012, 12:38:02 AM
Quote from: talonmalon333 on April 04, 2012, 11:57:37 PM
You guys hear the rumor of a Sonic reboot?
Fuck reboots. That would be stupid unless they do something like this:


If all that happened, I'd happily accept a Sonic reboot. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 12:54:24 AM
Quote from: Nel on April 04, 2012, 11:59:56 PM
Agreeing with Spark on everything on his last post! :O Generations level design is so friggin' perfect (the console one, of course. Screw the 3DS version). But when Modern Sonic is in a 2D section, he really should play the way classic did. It'd be the perfect hybrid. Keep the composers around who did the past few games, and make the levels as creative and beautiful as Colors. They'd have a winning formula for years to come, I think.

EDIT: Bring some other characters back, too. Make some play in 3D only levels, while some in 2D only, and others in a hybrid. Whatever fits them best. If they're no where near as fast as Sonic, then let the 3D gameplay be like it was in Adventure. Every character should be Get-To-The-Goal only, no bullshit. They can go through sections of Sonic's level, but mostly stick to parts of the level that only they can access or has been specifically designed for them and their abilities. I like having other playable characters, just not when they have vastly different gameplay styles from Sonic.
Sonic Colors had it best (again, Colors unknowingly has a great template) with the 6 act/6 zone plus final level/boss formula, but it could be improved further.

Act 1 - Full 3D introduction act, think any first act in the adventure games
Act 2 - Combination of 2D and 3D
Act 3 - Same as Act 2, another combination but maybe with more/less 2D than the previous act
Act 4 - Gimmick act like the (good) challenge missions from Generations or the spring/race acts in Colors
Act 5 - Full 2D act Sonic 3 & Knuckles style
Act 6 - Another Full 3D act like act 1

That way you get a lot of variety, yet it's still focused on Sonic gameplay first and foremost. You can even put in branching paths in the levels for characters like Tails or whatever and it would still work. No Treasure Hunting, Werehog, Mech shooting, Fishing, Collecting, or whatever.

Quote from: Foggle on April 05, 2012, 12:38:02 AM

  • Figure out a way to make water levels fun
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.soniczone0.com%2Fgames%2Fsonic3%2Fhydrocity%2Fs3-hz-indeximg.png&hash=bb57e94b02d441c7d35b1e58ec20826e32fb169e)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20101231225636%2Fsonic%2Fimages%2Fa%2Faf%2FAquarium_Park_-_Screenshot_-_%285%29.jpg&hash=cfb1e9fe6d377cc7533b86f13ec3990f439954ff)

It's been done.  :P

Just have a way to make Sonic speed through the water fast (Hydrocity has slides and spin boosters and Aquarium Park has "DRILL!" and the tubes) like any other Sonic level and nobody will complain. I like those two examples because they're both wholly original and a breath of fresh air in that they're fun and yet different than any of the other levels in the game.

To be honest, it's Mario that has to work on making the water levels fun. 64, Sunshine, and Galaxy's water levels are textbook definition of bad water levels.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 05, 2012, 12:56:34 AM
Good point. I wasn't too big on some parts of Aquarium Park, but DAT MUSIC. And Hydocity is one of the best zones in the series.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 05, 2012, 01:01:01 AM
Oh yeah, this is kind of embarrassing... but how do you light dash in Sonic Generations? I've played with tutorials turned off since Green Hill, so I never learned how. I use a gamepad, so it's cool to just tell me the Xbox 360 controls.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 01:02:55 AM
It was a real treat, too. Since it was actually the first full fledged water zone in a Sonic game since Hydrocity itself. A bit rough in certain spots, but it lends itself great for replays since it probably has the most branching paths in the entire game. The water parts in Seaside Hill and Chemical Plant in Generations were pretty well handled, too.

I'm not even sure why it took so long for them to do another water level. Between Adventure 2 and Unleashed, Sonic seemed to die anytime he even touched water.

Quote from: Foggle on April 05, 2012, 01:01:01 AM
Oh yeah, this is kind of embarrassing... but how do you light dash in Sonic Generations? I've played with tutorials turned off since Green Hill, so I never learned how. I use a gamepad, so it's cool to just tell me the Xbox 360 controls.
You push Y (or triangle on PS3) right as you touch glowing ring trails (and I'm talking split second here) in order to light dash. I wouldn't rely on it, though. It's really finicky.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 05, 2012, 01:06:37 AM
Ah... I always figured it was X like in Adventure and I was somehow doing it wrong. :lol:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 01:09:28 AM
Quote from: Foggle on April 05, 2012, 01:06:37 AM
Ah... I always figured it was X like in Adventure and I was somehow doing it wrong. :lol:
It's really hard to time, though. Like you have to push it the split second before you actually touch the ring trail. Thankfully it isn't over pits or anything like in Metal Harbor, just for shortcuts, so it's passable.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 05, 2012, 02:39:25 AM
There is one teensy thing Colors did that irked me, and I know I'm nitpicking but...

The acts have to have their own separate level designs. All the Act 2-6s in Colors were just sections of Act 1 with a different Wisp gimmick or platforming section, and sometimes they'd try to hide it with camera angles but it was so blatantly obvious. That just... bugged me. I'd rather have acts that have their own completely separate layout and are the same length. Some of Colors' felt way too short. Unleashed sort of had this problem too, but that was more because the other acts were usually very hard or placed around one simple gimmick.

Like, for example, it would have been cool if all of Act 1 of Planet Wisp took place in the untouched forest/plains, Act 2 took place in the section Eggman was terraforming, and Act 3 was that final tower structure leading up to that glowing chain thing holding the planet. I would have liked that kind of design.

Again though, it's a minor nitpick, Colors was still great.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 05, 2012, 03:06:07 PM
http://mynintendonews.com/2012/04/05/sonic-brand-in-for-a-major-reboot-may-go-the-skylanders-route/ (http://mynintendonews.com/2012/04/05/sonic-brand-in-for-a-major-reboot-may-go-the-skylanders-route/)

Oh god no...
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 05, 2012, 03:11:07 PM
If that happens, I'm done. And I'm one of the bigger Sonic fanboys you'll find around here. XD
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 03:13:46 PM
That and the open world rumors I don't buy. Sega has to keep Sonic alive or they fold. Throwing away the new-found credibility and popularity would be a really bad idea.

Personally, if one rumor has to be true, I'd rather it be the Dimensions one.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 05, 2012, 03:20:42 PM
I already brought this up earlier. I'm mixed about it. Maybe Sonic needs to find himself again... but on the other hand, hasn't he already been getting his act together lately?
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 05, 2012, 03:24:41 PM
wtf sonic skylanders

AWFUL idea.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 05, 2012, 03:30:39 PM
Quote from: Foggle on April 05, 2012, 03:24:41 PM
wtf sonic skylanders

AWFUL idea.

Doubt it'll be a clone. Just inspired by.

Though still, Sonic's doing well without this. Had they talked of a reboot 4 or 5 years ago, it'd make perfect sense. But since then we've gotten 4, Colors, Generations, and a glimpse of the next part of 4. Sonic's in a good position now. So it doesn't make sense, especially considering Sonic only just made his comeback.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 03:33:25 PM
Sonic is getting back on track. The new games just need to be put on Nintendo systems where they sell the most. That was the one hitch in Generations' sales. In fact, they should have put out a version of Generations with bonus levels out for the Wii-U launch. HUGE missed opportunity there.

Starting with the Wii-U, I'm 100% positive they'll all be put there from now on.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 03:41:29 PM
Gamespot just announced free 'lock on' DLC for Sonic 4 with playable Metal Sonic in Episode 1.

I'm trying to care, but unless it features fixed physics then I really don't care.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 05, 2012, 03:49:04 PM
Quote from: Spark Of Spirit on April 04, 2012, 04:30:51 PMI actually think this port is why a lot of people like SA2 more than 1 since the GC version of 2 actually improved on the original they might figure the GC version of 1 did the same. It really, really didn't.

What I like better about SA2 is how it's polished and how it has a camera that can keep up with Sonic. :P
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 05, 2012, 04:08:05 PM
I've played both SA1 and SA2. I can say for certain that SA2 didn't do anything to fix the camera problems from 1, so I have no idea what you're talking about. That said, I found the camera complaints to be a bit over exaggerated in both games in general, as it didn't screw me up nearly as much as it did some other people, but I do remember from having played both games to death back when my DC was still up and running in fine condition that SA2 really didn't do much to fix the problems with SA1 (at least not the problems that I saw). Personally I prefer SA1 since on the DC I considered that to be the more polished game by far (though it still had its problems, obviously), and I liked how it had only half as many annoying treasure hunt missions to deal with (with SA2 you had the added in pain in the ass of having to play as Rouge, who's missions were somehow even worse than Knuckles's levels, IMO). Also, I'd rather play recycled levels with Tails racing with Sonic than be forced to play as Tails in a mech. That just never made sense to me.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 05, 2012, 04:27:13 PM
The reason Tails was in a mech was because he wasn't even supposed to be playable until about halfway in the development cycle. And it definitely shows with completely pointless levels like Mission Street.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 04:32:53 PM
Yeah, Tails missions were clearly last minute. All of his stages play worse than Robotnik's and are pretty much all clearly shoehorned into the plot. And Eternal Engine is one of the worst stages to ever grace a Sonic game.

You can actually tell the original game was meant to be Sonic/Knuckles/Eggman due to how much better there stages are then Tails/Rouges' levels. (I think Shadow's stages were going to be Sonic's until they put in the light/dark story thing)
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 05, 2012, 04:45:28 PM
The early SA2 trailers had Sonic in what appears to be SKy Rail, so you're probably right. It would make sense to, seeing as how Shadow barely got any stages to himself IIRC.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on April 05, 2012, 05:54:38 PM
I don't know why they'd reboot Sonic like this. Unlike Spyro, it's still been successful in the past 10 years without having to resort to selling little figurines to earn a profit.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 05, 2012, 09:03:07 PM
Sega also doesn't have Activision money. All the promotion that went into cobbling together Skylanders cost a pretty penny, and as we all know, Sega's not exactly doing so hot right now. I think this would be a bit out of their range.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 07, 2012, 03:40:17 PM
So I'm starting Sonic Colors. I've beaten the first level. But before I continue, I'd like to ask two questions.

1. Should I keep the "Navigator" on? Does it add anything?
2. What should I play with? Wiimote? Wiimote with nunchuck? Classic controller? GameCube controller?
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 07, 2012, 03:41:33 PM
I don't think I ever turned the navigator on. Not even sure what it does, really. haha

I think it plays best with a GameCube controller.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 07, 2012, 03:42:57 PM
Quote from: Foggle on April 07, 2012, 03:41:33 PM
I don't think I ever turned the navigator on. Not even sure what it does, really. haha

I think it plays best with a GameCube controller.

Whoa. That was fast. Thanks. :P

Any reason the GC controller is better?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 07, 2012, 03:43:41 PM
Quote from: talonmalon333 on April 07, 2012, 03:40:17 PM
So I'm starting Sonic Colors. I've beaten the first level. But before I continue, I'd like to ask two questions.

1. Should I keep the "Navigator" on? Does it add anything?
2. What should I play with? Wiimote? Wiimote with nunchuck? Classic controller? GameCube controller?
1. If you want tutorials. It doesn't change the game at all. I leave them on in every game just cause.
2. I played Wiimote and Nunchuck. Aiming powers is easy, and activating with a quick flick is fast. It also just feels right to me.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 07, 2012, 03:48:09 PM
Quote from: talonmalon333 on April 07, 2012, 03:42:57 PM
Any reason the GC controller is better?
Mostly because I played the shit out of Sonic Adventure 1 & 2 on the GC as a kid. 3D Sonic games just feel really natural on that controller to me. None of the options are actually bad, but I found Wiimote/Nunchuck to be really awkward compared to the others.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 10, 2012, 04:27:48 PM
So, gsf, have you managed to try this (http://www.youtube.com/watch?v=9GCYBX6C3c8) yet?

I'm hoping Sega scoops it up into an official game project. Then does the same thing for Sonic 1 and 3K.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 10, 2012, 04:31:59 PM
It comes bundled with a keylogger apparently.

I wouldn't touch that shit if I were you.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 10, 2012, 04:33:19 PM
Yeah, they already fired that guy and are working on fixing it.

I was just curious if he played it yet.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 10, 2012, 04:34:44 PM
Just trying to keep our community safe. :thumbup:
Title: Re: Sonic The Hedgehog
Post by: Kiddington on April 10, 2012, 05:00:05 PM
Hey look, it made Yahoo news! (http://games.yahoo.com/blogs/plugged-in/fan-made-sonic-game-triggers-anti-virus-warnings-190514162.html)

I'm wary. It looks cool, and certain levels I'd especially like to see with fancy revamped graphics/music (hello, Chemical Plant Zone), but I'll wait until it's "officially" deemed safe.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 10, 2012, 10:54:20 PM
Quote from: Spark Of Spirit on April 10, 2012, 04:27:48 PM
So, gsf, have you managed to try this (http://www.youtube.com/watch?v=9GCYBX6C3c8) yet?

I'm hoping Sega scoops it up into an official game project. Then does the same thing for Sonic 1 and 3K.
So a demo is out? I haven't checked up on it since I was on their board (in which I of course tried to give some suggestions. :D ) I love that title screen and have always loved how S2HD looked like an animated series. Combining levels a la Sonic 3 & Knuckles looks like a nice touch. I had no clue they did that. Looks like the spinning animation still needs some work. At parts it looks like Sonic is a straight up blue marble. And I want to see Tails and I believe Knuckles is in the game.

I want to see Sega do a Sonic & Knuckles 2 HD if not just remake all 4 Genesis games on one disc and add features here and there.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 16, 2012, 06:01:10 PM
This is too awesome to not share. (http://www.youtube.com/watch?v=xweLnNHDqbQ&feature=g-all-f&context=G28865c3FAAAAAAAAAAA)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 17, 2012, 10:55:48 PM
Professor Pickle was probably the best thing about Unleashed.

Did anyone see this? The upcoming model figure? (http://www.sonicstadium.org/2012/04/limited-edition-sonic-nendoroid-uk-pre-orders-now-open/#comment-102468)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fgallery.mailchimp.com%2F4d7191cf430230a93ac2eec41%2Fimages%2Fnendo.jpg&hash=843f09625f1cc7c5846a207e1dfc8ac83c3946ff)

I really like that design as a mix of Classic and Modern Sonic. I kind of hope they use something like that in the games.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 17, 2012, 11:08:22 PM
That design would've been perfect for Sonic 4.
Title: Re: Sonic The Hedgehog
Post by: Eddy on April 17, 2012, 11:17:41 PM
I would have stuck with Sonic Unleashed if I could be Professor Pickle.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on April 17, 2012, 11:49:47 PM
UK, why do you keep getting good shit regarding Sonic figurines?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 18, 2012, 01:13:13 PM
Sonic 2 HD keylogger is now gone (http://www.sonicstadium.org/2012/04/s2hd-keylogger-no-longer-the-case-safe-to-download-again/)

So if you can, it's now safe to give it a try.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 20, 2012, 09:23:32 PM
I have a question about SA (and by extension, SA2, but I'm not sure if that was re-released lately).

How does the XLA/PSN version compare to the original?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 20, 2012, 09:27:37 PM
The Dreamcast version is still the best one. But the XBLA version of SA:DX at least runs at 60fps, however the PSN version is awful.

If I had to rank them, it would be like this:

Dreamcast
XBLA (other than having to pay for the DX content... but that's worthless anyway)
Gamecube
PC
PSN
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 20, 2012, 09:37:29 PM
As a whole though, SA and SA2 are the types of games that I kind of feel are best left in memory, not replayed.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 20, 2012, 09:42:37 PM
Yeah, pretty much. They're early 3D games. Unless you can do battle with how different things were back then, you aren't going to enjoy them as much.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 20, 2012, 09:47:30 PM
Quote from: Spark Of Spirit on April 20, 2012, 09:42:37 PM
Yeah, pretty much. They're early 3D games. Unless you can do battle with how different things were back then, you aren't going to enjoy them as much.

I think it has less to do with them being early 3D games, and more with me fearing they just haven't aged remotely well at all. I mean, Super Mario 64 is still good to play, and that was from 1996.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 20, 2012, 09:54:03 PM
Quote from: talonmalon333 on April 20, 2012, 09:47:30 PM
Quote from: Spark Of Spirit on April 20, 2012, 09:42:37 PM
Yeah, pretty much. They're early 3D games. Unless you can do battle with how different things were back then, you aren't going to enjoy them as much.

I think it has less to do with them being early 3D games, and more with me fearing they just haven't aged remotely well at all. I mean, Super Mario 64 is still good to play, and that was from 1996.
I only really detest the shooting and most hunting segments in SA2, and the fishing in SA1.

So I do still enjoy playing SA1, glitches and roughness aside I still think it's an unpolished gem.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 20, 2012, 10:04:26 PM
Quote from: Spark Of Spirit on April 20, 2012, 09:27:37 PM
Dreamcast
XBLA (other than having to pay for the DX content... but that's worthless anyway)
Gamecube
PC
PSN
Just as an addendum, the Steam release is about on par with the XBLA version (in fact, it probably edges that one out because you don't have to pay extra for its DX content). Spark's talking about the original PC version here.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 20, 2012, 11:11:34 PM
How would you guys compare Sonic's recent 3D games to the Genesis classics?
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 20, 2012, 11:14:56 PM
If I had to rank them:

Sonic 3
Sonic & Knuckles
Sonic Colors
Sonic 2
Sonic Generations
Sonic CD
Sonic Adventure
Sonic Adventure 2
Sonic 1
Everything else
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 20, 2012, 11:16:15 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 11:14:56 PM
If I had to rank them:

Sonic 3
Sonic & Knuckles
Sonic Colors
Sonic 2
Sonic Generations
Sonic Adventure
Sonic Adventure 2
Sonic 1
Everything else

Just curious, how come Colors is better than Generations?

Also, poor Sonic 1. :shit:
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 20, 2012, 11:18:49 PM
Added Sonic CD to the list, btw.

Generations is better graphically and mechanically, but I prefer Colors because it's more of a "complete" game. Generations is great overall, but there aren't enough actual levels, and most of the challenges are lame.

Sonic 1 is still good... it's at the bottom of my list of good Sonic games. ;)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 20, 2012, 11:27:09 PM
My rankings based on the Sonic games that I have played:

1. Sonic 3 and Knuckles (if I had to pick between them, then Sonic and Knuckles gets a slight edge over Sonic 3, IMO)
2. Sonic 2
3. Sonic Generations
4. Sonic Adventure
5. Sonic 1
6. Sonic Adventure 2 (I'm actually ranking it last mainly because I haven't replayed any of it in ages, whereas I've at least replayed a fair amount of SA1 here and there and still like Sonic's levels quite a bit)
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 21, 2012, 12:17:12 PM
This may come as a surprise to some of you, but I really struggle with lists anymore. Often times I find myself just doing tier lists now.

Tier 1 - Sonic 2, Sonic 3 & Knuckles
Tier 2 - Sonic 1, Sonic CD
Tier 3 - Sonic 4, Colors

I left out the Adventure games cause I haven't played them in so long.

Also, one thing I do know is that S3&K would be #1 if I really ranked them.
Title: Re: Sonic The Hedgehog
Post by: Eddy on April 21, 2012, 02:56:23 PM
So Sonic 4 Episode 2 was accidentally leaked early on Steam. Anyone lucky enough to grab it?
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 21, 2012, 03:40:48 PM
Huh? The game's already done? :o
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 21, 2012, 04:29:27 PM
Just beat Sonic Colors. I'm gonna post a few of my thoughts. So, spoiler alert.

-The later worlds are definitely better. I really like the water park and... I think it's called "Planet Wisp"?
-When I beat the final boss, I had no lives left. In the next part, I wasn't really ready, and Sonic plummeted into a hole. Major fail on my part. XD
I got back and beat it afterward, though.
-Funniest scene in the game:
"Your safety is out greatest concern."
Robotnik: Shut uuuuuuuuuuup!

Overall, very good game. Being that 2010 was the year of Sonic's comeback, it's good that they saved the best for last.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 21, 2012, 05:06:33 PM
It was the very first 3D Sonic game I ever felt compelled to get everything in. The levels really open up once you get all the red rings, and the challenge mode is perfect for replays.

I'm still surprised how much they got right with Colors (and further improved with Generations), that I'm really eager for the next 3D Sonic game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 21, 2012, 11:41:44 PM
So I watched most of the Sonic 4 Episode 2 stuff, and I noticed the following:


I'm glad Dimps seemed to have learned a lot from Episode 1. Here's hoping they learn even faster and we get Episode 3 sooner than later.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 21, 2012, 11:49:40 PM
I think I read somewhere that Episode 2 will be the last one. :(
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 21, 2012, 11:58:29 PM
I hope not, it apparently ends on a cliffhanger!

The game's no Sonic 3, but I do think it looks pretty fun and I'd like at least one more episode to finish it off.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 12:01:35 AM
Oh shit! Guess I read wrong.

Or they're currently planning Sonic 5... :zonk:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 22, 2012, 12:36:52 AM
So does the apparent lock-on fix any Episode I issues?
Title: Re: Sonic The Hedgehog
Post by: Eddy on April 22, 2012, 01:30:57 AM
Glad to hear/see it's a lot better than Sonic 4 Episode 1. I'll probably pick it up now once it hits the 360.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 12:01:17 PM
Quote from: talonmalon333 on April 20, 2012, 09:47:30 PM
Quote from: Spark Of Spirit on April 20, 2012, 09:42:37 PM
Yeah, pretty much. They're early 3D games. Unless you can do battle with how different things were back then, you aren't going to enjoy them as much.

I think it has less to do with them being early 3D games, and more with me fearing they just haven't aged remotely well at all. I mean, Super Mario 64 is still good to play, and that was from 1996.
That's because it's SUPER MARIO 64. Sonic's much harder to translate to 3D anyway. I want them to perfectly translate into 3D the Genesis games just so they can see how different they are from the other 3D Sonic games.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 12:07:21 PM
Quote from: talonmalon333 on April 20, 2012, 11:16:15 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 11:14:56 PM
If I had to rank them:

Sonic 3
Sonic & Knuckles
Sonic Colors
Sonic 2
Sonic Generations
Sonic Adventure
Sonic Adventure 2
Sonic 1
Everything else

Just curious, how come Colors is better than Generations?

Also, poor Sonic 1. :shit:
AKA, I hate this list too.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 12:10:02 PM
Quote from: gunswordfist on April 22, 2012, 12:07:21 PM
AKA, I hate this list too.
Ah, another scrub with no taste. You probably hate the Zelda Oracle games, too. Go back to playing Spirit Tracks and leave the real games to the real men. :thinkin:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 12:11:39 PM
Quote from: Spark Of Spirit on April 21, 2012, 11:41:44 PM
So I watched most of the Sonic 4 Episode 2 stuff, and I noticed the following:


  • The music is WAY better. In particular Sylvania Castle Act 2 and 3, all the White Park themes, and Oil Desert Act 2 and 3. The boss music is a bit dull, though
  • Momentum is back. Sonic actually controls well now.
  • The fourth zone has a really cool homage to a certain Sonic 2 zone (and IMO looks WAY more fun than it)
  • Co-op moves look fun
  • With Episode Metal I doubt I'll ever bother with Episode 1 again
  • There are still too many boosters, but they aren't as annoying as Episode 1's
  • As a whole the game looks very fun to play from start to finish
  • I really wish they would put more zones in the game
  • Metal Sonic is awesome

I'm glad Dimps seemed to have learned a lot from Episode 1. Here's hoping they learn even faster and we get Episode 3 sooner than later.
There's co-op?
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 12:12:48 PM
Quote from: gunswordfist on April 22, 2012, 12:11:39 PM
There's co-op?
Online only. The co-op is forced in single-player (like RE 5), and if Tails dies, you die too.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 22, 2012, 12:14:35 PM
Quote from: Foggle on April 22, 2012, 12:10:02 PM
Quote from: gunswordfist on April 22, 2012, 12:07:21 PM
AKA, I hate this list too.
Ah, another scrub with no taste. You probably hate the Zelda Oracle games, too. Go back to playing Spirit Tracks and leave the real games to the real men. :thinkin:

If that's what being a real man is like, I'll stick with ST, thank you. :sly:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 12:15:53 PM
Oh good, Foggle posted so I can double post in peace. Why do y'all prefer Sonic 3 or Sonic & Knuckles?
Quote from: Foggle on April 22, 2012, 12:12:48 PM
Quote from: gunswordfist on April 22, 2012, 12:11:39 PM
There's co-op?
Online only. The co-op is forced in single-player (like RE 5), and if Tails dies, you die too.
WHAT THE DOUCHEBAG?! This goes against everything Sonic Team made Tails for. His supposed to be available in single player and invincible. God, Tails can die? :shit:
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 12:20:29 PM
Quote from: gunswordfist on April 22, 2012, 12:15:53 PM
Oh good, Foggle posted so I can double post in peace. Why do y'all prefer Sonic 3 or Sonic & Knuckles?
I love Sonic 2, but some of the bosses and stages kind of get on my nerves. That doesn't really happen with Sonic 3 or S&K.

Quote from: gunswordfist on April 22, 2012, 12:15:53 PM
WHAT THE DOUCHEBAG?! This goes against everything Sonic Team made Tails for. His supposed to be available in single player and invincible. God, Tails can die? :shit:
I'm just joking. I have no idea how the co-op works in Episode 2. ;)

Quote from: talonmalon333 on April 22, 2012, 12:14:35 PM
If that's what being a real man is like, I'll stick with ST, thank you. :sly:
To put things in perspective:

SS Class - Foggle
S Class - Ensatsu-ken
E Class - gunswordfist
F Class - talonmalon333
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 12:24:42 PM
Make talon's class lower and I'll feel better.

I said Sonic 3 over Sonic  Knuckles, not the clearly superior Sonic 2.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 12:27:25 PM
SS Class - Foggle
S Class - Ensatsu-ken
A Class - gunswordfist
Z Class - talonmalon333

Quote from: gunswordfist on April 22, 2012, 12:24:42 PM
I said Sonic 3 over Sonic  Knuckles, not the clearly superior Sonic 2.
Nostalgia, probably. They're basically on equal terms as far as level design and music go, IMO, but I guess I just prefer Sonic 3 since I played that one a lot more as a kid. It also has the best water level ever.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 12:34:32 PM
Hydrocity is my favorite water level and S3/Knuckles stage. I think Sonic & Knuckles has a better set of stages overall and the main bosses are better.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 22, 2012, 12:37:08 PM
Sonic 3 & Knuckles is definitely superior to Sonic 2 if you ask me. Better levels, better bosses, better music... I just love everything about it.

Quote from: Foggle on April 22, 2012, 12:27:25 PM
S Class - Ensatsu-ken
A Class - gunswordfist

Well Foggle, I didn't know you like sucking those two low lifes.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 12:39:36 PM
I don't suck anything, good sir. The rankings were decided using a fair power level comparison as patented by legendary power user KingofIPirates.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 22, 2012, 12:39:44 PM
I slightly prefer Sonic and Knuckles over Sonic 3 is only because it has Flying Battery Zone and Lava Reef Zone, which are my 2 most favorite zones in S3&K. I know this sounds like blasphemy, but I'm not that big a fan of Hydrocity Zone. Don't get me wrong, its a really good zone, like most zones in Sonic 3, but I just don't see it as one of my favorites like most people do.

Also, I think Sonic 2 is much better than any of you people are giving it credit for. To me, with the exception of Aquatic Ruin Zone and Metropolis Zone which aren't anything special, the rest of its zones are really well designed (I don't count Sky Chase Zone as a real zone, so I'm not even factoring that in since its pretty much more like a bonus stage filler level). Also, it has the best casino/carnival/pinball zone in any Sonic game. I actually really disliked the one in Sonic 3, because while it was really big and expansive, it felt way too overcrowded with obstacles and was kind of annoying to navigate through, IMO. It gets better once you learn the level layout, but even then I feel that it was a zone way too obsessed with putting obstacles in your way than letting you play through it really fast and smooth, which I guess is kind of the point of these types of zones, but I think it went a little bit overboard in Sonic 3, personally.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 12:47:54 PM
Sonic 2 is my 4th favorite of the series. I don't really see how I'm not giving it enough credit.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 22, 2012, 12:49:32 PM
Quote from: Foggle on April 22, 2012, 12:39:36 PM
I don't suck anything, good sir. The rankings were decided using a fair power level comparison as patented by legendary power user KingofIPirates.

Oh man, I forgot all about him. XD

You, sir, win the day.

Quote from: Ensatsu-ken on April 22, 2012, 12:39:44 PM
I slightly prefer Sonic and Knuckles over Sonic 3 is only because it has Flying Battery Zone and Lava Reef Zone, which are my 2 most favorite zones in S3&K. I know this sounds like blasphemy, but I'm not that big a fan of Hydrocity Zone. Don't get me wrong, its a really good zone, like most zones in Sonic 3, but I just don't see it as one of my favorites like most people do.

Also, I think Sonic 2 is much better than any of you people are giving it credit for. To me, with the exception of Aquatic Ruin Zone and Metropolis Zone which aren't anything special, the rest of its zones are really well designed (I don't count Sky Chase Zone as a real zone, so I'm not even factoring that in since its pretty much more like a bonus stage filler level). Also, it has the best casino/carnival/pinball zone in any Sonic game. I actually really disliked the one in Sonic 3, because while it was really big and expansive, it felt way too overcrowded with obstacles and was kind of annoying to navigate through, IMO. It gets better once you learn the level layout, but even then I feel that it was a zone way too obsessed with putting obstacles in your way than letting you play through it really fast and smooth, which I guess is kind of the point of these types of zones, but I think it went a little bit overboard in Sonic 3, personally.

Oh, I totally agree with you about Sonic 2's quality. It's definitely a close second for me. And if you split Sonic 3 and Sonic & Knuckles, they'd both lose to Sonic 2. As for Casino Night Zone... best level in the entire series. The reason I say I "definitely" prefer Sonic 3 & Knuckles is simply cause I'd rank it among my favorite games of all time. Sonic 2 would just barely miss. Still a close fight though.

(I also agree that Sonic & Knuckles is better than Sonic 3.)
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 01:21:23 PM
Quote from: Ensatsu-ken on April 22, 2012, 12:39:44 PM
I slightly prefer Sonic and Knuckles over Sonic 3 is only because it has Flying Battery Zone and Lava Reef Zone, which are my 2 most favorite zones in S3&K. I know this sounds like blasphemy, but I'm not that big a fan of Hydrocity Zone. Don't get me wrong, its a really good zone, like most zones in Sonic 3, but I just don't see it as one of my favorites like most people do.

Also, I think Sonic 2 is much better than any of you people are giving it credit for. To me, with the exception of Aquatic Ruin Zone and Metropolis Zone which aren't anything special, the rest of its zones are really well designed (I don't count Sky Chase Zone as a real zone, so I'm not even factoring that in since its pretty much more like a bonus stage filler level). Also, it has the best casino/carnival/pinball zone in any Sonic game. I actually really disliked the one in Sonic 3, because while it was really big and expansive, it felt way too overcrowded with obstacles and was kind of annoying to navigate through, IMO. It gets better once you learn the level layout, but even then I feel that it was a zone way too obsessed with putting obstacles in your way than letting you play through it really fast and smooth, which I guess is kind of the point of these types of zones, but I think it went a little bit overboard in Sonic 3, personally.
Thanks for reminding me about Flying Battery Zone. S&K definitely takes it for me. You lose points for your lack of Hydrocity love though.

And yes, Carnival Zone sucks. I had to bug y'all about how to get past that cylinder of doom (yes, I played the game that late in life)

Also, I agree with talon about Casino Zone being the best Sonic zone ever.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 22, 2012, 09:14:05 PM
Sonic 2 is a great game, I don't think anyone is denying that. It's just my least favorite classic game.

Also Launch Base is the most underrated level ever. That level is pure class. And if you play it as Knuckles, you go in an entirely different path that is just as awesome.

Quote from: talonmalon333 on April 22, 2012, 12:36:52 AM
So does the apparent lock-on fix any Episode I issues?
The lock-on is apparently just Episode Metal which is 4 acts long (all new acts) each of an episode 1 zone with episode 2 physics.

I'll probably end up playing Episode Metal more than Episode 1.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 22, 2012, 09:39:23 PM
Well, I definitely agree that S3&K is a stronger game (or "are" stronger games even if you count them separately....well, Sonic and Knuckles is, anyways), but I still personally can't see how anyone can prefer Sonic 1 over 2, if only because I find the spin dash to be one of the most essential abilities to have in ANY 2D Sonic game, and the first game really suffers from lacking that one move, IMO. I also prefer the 2 acts per zone structure of the sequels (in favor of more, and varied, zones) to the 3 act structure of Sonic 1, since Act 3 of each zone is when I get the feeling that its dragging on. That's another thing I hated about Metropolis Zone in Sonic 2, and I'm not sure why that was the only zone that was 3 acts long.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 22, 2012, 09:51:08 PM
I like Sonic 1 more than Sonic 2 because it tries everything in order to find its identity. It has fast stages, slow stages, exploration stages, and experimentation stages like Spring Yard and Scrap Brain. Since I'm a platformer side-scrolling nut, I pretty much love how different it is. Short of Labyrinth Act 2 and its boss, I really like every stage and I find it really tight for replays.

I also don't mind the lack of a spin dash, because I never really need it. Every single hill in this that you would want to spin dash up usually has a spring nearby or a half pipe to gain momentum through anyway.

IMO, it's one of the best games ever.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 22, 2012, 10:06:22 PM
Here's episode 2's total length if you're curious.

Skip if you don't want to be spoiled!








Sylvania Castle Act 1 - Starter level
Act 2 - Water ruins
Act 3 - Night pillar platforming
Boss - Egg Serpentleaf (which is eerie looking)

White Park Act 1 - Snow level with avalanches
Act 2 - Rollercoaster speed stage (think Chemical Plant speed)
Act 3 - Under the park swimming through ice traps
Boss - Metal Sonic on steroids (seriously!)

Oil Desert Act 1 - Desert base
Act 2 - Factory hijinks with a lot of flying
Act 3 - Vertical platforming up a silo
Boss - Giant junk Egg mech (which is awesome)

Sky Fortress Act 1 - Sky Chase on steroids
Act 2 - Wing Fortress meets Scrap Brain
Act 3 - Basically a reprise of Egg Rocket Zone from Sonic Advance 1
Boss - Metal Sonic Plane Battle (whoa)

Death Egg Mrk. II Act 1 - Gravity platforming unlike Sonic 3 the screen tilts with you. Also you fight Metal Sonic and Robotnik at the same time, then you race Metal Sonic while stardust Speedway (Sonic 4 mix!) plays in the background
Act 2 - Final Boss

Hidden Boss??? - Apparently you get this when getting all the red rings.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 22, 2012, 10:36:38 PM
Oh God, I can't even look at Launch Base. Such an ugly level.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 22, 2012, 10:46:27 PM
Quote from: Spark Of Spirit on April 22, 2012, 09:51:08 PM
I like Sonic 1 more than Sonic 2 because it tries everything in order to find its identity. It has fast stages, slow stages, exploration stages, and experimentation stages like Spring Yard and Scrap Brain. Since I'm a platformer side-scrolling nut, I pretty much love how different it is. Short of Labyrinth Act 2 and its boss, I really like every stage and I find it really tight for replays.

I can respect that, but at the same time, that's the exact reason that I don't like it as much as the sequels. The experimentation goes in directions that I don't want in both Marble Zone and Labrynth Zone. Personally I didn't enjoy either of those stages, and considering that's an entire third of the game right there, its kind of hard to overlook. I do think its a great game, though. I just feel that it lacks the replay value of the sequels, personally.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 22, 2012, 10:49:44 PM
Quote from: Ensatsu-ken on April 22, 2012, 10:46:27 PM
Quote from: Spark Of Spirit on April 22, 2012, 09:51:08 PM
I like Sonic 1 more than Sonic 2 because it tries everything in order to find its identity. It has fast stages, slow stages, exploration stages, and experimentation stages like Spring Yard and Scrap Brain. Since I'm a platformer side-scrolling nut, I pretty much love how different it is. Short of Labyrinth Act 2 and its boss, I really like every stage and I find it really tight for replays.

I can respect that, but at the same time, that's the exact reason that I don't like it as much as the sequels. The experimentation goes in directions that I don't want in both Marble Zone and Labrynth Zone. Personally I didn't enjoy either of those stages, and considering that's an entire third of the game right there, its kind of hard to overlook. I do think its a great game, though. I just feel that it lacks the replay value of the sequels, personally.
Couldn't agree more, except I'd exchange Marble Zone with Spring Yard Zone.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 22, 2012, 10:51:40 PM
Actually, to be more clear, I don't even necessarily hate Marble Zone. I just find it to be a very mediocre platforming level when looked at on its own, and in a Sonic game it just feels out of place.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 22, 2012, 10:52:07 PM
Quote from: gunswordfist on April 22, 2012, 10:36:38 PM
Oh God, I can't even look at Launch Base. Such an ugly level.
GOGO GOGAGOGO.... GO!
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 23, 2012, 11:53:06 AM
I like Sonic 2 better than Sonic 1 as well. I think it improved on everything. And while the 2-player is incredibly unbalanced, it's better than none. :thumbup:

I like Sonic 1 more than any of the 3D games right now. However, when compared to 2 and 3&K, it's definitely feels slower, being that Sonic was still finding it's legs. Marble Zone is a good example of this.

Quote from: Spark Of Spirit on April 22, 2012, 09:14:05 PMThe lock-on is apparently just Episode Metal which is 4 acts long (all new acts) each of an episode 1 zone with episode 2 physics.

I'll probably end up playing Episode Metal more than Episode 1.

So, is Episode Metal basically a remake of Episode I?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 23, 2012, 11:58:33 AM
Well, as far as the 3D games go, I like Generations better than Sonic 1, to be honest. Also, Generations has Sonic 1 IN IT, which I think technically makes it superior since it already has everything Sonic 1 has to offer in the form of a game within a game. That is to say, if you want to play Sonic Generations, you can turn on Sonic Generations. If you want to play Sonic 1....you can also start up Sonic Generations. So, there, you get the best 3D Sonic game and the original Sonic in one game. ;)
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 23, 2012, 12:00:17 PM
Quote from: Ensatsu-ken on April 23, 2012, 11:58:33 AM
Well, as far as the 3D games go, I like Generations better than Sonic 1, to be honest. Also, Generations has Sonic 1 IN IT, which I think technically makes it superior since it already has everything Sonic 1 has to offer in the form of a game within a game. That is to say, if you want to play Sonic Generations, you can turn on Sonic Generations. If you want to play Sonic 1....you can also start up Sonic Generations. So, there, you get the best 3D Sonic game and the original Sonic in one game. ;)

You're making my wait for a chance to play Generations absolute torture. :unimpressed:
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 23, 2012, 12:02:58 PM
Quote from: Ensatsu-ken on April 23, 2012, 11:58:33 AM
Also, Generations has Sonic 1 IN IT
Thanks for reminding me that Sonic 1 was cut out of the PC version entirely. :(
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 23, 2012, 12:06:02 PM
Well, we all have to deal with random losses in our favorite games sometimes. That's how I felt when the unlockable Ninja Gaiden trilogy (SNES version) was cut out of Ninja Gaiden Black just because Nintendo was pissed at Tecmo and Team Ninja for making the new NG an XBOX game (well, OK, that's not the official reason, but its what I like to think in this case).
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 23, 2012, 12:08:11 PM
Well, Sonic 1 was removed from Generations on PC due to emulation issues, and you can easily buy the full game for like $5 on Steam, so it's not nearly as bad as that. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 23, 2012, 04:28:10 PM
Quote from: talonmalon333 on April 23, 2012, 11:53:06 AM
I like Sonic 2 better than Sonic 1 as well. I think it improved on everything. And while the 2-player is incredibly unbalanced, it's better than none. :thumbup:

I like Sonic 1 more than any of the 3D games right now. However, when compared to 2 and 3&K, it's definitely feels slower, being that Sonic was still finding it's legs. Marble Zone is a good example of this.

Quote from: Spark Of Spirit on April 22, 2012, 09:14:05 PMThe lock-on is apparently just Episode Metal which is 4 acts long (all new acts) each of an episode 1 zone with episode 2 physics.

I'll probably end up playing Episode Metal more than Episode 1.

So, is Episode Metal basically a remake of Episode I?
It's only 4 acts long in total. It starts with a cutscene in Stardust Speedway where Robotnik revives Metal Sonic on Little Planet and tries to get him to come back to base.

Act 1 - Mad Gear Zone (Metal Sonic gets repaired by Eggman)
Act 2 - Lost Labyrinth Zone (Metal Sonic gets a new power of some kind that's story related to episode 2)
Act 3 - Casino Street Zone (Metal Sonic passing through on the way to...)
Act 4 - Splash Hill Zone (Metal sonic finds Tails' rocket and uses it to chase Sonic and Tails into episode 2)
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 24, 2012, 12:50:14 PM
http://www.dsogaming.com/news/sonic-2-hd-is-cancelled/

:frown:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on April 24, 2012, 01:51:11 PM
Sonic 2 HD canceled.
Sonic Remix something, I forget its full name, canceled
Sonic Retro XG shelved
Mega Man 2.5 won't have 2.5 gameplay.

Ugh, fan games are getting raped.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 24, 2012, 02:45:49 PM
Quote from: Foggle on April 24, 2012, 12:50:14 PM
http://www.dsogaming.com/news/sonic-2-hd-is-cancelled/

:frown:

And it's all thanks to that fuckass programmer with the ego problem.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 24, 2012, 03:04:36 PM
All that wasted work, and it was actually turning out surprisingly well.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 24, 2012, 06:02:08 PM
Quote from: Spark Of Spirit on April 21, 2012, 11:41:44 PM
So I watched most of the Sonic 4 Episode 2 stuff, and I noticed the following:


  • The music is WAY better. In particular Sylvania Castle Act 2 and 3, all the White Park themes, and Oil Desert Act 2 and 3. The boss music is a bit dull, though
  • Momentum is back. Sonic actually controls well now.
  • The fourth zone has a really cool homage to a certain Sonic 2 zone (and IMO looks WAY more fun than it)
  • Co-op moves look fun
  • With Episode Metal I doubt I'll ever bother with Episode 1 again
  • There are still too many boosters, but they aren't as annoying as Episode 1's
  • As a whole the game looks very fun to play from start to finish
  • I really wish they would put more zones in the game
  • Metal Sonic is awesome

I'm glad Dimps seemed to have learned a lot from Episode 1. Here's hoping they learn even faster and we get Episode 3 sooner than later.

Did they release another Episode II video? If so, where is it?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 24, 2012, 06:04:45 PM
Quote from: talonmalon333 on April 24, 2012, 06:02:08 PM
Quote from: Spark Of Spirit on April 21, 2012, 11:41:44 PM
So I watched most of the Sonic 4 Episode 2 stuff, and I noticed the following:


  • The music is WAY better. In particular Sylvania Castle Act 2 and 3, all the White Park themes, and Oil Desert Act 2 and 3. The boss music is a bit dull, though
  • Momentum is back. Sonic actually controls well now.
  • The fourth zone has a really cool homage to a certain Sonic 2 zone (and IMO looks WAY more fun than it)
  • Co-op moves look fun
  • With Episode Metal I doubt I'll ever bother with Episode 1 again
  • There are still too many boosters, but they aren't as annoying as Episode 1's
  • As a whole the game looks very fun to play from start to finish
  • I really wish they would put more zones in the game
  • Metal Sonic is awesome

I'm glad Dimps seemed to have learned a lot from Episode 1. Here's hoping they learn even faster and we get Episode 3 sooner than later.

Did they release another Episode II video? If so, where is it?
The game leaked on Steam for a few hours and somebody put up videos of the levels.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 24, 2012, 06:14:37 PM
Quote from: Spark Of Spirit on April 24, 2012, 06:04:45 PM
The game leaked on Steam for a few hours and somebody put up videos of the levels.
I only watched the video of Oil Desert Act 3, but the game is looking seriously awesome.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 24, 2012, 06:53:06 PM
Most of the music has been uploaded onto Youtube (or at least it was when I looked it up yesterday, in case it might have been taken down already). I've listened to quite a few of the tracks, and I have to say that most of them sound pretty awesome. They totally fit in with a Sonic game and I've heard at least 3 great tracks that are pretty damn memorable, IMO, which is a great sign for me that this game will indeed hit all of the right notes....literally. :sly:
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 24, 2012, 06:56:10 PM
Quote from: Ensatsu-ken on April 24, 2012, 06:53:06 PM
this game will indeed hit all of the right notes....literally.
:butbut:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 24, 2012, 07:05:58 PM
Yeah, there's some great music in there. Sylvania Castle Act 2 and 3 and White Park Act 1 and 2 are some great tracks. Way better than the ones from episode 1.

The only track from episode 1 that I really liked was Splash Hill Act 3.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 24, 2012, 07:17:04 PM
Quote from: Spark Of Spirit on April 24, 2012, 07:05:58 PM
Yeah, there's some great music in there. Sylvania Castle Act 2 and 3 and White Park Act 1 and 2 are some great tracks. Way better than the ones from episode 1.

The only track from episode 1 that I really liked was Splash Hill Act 3.

I really like Splash Hill's Act 1 theme.

http://www.youtube.com/watch?v=5id6aXLHndM&feature=related
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 24, 2012, 07:29:03 PM
Quote from: talonmalon333 on April 24, 2012, 07:17:04 PM
Quote from: Spark Of Spirit on April 24, 2012, 07:05:58 PM
Yeah, there's some great music in there. Sylvania Castle Act 2 and 3 and White Park Act 1 and 2 are some great tracks. Way better than the ones from episode 1.

The only track from episode 1 that I really liked was Splash Hill Act 3.

I really like Splash Hill's Act 1 theme.

http://www.youtube.com/watch?v=5id6aXLHndM&feature=related
Eh, that track never really clicked with me.

Episode II's quality is much higher with stuff like this (http://www.youtube.com/watch?v=aG6Hm1KB7To&feature=relmfu).
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 24, 2012, 07:32:20 PM
Bah, nothing beats a remixed classic.

http://www.youtube.com/watch?v=_NglF07tfWc&feature=relmfu

I miss the piano from the Generations version, though.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 24, 2012, 07:37:27 PM
Quote from: Foggle on April 24, 2012, 07:32:20 PM
Bah, nothing beats a remixed classic.

http://www.youtube.com/watch?v=_NglF07tfWc&feature=relmfu

I miss the piano from the Generations version, though.
At first I thought you were referring to this (http://www.youtube.com/watch?v=FQPg9kcjUR0&feature=relmfu), but then I remembered Metal Sonic.

I think the biggest surprise is that most every level track is pretty good, but I thought the special stage and boss music (Metal Sonic and remix aside) was pretty weak. They should have just remixed Sonic 2's special stage music. It was about the only thing I liked from those special stages anyway.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 24, 2012, 07:41:30 PM
Aw, I like the special stage music. It's not great, but it's still pretty cool.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 24, 2012, 07:43:25 PM
My problem is that it just doesn't really stand out or hook me.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 24, 2012, 07:43:41 PM
Quote from: Foggle on April 24, 2012, 07:32:20 PM
Bah, nothing beats a remixed classic.

http://www.youtube.com/watch?v=_NglF07tfWc&feature=relmfu

I miss the piano from the Generations version, though.

Not bad, but I wish they used the US version instead (http://www.youtube.com/watch?v=-WSojB_9HiY), since we already had a remix of the JP/EU version in Generations.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 28, 2012, 01:05:42 AM
By the way, what are you guys' thoughts on the more recent handheld games in the series (by this, I mean the Advance and Rush games)?
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 28, 2012, 01:27:31 AM
The Advance games are great. Can't believe I forgot to put them on that list I made a few days ago. Never played Rush.
Title: Re: Sonic The Hedgehog
Post by: Eddy on April 28, 2012, 01:49:45 AM
You know what? Rooftop Run from Generations (particularly Modern) just makes me want to run FAST.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 28, 2012, 06:44:00 PM
I get the same feeling from Modern Speed Highway.

As for the games...

Advance 1: Great. Better than Sonic 4.
Advance 2: Don't like. It's like Rush without the boost and way too many bottomless pits.
Advance 3: A weird game. It's like the sequel to Knuckles Chaotix. Your mileage may vary.
Rush: Unique. Some later levels have too many instant death traps, but it's nice for quick bursts of play.
Rush Adventure: Too much filler. Levels are more boring than Rush, though there are less cheap deaths.
Colors DS: Boring. This is the most dull Sonic game ever. It's not even that bad (Though Asteroid Coaster is pretty awful), just a chore to play.

Sort of mixed. As a whole, I think Sonic 1 8-bit, Sonic Chaos, and Triple Trouble for the Game Gear are better experiences.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 28, 2012, 07:27:59 PM
Quote from: Spark Of Spirit on April 28, 2012, 06:44:00 PM
Colors DS: Boring. This is the most dull Sonic game ever. It's not even that bad (Though Asteroid Coaster is pretty awful), just a chore to play.
But Sterling thought it was far superior to the Wii version!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 28, 2012, 07:34:59 PM
Quote from: Foggle on April 28, 2012, 07:27:59 PM
Quote from: Spark Of Spirit on April 28, 2012, 06:44:00 PM
Colors DS: Boring. This is the most dull Sonic game ever. It's not even that bad (Though Asteroid Coaster is pretty awful), just a chore to play.
But Sterling thought it was far superior to the Wii version!
More proof that he's crazy.

Take Rush, strip out all the fun, and you have Colors DS.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 28, 2012, 07:41:35 PM
What about Generations (3?)DS? How's that one? ???
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 28, 2012, 07:51:59 PM
Quote from: Foggle on April 28, 2012, 07:41:35 PM
What about Generations (3?)DS? How's that one? ???
It's better than Colors DS and Rush Adventure, but it's way too short. Classic Sonic's first 3 levels are ripped right out of the Genesis games, Radical Highway is a terrible level, and Modern Sonic has a dull level or two. However, there are a ton of missions, so there is some replay value to be had.

As a cheap priced game, it's fine enough.

The Ending Medley is just as awesome as the HD one, however. (http://www.youtube.com/watch?v=Nf0bJ3Quy0w)
Title: Re: Sonic The Hedgehog
Post by: Eddy on April 30, 2012, 12:46:22 AM
I personally hated Sonic Rush and don't understand why so many people love it. Way too many cheap deaths, even for a Sonic game. :oo:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 12:52:29 AM
Maybe it's been too long, but the handheld 2D Sonic games I played oftentimes had the issue of everything being about boosting your way to the end.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 12:54:51 AM
You guys should play the 8-bit Sonic games sometime. They're second only to the Genesis ones.

Quote from: Eddy on April 30, 2012, 12:46:22 AM
I personally hated Sonic Rush and don't understand why so many people love it. Way too many cheap deaths, even for a Sonic game. :oo:
Yep, it's cheap in the last few zones. But I just really got into the fast paced twitch gameplay. It wasn't as good as the classic formula, but it was fresh at the time.

But- diminishing returns. Each game since it has felt more and more stale.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 30, 2012, 02:19:15 AM
I just really didn't like Rush/Rush Adventure/Colors DS's gameplay. When I play Sonic in 2D, the constant boosting and tricks just aren't what I want to do. And barring a few pieces, the music in the Rush series is awful. And they interrupted Planet Wisp's beautiful bgm with constant drilling!

And sorry to say, but Generations 3DS was awful. The (original) level designs were awful, barring modern Mushroom Hill. Seriously, each level had at least one section that made me not want to play again, the remixes are pretty bad and/or lazy (which sucks b/c the console Generations was full of great remixes), they've got one random portable title represented but no others, and neither version of Sonic controls well.

Rush Adventure though. There are two things about that game I really love. First, the level environments actually change it up from the norm for a 2D Sonic game. We get haunted ships, pirate towns, other... things. Machine Labyrinth reminds me of a modern day Sunset Park, and Sky Babylon's bgm is badass.

At least these games are remembered, though. Barely anyone I know remembers the two Rivals games even existed. XD
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 11:16:27 AM
I also thought Rush Adventure had too much text for my Sonic liking. :P
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 01:29:50 PM
I actually hope they shelve the Rush formula now. There's really nothing exciting going for it anymore, and DIMPs is just lazy.

Being back my classic 2D Sonic games!
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 01:51:09 PM
I think Sonic can just stay in 2D from now on. It's what people loved about all his games after all, including his recent ones.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 01:52:46 PM
Well, rumor is that the next 3D Sonic game is going to be a "rethink" in direction.

In my opinion, I'd love to see them try the classic formula in 3D. It's about due for a try.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 30, 2012, 01:53:19 PM
Quote from: talonmalon333 on April 30, 2012, 01:51:09 PM
I think Sonic can just stay in 2D from now on. It's what people loved about all his games after all, including his recent ones.
I liked the 3D parts of Generations a lot.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 30, 2012, 02:00:33 PM
I liked the 3D sections in Generations, myself, but honestly I wish they didn't put so much emphasis on boosting in those levels. Its a good ability and should be a part of all 3D Sonic games, but I felt as though it was too much of a crutch gimmick for the developers to rely on in their level design that more than half of most levels involved me having to use the boosting ability to overcome various obstacles. There is some actual skill required in using boosting appropriately and effectively to reach alternate paths, which is a good idea, but I just wish they'd find other abilities or obstacles for 3D Sonic to overcome that could make for more varied gameplay and more interesting exploration. From what I hear, Colors is pretty good about that with the Wisps, but I'm not sure if Sega will have those as a mainstay element for the series, so they should at least have an equivalent to that with each new 3D Sonic game they come out with, IMO.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 02:09:42 PM
Boosting in Colors is pretty much relegated to reaching other paths and speedrunning. Since you can only get boost from destroying enemies and capsules, it's a lot harder to come by.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 02:26:29 PM
I still need to play Generations, so I'm not sure how good the 3D parts are. Maybe you guys are right. I was just basing on what I've heard others say.

As for Colors... I barely remember any 3D portions that weren't almost entirely boosting. :P
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 06:54:45 PM
So tell me, how many Sonic fans out there had this problem, too? :P

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fbulk.destructoid.com%2Ful%2Fuser%2F1%2F12316-77961-sonic3barreljpg-550x.jpg&hash=991f065a7a4ea47b3164f00e1cca7de4aa0f16a6)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 30, 2012, 07:25:00 PM
I remember that part. I got stuck on there the first time I ever played this game (part of why I have bad memories about Carnival Night Zone), and the funny thing is that I still got stuck on that part yet again when I replayed the game a few months ago and totally forgot what I was supposed to do there.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 07:35:56 PM
Quote from: Ensatsu-ken on April 30, 2012, 07:25:00 PM
I remember that part. I got stuck on there the first time I ever played this game (part of why I have bad memories about Carnival Night Zone), and the funny thing is that I still got stuck on that part yet again when I replayed the game a few months ago and totally forgot what I was supposed to do there.

First time you played? I was stuck there for half of my childhood. XD

Funny how they scrapped it in Knuckle's adventure.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 07:39:09 PM
I don't remember how long it took me to figure it out but... I figured it out. Once I noticed jumping wasn't doing anything I just played with the d-pad until I noticed it moving.

I mean, it's not like there were a ton of things you could do there.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 07:43:09 PM
Quote from: Spark Of Spirit on April 30, 2012, 07:39:09 PM

I mean, it's not like there were a ton of things you could do there.

I was a dumb kid. :P

Probably should've realized I was doing it wrong when Super Sonic's jumping didn't work.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 30, 2012, 08:32:49 PM
Quote from: Spark Of Spirit on April 30, 2012, 07:39:09 PM
I don't remember how long it took me to figure it out but... I figured it out. Once I noticed jumping wasn't doing anything I just played with the d-pad until I noticed it moving.

I mean, it's not like there were a ton of things you could do there.

You should realize that most kids are stubborn, and when most of us who couldn't figure it out were kids, our response to our first instinct not working (i.e., jumping up and down repeatedly until something happens) was to move onto the next logical step in our thought process to get past that part, which was to keep doing the same thing we were already doing over and over again until we finally got what we wanted. Needless to say that never worked, but that's what most people did. Clearly you were never a kid when you played this game. :bleh:

Quote from: talonmalon333 on April 30, 2012, 07:43:09 PM
I was a dumb kid. :P

Probably should've realized I was doing it wrong when Super Sonic's jumping didn't work.

Now, how the hell did you ever manage to unlock Super Sonic by that point in the game if you hadn't already gotten past that part to go to later levels and collect the rest of the chaos emeralds?
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on April 30, 2012, 08:36:12 PM
Never liked STH3 period. Too hard to get the Chaos Emeralds and that damn drum.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 08:39:01 PM
Quote from: Ensatsu-ken on April 30, 2012, 08:32:49 PM

Now, how the hell did you ever manage to unlock Super Sonic by that point in the game if you hadn't already gotten past that part to go to later levels and collect the rest of the chaos emeralds?

It's possible to get four Chaos Emeralds in Angel Island Zone. After that, it wasn't too hard getting the remaining three in the next few levels. As a kid, since I couldn't get past Carnival Night Zone, I played the first four levels a lot, so I knew the locations of where to find the giant rings. :P

If you think that's hard to imagine, it's possible to get six Super Emeralds in Mushroom Hill Zone. :SHOCK:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 08:54:56 PM
Quote from: Lord Dalek on April 30, 2012, 08:36:12 PM
Never liked STH3 period. Too hard to get the Chaos Emeralds and that damn drum.
Wow, really? I thought it was the easiest game to get the emeralds in. I usually had them all by Marble Garden.

It was (and still is) Sonic 2 where I can never manage to get all the emeralds.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on April 30, 2012, 09:00:33 PM
Yep, I think once I learned what unlocked Emeralds in STH3, I learned I can abuse that early in the first level by at least getting 3 or 4.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on April 30, 2012, 09:09:38 PM
Quote from: Spark Of Spirit on April 30, 2012, 08:54:56 PM
Quote from: Lord Dalek on April 30, 2012, 08:36:12 PM
Never liked STH3 period. Too hard to get the Chaos Emeralds and that damn drum.
Wow, really? I thought it was the easiest game to get the emeralds in. I usually had them all by Marble Garden.

It was (and still is) Sonic 2 where I can never manage to get all the emeralds.
I haven't got the best reflexes which led to a lot of mishit bumpers.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 09:14:21 PM
Quote from: Lord Dalek on April 30, 2012, 09:09:38 PM
Quote from: Spark Of Spirit on April 30, 2012, 08:54:56 PM
Quote from: Lord Dalek on April 30, 2012, 08:36:12 PM
Never liked STH3 period. Too hard to get the Chaos Emeralds and that damn drum.
Wow, really? I thought it was the easiest game to get the emeralds in. I usually had them all by Marble Garden.

It was (and still is) Sonic 2 where I can never manage to get all the emeralds.
I haven't got the best reflexes which led to a lot of mishit bumpers.
Oh yeah, I forgot about that. Later special stages can get pretty fast and out there. Especially in the &K half.

I guess practicing in the blue sphere lock-ons helped me out, since I can get Perfects on all of them now. But they do require some memorization.

Whereas I still tend to mess up on the first special stage in Sonic 1 on an almost regular basis.  >_<
Title: Re: Sonic The Hedgehog
Post by: Kiddington on April 30, 2012, 10:22:16 PM
As far as the Carnival Night Zone barrel/drum is concerned, the first time I got through that was actually a bit different. I had my brother take control of Tails on a 2P game, and he just kept jumping on it until the gap was large enough for me to spindash through with Sonic.

It wasn't the right way, but it worked. I wouldn't end up discovering the real way to pass it for several years. How lame is that?  :P

Quote from: Spark Of Spirit on April 30, 2012, 09:14:21 PM
Whereas I still tend to mess up on the first special stage in Sonic 1 on an almost regular basis.  >_<

Oh wow, don't remind me.

IMO, Sonic 1 had the hardest special stages. I don't know what it is, but those things have always given me fits. Even now, it's not a given that I'll get all six Emeralds in any single playthrough.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2012, 11:54:23 PM
Quote from: Spark Of Spirit on April 30, 2012, 08:54:56 PM
It was (and still is) Sonic 2 where I can never manage to get all the emeralds.

Because the Special Stages in that game are unbelievably frustrating. And the payoff isn't even worth it, as all you get is Super Sonic for a few levels, and an alternate ending that isn't as good as the regular one. :P
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 30, 2012, 11:58:19 PM
Not to mention they are made needlessly even harder by playing with Tails, since if he gets hit he'll lose some of the rings that you're carrying, even if you yourself are avoiding obstacles perfectly.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2012, 11:59:57 PM
Quote from: talonmalon333 on April 30, 2012, 11:54:23 PM
Quote from: Spark Of Spirit on April 30, 2012, 08:54:56 PM
It was (and still is) Sonic 2 where I can never manage to get all the emeralds.

Because the Special Stages in that game are unbelievably frustrating. And the payoff isn't even worth it, as all you get is Super Sonic for a few levels, and an alternate ending that isn't as good as the regular one. :P
It's why I don't even bother with it anymore.

Heck, try even getting 50 rings in Metropolis. Good luck with that.
Title: Re: Sonic The Hedgehog
Post by: Eddy on May 01, 2012, 12:20:34 AM
Collecting all the Emeralds in Sonic 2 was a colossal pain in the ass. I've only ever done it on the XBLA version of the game since you could use save states and the only way I could see anyone getting all the emeralds was by flat out memorizing the special stages.

Ugh.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on May 01, 2012, 12:28:41 AM
Honestly, I never had that much of a problem with Sonic 2's special stages myself. Sonic 1 always gave me a lot more trouble.

I don't know why that is. Maybe it's the lack of opportunities (only being able to access a special stage at the end of a level, as opposed to every signpost with the right amount of rings), and the pressure is higher not to screw up. I dunno, I really can't explain it.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 01, 2012, 12:30:42 AM
I thought both Sonic 1 and 2 had pretty frustrating special stages. 1's were worse for me, though.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 01, 2012, 12:33:38 AM
I actually preferred the way Sonic 1 and 3K (and CD) did special stages as opposed to Sonic 2. Sonic 1 and CD made you getting them at level's end so you could rest up, 3K you had to actively seek out and once you beat the game with them you could replay from the beginning with them, but 2 basically broke all flow with the level. And since they were so hard you'd be doing that with EVERY level to try and get the emeralds.

And they bring those half-pipes back in like every Sonic game for a special stage!
Title: Re: Sonic The Hedgehog
Post by: Eddy on May 01, 2012, 12:39:36 AM
I hated Sonic 1's special stages as well.

I think Sonic 3 had the best ones.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 01, 2012, 12:41:46 AM
Sonic CD's were great, too. They took a bit of practice, but they were totally fun to play.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on May 01, 2012, 12:42:17 AM
I didn't really "hate" Sonic 1's special stages, I just had a lot more problems with those than I ever did 2 or CD or S3K.

Like 'em or hate 'em, though, you have to admit; the music was nothing short of beautiful (http://www.youtube.com/watch?v=lWvuTyFysFg).
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 01, 2012, 10:14:18 AM
Quote from: talonmalon333 on April 30, 2012, 01:51:09 PM
I think Sonic can just stay in 2D from now on. It's what people loved about all his games after all, including his recent ones.
I don't want 3D abandoned. There's so much left to do. I want them to focus more on platforming, less on speed-a-thon,
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 01, 2012, 10:17:49 AM
Quote from: Ensatsu-ken on April 30, 2012, 07:25:00 PM
I remember that part. I got stuck on there the first time I ever played this game (part of why I have bad memories about Carnival Night Zone), and the funny thing is that I still got stuck on that part yet again when I replayed the game a few months ago and totally forgot what I was supposed to do there.
:D I had to come to this site and asked what the hell was I supposed to do. I think Insommy told me.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 01, 2012, 10:26:49 AM
Quote from: Ensatsu-ken on April 30, 2012, 11:58:19 PM
Not to mention they are made needlessly even harder by playing with Tails, since if he gets hit he'll lose some of the rings that you're carrying, even if you yourself are avoiding obstacles perfectly.
For what? Really? How did I not know this? Me and my little brother could get Super Sonic on Emerald Hill because we played the game so damn much. We had perfect coordination for the special stages. A thing of beauty.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 07, 2012, 12:04:15 AM
I have a question.

Before I ask it though, does anyone here own the PS2 version of Sonic Mega Collection?
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 07, 2012, 12:07:55 AM
I used to own it, but I realized it was a pretty pointless purchase since I already have the GCN version, so I sold it to get a 3DS.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 07, 2012, 12:39:31 AM
Quote from: Rynnec on May 07, 2012, 12:07:55 AM
I used to own it, but I realized it was a pretty pointless purchase since I already have the GCN version, so I sold it to get a 3DS.

Was the sound quality a little fuzzy at all? I remember it being that way for the GC version.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 07, 2012, 12:45:59 AM
From what little I played of it, I can't really remember.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on May 07, 2012, 10:30:12 AM
The PS2 and Xbox versions are superior because they allow you to save anywhere.

And I own both versions.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 07, 2012, 09:08:38 PM
I've been replaying stages of Sonic Generations and Sonic 3 and Knuckles today. With Sonic Generations, I was wondering how exactly you get the shield power-ups to work. The whole time I've been playing the game I haven't been able to access them outside of the challenge missions. I did equip them, but I'm not sure how to activate them.

As for Sonic 3 and Knuckles, I've been replaying the game as Knuckles this time. I like how he has different paths that are exclusive to his character, and how he can glide and scale walls, though I do get annoyed that he can't utilize the special abilities that are granted by each shield type, which I was so used to when playing as Sonic. I suppose that does balance his character out, though. Overall, the game is still great. Its pretty much the pinnacle of the Sonic franchise, IMO.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 07, 2012, 09:15:41 PM
Quote from: Ensatsu-ken on May 07, 2012, 09:08:38 PM
I've been replaying stages of Sonic Generations and Sonic 3 and Knuckles today. With Sonic Generations, I was wondering how exactly you get the shield power-ups to work. The whole time I've been playing the game I haven't been able to access them outside of the challenge missions. I did equip them, but I'm not sure how to activate them.
Push Y when it's equipped. Unfortunately, that's the only shield you get.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 07, 2012, 09:19:31 PM
Awwww....I guess I'll have to play extra careful if I don't want to lose it before the end of a level. I feel as though it would make getting some red star rings I still haven't gotten as classic sonic a bit easier.

On another note, I've been trying to explore alternate paths in modern Sonic's version of Chemical plant zone. Its a little tricky trying to hit those parallel tracks at the very beginning of the stage (and I never even realized you could do that until I saw a Youtube video of it), but its cool to see how you can get to different paths right away by doing that.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 07, 2012, 09:28:33 PM
Yeah, I thought Chemical Plant's alternate paths were the trickiest to get to in the 3D parts, but the ones in the 2D paths weren't all that hard. Sticking to the top near the end of the level is a bit dicey, but it's worth it for how much more speed you get!
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 07, 2012, 09:40:25 PM
I think one of my favorite parts of Knuckle's adventure in S3&K is how they cut the barrel section in Carnival Night, cause they must've known they screwed up. I love the game as a whole, it's my favorite in the series. But when people disagree for that reason, I can't complain. :P
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 07, 2012, 10:23:03 PM
Quote from: Spark Of Spirit on May 07, 2012, 09:28:33 PM
Yeah, I thought Chemical Plant's alternate paths were the trickiest to get to in the 3D parts, but the ones in the 2D paths weren't all that hard. Sticking to the top near the end of the level is a bit dicey, but it's worth it for how much more speed you get!
I have a hard time hitting any alternate paths since Sega still hasn't fixed the massive lag spikes in Chemical Plant on the PC version. :-\
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 07, 2012, 10:30:36 PM
Really? That's pretty lame. You'd think that for such a small problem Sega would have patched it almost immediately after the game was released, but I guess they don't listen to PC gamers, which is pretty stupid on their part.

Either way, though, those alternate paths are pretty tough to hit. In general, modern Sonic's Chemical Plant zone probably has the toughest alternate paths to get to in the whole game. Even Planet Wisp's alternate paths aren't as hard to get to, IMO.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 07, 2012, 10:35:28 PM
Quote from: Ensatsu-ken on May 07, 2012, 10:30:36 PM
Really? That's pretty lame. You'd think that for such a small problem Sega would have patched it almost immediately after the game was released, but I guess they don't listen to PC gamers, which is pretty stupid on their part.
It doesn't happen to everyone, apparently, so I guess they don't see it as too big of an issue. It's really weird, though, because it's definitely not my hardware's fault... I can turn the graphics all the way down to minimum settings and deactivate vsync and I still get the horrendous FPS drops.

It's a great port otherwise, though, provided you have a gamepad.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 08, 2012, 01:06:14 PM
Know what I didn't think much about before?

Why is there a carnival on Angel Island? ???
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 08, 2012, 01:09:34 PM
Eggman probably built it there...for some reason.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 08, 2012, 01:10:15 PM
Quote from: talonmalon333 on May 08, 2012, 01:06:14 PM
Know what I didn't think much about before?

Why is there a carnival on Angel Island? ???
And an underwater city?
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 08, 2012, 01:11:15 PM
Quote from: Foggle on May 08, 2012, 01:10:15 PM
Quote from: talonmalon333 on May 08, 2012, 01:06:14 PM
Know what I didn't think much about before?

Why is there a carnival on Angel Island? ???
And an underwater city?

That at least makes a little bit of sense, as Angel Island was once home to an ancient race... But a carnival?
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 08, 2012, 01:24:24 PM
By the way, it's been a while since I played Sonic 2, but I hear people complain a lot about Silver Sonic and the final boss. What was so wrong with them?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 08, 2012, 01:32:20 PM
I'm not sure about Silver Sonic, but I think people disliked that you were forced to fight the final boss without any rings. That said, you were forced to fight the final boss in Sonic 1 without any rings as well, but people being the hypocrites that they are seem to give that one the pass.

As for the Death Egg Robot itself, it was pretty easy once you got the pattern down, anyways, so I'm not sure what everyone was complaining about.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 08, 2012, 01:38:56 PM
Quote from: Ensatsu-ken on May 08, 2012, 01:32:20 PM
I'm not sure about Silver Sonic, but I think people disliked that you were forced to fight the final boss without any rings. That said, you were forced to fight the final boss in Sonic 1 without any rings as well, but people being the hypocrites that they are seem to give that one the pass.

As for the Death Egg Robot itself, it was pretty easy once you got the pattern down, anyways, so I'm not sure what everyone was complaining about.

I think they might've said something about weird hit detection. I'm not totally sure. Personally, my only issue with Death Egg Zone in that game was how it wasn't a full level, especially considering how it has it's own level theme, which you only get to hear for five seconds.

Supposedly they did make a level, but the level was moved and turned into Chemical Plant Zone. If this is true, it would make sense, cause some of the sprites in the Chemical Plant and Death Egg Zones appear to be the same.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fsonic%2Fimages%2F6%2F65%2FChemical_Plant.png&hash=1b9b62721ef4d26be7992a0c94294e0fc3b42107)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20081130084348%2Fsonic%2Fimages%2Fa%2Fa7%2FDeathegg_Final_boss_sonic_2.gif&hash=229354e6627a9b06fbbb5e96851a550076aebd9d)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20081130082824%2Fsonic%2Fimages%2F9%2F9b%2FDeathegg_sonic2.jpg&hash=9457bbae64d570a825e74cfaeabafa05b2b77c06)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 08, 2012, 04:46:56 PM
Silver Sonic is a joke, so I don't get any complaints about that.

But the Death Egg Robo takes way too long to beat. Not only that but sometimes if you hit him "wrong" (I don't even know how that is), you sink into him and hit his arm thereby killing you and making you start all the way from the beginning again. It's not a bad boss, but it's too freaking slow and that potential glitch is aggravating.

As for Chemical Plant Zone being Death Egg, I'm glad it didn't turn out that way. Chemical Plant has a way better art style to it, and the music is insanely amazing. Plus it would be too easy for a final stage.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on May 08, 2012, 04:53:01 PM
Quote from: talonmalon333 on May 08, 2012, 01:38:56 PM
I think they might've said something about weird hit detection.

For me personally, this is my main problem with Sonic 2's final boss.

The collision detection always seems to fail me on far too many occasions. It's even worse when playing as Knuckles, given that the fight is all that much harder anyway due to Knuckles jumping limitations compared to Sonic and Tails.

I dunno. Most people don't seem to have a problem with it, but I always do for some reason. It's not really a "fun" boss battle anyway, IMO, and this just makes it worse. Probably one of the reasons why Sonic 2 is the one (of the Genesis originals) that I play the least.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 08, 2012, 04:55:58 PM
Quote from: Spark Of Spirit on May 08, 2012, 04:46:56 PM
But the Death Egg Robo takes way too long to beat. Not only that but sometimes if you hit him "wrong" (I don't even know how that is), you sink into him and hit his arm thereby killing you and making you start all the way from the beginning again. It's not a bad boss, but it's too freaking slow and that potential glitch is aggravating.

That glitch/problem you're referring to only happens if you play the game as Knuckles, who can't jump as high as Sonic or Tails and thus hits the edges of the claws of the Death Egg Robot. The game clearly wasn't designed with Knuckles as a playable character in mind, so its not surprising that it has problems like that when you try to play as Knuckles in a game that's not really meant for him. With Sonic or Tails, its really you're own fault if you hit him in the wrong area since if you jump high enough you won't even be near his claw. Though, if you just play things safe and only hit him when he lands and bends forward, then you shouldn't encounter any problems with any character, even Knuckles. Really the only bad thing about the boss fight is that there is no way to do it really fast like you can with most other boss fights in classic Sonic games, but its not like its the only long boss fight in a Sonic game (the Sonic 1 boss fight was just as long and nobody complained about that one).

QuoteAs for Chemical Plant Zone being Death Egg, I'm glad it didn't turn out that way. Chemical Plant has a way better art style to it, and the music is insanely amazing. Plus it would be too easy for a final stage.

Well, its possible that it would have originally be made much harder with more obstacles and tougher enemies if it was going to be a final zone, and just got scaled back to be easier when they decided to make it the 2nd zone in the game, but really that idea doesn't hold much logic to me since I don't know why they would have decided to switch something that they originally intended to be the final zone in the game to the 2nd zone. In this case its not like how they decided to make Marble Zone the 2nd level instead of Labrynth Zone, since in that case it made sense to put an easier level as the 2nd zone over a harder one like Labrynth Zone. I don't know what their logic would have been for doing that with Sonic 2, though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 08, 2012, 04:58:44 PM
I've played the Death Egg Robot countless times since I was a kid and I've NEVER encountered hit detection problems with either Sonic of Tails throughout the multiple times that I have played it, and I have played several different emulated versions of the game aside from just the Genesis version of the game, so either I've been extremely lucky this whole time, or my definition of bad hit detection is different from everyone else's, because I still fail to see where the hit detection goes wrong in that boss fight.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on May 08, 2012, 05:01:10 PM
Quote from: Ensatsu-ken on May 08, 2012, 04:58:44 PM
I've played the Death Egg Robot countless times since I was a kid and I've NEVER encountered hit detection problems with either Sonic of Tails throughout the multiple times that I have played it, and I have played several different emulated versions of the game aside from just the Genesis version of the game, so either I've been extremely lucky this whole time, or my definition of bad hit detection is different from everyone else's, because I still fail to see where the hit detection goes wrong in that boss fight.

I'm surprised you've never had this problem. Seems to happen to me at least once every time I play Sonic 2.

Results may vary, I suppose.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 08, 2012, 05:02:26 PM
Quote from: Ensatsu-ken on May 08, 2012, 04:55:58 PM
Quote from: Spark Of Spirit on May 08, 2012, 04:46:56 PM
But the Death Egg Robo takes way too long to beat. Not only that but sometimes if you hit him "wrong" (I don't even know how that is), you sink into him and hit his arm thereby killing you and making you start all the way from the beginning again. It's not a bad boss, but it's too freaking slow and that potential glitch is aggravating.

That glitch/problem you're referring to only happens if you play the game as Knuckles, who can't jump as high as Sonic or Tails and thus hits the edges of the claws of the Death Egg Robot. The game clearly wasn't designed with Knuckles as a playable character in mind, so its not surprising that it has problems like that when you try to play as Knuckles in a game that's not really meant for him. With Sonic or Tails, its really you're own fault if you hit him in the wrong area since if you jump high enough you won't even be near his claw. Though, if you just play things safe and only hit him when he lands and bends forward, then you shouldn't encounter any problems with any character, even Knuckles. Really the only bad thing about the boss fight is that there is no way to do it really fast like you can with most other boss fights in classic Sonic games, but its not like its the only long boss fight in a Sonic game (the Sonic 1 boss fight was just as long and nobody complained about that one).
No, the glitch has happened to me when playing as Sonic. I haven't played the game as Knuckles in like a decade.

Sometimes when the boss is crouching and I jump to hit him I sink into him during the hit animation and get hit by the claw. It just happens sometimes. Nothing much that can be done about it.

As for Sonic 1's final boss- it doesn't move like a snail and requires a lot of movement, so it's never bothered me.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 08, 2012, 05:04:47 PM
Well, I just use the same basic strategy on him every time I play that boss fight and I've never encountered a problem. To be descriptive, I wait for him to land and bend forward and then hit him once, then I run all the way to the left side of the room where his claws can't touch me when he tries to shoot them out. I rinse and repeat that process for a couple of minutes, which is admittedly too long for a boss fight, but not once have I had a death due to bad hit detection in that boss fight. I still can't understand how it happens to other people. Perhaps I'll look it up on Youtube to get a better idea of what it looks like for the people who have experienced it, but I honestly never had that happen to me throughout any of my playthroughs of Sonic 2, or at least not with that particular boss fight.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 08, 2012, 05:05:20 PM
Quote from: Ensatsu-ken on May 08, 2012, 01:32:20 PM
I'm not sure about Silver Sonic, but I think people disliked that you were forced to fight the final boss without any rings. That said, you were forced to fight the final boss in Sonic 1 without any rings as well, but people being the hypocrites that they are seem to give that one the pass.

As for the Death Egg Robot itself, it was pretty easy once you got the pattern down, anyways, so I'm not sure what everyone was complaining about.
That is a post of a person I can actually respect. :thumbup:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 08, 2012, 05:08:22 PM
I don't really even know how to describe the thing. It just happens sometimes. It's not extremely common to the point where it happens every time I play it, but it does happen every now and then. It wouldn't bother me if I didn't have to waste time fighting Silver Sonic and waiting for the final fight to start again, since the boss isn't really very hard.

Quote from: gunswordfist on May 08, 2012, 05:05:20 PM
Quote from: Ensatsu-ken on May 08, 2012, 01:32:20 PM
I'm not sure about Silver Sonic, but I think people disliked that you were forced to fight the final boss without any rings. That said, you were forced to fight the final boss in Sonic 1 without any rings as well, but people being the hypocrites that they are seem to give that one the pass.

As for the Death Egg Robot itself, it was pretty easy once you got the pattern down, anyways, so I'm not sure what everyone was complaining about.
That is a post of a person I can actually respect. :thumbup:
Since when do you respect EK?  :P
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 08, 2012, 05:09:30 PM
Once again, I have truthfully never experienced that glitch, so I guess I just somehow must get extremely lucky, but I really am curious to see that glitch in action, now.

Quote from: Spark Of Spirit on May 08, 2012, 05:02:26 PM
As for Sonic 1's final boss- it doesn't move like a snail and requires a lot of movement, so it's never bothered me.

It does move at snails pace, though. You are forced to wait for Eggman to come show up in one of the containers that try to smash you, and since its completely random and unpredictable, if you happen to be on the wrong side of the screen you may not even get a chance to hit him in time before he goes back up or down, meaning that the boss fight will move at a snails pace until you manage to hit him enough times to take him down. Unless there is a faster way to do that boss fight which I have never discovered, it takes just about as long as Sonic 2's boss fight, so I still fail to see why that one gets the free-pass when everyone complains about Sonic 2's final boss. Either way, neither of them are my idea of fun, personally.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 08, 2012, 05:10:23 PM
Quote from: talonmalon333 on May 08, 2012, 01:38:56 PM
Quote from: Ensatsu-ken on May 08, 2012, 01:32:20 PM
I'm not sure about Silver Sonic, but I think people disliked that you were forced to fight the final boss without any rings. That said, you were forced to fight the final boss in Sonic 1 without any rings as well, but people being the hypocrites that they are seem to give that one the pass.

As for the Death Egg Robot itself, it was pretty easy once you got the pattern down, anyways, so I'm not sure what everyone was complaining about.

I think they might've said something about weird hit detection. I'm not totally sure. Personally, my only issue with Death Egg Zone in that game was how it wasn't a full level, especially considering how it has it's own level theme, which you only get to hear for five seconds.

Supposedly they did make a level, but the level was moved and turned into Chemical Plant Zone. If this is true, it would make sense, cause some of the sprites in the Chemical Plant and Death Egg Zones appear to be the same.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fsonic%2Fimages%2F6%2F65%2FChemical_Plant.png&hash=1b9b62721ef4d26be7992a0c94294e0fc3b42107)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20081130084348%2Fsonic%2Fimages%2Fa%2Fa7%2FDeathegg_Final_boss_sonic_2.gif&hash=229354e6627a9b06fbbb5e96851a550076aebd9d)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20081130082824%2Fsonic%2Fimages%2F9%2F9b%2FDeathegg_sonic2.jpg&hash=9457bbae64d570a825e74cfaeabafa05b2b77c06)
Interesting. I remember some fan level of Death Egg Zone(s) basically looked like Chemical Plant in outer space and was supposedly supposed to look like what Sonic Team was going to make Death Egg Zone.

I would have loved a multi-zone Death Egg. I don't like Sonic 3 & Knuckles'. It just puts me to sleep up until you get to chase down a fleeing Eggman. Still want a Sonic 2 remake with everything the game was going to have.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 08, 2012, 05:13:59 PM
Quote from: Ensatsu-ken on May 08, 2012, 05:09:30 PM
Once again, I have truthfully never experienced that glitch, so I guess I just somehow must get extremely lucky, but I really am curious to see that glitch in action, now.

Quote from: Spark Of Spirit on May 08, 2012, 05:02:26 PM
As for Sonic 1's final boss- it doesn't move like a snail and requires a lot of movement, so it's never bothered me.

It does move at snails pace, though. You are forced to wait for Eggman to come show up in one of the containers that try to smash you, and since its completely random and unpredictable, if you happen to be on the wrong side of the screen you may not even get a chance to hit him in time before he goes back up or down, meaning that the boss fight will move at a snails pace until you manage to hit him enough times to take him down. Unless there is a faster way to do that boss fight which I have never discovered, it takes just about as long as Sonic 2's boss fight, so I still fail to see why that one gets the free-pass when everyone complains about Sonic 2's final boss. Either way, neither of them are my idea of fun, personally.
I don't really think Sonic 1 has very strong bosses in general, but I just don't really mind the final boss. I guess because I'm used to it, I dunno. It doesn't take me very long to beat.

To be honest, I think the final boss in Sonic 1 8-bit is better than the both of them. That would be challenging with or without rings.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on May 08, 2012, 05:17:08 PM
Quote from: gunswordfist on May 08, 2012, 05:10:23 PM
Interesting. I remember some fan level of Death Egg Zone(s) basically looked like Chemical Plant in outer space and was supposedly supposed to look like what Sonic Team was going to make Death Egg Zone.

Yeah, a long time ago, I played a ROM hack that did this. They made Death Egg a full blown level (of sorts), but basically it was just the exact same layout of Chemical Plant Zone (graphics and all) ported over into an empty level slot, and given a space background instead of a factory background.

It was okay, but a whole new level layout would have been a lot more interesting. Playing the same level twice in a row, only with a different background and music, didn't really do much for me.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 08, 2012, 05:17:11 PM
That reminds me that I need to play the Game Gear Sonic games one of these days. I don't own a Game Gear, though, and I never have owned one, so I'll probably just have to play those on an emulator since I have a feeling that it'd be pretty expensive to buy a Game Gear in good condition, now.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 08, 2012, 05:18:38 PM
Quote from: Ensatsu-ken on May 08, 2012, 04:58:44 PM
I've played the Death Egg Robot countless times since I was a kid and I've NEVER encountered hit detection problems with either Sonic of Tails throughout the multiple times that I have played it, and I have played several different emulated versions of the game aside from just the Genesis version of the game, so either I've been extremely lucky this whole time, or my definition of bad hit detection is different from everyone else's, because I still fail to see where the hit detection goes wrong in that boss fight.
On the Final Boss, this has never happened to me. I think I had that happen like once on Silver Sonic. Maybe.

And thanks for bringing up Sonic 1's final boss. God, is that boring. At least you get to use speed for a tiny bit in Death Egg Zone.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 08, 2012, 05:21:57 PM
On the topic of Knuckles, I had always wondered as a kid why Knuckles was never a playable character in Sonic 1, whereas he was playable in both Sonic 2 and 3 with the lock-on feature (locking on with the Sonic 1 cartridge only allowed you to play a ton of additional bonus stages). I heard somewhere that Sega claimed that they couldn't fit Knuckles into Sonic 1, but then of course people have ROM-hacked the game to put Knuckles in there, and I know there is an emulated version of the game that exists which allows you to play as Knuckles, which makes me wonder even more why Sega didn't want to bother with putting Knuckles into Sonic 1 with the lock-on feature.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 08, 2012, 05:25:06 PM
I think Sonic 1 had a different color palette and didn't have any red like Knuckles in it, so they couldn't edit it. They could probably do it now. I would love to see it done with Knuckles and Tails added to Sonic 1 (and proper flight for Tails in Sonic 2), like the original locked-on Sonic 2.

Quote from: Ensatsu-ken on May 08, 2012, 05:17:11 PM
That reminds me that I need to play the Game Gear Sonic games one of these days. I don't own a Game Gear, though, and I never have owned one, so I'll probably just have to play those on an emulator since I have a feeling that it'd be pretty expensive to buy a Game Gear in good condition, now.
You can always try the Master System versions on the Virtual Console. It's better than the GG versions due to the bigger screen you get. They're $5 a piece.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 08, 2012, 05:28:22 PM
Quote from: Kiddington on May 08, 2012, 05:17:08 PM
Quote from: gunswordfist on May 08, 2012, 05:10:23 PM
Interesting. I remember some fan level of Death Egg Zone(s) basically looked like Chemical Plant in outer space and was supposedly supposed to look like what Sonic Team was going to make Death Egg Zone.

Yeah, a long time ago, I played a ROM hack that did this. They made Death Egg a full blown level (of sorts), but basically it was just the exact same layout of Chemical Plant Zone (graphics and all) ported over into an empty level slot, and given a space background instead of a factory background.

It was okay, but a whole new level layout would have been a lot more interesting. Playing the same level twice in a row, only with a different background and music, didn't really do much for me.
That doesn't sound fun. :lol: I wish we got to see Sonic Team's full version of those levels. Death Egg Zone probably has the most criminally underplayed and underheard (non-boss) music in Sonic history by default. At least once, I stood there just to listen to the entire theme. It's like an evil lullaby.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 08, 2012, 05:32:00 PM
They could have just taken Metropolis Zone Act 3 and changed the enemies and background and that would have made a good final level.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 08, 2012, 05:44:00 PM
The perfect formula would have been a stage where you can speed through but have to be a bit on your toes, not have enemies make you walk around like you're playing a survival horror game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 08, 2012, 05:45:27 PM
And the final boss music would sound like this (http://www.youtube.com/watch?v=mzN7kazWq_g).
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 08, 2012, 05:56:23 PM
I think, when Death Egg was Chemical Plant, it had a view of earth in the background. Looked pretty cool.

Also, I just cheated with level select made my way to the final boss of Sonic 2... the glitch got me once (was playing as Sonic).
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 08, 2012, 06:20:19 PM
And the final boss most have sidescrolling and platforming. That would be nice in a collapsing Death Egg.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 08, 2012, 07:06:51 PM
I've had hit detection problems in Sonic 2 as well, but it's usually on the Casino boss, not the final one.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 11, 2012, 12:52:37 AM
So, I've heard that Sonic Adventure DX allows you to unlock the Game Gear Sonic games? Is that true? And if its true, does that also apply to the DX add-on for Sonic Adventure on XBLA? Because, if its true, then I might actually consider getting it.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 11, 2012, 12:54:44 AM
Quote from: Ensatsu-ken on May 11, 2012, 12:52:37 AM
So, I've heard that Sonic Adventure DX allows you to unlock the Game Gear Sonic games? Is that true? And if its true, does that also apply to the DX add-on for Sonic Adventure on XBLA? Because, if its true, then I might actually consider getting it.
It's in the add-on content you have to buy separately.

But keep in mind if you do get it, the screen size is very restricting. Sonic 2 8-bit suffers heavily from this issue.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 11, 2012, 12:56:05 AM
Quote from: Spark Of Spirit on May 11, 2012, 12:54:44 AM
It's in the add-on content you have to buy separately.
The GameCube and Steam versions have them packed in by default, though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 11, 2012, 12:56:58 AM
Yeah, but its the easiest legal way that I can own those games (even if they are downloadable on the Nintendo VC for the Wii or DS or 3DS or something like that, I'd still have to buy those first before I could get them), and I don't mind the screen-size making the graphics look worse as long as the games are still playable.

And yeah, I'm aware that the DX content is an add-on for the XBLA version of the game (hence why I specifically mentioned the DX add-on content), but its only 400 MP, so the way I see it I think of it as dropping $5 for the Game Gear Sonic games, which is worth it if they are good games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 11, 2012, 12:58:59 AM
No, the smaller screen size hurts Sonic 2 8-bit because you have to make blind jumps and guess certain boss patterns because you simply can't see the full field of view of the screen. It doesn't hurt Sonic 1, Triple Trouble, or Chaos that much, but in Sonic 2 it's a real issue.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 11, 2012, 01:00:04 AM
Quote from: Spark Of Spirit on May 11, 2012, 12:58:59 AM
No, the smaller screen size hurts Sonic 2 8-bit because you have to make blind jumps and guess certain boss patterns because you simply can't see the full field of view of the screen. It doesn't hurt Sonic 1, Triple Trouble, or Chaos that much, but in Sonic 2 it's a real issue.
Is this true in the XBLA version or just the GameCube version?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 11, 2012, 01:00:35 AM
Quote from: Spark Of Spirit on May 11, 2012, 12:58:59 AM
No, the smaller screen size hurts Sonic 2 8-bit because you have to make blind jumps and guess certain boss patterns because you simply can't see the full field of view of the screen. It doesn't hurt Sonic 1, Triple Trouble, or Chaos that much, but in Sonic 2 it's a real issue.

Hmmmm....That does seem like an issue, but as long as the other 3 games are still good, I'd still consider getting the DX content (of course I'd have to get the actual game first before I can get the add-on for it :sweat: ).
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 11, 2012, 01:01:30 AM
Quote from: Foggle on May 11, 2012, 01:00:04 AM
Is this true in the XBLA version or just the GameCube version?

From what I've heard the XBLA version IS basically just a direct port of the GameCube version of the game, so its probably the same.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 11, 2012, 01:03:13 AM
Quote from: Foggle on May 11, 2012, 01:00:04 AM
Quote from: Spark Of Spirit on May 11, 2012, 12:58:59 AM
No, the smaller screen size hurts Sonic 2 8-bit because you have to make blind jumps and guess certain boss patterns because you simply can't see the full field of view of the screen. It doesn't hurt Sonic 1, Triple Trouble, or Chaos that much, but in Sonic 2 it's a real issue.
Is this true in the XBLA version or just the GameCube version?
It's a direct problem with the Game Gear version of Sonic 2.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fnfggames.com%2Fgames%2Fsonicsprites%2Fsonic2b_SMS_GG.png&hash=1227edf9df992a2e8663a92bda57187b3aa65788)

The Master System versions are better only really due to that. But you can get by with the Game Gear ones. Just know what you're getting into.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 11, 2012, 01:03:49 AM
Quote from: Ensatsu-ken on May 11, 2012, 01:00:35 AM
Quote from: Spark Of Spirit on May 11, 2012, 12:58:59 AM
No, the smaller screen size hurts Sonic 2 8-bit because you have to make blind jumps and guess certain boss patterns because you simply can't see the full field of view of the screen. It doesn't hurt Sonic 1, Triple Trouble, or Chaos that much, but in Sonic 2 it's a real issue.

Hmmmm....That does seem like an issue, but as long as the other 3 games are still good, I'd still consider getting the DX content (of course I'd have to get the actual game first before I can get the add-on for it :sweat: ).
Just download a ROM of Sonic 2 Master System. You already paid for it, so there's no shame. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 11, 2012, 01:06:32 AM
Oh wait, according to Wikipedia, the game doesn't include the Game Gear games or DLC from the Dreamcast version:

QuoteSonic Adventure was released on Xbox Live Arcade on September 15, 2010, while the PlayStation Network version was released on September 20, 2010.[9] The initial release is based on the PC version of Sonic Adventure DX despite the game simply being called "Sonic Adventure".[10] The DLC package, simply titled "Sonic Adventure DX Upgrade", has launched alongside the game on XBLA, and PSN, which upgrades the game to include all of the features from the GameCube and PC versions with the exception of the Game Gear games and Dreamcast DLC.
Good thing I never got the DLC. What a rip off.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 11, 2012, 01:06:51 AM
Yeah, that's along the lines of what I was thinking. I don't like to resort to ROMs and emulators for the most part because it doesn't feel right, but if I already own the game and its just more convenient to play the ROM version of it, than I have no qualms about doing so since I've already paid for the game.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 11, 2012, 01:08:18 AM
WTF? Seriously? That's literally the ONLY thing that interested me about the DX content....and its not even content from that game. Fuck that shit. I'm just going to have to find a way to play the Game Gear games through some other means. I still plan to download the main game for Sonic Adventure via XBLA later on, though.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 11, 2012, 01:08:44 AM
Quote from: Spark Of Spirit on May 11, 2012, 01:06:32 AM
QuoteSonic Adventure was released on Xbox Live Arcade on September 15, 2010, while the PlayStation Network version was released on September 20, 2010.[9] The initial release is based on the PC version of Sonic Adventure DX despite the game simply being called "Sonic Adventure".[10] The DLC package, simply titled "Sonic Adventure DX Upgrade", has launched alongside the game on XBLA, and PSN, which upgrades the game to include all of the features from the GameCube and PC versions with the exception of the Game Gear games and Dreamcast DLC.
Whoa, wtf? What does the DLC even include, then? I guess that content isn't in the PSN or Steam versions either... :imnothappy:

Quote from: Ensatsu-ken on May 11, 2012, 01:08:18 AM
WTF? Seriously? That's literally the ONLY thing that interested me about the DX content....and its not even content from that game. Fuck that shit. I'm just going to have to find a way to play the Game Gear games through some other means. I still plan to download the main game for Sonic Adventure via XBLA later on, though.
Do you still have a GameCube? Maybe you can seek out that version.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 11, 2012, 01:10:44 AM
I guess it just includes those stupid time trials and missions. It's totally lame either way. I don't really understand the point of the DLC at all.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 11, 2012, 01:13:33 AM
Its also such a rip-off since the port was from the GC version, anyways. Why didn't they just include the entirety of the DX content in that case? Were they really that greedy that they had to make an extra few bucks?

Also, I've never owned a Gamecube myself, so I can't really get the GC version of the game. I could buy a GC for pretty cheap, but even then I wouldn't buy a GC and then the DX version of the game just for the Game Gear games. I'd rather just save up for a Wii or DS if I was going to buy a console.
Title: Re: Sonic The Hedgehog
Post by: Eddy on May 11, 2012, 01:46:04 AM
I think all the DLC includes is unlocking Metal Sonic and those stupid missions.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 16, 2012, 04:13:15 PM
I hear Episode II is out. Fact or fiction? And if so, anyone here play it?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 04:18:22 PM
Quote from: talonmalon333 on May 16, 2012, 04:13:15 PM
I hear Episode II is out. Fact or fiction? And if so, anyone here play it?
Yep, I beat it and got all 7 chaos emeralds.

It's a good game. Way better than episode 1, and Sonic actually feels good to control. The team moves are pretty cool, and the levels are meatier than the ones in episode 1. If you haven't played Sonic 4, skip to episode 2. It's not perfect, but it's enjoyable.

I actually thought Sylvania Castle was the best zone. It had a lot of branching paths and platforming, as well as places to use team moves.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 04:19:09 PM
Quote from: talonmalon333 on May 16, 2012, 04:13:15 PM
I hear Episode II is out. Fact or fiction?
Fact. I haven't played it (and won't until I play Ep 1), but here are some posts from the Steam forums:

QuoteGotta admit, it's a step up.

Gotten into the game a bit, half way through or so.

Anyway, the music feels like a bit of a let down so far. Nothing has popped out at me like Sonic 4's music did.

Bosses are good too. Some of them even kinda troll you which is hilarious.

QuoteI def. like Ep II better than Ep I.
Not really sure why, as I can list a lot more things I didn't like in ep II than in ep I, such as bosses taking forever to kill (Even though not as bad as the last boss in ep I.) and the whole tag team thing with tails seeming rather gimicky.

I did however, have a gasm when I heard that music playing at the end of Stage 5 act 1.
@_@

QuoteI think its better than the original by FAR.

I mean I like the momentum now, and the characters look much better. though for an episodic game its going to be weird seeing sonic's model upgrade between episodes. Would be nice if they went back and upgraded ep1 now.

The Tails abilitys are fun, and the bosses are pretty good.

Its not generations but damn if it isn't a million times better than ep1.

QuoteI like how SEGA learned with Sonic Generations and they settled with standards: there are Red Star Rings to find, routes are easier to distinguish (and further encouraged to try), "hazardous holes" are clearly signalized, and probably some more things I don't recall at the moment.

Of course ep 1 would be much better with ep 2's refinement, but you need to look at it the other way around: "hey, at least ep 2 IS NOT LIKE EP 1!".

"Episodication" is used for many reasons: "slow money milking", the company not wanting to take big risks with big projects, to not charge big prices, and integration with the Indie market that's relevant nowadays.

Did I mention that it's been a BIG while since I last had this much fun with boss battles? Well, excluding some bosses in Generations.

Oh and, and... the Special Stages!

QuoteBeing able to use Tails to save myself makes instant death pits a lot better.

QuoteQ: So, can you play as Miles in Singleplayer?
A: No, just Sonic and Tails together, with Sonic as lead.

QuoteSo general consensus is that Episode2 is superior to Episode1 but it doesn't get close to the greatness of Generations.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 04:34:17 PM
I don't get the music complaints. It's a pretty big step as a whole from episode 1. For one, I actually remember more than 2 themes.

Sylvania Castle Act 2 (http://www.youtube.com/watch?v=i7RnvKz0-E0&feature=relmfu)
Sylvania Castle Act 3 (http://www.youtube.com/watch?v=N7VdXMFKY98&feature=relmfu)
White Park Act 1 (http://www.youtube.com/watch?v=aG6Hm1KB7To&feature=relmfu)
White Park Act 2 (http://www.youtube.com/watch?v=FQPg9kcjUR0&feature=relmfu)
Vs. Metal Sonic (http://www.youtube.com/watch?v=Z2JdZT7zJ-I&feature=relmfu)
Oil Desert Act 1 (http://www.youtube.com/watch?v=iICVAUHy0Ek&feature=relmfu)
Oil Desert Act 3 (http://www.youtube.com/watch?v=YXIPDKfYI88&feature=relmfu)
Sky Fortress Act 2 (http://www.youtube.com/watch?v=25NvVyNWx3A&feature=relmfu)
Sky Fortress Act 3 (http://www.youtube.com/watch?v=NOIgU6JyJHI&feature=relmfu)
Final Boss (http://www.youtube.com/watch?v=alMIvJD0sgc&feature=relmfu)

About the only theme I don't care for is White Park Act 3 which sounds straight out of episode 1. Boooring.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 05:06:49 PM
Of course, if you ask Jim Sterling he thinks that Episode II has uninspired levels compared to Episode I and that the music is apparently as annoying as nails on a chalkboard (whereas he praised Episode I's boring themes). I just thought I'd mention that knowing how much you already hate the guy. :>

Really, I like Epsiode II's music. Its not the best Sonic music by a long-shot, but it has some really solid tunes that fit a Sonic game, nonetheless, and I can't see how anyone in their right mind can prefer Episode I's music over Episode II's. That's just a load of shit and I'd go so far as to say that anyone who thinks so has no taste in video game music and should not have their opinion taken seriously. I know I'm the one who goes on about how everything, especially music is subjective, but in this case fuck you if you think Episode II's music is a step-back from Episode I. :anger:
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 05:53:57 PM
I think Episode 2's music is far better than 1's, but I can certainly see why someone wouldn't like 2's. I don't like it much myself, to be honest.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 05:55:19 PM
Quote from: Foggle on May 16, 2012, 05:53:57 PM
I think Episode 2's music is far better than 1's, but I can certainly see why someone wouldn't like 2's. I don't like it much myself, to be honest.

The I declare that you have no taste in music and you're opinion should not be taken seriously. :>
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 05:56:43 PM
 :cry:

I think Episode 2 has good music, it's just not the kind of stuff I'd want to listen to for the most part. 1's is actually bad (comparatively at least), though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 06:05:49 PM
Yeah, I figured. I was just joking, anyways. For me its far from the best Sonic music out there, but I like it quite a lot. There are at least a few tracks in it that I'd listen to outside of the actual game itself, which for me is more than I can say for any of Episode I's tracks.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 06:08:21 PM
Quote from: Ensatsu-ken on May 16, 2012, 06:05:49 PM
I was just joking, anyways.
Don't worry, I know. .3.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 06:09:36 PM
It isn't at the level of the classics, Adventure, Generations, or Colors, but it is a decent soundtrack. I would certainly listen to it before Shadow or Chronicles, for instance.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 16, 2012, 06:30:56 PM
Shadow had a decent soundtrack so long as you ignored the edgy stuff (Powerman 5000 in a Sonic game? WTF?) but I agree about Chronicles. That crap can hardly be considered a "soundtrack", it's all toilet noises.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 06:40:29 PM
I'm just not much of a fan of most of the post-Adventure 1 pre-Unleashed soundtracks in the 3D games. It's mostly boring rock music and generic symphonic stuff, to me. It just doesn't feel very Sonic.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 07:38:57 PM
Well, I loved Sonic Adventure 2's music just as much as Adventure 1 (to me they are on par with the Genesis games), but I agree that pretty much everything after that up to Unleashed is pretty generic and boring stuff, with maybe just a few exceptions here and there. Well, actually, '06 had some good tracks of its own (probably the only good thing it had in it, period), but they still weren't on par with the Genesis or Adventure games, IMO.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 07:46:43 PM
Oh, I'm not saying there were no good tracks post-Adventure 1. I like City Escape, Metal Harbor, Green Forest, Pyramid Cave, Seaside Hill, Ocean Palace, Grand Metropolis, Casino Park, Bingo Highway, and Wave Ocean a lot. But most everything else in those games I find forgettable.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 07:49:52 PM
Well, I'm just saying that I liked quite a bit of Sonic Adventure 2's soundtrack. If most of it is not your thing, that's fine. It has a lot of great tunes that I find memorable for me, personally, which is why I like it.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 07:52:14 PM
Quote from: Ensatsu-ken on May 16, 2012, 07:49:52 PM
Well, I'm just saying that I liked quite a bit of Sonic Adventure 2's soundtrack. If most of it is not your thing, that's fine. It has a lot of great tunes that I find memorable for me, personally, which is why I like it.
I agree, though I do prefer Adventure 1's OST just slightly.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 07:54:25 PM
Yeah, I'd give the edge to Adventure 1, myself, but I still think that Adventure 2 has a kick-ass soundtrack, honestly.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 08:04:36 PM
I would like Knuckles stage themes if the lyrics were omitted. Like this, for example. (http://www.youtube.com/watch?v=5tjq1iVYiiE) Pretty groovin'.

Seriously though, Wave Ocean is such a great track. What a shame it was wasted on such a terrible game.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 08:15:54 PM
So, what is your opinion of the Genesis spin-off games, Desensitized? I mean stuff like Sonic Spinball and Knuckles Chaotix? Are any of them worth looking into?
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 08:16:50 PM
I love Sonic Spinball. But I'm a sucker for pinball in general.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 08:21:02 PM
I only played Knuckles Chaotix once, but I like it even though it's hated by fans. Spinball is so hard I don't think I've ever gotten passed the first level. Honestly, I think the best Sonic spin-off is probably Sonic Battle for the GBA. It's almost like Sonic Smash Bros.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 16, 2012, 08:24:05 PM
I've heard mixed opinions on it. I think its one of those games where you either love or hate its gameplay gimmick. I've heard some good things about it as well as bad, though, honestly. Maybe its at least worth checking out via an emulator, and if I like what I play of it I'll seek out the actual game. Has the game been ported at all, though? I know that it was released as a Sega 32X game (which is pretty lame considering that it looks like it could run on the regular Genesis without that peripheral just fine based on its graphics and physics), so I honestly can't get the original version of it, but if it was ported to some handheld or something it should be relatively easy to find.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 08:27:01 PM
It's on Steam for $4.99. Less during Sega sales.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 08:47:13 PM
Everyone is hoping it'll get remade like Sonic CD was by Taxman. But otherwise, it isn't on any console or handheld collection or otherwise.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 08:48:28 PM
Quote from: Spark Of Spirit on May 16, 2012, 08:47:13 PM
Everyone is hoping it'll get remade like Sonic CD was by Taxman. But otherwise, it isn't on any console or handheld collection or otherwise.
It's in Sonic Mega Collection. The GameCube version, at least (which is the one I had).

And I reckon the PC should count as a game console. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2012, 08:52:30 PM
Quote from: Foggle on May 16, 2012, 08:48:28 PM
Quote from: Spark Of Spirit on May 16, 2012, 08:47:13 PM
Everyone is hoping it'll get remade like Sonic CD was by Taxman. But otherwise, it isn't on any console or handheld collection or otherwise.
It's in Sonic Mega Collection. The GameCube version, at least (which is the one I had).

And I reckon the PC should count as a game console. ;)
This collection? (http://en.wikipedia.org/wiki/Sonic_Mega_Collection) I own this, Chaotix isn't on it. As far as I'm aware, Chaotix has never been re-released in any collection.

I wish it was, since I don't like using ROMs or emulators if I don't have to.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 16, 2012, 08:52:59 PM
Oh, I thought he was referring to Spinball.
Title: Re: Sonic The Hedgehog
Post by: Eddy on May 17, 2012, 12:00:58 AM
The Knuckles songs in SA2 were pretty cheesy but, I admit, I like Pumpkin Hill.

I'll have to get Episode II now.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 17, 2012, 04:30:23 PM
Well that's because unlike Sonic he doesn't chuckle.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 17, 2012, 06:35:24 PM
Quote from: Spark Of Spirit on May 17, 2012, 04:30:23 PM
Well that's because unlike Sonic he doesn't chuckle.

He'd rather flex his muscles.

(Can't believe I remember those lyrics. The SA and SA2 music was so cheesy. :P)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 18, 2012, 02:17:43 AM
Alright, having played through Sylvania Castle in Sonic 4 Episode 2... enjoying it just as much as Sonic 4 so far. Which basically means I don't really like it. Not noticing any physics difference, the homing attack still feels like it's relied on too much, they seem to be continuing the "each act has an overused gimmick" thing, the Tails combo moves are annoying... ugh.

I do like the music the same way I liked Episode 1's music; it's good, but can't touch the classic soundtracks. The level I played was very beautiful-looking; I expect the others will be too. On that note, I do like them using levels that are actually original. I also loved the troll moment when the Aquatic Ruin totem polls appeared.

Gotta play through the rest of this; I hear both the Death Egg and Little Planet reappear, so yaaay!

(Whoever designed Generation's classic level design and gameplay should have done this...)
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 22, 2012, 05:33:10 PM
Quote from: Ensatsu-ken on May 16, 2012, 08:24:05 PM
I've heard mixed opinions on it. I think its one of those games where you either love or hate its gameplay gimmick. I've heard some good things about it as well as bad, though, honestly. Maybe its at least worth checking out via an emulator, and if I like what I play of it I'll seek out the actual game. Has the game been ported at all, though? I know that it was released as a Sega 32X game (which is pretty lame considering that it looks like it could run on the regular Genesis without that peripheral just fine based on its graphics and physics), so I honestly can't get the original version of it, but if it was ported to some handheld or something it should be relatively easy to find.
I remember that game have big empty spaces, little enemies and I don't remember running into a single boss in the time I played that game. It was like a tech demo.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 13, 2012, 10:41:56 PM
How's this one, Spark? (http://www.siliconera.com/2012/06/13/sonic-blast-is-another-game-gear-title-headed-to-3ds-virtual-console/)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 13, 2012, 10:49:13 PM
Quote from: Foggle on June 13, 2012, 10:41:56 PM
How's this one, Spark? (http://www.siliconera.com/2012/06/13/sonic-blast-is-another-game-gear-title-headed-to-3ds-virtual-console/)
Imagine Sonic 3D Blast only without the 3D. So you basically have bad game in a sidescrolling perspective.

Some people consider this worse than Sonic Labyrinth.

I'm still not sure why they skipped Sonic 1 8-bit and Sonic Chaos, but I wish they'd get around to them.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 13, 2012, 10:53:29 PM
Quote from: Spark Of Spirit on June 13, 2012, 10:49:13 PM
Imagine Sonic 3D Blast only without the 3D. So you basically have bad game in a sidescrolling perspective.

Some people consider this worse than Sonic Labyrinth.
Good lord, that sounds abominable.

I'm currently watching a playthrough and it looks worse than Sonic 4... the SNES version.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on June 13, 2012, 11:02:28 PM
Quote from: Foggle on June 13, 2012, 10:53:29 PM
Quote from: Spark Of Spirit on June 13, 2012, 10:49:13 PM
Imagine Sonic 3D Blast only without the 3D. So you basically have bad game in a sidescrolling perspective.

Some people consider this worse than Sonic Labyrinth.
Good lord, that sounds abominable.

I'm currently watching a playthrough and it looks worse than Sonic 4... the SNES version.

Hey, as far as pirates go, that game's not half bad. I mean, yeah, it's completely unchanged from the Speedy Gonzales game they ripped it off of (except with Sonic and Mario sprites, instead of mice), but hey, at least it's playable.

...as for Sonic Blast; I remember playing it on the PS2 Mega Collection some years ago (bought that for all the extra Game Gear titles it came packaged with, as I never owned a Game Gear), and I just remember it being extremely slow and clunky, even by "bad" Sonic game standards. The boss battles were also pretty awful; either they were an absolute bore with no challenge whatsoever, or so extremely cheap that they were borderline impossible to beat. Almost nothing in between.

So yeah, stay away from that one.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 13, 2012, 11:06:12 PM
Quote from: Kiddington on June 13, 2012, 11:02:28 PM
Hey, as far as pirates go, that game's not half bad.
And the music is pretty rad, tbh.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on June 13, 2012, 11:10:58 PM
Quote from: Foggle on June 13, 2012, 11:06:12 PM
Quote from: Kiddington on June 13, 2012, 11:02:28 PM
Hey, as far as pirates go, that game's not half bad.
And the music is pretty rad, tbh.

Hell yeah it is. (http://www.youtube.com/watch?v=rVtZ5WNSCzI&feature=relmfu)

Have you ever played the actual Speedy Gonzales game (the one this pirate is based off of)? It's pretty good. Had it as a kid, and it's a really underrated platformer.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 13, 2012, 11:14:41 PM
I have not! It looks pretty good from the videos I've seen, though.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 13, 2012, 11:24:54 PM
It's Sunsoft. Fantastic music is guaranteed. (http://www.youtube.com/watch?v=F6sjYt6EJVw)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on June 13, 2012, 11:55:26 PM
If Sonic 3D Blast had been a 2D game, with the same levels and music with classic gameplay, that would have ruled.

Sonic Blast, however, doesn't rule. Do not buy that when it comes to the VC. Utter garbage. Weird controls, glitchy as hell, and the character is so big on the screen that you can barely tell what's around you.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 09, 2012, 03:24:50 PM
I just bought Sonic Colors as a birthday present for my little sister (she's turning 8 tomorrow). Hopefully she manages to get a lot of fun out of this game. Currently the only other Wii game that she owns is NSMB Wii, which she downright refuses to play without me because of how devilishly hard it gets after the first few worlds (even though I keep telling her that its easier to play with just 1 person, since co-op makes things harder if you aren't perfectly in sync with the rest of the team). If Colors is on the same level of difficulty as Generations, then I can imagine that she could at least get pretty far in the game. Then again, Planet Wisp being the representative stage from Sonic Colors in Generations was the only challenging stage in the entire game for Generations (not counting the annoying as fuck final boss fight). Though, that is only challenging relative to the other stages, of course, but I don't think that she could beat that particular stage yet. Well, anyways, as long as she enjoys the game then it was worth getting it for her. I may try to sneak in some play-time with the game myself, if I get the chance. :D
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 09, 2012, 03:55:17 PM
Planet Wisp was only that hard because it was the last level and they were trying to emulate a Scrap Brain feeling as well. The Colors version, thankfully, is only medium difficulty, as it's intended to be played as the 4th stage in the game (though you can really choose which levels you want to tackle in whatever order at that point.)

On the whole, I'd say Generations is probably easier, though.
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 09, 2012, 04:15:24 PM
Colors is a pretty easy game outside of the final level iirc. Though I did have a problem figuring out where to go during one of the Aquarium Park stages.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on July 09, 2012, 04:29:09 PM
How come you don't ever get to play the Wii, EK? :P
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 09, 2012, 05:02:23 PM
Because I don't live with my mom. My sister stays at my mom's house, and I'm usually either at college during the school semester or at my Dad's house since he lives much closer to my college than my mom does, and that's in the area where most of my friends still live, anyways.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 09, 2012, 07:31:09 PM
Quote from: Ensatsu-ken on July 09, 2012, 03:24:50 PM
I just bought Sonic Colors as a birthday present for my little sister (she's turning 8 tomorrow). Hopefully she manages to get a lot of fun out of this game. Currently the only other Wii game that she owns is NSMB Wii, which she downright refuses to play without me because of how devilishly hard it gets after the first few worlds (even though I keep telling her that its easier to play with just 1 person, since co-op makes things harder if you aren't perfectly in sync with the rest of the team). If Colors is on the same level of difficulty as Generations, then I can imagine that she could at least get pretty far in the game. Then again, Planet Wisp being the representative stage from Sonic Colors in Generations was the only challenging stage in the entire game for Generations (not counting the annoying as fuck final boss fight). Though, that is only challenging relative to the other stages, of course, but I don't think that she could beat that particular stage yet. Well, anyways, as long as she enjoys the game then it was worth getting it for her. I may try to sneak in some play-time with the game myself, if I get the chance. :D
I wouldn't worry, as already mentioned Planet Wisp in generations was much more Scrap Brain influenced than anything else. There aren't even any sawblades in the Colors version.

I think she will enjoy it, however. The game isn't crazy hard (some parts of Asteroid Coaster and Aquarium Park are a bit tough, but nothing outright hard) other than the final level which will probably take some practice.

Hope you get to play it! I still really like the game.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 14, 2012, 10:40:23 AM
I just purchased Sonic CD off of Steam for $3 in total. This is the one where Tails is featured as a playable character. This is one also supports wide-screen and its the first time that I'll be playing this game. I hope its as good as the main series classics. ;)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 14, 2012, 10:45:39 AM
And....wouldn't you know it, the game's not running on my computer for some reason. Good thing I only payed $3 for it. :-\
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 14, 2012, 10:52:05 AM
Quote from: Ensatsu-ken on July 14, 2012, 10:45:39 AM
And....wouldn't you know it, the game's not running on my computer for some reason. Good thing I only payed $3 for it. :-\
That's... interesting. What's the problem with it?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 14, 2012, 11:31:58 AM
If I try to launch the game, I first get prompted if I want to either start the game or do a video setup. If I just opt to launch the game nothing happens. If I select the video setups, I get an error message like this:

"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately"

"Could not load file or assembly 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0,Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified."

Being that I suck with computers, I have no idea what any of that means, other than the fact that at this moment, my computer cannot run Sonic CD. :(
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 14, 2012, 11:35:27 AM
This person (http://forums.steampowered.com/forums/showthread.php?t=1189622) had the exact same problem that I'm having now (albeit with a different game, probably).
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 14, 2012, 11:39:17 AM
Looks to me like Steam didn't install the new version of DirectX properly when you ran Sonic CD the first time. Try this! http://www.microsoft.com/en-us/download/details.aspx?id=35
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 14, 2012, 11:39:51 AM
Yeah, I just saw that in the thread that I linked too. I'm installing it right now. Hopefully it works. ;)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 14, 2012, 12:05:43 PM
Yeah, now the game works on my computer. Thanks for the help, Foggle! :thumbup:

The only problem that I have now (which is really minor), is that the start-up logos end up being way too big and I end up seeing the upper left corner of those screens while the rest is left off-screen. Other than that, the actual game menu and game itself is completely centered on screen, so that's all that matters.

Anyways, I know that the game supports an XBOX360 controller, but I have no idea how to get it to work on my computer, so that's the next thing I need to figure out. For now, though, it works with a keyboard, so I played through the first few zones. The game plays as great as any other classic Sonic game. I have to admit, though, I'm not quite certain of what the objectives are supposed to be in each level. I get that you can do certain things in the past to change the future, but I have no idea what I'm supposed to do there other than complete the level by getting to the goal.
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 14, 2012, 12:11:16 PM
You actually have a wired controller, not one of those USB chargers and a wireless one, right? The latter won't work for some reason.

I've found that you usually have to plug the controller in before you start a game or the program won't detect the connected hardware. Also, search around the options menu for controls settings and right-click the game's title in the Steam library window to see if there's a configuration tool or something.

Quote from: Ensatsu-ken on July 14, 2012, 12:05:43 PM
The only problem that I have now (which is really minor), is that the start-up logos end up being way too big and I end up seeing the upper left corner of those screens while the rest is left off-screen. Other than that, the actual game menu and game itself is completely centered on screen, so that's all that matters.
Do you know what your computer's resolution is? Since this version is likely ported from the 360, the logo might not be able to scale properly to SD screens or something. But as long as the game itself works...
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 14, 2012, 01:38:10 PM
How to play Sonic CD:

1. Like any other Sonic game - Just get to the goal of every level and beat the bosses.

2. Get 50 rings and get the Time Stones at the end of every act until you have them all. This gets harder to do as the acts get pretty hard to keep rings if you never time travel.

3. Find a past post, and gather a good bit of speed. Keep your speed going until you travel through time and end up in the past. Search the past for Dr. Robotnik's evil machine and destroy it. Do this for every level in the game for the good ending. Secret tip: When you destroy the past machines, all enemies in the future are gone and you have made a "Good Future" thereby saving a piece of the planet.

I recommend the third one. You really appreciate all the work that went into the levels when you known how to explore them. You'll probably need a video walkthrough to get the ones in Wacky Workbench, however. Those were terribly placed.

I also have to add that the soundtrack is excellent. American or Japanese, there are tons of killer tunes on each.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 14, 2012, 01:54:56 PM
Thanks, Desensitized! I think I'll go with the 3rd option as well. Simply just speeding through the level to the goal isn't much fun if you're not going to explore the level, and I wouldn't want to try doing a 100% on each level of the game on my very first run though it. Therefore, I'm content with exploring the levels in the past to destroy all of Robotnik's/Eggman's machines. ;)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 14, 2012, 04:09:12 PM
Soundtrack choices for the best experience:

PalmTree Panic - Either are great.
Collision Chaos - Neither do much for me.
Tidal Tempest - American. Really bouncy.
Quartz Quadrant - Doesn't matter. Go to the past and stay there. Gorgeous art and perfect music make it awesome to play through.
Wacky Workbench - American. Bounce to the beat!
Stardust Speedway - Either. Japanese if you want 'Speedway', American if you want 'Stardust'.
Metallic Madness - Japanese for the good future. The rest are meh.

Hope you have fun!
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on August 03, 2012, 12:59:40 PM
I finally got back to playing Sonic CD. I made it all the way up to Quartz Quadrant Zone 2, and so far the game is great. I like how different it feels from the other classic Sonic games. I mean, the regular controls and general look and feel of the game are nailed down perfectly, but the actual execution of how you play the game feels totally different. These are definitely the most creative Sonic levels out of any of the classic games. The main difference is that these levels are meant to be explored rather than sped through in a linear fashion. If you just try to get to the goal, you can end up clearing most levels in under a minute and you won't be offered up much challenge. The difference here is that these levels aren't meant to be point A to point B ordeals. There are obstacles just like in any other Sonic game, but unlike other ones, this one actually doesn't keep in much stuff to prevent you from going back into areas you previously passed like in the main Sonic games. Instead, you can back-track through a large chunk of the level as you explore for various things, like Eggman's machines in the past and the Metal Sonic hologram projectors, or to just explore and have fun with the general level design between the past, present, and future. Its definitely one of the best Sonic games, overall, and this can definitely stand toe-to-toe with any of the other classics in the series.

I've also been replaying Sonic 3 & Knuckles as Knuckles. I just got past Carnival Night Zone. My god is that level SO MUCH more tolerable when playing as Knuckles. Its a lot shorter since Knuckles can take so many short-cuts that Sonic doesn't have access to, and it gets rid of many of the annoying obstacles that Sonic and/or Tails have to go through. As I've said, I just don't like the level, but at least in Knuckles's play-through the developers took pity on you and made the level a lot shorter.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 03, 2012, 07:15:26 PM
I'm glad to hear you're enjoying Sonic CD! I think most people either lose interest or don't give it a fair shake since it's so different from Sonic 1-3K but when you end up playing it the proper way, it really shines. Hopefully being in Quartz Quadrant you travel to the past and appreciate possibly the best art and music in the entire Sonic series.

Also, there's a lot of really cool stuff in Knuckles' run in S3&K since so many acts are vastly different as Knuckles. I also find it much trickier at times.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on August 03, 2012, 07:56:44 PM
I'm just gonna say... Quartz Quadrant Present > Quartz Quadrant Past (as far as music goes).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 03, 2012, 08:00:02 PM
Quote from: Lord Dalek on August 03, 2012, 07:56:44 PM
I'm just gonna say... Quartz Quadrant Present > Quartz Quadrant Past (as far as music goes).
Aw man, really? I like all the Quartz Quadrant music (NA and JP), but the past Quartz Quadrant just has that extra kick to it.

I'm always in the past there just because it's so good.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on August 03, 2012, 08:27:07 PM
I truly believe that I just don't get Sonic CD. I mean, I played through it, but for some reason, it just didn't do much for me. The whole game felt like a bit of a mess. Perhaps I should play through it again, see if that changes my opinion at all.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 03, 2012, 08:45:36 PM
You can't play it like the other Sonic games, which I think is the games biggest roadblock. More than any of the other games, CD is about exploring and not finishing the levels as fast as possible.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on August 03, 2012, 09:05:28 PM
Yeah, it puzzled me at first as to why the levels were so damn short. I initially made it up to Tidal Tempest in under 7 minutes. Then I realized that you're meant to make your way back to the past and explore the levels to find and destroy Eggman's evil machines in order to get a good future. At that point the level design started to click for me and everything made sense. The game isn't meant to be a point A to point B sort of scenario like the other Sonic games. Its actually a bit closer to something like Yoshi's Island (a game which I obviously love) in that the levels are really meant to be explored, as just simply clearing them is missing the entire point of playing through the levels in the first place.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 03, 2012, 09:28:22 PM
One thing I liked about Tidal Tempest is that the water level changes depending on the time period and makes exploring a lot more interesting. Also, there's usually a path to staying out of the water most of the zone. It feels like they learned a lot from Labyrinth Zone with this one.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on August 04, 2012, 09:11:55 PM
Alright, I give up on Wacky Workbench. The level is just way too annoyingly hard to navigate. At first I thought the super-charged bouncy floors were really neat, and the level had a lot of creative ideas, to its credit. That said, none of these ideas were implemented very well. It feels like the level designers just threw in a shit-ton of obstacles and never bothered to actually play-test the level to see if it was actually fun to try and explore it. Really, at this point I'm just going to go ahead and go for the goal which itself isn't too hard to do. Trying to find Eggman's machines is one thing, but trying to even get to the past to do that in the first place is a nightmare. Good luck trying to reach a speed high enough to do that when there's literally some obstacle to stop you at every 5-feet in the game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 04, 2012, 09:22:24 PM
Quote from: Ensatsu-ken on August 04, 2012, 09:11:55 PM
Alright, I give up on Wacky Workbench. The level is just way too annoyingly hard to navigate. At first I thought the super-charged bouncy floors were really neat, and the level had a lot of creative ideas, to its credit. That said, none of these ideas were implemented very well. It feels like the level designers just threw in a shit-ton of obstacles and never bothered to actually play-test the level to see if it was actually fun to try and explore it. Really, at this point I'm just going to go ahead and go for the goal which itself isn't too hard to do. Trying to find Eggman's machines is one thing, but trying to even get to the past to do that in the first place is a nightmare. Good luck trying to reach a speed high enough to do that when there's literally some obstacle to stop you at every 5-feet in the game.
Yep, it's a real pain. I recommend a guide to finding the best way to travel back to the past in Wacky Workbench (there are some good points but it's hard telling you where they are without a visual aid and then finding the machines.

The machines are here:



The machine in act 1 is located at the top of the stage, you have to enter the crusher at the top and let it crush you (seriously... told you this zone was dumb) and you will be transported to the machine where you can break it.

The machine in act 2 is at the beginning of the stage. You have to travel back to the past and make your way back up there. If you need more hints use a guide.



Wacky Workbench is the most obtuse zone in the game just because of those floors and electricity. Find a way back to the past and you should have smooth sailing to the machines, however.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on August 08, 2012, 10:09:42 PM
Sonic CD is probably the only old school Sonic game that mandates the use of a walkthrough.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on August 09, 2012, 07:00:03 PM
How can anyone not love this theme?http://www.youtube.com/watch?v=lZY99s4lmrQ (http://www.youtube.com/watch?v=lZY99s4lmrQ)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 09, 2012, 07:03:30 PM
That's actually my favorite theme from Collision Chaos.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on August 09, 2012, 07:07:08 PM
That's better. >:(

I didn't pay it any attention until I heard it in some fangame after I already played Sonic CD and THEN replayed Sonic CD. It got stuck in my head after that.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on August 15, 2012, 08:36:34 PM
http://www.youtube.com/watch?v=nGxs_hgWHqw - well this is interesting (if not particularly well done).
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on August 23, 2012, 02:38:20 PM
So, I finally got around to playing some of Sonic Colors on my sister's Wii. I played through the Tropical Resort zone of the game. Overall it was pretty good. It's slightly different than Sonic Generations in terms of modern Sonic's abilities, and it took me some getting used to with controlling Sonic via the Wiimote and nun chuck, but the game is definitely a lot of fun to play. :thumbup:
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 23, 2012, 03:21:09 PM
Use a GameCube controller if you have one. It's the best way to play Colors IMO. :thumbup:
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on August 23, 2012, 03:33:28 PM
Unfortunately, I don't have one, since I never owned a GameCube. :(
Title: Re: Sonic The Hedgehog
Post by: Avaitor on August 23, 2012, 03:36:17 PM
It shouldn't be too hard to obtain one. Even some stores might have a pack with a controller and a memory card or two. I got one with all of that a few years ago. It'd be good to get a GCN controller if you plan to own a Wii. Especially if you plan to use the VC, since they're cheaper and better to use than a Classic Controller. P;us you can play old Gamecube games on it easily

Although for some reason, I can't hook up my controller to my Wii anymore without having it crash. No idea why.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 23, 2012, 04:20:37 PM
IMO, the Wiimote+chuck is the best way to play Colors.I find it easier to remember where the duck and slide is with it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on August 30, 2012, 12:20:51 AM
How do you guys think the Rush and Advance games compare to the 2D classics?
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 30, 2012, 12:47:06 AM
The Advance games are pretty sweet. Haven't played enough of the Rushs to comment on them.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on August 30, 2012, 11:14:17 AM
Quote from: Foggle on August 30, 2012, 12:47:06 AM
The Advance games are pretty sweet. 

In comparison to the originals?
Title: Re: Sonic The Hedgehog
Post by: Avaitor on August 30, 2012, 11:21:07 AM
I've only played the first Advance game, but I liked it. It's been ages since I played it, but it's nowhere near as good as the Genesis classics, but it still kicked plenty of ass from what I recall.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 30, 2012, 11:23:50 AM
Quote from: talonmalon333 on August 30, 2012, 11:14:17 AM
In comparison to the originals?
Quote from: Avaitor on August 30, 2012, 11:21:07 AM
it's nowhere near as good as the Genesis classics, but it still kicked plenty of ass
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 30, 2012, 11:38:44 AM
Advance 1 was probably the closest we got to a Sonic The Hedgehog 4 at the time. It's a great game and I honestly really enjoy it. Advance 2 was... okay, but it really was a "hold-right-athon" and getting all the Emeralds for every character was a pain, and the Knuckles boss was just cheap. Advance 3 I liked at first, but the partner system was actually kind of annoying in retrospect and there were too many instances where you could be crushed to death. That said, Advance 3 had some cool level types compared to your usual 2D Sonic (we start off with a city level rather than a Green Hill-type, Chaos Angel is just awesome-looking) and the music in all three games is fantastic. The character selection is awesome too, and like in StH3&K, each character brings something different to the table.

As for Rush and Rush Adventure... I really don't get the love for those titles, and I know that a lot of people love Rush. But the boring levels, constant boosting, trick system, and that soundtrack just don't do it for me (except for Vela Nova and Wrapped In Black). But once again, a lot of people love Rush, and think that the soundtrack is the best in the series, so it's all in your tastes I suppose. But Altitude Limit sucks, no matter what. Screw that level. Rush Adventure is a bit better to me, because I actually think the levels look very interesting and differ greatly from what we're used to seeing. And despite me not liking that style of music very much, I really enjoy the music from Sky Babylon.

And I think it's pretty ironic that as much as I can't get into the Rush games, Blaze The Cat is my favorite Sonic character, heh.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 30, 2012, 07:34:37 PM
Advance 1 = Best 2D Sonic game after the classics and Sonic 8-bit. It's not perfect, but perfect for a portable Sonic fix.
Advance 2 = Dislike it. Every level is a race course with annoying jumping (not platforming, just leaping randomly) and the game gets infuriating after Sky Canyon.
Advance 3 = Decent. The level design is a mess, but since it's more platform-y, I can get into it. I could do without the bosses (only Advance 1 has good bosses in the trilogy) and hub world, but it's decent.
Rush 1 = Really good. It's completely unlike any of the other Sonic games, and unlike Advance 2, the level design has variety and it is the one Sonic game where boosting feels genuinely exciting. Also, Blaze is the first new friend since Knuckles that I really enjoyed playing as.
Rush Adventure = Good, but boring. Some levels are really fun and exciting, but a lot of levels are not as exciting even if they have less death drops than the terrible ones in Rush's last two zones, yet the bosses are less time consuming. I do not like the hub emphasis though, I prefer it optional.

BONUS:

Colors DS = Sigh. BORING. the Rush formula has officially wore out its welcome. Unlike Colors Wii, the wisps totally break the flow of any levels and they all control awfully. The bosses are terrible, about as terrible as Rush's final boss is. The music is a downgrade severely from the Wii game, the missions are garbage and Asteroid Coaster is worse than any of the harder levels in Rush, the levels have no proper branching paths and the spindash was totally removed.

The lesson? Ditch the Rush formula and give me some Classic Sonic games on the portables again that are closer to Advance 1 and the 8-bit/classic games.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 30, 2012, 08:46:20 PM
Ah, yes, Colors DS, that ruined Planet Wisp with constant drilling sections (quit interrupting the music for that shit) and Asteroid Coaster with it's awful "run from the skull and if you stop even once for anything you will die" section. Ugh.What they were doing with that had so much potential to stand on its own apart from the console version, but the level design and Wisp controls were just awful.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 30, 2012, 08:56:31 PM
I loathed the drill in Colors DS, it controlled really badly when it was so easy to control in Colors Wii, and all the drilling sections were terribly designed and most of the time were forced when in Colors Wii they were mostly used for exploring and were optional.

I've tried several times to replay it, but it's just not a very good game. While I don't think Generations 3DS is all that great, at least most of the main levels are fun especially on the classic side (and Tropical Resort for both Classic and Modern blow away Colors DS), but I just really don't find Colors DS all that fun to even casually play.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 30, 2012, 09:11:00 PM
Personally, I thought Classic Sonic controlled too poorly in generations 3DS to really be enjoyable. Only level I really liked was Modern Mushroom Hill. I dunno, every other level in that game just... isn't fun. Another case of wasted potential to me, especially since it got to use it's own set of levels.

I mean, they put a lot into those levels that are from the original games, (like the Nights head in Radical Highway), and I appreciate the little nods, but, like, take Emerald Coast. One of my favorite 3D Sonic levels, and neither the classic or modern versions of that stage feel anything like the original. Just a bunch of random blocky peers and squares of land. It's hard for me to explain, but all the nostalgia mixed with newness the console version did, the 3DS version failed to do. That and almost every level had a section I absolutely loathed.

And Sonic fans have probably given this complaint a million times, but it's almost impossible to overlook: You have Water Palace. Where the hell are the other portable games' levels? Give me Sunset Park, Chaos Angel, Robotnik Winter, something!
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 30, 2012, 09:16:10 PM
http://www.destructoid.com/review-sonic-colors-187691.phtml

http://www.destructoid.com/review-sonic-colors-ds-187744.phtml

:sly:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 30, 2012, 09:19:04 PM
Nobody click those links please.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 30, 2012, 09:20:06 PM
heh. Like I ever gave a shit about what Jim Sterling thinks.  :blush:
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on August 31, 2012, 08:18:03 AM
I like Advance 1 (even though its a pain in the kneck when it comes to Chaos Emeralds) quite a bit. The best I could say about it at the time was it was the first Sonic portable game that actually FELT like a Sonic Team developed Sonic game (and I say that coming off that horrible sense of disappointment when I got my Game Gear only to find the version of Sonic 2 packed in was like the worst game ever made).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 01, 2012, 07:27:10 PM
Oh yeah, the special stages. The special stages in the advance games are terrible, the only real blemish on Advance 1, IMO. That was actually the one thing I preferred in Rush and Colors DS over the Advance games.

Quote from: Lord Dalek on August 31, 2012, 08:18:03 AM
I like Advance 1 (even though its a pain in the kneck when it comes to Chaos Emeralds) quite a bit. The best I could say about it at the time was it was the first Sonic portable game that actually FELT like a Sonic Team developed Sonic game (and I say that coming off that horrible sense of disappointment when I got my Game Gear only to find the version of Sonic 2 packed in was like the worst game ever made).
Sonic 2 8-bit? I think everyone played that game back then. Such a shame too since it was easily the worst proper Sonic game at the time. Sonic 1 8-bit is still a class game, if I do say.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on September 04, 2012, 07:21:46 PM
Quote from: Spark Of Spirit on September 01, 2012, 07:27:10 PM
Sonic 2 8-bit? I think everyone played that game back then. Such a shame too since it was easily the worst proper Sonic game at the time. Sonic 1 8-bit is still a class game, if I do say.
Yeah it seems like Sonic Chaos was a deliberate attempt by Sega to apologize for the unplayable mess they dumped on us with Sonic 2. Still didn't get the feel of the Genesis titles right but it was a step in the right direction.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 18, 2012, 11:14:10 PM
I can't confirm this for myself, but lately I've been hearing people say the Adventure games have aged... very badly. I'd like to get some of you guys' thoughts. What do you think?

I haven't played either of them for a long time. They do hold a lot of nostalgia value for me, particularly SA2 as I spent many a summer day in the Chao Garden back when I was a child. But I can easily imagine both games being quite dated nowadays. If I remember correctly, they contain many of the same flaws that later games have, which makes me wonder if they would also be panned had they come out a few years later, when such flaws would've been expected to be corrected (though they are lacking the retarded gimmicks future games possess).

But of course, that's just speculation on my part. But it makes me feel they are games best left as a memory.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on September 18, 2012, 11:23:46 PM
Quote from: talonmalon333 on September 18, 2012, 11:14:10 PM
I can't confirm this for myself, but lately I've been hearing people say the Adventure games have aged... very badly. I'd like to get some of you guys' thoughts. What do you think?

Lately? How far behind the times are you? People have been bashing the Adventure games for a few years, almost since Sonic '06 when some people said that the older 3D Sonic games were good but others claimed that they were shit and the people who like them are just holding onto nostalgia.

Its all just opinion. The people bashing the games can believe that they are objectively right all they want, but that doesn't change the fact that other people like those games for what they are, and some still like it to this day. The bottom line is that if a game is fun for you, the its fine to consider it good. It doesn't make it a solid fact, and other people have the right to dislike it, but if someone believes that they are factually right about their opinions than they are probably just under the delusion that  everyone must perceive things the same exact way they do, which is just plain stupid.

I haven't played the Sonic Adventure games in a while, but I know people who still play them and love them to this day. They are flawed games, and they HAVE definitely dated, IMO, but if they were really terrible then they wouldn't have even been fun to play back when they came out, yet there are still people who enjoy them.

You shouldn't just base your opinions on what other people say, anyways. If you think the games are dated to the point of being unplayable, then that's OK, but if you only have that perception AFTER hearing other people say it, then that means you're just letting your opinion get influenced by those of others.

For the record, if the Sonic Adventure games did have all of the same flaws to the same extent as some of the later 3D games, they would be unplayable. I can point you to quite a few different LPs on those games where people clearly have a fine time with the controls and aren't bothered that much by the camera.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 18, 2012, 11:42:34 PM
Quote from: Ensatsu-ken on September 18, 2012, 11:23:46 PM
Lately? How far behind the times are you?

Not at all. I knew people think they're dated. It's just that the topic has been on the rise lately, so I felt like bringing it back up here out of interest in what you guys think, being Sonic fans and all more intelligent than the average game basher.

Quote from: Ensatsu-ken on September 18, 2012, 11:23:46 PMYou shouldn't just base your opinions on what other people say, anyways. If you think the games are dated to the point of being unplayable, then that's OK, but if you only have that perception AFTER hearing other people say it, then that means you're just letting your opinion get influenced by those of others.

Now where'd you get that idea? I just want to hear what you guys think. I just have this thing with games where I remember them quite fondly, and if the game might not be fun to play anymore, I sometimes think that it might just be better to leave them alone and remember them as they were. I'd do the same for games like Donkey Kong 64.

If I ever feel the desire to go back and see how the Adventure games today, nothing that anyone else says will change that. :sweat:

I do imagine that I could still have fun with the Sonic levels though (and by extension, the Shadow levels), like the city street ones. I probably wouldn't like the levels with Big, Tails, or Knuckles though, but then again I never particularly did, so my patience for them would probably be even smaller now. :P
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on September 19, 2012, 12:38:56 AM
I still love them. Yes, they are flawed as hell, but good lord I love Adventure's style. Though sometimes I feel like the only one in the world who liked the hub worlds. What can I say? I like hub worlds.

Chao Garden can fuck off though.
Title: Re: Sonic The Hedgehog
Post by: Foggle on September 19, 2012, 01:23:00 AM
They have not aged well at all, but they're still very fun - the Sonic levels, at least. I think you have to have played them back in the day to enjoy them now, though. This isn't to say that they're only good due to nostalgia, but they're not exactly accessible or polished by today's standards, so someone who played Sonic Colors or Generations first might not think much of them. The camera is not so good (though it works... usually), the non-hedgehog gameplay bores (or, in the case of Big, frustrates), and the cutscenes are downright painful to watch. They're also shorter than the average CoD campaign. That said, the music is still ace, as are the actual 3D platforming stages and the boss battles in 2.
Title: Re: Sonic The Hedgehog
Post by: Eddy on September 19, 2012, 01:32:05 AM
Yeah, they haven't aged well but I still like them. Even if the Sonic/Shadow levels are the only real good thing about them.

I don't know how many times I played City Escape in SA2: Battle.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 19, 2012, 11:28:14 AM
Quote from: Nel on September 19, 2012, 12:38:56 AM
Chao Garden can fuck off though.

My 10 year old self logged over 100 hours into that place. :wth:
Title: Re: Sonic The Hedgehog
Post by: Foggle on September 19, 2012, 11:37:44 AM
Quote from: talonmalon333 on September 19, 2012, 11:28:14 AM
Quote from: Nel on September 19, 2012, 12:38:56 AM
Chao Garden can fuck off though.

My 10 year old self logged over 100 hours into that place. :wth:
Same. Probably more than that, in fact...
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on September 19, 2012, 12:43:39 PM
All they did was die! You could raise them for months, but one day they would just curl up and croak anyway.  :cry: A cruel lesson for a child. The best you could hope for was reincarnation, but all the fucking stats reset!

I only got one to Chaos Chao level. He was the luckiest of all.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 19, 2012, 12:51:21 PM
Quote from: Nel on September 19, 2012, 12:43:39 PM
All they did was die! You could raise them for months, but one day they would just curl up and croak anyway.  :cry: A cruel lesson for a child. The best you could hope for was reincarnation, but all the fucking stats reset!

I only got one to Chaos Chao level. He was the luckiest of all.

Their stats don't reset. They just drop to 10% (so if their stamina was 2,500 upon reincarnation, they would be reborn with a stamina of 250)... I'm going to be a jerk and say I really played favorites with my Chao. I raised my very first Chao and probably came close to maxing out all his stats, while the rest of them were all really weak. When he finally became a Chaos Chao, that was around the time when I stopped playing, my reason for playing complete.

I think he possesses every medal available.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 19, 2012, 08:46:59 PM
Let me take you back.

I had been waiting for Sonic The Hedgehog 4 since I saved Angel Island and defeated Super Metal Sonic way back when S&K came out. Since then I went through the N64, the PS1, and the Game Boy Color (and skipped the Saturn because no Sonic = no buy), and then I saw the previews for Sonic Adventure in magazines and I was pumped.

Sonic & Tails! Running through levels in 3D! And unlike Super Mario 64, they were still point A to B affairs and it looked amazing! Knuckles was back, too! As a Sonic fan who waited for way too long, and was dying for a good 3D platformer (remember, I didn't like them much at the time) it looked fantastic.

The Dreamcast came out, my friend got one randomly for his birthday with a copy of Sonic Adventure and Power Stone and let me play it. Suffice to say, my run through Emerald Coast made me a lot more giddy than my first run through of Bob-Omb Battlefield. The Sonic levels were like 2D Sonic but in 3D (they had less routes, but since this was their first 3D game, I let it slide) with platforming, intense speed, and Tails was there! I wasn't big on the Adventure field stuff (especially when I got stuck in that one place I still get stuck in), but I had a blast with every Sonic level (Casinopolis was great when I would just go into the sewer and play the level- tons of routes there)... all Ten of them. The game felt a bit short when it was done, but I had a great time with the action stages so I was more than pleased. The Tails levels were like shorter time attack variants, so those were cool, and the Knuckles stages took a bit too long, but I still enjoyed them for the most part. The Amy stuff I could take or leave (it was 3 levels... Not much to complain about), but the robot stuff was a fun sub-game that was also time attack-y so I could deal.  The Big stuff was rank though, even at the time I couldn't stand it, and I really despised the Super Sonic boss (I still do) but other than that I thought it was a great game.

Now when I play it, I basically play the ten Sonic stages (or just Sonic's story if I'm so inclined) and possibly Tails... sometimes Knuckles... but that's usually it.

I still like Sonic Adventure. A lot of the 3D platformers from between Super Mario 64 to Jak & Daxter are a bit wonky in some aspect or another, but if they were fun then... they're still fun now.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on September 20, 2012, 03:02:23 PM
What'd you think of SA2, Spark?

Also, I'd like to make one thing clear when I took a guess on SA and SA2 having the same flaws as later Sonic games. I should've been more specific and left out Sonic 2006, cause no matter what Sonic has done over the years, that game is the clear standout and is an abortion waiting to happen. I should've compared it directly to Heroes and Unleashed. Because like those games, the Adventure games suffer from a wonky camera, meh controls, and very little genuine platforming, all underneath a focus on tedious extras. Admittedly though, I wholly believe that they have less baggage than their follow-ups, which puts the Adventure games above them.

But even still, again, this was just a guess that I took, and one that I would love to be wrong on.

What did you guys think of the DS Sonic Colors? Am I the only one who preferred the Wii version?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 20, 2012, 03:50:34 PM
I think SA1 has a lot of platforming, of any 3D Sonic game until Colors it had by far the most.

Quote from: talonmalon333 on September 20, 2012, 03:02:23 PM
What'd you think of SA2, Spark?
When I first heard about it? "They removed the fishing and pared it down to Sonic, Tails and Knuckles! No more Adventure maps? Sweet!" On paper (like Sonic Heroes, let's be honest) it sounded like the perfect sequel to Sonic Adventure 1. The City Escape demo I played was even awesome, so I was hopeful.

But then I got it and... I was underwhelmed. Even at the time. The Sonic levels were great, but why was Tails in a mech an why was the mech gameplay a downgrade from SA1? Why were the Knuckles levels so aggravating with a gimped radar and tons of empty space? Why were there only 5 Sonic levels and why were they shorter and with less paths and platforming than the ones in SA1? The good and evil sides made little difference since the evil side was just copies of the good side... and Shadow had less overall levels still.

As a whole I simply can't put it over the original, most everything felt like a step back except that the Spindash wasn't broken.

Also to emphasize, the Adventure games are better than every 3D Sonic game until Colors because the level design, controls, and gimmicks were all horribly implemented in every single one of them. It has nothing to do with nostalgia, Sonic Team really fell apart after SA2.

QuoteWhat did you guys think of the DS Sonic Colors? Am I the only one who preferred the Wii version?
I thought it was a clear indicator that the Rush formula's tank is completely empty.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on September 22, 2012, 10:11:45 PM
Speaking of Rush's formula being dried up, I think the same can be said for the Adventure formula. I mean, at this point, another game with that formula would just be a downgrade from Colours/Generations. '06 was their last chance to improve on the  SA formula, and they blew it.

Quote from: Spark of SpiritAs a whole I simply can't put it over the original, most everything felt like a step back except that the Spindash wasn't broken.

Well, SA2's Chao Garden blows the first one out of the water, if nothing else. And the fact that Shadow had so few level's was irritating even as a kid. Especially with how much the game marketed him. As for Tails being in a mech, blame that on Sega's shoehorning more playable characters. It really shows since all of Tails and Rouge's stages are pretty much filler.

QuoteAlso to emphasize, the Adventure games are better than every 3D Sonic game until Colors because the level design, controls, and gimmicks were all horribly implemented in every single one of them. It has nothing to do with nostalgia, Sonic Team really fell apart after SA2.

Not gonna lie, I'd much rather play Black Knight level's than SA2's Treasure Hunting/Shooting level's. The Werehog can go fuck itself though. Heroes was a dissapointment, Shadow was mediocre at best, and '06 was an unfinished mess.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 22, 2012, 10:28:55 PM
Quote from: Rynnec on September 22, 2012, 10:11:45 PM
Speaking of Rush's formula being dried up, I think the same can be said for the Adventure formula. I mean, at this point, another game with that formula would just be a downgrade from Colours/Generations. '06 was their last chance to improve on the  SA formula, and they blew it.
Yeah, pretty much. To be honest, I never want another "genre roulette" Sonic game ever again. If we get multiple characters, I want it to be like S3&K where they all play the same except their skills give them alternate paths. Oddly, I thought that's what Heroes was gonna be until, you know, it came out and it was implemented horribly and made totally useless.

Quote
Quote from: Spark of SpiritAs a whole I simply can't put it over the original, most everything felt like a step back except that the Spindash wasn't broken.

Well, SA2's Chao Garden blows the first one out of the water, if nothing else. And the fact that Shadow had so few level's was irritating even as a kid. Especially with how much the game marketed him. As for Tails being in a mech, blame that on Sega's shoehorning more playable characters. It really shows since all of Tails and Rouge's stages are pretty much filler.
Yeah, SA2 has a lot of problems that to this day I don't really understand why it has especially since they should have been ironed out after the original. I know the original game was just supposed to be Sonic, Knuckles, and Eggman, until they tinkered around with it and lazily threw in Shadow (who was in the story, but not playable IIRC), Rouge and Tails late in development.

Also I fully admit to never using the Chao Gardens. I simply can't get into those kinds of things.  :sweat:

Quote
QuoteAlso to emphasize, the Adventure games are better than every 3D Sonic game until Colors because the level design, controls, and gimmicks were all horribly implemented in every single one of them. It has nothing to do with nostalgia, Sonic Team really fell apart after SA2.

Not gonna lie, I'd much rather play Black Knight level's than SA2's Treasure Hunting/Shooting level's. The Werehog can go fuck itself though. Heroes was a dissapointment, Shadow was mediocre at best, and '06 was an unfinished mess.
I'd rather play Sonic's Unleashed levels over the mech and hunting levels, too. I'd probably also like Unleashed more than SA2 if the Werehog didn't take up a significantly larger portion of the game than the daytime levels and if the daytime levels weren't so linear and had so many overly cheap deaths. But when it comes down to it, I'd rather play the SA2 Sonic and Shadow levels over the Unleashed Sonic levels even if I don't like them as much as the ones from SA1, Colors, or Generations.

To be honest, I think Heroes was the biggest disappointment because every single issue with that game was something that shouldn't have been there. 06 is still the worst, but Heroes could have been good if they didn't put so little effort into it.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 13, 2012, 01:23:59 PM
So, I played the Sonic Adventure 2 demo last night, and this marked the first time that I had played that game in over 5 years if I'm not mistaken.

Honestly, I STILL don't get why people say the controls are bad. I could control Sonic just fine, and the controls in this game weren't any less responsive than they are in Generations. I think people just like to complain a lot. Either that, or maybe the other characters have worse controls. I think that the only initial problem is that Sonic's movements may be a bit TOO responsive if that makes sense, since any slight motion of your analogue-stick makes him respond by moving in that direction. It just takes some getting used to, and I honestly got back into the feel of it after just a few minutes of playing the demo. I can honestly say that I still like the SA version of City Escape better than the Generations version of that stage for modern Sonic. I mean its still good in that game, but for whatever reason it actually feels smaller, maybe because it doesn't have secret items and  stuff hidden throughout the level like the SA version of the game did. The classic version of that stage is surprisingly awesome, though, and that's my favorite version of that stage overall.

At any rate, I'll get around to replaying both SA games the next time I get a long break from college.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 13, 2012, 01:36:15 PM
I think Adventure 2 has aged a lot better than the original. The controls in the sequel have never really bothered me like they do (now) in Adventure 1.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 13, 2012, 02:01:30 PM
Once again, I have no idea which game you were playing, but I played the demo for the original as well and the controls were just as fine over there. I seriously feel like people just blow the control issues out of proportion in those games, at least for Sonic. I haven't played as any of the other characters, but I can say with absolute certainty that Sonic controls well in both Sonic Adventure 1 and 2, and any huge issues that people have with their controls is just self-perceived.

I will say that for whatever reason Sonic's homing attack in SA2 seems to miss a lot more than it does in SA1 (once again, though, this is only based on the demo I played for each game).
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 13, 2012, 02:06:44 PM
I felt like I was fighting the camera almost constantly for about half of SA1 when I replayed it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 13, 2012, 02:06:58 PM
I know this doesn't necessarily have a lot to do with what you guys are talking about, but is the demo of SA1 based on the DC version, or the GC one?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 13, 2012, 02:12:10 PM
Quote from: Foggle on October 13, 2012, 02:06:44 PM
I felt like I was fighting the camera almost constantly for about half of SA1 when I replayed it.

That's a camera issue, not a control issue. You said SA1 had worse controls.

As for the camera, I remember not having nearly as much of a problem with them in either games as most other people seem to say they have. They aren't broken and I could typically see where I was going. They do have less than stellar cameras, though, and as a kid I can definitely say that I had just as many cheap deaths in SA2 during bad camera segments as I did in SA1, I remember that aspect of both games clearly. Still, the cameras in those games usually do a sufficient job of keeping up with you, but yeah, they are definitely far from perfect.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 13, 2012, 02:14:08 PM
The camera is mapped to the right stick, it's part of the game's control scheme.

And I mean, no, Sonic Adventure's camera isn't godawful, but SA2's is much better.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 13, 2012, 02:16:30 PM
Eh, I'm going to have to replay both games in full to see if that's true, but I still vividly remember that SA2's camera gave me just as many problems as the original game's camera. I don't really remember trying to adjust the camera as much in either games, though, as I feel like that would make things worse more often than not, or at least that's what I remember from when I played both of those games a long time ago.

Also, as for Talon's question, the XBLA ports are based off of the GC versions of the games.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 13, 2012, 02:28:22 PM
I don't remember the camera destroying me often. I mostly remember being ruined by glitches in SA1, like Sonic running up walls, onto the ceiling, and then falling through and dying. But I'm not sure if that stuff was in the original version, cause I owned the game on the GC. If the port was that messy, it might be part of the reason I never liked SA1 on the same level as 2.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 13, 2012, 02:33:53 PM
I don't remember ever encountering any of those glitches that you described when I played the DC version of SA1, so maybe it was just in the port or those glitches were so rare that I never ran into them when I played the game (and I replayed the game at least 3 or 4 times back when I had it).
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 13, 2012, 02:44:35 PM
Quote from: talonmalon333 on October 13, 2012, 02:28:22 PM
I mostly remember being ruined by glitches in SA1, like Sonic running up walls, onto the ceiling, and then falling through and dying.
Sounds like Mass Effect 2.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 13, 2012, 02:46:07 PM
Quote from: Ensatsu-ken on October 13, 2012, 02:33:53 PM
I don't remember ever encountering any of those glitches that you described when I played the DC version of SA1, so maybe it was just in the port or those glitches were so rare that I never ran into them when I played the game (and I replayed the game at least 3 or 4 times back when I had it).

I mostly remember it in a tunnel. Think it might've been in those ruins (one of the main hubs, but I can't remember what its name was). I remember Sonic being able to run up the walls and onto the ceiling, where he would typically just run in place. But there were a few times when he somehow slipped through the ceiling and fell into the abyss.

Then again, I doubt a glitch like that actually hurt the experience for me, and wasn't much more than nitpicky. Truthfully, it's possible the main reason why I liked 2 so much more was largely nostalgia (because it was released on the GC first). :P
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 16, 2012, 11:23:05 PM
The Sonic controls in SA2 are pretty good (no roll is terrible, though- the somersault is awful) except in Crazy Gadget.

Crazy Gadget is a nightmare if the game decides to not let you control Sonic properly.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on October 18, 2012, 02:32:32 PM
http://www.sonicstadium.org/2012/10/sonic-the-fighters-coming-to-xbla-psn-honey-the-cat-eggman-metal-sonic-playable/ (http://www.sonicstadium.org/2012/10/sonic-the-fighters-coming-to-xbla-psn-honey-the-cat-eggman-metal-sonic-playable/)

Even though Sonic the Fighters is rather meh as both a fighting game, and a Sonic game, this is still pretty cool that they're adding in Honey, Metal, and Eggman for the digital release.

Also: VIRTUA ON! HELL YEAH! ;D
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 28, 2012, 04:45:59 PM
I already linked to the Sonic Generations Unleashed project, but apparently level packs based on Adventure and Heroes are in the works as well!

http://www.moddb.com/mods/sonic-adventure-generations
http://www.moddb.com/mods/sonic-generations-the-heroes-project

:joy:

I hope someone does Adventure 2 eventually.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 28, 2012, 04:58:36 PM
Looks great. Too bad it'd make me extra cheap broke down laptop explode.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 29, 2012, 08:52:59 PM
Do you guys like 1996 E3 promo videos? (http://www.sonicstadium.org/2012/10/sonic-x-treme-e3-1996-promo-video-hits-the-net/)

Even putting on my 1996 goggles, Astal looks way better. Though this probably would have outsold that either way.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 03, 2012, 08:28:07 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20100219193632%2Fsonic%2Fimages%2F6%2F66%2FSTC200.jpg&hash=d8b2aa56f5a1c873893ee9c82091bb14e236e665)

Found it on Sonic Stadium. I have... no idea what the artist was thinking with this one.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on November 03, 2012, 09:43:10 PM
That's the British comic, right?

Yeah, Archie does it better.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 03, 2012, 11:03:55 PM
Archie Sonic is too preoccupied with ship teasings and OC's to be better than anything. ;)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 25, 2012, 02:27:34 PM
I replayed Red Mountain the other day and I couldn't help but notice that this level is filled with little nooks areas everywhere if you know where to look, and its a level that's a ton of fun to explore as much as it is to just run through. It has some cool alternate paths and while it isn't as versatile as some of the best levels from classic 2D Sonic games, I do think that it may just be my personal favorite level from Sonic Adventure. I actually like it more than Speed Highway, and I would honestly love to have seen Sonic Generations make its own rendition of this level.

Speaking of which, am I the only one who would want to see a series of games for Sonic Generations that re-does more of the best Sonic levels for both modern and classic Sonic? I love the concept of it, and while I know that Generations was just supposed to be a one-time anniversary thing, I honestly feel like this formula is absolute gold for making more great Sonic titles. Just double the level-count and get rid of the boring optional missions to contribute to more development time on making more good zones to play through.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 25, 2012, 04:02:15 PM
Quote from: Ensatsu-ken on November 25, 2012, 02:27:34 PM
I replayed Red Mountain the other day and I couldn't help but notice that this level is filled with little nooks areas everywhere if you know where to look, and its a level that's a ton of fun to explore as much as it is to just run through. It has some cool alternate paths and while it isn't as versatile as some of the best levels from classic 2D Sonic games, I do think that it may just be my personal favorite level from Sonic Adventure. I actually like it more than Speed Highway, and I would honestly love to have seen Sonic Generations make its own rendition of this level.

Speaking of which, am I the only one who would want to see a series of games for Sonic Generations that re-does more of the best Sonic levels for both modern and classic Sonic? I love the concept of it, and while I know that Generations was just supposed to be a one-time anniversary thing, I honestly feel like this formula is absolute gold for making more great Sonic titles. Just double the level-count and get rid of the boring optional missions to contribute to more development time on making more good zones to play through.

You know, I hadn't heard anyone bring up this idea for this game before, and I hadn't thought about it before. But I think it's a great idea. I haven't played Sonic Generations yet (hoping to change that this Christmas), but while I'm pleased seeing most of the levels they chose, there is just so much out there (some of which seem to be in the 3DS Generations, but not the console version). Casino Night, Red Mountain (which I agree is the best SA1 level), Lava Reef, Star Light, Mushroom Hill, Ice Cap, as well as the other good Sonic levels in the 3D games.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 25, 2012, 04:37:06 PM
Also, Death Egg, HYDROCITY and an actual stage for Stardust Speedway (which probably had the best boss fight in the game). They should keep all the stages the original had, add more including the above and ditch the way they set up bosses. Meaning I want bosses at the end of every stage and not just at boss gates.

Also, they should add cart racing featuring every possible Sonic character, 2D and 3D foot racing and other mini-games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 25, 2012, 07:04:39 PM
As long as Modern and Classic EACH had two acts. Really, that's all I wanted from the first game. I could have gone without any missions if it meant I could have had a second act for each style.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 25, 2012, 07:18:21 PM
Hence why I said that if they scrapped the missions entirely that'd increase development time for adding in new levels. The game could still be only 9 zones long, but give us 2 acts for each Sonic per Zone like in the classic 2D Sonic sequels, and if the game still needs more development time to make that happen properly, then let Sonic Team take as long as they need to finish the game and make it as polished as Generations turned out to be. I think one of the problems with most 3D Sonic games is that a lot of them could have turned out much better than they were with some good polishing. Sonic Team actually tries to be ambitious and do a lot with the 3D Sonic games but can utterly fail at it since they seem to try and rush out each new entry within only a year or so of development time. I'd rather have fewer games spread apart in longer intervals if it meant better overall quality and balance to the challenge.

Lets not forget the ultimate disaster that could occur with a rushed Sonic game, which is the Sonic '06 catastrophe, which is a game that was clearly not finish. Granted, that game was full of terrible ideas to begin with and still likely would have sucked, but at least the game would have been playable had it spent a lot longer in development, and they could have weeded out a lot of the garbage that made it such a chore to trek through. Really, though, whoever's idea it was to try and incorporate 9 different playable characters and even more different play-style crammed into 1 Sonic game really shouldn't be involved in game design and planning.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 25, 2012, 07:30:27 PM
That's actually how I originally thought the game would be: each level having two acts for Modern and two acts for Classic. Could have really done without the optional missions, as I never really played them unless I had two. I loved how both styles played, and hope we can still incorporate both in the future. Maybe Sonic could still play Modern style, while Tails and Knuckles play in their classic style with their signature moves. And incorporate a character who plays like Sonic in the Adventure series, as I loved that too.

That'd be the perfect way to do multiple gameplay "types", for me anyway. Just have all characters get to the goal, but playing the different ways Sonic has over the years. I enjoy how Sonic plays now but the Classic gameplay in Generations was two good to only use once. Beat Sonic 4's physics, at any rate.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on December 02, 2012, 01:54:45 AM
So, I had some spare time on my hands after I finished studying tonight, and I ended up playing through and beating the rest of Sonic's story-line in Sonic Adventure. My thoughts on the final 3 stages:

Sky Deck- This one was a pretty fun stage, honestly. I know that a lot of people complain about this one and how frustrating it is and how bad the camera is. Admittedly this is one of those stages where even for me I find the camera can be way too awkwardly positioned in some areas, but for whatever reason it doesn't hinder me too much since I only ended up dying twice in this stage, and one of those times was my own fault for making a bad jump, so I don't consider it that big of a hindrance, honestly. As for the stage itself, I really like it, as it offers up a lot of variety and also has some kick-ass music to keep me pumped while playing it.

Lost World- Count this as the only stage in the game that I don't like. To be honest, I completely forgot that this level even existed until now. I honestly don't mind when a Sonic game tries to prioritize platforming and other elements over just pure speed. In fact I welcome it, as Sonic isn't just about speed, but the problem is that this level's slower platforming comes in the form of tedious puzzles rather than challenging and well-designed obstacles. The water puzzle is extremely annoying as the camera just isn't made for this sort of platforming, and jumping on and off that swimming snake statue can be really frustrating since its easy to miss a jump and end up landing at a lower part of the stage and having to make it all the way back up from scratch. This level has some nice ideas in it, and I appreciate the attempt at creativity, but its just flat-out not executed well. It took me just over 16 minutes to beat (not counting some annoying deaths I had along the way), which is way too long for a Sonic level in ANY Sonic game.

Final Egg- This is a good stage to end on. It has a perfect combination of both speedy segments and slower-paced, more methodical and challenging platforming. The camera for the most part is back to cooperating with you in this level, and much like Sky Deck it has a lot of variety to it and basically makes you combine just about everything you learned playing as Sonic from previous stages and utilize those skills to make it all the way across the stage.

The Egg Viper boss fight is subsequently a good final boss fight to complement a good final stage. I love that part at the end of the fight where even after you take out his health he still tries to get in one last cheap shot at you, as per his character. The game DOES warn you about it, so its still your fault if you get hit. Either way, though, its one of those classic gaming moments that you don't often see in games these days.

Overall, I think that Sonic Adventure has aged well as far as Sonic's stages go. I enjoy 9/10 of them which is definitely a good thing, and since I've beaten his story-line, I can always just skip/ignore that particular stage I don't like, and I can replay any stage that I want to whenever I feel like it. As far as my favorite stage, I can say with certainty now that its still definitely Red Mountain. I'd totally love to see a Sonic Generations-esque spin on it one of these days. I can't speak for the other characters, yet, but I'll be playing through the game once again as each of them, so I'll see how their stages measure up to Sonic's and how well they hold up today.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 02, 2012, 11:49:17 AM
The Sonic story is why I have a hard time criticizing the game.

Windy Valley, Speed Highway, Twinkle Park, Red Mountain, Sky Deck (other than the weird camera problems), and Final Egg are phenomenal levels. Emerald Coast (though a bit too linear), Casinopolis (when you explore the sewers), Ice Cap, and even Hot Shelter (despite Sonic not playing it) are also really good.

Lost World would be great if the camera during the snake part wasn't infuriating and the shifting wall platforms weren't so finicky.

I can still pick up the game and play through the Sonic and Tails levels and have no real issue. They're still really fun.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on December 02, 2012, 12:54:39 PM
Same here. Except I do think Lost World is a legitimately bad level. Good music, though.

...I want to replay Sonic Generations. Again. That's how much I still love that game.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on December 02, 2012, 12:58:15 PM
Like I said, I appreciate how Lost World tries to break up the standard Sonic formula a bit by having heavier emphasis on platforming and light puzzle-solving rather than just running through corridors and loops and such, but its at this time where the camera really is too much to deal with. That water puzzle with the snake statue is the worst offender of this because it just outright exploits all of the worst features of this game's camera and platforming. I barely had a problem with the camera in any other stage except this one. The platforming itself also feels a bit tedious and boring for my liking, and sort of reminds me of why I'm personally not a fan of Marble Zone from Sonic 1, either.

Still, its the only stage in Sonic's story-line that I don't care for, so it doesn't hinder the overall quality of the game for me.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 21, 2012, 10:02:17 PM
Have you guys ever seen this fan-hack (http://youtu.be/ts_sr3OjP6E) from Generations on Emerald Coast?

I would love to see the next Sonic game have levels like that (obviously more polished, of course) in the future. Lots of wide space.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on December 21, 2012, 10:24:49 PM
Well shit, that's actually one of the best fan-levels of Generations I've seen. Most people just copy/paste levels in entirely, but this guy takes a lot of locations from the original level while spacing it out enough for modern Sonic's speed, and has other parts that make it feel original. Good stuff.

And while it's a tiny detail, I love that he put Station Square in the background. That's some good consistency right there.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on December 27, 2012, 02:36:25 AM
So... I like what I've seen out of Generations so far. Cutscenes aside (which are still as painfully cheesy as ever, but are, thankfully, kept to a minimum), I'm liking this even more than Colors. Great balance in the gameplay; Modern Sonic's levels are actually a lot more fun than I expected them to be.

And hey, that soundtrack is pretty snazzy too (http://www.youtube.com/watch?v=EW80ZkOngKs).
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 09, 2013, 06:03:54 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.archiecomics.com%2FPortals%2F0%2FBlog%2520Images%2FMM25.jpg&hash=fff7fec8706cc490d368e02b548cad0836786a95)

Come on, I had to post that.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on January 09, 2013, 07:17:39 PM
What the hell kind of rope is that?
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on January 10, 2013, 08:46:15 PM
I just beat Sonic 2 on the Master System. What are your thoughts on the 8-bit Sonic games?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 10, 2013, 08:56:33 PM
I really enjoy the first one though it's not all that Sonic-y and more Mario-like. Sonic 2 is terrible on the Game Gear, though, since you can't see things half the time. On the Master System it's not too bad, and I like being able to skip across water when you roll. As a whole, I find it decent.

Sonic Chaos is insanely easy and kind of divisive, but I like it. It's extremely linear compared to the others though the gimmicks aren't as varied as Sonic 1 to make up, it's still a fun game to play through every now and then.

I don't think they quite beat the Genesis games, but I think they're good platformers. I think Alex Kidd In Shinobi World is pretty good though, so maybe my opinion isn't quite so trustworthy!
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 10, 2013, 11:24:26 PM
Have you guys seen this yet? Something referred to as Sonic Propel.

http://www.reddit.com/r/gaming/comments/15zk5m/sonic_propel/

QuoteTranslation: Sonic the Hedgehog 2013 ? Propel is a working title ? been started at the beginning of the 360, PS3, Wii U version will start later ? have been developed by Sonic Team Sonic Colors segment ? No indication of being developed for the next Microsoft and Sony machines ? Successful re-release of Sonic CD digital art direction inspired by the realistic, more of Propel ? Model Sonic's slightly shorter repetition of classical and modern now, between the body and a rounded spine stiffer, and thin limbs, modify its contents, shorter ? The slow movement for a more accurate distribution of more fine tuning, use the mechanics generation ? modified hedgehog engine often running on better lighting and motion blur ? Plot of minimum ? The deployment Eggman each with the design and features five special metal Sonics, unique ? We will restart Death Egg ? significantly reduced dialogue, more action-based cut scenes ? Eggman says more than the other characters. ? focused on the exploration stage ? act as a power-up option similar to trail you can "assist" characters hidden in the stage, open the secret path ? Tails as Sonic 4, function ability assisting character fly ? The progress at the level of the shadow branch Hedgehog style, it is not a multi-level access route by Hoop, goal ? 3-level structure method. Your goal ring which has reached, we determine whether to initiate a position in the following method. Reached to the progress of the cut scenes and story of changing 3-Determination Act, which is the goal ring next step is changing the boss stage occurred slightly Challenge acts hidden ? 3 per stage ? Stage "Evergreen Escapade" first ? require multiple theater take a different route to collect the Chaos Emeralds of options, all of them After the emerald has been collected, ? Supersonic at all stages ? All Emerald final battle secret has been collected, ? You can disable difficulty modes Easy, Medium, Hard, bubble tips and warnings ? 3DS version is being developed by Dimps ? 3DS version, we use a completely new graphics engine ? Shift to a segment of which is controlled 3D 2D, a touch pad on the main 3DS version ? different storyline 3DS version ? Alternate assist character Tails But in both versions of the edition 3DS
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 10, 2013, 11:25:07 PM
It's fake.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 10, 2013, 11:32:37 PM
And thus, my post has just been rendered useless.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 11, 2013, 06:20:48 PM
The Sonic live action fan film is out.

Don't watch it if you value cinema or Sonic. If you think Sonic 06 was bad, well here's a reminder of why.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 11, 2013, 06:28:51 PM
Now I have to watch it! :sly:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 11, 2013, 06:48:14 PM
Sonic will never work in live action unless it looks like this:

Spoiler
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fbbsimg.ngfiles.com%2F15%2F23557000%2Fngbbs4ee78ede33b25.jpg&hash=71e162e31718f1cd9a307a3a5a56f622bfcc89ba)
[close]
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 11, 2013, 06:51:07 PM
Quote from: talonmalon333 on January 11, 2013, 06:48:14 PM
Sonic will never work in live action unless it looks like this:

Spoiler
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fbbsimg.ngfiles.com%2F15%2F23557000%2Fngbbs4ee78ede33b25.jpg&hash=71e162e31718f1cd9a307a3a5a56f622bfcc89ba)
[close]
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_mcu4alOTyd1r6qh5d.jpg&hash=aae4eb2e4b8ae71c186f70c59127d04367f441d4)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 11, 2013, 06:55:31 PM
That looks like the film, actually.

Guess why I didn't quote anybody?

EDIT: Seriously, it's not worth watching.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 11, 2013, 07:11:22 PM
A commentary version if any of you must watch the film. (http://www.youtube.com/watch?v=YtD_IbGtI_4)
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on January 11, 2013, 11:17:04 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F131%2F399%2Ffry.PNG%3F1307468855&hash=bd9e90742b46661f2dac170169a9b13e8dae02cf)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 12, 2013, 01:18:50 AM
Quote from: Rynnec on January 11, 2013, 07:11:22 PM
A commentary version if any of you must watch the film. (http://www.youtube.com/watch?v=YtD_IbGtI_4)

Heh, I've listened to HFC before, and I don't think I can listen to Ntom talk that long.  :lol:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 12, 2013, 07:03:30 PM
Avaitor, why did you make me look at that image? Just... why?
Title: Re: Sonic The Hedgehog
Post by: Kiddington on January 12, 2013, 09:10:23 PM
Quote from: Spark Of Spirit on January 10, 2013, 08:56:33 PM
I really enjoy the first one though it's not all that Sonic-y and more Mario-like. Sonic 2 is terrible on the Game Gear, though, since you can't see things half the time. On the Master System it's not too bad, and I like being able to skip across water when you roll. As a whole, I find it decent.

Sonic Chaos is insanely easy and kind of divisive, but I like it. It's extremely linear compared to the others though the gimmicks aren't as varied as Sonic 1 to make up, it's still a fun game to play through every now and then.

I don't think they quite beat the Genesis games, but I think they're good platformers. I think Alex Kidd In Shinobi World is pretty good though, so maybe my opinion isn't quite so trustworthy!

I noticed that you fail to mention Sonic Blast.  :sly:
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 12, 2013, 09:53:31 PM
Quote from: talonmalon333 on January 12, 2013, 07:03:30 PM
Avaitor, why did you make me look at that image? Just... why?
I'm trying to make it our next big meme.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 13, 2013, 12:33:02 PM
Quote from: Kiddington on January 12, 2013, 09:10:23 PM
Quote from: Spark Of Spirit on January 10, 2013, 08:56:33 PM
I really enjoy the first one though it's not all that Sonic-y and more Mario-like. Sonic 2 is terrible on the Game Gear, though, since you can't see things half the time. On the Master System it's not too bad, and I like being able to skip across water when you roll. As a whole, I find it decent.

Sonic Chaos is insanely easy and kind of divisive, but I like it. It's extremely linear compared to the others though the gimmicks aren't as varied as Sonic 1 to make up, it's still a fun game to play through every now and then.

I don't think they quite beat the Genesis games, but I think they're good platformers. I think Alex Kidd In Shinobi World is pretty good though, so maybe my opinion isn't quite so trustworthy!

I noticed that you fail to mention Sonic Blast.  :sly:
I didn't mention Labyrinth or Spinball either.

And you know why.  :hayguyz:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on January 13, 2013, 12:47:05 PM
Spinball gets no love.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 13, 2013, 12:52:58 PM
Quote from: gunswordfist on January 13, 2013, 12:47:05 PM
Spinball gets no love.
The 8-bit version doesn't deserve it.  :P
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 13, 2013, 03:58:56 PM
Quote from: Spark Of Spirit on January 13, 2013, 12:52:58 PM
Quote from: gunswordfist on January 13, 2013, 12:47:05 PM
Spinball gets no love.
The 8-bit version doesn't deserve it.  :P

Neither version does. :P
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 13, 2013, 04:55:11 PM
So I've been thinking about Sonic. And I feel like it could be nice to be excited about it now. But truthfully, I think I'm kind of over it now. And I'm just gonna say, I'm also not even sold that it's actually back for good. I didn't care for Sonic 4 EP1, and I didn't really care for Sonic Colors either. In my own opinion they were fairly mediocre games, which still puts them above their predecessors. But that doesn't mean the franchise is going to be good again. I hear Generations is a good game. And I'll admit it, I'm sure it is. But I'm not convinced that an entire franchise is back based on a game that - let's be honest - banks much of itself on old games.

Basically, I don't think I'll be a part of Sonic's future. The fact that I haven't already gotten or really even looked into Generations or Sonic 4 EP2, plus the fact that I've recently been checking how much Sonic Colors sells for on Ebay and Amazon, tells me that. Not to mention, I really have a lot of games that I want to around get to playing. There's no shortage of games on my waiting list. :P

Keep in mind, while this means I'm probably not going to follow what comes next for the series, it doesn't change anything about my feeling on the old games. The 16-bit Sonic games are still as good as ever, and among them will always be some of my all time favorite games. So I guess it's still kind of one of my favorite franchises. But it'll fall into the category of games like Castlevania and Silent Hill, where I love them for what they accomplished before and the joy they brought to me in the past, rather that looking forward to what they'll be doing in the future.

So...

It all sounds good. And I wish the franchise the best of luck with. But I'm probably going to have to miss that comeback.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 13, 2013, 05:34:33 PM
If you weren't frightened off by Sonic Heroes, Shadow The Hedgehog, Sonic Genesis, Sonic The Hedgehog 2006, Sonic Riders, Sonic & The Secret Rings, Sonic Unleashed Wii, Sonic Riders Zero Gravity, Sonic Unleashed HD, or Sonic & The Black Knight, I'm honestly not sure why Sonic Colors and Sonic Generation would be the games to do you in.

Things Sonic Colors did that proved the series is on the right track:

Platforming is the main gameplay focus
The difficulty is based on exploration for 100% and not trial and error
Art style is pure classic Sonic
Boost is nerfed to being a spindash style momentum boost
All level gimmicks are based around speed and platforming
Story is no longer ridiculously dark
Branching paths are a HUGE focus
Power-ups expand Sonic's move-set like the shields in S3&K and are mostly optional
Controls are a massive improvement (compared to what came before this was huge- these were almost perfected in Generations)
Soundtrack is no longer "epic" like 06 or Unleashed, but is back to Adventure and Classic style awesome
Voice acting isn't cringe-worthy (though Unleashed was an improvement for the 4kids cast)
The levels do not resort to "highways in the sky" difficulty like every single post-Adventure 2 Sonic game.
Super Sonic is back to being unlockable instead of forced into a terrible final boss battle
No collecting things to unlock mandatory parts of the game
Endurance Mode is something every platformer should have
The original bosses you fight (other than the doubles) are actually pretty fun if not easy
World map > hub
No extraneous gameplay styles to pad the game

All those made it a huge step forward for the Sonic series. While it may not be everyone's cup of tea, and I don't think it's without flaws- but it was the first 3D Sonic game where they didn't put anything Sonic fans didn't want to pad the game. They even slowed him down and put in more platforming, which is what people have been wanting since Adventure 2. Could it be better? Yes. But I have a hard time buying any arguments that it doesn't show improvement or doesn't succeed in its quest to be a fun action game.

I still want a Colors 2.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 13, 2013, 05:47:14 PM
In regard to the soundtrack, I don't think Unleashed was trying to be "epic", at least not to 06 level's. In fact, it marked the start of the series going back to a more stylistic soundtrack similar to the Adventure games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 13, 2013, 05:54:18 PM
Oh, I don't disagree with that at all. I just think they really nailed it with Colors, whereas half of Unleashed was sort of going back and forth.

Rooftop Run, Cool Edge, Empire City, Savannah Citadel, and Dragon Road have excellent themes for the day themes. But the other half of the zones are just... blah to me. Shame too, because Eggman Land would have really benefited from a class theme.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 13, 2013, 06:23:08 PM
Quote from: Spark Of Spirit on January 13, 2013, 05:34:33 PM
If you weren't frightened off by Sonic Heroes, Shadow The Hedgehog, Sonic Genesis, Sonic The Hedgehog 2006, Sonic Riders, Sonic & The Secret Rings, Sonic Unleashed Wii, Sonic Riders Zero Gravity, Sonic Unleashed HD, or Sonic & The Black Knight, I'm honestly not sure why Sonic Colors and Sonic Generation would be the games to do you in.

I guess I should've made that more clear. What I should've said as that I parted ways with Sonic a long time ago, and that I don't think they'll be bringing me back in. I definitely gave them a chance to bring me back with some of the recent games. And they certainly aren't bad games, and I can wholly understand you and everyone else liking them. It's just that I can't bring myself to be interested like how I used to be.

Quote from: Spark Of Spirit on January 13, 2013, 05:34:33 PMAll those made it a huge step forward for the Sonic series. While it may not be everyone's cup of tea, and I don't think it's without flaws- but it was the first 3D Sonic game where they didn't put anything Sonic fans didn't want to pad the game. They even slowed him down and put in more platforming, which is what people have been wanting since Adventure 2. Could it be better? Yes. But I have a hard time buying any arguments that it doesn't show improvement or doesn't succeed in its quest to be a fun action game.

I still want a Colors 2.

I do think Colors is the best 3D Sonic game (that I've played, haven't gotten to Generations). Like I said in my initial post, it's definitely above the last few games before it. I just don't think it's anything special, or even a massive step forward. I really didn't like the controls for the 3D segments. They were far worse than I remembered them being in the Adventure games (though i haven't played those two games for a really long time). The 2D levels were fine. But I think the 3D levels in general weren't much different from what we'd grown used to, unresponsive controls and boosting from start to finish, etc. I thought Sonic's voice in that game was no better than it's been before (still can't get past that "This place is epic" line).

All that said though, I still perfectly see how others can like it. It's just not for me. In the end, perhaps 3D Sonic just doesn't do much for me in general. I enjoy 3D Mario far more.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 13, 2013, 06:31:56 PM
Maybe if you jump straight from Adventure to Colors you might not see the huge improvement, but after playing Sonic Heroes and Sonic Unleashed- there's an obvious jump in focus and polish. And as for the controls, Generations controls are way improved for Sonic and the 3D platforming has been greatly expanded. Generations basically improved all the control issues with Colors including making the spindash drift which is a pretty interesting move for speed running. Colors 2 with Generations' improvements would be a great game for me.

But if you're just not interested, then there's not much I can say about it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 13, 2013, 06:43:31 PM
Quote from: Spark Of Spirit on January 13, 2013, 06:31:56 PM
Maybe if you jump straight from Adventure to Colors you might not see the huge improvement, but after playing Sonic Heroes and Sonic Unleashed- there's an obvious jump in focus and polish. And as for the controls, Generations controls are way improved for Sonic and the 3D platforming has been greatly expanded. Generations basically improved all the control issues with Colors including making the spindash drift which is a pretty interesting move for speed running. Colors 2 with Generations' improvements would be a great game for me.

But if you're just not interested, then there's not much I can say about it.

I played Heroes and Unleashed but both were a long time ago. I remember thinking Unleashed wasn't awful when it stayed away from the werehog, but I don't remember what the controls were like. I do think Generations sounds like a good game. I might even play it someday. But that most likely will be out of nostalgia which that games looks to bring.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 18, 2013, 10:17:56 PM
I just played through all of Sonic Genesis.

You know, that GBA port.

In one sitting.

I got the bad ending and used save states, but God. Damn. That was literal torture. They should use this game to interrogate prisoners at Guantanamo.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 19, 2013, 01:01:09 AM
Whoa guys, check out this awesome Sonic gameplay: http://www.youtube.com/watch?v=8_lnlVZ3x1I
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 19, 2013, 08:22:41 AM
Quote from: Spark Of Spirit on January 13, 2013, 05:54:18 PM
Oh, I don't disagree with that at all. I just think they really nailed it with Colors, whereas half of Unleashed was sort of going back and forth.

Rooftop Run, Cool Edge, Empire City, Savannah Citadel, and Dragon Road have excellent themes for the day themes. But the other half of the zones are just... blah to me. Shame too, because Eggman Land would have really benefited from a class theme.

But... Eggman Land's theme is awesome. It's just that you get sick of it after an hour of being in the level.  :lol:

Also, both themes for Jungle Joyride are awesome. Only recently have I come to love the night stage theme for it. Seriously, it's beautiful, which I can barely say about the other night levels.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on January 19, 2013, 08:43:02 AM
Quote from: Foggle on January 19, 2013, 01:01:09 AM
Whoa guys, check out this awesome Sonic gameplay: http://www.youtube.com/watch?v=8_lnlVZ3x1I
This does include the literal HOUR it took him to beat Robotnik in the Labyrinth Zone.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 20, 2013, 03:46:22 PM
Quote from: Nel_Annette on January 19, 2013, 08:22:41 AM
Quote from: Spark Of Spirit on January 13, 2013, 05:54:18 PM
Oh, I don't disagree with that at all. I just think they really nailed it with Colors, whereas half of Unleashed was sort of going back and forth.

Rooftop Run, Cool Edge, Empire City, Savannah Citadel, and Dragon Road have excellent themes for the day themes. But the other half of the zones are just... blah to me. Shame too, because Eggman Land would have really benefited from a class theme.

But... Eggman Land's theme is awesome. It's just that you get sick of it after an hour of being in the level.  :lol:

Also, both themes for Jungle Joyride are awesome. Only recently have I come to love the night stage theme for it. Seriously, it's beautiful, which I can barely say about the other night levels.
Oh, yeah I forgot about the night themes. Jungle Joyride's was pretty cool, I infinitely enjoyed it more than the day stage.

I think what hurt Eggmanland's theme was that you frequently switched from Sonic to Werehog which killed a lot of momentum in both the soundtrack and general level design.

As weird as it is to say, the actual Eggmanland stage I quite enjoyed as a whole- other than the slippery controls and enemy gauntlets. It was challenging and there was a lot to do in the level including some really tricky shortcuts. Shame what follows it is one of the worst final boss sequences in any Sonic game. (Oddly enough the Werehog part is the best part of that boss BY FAR)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 20, 2013, 03:49:54 PM
I think Eggmanland would have been far more tolerable if they had divided that up into 3 or 4 separate levels. When you go in blind, it takes far too long.

And yeah, the Egg Dragoon, is definitely the best Werehog boss in the game. Shame the actual fight with Dark Gaia blows ass. Though I hear the Wii/PS2 version is actually superior in terms of the final battle.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 03:12:11 PM
Sonic Colors and Generations writer is working on a new Sonic game (http://www.sonicstadium.org/2013/01/report-ken-pontac-has-written-script-for-an-upcoming-sonic-game/)

Not like that's much of a surprise. I'm sure this game will be announced in the next few months.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 03:15:15 PM
"Written" a "script". As amazing as those games were, the writing was just... good lord. Then again, Sonic has never had anything even approaching good dialogue.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 03:19:26 PM
Nope, they've never been well written. Which is why I enjoyed Colors story since it was just a Saturday Morning cartoon plot, which is more than enough story for me.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 03:21:05 PM
It just saddens me that the guys who wrote MadWorld's genius script somehow thought crap like "BBBE" was funny. Robotnik's in-level dialogue is hilarious, but you can't even hear it 90% of the time!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 03:25:28 PM
To be fair, it was their first Sonic script. Generations toned it down quite a bit (despite the lack of story), but I do like how Sonic and Tails had an actual friendship instead of just being in generic protagonist mode with standard dialogue. Though yeah, not all the jokes were winners.

But they do deserve points for making Robotnik threatening and funny again. He's been reigned in too much since SA1, so it was good to see him be himself again.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 21, 2013, 05:35:48 PM
A few cringe-worthy lines and some 90s dialogue doesn't ruin it. The scripts were fine barring that. At the very least, Eggman's been pretty funny these past few games.

I think the writer's want to write it in a wittier way, it just seems like they're dumbing it down slightly for the kid demographic.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 05:43:08 PM
I think kids are smarter than the writers give them credit for. Even my little sister commented on how lame some of the jokes in Colors were, such as the infamous BBBE, among other things, and she's only 8 years old.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 21, 2013, 05:46:17 PM
Oh I agree with you, it just felt that way when I first heard the dialogue. I think it's leagues better than what we got from Adventure through Unleashed, though the better voices and voice direction may have helped with that.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 05:48:36 PM
Yeah, I really do feel that the voice acting has gotten a lot better for the Sonic series as of late. I actually like Sonic's current English VA, and genuinely hope that Sega sticks with him for future Sonic games that involve any sort of voice acting.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 05:49:12 PM
Quote from: Nel_Annette on January 21, 2013, 05:35:48 PM
A few cringe-worthy lines and some 90s dialogue doesn't ruin it. The scripts were fine barring that.
It's still bad writing. I personally don't care, since I tend to skip the cutscenes in Sonic games out of principle now, but I'd love to see an installment with dialogue that was actually good and witty. Robotnik's in-level speech in Colors was excellent, so a full game with cutscenes written like that would be awesome.

Quote from: Nel_Annette on January 21, 2013, 05:46:17 PM
Oh I agree with you, it just felt that way when I first heard the dialogue. I think it's leagues better than what we got from Adventure through Unleashed, though the better voices and voice direction may have helped with that.
I can agree with that, at least.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 05:54:18 PM
I enjoyed Robotnik's cutscenes a lot, not just the in-level stuff. He's always the best when he's a total ham.

Still, the voice acting was much improved from the 4Kids cast and the general plot was a step up from what came before so I can cut it slack for some bad jokes. Just so long as the next one is an improvement.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 21, 2013, 06:03:07 PM
On another note, I'm glad we're going back to that sort of "Saturday Morning cartoon" vibe again, as you described it. As much as I love SA 1 and 2, now that I'm nearing my mid twenties, I can't understand why I ever wanted those to be as dark as they were. And as I get older, I find myself arguing with other Sonic fans about the direction they're taking the series. I love this lightheartedness we've gotten. SEGA finally remembered that Sonic's about a blue cartoon hedgehog and a two-tailed fox stopping the schemes of a fat egotistical scientist. They're not trying to copy gritty shooters or Final Fantasy anymore, and for that I'm thankful.

...Now tell that to a fan of the comics and see how badly it goes...  :lol:
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 06:06:27 PM
It was so weird playing Sonic Adventure again now that I'm older and realizing that Gamma's story is basically about a dude killing his brothers and then committing suicide. That's heavy shit for a cheesy kids' game.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 21, 2013, 06:10:36 PM
Gamma's story arc was one of the few times where the darkness actually sorta worked. I'd say the same thing about Shadow's, buuuut...

I like the new cast. I think Travis should go a little lower for Knuckles, and Amy's needs a little work, but other than that they're spot on. Now hopefully the characterization will get better.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 06:12:14 PM
I was kind of disturbed by it too, until I noticed he was freeing flickies from their robot prisons (which is what Sonic was originally doing until badniks vanished between SA1 and Colors) and it made a bit more sense.

But yes, I did enjoy the Saturday Morning style plot. "What's that wacky Eggman up to his week?" followed by Sonic foiling said evil plot. Sure it wouldn't hurt for them to be a bit deeper with better jokes, but the actual tone was pretty dead on in Colors.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 06:12:33 PM
For what its worth, even though the Sonic Adventure games have badly written stories and dialogue, I still kind of get enjoyment out of them if only because they do feel like they have a lot of genuine heart to them, if that makes any sense, and they still tried to keep Sonic as a humorous and fun character. Of course now that I'm a full grown adult, I can see everything that's wrong with them, but I still have to admit that I don't hate them like how I hate everything that came after that. The dark story-telling in games like Shadow the Hedgehog felt like they were just trying too hard to be cool and gritty to attract kids who really wanted to play the popular shooting and action games but weren't old enough to, and it came off as more horrendous than even the stories of the Adventure games for that. And Sonic '06 had a story which made it blatantly clear that Sega was actually trying to market a Sonic game to the Final Fantasy crowd. Needless to say, it was absolutely abysmal and took the series to an all-time low not just in terms of gameplay but even in terms of story. The stories in previous games might have been bad, but none of them made me downright hate every Sonic character the way that '06 managed to.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 21, 2013, 06:19:26 PM
Well, Adventure 2 still works as far as "dark" goes, because beyond Shadow's story arc and the last story it was still pretty light-hearted. It's forgivable in the Adventure games because it really does feel like they were trying. And the characters still felt like themselves. Hell, Knuckles still had a reason to be involved in the plots in those games. XD

But really, I think the standard Adventure 2 set should be as far as the series ever goes into "dark"/"mature" territory again. Anything further just makes the whole thing into a giant joke.

And I hope if we keep seeing humans that they maintain the style we saw them in in Unleashed. The cartoonyness just works.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 06:24:16 PM
SA1 is decent for a first attempt at a deeper story, and SA2 was also fine for the first proper "dark" plot. But unfortunately, like everything else in the Adventure games, Sega never actually improved on anything and it took until Unleashed before it seemed they finally had an inkling of what they were doing wrong.

Quote from: Ensatsu-ken on January 21, 2013, 06:12:33 PM
For what its worth, even though the Sonic Adventure games have badly written stories and dialogue, I still kind of get enjoyment out of them if only because they do feel like they have a lot of genuine heart to them, if that makes any sense, and they still tried to keep Sonic as a humorous and fun character. Of course now that I'm a full grown adult, I can see everything that's wrong with them, but I still have to admit that I don't hate them like how I hate everything that came after that. The dark story-telling in games like Shadow the Hedgehog felt like they were just trying too hard to be cool and gritty to attract kids who really wanted to play the popular shooting and action games but weren't old enough too, and it came off as more horrendous than even the stories of the Adventure games for that. And Sonic '06 had a story which made it blatantly clear that Sega was actually trying to market a Sonic game to the Final Fantasy crowd. Needless to say, it was absolutely abysmal and took the series to an all-time low not just in terms of gameplay but even in terms of story. The stories in previous games might have been bad, but none of them made me downright hate every Sonic character the way that '06 managed to.
There seem to be two sets of fans in regard to the story and I sort of blame the fact that there were two cartoon series with wide exposure at the same time offering two different takes on the character (being AOSTH and SatAM) and that recent fan movie sort of confirmed it for me.

Some fans want dark (SatAM, Sonic CD Bad Future, SA2, tyrant Robotnik, and convoluted plot), and other fans want lighthearted (AOSTH, Sonic CD Present/Past, Colors, wacky Robotnik, and straightforward plot) which is sort of the way Sega seemed to want it back when the classic games were sort of bare plot-wise. Heck, some dark and light fans both use S3&K as ammo for why their style works better. Not to say dark is always good as Shadow and 06 proved, and light isn't always a winner either as Heroes and Secret Rings showed.

Ironically, I like SatAM way more than AOSTH but much prefer the lighter stories. Even though SatAM snubbed Knuckles and gimped Tails to useless
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 06:33:09 PM
I don't see why they can't have a serious story with multiple layers that also happens to be light-hearted and fun most of the time. Like, somewhere in between SatAM and AOSTH. That would be the best kind of scenario for something like Sonic IMO.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 06:35:16 PM
I'm sure SatAM is great for people who grew up with the show. But, as for me I just couldn't get into it as I don't believe its a cartoon that time has been very kind to.

Now, to be fair, the same would apply to the Adventure games. While I do enjoy those stories because they have heart to them and they never went overboard with trying to be too deep or too dark, they are still badly written stories and if I didn't grow up with them, I wouldn't be able to get into them either.

In terms of tone, I feel that the Sonic OVA (or movie, as some might call it), is what I'd like to see for a Sonic story. That's not to say that it had a good story, but if it got anything right it was the tone, which was mostly light-hearted but still managed to have a villain that could be taken just seriously enough to mean something other than a joke, in the form of Metal Sonic.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 06:36:04 PM
Quote from: Ensatsu-ken on January 21, 2013, 06:35:16 PM
I'm sure SatAM is great for people who grew up with the show. But, as for me I just couldn't get into as I don't believe its a cartoon that time has been very kind to.

Now, to be fair, the same would apply to the Adventure games. While I do enjoy those stories because they have heart to them and they never went overboard with trying to be too deep or too dark, they are still badly written stories and if I didn't grow up with them, I wouldn't be able to get into them either.
Agreed 100%.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 06:38:24 PM
Sonic OVA is the gold standard to me. The art was bright and vibrant enough, but still willing to be dark in tone at times and it still kept the jokes up.

But after Sonic 06, Sega seems to be very conservative with how Sonic is portrayed. I can't exactly blame them since if Sonic stops selling they're basically done. But maybe after a few more Colors style successes they'll feel more confident in shaking it up. I wouldn't expect it any time soon, though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 06:45:58 PM
Quote from: Spark Of Spirit on January 21, 2013, 06:38:24 PM
Sonic OVA is the gold standard to me. The art was bright and vibrant enough, but still willing to be dark in tone at times and it still kept the jokes up.

Ever seen Sage's review on the OVA? Peg that as yet another reason why I can't stand that guy (or at least his outlook on game and video game stories, even though this technically isn't a video game and just based off of one). The OVA is not a really good story by any means, but its not meant to be. Its meant to be fun-spirited like the games, and terrible English voice-acting in the dub aside (which I'd argue made it more enjoyable in a so bad its hilarious sort of way), it did its job well in that regard. Sonic, Tails, and Knuckles were all fun characters (granted that Sonic was kind of a douche in the beginning), and I really enjoyed the rivalry aspect between Sonic and Metal Sonic. It was just meant to be a fun romp of a Sonic story that clearly wasn't taking itself that seriously to begin with, but apparently Sage didn't get that.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 21, 2013, 06:47:20 PM
I mean, SatAM doesn't really hold up at all, but anything is better than the bullshit of AOSTH.

I can't speak for the OVA since I haven't seen it in years though.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 06:54:51 PM
The OVA should totally get a new dub with the current VAs.

But the story itself wasn't anything special, it was the execution that nailed Sonic perfectly.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicworld.net%2Fsite%2Fseries%2Fshows%2Fova%2Fimages%2F008.jpg&hash=78ef7fd3335f04c69fbc1e7e81a495d7ac4b6bf3)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Finfo.sonicretro.org%2Fimages%2Fd%2Fdc%2FCrabmeat_%28sonic_ova%29.png&hash=2921850f6c23ee689013d34088ef5be7e5943f98)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_m3psawA64D1qdtw9eo1_500.png&hash=d930f88ea9d2d8a67297219e544b5e315e8b8fb9)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20120323000048%2Ftranquiltirades%2Fimages%2F9%2F9a%2FSonic_flippin_the_bird.jpg&hash=0d1a07093d255a15a574963b9f691a9a9bf967fd)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.robotnikempire.com%2Fova1.png&hash=e055ca14ae5cad9d6bd181e89e1006d0ff574400)

I mean, it hits all the marks it should. It's a shame it was never picked into a full series, it was way closer to proper Sonic than X was. But that is basically what I would like to see from a modern game execution-wise.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 21, 2013, 06:56:31 PM
Oh wow, the artwork reminds me of the "Sonic Boom" OP and ED from Sonic CD. Now THAT'S something I'd like to see more of.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 06:58:08 PM
Wait, is Sonic flipping off the audience in that picture!?

QuoteIt's a shame it was never picked into a full series, it was way closer to proper Sonic than X was.
Don't even SPEAK of that abortion...
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 07:00:05 PM
Quote from: Avaitor on January 21, 2013, 06:56:31 PM
Oh wow, the artwork reminds me of the "Sonic Boom" OP and ED from Sonic CD. Now THAT'S something I'd like to see more of.

If I'm not mistaken, part of the animation from that opening is taken DIRECTLY from footage in this OVA. Also, the ending animation of Sonic CD was done specially for the game by the same animators of this OVA.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 07:01:06 PM
Quote from: Foggle on January 21, 2013, 06:58:08 PM
Wait, is Sonic flipping off the audience in that picture!?

No, just Robotnik. :happytime:
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 21, 2013, 07:01:32 PM
If X had been more like its first episode, it would have been great. But then... human world... Chris... ugh.

And don't redub the OVA! You'd lose the greatness! The delicious cheesiness. "Strange! Isn't it?!"  .3.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 21, 2013, 07:02:15 PM
Quote from: Ensatsu-ken on January 21, 2013, 07:00:05 PM
Quote from: Avaitor on January 21, 2013, 06:56:31 PM
Oh wow, the artwork reminds me of the "Sonic Boom" OP and ED from Sonic CD. Now THAT'S something I'd like to see more of.

If I'm not mistaken, part of the animation from that opening is taken DIRECTLY from footage in this OVA. Also, the ending animation of Sonic CD was done specially for the game by the same animators of this OVA.
I figured. The artwork was too similar for that to be a coincidence.

I definitely need to watch this again.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 07:04:55 PM
Quote from: Avaitor on January 21, 2013, 06:56:31 PM
Oh wow, the artwork reminds me of the "Sonic Boom" OP and ED from Sonic CD. Now THAT'S something I'd like to see more of.
The music too, is pure Sonic CD (http://www.youtube.com/watch?v=ZK82EmKzXEk)... lyrics aside. Which was something Colors also went back to with the brighter artwork.

Obviously a 2D Sonic game with this art is impossible, but at least they have basically retained the aesthetic in Colors and Generations. A better written story with deeper tones is about all I could hope for from it.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 07:07:22 PM
Sonic Colors is definitely one of my top 5 game OSTs, theme song aside.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 21, 2013, 07:07:39 PM
If we ever get a new Sonic cartoon, it should take after the OVA, no question about it.


Quote from: Nel_Annette on January 21, 2013, 07:01:32 PM
If X had been more like its first episode, it would have been great. But then... human world... Chris... ugh.

Ugh Chris. Easily the worst Sonic character ever. People may talk shit about Sally and Shadow, but neither were on his level (though Sally could get pretty close at her worst)

QuoteAnd don't redub the OVA! You'd lose the greatness! The delicious cheesiness. "Strange! Isn't it?!"  .3.

Who says they can't pull a Harmony of Despair and make the acting intentionally cheesy? ;)


Quote from: Spark Of Spirit on January 21, 2013, 07:04:55 PM
Quote from: Avaitor on January 21, 2013, 06:56:31 PM
Oh wow, the artwork reminds me of the "Sonic Boom" OP and ED from Sonic CD. Now THAT'S something I'd like to see more of.
The music too, is pure Sonic CD (http://www.youtube.com/watch?v=ZK82EmKzXEk)... lyrics aside. Which was something Colors also went back to with the brighter artwork.

Obviously a 2D Sonic game with this art is impossible, but at least they have basically retained the aesthetic in Colors and Generations. A better written story with deeper tones is about all I could hope for from it.

Don't forget about this underrated piece. (http://www.youtube.com/watch?v=rSoZy-Dnhfc)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 07:17:34 PM
Basically, I like that they sort of brought back the CD aesthetic for the recent 3D games.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.goodcowfilms.com%2Ffarm%2Fgames%2Fnews-archive%2FSonic%2520CD_files%2Fscd_16.gif&hash=409171cdf6386e53ccc965f88fae76f1971ba2b7)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fbakugan%2Fimages%2Fa%2Fa3%2FSonic_Generations_Metal_Sonic.jpg&hash=26c013f8f8b5aed4e3451f193cbc269e890c3e99)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.pixelitis.net%2Fwp-content%2Fuploads%2F2011%2F07%2Fsonic-generations-battle-metal-sonic_600x300.jpg&hash=b62ea904052a047e1471f9399a4b126ec168d953)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.blogcdn.com%2Fwww.joystiq.com%2Fmedia%2F2011%2F07%2Fsonicgenerations23418sgbms04.jpg&hash=d354400035c75db38e9aa9603b677cb6f57433a4)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2010%2F06%2FNE-Sonic-Colours-Wii-5.jpg&hash=04fd23e6dcab935efd26c57910f14f7a7f797fd5)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Ftumblr_meeyee7poP1rltqc6o1_500.png&hash=70ed7f1175bc5df116e4c25b25b62a9810fa875b)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.vizzed.com%2Fvizzedboard%2Fretro%2Fuser_screenshots%2Fsaves17%2F175395%2FSEGACD--Sonic%2520CD_Sep22%25208_46_53.png&hash=539668651ed7f1e6e2be218c0ecace4c31b40d93)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fdafstersgaminguniverse.files.wordpress.com%2F2011%2F11%2Fsonic-colours-remix.jpg&hash=233a205df468b5ac2bc0d30a8367eb80864cb548)


Quote from: Nel_Annette on January 21, 2013, 07:01:32 PM
If X had been more like its first episode, it would have been great. But then... human world... Chris... ugh.
Well, if I recall correctly the original concept had no human world stuff, so I don't know what happened there.

QuoteAnd don't redub the OVA! You'd lose the greatness! The delicious cheesiness. "Strange! Isn't it?!"  .3.
Mostly I just want it to be re-released in general, the thing deserves better exposure and I think a better dub would probably help as much as I enjoy lines like that.  :sweat:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 07:21:39 PM
Quote from: Rynnec on January 21, 2013, 07:07:39 PMDon't forget about this underrated piece. (http://www.youtube.com/watch?v=rSoZy-Dnhfc)
The best thing about the recent games has been a return to this style of music, aesthetic-wise. I always liked that sort of poppy early 90s/late 80s vibe that borders on rock and hip hop. They sort of split the pop, rock, and hip hop into separate styles when they used to be basically the same thing in the old games.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 21, 2013, 07:24:35 PM
Sonic Adventure's OST has a lot of funk and jazz influence. Easily the best part of that game IMO.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on January 21, 2013, 07:27:38 PM
Quote from: Spark Of Spirit on January 21, 2013, 07:21:39 PM
Quote from: Rynnec on January 21, 2013, 07:07:39 PMDon't forget about this underrated piece. (http://www.youtube.com/watch?v=rSoZy-Dnhfc)
The best thing about the recent games has been a return to this style of music, aesthetic-wise. I always liked that sort of poppy early 90s/late 80s vibe that borders on rock and hip hop. They sort of split the pop, rock, and hip hop into separate styles when they used to be basically the same thing in the old games.

I can see what they were trying to do by splitting them up, like giving each character their own genre of music (Sonic gets rock, Knuckles gets rap, Amy and Tails get pop, later Shadow would get industrial (or something and Silver gets techno/pop, etc.) but at the same time I'm glad they reduced that gimmick to the character themes and went back to going all-out with the stage music.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 07:31:46 PM
Quote from: Rynnec on January 21, 2013, 07:27:38 PM
Quote from: Spark Of Spirit on January 21, 2013, 07:21:39 PM
Quote from: Rynnec on January 21, 2013, 07:07:39 PMDon't forget about this underrated piece. (http://www.youtube.com/watch?v=rSoZy-Dnhfc)
The best thing about the recent games has been a return to this style of music, aesthetic-wise. I always liked that sort of poppy early 90s/late 80s vibe that borders on rock and hip hop. They sort of split the pop, rock, and hip hop into separate styles when they used to be basically the same thing in the old games.

I can see what they were trying to do by splitting them up, like giving each character their own genre of music (Sonic gets rock, Knuckles gets rap, Amy and Tails get pop, later Shadow would get industrial (or something and Silver gets techno/pop, etc.) but at the same time I'm glad they reduced that gimmick to the character themes and went back to going all-out with the stage music.
Yeah, character themes in different genres are fine, but in SA2 it lead to a lot of bland stage themes and only a handful great ones.

Quote from: Foggle on January 21, 2013, 07:24:35 PM
Sonic Adventure's OST has a lot of funk and jazz influence. Easily the best part of that game IMO.
Yep, but that was about the point the started to split, IMO. They started to give hip hop to Knuckles and Rouge, pop to Amy and Tails, and rock to Sonic and Shadow not long after. I personally liked it more in the older games when they were all basically one style before they tried to focus on specific styles.

I mean Sonic Adventure had Red Mountain's theme, then went into Crank The Heat Up!, which was my favorite music cue change in the game next to Windy Valley from the tornado into the sky route. It was the last game until Colors to really shake the music up.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 21, 2013, 08:13:23 PM
I'm watching Sage's video now, out of curiosity.

If his "suck my dick" rant is any indication, I should just stop.

Also, Dr. Robotonik's Mean Bean Machine kicks ass. Screw the haters.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 21, 2013, 08:19:06 PM
Quote from: Avaitor on January 21, 2013, 08:13:23 PMAlso, Dr. Robotonik's Mean Bean Machine kicks ass. Screw the haters.
That game gets so hard so fast. But yeah, it's decent.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 21, 2013, 08:33:10 PM
Well that sucked. I can see how the OVA isn't a masterpiece, but I don't think it was supposed to be. He's really overselling its weakness, if it is at all.

I'll watch the actual OVA sometime this week, but I'm already betting that I'm calling bs on Sage.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 21, 2013, 08:43:37 PM
Its a fun little story that doesn't take itself that seriously. Most of what he complains about is just played for laughs in the OVA. The voice acting IS horrendous (though in a way that makes me chuckle), but if you can't stand it there's always the Japanese version.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 04:36:18 PM
Rumor: New Sonic game to be revealed next month (http://www.sonicstadium.org/2013/01/rumour-sega-to-announce-new-sonic-game-next-month/#comment-162741)

QuoteOne source has shared what they allege to be details about the new game. The game?s title doesn?t appear to be finalized yet, but its platforms are. It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and ?Next gen? consoles.

QuoteThe source elaborates that the console version of this new game will be sticking with the recent formula seen in Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side-scrolling sections. Multiple routes through a stage will return, but this time you will have an incentive to play through them all. Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage. You will always end up at the same final stage, though. Our source says final stage count hasn?t been decided, but the developers are trying for a least 20 diferent stages, not including boss battles.

QuoteCharacter wise, our source says you will begin the game with Sonic and unlock other characters to play as by completing stages. It?s been made clear that this doesn?t mean 20+ characters are available, though. ?For example, you might unlock Knuckles in any one of three stages. Sometimes, if you already have a character that would be unlocked first, a different one may be unlocked. Altogether we?re looking at about 10 different characters to play with, and no, Sonic isn?t getting any new friends. All of the playable characters will be existing Sonic characters.?

Our source goes on to explain that each character will have their own skills to help them progress in stages easier where others will have more difficulty or simply cannot ala Sonic 3 & Knuckles and the Sonic Advance series. One example described involves Sonic and Shadow not being able to make it up a wall, while Tails can easily fly up there or Knuckles can climb, allowing them access to an exit Sonic and Shadow can?t reach. Despite that, our source assures us that stages can be replayed with any character of your choice, though.

So basically it looks like this game's main sell is exploration and branching paths with S3&K style character choices. I'm definitely interested in where this is going if it's true.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 23, 2013, 05:27:36 PM
Gotta' love Sega's sudden love for PC gaming. Generations was mind-blowing on PC, and I expect no less from this sequel.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on January 23, 2013, 07:44:16 PM
http://www.livestream.com/lorddalek/video?clipId=pla_9831621b-3682-4674-af81-fee016c40b3f - Play this Desen.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 08:05:03 PM
STEEP HILLS

The level design seems a bit simple, though. The only fangame I've played was Sonic Megamix which was pretty impressive, does this stack up to that? It seems to have too many springs.

EDIT: The Classic Sonic levels in Generations are amazing. The level designs in Classic Sky Sanctuary and Classic Speed Highway are phenomenal. You guys are crazy.  :thinkin:
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 23, 2013, 09:50:18 PM
BTS is awesome and its level design gets a lot better later on.

Some of the classic levels in Generations are really cool, like the two you mentioned and Crisis City, but I wasn't really as fond of the others as I was of the modern stages.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 09:56:17 PM
This thing is really long. I mean wow, that's a lot of effort for a fan game.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 23, 2013, 10:58:34 PM
The modern stages in Sonic Generations are overrated. Have any of you guys ever tried to speed-run Sky Sanctuary, Seaside Hill, Crisis City, or Planet Wisp? Its far more frustrating than it is fun, and the game does have a precision problem that can screw you up at times (not as much as in pre-Colors Sonic games, tough, to be fair), which can be really frustrating if you get far into a level and screw up because Sonic misses one stupid homing attack causing him to fall to his death. Meanwhile, I felt that classic Sonic felt way more fluid to play as and I could never blame the game at any point if I screwed up on any of my runs. I know, because I S ranked all of the main levels as both classic and modern Sonic. Those 4 levels I did as modern Sonic were just flat-out not fun to try and speed-run through, even if they were challenging. I actually enjoyed playing through all of Sonic's classic stages even if I did die a shit-ton on Crisis City and Planet Wisp in trying to nail perfect runs of those levels.

With modern Sonic, though, I've made it clear that I'm not a fan of boosting. It takes skill to use properly, and it can be fun at times, but I honestly just don't consider it a very fun gameplay element, even if everyone else seems to love it. Meanwhile I've always been a sucker for the spin-dash and how you can chain it into a jump to clear massive amounts of distance in some levels if you get skilled at using it.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 11:05:02 PM
You don't have to boost to get S-Ranks in Generations. What I'm saying is that to me its case that the ability might as well be removed. All it did in Colors was take the focus away from the spindash, making it not very necessary there either.

I hope that's why this rumor is true because then I can play as characters without boosting (since that's a Sonic gimmick) much like I wanted to play as Tails in Sonic 4 to get away from the homing attack chains.

Planet Wisp and Crisis City modern have too many sections that break pacing and Sky Sanctuary hides all the alternate paths too well. Seaside Hill requires too much precision to speed run properly, I agree there. Every other stage is fun to speed run though, since there's more room for error.

And seriously, Sky Sanctuary Classic and Speed Highway Classic have the best level designs in any Sonic game since 3K. There's SO much to do. Chemical Plant is also really excellent if you veer from the (way too easy) main path, it has a lot of stuff going on.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 23, 2013, 11:10:00 PM
Quote from: Ensatsu-ken on January 23, 2013, 10:58:34 PM
The modern stages in Sonic Generations are overrated.
Naw brah.

QuoteHave any of you guys ever tried to speed-run Sky Sanctuary, Seaside Hill, Crisis City, or Planet Wisp?
I don't really speed-run games, but I do like playing through Sonic titles quite fast, and the only level I had trouble with was Crisis City, which is - admittedly - terrible. (Probably as a result of the game it's from.)

Quote from: Spark Of Spirit on January 23, 2013, 11:05:02 PM
Planet Wisp and Crisis City modern have too many sections that break pacing
The classic version is far worse in that regard IMO. The spikes crap gets old after the third time.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 11:14:09 PM
Planet Wisp classic is enormous, though. Other than using too much spike, I have to applaud them on everything else. That level is impressive. Though yeah, it's too long.

I'd say the worst pair of levels goes to City Escape. Both are too linear and don't have enough variety for repeated plays (and that one red ring in Modern City Escape can burn). Crisis City's classic level is surprisingly good outside of some annoying lava pit placement.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 23, 2013, 11:17:21 PM
Quote from: Spark Of Spirit on January 23, 2013, 11:14:09 PM
I'd say the worst pair of levels goes to City Escape. Both are too linear and don't have enough variety for repeated plays (and that one red ring in Modern City Escape can burn).
Personally, I'd say Green Hill since it's so basic. I really liked the skateboard/snowboard parts in City Escape.

QuoteCrisis City's classic level is surprisingly good outside of some annoying lava pit placement.
I love that bit with the fake level ending. :lol:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 11:21:16 PM
I put a lot of time into the game, the levels are just really fun to play through over and over. They only needed an additional act per style to be perfected.

Quote from: Foggle on January 23, 2013, 11:17:21 PM
Quote from: Spark Of Spirit on January 23, 2013, 11:14:09 PM
I'd say the worst pair of levels goes to City Escape. Both are too linear and don't have enough variety for repeated plays (and that one red ring in Modern City Escape can burn).
Personally, I'd say Green Hill since it's so basic. I really liked the skateboard/snowboard parts in City Escape.
I like classic Green Hill for just being a good basic level without any gimmicks.

Quote
QuoteCrisis City's classic level is surprisingly good outside of some annoying lava pit placement.
I love that bit with the fake level ending. :lol:
That was ingenious. Especially when you're jumping over the cars and it passes by the front of the screen.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 23, 2013, 11:24:46 PM
Quote from: Spark Of Spirit on January 23, 2013, 11:21:16 PM
I put a lot of time into the game, the levels are just really fun to play through over and over. They only needed an additional act per style to be perfected.
Agreed. I've played every style of every level at least 5 times (well... every level except the final boss fight), not including challenges, and S-ranked every real stage.

EDIT: Oh, and I've beaten all the challenges too.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 23, 2013, 11:34:14 PM
Quote from: Foggle on January 23, 2013, 11:10:00 PM
Naw brah.

Just my opinion, "brah." ;)

Although, it just so happens that my opinion does naturally come from a better taste in gaming. :>

QuoteI don't really speed-run games, but I do like playing through Sonic titles quite fast, and the only level I had trouble with was Crisis City, which is - admittedly - terrible. (Probably as a result of the game it's from.)

And there's one big difference right there in what forms our opinions. You play with a different goal in mind than I do. Playing the stages casually to have fun and occasionally to do a bit better on it is fine and on that level I can see why people would prefer the modern stages. However, trying to challenge yourself and get genuinely better at the game is where I noticed that getting good at those specific modern Sonic stages is just flat-out not fun. I had a ton of fun getting better at all of classic Sonic's stages, and it felt genuinely rewarding to get perfect runs on them (not just in terms of an S rank, but also in terms of getting my own personal best time on them as well). With the modern stages, 4 out of 9 of them started to fall apart on me when I played them on a deeper level and it became challenging in a very frustrating way. The reason I try to get better at games in the first place is because (as you know) I don't really have the funds to keep getting new games, so I just tend to replay the hell out of games like I like (and despite my complaints I DO still like Generations, overall). That ultimately is how I judge most games in general, not just Sonic games.

Quote
Quote from: Spark Of Spirit on January 23, 2013, 11:05:02 PM
Planet Wisp and Crisis City modern have too many sections that break pacing
The classic version is far worse in that regard IMO. The spikes crap gets old after the third time.

Both versions of the level are the weakest levels for each respective Sonic. And yes, I'd take even Crisis City for modern Sonic in Generations over Planet Wisp. Why? Because while I find both levels to be kind of obnoxious in terms of gimmicks, at least Crisis City is fairly short. Planet Wisp is WAY too damn long for a Sonic level (both versions), IMO. I'm sure that the level itself is far better in Sonic Colors, but in all honestly it feels kind of out of place in Generations. I also thought that both of the Wisp power-ups that they chose to use were pretty lame and one-note.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 11:40:40 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fb4wEb.gif&hash=ca43bbe0bf2c4f99d922f4ee4711e1b685163a91)

Classic Sonic is boss. I want him to come back in something. Anything.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 23, 2013, 11:42:21 PM
What? I can beat any modern level in Generations without dying fairly easily, except for Crisis City which is kind of broken, and I've beaten half of them without even taking damage. I'm not really sure what you're talking about when you say getting "genuinely better", unless you mean improving your jumping skills and such.

Quote from: Spark Of Spirit on January 23, 2013, 11:40:40 PM
Classic Sonic is boss. I want him to come back in something. Anything.
Sonic 4 Episode Thr--*is shot*
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 11:47:18 PM
That first pit in Crisis City Modern was so mean it had to be intentional.

Honestly though, the only levels I had trouble speed-running were Planet Wisp Modern (whose first half is great, by the way) and Seaside Hill Classic (too much enemy bouncing to reach alternate paths) but otherwise I didn't have much issue.

I sped run both Speed Highways so much, though. They NAILED that level.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 23, 2013, 11:49:53 PM
The only levels I've really tried to speedrun are Rooftop Run modern and both Speed Highways. Those are my three favorite levels in the game, easily.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 23, 2013, 11:52:36 PM
Sky Sanctuary Classic was amazing. That level is absolutely huge with paths to go down and it took me forever to find the fastest path, but it was totally worth searching since they were all so good.

If they make another 2D Sonic game the levels should be something like that one, Chemical Plant Classic, and Speed Highway Classic.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 24, 2013, 12:00:08 AM
Quote from: Spark Of Spirit on January 23, 2013, 11:14:09 PM
Planet Wisp classic is enormous, though. Other than using too much spike, I have to applaud them on everything else. That level is impressive. Though yeah, it's too long.

I'd say the worst pair of levels goes to City Escape. Both are too linear and don't have enough variety for repeated plays (and that one red ring in Modern City Escape can burn). Crisis City's classic level is surprisingly good outside of some annoying lava pit placement.

I'm the exact opposite. I love both City Escape levels, but Planet Wisp just sucks. They take the best level from Sonic Colors and jam it full of crap. I get that it's the final level and all, but but the damn Wisps into background-cameo mode and just let us play the damn game.

The first half of Modern Planet Wisp is good though. It's when you get to the construction part where it falls apart.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on January 24, 2013, 12:03:24 AM
I can beat any Sonic Adventure level without dying fairly easily, but you like to insist that the game is more broken than its just as flawed sequel, despite the fact that I know that's a load of shit. That's besides the point, though, but I just thought that I'd bring it up, anyways. :sly:

Quote from: Foggle on January 23, 2013, 11:42:21 PM
What? I can beat any modern level in Generations without dying fairly easily, except for Crisis City which is kind of broken, and I've beaten half of them without even taking damage. I'm not really sure what you're talking about when you say getting "genuinely better", unless you mean improving your jumping skills and such.

You can beat it without dying yet you admit that you don't try to challenge yourself and speed-run the levels (getting the time necessary for an "S" rank is NOT what I'm talking about either, as that's VERY lenient in this game). Sonic Generations is an easy game if you just try to play through it normally or even just to "S" rank it. I can also easily beat any of the levels without dying or taking damage, when I'm not trying to be as fast as possible. Its when you try to beat your best time (i.e. get "genuinely better" at the game) by over a minute and run through the level that you start to notice where it can get challenging. In the classic stages, I had fun with the challenges I encountered in trying to get the best possible time that I could. In about half of modern Sonic's stages, I had a frustrating as fuck time trying to get my best possible times on the level. Apparently you didn't read that part of my post, so I just stated it again, here.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 24, 2013, 12:04:32 AM
Quote from: Nel_Annette on January 24, 2013, 12:00:08 AM
Quote from: Spark Of Spirit on January 23, 2013, 11:14:09 PM
Planet Wisp classic is enormous, though. Other than using too much spike, I have to applaud them on everything else. That level is impressive. Though yeah, it's too long.

I'd say the worst pair of levels goes to City Escape. Both are too linear and don't have enough variety for repeated plays (and that one red ring in Modern City Escape can burn). Crisis City's classic level is surprisingly good outside of some annoying lava pit placement.

I'm the exact opposite. I love both City Escape levels, but Planet Wisp just sucks. They take the best level from Sonic Colors and jam it full of crap. I get that it's the final level and all, but but the damn Wisps into background-cameo mode and just let us play the damn game.

The first half of Modern Planet Wisp is good though. It's when you get to the construction part where it falls apart.
Modern Planet Wisp is pretty good at first in the nature half, but yeah it is way too long (and becomes entirely 2D for some reason) but I really do have a soft spot for Classic even though they totally overuse the spike and that it's too long. For some reason, I had fun speed-running that one even if I only got it down to the 4 minute mark.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 24, 2013, 12:08:35 AM
Yeah, the becoming 2D-only makes it the only Modern stage (I think) where you don't run/boost/fly into the goal. You just kind of go up and it's... there.

Useless trivia.  .3.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 24, 2013, 12:12:23 AM
Quote from: Ensatsu-ken on January 24, 2013, 12:03:24 AM
I can beat any Sonic Adventure level without dying fairly easily, but you like to insist that the game is more broken than its just as flawed sequel, despite the fact that I know that's a load of shit. That's besides the point, though, but I just thought that I'd bring it up, anyways. :sly:
I don't think Adventure is more broken than the sequel, I just have less problems playing the sequel than I do with the original. Crazy Gadget alone is proof that Adventure 2 is just as broken as 1.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 24, 2013, 12:16:53 AM
I dunno, I never had any problems in SA1 when the physics just... stopped working. Crazy Gadget was a good idea that would have worked better in Colors or Generations, it was too soon for Sonic Team to try something like that in 3D.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 24, 2013, 12:19:03 AM
Quote from: Spark Of Spirit on January 24, 2013, 12:16:53 AM
I dunno, I never had any problems in SA1 when the physics just... stopped working. Crazy Gadget was a good idea that would have worked better in Colors or Generations, it was too soon for Sonic Team to try something like that in 3D.
I wouldn't say the physics stopped working, I just think the camera angles were so utterly horrible that figuring out what to do was like solving a mystery.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 24, 2013, 01:08:40 AM
I haven't really been following the current discussion. But I'd like to say that, between the two Adventure games, the most broken level is that Rouge level in outer space.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 30, 2013, 03:27:24 PM
Anyone remember this trailer? (http://www.youtube.com/watch?feature=player_embedded&v=v27kLjjyZvo)

That trailer was why I almost completely ignored Sonic until around Colors.
Title: Re: Sonic The Hedgehog
Post by: Foggle on January 30, 2013, 03:31:00 PM
Jesus, I had forgotten about that abomination of a trailer.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on January 30, 2013, 03:36:07 PM
I liked it until Shadow shot at the screen.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on February 07, 2013, 04:31:25 PM
Man, if only the real Sonic Heroes were this good... (http://www.youtube.com/watch?v=RmZNgKkvyPk)
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on February 07, 2013, 05:02:16 PM
Quote from: Kiddington on February 07, 2013, 04:31:25 PM
Man, if only the real Sonic Heroes were this good... (http://www.youtube.com/watch?v=RmZNgKkvyPk)
EXCUSE ME SIR... (https://www.youtube.com/watch?v=pWE7EvrXonw)

Also getting the "Sol Emeralds" is even more of a bitch with three characters. The jump lag is about as forgiving as that grandma you hate.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on February 07, 2013, 05:27:17 PM
Quote from: Lord Dalek on February 07, 2013, 05:02:16 PM
Quote from: Kiddington on February 07, 2013, 04:31:25 PM
Man, if only the real Sonic Heroes were this good... (http://www.youtube.com/watch?v=RmZNgKkvyPk)
EXCUSE ME SIR... (https://www.youtube.com/watch?v=pWE7EvrXonw)

Also getting the "Sol Emeralds" is even more of a bitch with three characters. The jump lag is about as forgiving as that grandma you hate.

:swoon:

God I am so out of the loop on ROM hacks. It's about time I change that.
Title: Re: Sonic The Hedgehog
Post by: Foggle on March 21, 2013, 09:21:19 AM
The Sonic Unleashed mod for Generations is finally here! http://www.moddb.com/mods/sonic-generations-unleashed-project

Can't wait to fire up this bad boy later. :joy: :joy:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 21, 2013, 01:18:06 PM
If only there was a way to put in Eggmanland without the Werehog parts. That would be amazing.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 30, 2013, 08:18:51 PM
QuoteThis information comes from the same person that leaked details for Sonic Generations.

- Level titled ?Shattered Heights? will be reminiscent of New York
- Will consist of Sonic and Tails breaking through tall buildings as humans gasp in horror
- Sonic and Tails communicate to each other in every level and discuss surroundings
- Each character can access parts the other character can?t
- Developers aim to make a Sonic Generations that played like the Genesis titles
- will feature Sonic, Tails, Eggman, Knuckles, and Amy Rose
- will also include some sort of Magical necklace.
- Emblems will make a return
- Levels will include S rank missions, ?Collect all Red Ring? missions, and side missions for ever character
- due out on PlayStation 3, Xbox 360, Wii U, PC, 3DS, PlayStation 4, and the next Xbox
- due out November 2013
- 3DS version will not be handled by Dimps
This is still in rumor mode and I hope it's true especially the bolded. The rest I could give or take, but it does sound close to the last rumor.

The third point would be great if its like the PA announcements from Colors.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on April 30, 2013, 09:04:22 PM
Quote- Level titled ?Shattered Heights? will be reminiscent of New York
- Will consist of Sonic and Tails breaking through tall buildings as humans gasp in horror

Sounds like good stuff all around.
Quote- Sonic and Tails communicate to each other in every level and discuss surroundings

Not sure about this. That got really annoyin in the Heroes era, but if we get the option to turn it off, I'm fine with it.
Quote- Each character can access parts the other character can?t
- Developers aim to make a Sonic Generations that played like the Genesis titles

Awesome.
Quote- will feature Sonic, Tails, Eggman, Knuckles, and Amy Rose

Add in Blaze, Metal Sonic, and Shadow as unlockables or dlc and I'll be a happy camper ;D . Metal Knuckles as an alternate skin for Knux would be cool too, though I doubt it'll happen.

Quote- will also include some sort of Magical necklace.
- 3DS version will not be handled by Dimps

No comment.

Quote- Emblems will make a return
- Levels will include S rank missions, ?Collect all Red Ring? missions, and side missions for ever character
- due out on PlayStation 3, Xbox 360, Wii U, PC, 3DS, PlayStation 4, and the next Xbox
- due out November 2013

Nice.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 30, 2013, 09:08:24 PM
Quote- Sonic and Tails communicate to each other in every level and discuss surroundings
- Amy Rose
- will also include some sort of Magical necklace.
Please no.

Sounds interesting, I guess. I honestly don't enjoy the classic levels in Generations that much, so this doesn't really excite me. I'm sure I'm in the minority there, though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 30, 2013, 10:03:19 PM
Sonic Generation's classic style of levels are of course nowhere near as good as actual classic Sonic, but I enjoyed them fairly well. I'd at least take them over a game that was designed to be more like the 3D segments of that game. Sorry, but the more I've played that game, the more I've come to realize just how bland the design of modern 3D Sonic is from both a gameplay and level design stand-point. It just gets more and more boring for me on replays.
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 30, 2013, 10:04:54 PM
Quote from: Ensatsu-ken on April 30, 2013, 10:03:19 PM
Sonic Generation's classic style of levels are of course nowhere near as good as actual classic Sonic, but I enjoyed them fairly well. I'd at least take them over a game that was designed to be more like the 3D segments of that game. Sorry, but the more I've played that game, the more I've come to realize just how bland the design of modern 3D Sonic is from both a gameplay and level design stand-point. It just gets more and more boring for me on replays.
I feel literally the exact opposite of you.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 30, 2013, 10:05:50 PM
Quote from: Foggle on April 30, 2013, 10:04:54 PM
I feel literally the exact opposite of you.

That's what opinions are for. Except mine are always right. :>
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on April 30, 2013, 10:14:52 PM
Are 3D Sonic's levels in Generations similar to how they are in Colors, in design?
Title: Re: Sonic The Hedgehog
Post by: Foggle on April 30, 2013, 10:17:52 PM
Quote from: talonmalon333 on April 30, 2013, 10:14:52 PM
Are 3D Sonic's levels in Generations similar to how they are in Colors, in design?
Yep, except even more exhilarating due to 60 FPS.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 30, 2013, 10:18:36 PM
Pretty much, yeah.

Also, I disagree and agree with both of you. Both types of levels were fantastic.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on April 30, 2013, 10:21:12 PM
I think that Colors had somewhat more interesting level design, but other than that the gameplay for modern Sonic in Generations is mechanically the same for the most part.
Title: Re: Sonic The Hedgehog
Post by: Eddy on May 01, 2013, 03:41:15 AM
I realize I like every level in Sonic Generations except Planet Wisp.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 01, 2013, 12:25:44 PM
Quote from: Eddy on May 01, 2013, 03:41:15 AM
I realize I like every level in Sonic Generations except Planet Wisp.

My main problem with Planet Wisp in Generations is that classic and modern Sonics get only 1 wisp ability each, and the level just feels long and drawn out without having the same feeling of variety that it does in Sonic Colors. Its really a waste, because they could have made that the most re-playable level if they threw more wisp abilities in their for each Sonic, and had more of an emphasis on using them to find secrets and such, just like in the actual Sonic Colors levels.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 01, 2013, 05:02:15 PM
The Planet Wisp levels drag on too long, and spend way too much time in the industrial area. And making the Wisp powers mandatory was a no-no. Should've just kept the Wisps as a background cameo. I get that it's the last level, but they took my favorite one from Sonic Colors and ruined it.

That and the musical remixes had nothing on the originals.

EDIT: By the way, one of the YT people I watch put up an interview he did with Mike Pollock about a year and a half back, if anyone's interested: http://www.youtube.com/watch?v=lOpy-eI_4ts
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 02, 2013, 12:42:01 PM
Colors had more content and held together better as a package, but Generations has higher highs and the 3D parts of the level design is better.

I like Classic Planet Wisp despite the overuse of pink wisp because of how many ways there is through the level, but I do admit it is an acquired taste. I think we can all agree the first half of Modern Planet Wisp is excellent, though.

Quote from: Foggle on April 30, 2013, 10:04:54 PM
Quote from: Ensatsu-ken on April 30, 2013, 10:03:19 PM
Sonic Generation's classic style of levels are of course nowhere near as good as actual classic Sonic, but I enjoyed them fairly well. I'd at least take them over a game that was designed to be more like the 3D segments of that game. Sorry, but the more I've played that game, the more I've come to realize just how bland the design of modern 3D Sonic is from both a gameplay and level design stand-point. It just gets more and more boring for me on replays.
I feel literally the exact opposite of you.
This is why they have to continue both styles.

Though fans like me who enjoy both win either way.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 05, 2013, 12:39:44 PM
Quote from: Spark Of Spirit on January 23, 2013, 04:36:18 PM
Rumor: New Sonic game to be revealed next month (http://www.sonicstadium.org/2013/01/rumour-sega-to-announce-new-sonic-game-next-month/#comment-162741)

QuoteOne source has shared what they allege to be details about the new game. The game?s title doesn?t appear to be finalized yet, but its platforms are. It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and ?Next gen? consoles.

QuoteThe source elaborates that the console version of this new game will be sticking with the recent formula seen in Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side-scrolling sections. Multiple routes through a stage will return, but this time you will have an incentive to play through them all. Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage. You will always end up at the same final stage, though. Our source says final stage count hasn?t been decided, but the developers are trying for a least 20 diferent stages, not including boss battles.

QuoteCharacter wise, our source says you will begin the game with Sonic and unlock other characters to play as by completing stages. It?s been made clear that this doesn?t mean 20+ characters are available, though. ?For example, you might unlock Knuckles in any one of three stages. Sometimes, if you already have a character that would be unlocked first, a different one may be unlocked. Altogether we?re looking at about 10 different characters to play with, and no, Sonic isn?t getting any new friends. All of the playable characters will be existing Sonic characters.?

Our source goes on to explain that each character will have their own skills to help them progress in stages easier where others will have more difficulty or simply cannot ala Sonic 3 & Knuckles and the Sonic Advance series. One example described involves Sonic and Shadow not being able to make it up a wall, while Tails can easily fly up there or Knuckles can climb, allowing them access to an exit Sonic and Shadow can?t reach. Despite that, our source assures us that stages can be replayed with any character of your choice, though.

So basically it looks like this game's main sell is exploration and branching paths with S3&K style character choices. I'm definitely interested in where this is going if it's true.
Thank God they are finally doing multiple exits.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 05, 2013, 12:43:12 PM
Quote from: Ensatsu-ken on January 23, 2013, 10:58:34 PM
The modern stages in Sonic Generations are overrated. Have any of you guys ever tried to speed-run Sky Sanctuary, Seaside Hill, Crisis City, or Planet Wisp? Its far more frustrating than it is fun, and the game does have a precision problem that can screw you up at times (not as much as in pre-Colors Sonic games, tough, to be fair), which can be really frustrating if you get far into a level and screw up because Sonic misses one stupid homing attack causing him to fall to his death. Meanwhile, I felt that classic Sonic felt way more fluid to play as and I could never blame the game at any point if I screwed up on any of my runs. I know, because I S ranked all of the main levels as both classic and modern Sonic. Those 4 levels I did as modern Sonic were just flat-out not fun to try and speed-run through, even if they were challenging. I actually enjoyed playing through all of Sonic's classic stages even if I did die a shit-ton on Crisis City and Planet Wisp in trying to nail perfect runs of those levels.

With modern Sonic, though, I've made it clear that I'm not a fan of boosting. It takes skill to use properly, and it can be fun at times, but I honestly just don't consider it a very fun gameplay element, even if everyone else seems to love it. Meanwhile I've always been a sucker for the spin-dash and how you can chain it into a jump to clear massive amounts of distance in some levels if you get skilled at using it.
Exactly how I feel.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 05, 2013, 12:52:58 PM
I didn't like Sonic Colors much. The 3D gameplay was just no fun for me. So I don't feel like I'm missing much by having not played Generations yet.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 05, 2013, 12:58:36 PM
Quote from: Rynnec on April 30, 2013, 09:04:22 PM
Quote- Level titled ?Shattered Heights? will be reminiscent of New York
- Will consist of Sonic and Tails breaking through tall buildings as humans gasp in horror

Sounds like good stuff all around.
QuoteNo it does not. New York anything needs to retire from games and we especially don't need it in Sonic titles.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 05, 2013, 01:01:22 PM
Quote from: gunswordfist on May 05, 2013, 12:58:36 PM
No it does not. New York anything needs to retire from games
Even Max Payne? :happytime:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 05, 2013, 01:20:33 PM
Quote from: Foggle on May 05, 2013, 01:01:22 PM
Quote from: gunswordfist on May 05, 2013, 12:58:36 PM
No it does not. New York anything needs to retire from games
Even Max Payne? :happytime:
It worked for 3.  :happytime:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 06, 2013, 12:34:40 PM
Quote from: talonmalon333 on May 05, 2013, 12:52:58 PM
I didn't like Sonic Colors much. The 3D gameplay was just no fun for me. So I don't feel like I'm missing much by having not played Generations yet.
The 3D sections are the biggest improvement from Sonic Colors.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 17, 2013, 02:17:29 PM
Sonic Lost World has been announced:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.sonicstadium.org%2Fwp-content%2Fuploads%2F2013%2F05%2FSonic-Lost-World.jpg&hash=115b0f63fd3065683242e1cd41e5afca1da2f0fd)

It's exclusive to Wii-U and 3DS and Nintendo is helping to publish it. It will be out by fall around the time of the next 3D Mario.

There were apparently leaked photos that were taken down rather fast that seem to confirm six "guardians" as some sort of bosses. The game will apparently have more info revealed on the 29th.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 17, 2013, 02:22:34 PM
Looks cool! So is it going to be like Mario Galaxy and Going Commando/Crack In Time with spherical world levels?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 17, 2013, 02:53:13 PM
The art style looks like Sonic Colors and Sonic CD meets Super Mario Galaxy. If the rumors that Nintendo helped with development is true then I expect this to top even Colors and Generations.

Imagining this in 3D should be great:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20110425162917%2Fsonic%2Fimages%2F5%2F52%2FQuartzQuadrantPast.png&hash=d651a77ec97834daf51d9b6d3ee337c0b331127d)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 17, 2013, 08:35:27 PM
Here's a hint at what the unannounced Sonic game might be... (http://www.sonicstadium.org/2013/05/sumo-digital-hints-a-possible-mario-sonic-karting-game/)

Though it could just be wishful thinking.

I'm personally holding out for a Mario and Sonic platformer.

Also a hint about Lost World:

Quote"With 'Sonic Lost World,' we're going to introduce new gameplay and enemies, which is always fun," said John Cheng, president and chief financial officer of Sega of America Inc. "In terms of Sonic and his friends, he'll have his same friends there, and I think there'll be some new ones as well. It's not a reiteration. It's going to be all new."
I wonder if this will be that "Classic Sonic in 3D" style they were hinting at trying?
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 27, 2013, 02:28:57 PM
Quote from: Spark Of Spirit on May 17, 2013, 08:35:27 PM

I'm personally holding out for a Mario and Sonic platformer.


I can't see that working. Mario and Sonic's gameplay are quite different. They'd need Mario to somehow keep up with Sonic's speed.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 27, 2013, 03:05:42 PM
Quote from: talonmalon333 on May 27, 2013, 02:28:57 PM
I can't see that working. Mario and Sonic's gameplay are quite different. They'd need Mario to somehow keep up with Sonic's speed.
Maybe they could put them both in mine carts that you control by tilting the controller.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on May 27, 2013, 03:08:23 PM
Quote from: Foggle on May 27, 2013, 03:05:42 PM
Quote from: talonmalon333 on May 27, 2013, 02:28:57 PM
I can't see that working. Mario and Sonic's gameplay are quite different. They'd need Mario to somehow keep up with Sonic's speed.
Maybe they could put them both in mine carts that you control by tilting the controller.

Don't ever say that again. I swear that if you do.....
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 27, 2013, 03:28:51 PM
I've been wanting to ask that. I'm willing to bet that the best way would be to have Sonic and Mario have separate sections of levels. Maybe havevthem on the same screen for boss fights.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 27, 2013, 05:33:11 PM
Quote from: gunswordfist on May 27, 2013, 03:28:51 PM
I've been wanting to ask that. I'm willing to bet that the best way would be to have Sonic and Mario have separate sections of levels. Maybe havevthem on the same screen for boss fights.
There's a lot of things they could do. We're talking about the teams that made the Galaxy games and the Colors/Generations formula. If they really wanted to they could figure something out.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 28, 2013, 01:17:53 PM
The debut trailer (http://www.youtube.com/watch?feature=player_embedded&v=D-sIkDWfccU)

I don't want to spoil it, but the gameplay looks amazing.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 28, 2013, 02:15:32 PM
Ah, so they are doing their own take on the Mario Galaxy/Ratchet & Clank circular worlds thing. Looks great; I could really get behind a game like this!
Title: Re: Sonic The Hedgehog
Post by: Eddy on May 28, 2013, 02:57:09 PM
It looks a lot like the canceled Saturn game Sonic Xtreme mixed with Super Mario Galaxy.

As for a Sonic/Mario platformer, it could work if they had Sonic travel through Mario themed worlds built around Sonic gameplay and Mario travel through Sonic themed worlds built around Mario gameplay.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 28, 2013, 05:29:28 PM
Here's IGN's first preview (http://ca.ign.com/articles/2013/05/28/sonic-lost-world-taking-a-page-from-mario-galaxy)

Two zone names seem to be "Wind Hill" and "Desert Ruins".

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fassets1.ignimgs.com%2F2013%2F05%2F28%2F28018soniclostworldwiiuscreenshots720p1280x720v111jpg-50e225_640w.jpg&hash=aaefbd2020eccc26d8acd3da2e00bfa88451caca)
The Spindash appears to be back and the boost is gone.

QuoteAs mentioned, Sonic Team?s greatest challenge was maintaining a sense of speed for the series while finding controls that made sense. The result is now that, by default, Sonic doesn?t burst off with a tilt of the analog stick. He walks ? until you use one of the GamePad?s triggers to engage his running speed. This too is actually not full speed. Holding down the second trigger will pull Sonic into a ball, giving him access to his full momentum, which Iizuka likened to the ?Boost speed? from previous titles. By creating a tiered structure to movement, Sonic Team is hoping players will be able to navigate the wide range of level designs, exploring and running as necessary.

The wisps return from Colors as optional power-ups and there will be both 2D and 3D levels as well as some mix and matches.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fassets1.ignimgs.com%2F2013%2F05%2F28%2F28019soniclostworldwiiuscreenshots720p1280x720v12jpg-30b207_640w.jpg&hash=e7e85415fe3d806e0ba2e118ce6815a586251ad9)

Parkour explained:
QuoteThat?s also where the Parkour system comes into play. ?In previous 3D Sonic games, even if you're running through a level at top speed, if you hit an obstacle you stop instantly,? Iizuka explained. ?To avoid this, we added a new action to keep Sonic running, even when you hit an obstacle. To make sure it only happens when you want it to, it's triggered by the player holding the run button.? Like any game, automating actions brings a certain risk, but doing nothing means Sonic games continue to run into a brick wall ? literally in the case of gameplay.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fassets1.ignimgs.com%2F2013%2F05%2F28%2F28016soniclostworld3dstoprgbv26jpg-50e22e_640w.jpg&hash=255dba1f9199f099128809a543e0c4562c9f6dc2)
The 3DS version is a standalone game.


So far, I'm pretty hyped. I hope this turns out as good as it looks!
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 28, 2013, 06:07:40 PM
It looks WAY better than the 3D Sonic gameplay in Generations, IMO. Looks can be deceiving, of course, but I'll hold out hope that Sega knows what they're doing with this one. At the very least, looking at the gameplay preview, it seems that Sonic Team fully realizes that there is more to good Sonic gameplay than just being fast. It looks like there is more actual player control incorporated into the game's input. In previous Sonic games, that could lead to horribly broken controls, but once again, the gameplay gives me a few hints as to how this might actually work out this time. That said, I'm still holding reservations so as not to be disappointed. I'm excited for this game, and I hope its as great as it looks, but I also won't keep my expectations unrealistically high, either.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on May 28, 2013, 08:53:22 PM
 :swoon:

That looks fantastic. Really loving the direction Sonic has gone in over the past couple of years.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 29, 2013, 01:12:43 PM
Boxart:

http://www.sonicstadium.org/wp-content/uploads/2013/05/soniclostworld_wiiu.jpg (http://www.sonicstadium.org/wp-content/uploads/2013/05/soniclostworld_wiiu.jpg)

Also a description from Sega:

QuoteDr. Eggman has harnessed the power of six menacing creatures collectively known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-on.  Using his dynamic new parkour moves and improved Color Powers, Sonic must run, jump and race through a variety of ever-changing terrains in order to defeat the Deadly Six.
It also has Off-TV play. Hype!
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on June 15, 2013, 08:16:26 AM
Just got Sonic 4 Episode 1 on PSN.

These physics.

Why God why?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 15, 2013, 05:12:55 PM
Quote from: GaryPotter on June 15, 2013, 08:16:26 AM
Just got Sonic 4 Episode 1 on PSN.

These physics.

Why God why?
I'm sorry you had to play it.

You should have skipped for episode 2. It's not great, but the physics at least work.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 15, 2013, 05:30:24 PM
RUMOR: New Sonic cartoon incoming? (http://www.tssznews.com/2013/06/15/sega-launching-new-sonic-boom-cartoon/)

MLP:FiM writer Dave Polsky might be writing for it if this rumor is true.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on June 15, 2013, 05:38:49 PM
It's also going to be more focused on comedy if it's true. I'm cool with that, long as it's more TMNT2012 than Ultimate Spiderman.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 15, 2013, 05:42:11 PM
We can only hope.

Also hoping that it's better than AoSTH as well.  :sweat:
Title: Re: Sonic The Hedgehog
Post by: Avaitor on June 15, 2013, 05:46:21 PM
In terms of a Sonic cartoon, I'd like a balance of the silliness and video game aspects of AOSTH along with the seriousness and storytelling attempts that SatAM went for.

Neither show were anything close to perfect, but I do think if you could get a talented enough staff to balance both methods together, it wouldn't be hard to get something good out of it.
Title: Re: Sonic The Hedgehog
Post by: GaryPotter on June 15, 2013, 06:07:45 PM
Cue all the neckbeards of DA screaming for the return of Jaleel White.  :>
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 20, 2013, 07:33:37 PM
A lot of gameplay footage (http://uk.gamespot.com/events/gamescom-2013/sonic-lost-world-gameplay-preview-6413171/?contsessid=null&prevBounce=6413180)

It looks like a mix of Classic Sonic, Sonic Colors, and Super Mario Galaxy. That forest level looks pretty tricky.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 21, 2013, 07:28:26 PM
Sonic Lost World Deadly Six Edition (http://www.youtube.com/watch?v=tjbyJIr6buA&feature=player_embedded)

This one apparently has bosses from NiGHTS! I really hope they give us the bonus edition this time after I missed out on the Generations one.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 09, 2013, 07:53:35 PM
Am I the only one excited for this?

With speed-run possibilities like this (http://www.youtube.com/watch?v=-JpmuVt7cS4&feature=player_embedded) I'm sure not missing the boost all too much.

It really feels like classic Sonic gameplay in 3D. They need to stick with this style.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 09, 2013, 07:57:28 PM
Nope. But I think you might be the only one with a Wii U. :P
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 09, 2013, 07:59:06 PM
To be fair, that was 3DS footage.  ;)

But I see what you mean.

Either way, the return of the spindash and parkour moves are just what Sonic needed in my opinion. It makes 3D movement flow much better.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 09, 2013, 08:01:27 PM
Oh shit, you're right! I couldn't tell that it was 3DS footage since camcorder recordings never look good.

Looks pretty awesome. Guess I'll have to pick up the 3DS version too!
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on October 09, 2013, 08:39:47 PM
I'm a bit bummed they moved it back to the 29th, as I have it on preorder along with AC4:BF, and now I'm getting both the same day. That's easily over $100.

Also, I bought both versions of Colors and Generations, but this is the first time the handheld version of a new Sonic release actually looks to be as good as the console version. I remember watching gameplay footage months back, thinking I was watching the Wii U game, and at the end it turned out to be the 3DS. I was shocked.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 26, 2013, 03:47:06 PM
I think I'm going to rank my favorite Sonic games. I'm only going to rank the ones I've played a good portion of and can form a good opinion on. I played handfuls of Advance, Advance 2, Sonic Colors, and Sonic 4: Episode I, Heroes, and Shadow the Hedgehog. And I played bits of various other 3D games. However, there is only a handful I can rank. Here they are.

1. Sonic the Hedgehog 3 & Knuckles
2. Sonic the Hedgehog 2
3. Sonic the Hedgehog CD
4. Sonic the Hedgehog
5. Sonic Adventure 2
6. Sonic Adventure

I was tempted to switch the spots of Sonic CD and the first game. I never understood Sonic CD's hype. Still good, though.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on October 26, 2013, 04:45:23 PM
Quote from: talonmalon333 on October 26, 2013, 03:47:06 PM1. Sonic the Hedgehog 3 & Knuckles
2. Sonic the Hedgehog 2
3. Sonic the Hedgehog CD
4. Sonic the Hedgehog
5. Sonic Adventure 2
6. Sonic Adventure

Swap places between Sonic Adventure 1 & 2, and that'd pretty much be my list.

Also, Sonic Generations would be last. The game itself is fine, but it just never did as much for me as other Sonic games that I have played. I honestly think that, while the game is mechanically fine, it has pretty "meh" level design, even if its levels are inspired by many of the best levels in previous Sonic games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 28, 2013, 03:33:45 PM
Lost World's out tomorrow. Can't wait to pick it up.

As for me:

1. Sonic the Hedgehog 3 & Knuckles
2. Sonic the Hedgehog
3. Sonic the Hedgehog CD
4. Sonic Colors
5. Sonic the Hedgehog 2
6. Sonic Generations
7. Sonic Advance
8. Sonic The Hedgehog (8-bit)
9. Sonic Rush
10. Sonic Adventure
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 28, 2013, 03:46:56 PM
Surprised to see Sonic 1 so high. Dump that off down to the bottom and you basically have my list. :thumbup:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 28, 2013, 03:47:46 PM
I just like its identity crisis more than most.  ;)
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 28, 2013, 04:04:12 PM
Quote from: Foggle on October 28, 2013, 03:46:56 PM
Surprised to see Sonic 1 so high. Dump that off down to the bottom and you basically have my list. :thumbup:

Sonic 1 on the bottom? :'(

Quote from: Spark Of Spirit on October 28, 2013, 03:47:46 PM
I just like its identity crisis more than most.  ;)

What do you mean?
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 28, 2013, 04:05:23 PM
Quote from: talonmalon333 on October 28, 2013, 04:04:12 PM
Sonic 1 on the bottom? :'(
Of those 10 games (aside from Sonic 8-bit)? Yes. Of all Sonic games ever? No.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 28, 2013, 04:11:41 PM
I also didn't rate every Sonic game I've played. Sonic Heroes wouldn't rate too high, I'd reckon.

Quote from: talonmalon333 on October 28, 2013, 04:04:12 PM
Quote from: Spark Of Spirit on October 28, 2013, 03:47:46 PM
I just like its identity crisis more than most.  ;)

What do you mean?
The slower levels interspersed with the faster levels, and the gimmick levels. It's not as straightforward as Sonic 2 or 3&K, but I like that difference. It was the first Sonic game and they were still feeling things out. Most people don't like the weird things like Marble Zone or Labyrinth Zone which I like (other than Labyrinth Zone Act 2 and the boss) and enjoy.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on October 29, 2013, 01:34:42 PM
Picked up Lost World. Beautiful game. Great music. Fun story. Level design really does feel like a Super Sonic Galaxy shtick.

But almost every level has made me facepalm at the level design and gameplay. Sonic has a separate button to run. *Sonic* has a separate button to run. Fucking ridiculous. The placement of the buttons makes it extremely awkward to control and I'm hating it. L-Trigger to spindash, R-trigger to run fast, R-bumper to use Wisp. I keep forgetting how to bounce attack. The bosses are terrible. Wall climbing is also awkward. Definitely a step down from the last two games for sure.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 29, 2013, 01:46:06 PM
How is the camera? In the videos I've seen, it looks like it's extremely difficult to see where you're going at times.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on October 29, 2013, 01:53:40 PM
It is.  :oo: A lot of shit can get in the way at times depending on the perspective.

Oh, and I just game-overed. They brought back forced-running levels, only now with Mario Galaxy gravity gimmicks and if you run into a wall, you die. Fan-freaking-tastic, Sega.

I'm turning the game off so I can start up Assassin's Creed 4. Screw this for now.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 29, 2013, 02:21:23 PM
I dig the controls, actually. Homing attacks and double jumps flow together really well and the spindash is amazing. Parkour took no time at all to adjust to, and the run button was a great addition to let me control my speed. So far it's rather fun. I'm not sure ho hard wall running is to get, though. I've had no problem, especially since you can spindash up them to gain speed up the walls.

I know the whole double jump/homing attack/kick attack thing is a bit complex, but I got used to it pretty fast. Y is crawl, roll, bounce attack, and kick attack, while B is always double jump, and A is for normal homing attack.

I'm only on the third level and have gotten all the red rings so far, but I'm really digging it.

(No camera issues thus far)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on October 29, 2013, 04:43:43 PM
You and I have got to be playing two different games then.  :lol:

Can't get past boss two. It's the spinning attack. I don't get how I'm supposed to wall climb. I run up it, but I can't spin dash on it.

It's almost like there's too many controls. I can't memorize all this shit, especially when the buttons are so far apart.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 29, 2013, 04:53:42 PM
Quote from: Nel_Annette on October 29, 2013, 04:43:43 PM
You and I have got to be playing two different games then.  :lol:
I can understand how it could be hard to get into, but I just slid right into it. I was actually kind of worried I wouldn't like it, but so far I really do.  ;D

For the second boss just time your wall runs and jump off at the peak of the jump. When he's going slow you only have to jump off once but when he's fast you just do it as fast you can on each wall.

As for controls, I don't know what to tell you except to get used to them. I'm not sure why I adapted so quick, (maybe I've played too many platformers) but the spindash, run button, and wall running give you many more options for control. I honestly think this is the best Sonic's ever controlled in 3D. About the only thing it needs is some more momentum and slopes, but everything else I find quite fun. The homing attack is pretty awesome, too, especially when you can jump out of one or into one while after or during a double jump. Everything flows better, I think.

I just beat world three and I'm taking a break. I got all the red rings, but only unlocked the bonus level in Tropical Coast. I'm not sure how those work just yet.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on October 29, 2013, 10:01:57 PM
Quote from: Foggle on October 28, 2013, 04:05:23 PM
Quote from: talonmalon333 on October 28, 2013, 04:04:12 PM
Sonic 1 on the bottom? :'(
Of those 10 games (aside from Sonic 8-bit)? Yes. Of all Sonic games ever? No.

Why would you put it below all those games?
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 29, 2013, 10:29:31 PM
Quote from: talonmalon333 on October 29, 2013, 10:01:57 PM
Quote from: Foggle on October 28, 2013, 04:05:23 PM
Quote from: talonmalon333 on October 28, 2013, 04:04:12 PM
Sonic 1 on the bottom? :'(
Of those 10 games (aside from Sonic 8-bit)? Yes. Of all Sonic games ever? No.

Why would you put it below all those games?
Because I only really like 2 of the 6 worlds.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 29, 2013, 10:32:55 PM
Quote from: Foggle on October 29, 2013, 10:29:31 PM
Quote from: talonmalon333 on October 29, 2013, 10:01:57 PM
Quote from: Foggle on October 28, 2013, 04:05:23 PM
Quote from: talonmalon333 on October 28, 2013, 04:04:12 PM
Sonic 1 on the bottom? :'(
Of those 10 games (aside from Sonic 8-bit)? Yes. Of all Sonic games ever? No.

Why would you put it below all those games?
Because I only really like 2 of the 6 worlds.
Labyrinth and Scrap Brain, I take it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 14, 2013, 12:36:00 PM
I have a question for you guys. I just want to know what you think.

If Sonic Adventure and Sonic Adventure 2 were not the first 3D Sonic games, do you think they would've gotten the great reception that they did? Or do you think people would've seen them in the same light as later games (mainly games like Sonic Unleashed, not Sonic 2006 which is a disaster on a whole other level)?
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 14, 2013, 04:50:08 PM
If you want to be technical, they really weren't the first 3D Sonic games. Sonic R and The Fighters came out before them. They were, however, the first main series Sonic games to be in full 3D graphics.

As for your question, they probably would be panned as much as most Sonic games these days, but on that note I still enjoy them more than Colors and Generations, and those are probably the best reviewed 3D Sonic games.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 14, 2013, 04:53:19 PM
Don't forget Sonic 3D Blast and Sega Sonic! Or forget them. It's probably best to.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 14, 2013, 05:07:20 PM
Sonic 3D Blast isn't true 3D graphics and gameplay, IMO, which is why I didn't mention it, but I suppose you could count that as well.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 14, 2013, 05:46:28 PM
Quote from: Ensatsu-ken on November 14, 2013, 04:50:08 PM
If you want to be technical, they really weren't the first 3D Sonic games. Sonic R and The Fighters came out before them. They were, however, the first main series Sonic games to be in full 3D graphics.

I was thinking of the main games, which seem to be Sonic 1, 2, 3&K, CD, Adventure, Adventure 2, Heroes, 2006, Unleashed, Colors, Generations, and 4.

Quote from: Foggle on November 14, 2013, 04:53:19 PM
Don't forget Sonic 3D Blast and Sega Sonic! Or forget them. It's probably best to.

Sega Sonic?
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 14, 2013, 05:54:02 PM
Quote from: talonmalon333 on November 14, 2013, 05:46:28 PM
Sega Sonic?

The Arcade game with Mighty and Ray. (http://info.sonicretro.org/SegaSonic_the_Hedgehog)
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 14, 2013, 06:13:59 PM
Quote from: Rynnec on November 14, 2013, 05:54:02 PM
Quote from: talonmalon333 on November 14, 2013, 05:46:28 PM
Sega Sonic?

The Arcade game with Mighty and Ray. (http://info.sonicretro.org/SegaSonic_the_Hedgehog)
Do not ever try to play it. http://www.youtube.com/watch?v=3HVBukuyrik
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 14, 2013, 06:29:29 PM
The problem with the first two Sonic Adventure games is that they are better technically than every 3D Sonic game until Colors came out. Less camera issues, tighter controls, less bad gameplay gimmicks, less bad level design, better soundtracks, and more bold ideas. For a start, they're solid. The problem is that they never built off their mistakes and kept going in the wrong direction until they hit Sonic 06 which has every problem of every 3D Sonic game in one neat package.

I think the games would be higher regarded if there was something more modern in the style that was executed well. As it is, they have the limits of late-90s 3D games and some people can't get by that.

For the record, I think the 3D parkour of Lost World should be the standard Sonic controls going forward. If they went back to Adventure era controls, I would be so disappointed. All the 3D levels in Lost World are what I want more of in the future.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 14, 2013, 06:53:14 PM
Quote from: Foggle on November 14, 2013, 06:13:59 PM
Quote from: Rynnec on November 14, 2013, 05:54:02 PM
Quote from: talonmalon333 on November 14, 2013, 05:46:28 PM
Sega Sonic?

The Arcade game with Mighty and Ray. (http://info.sonicretro.org/SegaSonic_the_Hedgehog)
Do not ever try to play it. http://www.youtube.com/watch?v=3HVBukuyrik

This looks like a quality game.

Quote from: Spark Of Spirit on November 14, 2013, 06:29:29 PM
For the record, I think the 3D parkour of Lost World should be the standard Sonic controls going forward. If they went back to Adventure era controls, I would be so disappointed. All the 3D levels in Lost World are what I want more of in the future.

I heard Lost World actually wasn't very good.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 14, 2013, 07:04:31 PM
Your mileage may vary. But the parkour is by far the best thing about the game, so are the tightness of the controls and the spindash.

The only fault is that some levels just aren't designed all too well, but it's still leagues better than most 3D Sonic games. Every proper 3D level is actually really good. It's the gimmicky ones that are take it or leave it.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 17, 2013, 10:03:36 PM
Meant to respond to this sooner.

Quote from: Spark Of Spirit on November 14, 2013, 06:29:29 PM
The problem with the first two Sonic Adventure games is that they are better technically than every 3D Sonic game until Colors came out. 

From a technical standpoint, how are the Adventure games better, would you say?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 18, 2013, 04:40:57 PM
Other than level design that has options, controls that function how they should, and no glitchy physics that will kill you randomly, I would say until Colors came around that they forgot how to make competent video games.

Their only problem now, in my opinion, is just focusing on a game of pure 3D Sonic levels. If Lost World was just the 3D levels (some 2D sections are fine) then it would be the best 3D Sonic game. The gimmick levels are fairly unneeded, and the 2D segments should be saved for 2D Sonic games instead. Otherwise, Lost World has no gaming breaking glitches, no controls that don't work, and has level designs with many paths.

Just give me a pure 3D Sonic game and it will be the best one. They're on the right track with Lost World.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on November 20, 2013, 12:22:20 AM
So would guys recommend Lost World? The reviews I'm seeing seem extremely tepid by comparison to Generations and Colors.

I'll be getting a Wii U for Christmas (Wind Waker bundle of course), but other than 3D World and maybe NSMBU I'm a little stuck on what to get. Like, is it at least as good as Colors?
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 20, 2013, 12:25:38 AM
Get The Wonderful 101 and Pikmin 3. I can certify that they are both excellent.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 20, 2013, 12:45:48 AM
Quote from: Kiddington on November 20, 2013, 12:22:20 AM
So would guys recommend Lost World? The reviews I'm seeing seem extremely tepid by comparison to Generations and Colors.

I'll be getting a Wii U for Christmas (Wind Waker bundle of course), but other than 3D World and maybe NSMBU I'm a little stuck on what to get. Like, is it at least as good as Colors?

I say just check it out. From what I've seen, half the people love it and half the people hate it. You won't find a solid, all-around answer on this one.  :lol:

Just don't touch the putrid 3DS version. Ever.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 20, 2013, 09:41:54 PM
I was recently chatting about this with my brother. But what do you guys think of the storylines in the Sonic Adventure games (I don't know why I've been asking so many questions about them recently, I haven't even played them in nearly probably a decade and really have no desire to)? And with this question, try to separate the story from the voice acting and dialogue (neither of which hold up even remotely).

From what I remember, SA1's storyline was kind of overdone and forced. Too much mumbo jumbo about Knuckles' past tribe, Perfect Chaos absorbing the negative energy of the emeralds, Sonic purifying his heart with the positive energy of the emeralds, flashbacks, and other stuff. I also didn't like how they took the awesome Angel Island from S3&K (like how massive it was and how there were so many different lands deep within its tropical surface) and stripped it down to a piece of rock surrounded by grass. I know they had to cut it down for gameplay purposes, but I still don't like what they did with it, and figure there maybe could've been another way. Plus, S3&K always hinted at the existence of an ancient tribe that lived on Angel Island (ruins in the Marble Garden Zone, and Sandopolis Zone, etc.), and that was really cool. But did we really need to see this tribe?

As for SA2's story, it still had forced elements. But for the most part, I think it worked adequately and was easier to follow than SA1's. I legitimately liked Shadow in this game and thought it was a well done ending when he died (I also have long held the opinion that SA2 was once intended to be the ending of the Sonic franchise), and I was honestly bothered by the fact that they brought him back in Sonic Heroes. Not to mention, they brought him back in the cheapest way possible, and show no surprise by other characters at seeing him still alive. I mean, for a game with as little story as Sonic Heroes, they sure did ask a lot of questions. And of course, we see the results of how they decided to answer those questions when they made Shadow the Hedgehog. That game totally screwed up the plot of SA2 and made no sense
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 20, 2013, 09:45:05 PM
Angel Island wasn't just that tiny little floating emerald part. It also consisted of Red Mountain and Ice Cap. That whole wall on the mystic ruins was just one side of the thing.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 20, 2013, 09:46:44 PM
Quote from: Nel_Annette on November 20, 2013, 09:45:05 PM
Angel Island wasn't just that tiny little floating emerald part. It also consisted of Red Mountain and Ice Cap. That whole wall on the mystic ruins was just one side of the thing.

I thought I remembered a cutscene of Knuckles on the island while it is floating, and the only thing you see is that small chunk of rock in the air?
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 20, 2013, 09:53:19 PM
Yeah, and those cutscenes are when the island is in the air at the start and the end of Knuckles' scenario, and you can still see the other landmass around it. In the CGI cutscenes, you can still see the giant mountain and forests. If you're in the area, go into first-person and look towards the cave. Looming over it is the same mountain.

What baffles me is

-The developer's chose to remove Hidden Palace as the Master Emerald's residing place, and put it on a floating island ON a floating island, which I admit could confuse people. Soo I really can't fault you on thinking that Angel Island was just that little rock.

-How the island, which we know moves across the planet as per it being above nothing but ocean in StH3&K, has somehow fallen into it's original location not once, but twice, as we see by the Tikal flashbacks.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 20, 2013, 09:56:29 PM
I re-played SA1 less than a year ago and I have no idea what you're talking about, Talon. The story is simple and just meant to be fun, for the most part. The stuff with Chaos is just meant to give the villain a bit of a sympathetic back-story. There is nothing "forced" about it. It's, in a way, the same as how Dr. Eggman used Knuckle in S3&K, where Knuckle wasn't really a bad guy at heart, but somehow he convinced Knuckle to help him secure the chaos emeralds. In that same vein, Chaos is basically just a pawn of Eggman's scheme until he finally has enough of the guy and manages to achieve is bad-ass final form.

More than half of the individual character stories in the game were just simple fun and nonsense, and the serious parts of the story weren't trying to be any more deep or complex than anything you found in the Genesis Sonic games.

As for SA2, while I find it's story to be a guilty-pleasure, THAT's a story that tries to be way darker and more serious than it needs to be. And it's honestly a bit too silly as a result, even by the standards of Sonic games. I mean, why the hell does a "President" need to have any involvement in any scene of this game? And what's Dr. Eggman's grandfather (or great grandfather, or whatever; I forget), being so anal that he has to create an ultimate life form to destroy the planet. Because, you know, that's what kids want to see in a Sonic game. The only serious element of the plot that really worked for me, in retrospect, was the connection between Shadow and Maria, which basically, much like Chaos and Knuckle, made Shadow more of a misguided character who wasn't really evil at heart.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 20, 2013, 10:05:02 PM
Also, I agree with Ensatsu on this. Much as I love both games, story-wise, SA2 seems to take itself a bit more seriously than SA1, and kinda falls flat on its face for it.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 20, 2013, 10:11:53 PM
Gerald Robotnik didn't initially create Shadow to destroy the planet, it wasn't until after his granddaughter died (which was after Shadow's creation) that he went mad with grief and altered Shadow's memory while he was in stasis to want to destroy Earth.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 21, 2013, 12:14:16 AM
It might just be the nostalgia talking (as a GameCube owner, I got SA2 before SA1 and have stronger memories tied to the sequel), or just the fact that I haven't played either in ages. But while SA2 is "darker", I remember there being more story in SA1. Like, there were more cutscenes during the gameplay, and the game would occasionally show Sonic in these flashbacks, stuff like that. There was more to swallow in general. And I agree that SA2 had many forced elements as well (I like the example E-K gives about the president). Just as a whole, I remember SA2's story being a bit more straightforward, and I feel like I'd have an easier time explaining it. I didn't fully get all of the backstory stuff in SA1, about Tikal's tribe and Chaos' relation to it. Still, I think both stories worked okay for the most part (although neither were particularly good stories, but of course that doesn't matter much in Sonic games).
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 21, 2013, 12:23:41 AM
The SA's certainly had the best characterization of the Sonic characters out of all the 3-D games up til Black Knight.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 21, 2013, 12:28:52 AM
Well as for Sonic himself, I think it's hard to mess up his characterization unless you pair him up with a human female princess.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 21, 2013, 12:47:51 AM
Sonic was pretty bland in Heroes to Unleashed. Granted, with the exception of '06 it was no where near as bad as Knuckles post-SA2, or Shadow in his own game.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 21, 2013, 12:57:34 AM
I had mixed feelings about Knuckles in the SA games. I don't know, maybe it's the deep voice. But when I see him and hear him talk, I just don't think of the guy from S3&K who was a total sneak, coming up with dirty tricks to stop Sonic and laughing in pride at his failures.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 21, 2013, 01:05:51 AM
It is rather jarring compared to how he was in S3&K, but I think the serious, duty-focused personality in the Adventure games fits his character a bit more, and is a nicer contrast to Sonic. Both characterizations are preferable to the dumb muscle he became in later games though.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 21, 2013, 12:34:03 PM
Quote from: Rynnec on November 21, 2013, 01:05:51 AM
It is rather jarring compared to how he was in S3&K, but I think the serious, duty-focused personality in the Adventure games fits his character a bit more, and is a nicer contrast to Sonic. Both characterizations are preferable to the dumb muscle he became in later games though.

Do you mean it fits the guardian characterization better? Perhaps, but I don't know, I feel like even Knuckles' design was made for a "cool character".  And his characterization now, along with that unusually deep voice, makes him kind of generic to me.

Though in Sonic X, I remember him constantly screaming like he has an anger problem. :lol:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 22, 2013, 05:10:24 PM
I always assumed the place Knuckles put the Master Emerald in the S3&K credits was where he left it when SA1 began.

Quote from: Nel_Annette on November 20, 2013, 12:45:48 AM
Quote from: Kiddington on November 20, 2013, 12:22:20 AM
So would guys recommend Lost World? The reviews I'm seeing seem extremely tepid by comparison to Generations and Colors.

I'll be getting a Wii U for Christmas (Wind Waker bundle of course), but other than 3D World and maybe NSMBU I'm a little stuck on what to get. Like, is it at least as good as Colors?

I say just check it out. From what I've seen, half the people love it and half the people hate it. You won't find a solid, all-around answer on this one.  :lol:

Just don't touch the putrid 3DS version. Ever.
Basically this. Either way, though, I do hope they continue with the speedy platforming focus in future games. Personally, I thought it was fun. The 3D levels are the best Sonic has been in 3D, the 2D is fun for the most part, but the gimmick levels can go either way. If you can get used to the controls and some difficulty spikes it's quite a fun game. It's certainly not worse than the pre-Colors and post-Adventure 2 games.

But don't forget DuckTales Remastered and the eshop stuff. There's plenty of stuff waiting for you.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 22, 2013, 07:09:37 PM
Spark, I was curious about your thoughts on this Sonic analysis, on how his jump to 3D was rough, and how he's supposedly gotten back on track. It's 17 minutes and I haven't seen anything else this person has done. And I'm no expert on modern Sonic, so if you choose to watch it I'd like to get you're thoughts.

http://m.youtube.com/watch?v=mW-nMRZGpgA
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 22, 2013, 08:03:05 PM
I don't watch too many internet videos, so I'll just tell you the inherent problems with adjusting Sonic to 3D.

Sonic was always advertised as "Mario but cooler and faster" which played in well with their advertising campaign of appearing "cooler" than Nintendo.

The problem with this, is the same problem I had with Mario's transition to 3D. It didn't have a whole lot to do with what people enjoyed from the series in the first place. Mario is a point A to B platformer more about speed runs than exploration (though it has that) and Super Mario 64 was anything but that. But you know what, for a first try it was admirable of them to try something different. This is my same stance with the Sonic Adventure games. Not perfect by any stretch, but good first attempts to try and put it into 3D.

The problem is that Mario eventually found his roots again while Sonic floundered for years trying to top the Adventure games instead of going back to his roots. With the Galaxy games, Mario went back to his roots and became a Point A to B game again with defined goals and the exploration put into the levels instead of the hub.

I know people think Sonic's problems in 3D are that the games don't play like the classic games, but that's not it. Galaxy doesn't play anything like the 2D classics either. But the general idea and approach is the same. I mean, what do Heroes, Sonic 06, Shadow, Unleashed, and the storybook games really have in common with Sonic 2? Nothing. They in fact got further and further away, though at least with Colors and Generations they perfected the formula- it was never going to be one they could continue on.

The problem has been that starting with Adventure through Generations they made Sonic more about speed than platforming. He was about both in the classic games, but became increasingly about one as it went along. It's not hard to understand why considering how difficult a balance is to make. Because how do you make Sonic fast AND be able to do interesting platforming? Only with tighter control of his speed. How do you keep the speed going after hitting unforeseen obstacles? Parkour. How do you make it a challenge to do speedruns and tight platforming at a reasonable pace? Double jumps, and the spindash.

With Lost World they hit the only way Sonic in 3D could really work to both his strengths. The game is fairly fast (when you know what you're doing), and has a lot of platforming. It's not perfect, but it's a good and solid step forward. They just need to do what everyone's been asking. Sonic-only gameplay (unlockable characters are bonus) throughout the whole game with little to no focus on non-Sonic gameplay like treasure hunting or shooting guns.

I honestly do think Lost World is the closest to classic the 3D games have been. Speedy-platforming.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 23, 2013, 09:58:01 PM
Spark, do you like Lost World more than Generations and Colors?

And here's a question for everyone. Which half of S3&K do you prefer? The Sonic 3 half, or the Sonic & Knuckles half?

I pick the Sonic & Knuckles part. I just think every level in the game is brilliant. That's not to say the ones in Sonic 3 aren't. But I mean, even Mushroom Hill is a very unique first level. In Sonic 3, I adore Marble Garden, Carnival Night, and Ice Cap in particular (Angel Island Zone, Hydrocity, and Launch Base are still great, though). And I'd probably say I like almost, if not all, of the levels in Sonic & Knuckles on the same level as those three.

Though I have noticed that Sonic 3 seems to be the more colorful game. The colors in Sonic & Knuckles seem a bit duller for the most part, though I do find that they work for the levels in the game, so no issue here.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 23, 2013, 10:13:38 PM
Well let's see:

Sonic 3
Angel Island Zone- Like it
Hydrocity Zone- Like it
Marble Garden Zone- Kind of like it, but some parts are sort of "meh"
Carnival Night Zone- Hate it
Ice Cap Zone- Love it
Launch Base Zone- Same as MGZ

Sonic & Knuckles
Mushroom Hill Zone- Love it
Flying Battery Zone- Love it
Sandopolis Zone- Like Act 1; Don't care for Act 2
Lava Reef Zone- Love it
Hidden Palace Zone- Filler level which I'm indifferent to
Sky Sanctuary Zone- Also kind of filler-ish, but has enough gameplay in it to be fun
Death Egg Zone- Like it

Overall I'd say S&K is a bit stronger than the first half, but only both games together make this my favorite Sonic game.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 23, 2013, 10:16:33 PM
Quote from: Ensatsu-ken on November 23, 2013, 10:13:38 PM
Sky Sanctuary Zone- Also kind of filler-ish, but has enough gameplay in it to be fun

The main reason I really like this place is the aesthetics. I love the level's music in particular.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 23, 2013, 10:23:52 PM
The Music and look of the level is great. The actual gameplay, by comparison, though, is pretty average by 2D Sonic standards. This is actually the only classic Sonic level in which I liked the "classic" Generations version better for having better level design and gameplay, and not feeling like filler. The 3D portion of that level was ass, though. I hate most bottomless pit-heavy levels in 3D platformers, and this one made most SAlevels look lenient in that regard.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 24, 2013, 07:46:48 PM
I would probably put it below Colors as a whole package (it also has the filler problem but color score attacking in Colors gives it points) but at its best it's just so good. It's less restrictive than the boost games, either way.

As for the other question:

Sonic 3
Angel Island Zone - 5/5
Hydrocity Zone - 10/5
Marble Garden Zone - 4/5 (I always end up exploring this when I play it)
Carnival Night Zone - 3/5 (Act 2 brings it down)
Ice Cap Zone - 5/5
Launch Base Zone - 5/5

Sonic & Knuckles
Mushroom Hill Zone - 4/5
Flying Battery Zone - 5/5
Sandopolis Zone - 3/5 (Act 2 is soooooo long)
Lava Reef Zone - 10/5
Hidden Palace Zone - 5/5 (it's filler but I like it)
Sky Sanctuary Zone - 5/5
Death Egg Zone - 5/5

Doomsday Zone - 5/5 (Only Super Sonic boss fight I've ever liked in the series)
Title: Re: Sonic The Hedgehog
Post by: King Hippo on November 27, 2013, 10:17:19 PM
How would you rate the Sonic 2 levels?

My personal favorite is Chemical Plant, just because of how fast and zany the whole place feels.

My least favorite? Same as everyone else's, Metropolis.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 27, 2013, 10:36:10 PM
Oh, good idea. I'll throw in Sonic 1 for fun.

Sonic 1
Green Hill Zone - 5/5
Marble Zone - 3/5 (Act 3 could be shorter)
Spring Yard Zone - 5/5
Labyrinth Zone - 2/5 (if it wasn't for Act 2 and the boss, it would be higher)
Starlight Zone - 5/5
Scrap Brain - 5/5

Sonic 2
Emerald Hill Zone - 5/5
Chemical Plant Zone - 5/5
Aquatic Ruin Zone - 3/5 (This level continually punishes you for going fast and makes it way too difficult to stay out of the water)
Casino Night Zone - 5/5
Mystic Cave Zone - 4/5
Hill Top Zone - 3/5
Oil Ocean Zone - 2/5
Metropolis Zone - 1/5 (It gets one for the music and the screws)
Sky Chase Zone - 3/5 (Interesting distraction)
Wing Fortress Zone - 2/5 (Wow, is this boring)
Death Egg Zone - 1/5 (This will be controversial)

I'd do Sonic CD, but since I never play it the same each time I play it I couldn't rank them properly.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 27, 2013, 11:08:21 PM
Sonic 1 (Overall - 3/5)

Green Hill Zone - 3/5
Marble Zone - 2/5
Spring Yard Zone - 4/5
Labyrinth Zone - 1/5
Starlight Zone - 5/5
Scrap Brain - 4/5

Sonic 2 (Overall - 4/5)

Emerald Hill Zone - 5/5
Chemical Plant Zone - 5/5
Aquatic Ruin Zone - 3/5 (Staying out of the water is easy, Desensitized just sucks at it :humhumhum: )
Casino Night Zone - 5/5
Mystic Cave Zone - 5/5
Hill Top Zone - 3/5
Oil Ocean Zone - 4/5
Metropolis Zone - 2/5
Sky Chase Zone - 3/5
Wing Fortress Zone - 4/5 (Couldn't disagree more with Desensitized on this one)
Death Egg Zone - 3/5
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 28, 2013, 12:56:35 AM
Emerald Hill - 5/5
Chemical Plant - 5/5
Aquatic Ruin - 4/5
Casino Night - 10/5 (by far my favorite stage in the whole series)
Hill Top - 4/5
Mystic Cave - 5/5
Oil Ocean - 4/5
Metropolis - 2/5
Sky Chase - 3/5
Wing Fortress - 3/5
Death Egg - Does this even count?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 28, 2013, 12:01:49 PM
According to gunswordfist the Sonic 2 Death Egg is better than the S3&K one, so I would have to rank it to be fair.  ;)

Also, my personal favorite Sonic 2 stage is Chemical Plant. It gives you so many paths and options, but staying out of the water is actually fun in this zone.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 28, 2013, 12:47:01 PM
Not when you're 3!  :lol:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on November 28, 2013, 12:58:30 PM
Why does it matter what GSF says? GSF should be ignored until the day he dies.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on November 30, 2013, 08:16:12 AM
Well he does think Spark and Desen are two different people, so...  :awesome:

Anyway...

Sonic 1

Green Hill Zone - 5/5
Marble Zone - 3/5
Spring Yard Zone - 5/5
Labyrinth Zone - 4/5 (always really liked this level compared to most)
Starlight Zone - 5/5
Scrap Brain Zone - 4/5 (Act 3 get's a 5 for creativity though)

Sonic 2

Emerald Hill Zone - 3/5
Chemical Plant Zone - 10/5 (it's just that good)
Aquatic Ruin Zone - 3/5
Casino Night Zone - 5/5
Hill Top Zone - 2/5 (boring, should've kept this (http://www.youtube.com/watch?v=LZAIyzRAyug) in the game instead)
Mystic Cave Zone - 4/5
Oil Ocean Zone - 3/5 (get's an extra point for music)
Metropolis Zone - 1/5 (get's ONLY point for music)
Sky Chase Zone - 3/5
Wing Fortress Zone - 4/5 (would've been better with a second act, but still good)
Death Egg Zone - Uhh... 2/5?

Sonic 3/Knuckles

Angel Island Zone - 5/5
Hydrocity Zone - 4/5 (could've done with a bit more underwater play IMO, as I've always loved water levels myself, but still fun)
Marble Garden Zone - 3/5
Carnival Night Zone - 2/5 (I'd give Act 1 a 4, Act 2 just kills it though)
Ice Cap Zone - 10/5 (how is this not everyone's favorite level?)
Launch Base Zone - 3/5
Mushroom Hill Zone - 5/5
Flying Battery Zone - 5/5
Sandopolis Zone - 2/5 (again, Act 1 is great but Act 2 just really drags it down)
Lava Reef Zone - 5/5
Hidden Palace Zone - 3/5
Sky Sanctuary Zone - 4/5 (short, but still fun)
Death Egg Zone - 3/5
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 30, 2013, 07:15:39 PM

Well let's see:

Sonic 3
Angel Island Zone- Yawn
Hydrocity Zone- Greatest Sonic water level ever
Marble Garden Zone- Kind of a pain
Carnival Night Zone- Annoying
Ice Cap Zone- Love it
Launch Base Zone- Like Angel Island Zone, it has ugly graphics

Sonic & Knuckles
Mushroom Hill Zone- Too long
Flying Battery Zone- Pretty good iirc
Sandopolis Zone- The first part is 'meh', 2nd part is the worst Genesis Sonic level ever
Lava Reef Zone- OK
Hidden Palace Zone- Filler level which I'm indifferent to
Sky Sanctuary Zone- Decent
Death Egg Zone- The gravity gameplay is only barely interesting, the annoying first boss that takes forever to kill itself is probably my least favorite Sonic boss I've ever faced, smashing Eggman's fingers isn't too much more fun, getting chased by Master Emerald blasting Egg Emperor is ok and chasing Eggman is exhilarating. You'd have to be a moron who won't play a game because it has no sequels to like S3 Death Egg more S2's.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 01, 2013, 06:52:16 PM
Eh, two boring bosses and one that takes forever to die with no rings is not my idea of fun. At least in the 3&K Death Egg there are multiple paths all over and Super Sonic makes the fight faster.

Quote from: Nel_Annette on November 28, 2013, 12:47:01 PM
Not when you're 3!  :lol:
Aquatic Ruin was even worse when I was a kid!

In all seriousness though, Sonic 2 is a great game.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on December 01, 2013, 10:45:52 PM
You have to be terrible at games if you are still have trouble not dying against Silver Sonic. About half of S3K's Death Egg is watching Sonic get propelled through the level by one or another gizmo or whatever in the level, including having to bounce forever in one part and the mini-boss is another pain. Not fun.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 01, 2013, 10:47:20 PM
You can beat Silver Sonic in less than a minute. He's not the annoying part.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on December 01, 2013, 10:51:20 PM
Then you lied about how dying against him was a frequent occasion due to a glitch. :wth:
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on December 01, 2013, 10:52:33 PM
You can take out half of Silver Sonic's health before he even does anything. I imagine you can easily beat him in thirty seconds. :P

Quote from: gunswordfist on December 01, 2013, 10:51:20 PM
Then you lied about how dying against him was a frequent occasion due to a glitch. :wth:

I think he meant the giant Robotnik robot you fight afterward, idiot.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 01, 2013, 10:56:50 PM
The real annoyance is if you die during that extremely long final boss and then have to fight through Silver Sonic again. I would have preferred an actual final level.

Quote from: talonmalon333 on December 01, 2013, 10:52:33 PM
You can take out half of Silver Sonic's health before he even does anything. I imagine you can easily beat him in thirty seconds. :P

Quote from: gunswordfist on December 01, 2013, 10:51:20 PM
Then you lied about how dying against him was a frequent occasion due to a glitch. :wth:

I think he meant the giant Robotnik robot you fight afterward, idiot.
Bingo.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on December 01, 2013, 11:02:54 PM
I see Spark is still piggybacking off of, talon. :light:

You still get killed by Egg Emperor? That's nothing compared to the painful spikes and gravity boss in S3K. That's much longer and a lot less fun.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 01, 2013, 11:05:26 PM
I usually have Super Sonic by that point, so it's usually fairly short for me. Either way, the bosses in Sonic games are rarely anything great. The Doomsday Zone boss is pretty awesome, though.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on December 01, 2013, 11:09:25 PM
I always lose Super Sonic by the time that snorefest is over. So that would mean a deathmatch against some fingers. Not fun.

Except for half the bosses in Death Egg and all the non-Mecha Sonic mini-bosses, S3K does have the best 2D Sonic boss fights (I might still like Generations' the best overall but i have to replay it) and I do love Doomsday and Lava Reef, so there's that.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on December 10, 2013, 07:26:02 PM
SEGA announced a patch for the game coming out soon that returns the old feature of an extra life for every 100 rings you collect, and now when you continue you get 10 lives rather than 5. Which is great for me considering how much I suck at this game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 10, 2013, 07:51:14 PM
I honestly don't know why they took that out, but it was smart to put it back in. Lost World is hard enough without it and collecting 500 rings and getting nothing for it is just a tad annoying.

All the wisp powers having button and stick controls is a step up, too.

Definitely a smart patch.
Title: Re: Sonic The Hedgehog
Post by: Foggle on December 11, 2013, 03:28:16 PM
FINALLY got around to playing Sonic 4 Episode 1. This game is a painfully mediocre nostalgia-fest in every way except for the music and physics, which are awful. I have yet to beat the final boss because his hit box appears to be broken and I keep taking damage when I should be dealing it, sending my rings flying either off the screen or past his body which you cannot ghost through. Whoever thought of putting a boss gauntlet in this game deserves to be drawn and quartered, btw.

EDIT: Got to the end of the fight... and then he broke the floor and I died. It's pretty cool how I tried to homing attack him at the proper moment and it didn't execute (which seems to happen frequently in Sonic 4). This is kind of like the exploding boss in Ninja Gaiden 2 except that game was actually good.

EDIT 2: Well, I beat it. Aside from the final level, which was more tedious and broken than hard, it was probably the easiest and shortest 2D Sonic game I've played. Half my play time and 90% of my deaths were on the last level alone.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on December 11, 2013, 09:12:42 PM
Quote from: Foggle on December 11, 2013, 03:28:16 PM
FINALLY got around to playing Sonic 4 Episode 1. This game is a painfully mediocre nostalgia-fest in every way except for the music and physics, which are awful. I have yet to beat the final boss because his hit box appears to be broken and I keep taking damage when I should be dealing it, sending my rings flying either off the screen or past his body which you cannot ghost through. Whoever thought of putting a boss gauntlet in this game deserves to be drawn and quartered, btw.

EDIT: Got to the end of the fight... and then he broke the floor and I died. It's pretty cool how I tried to homing attack him at the proper moment and it didn't execute (which seems to happen frequently in Sonic 4). This is kind of like the exploding boss in Ninja Gaiden 2 except that game was actually good.

EDIT 2: Well, I beat it. Aside from the final level, which was more tedious and broken than hard, it was probably the easiest and shortest 2D Sonic game I've played. Half my play time and 90% of my deaths were on the last level alone.

Rate'et.
Title: Re: Sonic The Hedgehog
Post by: Foggle on December 11, 2013, 09:28:49 PM
I dunno, like, a 4 or 5 out of 10? It's not complete garbage, but it's just barely competent at best IMO.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on December 11, 2013, 09:49:01 PM
I didn't play it thoroughly, and I didn't buy the second episode. I can't seem to get into modern Sonic games.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on December 11, 2013, 09:56:22 PM
Quote from: Foggle on December 11, 2013, 03:28:16 PM
FINALLY got around to playing Sonic 4 Episode 1. This game is a painfully mediocre nostalgia-fest in every way except for the music and physics, which are awful.

Pretty much the best short explanation of Sonic 4 in a nutshell.  :sweat: Episode 2 is barely a step up, if only because a few level environments and music are better than the first. At least StH4E2 had the decency to fuse old level tropes on a few levels rather than blatantly rip them off. And even when they did, at least the music was badass (Sky Fortress Act 2).

Who can forget the classic level list of:
Not Green Hill
Not Casino Night
Not Labyrinth
Not Metropolis
Not Aquatic Ruin/Marble Garden at night
Not Ice Cap/Carnival Night
Not Oil Ocean/Sandopolis
Not Sky Chase/Wing Fortress

Classic.  :sly:
Title: Re: Sonic The Hedgehog
Post by: Avaitor on December 12, 2013, 04:49:00 PM
I got a demo of Episode 2 for my iPhone a while ago. It was pretty good, except I am not a tablet gamer at all.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 12, 2013, 06:25:11 PM
Episode 1 was definitely one of my biggest gaming disappointments. The same team that brought you Sonic Advance 1 can't even deliver basic Sonic physics and level design. Not to mention faux-retro music (Sunset Hill Act 3 was the only good theme) that sounds awful, plastic-y graphics that don't work, 4 zones (Couldn't even be bothered with 6 like Sonic 1 or 3) that are incredibly short, annoying bonus levels, and the homing attack has no place in the game.

Episode 2 was better, but it wasn't enough to make up for episode 1.

Now you can see why people enjoyed the Classic Sonic levels in Generations so much. THAT'S what they wanted from Sonic 4.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on December 13, 2013, 12:14:04 AM
I just can't bring myself to even try it at this point. After everything I've read, it just doesn't seem worth the time.

Too many other things to play that take precedent over Sonic at his worst.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 18, 2013, 11:50:55 AM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F12%2Fexclusive_sonic_lost_world_dlc_now_available_for_download_on_the_wii_u_eshop%2Fattachment%2F0%2Flarge.jpg&hash=2c77a5c931c0df03aa9a2fe6474b923bf2a719c8)

Yoshi's Island Zone.

Now that's how you do DLC. (In summer we're apparently getting a Zelda zone)

I'm surprised they missed the obvious choice of a Mario themed zone... I wonder why?
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on December 18, 2013, 11:57:47 AM
Downloaded. Or at least, I *think* I downloaded it. Never got a confirmation screen.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 18, 2013, 12:28:24 PM
I beat it and it's pretty trippy. Going through the loop at the end while the Yoshi Island music plays is so odd.

Now I want that Mario and Sonic platformer.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on December 19, 2013, 06:06:18 PM
Picked up the game for the first time in... 2 months-ish? At any rate, made it to Frozen Factory, still think the level design is awful.

The Yoshi's Island thing was okay, was a bit disappointed that it was all in 2D though.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on December 20, 2013, 10:43:58 PM
lawl (http://superjem94.tumblr.com/post/70646640106/you-better-listen-to-your-own-words-sonic)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 20, 2013, 10:46:46 PM
 :o
Title: Re: Sonic The Hedgehog
Post by: King Hippo on December 22, 2013, 09:04:44 PM
Finished playing Sonic CD on the PSN.

It's amazing how much better than Japanese soundtrack is.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on December 23, 2013, 03:31:03 PM
For some themes, sure. But some like Wacky Workbench and Tidal Tempest, I much prefer the NA versions.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on December 25, 2013, 01:25:02 PM
Oh wow, this does look pretty sweet. (http://www.youtube.com/watch?v=FL99dJc7Zhk)

I really need to get a Wii U.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 06, 2014, 03:23:29 PM
Sonic Boom game announced (http://www.nintendolife.com/news/2014/02/a_sonic_boom_game_is_dashing_towards_wii_u_and_3ds)

While the character designs do little for me, the fact that it is apparently being developed by ex-Naughty Dog guys for the Wii-U and the 3DS version is by Sanzaru does raise my curiosity.

I don't really know what to think, but I'll be sure to keep an eye out.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 06, 2014, 05:04:10 PM
As much as I detest Bangarang, that trailer was awesome! The game looks a lot like Jak & Daxter or Ratchet & Clank, which makes sense because it's by ex-Naughty Dog devs. And since the 3DS version is made by Sanzaru, I might actually have to end up getting both. I was excited for Colors and Generations, but this is the first time I've legitimately felt anticipation for a Sonic game since... ever.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 06, 2014, 05:11:47 PM
The founder of Big Red Button was apparently the first employee ever hired at Naughty Dog and worked on every game up to the first Uncharted.

That raised my curiosity, especially after noticing how many Jak & Daxter similarities the trailer has with a Sonic twist.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 06, 2014, 05:16:13 PM
Excellent. Definitely a lot of J&D vibes in what little we could see of the general design. The aesthetic, meanwhile, reminds me very much of the PS3 R&C games. Also, Amy actually looks like a cool character for once, and I never expected to see a platformer running on CryEngine.

These are all very good things.
Title: Re: Sonic The Hedgehog
Post by: LumRanmaYasha on February 06, 2014, 06:02:45 PM
Wow. This looks like the first Sonic game I'm legitimately interested in playing in a long time. I can't wait for it to be released!
Title: Re: Sonic The Hedgehog
Post by: VLordGTZ on February 06, 2014, 08:19:42 PM
I have mixed feelings about the character designs, but that trailer was awesome and the game definitely has my interest.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on February 09, 2014, 06:59:08 PM
Looks like a lot of people are upset by Knuckles' new design.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on February 09, 2014, 09:33:17 PM
Knuckles and Sonic's designs are a bit... odd. But I'm actually pretty cautiously optimistic about this one. Bring it.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 09, 2014, 01:12:40 PM
He'll be spending hours on certain Knuckles and Rouge levels alone.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 09, 2014, 01:13:57 PM
I have to work, but I hope you have fun in Meteor Herd and Super Rouge Galaxy Mad Space.  :D
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 09, 2014, 01:22:03 PM
Quote from: Homura Akemi on May 09, 2014, 01:05:29 PM
http://www.livestream.com/foggle

In a hour, Foggle will stream Sonic Adventure 2. Watch him suffer along with the rest of the gang.
Thank you! :swoon: Couldn't get the forum to load for a while there.

Quote from: Spark Of Spirit on May 09, 2014, 01:12:40 PM
He'll be spending hours on certain Knuckles and Rouge levels alone.
You know you wanna' watch!
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 09, 2014, 03:14:12 PM
Quote from: Homura Akemi on May 09, 2014, 01:05:29 PM
http://www.livestream.com/foggle

In a hour, Foggle will stream Sonic Adventure 2. Watch him suffer along with the rest of the gang.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.inboundsales.net%2FPortals%2F87880%2Fimages%2FIf%2520You%2520Are%2520Waiting%2520For%2520Your%2520Customers%2520To%2520Call%2520You%2520%25E2%2580%2593%2520You%2520Are%2520Too%2520Late%21.png&hash=356dd31112902374be804481c79abf4398198710)
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on May 09, 2014, 03:39:32 PM
Man, that cancellation of Community must have hit him hard.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 09, 2014, 04:18:24 PM
The things a show cancellation can do to some people.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 09, 2014, 04:34:24 PM
It was inevitable.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 09, 2014, 06:12:38 PM
Sorry guys. Stream wasn't actually canceled because of Community, but I can't go into it. It'll happen tomorrow at the same time it was supposed to today.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 10, 2014, 12:52:27 PM
Okay, Sonic Adventure 2 stream is ACTUALLY HAPPENING today, in slightly more than an hour! Please join me and a bunch of other ARers as I try to play the entire game in one sitting. http://www.livestream.com/foggle
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 10, 2014, 01:59:43 PM
We're about to start streaming right now!
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on May 10, 2014, 02:17:33 PM
Having some start-up troubles I see. :humhumhum:
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 10, 2014, 03:07:47 PM
Stream is legit happening. :joy:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 10, 2014, 03:15:19 PM
Quote from: Ensatsu-ken on May 10, 2014, 02:17:33 PM
Having some start-up troubles I see. :humhumhum:
*insert ed joke here*
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on May 10, 2014, 08:52:38 PM
The last boss of Sonic Adventure 2 is a giant penis chasing Shadow around.

...why do you defend this?
Title: Re: Sonic The Hedgehog
Post by: Rynnec on May 10, 2014, 09:09:48 PM
Quote from: Lord Dalek on May 10, 2014, 08:52:38 PM
The last boss of Sonic Adventure 2 is a giant penis chasing Shadow around.

...why do you defend this?


CAN YOU FEEL LIFE MOVIN' THROUGH YOUR MIND
OOH, LOOKS LIKE IT CAME BACK FOR MORE!
YEAH YEAH YEAH!

Oh yeah, I bet this (https://www.youtube.com/watch?v=PvGZhBn3oWk#t=187) is immediately what comes to mind when you think about a story with Sonic the Hedgehog in it.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 10, 2014, 09:32:13 PM
Guys. Guys. I... I did a bad.

I bought a used copy of Sonic 06. First time playing it since renting it back in 2007. Only mainstream Sonic title since Sonic 3 that I didn't buy on release day. Even after watching countless LPs of the game, there's nothing quite like actually playing it to truly understand why it's one of the worst games ever made.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 11, 2014, 11:19:05 AM
My buddy who works at GameStop kept trying to talk me out of it, but I told him. It's one of the worst games ever made. It's a milestone in gaming history. And it's from my favorite franchise. I need to have it.  :lol: It's exactly as you say: one can watch Pokecapn's LP to see how it can break a person, one can watch Clement's review to learn every single thing that went wrong with this game, but one can not know the true pain of playing Sonic 2006 unless that controller is in their hands. I knew what I was getting into and still found myself swearing like a mad man at the first mach speed section.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 08, 2014, 10:31:59 PM
Sonic Boom gameplay (https://www.youtube.com/watch?v=sXgXF2t1Psc)

It looks absolutely godawful. This shit was made by people who worked on Jak & Daxter and Uncharted? I can't believe that.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 08, 2014, 10:50:17 PM
Why, why do they have lassos? Why, why is Sonic kicking? It's like a watered down version of Tomb Raider Legend.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on June 08, 2014, 10:50:30 PM
I have mixed feelings. It looks a bit closer to the Unleashed/Colors/Generations gameplay, so that much I can appreciate. But it still looks meh.

And poor Mike Pollock's in the comments section assuring people it will be good.  :(
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 08, 2014, 11:02:07 PM
Heh, I'm still reading them. The levels look like low rent Ratchet & Clank worlds.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 08, 2014, 11:07:08 PM
Quote from: gunswordfist on June 08, 2014, 11:02:07 PM
Heh, I'm still reading them. The levels look like low rent Ratchet & Clank worlds.
I felt the same way. This game looks like All 4 One but somehow even worse in every regard. Platforming, combat, level design, boss battles, music, graphics, camera, frame rate, voice acting, writing... it's all terrible.

I'm curious as to how experienced developers were able to make the engine that runs Crysis 3 look like it belongs on the PS2.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 09, 2014, 12:07:24 AM
Besides Sonic's, I thought the voice acting was just fine but yeah, everything else is just blah.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on June 09, 2014, 12:13:46 AM
Looks incredibly bland and unpolished. Why does the combat look so slow? What's with the whole lasso thing that looks better suited to Silver? The writing/humour is pretty bad too, and that was one thing I was sure the game would get down.

I also don't get the logic of sizing down the cast and shifting focus to combat, yet (as far as we know) leaving out Blaze, Shadow, and Omega, the three characters that would be most suited and fun to use in a combat setting.  They also don't seem to be using of any of the movesets introduced in Sonic Battle.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on August 14, 2014, 03:25:34 PM
My interest has risen ever so slightly. (https://twitter.com/SEGA/status/499873086444158976)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 14, 2014, 04:22:05 PM
Shadow . . . is smiling.

:joy:

I really hope they manage to fix the bugs in this game. I want a new J&D influenced platformer.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 15, 2014, 12:38:34 AM
The combat, writing, and animations still look like utter shit. The platforming at least looks passable this time, though. And the music was pretty good.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on August 15, 2014, 07:04:08 PM
i felt weird reading combat in this thread.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 05, 2014, 06:36:49 PM
Got done playing the Sonic Boom 3DS demo. My impressions were...less than solid, to say the least.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 05, 2014, 06:46:20 PM
You know, it'd seemed like Sonic had regained his footing to some degree with Colors and Generations, but I suppose that those were just a fluke.

But, I'll at least give this franchise credit for always doing something radically different with each new game, even if it usually doesn't work out.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 05, 2014, 08:15:01 PM
First Sonic games since '06 that I won't be getting on release day. I can appreciate experimentation but I didn't like Lost World and the Boom games seem more like promotion for the show than anything they actually put effort into, so I wish we'd still get games in the style of Unleashed/Colors/Generations.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on November 05, 2014, 09:33:34 PM
I will try to watch the cartoon, but the game is another story. Just doesn't feel right.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 05, 2014, 09:44:58 PM
Quote from: Rynnec on November 05, 2014, 06:36:49 PM
Got done playing the Sonic Boom 3DS demo. My impressions were...less than solid, to say the least.
Aw, that's too bad. The 3DS game at least looked playable. Which is more than I can say for the Wii U one...
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 06, 2014, 01:30:21 AM
what's y'all opinion of the lost world?
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 08, 2014, 03:14:19 PM
http://www.youtube.com/watch?v=27YzHxaquAQ
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 10, 2014, 08:38:58 PM
Sonic 06 2 has finally arrived. http://www.youtube.com/watch?v=hDCzoqhjP7M
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on November 10, 2014, 09:01:17 PM
Wow....that's just....I don't even....:whuh:
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 11, 2014, 12:48:09 AM
I saw NTom in that comments section. Oh god, the playthrough of this trainwreck is going to be fun. Though with 06 people were hyped. With these Boom games, people seemed wary from the start.

For me personally, I'll say it again, I did well not to view these as "the new Sonic games" like some fans are, but rather a show promotion game like you'd see for Adventure Time, where you never expected it to be good to begin with.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on November 11, 2014, 06:35:32 PM
From the looks of things, no one was sent a review copy of ANY of the Sonic Boom games. Just goes to show how much confidence Sega had in their games. This really does feel more like vehicle to push the cartoon than anything else.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on November 12, 2014, 01:58:32 AM
Quote from: Foggle on November 10, 2014, 08:38:58 PM
Sonic 06 2 has finally arrived. http://www.youtube.com/watch?v=hDCzoqhjP7M

what in the actual fuck

I am appalled
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on January 07, 2015, 04:19:13 PM
QuoteOn the first day of release, a glitch was discovered that allowed players to jump to infinite heights by pausing the game during Knuckles' jump, which can be used to bypass most of the game. Speedrunners managed to beat the game in under an hour using the glitch.
http://en.wikipedia.org/wiki/Sonic_Boom:_Rise_of_Lyric

You guys weren't kidding with the 2006 comparisons. :D
Title: Re: Sonic The Hedgehog
Post by: Speedy on January 15, 2015, 04:22:46 PM
Apparently the color of Sonic's eyes were a major controversy back when Sonic Adventure debuted.  Huh.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on January 15, 2015, 05:12:19 PM
Quote from: Speedy on January 15, 2015, 04:22:46 PM
Apparently the color of Sonic's eyes were a major controversy back when Sonic Adventure debuted.  Huh.
In some areas it still is.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 15, 2015, 06:34:06 PM
Now it's his arms. Chris-chan maced a GameStop employee just because Sonic's arms weren't the right color.  :wth:
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on January 15, 2015, 07:29:15 PM
I can't wait for the day the controversy surrounds Sonic's nose. Face it, Sonic fans will have a fit if even something miniscule about him changes.
Title: Re: Sonic The Hedgehog
Post by: Speedy on January 16, 2015, 08:52:45 AM
QuoteNow it's his arms. Chris-chan maced a GameStop employee just because Sonic's arms weren't the right color.  :wth:
Not sure if serious...   :whuh:

If you are serious, it's not like that GameStop employee had anything to do with the design.  I can just picture it:

"Hello, welcome to GameStop, can I help you find anything?  (is maced)  AAAH!!!"
"THIS IS FOR SONIC'S ARMS, BEEYOTCH!"
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on January 16, 2015, 10:14:44 PM
I'm completely serious. Sonichu walks in, starts fucking with displays, an employee tries to stop him, gets maced, security/police get involved. The video's on YouTube.

I distinctly remember getting into an argument with the guy some eleven years back on a Sonic fan forum before I found out how notorious he was within the fandom. Sad to see he's only gotten worse since, but he seriously needs help.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on January 17, 2015, 02:40:44 AM
I think jail time will do him some good, but that's just me.

The other thing about that incident at that GameStop was that he was already banned from that store.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on February 02, 2015, 01:21:04 PM
best boss fights:

5. sonic 1
4. sonic 2
3. sonic generations
2. sonic cd
1. sonic 3 & knuckles

if sonic 3 & knuckles midbosses count:

5. s3&k
4. sonic 1
3. sonic 2
2. sonic generations
1. sonic cd
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 02, 2015, 01:24:50 PM
I thought the bosses were the worst part of Sonic CD, honestly. Easily the weakest of the 2D games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 02, 2015, 03:16:22 PM
So, this is being made. (http://www.sonic3remastered.com/)

Would be nice to have these on something other than a phone.
Title: Re: Sonic The Hedgehog
Post by: Foggle on February 02, 2015, 03:22:17 PM
A NEW ERA OF SEGA HAS BEGUN
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on February 02, 2015, 04:00:45 PM
But Spark, we live in the age of iPhones!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on February 02, 2015, 04:05:23 PM
Quote from: talonmalon333 on February 02, 2015, 04:00:45 PM
But Spark, we live in the age of iPhones!
I live in an age of steam and zeppelins. Oh, and console games with buttons.

My world is better.
Title: Re: Sonic The Hedgehog
Post by: talonmalon333 on March 24, 2015, 11:41:49 AM
How would you guys rank the mainline games?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 24, 2015, 12:09:31 PM
Hyper Sonic Tier
Sonic The Hedgehog 3 & Knuckles
Sonic The Hedgehog CD
Sonic The Hedgehog
Sonic Colors Wii
Sonic Generations HD
Sonic The Hedgehog 2

Super Sonic Tier
Sonic The Hedgehog (Master System/Game Gear)
Sonic Advance
Sonic Adventure
Sonic Pocket Adventure (based on videos)
Sonic Rush

Sonic Tier
Sonic Triple Trouble
Sonic Chaos
Sonic Lost World Wii U
Sonic Advance 3
Sonic Adventure 2
Sonic Rush Adventure

Knuckles Tier
Tail's Adventure
Sonic The Hedgehog 2 (Master System/... and Game Gear I guess)
Sonic Colors DS
Sonic Generation 3DS
Sonic Battle
Sonic Unleashed
Sonic & The Secret Rings (From what I played)

Tails Tier
Sonic The Hedgehog 4 - Episode 2
Knuckles Chaotix
Sonic Boom 3DS
Sonic Spinball
Dr. Robotnik's Mean Bean Machine
Sonic 3D Blast

Big Tier
Sonic Lost World 3DS
Sonic Heroes
Sonic Drift 2
Sonic Advance 2
Sonic The Hedgehog 4 - Episode 1
Sonic The Fighters
Sonic R
Sonic Drift

Sonic 06 Tier
Sonic Boom Wii U
Sonic Labyrinth
Shadow The Hedgehog
Sonic The Hedgehog (2006)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on March 24, 2015, 01:25:51 PM
You chose your Sonic 06 tier wisely. Maybe I'll actually do a ranking this time, since Sonic's pretty much my main fandom. Give me, like, a day.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on March 27, 2015, 11:50:30 AM
I've (shamefully) played and own Sonic and the Black Knight; I'd definitely throw that into '06 tier. All of those faux-RPG's are pretty bad though; I'm surprised you rated Secret Rings as highly as you did.

Man I dunno, I just.....don't hate Episode 1 like everyone else. It was disappointing, but not terrible. The music was fine. Mad Gear was a cool level (with great music). I'd put it at least in Tails tier.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 27, 2015, 12:07:42 PM
I barely played any Secret Rings. If I did it probably would rate lower.

And I really didn't like episode one. I hated the physics and feel of the game and the level design didn't feel much of anything like classic Sonic. Episode 2 was a much better game but even still they couldn't even match Sonic Advance never mind the old games.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on March 27, 2015, 12:13:03 PM
I need to play more than literally a few seconds of Sonic Advance. I couldn't get into it because I didn't like the art direction at all. :-\
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 27, 2015, 12:16:44 PM
It gets better the more you play it.

Try this code for fun next time you play it:

1. Highlight Sonic on Charecter Select and press Up once.
2. Now,highlight Tails and press Down once.
3. Next highlight Knux (Knuckles)and press L (Trigger)once.
4. Finally Highlight Amy and press R (Trigger)once.
5. Go to Sonic, press A you should hear a chime, select a level and Miles should be following you like in Sonic 2+3.

;D
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on March 27, 2015, 01:28:07 PM
 :swoon:
Title: Re: Sonic The Hedgehog
Post by: Rynnec on March 27, 2015, 03:13:48 PM
Quote from: Kiddington on March 27, 2015, 11:50:30 AM
I've (shamefully) played and own Sonic and the Black Knight; I'd definitely throw that into '06 tier. All of those faux-RPG's are pretty bad though; I'm surprised you rated Secret Rings as highly as you did.

Eh, I'd place it in the Knuckles tier over Unleashed. Unleashed has a lot more problems than Black Knight does, imo.
Title: Re: Sonic The Hedgehog
Post by: Daikun on August 11, 2015, 05:27:08 PM
The lost Sonic game: Sonic Dreams Collection (https://www.tumblr.com/blog_auth/hedgehogexposed)

(The password is grandpa)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 11, 2015, 08:12:39 PM
...Send it back to Hell.
Title: Re: Sonic The Hedgehog
Post by: Daikun on May 26, 2016, 04:27:18 AM
Sega's official Twitter account for Sonic. (https://twitter.com/sonic_hedgehog) It's funnier than the games.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 26, 2016, 12:30:29 PM
Beat out Dan Vs. as the greatest character account of all time. They destroyed Mighty No. 9 yesterday.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 26, 2016, 07:35:56 PM
That and the Facebook account are utterly wonderful. It's surprising what they get away with sometimes.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 26, 2016, 07:44:07 PM
Welp, time to blow the dust off of my facebook account.
Title: Re: Sonic The Hedgehog
Post by: Daikun on June 23, 2016, 11:16:02 PM
Sonic celebrates his 25th anniversary on Twitter. (https://twitter.com/sonic_hedgehog/status/746076176498589696)

0:49 is the best part.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 23, 2016, 11:30:22 PM
Still hoping for another return of Classic Sonic. I really liked his design in Generations.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 23, 2016, 11:47:22 PM
Lmbo at Loading for Sonic '06.
Title: Re: Sonic The Hedgehog
Post by: Daikun on June 24, 2016, 02:48:59 PM
Sonic and Eggman's voice actors are holding a Q&A on the Twitter account.

Send in your questions and you can get a special voice response!

EDIT: It's over.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 22, 2016, 09:50:18 PM
The new Sonic game (https://www.youtube.com/watch?v=qsfv0ac7GG8) has been announced.

It's called Sonic Mania, and it looks absolutely perfect. Classic Sonic fans, you might want to see this.

(https://67.media.tumblr.com/3f8b6d1097446afa1a5aad5ff3faa97f/tumblr_oaqxhzRt1n1r0fu7go1_500.gif)

Adventure 3 fans on suicide watch. Though I'm sure they're still going to announce a new 3D game soon.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 22, 2016, 10:20:53 PM
This is literally all I've wanted for years. And Taxman's doing it. Fuck. Yes.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 22, 2016, 11:02:06 PM
Remember that Sonic fangame gif signature I made years ago? That was from Taxman's cancelled fangane. He's the man

Also, lol at the SA3 whiners. A new Adventure will never be as good as a good 2D Sonic game. They just wanted to see Sonic in 3D graphics..again.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 22, 2016, 11:15:44 PM
Some gameplay. (https://www.youtube.com/watch?v=6jgcBywKems) Yep, that plays like a 2D Classic Sonic game.

0:23 is a Streets of Rage reference.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 22, 2016, 11:47:53 PM
The other new thing! GENERATIONS 2?!

https://www.youtube.com/watch?v=gCh9--2xcKk
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 22, 2016, 11:54:41 PM
Quote from: Spark Of Spirit on July 22, 2016, 09:50:18 PM
The new Sonic game (https://www.youtube.com/watch?v=qsfv0ac7GG8) has been announced.

It's called Sonic Mania, and it looks absolutely perfect. Classic Sonic fans, you might want to see this.
Looks so much better than I expected. This is the true sequel to Sonic & Knuckles. Love the graphics too.

Quote from: Nel_Annette on July 22, 2016, 11:47:53 PM
The other new thing! GENERATIONS 2?!

https://www.youtube.com/watch?v=gCh9--2xcKk
Wow, Sega's really been on point since the end of last year. Not much to go by here, but I loved both Colors and Generations, so this should be fantastic too.
Title: Re: Sonic The Hedgehog
Post by: Daikun on July 23, 2016, 01:39:35 AM
In case anyone hasn't seen Sega's hilariously awful press conference, Jim Sterling pieced together a supercut of the "highlights."

https://www.youtube.com/watch?v=6NL50_W_mgU
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 23, 2016, 02:03:34 AM
That motherfucker in the audience for Crush 40... I laughed myself into a crying fit. That's too good.
Title: Re: Sonic The Hedgehog
Post by: Peanutbutter on July 23, 2016, 04:01:26 PM
Good to see Sega finally turning things around.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 25, 2016, 08:18:43 PM
Full Sonic Mania gameplay videos of both demo levels! https://m.youtube.com/watch?v=u1nQxH3kugg (https://m.youtube.com/watch?v=u1nQxH3kugg)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 25, 2016, 08:37:15 PM
Taxman is the man. Sega should get him to form an official Retro Sonic team. He knows what he's doing.

Multi-tiered level design. Plenty of places to roll and build momentum. Platforming everywhere. Excellent soundtrack (https://www.youtube.com/watch?v=NiB2fA6F1iI). Mini-bosses straight out of S3&K.

If we have confirmation that you can travel different routes depending on who you play as, then this will easily be up there with the best games in the series.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 25, 2016, 11:12:06 PM
Oh yes, I was geeking out at how Green Hill appeared to have MORE tiers. Plus elemental shields and breakable walls are back.

Taxman made a smartphone Sonic good. I know he's going to help make Mania incredible. I wonder if we'll get a Knuckles & Tails mode like he had in Sonic Retro.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 27, 2016, 07:34:00 PM
Press release:

Quote"Sonic Mania brings fans back into the 2D world of platform games with nostalgic pixel-style art and core classic gameplay by reimagining iconic Zones and Acts from Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic CD and Sonic The Hedgehog 3 and Knuckles, and adding in completely new Zones with all-new Acts, and bosses into the mix. Developed by SEGA of America and in collaboration with PagodaWest Games along with Christian Whitehead and Simon Thomley, the game will be digitally available for PlayStation® 4, Xbox One and PC in Spring 2017.

"Sonic Mania was born out of our fans' love of the classic Sonic 2D platform games," said Takashi Iizuka, Head of Sonic Team. "This type of collaboration is a first for SEGA and we hope everyone will be both surprised and delighted by this title. Sonic Mania has been a passion project for the entire team and we look forward to sharing more details about it later this year.  Having the game actually playable at the event itself tonight was testament to the dedication of the team behind it."
So it looks like a full blown anniversary game like Generations.

This probably means 7 new zones with 2 acts each, pared with the same thing for the classic re-imaginings from the old games.

I'd guess they'd do it this way:

Sonic 1: Green Hill and Spring Yard
Sonic 2: Casino Night and Mystic Cave
Sonic CD: Quartz Quadrant and Stardust Speedway
Sonic 3 & Knuckles: Ice Cap and Lava Reef

I just know they'll cram Sonic 3 & Knuckles to represent Sonic 3. My only regret is that I just know that we'll miss out on Hydrocity again. Ice Cap is just far more popular. Green Hill aside, I also doubt they'll reuse zones that were in Generations.

But that would give the game 15 zones and 30 acts for levels. For a Sonic game, that's a ton of content. I hope Taxman and Stealth are using the budget Sega has given them to go wild here.

EDIT: Looks like my theory might be right.

Taxman says:

QuoteAll the screens and footage of GHZ are from the playable demo, which was just the first act. GHZ Act 1 is probably the tamest classic level of the lot, but I can't say much more than that until Sega reveals more info on the story and stuff in the future.
Green Hill has more than one act.

QuoteYou will see stuff from both Sonic 3 and S&K
In other words, probably a zone from each.

He also specifically designed this to be a Saturn-style 2D Sonic game. This is what would have come out back in the 32-bit generation if everyone wasn't "3D or die" about everything.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 27, 2016, 09:17:53 PM
I can't imagine them not using one of the Death Eggs. I am hoping for Hydrocity as well. Best Sonic water level and my favorite zone from S3&K. Also, I am really hooing that Casino Night makes it.
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 27, 2016, 10:17:12 PM
Kind of sad that half the game will be spent on reliving past glories yet again, but if they're as different from their original incarnations as Generations' stages were, I guess I can't complain.
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 28, 2016, 12:45:57 AM
I've been replaying the Genesis games over the past few days since the new one looks hype. Gotta say, I don't think I've ever given Sonic 3 & Knuckles enough credit over the years. I mean, it was a huge part of my childhood, but goddamn, this game is good - just, like, objectively, from a design and artistic perspective. I'm not the hugest fan of the series as a whole, though I do like the first two games and a few of the others (and every OST is amazing), but S3&K is about as close to perfect as a video game can be, and it only gets better with age.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 29, 2016, 04:11:52 PM
I'm thinking the Classic Zone remakes in Mania are being done because they can reuse a lot of assets, it's the 25th anniversary game, and because it's an easy way to add content to the game without padding it with crap. Taxman and his team seem to be using the budget Sega gave them wisely, so I hope they can knock it out of the park. We need more games like this in the future.

Someone recorded the live reaction (https://www.youtube.com/watch?v=VynDxJWZ698) of Sonic Mania from the event. I always enjoy watching things like this.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 29, 2016, 04:33:50 PM
That was lovely!
Title: Re: Sonic The Hedgehog
Post by: Daikun on July 29, 2016, 09:43:58 PM
Sonic 3 & Knuckles HD remake! (https://www.youtube.com/watch?v=upUKxZfjiKs)
Title: Re: Sonic The Hedgehog
Post by: Rynnec on July 30, 2016, 02:48:26 PM
I was hoping Mania would be a Megaman 9-style game with all new levels instead of a rehash of old levels, still looks good though. I'm really hoping that they'll have other playable characters besides Team Sonic as unlocks, I'd love to see 16-bit Blaze and Shadow.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 07, 2016, 04:25:38 PM
PAX gameplay! (https://www.youtube.com/watch?v=l4vxzQoC0Yw)

Taxman confirmed that both Sonic 3 and S&K will each be getting representation here (unlike Generations) which probably means there will be 5 classic zones total to go with the new ones. Given that there will probably be a full 7 zone normal game in there, I'd think of these classic zones as bonuses.

Unfortunately, that means Green Hill will probably be the only Sonic 1 representation again. It doesn't look like Spring Yard or Starlight will get their turn to shine any time soon. Though I wouldn't mind it getting a second zone to round out the classics to a six zone full game of its own.

Going on my previous guess, I'd assume that means:

Sonic 1: Green Hill
Sonic 2: Mystic Cave
Sonic CD: Stardust Speedway
Sonic 3: Hydrocity
Sonic & Knuckles: Lava Reef

My guesses are a bit well reasoned, though not much.

Green Hill is obvious, and it's already been revealed.

Mystic Cave is based on the fact that the most famous zones (Chemical Plant and Casino Night) were in both versions of Generations, and that Mystic Cave is the next most popular.

Stardust Speedway is far and away the most popular Sonic CD level, there isn't even a debate here. Plus, Generations didn't give it a full level despite that excellent boss fight.

Hydrocity is based on music issues. None of the Sonic 3 tracks that had Michael Jackson's sound team involved have ever been in a new version of Sonic 3 that hasn't been a direct port. That means Carnival Night, Ice Cap, and Launch Base, specifically. Carnival Night was never getting in anyway, and Launch Base is a very situational level that was kind of already represented in Generations 3DS. Ice Cap is a great level, but its the music people like above all else. Without the music, I can't imagine the point of bringing it into this game. It will only pale in comparison to the old version. After Ice Cap, Hydrocity is the most popular Sonic 3 level, and the series best water level. They don't need to bother with water levels for the proper Sonic Mania game if they include this, too. Personally, I think it's the most obvious choice for inclusion here.

Finally, there's Lava Reef. To be honest, it should have been in Generations, but probably wasn't because Crisis City was (and there is no other popular Sonic 06 level) and was excluded for Sky Sanctuary and Mushroom Hill (That second one had me doing a double take, too) in the game. Lava Reef is the most popular level in Sonic & Knuckles with only Flying Battery coming close (and that is only really due to the music) and since there will probably be some sort of Death Egg representation in the game kind of makes the latter zone redundant here. Lava Reef has dense level design, the best bosses in the game, excellent music, is a turning point in the story, and is the best fire level in the series. It also completely changes tones between acts, giving a ton of possibility to giving it a do-over here.

Those are just my guesses, anyway. They'll probably include Green Hill, Aquatic Ruins, Stardust Speedway, Ice Cap, and Flying Battery, just to spite me.  :P
Title: Re: Sonic The Hedgehog
Post by: Foggle on September 08, 2016, 03:02:26 PM
Please vote so we can actually get a physical release! https://twitter.com/sonic_hedgehog/status/773936650434990080
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 08, 2016, 07:19:08 PM
VOTED!!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 20, 2016, 05:41:47 PM
So it's getting a physical (sort of) release.

It also got this commercial (https://www.youtube.com/watch?v=xtqgkPCEIP8).  :D
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on September 20, 2016, 11:59:41 PM
When I voted in the poll for a collector's edition, in my mind I imagined there'd at least be a case with a physical disk. A bit miffed that doesn't exist, but I still preordered the thing.
Title: Re: Sonic The Hedgehog
Post by: Lord Dalek on September 23, 2016, 03:28:34 PM
Quote from: Spark Of Spirit on September 20, 2016, 05:41:47 PM
So it's getting a physical (sort of) release.

It also got this commercial (https://www.youtube.com/watch?v=xtqgkPCEIP8).  :D
Great tribute to the legendary original Sonic 2 ad.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 25, 2016, 09:06:13 PM
This fangame looks pretty great. (https://www.youtube.com/watch?v=5paaz16Nw20)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on October 26, 2016, 07:49:27 AM
Hell yeah. I was watching SAGE this year and Neo Genesis looked cool too.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 27, 2016, 08:57:35 AM
New Mania zone revealed with Tails and Knuckles footage. (https://www.youtube.com/watch?v=al0GFfRfq9w)

So hyped for this.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 27, 2016, 02:02:16 PM
Quote from: Spark Of Spirit on October 25, 2016, 09:06:13 PM
This fangame looks pretty great. (https://www.youtube.com/watch?v=5paaz16Nw20)
This is what Sonic Adventure should have been. And is that the best remix ever or what?!
Title: Re: Sonic The Hedgehog
Post by: Daikun on October 28, 2016, 05:41:33 AM
TONS OF WATER (https://www.youtube.com/watch?v=Ef2XdDAWekM)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 28, 2016, 01:18:05 PM
I cobbled a list together of top ten Sonic themes, but I wanted to make it interesting so I limited myself. There will only be one track per game, which means I'll have to list ten different Sonic games. Here we go.


10.
Spoiler
Red Mountain (https://www.youtube.com/watch?v=x9FcTTBh-oI) from Sonic Adventure

Sonic Adventure as a whole is probably one of my favorite Sonic soundtracks, but picking a song was pretty difficult. This track not only fits Adventure perfectly, but could slide in perfectly to just about any Sonic game with no problem. It's got both the speed and exploration factor down, and it's incredibly catchy. Only fault is that the saxophone part at the beginning never loops around.
[close]

9.
Spoiler
Holoska - Cool Edge (Day) (https://www.youtube.com/watch?v=qa11tMeCqNE) from Sonic Unleashed

This might be considered heresy to Sonic fans, but this is actually my favorite ice stage theme from the Sonic series. It has the speed and intensity, and it has the wonder and cold feel you expect from an arctic level. This track is actually pretty overlooked, in my opinion. It's great stuff.
[close]

8.
Spoiler
Metal Harbor (https://www.youtube.com/watch?v=hFTVuLKTnV8) from Sonic Adventure 2

I've never really liked Sonic Adventure 2 as much as the original, and the soundtrack I felt was an unquestionable step down from the original. However, there are a few great tracks. Metal Harbor is the best among them. A lot of Sonic music from this era is pretty bland rock, especially any track based on Shadow, but Metal Harbor has an easily identifiable melody, has shifting moods, varied instrumentation, and could slide into SA1's soundtrack without any issue. I'm surprised it isn't more popular, though I guess coming after City Escape made that inevitable.
[close]

7.
Spoiler
Star Light Zone (https://www.youtube.com/watch?v=3mqmN6mw4R8) from Sonic the Hedgehog

Green Hill is the obvious pick for this game, but I've honestly always liked Emerald Hill better as far as first stage tracks. To me, the reigning champ of the original game's soundtrack is Star Light Zone. It has a good beat and sense of wonder for such a late game stage and fits as a break between Labyrinth and Scrap Brain before things get crazy again. That main melody never leaves your head either.
[close]

6.
Spoiler
Bridge Zone (https://www.youtube.com/watch?v=qYJkol00JCE) from Sonic the Hedgehog (8-bit)

A random pick, but it's always been a favorite of mine since first playing this game on the Game Gear as a kid. It has the Green Hill feel of speed and chipper attitude with just a hint of seriousness, that has always made me detest the fact that Sega never reuses it in anything. No remixes or anything have come out of them. But still, it's got an excellent melody, and it remains a favorite for many fans like me.
[close]

5.
Spoiler
Chemical Plant Zone (https://www.youtube.com/watch?v=-LYB7iLZNWE) from Sonic the Hedgehog 2

This was obvious. This was the stage no one argued with inclusion in Generations, and it was the music people wanted to see being remixed the most. For good reason. For a second stage, Chemical Plant feels and sounds like you're in the heart of the beast and about ready to beat the big bad already. The heavy industrial feel and thudding bass makes you want to zip through the level at top speed. It's a classic for a reason.
[close]

4.
Spoiler
Planet Wisp (Act 1) (https://www.youtube.com/watch?v=eODArFqHbf0) from Sonic Colors

Sonic Colors has one of the best soundtracks in the series. Planet Wisp has the feel of a Sonic CD track modernized, but still keeps the post-Adventure adrenaline pumping. To me, this track signified a change in tone and execution for 3D Sonic. We hadn't gotten a theme this unabashedly poppy and old school in a while and not only is it gloriously catchy, but it slams against both the peaceful Planet Wisp feel and the industrial takeover violently and melds together into one excellent track. It was so good even the Generations' remixes couldn't quite reach it. It's also one of the few 3D tracks I could see sliding into a Classic Sonic game and still fitting perfectly. Planet Wisp is just all around excellent.
[close]

3.
Spoiler
Lava Reef Zone (Act 1) (https://www.youtube.com/watch?v=wo_4R17gYSY) from Sonic & Knuckles

In what is probably the most overlooked track in Sonic history, Lava Reef is the climax of the entire Sonic 3 & Knuckles story where things get intense. The music is dark and foreboding with a tiny sense of hope poking through the main melody as it drives Sonic (and Tails!) forward to their goal of a boss fight that literally ends in exploding magma and a flying death fortress escaping into the sky. Every time this music hits I get hyped. Few Sonic tracks hit intensity this well.
[close]

2.
Spoiler
Quartz Quadrant Zone (Past) (https://www.youtube.com/watch?v=9iuOaU9kWR8) from Sonic the Hedgehog CD

So which version of Sonic CD am I gonna pick a track from? Well, I'm cheating because this track was on both soundtracks. In my opinion, this is probably the best low key Sonic track there is and ever will be. It has the feel of adventure and wistfulness of exploring a long forgotten past and still remains catchy as all Sonic music should. I've always considered Mario music as old style ragtime/classical influenced and Sonic music as its counterpart as based on pop music. This track emphasizes and fills the gap between them perfectly and shows just what makes Sonic music so great. I'm hoping Mania has a song as good as this one.
[close]

1.
Spoiler
Hydrocity Zone (Act 2) (https://www.youtube.com/watch?v=RPYzgCI6Q1I) from Sonic the Hedgehog 3

Yes, this is the best Sonic track there ever was. It hits the whole spread: adventurous, wistful, wondrous, action packed, rocking, and a sense of speed. It also has the best hook in any Sonic track with a main riff that never stops drilling in your head. Act 1 is almost as good, and sets the tone perfectly with a more bouncy feel, but Act 2 kicks up the intensity and hits every mark perfectly. No Sonic track has ever come close.
[close]

That's my top 10. What's yours?
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 28, 2016, 01:36:29 PM
11/10

I haven't played 10 Sonics so, in no order and off the top of my head: Doomsday, Mystic Cave, Green Hill, Final Fight Saturn, Stardust Speedway Bad Future JP, Death Egg Sonic 2, Final Boss Sonic 2, Sonic 2 Super Sonic and Bonus Stage.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 28, 2016, 03:32:48 PM
Which reminds me, someone put together a mix of Mirage Saloon Act 2 (https://www.youtube.com/watch?v=XXPS5L2BO-U) based on the Polygon videos. I hear a real mix of Sonic CD and Sonic 3 elements in there. Tee Lopes was obviously the best person to pick for the soundtrack.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 08, 2016, 11:22:07 AM
Sega plays Sonic Mania. (https://www.youtube.com/watch?v=1nd55RBwFxc)

The hype behind this game is real.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 08, 2016, 06:13:44 PM
I thought it was awesome that Sega themselves were streaming for Extra Life, but I had no idea they streamed Mania. Very pleasant surprise.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 10, 2017, 11:29:10 AM
Sonic Mania is on track to be GOTY. (http://gonintendo.com/stories/275807-sonic-mania-green-hill-zone-act-2-and-boss-revealed)

The video doesn't include the remix of Green Hill Zone for whatever reason, but that doesn't matter. The game looks really, really fun.

There's also some old Sonic 1 prototype material in the art. Also, another very cool nod:

(https://board.sonicstadium.org/applications/core/interface/imageproxy/imageproxy.php?img=https://68.media.tumblr.com/efa3f94775187915d3e0c57e6873559b/tumblr_omm6tkeJmf1u0ti7oo1_540.png&key=05d201dfba238313a22ae02a6cea19d1fff20c86e3fbce31e5eb5e3e0b26dec1)
(https://board.sonicstadium.org/applications/core/interface/imageproxy/imageproxy.php?img=https://i.ytimg.com/vi/oneRNHMxI6M/mqdefault.jpg&key=a90be29bfc51ca4d9c894b21d0aed54ff8c6c87e850f16a67b2c3974755d15b5)
A Sonic 1 8-bit reference! Nice!


Also, the first boss was revealed. He's in Studiopolis and he's called Heavy Gunner, part of a group called the Hard-Boiled Heavies.

(https://board.sonicstadium.org/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/TNQLCbG.png&key=f6385649456ba46f7a7ae9b4049e4738f97df96ca5048255c621352b9b6525c6)
(https://board.sonicstadium.org/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/mEJNHEr.png&key=efb93df072fad783038b2cd96c8a692cd02f6d7d9e28d6322a6029869d7eb9e4)

This game really can't come out soon enough.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 16, 2017, 05:43:45 PM
A few things were confirmed. The first is that Sonic Mania is getting a physical release as well as potentially one for the soundtrack. It's also been delayed to Summer.

Oh, and Flying Battery Zone (https://www.youtube.com/watch?v=GyXg9kAp4Vc) was revealed!

EDIT: Also, the new 3D Sonic game is called Sonic Forces and is basically Generations 2. There are 3 gameplay styles in this game, and that's pretty much all we know so far.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on March 17, 2017, 10:53:28 PM
Hoping that third style is a refinement of the Adventure gameplay.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 17, 2017, 10:58:13 PM
If we're going by hopes, I'd want it to basically be Sonic Utopia's gameplay.

Realistically, I think the third style will probably be whatever Sonic Team is going to use going forward. A mix of Classic and Modern would make sense.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on March 18, 2017, 01:20:36 AM
I got to play that Utopia demo.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on March 18, 2017, 04:55:11 AM
Watched the Sonic Forces trailer. Somewhat interesting. Looks like they have a lot more to work on on that level. Seems kind of hollow. Also, that was too much boosting/moving in a straight line/lack of control gameplay. That seems to be one of 3D Sonic gameplay's biggest flaws.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 12, 2017, 06:37:24 PM
Classic gameplay revealed in Forces. (https://www.youtube.com/watch?v=A7bsS2mWDuw)

This is basically Generations 2.

Also, there's some good Mania footage in there, but no new info.
Title: Re: Sonic The Hedgehog
Post by: Daikun on May 16, 2017, 07:25:41 PM
New feature revealed in Sonic Forces: Customize your own character!
https://www.youtube.com/watch?v=_5x1yL2kGT0
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 16, 2017, 09:12:37 PM
I really don't understand what is going on with Forces.

Either way, after so long, it better be waaaaaaay longer than Generations.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 16, 2017, 11:35:20 PM
Create-a-Furry..time to delete the seri...wait a minute, was that Ratchet and Clank-like gameplay? I might give this another chance..
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on May 17, 2017, 08:55:01 AM
I can finally now create Coldsteel the Hedgehog! Best game confirmed!
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 17, 2017, 02:04:09 PM
Quote from: Daxdiv on May 17, 2017, 08:55:01 AM
I can finally now create Coldsteel the Hedgehog! Best game confirmed!
I wonder if I can make Sonichu or an inflation-themed hedgehog...
Title: Re: Sonic The Hedgehog
Post by: Daikun on May 30, 2017, 12:41:47 PM
New Sonic Mania trailer. (https://www.youtube.com/watch?v=wvD8NZN9Zsg)

Damn, those animations feel like a major 90s throwback. :huh:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 30, 2017, 01:02:37 PM
Sonic Mania looking more and more like GOTY.

Flying Battery mid-boss, a confirmation of animated cutscenes, and the reveal of a Sonic CD zone... this game has not disappointed yet.

Shame it's not for preorder on the Switch yet.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 30, 2017, 06:10:22 PM
You mean the Collector's Edition? The Switch version's been up for preorder for a month or two.

https://www.amazon.com/Sonic-Mania-Collectors-Nintendo-Switch/dp/B01MY7SFWM/ref=sr_1_1?ie=UTF8&qid=1496185779&sr=8-1&keywords=sonic+mania
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 30, 2017, 06:15:20 PM
No, I mean the digital one. It's up for preorder on every other store.

I'll probably end up getting both physical and digital.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on May 30, 2017, 06:46:28 PM
Ooooh. Ignore me then.
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 30, 2017, 09:01:00 PM
Quote from: Spark Of Spirit on May 30, 2017, 06:15:20 PM
I'll probably end up getting both physical and digital.
Why? The physical version doesn't come with a disc or cartridge, only a download code... :srs:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on May 30, 2017, 09:28:32 PM
Quote from: Foggle on May 30, 2017, 09:01:00 PM
Quote from: Spark Of Spirit on May 30, 2017, 06:15:20 PM
I'll probably end up getting both physical and digital.
Why? The physical version doesn't come with a disc or cartridge, only a download code... :srs:
If there's no physical copy then I won't pick it up. But Sega is being shaky on whether they're going to put one out. TBH, a Collector's Edition without a physical version, soundtrack, or art book kills most of the appeal for me.

Either way, I'll be playing it day one on my Switch.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 30, 2017, 11:48:42 PM
Quote from: Spark Of Spirit on May 30, 2017, 09:28:32 PM
Quote from: Foggle on May 30, 2017, 09:01:00 PM
Quote from: Spark Of Spirit on May 30, 2017, 06:15:20 PM
I'll probably end up getting both physical and digital.
Why? The physical version doesn't come with a disc or cartridge, only a download code... :srs:
If there's no physical copy then I won't pick it up. But Sega is being shaky on whether they're going to put one out. TBH, a Collector's Edition without a physical version, soundtrack, or art book kills most of the appeal for me.

Either way, I'll be playing it day one on my Switch.
The fuck do you get then? Signatures? A kid's meal?
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 31, 2017, 12:02:48 AM
The game really deserves a true physical release. :-\ No idea what they were thinking with that collector's edition, though the bonus stuff it comes with is pretty cool.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 05, 2017, 09:41:55 PM
I am playing Sonic & SEGA All-Stars Racing right now and it's moving like a dream. I just got it from here: https://www.bundlestars.com/en/game/sonic-games-collection (https://www.bundlestars.com/en/game/sonic-games-collection) All these Steam Sonic games for $19.99:
   
Spoiler
Sonic Lost World + NiGHTMARE Zone DLC

    Sonic Generations + Casino Nights DLC

    Sonic & All-Stars Racing Transformed + Metal Sonic & Outrun DLC

    Sonic Adventure 2 + Battle Mode DLC

    Sonic Adventure DX

    Sonic & SEGA All-Stars Racing

    Sonic the Hedgehog*

    Sonic the Hedgehog 2*

    Sonic 3 and Knuckles*

    Sonic Spinball*

    Sonic 3D Blast*

    Dr. Robotnik's Mean Bean Machine*

    Sonic CD

    Sonic the Hedgehog 4 - Episode 1

    Sonic the Hedgehog 4 - Episode 2

    Spiral Knights (Free to Play) + Sonic CD DLC
[close]
I finally own Sonic CD and Sonic 3 & Knuckles. Killer sale for before Sonic Mania gets here, which I'm still holding out hope for a physical release, otherwise I am getting a preorder deal.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 05, 2017, 09:57:00 PM
Sonic & All-Stars Racing Transformed is the greatest racing game of all time. I hate racing games (barely even enjoy Mario Kart anymore) but I still played it all the way through on Hard and again on Expert once it unlocked. It's a fucking masterpiece.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on June 05, 2017, 10:26:06 PM
I loved the demo! Giving the prequel a whirl. Pretty damn good. I do like racing games..well, at least Karts, Burnout and some Need For Speed but I do remember finding a lot of Mario Kart 64 to be fucking boring.
Title: Re: Sonic The Hedgehog
Post by: Foggle on June 05, 2017, 10:43:11 PM
I should actually check out the first one sometime, never tried it. The sequel is so good - I couldn't stop playing until I'd unlocked everything. Only other games I do that for are Ratchet & Clank and Yoko Taro games.

I loved Mario Kart and Need For Speed as a kid but I have trouble getting into them these days. MK8 is technically impressive and genuinely seems like an awesome kart racer but it didn't do much for me when I tried it. I thought the controls were much smoother in Sonic Transformed... it's the gold standard I judge all racing games by now.

I do need to give Burnout a whirl sometime. Micki! bought me Burnout Paradise like 5 years ago and shamefully I've still never tried it. :sweat:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 08, 2017, 11:03:49 AM
Chemical Plant Zone confirmed! (https://www.youtube.com/watch?v=4TX2I3iUORQ)

Yes, best level in Sonic 2 confirmed. I know it was in Generations, but looking at this it looks waaaay different. If there's a second Sonic 2 level I'm hoping for Mystic Cave.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on June 23, 2017, 05:58:02 PM
Here's what the vinyl soundtrack release will look like. (https://data-discs.com/products/sonic-mania)

(https://cdn.shopify.com/s/files/1/0844/6951/products/Full_Package_1024x1024.jpg?v=1498217614)
(https://cdn.shopify.com/s/files/1/0844/6951/products/Gatefold_1024x1024.jpg?v=1498217621)

You can even hear the final version of Studiopolis Act 1 on the site.

So hyped for this game. Everything I've seen looks so good so far.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 07, 2017, 12:23:54 AM
Vinyl should go up for preorder in the middle of the month, so keep an eye out over the next two weeks.

I want it on my shelf so bad.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 07, 2017, 10:21:51 AM
R.I.P. Spark's sig.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 07, 2017, 10:55:31 AM
I had that photobucket for 10 years, too. Oh well.

The Mania soundtrack sounds great so far.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 07, 2017, 07:00:37 PM
Wait, your entire photobucket died...was it from inactivity? I'm going to have to check my accounts.
Title: Re: Sonic The Hedgehog
Post by: Daikun on July 07, 2017, 08:03:06 PM
Quote from: gunswordfist on July 07, 2017, 07:00:37 PMWait, your entire photobucket died...was it from inactivity? I'm going to have to check my accounts.

No. Photo Bucket has deactivated image hosting (https://www.ghacks.net/2017/07/02/photobucket-alternatives-for-third-party) for free accounts. You'll have to upgrade to a pro account if you want your images to be seen.

Or just move to a better service. PB has been garbage for years; I stopped using them about 5 years ago.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 07, 2017, 09:46:09 PM
I just googled about that. Extortion is starting to sound about right here. Jeez, didn't even notice. I just download pics from online and then upload them on Twitter since I'm on literally no other forums since this one right now
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 19, 2017, 07:02:34 PM
The Sonic comic has been officially canceled. (https://www.sonicstadium.org/2017/07/archie-sonic-comic-officially-ending/)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 19, 2017, 11:05:40 PM
I was glued to that comic from 1993 to 2012. It was a massive part of my growing up, so it's definitely the end of an era for me. It's so heartwarming seeing all the nice comments the writers (not you, Ken), editors, and artists are getting.
Title: Re: Sonic The Hedgehog
Post by: Avaitor on July 20, 2017, 12:15:06 PM
Sonic was one of the first comics that I recall reading, and got me just as into the character as the games did. It's astonishing that the book lasted as long as it did, but obviously I wasn't the only one into them. And it's kind of weird to finally see it end, especially without a real explanation.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 20, 2017, 07:38:28 PM
New Sonic Forces trailer (https://www.youtube.com/watch?v=Mn6uqp_mr98)

Okay, this is the cringiest trailer since the Shadow the Hedgehog announcement. The music, the editing, the colors, and the story is basically every aesthetic I've hated from the series since Adventure 2. It's like they threw away all the good will they got with the more lighthearted tone of Unleashed, Colors, and Generations and decided another crack at 06 was a good idea. All while having three really jarring playstyles.

This game has an identity problem, like it's trying to appeal to classic fans, modern fans, and kids all at the same time. It feels like a grab bag. I honestly don't think Sonic Team knows what they're doing anymore.

I really think they need to ditch the boost gameplay and try something like Utopia in approach. Sonic Team has painted itself into a corner with this game.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on July 20, 2017, 08:35:21 PM
Oh god, Infinite really is a crack against all the edgy Sonic OC's, it's fucking great!  :lol:

I'm honestly glad they're going back to the anime-style story telling approach after Lost World's non-story and Colours' honestly cringe-worthy attempts at humour. Helps that it feels more Adventure-era than Sonic '06. Not really sold on the vocal theme, but at least it's better than Jaret Reddick and Cash Cash.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 20, 2017, 10:08:11 PM
Quote from: Spark Of Spirit on July 20, 2017, 07:38:28 PM
New Sonic Forces trailer (https://www.youtube.com/watch?v=Mn6uqp_mr98)

Okay, this is the cringiest trailer since the Shadow the Hedgehog announcement. The music, the editing, the colors, and the story is basically every aesthetic I've hated from the series since Adventure 2. It's like they threw away all the good will they got with the more lighthearted tone of Unleashed, Colors, and Generations and decided another crack at 06 was a good idea. All while having three really jarring playstyles.

This game has an identity problem, like it's trying to appeal to classic fans, modern fans, and kids all at the same time. It feels like a grab bag. I honestly don't think Sonic Team knows what they're doing anymore.

I really think they need to ditch the boost gameplay and try something like Utopia in approach. Sonic Team has painted itself into a corner with this game.
I can't stop laughing!! :D :D :D That trailer started with the most hilariously bad modern music I've heard in some time. Then Infinite is shown to be laughably overpowered and literally smacks Sonic around into walls. I'd buy this game for the comedy if I didn't care so little for boost gameplay.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on July 21, 2017, 12:09:08 AM
Infinite the Edge's theme is just...I can't. (https://www.youtube.com/watch?v=XKjOJuPjiu4&lc=z12lvlxajyuzzfgcs23gsnziusr5ynry204.1500612565428355) It sits there with MUST DIE as one of the most edgy videogame songs ever.

Sega and Sonic Team  KNOWS, man. They fucking know.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 21, 2017, 12:45:07 AM
They have to know. If they don't then they're really up the creek.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 21, 2017, 06:52:28 PM
IDW Sonic comic on the way. (https://www.sonicstadium.org/2017/07/idw-announce-new-sonic-the-hedgehog-comic-for-2018/)

This could be anything since IDW is pretty free with licensed comics.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 21, 2017, 07:11:31 PM
Good news. Oh, and I love the Infinite trailer. This series should poke fun at its own cheesiness.
Title: Re: Sonic The Hedgehog
Post by: Daxdiv on July 21, 2017, 09:38:56 PM
IDW gets Sonic. This is the ultimate upgrade since IDW handles licensed properties pretty well. I heard at least some good things about their run with Yo-kai Watch.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 22, 2017, 02:05:03 AM
The Sonic Mania vinyl soundtrack is now available. Limited Edition's available until the 24th.

https://data-discs.com/products/sonic-mania
Title: Re: Sonic The Hedgehog
Post by: Dr. Insomniac on July 22, 2017, 03:38:07 AM
(https://pbs.twimg.com/media/DFTSH2hVoAAzyTU.jpg)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 23, 2017, 09:19:35 PM
A tone of new Sonic Mania info was released.

The first is the story:

Spoiler
(https://pbs.twimg.com/media/DFY7ShgUMAAsxuE?format=jpg)
[close]

The second is the Special Stages:

Spoiler
(https://pbs.twimg.com/media/DFY3UhlUAAAD9Y3?format=jpg)
[close]

It's based on a combination of the Special Stages from Sonic 3 & Knuckles and Sonic CD. Sonic chases a single UFO down a path and collects blue spheres to go faster in order to reach it and get the Chaos Emerald.

The third is that there are no Super Emeralds in in the game.

The fourth is that the game will have an opening animation like Sonic CD.

The fifth is that the music for the special stage was revealed here (https://www.youtube.com/watch?v=OLcblxrrE0Q). It's called "Dimensional Heist" and it's pretty kicking.

We have less than a month until this game releases, and it just keeps looking better and better.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on July 24, 2017, 12:56:59 AM
"newest ally Knuckles"

I love it. Sonic 4 can go suck a dick because this is basically being treated like the real sequel.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on July 25, 2017, 04:39:04 AM
Those special stages look crazy. The entire game is just one big nostalgic headtrip, and I couldn't be happier about it.

Quote from: Nel_Annette on July 21, 2017, 07:11:31 PM
Good news. Oh, and I love the Infinite trailer. This series should poke fun at its own cheesiness.

Eh. I don't get the vibe that they're going for the ironic approach, but whatever. At this point it basically just screams Worst Sonic Tropes: The Experience, and as good as they've been about moving away from this kinda stuff over the years, I guess we were ultimately due for one.

I just hate the use of rock music in this series so much. It never works.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 25, 2017, 10:59:36 AM
The only time I've enjoyed outright rock music in this series was in Adventure 1 because it was in tandem with so many other styles. It was also very '80s and I feel Sonic music works best when its modeled after '80s pop, rap, and rock, just like the original games were.

A lot of the rock music in the series sounds ripped out of 2003 which is music as a whole that's hard to listen to now since it's so edgelord teenager on such a wide scale.
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 25, 2017, 12:45:36 PM
I don't think the Infinite trailer is ironic but I love it anyway. It's so awful it's almost like a piece of performance art. At least the gameplay will probably be really good this time.

Quote from: Spark Of Spirit on July 25, 2017, 10:59:36 AM
The only time I've enjoyed outright rock music in this series was in Adventure 1 because it was in tandem with so many other styles. It was also very '80s and I feel Sonic music works best when its modeled after '80s pop, rap, and rock, just like the original games were.
Sonic Adventure 2 also had some really good rock tracks. Eggman's theme!!
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 25, 2017, 01:46:15 PM
So, I've kind of taken a step back from the franchise to really assess it's quality. The classic Genesis games are still classics. Putting my nostalgia aside, I can fully admit that the Sonic Adventure games aren't technically good games, and while I still find enjoyment to be had in them (they are certainly far from unplayable), they don't hold up all that well. As for Generations, I won't lie, I really bought into the hype and hailed them as great platformers like everyone else did when they came out. But after the hype wore down, I looked at them more sincerely and in all honesty, they are merely passable games that were made to look better due to the low bar the franchise had set before Colors. It's just a mediocre, inoffensive, OK platformer. So as for this new one, I'll only be really interested if people who aren't already diehard Sonic fans check it out and call it legitimately good. Otherwise, I'm fully expecting another Generations scenario on my hands.

Of course, that's just my opinion. Certainly don't let my pessimistic outlook hamper your excitement for the game if you're genuinely looking forward to it.
Title: Re: Sonic The Hedgehog
Post by: Foggle on July 25, 2017, 02:02:13 PM
I agree with your opinions mostly, but I honestly adore the modern Sonic gameplay in Colors and Generations. Sure, it doesn't have a lot of depth to it, but I just find the act of running, jumping, and avoiding obstacles in those games to be exhilarating. I have no idea if Forces will be good or not, but I think Mania is going to be one of this year's best titles.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on July 25, 2017, 02:07:59 PM
I enjoyed them to an extent, but the shallowness of the design became an issue for me when I looked to Generations for replay value, personally. That's when the difference between that and the Genesis-era games truly became clear to me.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on July 25, 2017, 02:49:52 PM
I just hope Sonic Forces is not going to be a boost fest. The little bit of footage I've seen suggests it well. Well at least for modern Sonic. Either way, I have no expectations and I have Sonic Mania so it's not going to matter to me unless Forces turns out great and then I'll have to kill my wallet to buy two great Sonic games. (not really, because Bundlestars, but still)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 25, 2017, 04:42:35 PM
I like the modern style, but there isn't much you can do with it. They sort of went as far with it as it can go with Colors and Generations, and nothing Forces has showed so far has given me the impression that there's a point in continuing in this style. To be fair though, the Adventure formula went through the same track (SA1 through 06 is a downhill slide away from physics-based platforming) so it might just be that Sonic Team needs to find a better bedrock to build the series off of.

The original Sonic Adventure beta was an attempt to get the classic Sonic formula into 3D. You can play some of these levels, too. They're bigger, more open, and give the player lots of freedom. Sonic Team abandoned this approach, understandably, because they didn't have the time or budget left to forge a whole game around it. That's why we have so many different playstyles in Adventure 1. The problem is that after Adventure 1 they got further and further away from the point where they got to the pile of crap known as 06.

They need to go back to basics. Look at Sonic Utopia. The classic Sonic formula can work in 3D and is worth trying. Sonic Team has been taking physics away from Sonic and the player for years. They need to give it back and give the player a true 3D classic Sonic game.

All that said, Forces will probably be decent. But the Sonic series should be better than decent.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on July 25, 2017, 06:36:38 PM
Quote from: Foggle on July 25, 2017, 12:45:36 PM
Quote from: Spark Of Spirit on July 25, 2017, 10:59:36 AM
The only time I've enjoyed outright rock music in this series was in Adventure 1 because it was in tandem with so many other styles. It was also very '80s and I feel Sonic music works best when its modeled after '80s pop, rap, and rock, just like the original games were.
Sonic Adventure 2 also had some really good rock tracks. Eggman's theme!!

That theme alone is the reason I'll always prefer the name "Eggman" to "Robotnik". Live and Learn was godly too and is easily one of the best Sonic tracks ever. I'll even go as far as to say that all of Shadow's themes are great except for the one that bears his name. Honestly rock music fits this franchise perfectly more than pop music does, not to say that the pop can't work for certain characters like Amy and Silver, but hard rock just fits a series starring a free-spirited rebellious character like Sonic.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 31, 2017, 07:29:16 PM
Mania's Stardust Speedway Act 1 (https://www.youtube.com/watch?v=Pm5iLGWqg4M) remix.

Very chill.

Also, an accidental slip might have revealed with the Sonic 3 stage is going to be.

Spoiler
It's Hydrocity!
[close]

Two weeks left!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 03, 2017, 05:11:52 PM
And this is the last reveal until the release in under two weeks.

The Special Stages and Time Attack Mode. (https://www.youtube.com/watch?v=Qoc-As7hWc4)

One of those special stages was a pleasant surprise!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 10, 2017, 05:07:06 PM
Here is what the heavily rumored returning stage list is for Sonic Mania:

Spoiler
Green Hill Zone
Chemical Plant Zone
Hydrocity Zone
Lava Reef Zone
Oil Ocean Zone
Flying Battery Zone
Stardust Speedway
Metallic Madness

Needless to say, I'm beyond excited. Hydrocity and Lava Reef are perfect!
[close]

Those are all the spoilers I am engaging with until I play the game.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 10, 2017, 08:44:15 PM
For a non-spoiler, Sega revealed the Opening Cinematic (https://www.youtube.com/watch?v=zA9zwpMj_8A) for Mania.

This is not helping the wait for this game.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 11, 2017, 07:42:02 PM
Quote from: Spark Of Spirit on August 10, 2017, 05:07:06 PM
Here is what the heavily rumored returning stage list is for Sonic Mania:

Spoiler
Green Hill Zone
Chemical Plant Zone
Hydrocity Zone
Lava Reef Zone
Oil Ocean Zone
Flying Battery Zone
Stardust Speedway
Metallic Madness

Needless to say, I'm beyond excited. Hydrocity and Lava Reef are perfect!
[close]

Those are all the spoilers I am engaging with until I play the game.

That's a PERFECT level list. Holy crap. I mean, I'd add Ice Cap if I could, but none of those are losers.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 15, 2017, 04:54:09 PM
And I beat Mania. Sonic & Tails and I missed 3 emeralds, so I haven't gotten the final zone yet.

Impressions below.

Spoiler
General stuff: this is the best Sonic has controlled since S3&K. The controls are spot on and the physics are ripped right out of the old games. It feels exactly like a classic Sonic game should.

The music is amazing. As for new zones, Studiopolis Act 2, Mirage Saloon Act 1, and Press Garden Act 2 are my favorite new tracks though the boss theme is definitely up there. For remixes, Flying Battery Act 2, Stardust Speedway Act 2, Hydrocity Act 2, Lava Reef (BOTH acts, but Act 2 is out of this world), and both Metallic Madness (both of which beat the original hands down) are all top notch.

The special stages are difficult to find and beat. I'm still missing three of them. Blue Spheres contain a lot of the stage from S3&K which means a lot of easy gold medals, but the new ones are tough.

Level design feels just like a classic Sonic game. You need practice to master them, but they are full of great gimmicks and variety in speed and platforming. Some people say there's a high difficulty spike, but I didn't notice one. Game was pretty challenging the whole way through.

Best levels would be Flying Battery, Stardust Speedway, Hydrocity, Mirage Saloon, Oil Ocean (coming from me, that's saying a LOT), and Lava Reef.

Worst levels? There aren't any. Some levels do feel like they are very long, though it might be due to me still figuring them out.

Now for the negatives.

There are only four new zones, and one of the heavies is never fought (I'm assuming he does in the final zone, so I can't say for sure) and that there are level transitions missing. There is no transition from Stardust Speedway to Hydrocity or Hydrocity to Mirage Saloon, and in several other places too. It's very jarring and I have no idea why they're missing. I hope they are patched in.

That's it.

If you've been waiting for an outright excellent Sonic game, this is what you've been waiting for. This is the best game in the series since the Genesis, and Sega really needs to keep this team around.

5/5, would play again, possible GOTY. Go play it.
[close]
As you can tell, I liked it.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 15, 2017, 07:57:41 PM
I hate Oil Ocean in Sonic 2 so much. No matter how many times I play that game I still get lost in it. It's really the only thing holding that one back for me.

Good to hear that the new game is as amazing as promised, though I'm pretty bummed about there being only four new zones (does that include the final one?). It's awesome that they re-imagined so many old favorites but it does feel a bit disappointing to me that we haven't had a truly great 100% original Sonic game since Colors in 2010. Still, the level designs are completely different from in the classics, right? If that's the case, it's kind of cool to imagine it from a story perspective, with Sonic revisiting places he's been to before and seeing how they've changed as part of a new adventure.

Anyway, I can't wait to play it, but unfortunately the PC version got delayed until the end of the month and I can't cancel my pre-order, so I'm going to have to wait until then.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 15, 2017, 08:40:52 PM
There are 12 zones total, 8 of which are old zones, though I haven't unlocked the final zone yet. I assume that will be brand new. All the level designs are completely new. A few acts like Green Hill Act 1, Chemical Plant Act 1, and Flying Battery Act 1 include most of the level design from both original acts in the original game but they also contain a lot new in them. You will not breeze through this game. I know the original games really well and it didn't help me at all.

I forgot to mention the bosses. They are possibly the best in the series. You'll see when you get to them. I really don't want to spoil them.

I played a bit as Knuckles, and he has whole sections and acts dedicated to his path just like S3&K. The game has it all. I just wish all the transitions were here.

These guys better be put on a sequel ASAP.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 15, 2017, 08:50:56 PM
Oh wow, the Acts are that long? Nice. Good to hear about the bosses too. I'm super hyped!

The lead developer on this project was the guy who remastered Sonic 1 & 2 for phones and Sonic CD for modern systems, right? Sega needs to get all of those out on PC, Switch, etc. Hopefully this will be a reminder for them.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 16, 2017, 05:08:13 PM
I got all seven Chaos Emeralds and beat all the Blue Spheres. There are quite a few nifty little unlockables and the final boss is inventive. Really can't wait to get through it all again with Knuckles.

Definitely a 10/10 game.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 17, 2017, 11:12:27 AM
So, would you call it the best Sonic game ever? Been hearing that sentiment from a lot of people. :o
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 17, 2017, 01:17:36 PM
I have like a 20 year head start on S3&K to say for sure, but it's definitely up there with the classics. All I hope is that they put out a patch to finish the stage transitions.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 20, 2017, 07:56:28 PM
Top 10 Mania tracks:

1. Mirage Saloon (Wildstyle Pistolero) Act 1 (https://www.youtube.com/watch?v=R9MGMqAQzgs)

This is the best hip hop track in the series. It hits the classic Sonic groove with a bit of a New Jack Swing touch. It also proves that you don't have to have the music be fast to fit as a Sonic theme. This song just gets lodged in your brain.

2. Metallic Madness Act 1 (https://www.youtube.com/watch?v=LNxrS4F_HwM)

Whether US or JP, I've never cared for this theme. But I'm guessing Tee Lopes saw something I didn't because he turned the theme on its side and made it incredible. That bass is going nuts. It's now my second favorite factory theme in the series behind Death Egg in S3&K.

3. Studiopolis (Prime Time) Act 2 (https://www.youtube.com/watch?v=lTqrzwz6c8c)

I really liked Act 1, but Act 2 gives the theme such a major spin that it reminds me of a Good Future theme from Sonic CD. It's so much better than Act 1 that I almost rush to get to Act 2 just so I can hear it. An earworm track.

4. Lava Reef Act 1 (https://www.youtube.com/watch?v=J5-X_MY7n3c)

This was such a light touch, but all Lopes did was add power to the classic track which gave it more drive and reverb giving it more menace and adding to the mystical feeling of the place. This is one of my favorite tracks in the series as it is, and it remains awesome here.

5. Hydrocity Act 2 (https://www.youtube.com/watch?v=ge6hqMK4iXc)

This track was left nearly untouched except for the extra layers used to make this even powerful than in S3&K. I should probably rate this lower just because Lopes didn't add much to it, but I don't care. This is still my favorite Sonic track.

6. Press Garden (Tabloid Jargon) Act 1 (https://www.youtube.com/watch?v=xygbdeir7A8)

Whereas Studiopolis Act 2 felt like a Good Future theme, this feels like a past theme from CD. Calm and relaxing, but just mystical enough to want you to press onward and faster. I originally liked Act 2 more, but now I'm not sure. This track is just too memorable.

7. Metallic Madness Act 2 (https://www.youtube.com/watch?v=d0Vh1qiP4Sg)

Listen to 0:51. That's all you need to know.

8. Lava Reef Act 2 (https://www.youtube.com/watch?v=0tw2R3EP6pQ)

Act 2 has never been as good as Act 1 in any way, but it was definitely cranked up here. Now it works perfectly in a Tidal Tempest US kind of way. Light and airy, but very adventurous. Way better than the original tune.

9. Hi-Spec Robo Go! (https://www.youtube.com/watch?v=rsfr-OJEkGg)

I almost let the Hard-boiled Heavy fights go on too long just because I get into a groove with this theme. Reminds me of the great miniboss theme from Sonic 3 that MJ made.

10. Ruby Delusions (Boss Theme 1) (https://www.youtube.com/watch?v=GYj1GbbQr4w)

Best normal boss theme since the Tropical Resort boss theme in Colors and, before that, since S3&K. Perfect amount of menace and whimsy to match the good doctor's personality.

The whole soundtrack is excellent. There's still a bunch of stuff I didn't list that I'm missing, but there isn't one bad track in the bunch. It proves what I said when I meant that 80s pop is the heart of the best Sonic music: it's channeled extremely well here. Tee Lopes really needs to get another crack at a soundtrack in the future.

Also someone pointed out something really interesting about the old zones chosen for Mania:

Sonic 1: 1 zone
Sonic 2: 2 zones
Sonic CD: 2 zones
Sonic 3&K: 3 zones
Sonic Mania: 4 zones

Remember that Sonic CD was originally supposed to be Sonic 2, and you might get what they were doing here.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 20, 2017, 10:20:47 PM
Quote from: Spark Of Spirit on August 20, 2017, 07:56:28 PM
Also someone pointed out something really interesting about the old zones chosen for Mania:

Sonic 1: 1 zone
Sonic 2: 2 zones
Sonic CD: 2 zones
Sonic 3&K: 3 zones
Sonic Mania: 4 zones

Remember that Sonic CD was originally supposed to be Sonic 2, and you might get what they were doing here.

Oh, wow, I didn't even notice that. I did notice that S1 only got one zone, kind of wanted Starlight or Spring Yard (or Scrap Brain).

Just got my collector's edition in today. Having a blast.
Title: Re: Sonic The Hedgehog
Post by: Daikun on August 21, 2017, 02:13:36 AM
Sonic Mania Glitches (https://www.youtube.com/watch?v=nKfDxm-vkec)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 21, 2017, 09:31:31 PM
Some of these music remixes are orgasmic. Stardust Speedway Act 1 and Lava Reef Act 2 in particular. Dat guitar!  :shakeshakeshake:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 22, 2017, 12:31:23 PM
The soundtrack is incredible.

Really thinking this is going to be my GOTY. It hits all the marks.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 27, 2017, 01:14:44 AM
To prepare for Sonic Mania (and to tide me over because of the PC delay), I decided to play through all the classic games that are represented in it. I also took this opportunity to replay Sonic Before The Sequel and finally finish After The Sequel.

Sonic 1 is a classic. Labyrinth Zone sucks and Scrap Brain kind of does too, but I've played it enough times that I didn't really have much trouble with either. I used save states because I'm a scrub and don't like restarting entire games when I run out of lives, but I actually never Game Over'd on this playthrough. I was very proud of myself! Anyway, the game itself is good. Definitely not as great as its sequels but I would take issue with any of the folks who spout off about it being bad.

Sonic 2 is fantastic for the most part. I don't much like the last few zones, as I find them a bit tedious and frustrating, but overall it's really good.

Sonic 3 & Knuckles is, of course, a near-perfect game. My only complaints are that Sandopolis Act 2 sucks and how there are a few too many bosses that amount to tediously waiting extended periods for openings to attack. Overall, I still love it same as ever; might even appreciate it more today than I did as a kid!

I've played Sonic CD quite a few times before and really enjoyed it, but I'd never attempted to get the good ending (without time stones) until now. Let me just say that I fucking hated every second of it. I don't think a single-player game has made me this angry in years. Playing through it like a normal Sonic title is a lot of fun (though certainly on the easy/short side) but trying to go to the past and break every generator is a nightmare. I always liked Wacky Workbench despite its infamy in the fandom but now I resent its very existence. Thank god the 8th zone was cut because I was very close to punching a hole in my monitor by the time I was done. I will probably replay the game again soon like normal because I really do like it but good lord.

The fan games have some major issues but overall I really like them. The soundtracks are seriously on point and some of the level designs are super inventive.

Excited to finally play Sonic Mania on Tuesday! :joy:
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 27, 2017, 08:21:58 PM
Once you know the generator locations, playing Sonic CD by going back in time is actually really fun and rewarding. The problem is remembering those locations. The concept isn't perfect but it is probably the best experimental game in the series.

Have fun with Mania. I look forward to your thoughts.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 27, 2017, 09:08:39 PM
I think the concept itself is actually brilliant, I just wasn't a fan of the execution most of the time. It does seem like something that would get more enjoyable if you really studied/remembered the level layouts and practiced for perfect runs I suppose. Still, I enjoy just playing the game like normal. The music, graphics, and bosses are some of the best in the series. I would actually like to see them revisit the idea in the pseudo-3D Colors-style, maybe with more of a Metroidvania bent to it.

But yeah, hyped for Mania on Tuesday! The wait has been excruciating, though I'm sure waiting for the two-hour Twin Peaks finale next week will be far worse...
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on August 29, 2017, 10:19:47 PM
Sonic Mania is the first game I've ever preordered and so far it's pretty good. I got up to Flying Battery Act 2 tonight after a few hours of playing. I got to say that I thought StudioPolis' mini-boss was kind of a pain in the ass.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 30, 2017, 12:21:35 AM
Taking a break for now because I Game Over'd on the Egg Spider boss. I... never knew you could hold a direction on those spinning fans to jump that way, always thought you had to time it, so I kept accidentally flinging myself into the wall and dying over and over. Didn't realize how to beat it until my final life but then I made a stupid mistake and it was all over.

I have to say that this is by far the best a Sonic game has ever played. The controls and animations are literally some of the smoothest I've encountered in any game. They're so good that I keep failing the Blue Spheres mini-game because my muscle memory tries to counteract the input lag from the Genesis version and it's not present in this one. :il_hahaha: The graphics are beautiful and music is amazing too. The level designs are really inventive and I love the extra touches being added to the returning zones in Act 2. The boss fights are pretty great as well. I loved that the first one was an entirely new take on the Sonic 1 first boss instead of just remaking it outright for the fifth time. So far I'm very impressed. This should have been called Sonic 4 instead of that episodic abomination. It deserves a retail release and sequel immediately!

Quote from: gunswordfist on August 29, 2017, 10:19:47 PM
Sonic Mania is the first game I've ever preordered and so far it's pretty good. I got up to Flying Battery Act 2 tonight after a few hours of playing. I got to say that I thought StudioPolis' mini-boss was kind of a pain in the ass.
The jumping physics were a bit wack on that one but the music and animations when you hit the boss made up for it IMO!
Title: Re: Sonic The Hedgehog
Post by: Kiddington on August 30, 2017, 03:45:55 AM
Hot take; I'm just gonna say it, Mania is the best Sonic game ever. It stacks up pound for pound with the classics, while adding just enough to the formula to keep everything fresh. Quality wise, it's the best title since S3K no question. Sonic Team hasn't been on their game like this in at least 20 years.

One criticism I'm seeing consistently levied is the lack of "original zones". I guess I get it, but the remakes of the classic levels are so completely different from how they originally played that they feel like entirely brand new levels anyway. Flying Battery, perfect example; completely different from start to finish, barely any carryover in level design. Hydrocity had way more underwater sequences than before (an improvement imo). I'm just not seeing where this is a bad thing. They've improved upon all these stages so much, none of it feels stale.

Press Garden is just so good btw, an absolutely refreshing take on both factory and ice levels. It's an instant classic, and hopefully in the spirit of mining from the past we'll see it again in future Sonic titles.
Title: Re: Sonic The Hedgehog
Post by: Foggle on August 30, 2017, 10:43:24 AM
The layout of Flying Battery's first act is actually pretty similar to the original version, the thing is that they altered the level design in ways both subtle and major to make it feel completely fresh. I haven't played Press Garden yet but Studiopolis was a really wonderful level. Sonic being teleported by beaming from satellites into a television was genius, as was being launched out of a popcorn popper. I also really enjoyed seeing the old-timey cartoon version of Eggman dancing and the concepts/animations of both boss fights. Such a clever game!

I don't mind the reusing of old zones at all since they've done so much to change/improve them. I would prefer entirely new ones, but the thing is, there's only so many unique level theme ideas out there, and eventually "new" zones might start to feel like inferior copies of old ones. One needs only to look at Sonic 4 or the Sonic Advance games to see why it might have been a better idea to return to classic levels than try to invent 12 original ones. Of course, I think these developers could have actually done it, but this way it also has the nostalgia factor to bank on. I really enjoyed Sonic Generations for the thrill and spectacle of the Modern levels but I was never a huge fan of the Classic stages as I felt they were a bit bland compared to the Genesis games; Mania does such a better job with the same concept. I honestly would love to see a Mania 2 where this same team remade levels from the later titles like Sonic Adventure in the style of the original games.

Quote from: Kiddington on August 30, 2017, 03:45:55 AM
Sonic Team hasn't been on their game like this in at least 20 years.
While I basically agree with this, I still think Sonic Colors is a really good game. If you ignore the cutscenes, it's almost as good as the classics in everything from level design to music IMO.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on August 30, 2017, 11:03:24 AM
The original pitch for this game was a 4 zone mini-game re-packaged with the remastered versions of Sonic 1, 2, and CD. It was Takashi Iizuka who suggested instead to remix classic zones to Team Mania, and they instead made this game. I'm glad they got to make this instead because I think it works better as an anniversary game than even Generations did. The zones they picked include all my favorites, too.

I hope with the success of Mania that they are finally given full reign over a new game and allowed to do everything they want. If anything, they've earned it.

The downside (or upside?) to this one is that I now want a 3D game done in the classic style like Utopia is attempting. Sonic Team has never tried to translate that classic formula to 3D, and after this game they're going to have a hard time convincing fans why they haven't done so. We're about due for an actual try.

All in all, I agree. This is one of the best Sonic games ever. Now hopefully they finish the transitions in a future patch. It's the one glaring issue.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 02, 2017, 01:07:49 AM
HOLY FUCKING SHIT!!!! I just beat Stardust Speedway Act 2. I am still geeking out at the end of Act 1 when Sonic fucking ran into the future with Tails, Sonic CD style. It was pure bliss from there on to the end of the stage. Probably my second or third favorite boss fight in the entire series. They went all out. :shakeshakeshake: :swoon: :worship:
Edit: Oh and my absolute favorite Sonic 3 & Knuckles level is right after this!
Edit 2: Hydrocity was pretty good but from what I've seen, not nearly as good as the original. I loved the conveyor belt or whatever that was that you could climb on in Sonic 3's. Sonic Team made it about as fun as you could possibly make a Sonic water stage. The above water gameplay is almost as good as 3's though.
And I just passed Mirage Saloon. They actually had the balls to do a desert level..and it was fun! It was basically Sky Chase and Casino Night with a train. And I love how creative they are being with the bosses..hell, easily better than every single 2D Sonic game's bosses. I'm holding off on saying "ever" due to my love of MOST of Generations' bosses. That and I haven't finished the game yet. I'm stopping for the night on Oil Ocean. :)
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 04, 2017, 04:35:05 PM
Beat Sonic Mania earlier. Might be my favorite Sonic. I still don't know why they paired large levels with Time Overs. That was like Sonic 3 & Knuckles' greatest flaw. It took me forever to find my way out of some stages, with Titanic Monarch possibly being the biggest offender. Just about every new stage feels at least randomly put together by a random gimmick but at least none of them were terrible and of course Studiopolis is great to amazing. My 2nd favorite new stage is probably the Western one (forgot it's name that fast lol). Also, this game in fact does have the best bosses in the series. Not too hard but Generations stomped the 2D games in terms of bosses before this.
I'm not sure what else to say except I'm going to start as Knuckles soon, maybe after I try and beat Double Dragon Neon. Also, hopefully beating the game faster will give me a more solid opinion on it.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 04, 2017, 05:07:28 PM
The levels are really long, but once you get used to them you can go at a very good pace. I had Chemical Plant Act 1 down to about 2 minutes flat last time I played.

The more I play it the more I enjoy it. Team Mania nailed everything great about Classic Sonic. If Sega doesn't keep them around I'll be disappointed.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 04, 2017, 05:11:18 PM
I heard they'll decide the future of the series. They straight up need to be doing Sonic 5 next
Title: Re: Sonic The Hedgehog
Post by: Foggle on September 04, 2017, 07:09:21 PM
Quote from: gunswordfist on September 04, 2017, 05:11:18 PM
I heard they'll decide the future of the series. They straight up need to be doing Sonic 5 next
But they haven't made Sonic 4 yet. Their next game should be Sonic 4.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 04, 2017, 07:51:49 PM
 :sly:
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on September 04, 2017, 07:58:40 PM
I've already heard some people say that they basically consider Mania to be the fourth real Sonic game. I'm glad to hear that it's such a great game myself, and not just from Sonic fans. I need to try it myself, but not until after I get through a few other games.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 05, 2017, 11:00:52 PM
Started Knux Mania earlier! So much easier this time around, I actually still have the same score.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 06, 2017, 12:26:51 AM
Just like S3&K he gets his own alternate paths. Team Mania included just about everything.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on September 06, 2017, 03:40:34 AM
I suck so much at the UFO special stages. I only ended up with 3 out of 7 emeralds on my first playthrough; it's kinda pathetic if we're being honest.

The lack of zone transitions towards the end of the game is extremely jarring, I'll admit. It gives off a surprisingly unpolished feel, the fact that they basically just.....stopped about halfway through. The experience loses a couple points because of it, but I'll still go on record again in calling this the best Sonic game ever. Act 2 of Titanic Monarch might be the first time since playing Carnival Night Zone at 5-years old that I actually timed out in a Sonic game; the fact that they made it that long and challenging is only a good thing.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 06, 2017, 08:40:23 AM
I only got one Emerald in my first play through. Lol
I disagree about being Timed Out being a good thing.
Gmm, the transitions did disappear. We just ended up on Titan Monarch out of nowhere. Lol I wonder if they had to due with the schedule. If so, then that's a very small sacrifice that can hopefully get an update
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 06, 2017, 10:48:28 AM
I think they shuffled some zones around late during development so some transitions had to be scrapped. I would hope they're working on fixing that for an update. It's really the only obvious sore point in the game and it should be a lot easier to add than simple bug fixes.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 06, 2017, 12:43:30 PM
Forgot to say that I love how different StudioPolis Act 1  is compared to 2. Act 1 is a neon light level with movie aesthetics, Act 2 is like being trapped in a casino/Japanese gameshow.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on September 06, 2017, 08:00:51 PM
I do dislike how the transitions just *stop* after a while. Some things are implied, like seeing Little Planet in the background of Lava Reef, so that's how you get to Metallic Madness, and Titanic Monarch being near MM due to it showing that it's on Little Planet in the ending. But it's still weird. They had the Phantom Ruby as an excuse; they should have just slapped the warpy warp to the end of those stages.

I do like the non-Ruby transitions the most. Studiopolis and Mirage Saloon are pretty much confirmed to be on the island from Sonic 2, and now it makes sense that Oil Ocean's music gives off desert vibes; it's right next to one.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 06, 2017, 08:58:07 PM
I destroyed Metal Sonic after losing 4 or so lives as Knux. The 1st time this game got noticeably harder as Knuckles. I loved the jingle that played once I finally whooped  his ass. So fitting. Also, I think this is the first time we didn't get a stage transition. I forgot if we got one between Press Garden and Stardust that fast even though i just beat that level again earlier lol
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on September 07, 2017, 12:08:49 AM
There is a quick transition between Press Garden and Stardust Speedway. There just isn't one between Flying Battery and Press Garden, Stardust Speedway and Hydrocity, Hydrocity and Mirage Saloon, Oil Ocean and Lava Reef, Lava Reef and Metallic Madness, and Metallic Madness and Titanic Monarch. Oddly enough there is one for Knuckles after Lava Reef but not for Sonic and Tails even though they could easily have the same one.

They were obviously rushed, but I still hope they're patched. It ruins the flow to have them missing like that.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 08, 2017, 05:15:19 PM
I beat Mirage Saloon as Knux a few minutes ago. They really have something interesting here with giving Knux a climbing heavy stage in Act 1. It worked out really well, imo and would love to see more like that in my future. So that brings Mirage Saloon up as differently my 3rd favorite all new stage in Sonic Mania.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on September 12, 2017, 03:25:42 AM
Having a bit more success with Knuckles; already got 4 emeralds up to Press Garden. I still have a feeling I'll strike out on getting all 7 though; for whatever reason I'm just not getting the hang of these special stages.

This is the most fun I've had with a game in quite some time though. They really nailed it here.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on September 12, 2017, 04:19:41 AM
I got up to Metallic Madness in Knux Mania. His Lava Reef boss was fun and the little cutscene before it was hilarious.
Title: Re: Sonic The Hedgehog
Post by: Daikun on September 14, 2017, 12:43:00 AM
Check out Sonic Mania's 3D models (including an unused one) in detail.

https://www.youtube.com/watch?v=yeRJj2DcXXY

And if you'd like, compare that with the models from previous Sonic games.

https://www.youtube.com/watch?v=Z_Pvr7Cc2Ds
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on September 30, 2017, 01:59:19 PM
So, I finally go around to starting this and played all the way up through Press Garden Zone (I'm now on Stardust Speedway). I'm pretty much sold at this point. This is not only the best Sonic game to come out since 3 & Knuckles by far, or one of the best Sonic games in general, but so far it's a front-runner for being on a list of my all-time favorite platformers. Admittedly I was a bit disappointed with Green Hill Zone and the first Act of Chemical Plant Zone, which were remixed from their original counterparts, but really ended up feeling like more of the same of those classic games rather than a sequel to them. Once I got to Chemical Plant Zone Act 2 though, in which the game unleashed a ton of new tricks, I was immediately hooked. I'm actually a bit disheartened that most of the game is just remixed from old stages, though, as the new zones like Studiopolis and Press Garden are already among my favorites, and I could honestly believe that if you had an entire game comprised solely of new stages like that, then this would legitimately be Sonic the Hedgehog 4 as if it were released just a year or two after Knuckles on the Genesis. As it stands, though, the game has gotten progressively better so far, as it should, and I have a feeling that the best is yet to come in my playthrough. I'll definitely be going back to this as Knuckles and Tails (solo) after this playthrough (for the record, I'm playing as Sonic and Tails right now).

This is quite easily my second favorite game of the year so far. I can't wait to play more.
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on September 30, 2017, 11:38:27 PM
Alright, I just finished Stardust Speedway. The level itself was absolutely amazing. Easily one of my favorites so far. The boss fight on the other hand was fucking garbage, IMO. Well, particularly the one gimmicky phase where you had to bounce one of Metal Sonic's imitations into him while he was suspended up in the air with a machine that you couldn't reach. This was just a chore to do, and the worst part is that I at least could have stomached it if the game was liberal enough to give you a checkpoint after completing it. However it went into yet another phase of the fight and if you died on that phase, then you had to repeat that whole entire sequence again from scratch. That's just beyond frustrating, especially since the first fight is a gimmick and can take a while to get through. At any rate, I did manage to finally beat it with just one life left, but I would have been utterly pissed if I got a Game Over to such an irritating boss fight. The boss fight with Eggman in the spider robot was also kind of gimmicky, but at least that only had the one phase to it. I just think that the first phase of the Metal Sonic fight should have been cut out entirely, personally. Either that, or it should have been designed in way in which you could skillfully take him that's guaranteed to not take you more than a minute if you know what you're doing, AND it should have a checkpoint after completing it as you enter into the second phase of the fight.

Sorry for the rant, but that particular bit really got on my nerves, and IMO hurts the replay value of this particular level, which is a shame considering how good the rest of it is.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 02, 2017, 12:30:53 AM
The boss fight is incredibly easy once you know what to do. I haven't died on it since about my second playthrough.

As for the old stages, most of them have Act 1's that are remixes of Act's 1 and 2 from the original games with new level design while the Act 2s are all entirely new. Even Green Hill Act 2's music has elements from Emerald Hill, Palmtree Panic, and Angel Island. I was blown away by how much they put into this game.

If Sega isn't snatching these guys up for a sequel then they are even more screwed up than people have been saying they are for years.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 02, 2017, 03:32:51 PM
I think they said they will get to determine the future of Sonic.
I was going through my 5th playthrough of the game and I am really appreciating how great Green Hill is. What a wonderful set of big levels. I love its cross between Green Hill, Angel Island and I think Emerald Hill.
Title: Re: Sonic The Hedgehog
Post by: Foggle on October 02, 2017, 05:50:05 PM
Honestly, I hope Sonic Forces bombs (or is at least less successful than Mania) to convince them to take the series in this direction instead of in, uh, whatever that thing's trying to be.

One of my biggest gaming wishes right now would be for Sega to release a retail compilation of Sonic Mania, Sonic 3 & Knuckles, and the Taxman versions of Sonic 1, 2, and CD for PS4/Switch. Call it Sonic Mega Gems Collection Plus or something.
Title: Re: Sonic The Hedgehog
Post by: Daikun on October 02, 2017, 06:35:33 PM
The success of Sonic Mania leaves me wondering: Has Sonic been pigeonholed?

It seems like all Sega can do anymore is remake the original Genesis games over and over, or try to go a different direction and fail. It seems like Sonic games can't really be flexible anymore. We'll be playing Green Hill Zone till the end of time.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 02, 2017, 09:11:14 PM
According to Spark, Mania started out as a remix of Sonic games. I severely doubt they'll give us another Green Hill in Sonic Mania 2 (or whatever they call it, preferably that or Sonic 5). I'm sure they feel the pressure of creating new levels and that's probably the no. 1 complaint by fans.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 03, 2017, 10:26:46 AM
There's plenty of new places Sonic can go. Mania started out as a compilation by the team before Iizuka had the idea for them to make it what it is now. Considering its success, they would be crazy not to let this team have a crack at a brand new 2D Sonic adventure without the remixes. Sonic Mania is the most well received game in the series since the original Dreamcast releases of the Adventure games.

As for 3D, my unpopular opinion is that the current team either needs to be reshuffled somewhere else in Sega or they need to take a long hard look at how to translate Mania's success to 3D and focus on that.

Sonic Utopia impressed Yuji Naka so much because that was what Sonic Adventure 1 was supposed to be like before they ran out of time and budget. But now they have a clear base for the team to build off of: they know what the audience wants to see from the franchise. A fully 3D game that plays like the original games.

If Mania's success shows anything, it's that Sonic is AAA and up there with Mario. He was never "not good" or overhyped. The problem is that the 3D games have not lived up to where the franchise should be, despite some good titles, due to lack of direction or clear vision. That's exactly what Forces looks like to me, by the way. A bunch of random stuff thrown together without any real understanding about how to make it cohesive.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 03, 2017, 11:03:14 AM
Damn, I didn't know Naka was impressed by Utopia. Forces just seems like another boost fest to me.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 03, 2017, 07:44:42 PM
Yes, it was one of the only fangames he ever shared.

(https://i.imgur.com/oMQVCJC.png)

He was probably impressed because that was what they were trying to get across when they first made Adventure 1 before they had to change focus. I would kill for a AAA game that takes what Utopia did and gives it a full team behind it.

tbh, that's where I want 3D Sonic to go.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 03, 2017, 10:28:16 PM
Me too!
Today I beat Studiopolis today (5th time, I think. Losing track). I figured out how you're supposed to fight the mini-boss! Jumping with the hills makes dodging the missiles easy. I beat it without taking a single hit and got 192 or 193 rings. Not even sure I've ever beat a stage with that much before. Before that, Knuckles made Act 1's boss easier with his glide but now it's easier than that for me with Sonic & Tails. Act 2 is still much much much harder as Knuckles. Not necessarily that hard but you can beat Robotnik in like 15 seconds with Sonic, probably even without Tails whiule Knuckles actually has to wait for him to lower down to hit Eggman lol. I also had no clue you could run to make the Bingo pieces pop around in Act 2. All in all, I like Studiopolis even MORE now. The mini-boss was my only complaint and Act 2 seems that much more fun to me.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 06, 2017, 03:55:05 PM
Haven't played Sonic Mania since last time I was here but I got to say that Titanic Monarch is probably the best final Sonic stage ever. I love the music and sound design, like listening to the theme as you bounce off of the yellow bumpers and the stage is actually fast and fun, unlike literally every other last level in any other Sonic game I've played. They made it fun without it being remotely overly hard and it's basically a pinball stage in disguise. Jeez, it's so hard trying to figure out what's my 2nd favorite all new stage. They are all so good!
Title: Re: Sonic The Hedgehog
Post by: Avaitor on October 08, 2017, 01:18:05 AM
I was at a party, and as I know of the guests/housemates is a big Sonic fan, I asked him about Mania, and he pulled out his Switch for me to try it out! So I picked Knuckles (naturally), and made it up to the boss fight of world 3.

I really enjoyed what I played of it, though! It's really tightly structured, and generally just a treat to go through. And I think my favorite thing that I discovered thus far was the Mean Bean Machine boss fight!
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 08, 2017, 12:55:56 PM
I loved that boss fight! Mania has my favorite boss fights in the series.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on October 08, 2017, 08:15:21 PM
The game really is great. The developers understood everything about 2D Sonic so well that it's almost scary.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on October 08, 2017, 09:29:32 PM
Beat Flying Battery. Yeah, I still don't care for the level. Well at least on the outside path on Act 2. The in/out doors path is fun though, I just got to remember/learn it.
Title: Re: Sonic The Hedgehog
Post by: Daikun on October 17, 2017, 10:02:45 PM
Sonic 3D Blast is getting a Director's Cut. (https://www.youtube.com/watch?v=K_aal1U7bGQ)
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 05, 2017, 10:50:29 PM
So I'm watching a playthrough of Sonic Forces and WOW does it look like a step down from Colors and Generations, to say nothing of Mania. The level design is embarrassingly simple with straight-line boost-fests everywhere and only the most basic platforming imaginable. Each stage is no more than a couple minutes long and the boss fights alternate between resembling early PS2 titles and mobile endless runner games. Oh, and there are quick time events too. The characters never shut up with horrible dialogue and bland voice acting while the story is laughable in how poorly-executed it is. It honestly gives off bargain bin vibes at times. The character creator is surprisingly deep and music is good (below the usual Sonic standard, but still), though.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 06, 2017, 04:49:58 PM
They also retconed Classic Sonic to being Sonic from another dimension. In other words, the classic games and universe is no longer canon with Modern Sonic. They literally split the fanbase even further than before. Sonic Team didn't think any of this through.

Sega really needs to get the Utopia guy and work with him to make a AAA game. In the same year as Odyssey and Mania, this isn't the type of experience Sonic should be putting out.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 06, 2017, 08:39:08 PM
I was initially happy to be returning to the Unleashed/Colors/Generations gameplay style, but I've been extremely wary since I saw that the level design team for this game was a few newbies and a person from the Lost World team.

It's a shame, really.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 06, 2017, 09:07:04 PM
Quote from: Foggle on November 05, 2017, 10:50:29 PM
So I'm watching a playthrough of Sonic Forces and WOW does it look like a step down from Colors and Generations, to say nothing of Mania. The level design is embarrassingly simple with straight-line boost-fests everywhere and only the most basic platforming imaginable. Each stage is no more than a couple minutes long and the boss fights alternate between resembling early PS2 titles and mobile endless runner games. Oh, and there are quick time events too. The characters never shut up with horrible dialogue and bland voice acting while the story is laughable in how poorly-executed it is. It honestly gives off bargain bin vibes at times. The character creator is surprisingly deep and music is good (below the usual Sonic standard, but still), though.
This showed me everything I needed to see about Sonic Forces. https://www.youtube.com/watch?v=iqaP9GOYk-E&t=7s (https://www.youtube.com/watch?v=iqaP9GOYk-E&t=7s)
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 06, 2017, 09:28:50 PM
Quote from: Spark Of Spirit on November 06, 2017, 04:49:58 PM
They also retconed Classic Sonic to being Sonic from another dimension. In other words, the classic games and universe is no longer canon with Modern Sonic. They literally split the fanbase even further than before. Sonic Team didn't think any of this through.

Afaik, it's only Mania and the Sonic 4 games that are part of the alternate timeline, and Mania's ending leads directly to Forces. Everything from Sonic 1 to S3&K still happened.

I'm more disappointed that
Spoiler
All of the "returning" villains are just copies created by the Phantom Ruby.
[close]
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 06, 2017, 09:55:10 PM
Quote from: Rynnec on November 06, 2017, 09:28:50 PM
Afaik, it's only Mania and the Sonic 4 games that are part of the alternate timeline, and Mania's ending leads directly to Forces. Everything from Sonic 1 to S3&K still happened.
But... in Sonic 4 you play as Modern Sonic. Sega pls

As far as I'm concerned, Sonic Mania's ending leads into Generations and that game's setting is the alternate timeline. ;)

Quote
Spoiler
I'm more disappointed that
Spoiler
All of the "returning" villains are just copies created by the Phantom Ruby.
[close]
[close]
Spoiler
Even worse, there's no boss fight with Shadow (the real one shows up, kicks him in the face, says "it's a fake," and the cutscene ends) and Chaos never appears again after the prologue.
[close]
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 06, 2017, 11:06:35 PM
Quote from: Rynnec on November 06, 2017, 09:28:50 PM
Quote from: Spark Of Spirit on November 06, 2017, 04:49:58 PM
They also retconed Classic Sonic to being Sonic from another dimension. In other words, the classic games and universe is no longer canon with Modern Sonic. They literally split the fanbase even further than before. Sonic Team didn't think any of this through.

Afaik, it's only Mania and the Sonic 4 games that are part of the alternate timeline, and Mania's ending leads directly to Forces. Everything from Sonic 1 to S3&K still happened.

I'm more disappointed that
Spoiler
All of the "returning" villains are just copies created by the Phantom Ruby.
[close]
Kappa
And fuu, I was trying to get all the Emeralds again for my 6th playthrough today and still nothing. Goddamn UFOs...
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 07, 2017, 12:54:50 AM
... Why is Sonic Mania another dimension? That is such a pointless and utterly dumb retcon.

But from what I've seen the whole story is dumb.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 07, 2017, 04:01:26 AM
It's just another timeline, not another dimension entirely from what I gather. The classic games still happened in both timelines, Mania is just where it supposedly splits. Presumably this allows Sega to make as many classic-styled Sonic games they want without fucking up the lore and continuity more than they already have.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on November 07, 2017, 05:36:36 AM
Nothing throughout the development process made me think Forces was going to amount to anything beyond yet another forgettable 3D Sonic. After it seemed like they finally mastered the formula somewhat competently with Colors and Generations (I have my issues with those games, but they are at least very much playable and enjoyable), they've pretty much dropped back to square one ever since.

One of my biggest criticisms with any Modern Sonic installment is the cringy-ass dialogue and attempts at humor which, from what I've seen, this has in spades. I've never understood why they want so much for these games to be cinematic and funny, just focus on core gameplay mechanics and knock off this amateur hour mark. It's like they've pigeonholed themselves into believing this is the only way of making a 3D Sonic game, with bad acting and bad jokes. Personally, as far as platformers go, idgaf about storylines and character development, just make a fun game that's worth playing.

We got Mania this year, so I'm just gonna chalk that up as a win and not even waste my time with this blunder.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 07, 2017, 10:02:47 PM
I still think, awful cutscenes aside, Colors is by far the best 3D Sonic game. A shame they never ported it to modern consoles or PC since I feel like people tend to forget it exists in favor of shitting on the other Nintendo-exclusive Sonic titles. :( Generations is great but far too short. Would've preferred them to include stages from more games over having so many tedious side missions. I was extremely hopeful for Forces when it was first announced since I thought it would be a follow-up to those two games... and it is, but it's a lot simpler and less interesting than either of them. I'm sure it's nowhere near as bad as Sonic 06 or Sonic Boom, but, I mean, that's not exactly a high bar to clear.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 08, 2017, 12:19:56 AM
This sounds like Lost World all over again, and it'll likely be placed alongside that among the more forgettable mainline Sonic games.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 08, 2017, 12:50:33 AM
In the same year as Mania and Odyssey that is just simply lame.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 08, 2017, 01:08:31 AM
Watched the Shadow dlc and the stages there don't look half bad...too bad they're short as fuck and there are only 3 of them. Talk about bogus. At least you can play as Shadow in the maingame, but I'd rather have had him as the secondary playable character if that was the case.

Oh, and Infinite's backstory is lame and underwhelming. Like everything else about Forces.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 08, 2017, 11:07:03 AM
Early this morning I was watching my favorite Sonic streamer beat the end of the game. Up to right before the final boss. Boost, DOUBLE BOOST, homing attack, boost, fighting 2D Sonic controls instead of the enemy...ugh. I see why she wants to be one and done with the game. For some reason Infinite
Spoiler
is not the final boss (unless there's some secret boss they don't know about). He jobs so Eggman can be the final boss again. Outside of all the returning bosses you DON'T get to fight, one of the largest draws was Infinite and he gets shafted too. The good news is this looks like the best 3D Sonic final boss I've seen. I haven't played Sonic Adventure 1 and 2 yet (think I got them on PC bundled up), but we all know Generations' Final boss is annoying. (Kind of surprised I beat him) and what I remember from seeing the 06 and Unleashed bosses from her seemed nightmarish. This boss looks very straightforward and I loved its design. The bad is it looked very easy and her and her brother kept on saying that it was a rehash of the Metal Sonic and Infinite fight early in the game. Oh and it was a boost fest with clunky looking 2D parts so yeah, nothing to write home about, just average compared to shitty 3D Sonic final bosses.
[close]
3D Sonic is going to need to go into hibernation after this. With Mario clowning Sonic in 3D for the umpteenth time and Forces being an embarrassment to a game in its own franchise this year (Mania) + Sonic Team making the same mistakes from the freaking '00s, they have some serious changes they need to take with the series. Either let Whitehead and co.'s 2D Sonic be THE Sonic for awhile, quickly get rid of boost and/or hire the Utopia guy or hell, call up Nintendo and ask them to make a Sonic for you.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 08, 2017, 02:44:55 PM
Yeah, the final boss looked surprisingly decent compared to the previous ones. I remember liking the final boss in Colors, and while the ones from Adventure 1 and 2 aren't great, they were pretty epic when I was a kid.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 08, 2017, 04:12:37 PM
I just wish we could get boss fights as good as the ones in Generations throughout an entire 3D Sonic for once.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 08, 2017, 07:25:02 PM
I'm pretty sure it's the same final boss from Lost World, too.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 08, 2017, 11:56:43 PM
Wouldn't be surprised if the final boss and Classic Sonic's presence were executive decisions in a vain attempt to replicate Generations' success, despite neither making sense in this games context. Classic Sonic in particular was all that I needed to know that Sega/Sonic Team had no confidence for this game to stand out on its own whatsoever.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 09, 2017, 03:19:43 PM
Meh, Classic Sonic would have been great if they made the game good like Generations. The real problem is modern Sonic's mechanics (both 2.5D and 3D) devoling. Namely, you guessed it, boost.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 09, 2017, 05:37:35 PM
They need to move away from boost now. It was a fun style that lasted for three solid entries, but there's nowhere else for it to go. Lost World might not have been great, but at least it was an attempt at something new. The boost style is really limiting in what the games can do. Even if the stages in Forces had better physics, the level design and length would still be a problem. And if they really worked on this game for 4 years that's a problem.

I'm still throwing in that doing something like Utopia, remembering that Sonic is primarily a physics platformer, is the way to go. It's a unique gameplay style and there is nothing quite like it out there. The success of Mania should finally prove that is a valid direction to try in 3D.

As long as Sonic Team is up to it, that is. No idea who is even left there now.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 09, 2017, 11:00:55 PM
Quote from: Spark Of Spirit on November 09, 2017, 05:37:35 PM
They need to move away from boost now. It was a fun style that lasted for three solid entries, but there's nowhere else for it to go. Lost World might not have been great, but at least it was an attempt at something new. The boost style is really limiting in what the games can do. Even if the stages in Forces had better physics, the level design and length would still be a problem. And if they really worked on this game for 4 years that's a problem.
F-f-four years!? :o The game is like 2 hours long with blatantly unfinished cutscenes and less core mechanics than Generations. How is that even possible..?
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 11, 2017, 03:29:31 AM
Yep, 4 years. I'm guessing the team itself is to blame.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 12, 2017, 05:31:08 PM
Four times the development time as Generations and this is all they can put out. The team either doesn't care or are incompetent. I doubt the latter since they made Colors and Generations, so I can't imagine the problem.

They might just need to focus on something new for a while.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 12, 2017, 07:45:38 PM
Wait, so it's the same team as Colors and Generations?! Did they really make the Generations in one year?! Ugh. Did the character creator take that long to create? They just twindled their thumbs waiting for Mania to come out?
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 12, 2017, 08:10:51 PM
Unleashed was in 2008. Colors was in 2010 and Generations was 2011. Lost World was 2013.

Say what you will about Lost World, but it had a new engine and ground up new assets, and was a full length game with a lot of effort put behind it. Forces had more development time behind it and it's barely even longer than Generations.

This game has had more development time than any Sonic game since the original Sonic Adventure, and this is what comes out. Something is very wrong here.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 12, 2017, 08:11:11 PM
(https://i.imgur.com/0DY8zbY.jpg)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on November 12, 2017, 11:36:49 PM
Quote from: gunswordfist on November 12, 2017, 07:45:38 PM
Wait, so it's the same team as Colors and Generations?! Did they really make the Generations in one year?! Ugh. Did the character creator take that long to create? They just twindled their thumbs waiting for Mania to come out?

The level designers are brand new. Like, BRAND new. Their boss is a guy who worked on Lost World. The level designers from Colors and Generations aren't in the credits.

And it shows.

Jesus Christ, I've only been playing the game for two hours and already feel like I'm 3/4 of the way through the game. The levels are so short and SOOOO unmemorable. Classic Sonic has no reason to be here besides the Mania connection. His levels are terrible. His controls are worse than Generations.

They took a lot of what made Generations great and borked it. They tried to double up on the nostalgia with all the references (Green Hill, Chemical Plant, Death Egg, Westopolis, Seaside Hill, etc.) and brought back a lot of old characters to get speaking roles, all of which I could appreciate if it wasn't tied to this stupid war story that tries to meld the more serious tone of Sonic Adventure 2 with the cartoony Sonic-verse we've had since Colors. It's awkward as hell.

The Avatar is the best part of the game. Controls better than both Sonics and is fun to customize. Music's good for the most part. A lot of great melodies bogged down by Tomoya Ohtani's sudden obsession with heavy synth and dubstep, but I appreciate a return to vocals in level music and Sunset Heights is a fantastic track. Graphics are for the most part really pretty but in cutscenes it seems really artifact-y.

I wish the team from Generations did this. I feel like this took four years because the current team has no fucking clue what they are doing. There's pieces of a good game in here. It just feels like it could have been so much more.

I'll probably go back to playing Mania after I blast through this.
Title: Re: Sonic The Hedgehog
Post by: Rynnec on November 14, 2017, 08:29:10 PM
Quote from: Spark Of Spirit on November 12, 2017, 08:10:51 PM
This game has had more development time than any Sonic game since the original Sonic Adventure, and this is what comes out. Something is very wrong here.

That's not even half of it. (https://board.sonicstadium.org/topic/22999-sonic-forces-development-speculation-spoilers/?page=2&tab=comments#comment-1179734)

Quote from: Sky the Destroyer from TSSMBAccording to this (and Google Translate, which actually is translating this pretty well!), Sonic Team started basic engine and technological development of Forces about 4 years ago (mainly Hedgehog Engine 2 I'm assuming), with Forces' going through what I'm assuming was a concept phase a year after that, but the actual full-scale production of Sonic Forces began around last year.

So instead of going the Unleashed route of 1.5 years of Hedgehog Engine development and 1.5 years of game development, they went through 3 years of Hedgehog Engine 2 development and decided to spend only 1 year of actual game development.

Quote from: Famitsu interview
Nakamura: It is not that I did not put out on purpose. I started development four years ago, but I needed research by switching to a new "Hedgehog Engine 2" engine. Also, it was a time to raise the world of " Sonic toon " including animation from now on overseas, so I was considering various timing such as whether it should be released within 25th anniversary.

 
Quote
Nakamura: Yes. The project started four years ago, and we first advanced basic research on new technologies and new engines. A year later, I formed a small team, and finally full-scale production began last year around last year. This time it was longer than usual.

So tl;dr timeline from this:

2013 - Sonic Team begins Hedgehog Engine 2 development
2014-2016 - Sonic Forces concept development with Nakamura's small team
2016-2017 - Actual Sonic Forces game development

More evidence of development being fucked: https://twitter.com/ClydeMandelin/status/930294334007545856 (https://twitter.com/ClydeMandelin/status/930294334007545856)

Quote from: ClydeMandelinI don't know the first thing about Sonic or this new game but the article says the project began 4 years ago, focused mostly on tech + R&D at first, then a small team took the reins a year later, and then the heavy-duty work got underway last year

10 years. 10 fucking years and Sonic Team hasn't learned a damn thing.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on November 14, 2017, 08:39:50 PM
Quote from: Rynnec on November 14, 2017, 08:29:10 PM
Quote from: Spark Of Spirit on November 12, 2017, 08:10:51 PM
This game has had more development time than any Sonic game since the original Sonic Adventure, and this is what comes out. Something is very wrong here.

That's not even half of it. (https://board.sonicstadium.org/topic/22999-sonic-forces-development-speculation-spoilers/?page=2&tab=comments#comment-1179734)

Quote from: Sky the Destroyer from TSSMBAccording to this (and Google Translate, which actually is translating this pretty well!), Sonic Team started basic engine and technological development of Forces about 4 years ago (mainly Hedgehog Engine 2 I'm assuming), with Forces' going through what I'm assuming was a concept phase a year after that, but the actual full-scale production of Sonic Forces began around last year.

So instead of going the Unleashed route of 1.5 years of Hedgehog Engine development and 1.5 years of game development, they went through 3 years of Hedgehog Engine 2 development and decided to spend only 1 year of actual game development.

Quote from: Famitsu interview
Nakamura: It is not that I did not put out on purpose. I started development four years ago, but I needed research by switching to a new "Hedgehog Engine 2" engine. Also, it was a time to raise the world of " Sonic toon " including animation from now on overseas, so I was considering various timing such as whether it should be released within 25th anniversary.

 
Quote
Nakamura: Yes. The project started four years ago, and we first advanced basic research on new technologies and new engines. A year later, I formed a small team, and finally full-scale production began last year around last year. This time it was longer than usual.

So tl;dr timeline from this:

2013 - Sonic Team begins Hedgehog Engine 2 development
2014-2016 - Sonic Forces concept development with Nakamura's small team
2016-2017 - Actual Sonic Forces game development

More evidence of development being fucked: https://twitter.com/ClydeMandelin/status/930294334007545856 (https://twitter.com/ClydeMandelin/status/930294334007545856)

Quote from: ClydeMandelinI don't know the first thing about Sonic or this new game but the article says the project began 4 years ago, focused mostly on tech + R&D at first, then a small team took the reins a year later, and then the heavy-duty work got underway last year

10 years. 10 fucking years and Sonic Team hasn't learned a damn thing.
What in the heck is this?

Sonic the Hedgehog is Sega's flagship franchise and still their biggest seller. After the disaster of 2006 and ten years of learning and they're still at the point that they can't make a competent game without wasting so much time on everything but gameplay. How can they be this clueless?

Whoever is in charge of management is horribly inept to keep letting their developers screw around and sabotage this franchise. It says a lot that we had to get fans to make the best Sonic game this year while Sonic Team can't even put out a product above mediocre. Fans are the only ones keeping the series alive at this point.

This is embarrassing.
Title: Re: Sonic The Hedgehog
Post by: Foggle on November 15, 2017, 03:15:30 AM
We need a retail collection of Mania and Whitehead ports of Sonic 1, 2, 3&K, and CD ASAP.
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on November 15, 2017, 11:28:11 PM
Sega, the next time you interfere with great fan games like Streets Of Rage Remake, don't and port it and pay the fans.
Title: Re: Sonic The Hedgehog
Post by: Daikun on January 23, 2018, 12:44:19 AM
Sonic's creator has joined Square-Enix (http://www.eurogamer.net/articles/2018-01-22-sonic-creator-yuji-naka-joins-final-fantasy-maker-square-enix)
Title: Re: Sonic The Hedgehog
Post by: Daikun on March 17, 2018, 12:14:41 AM
Animated Sonic Mania shorts are coming to the YouTube channel! (https://www.youtube.com/watch?v=T2uyIBURMjs)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on March 18, 2018, 01:07:51 AM
Mighty and Ray are back, baby! And we're finally getting those physical editions.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 18, 2018, 12:37:20 PM
Mania just keeps getting better. I hope they manage to add those missing scene transitions.

Also, I hope this is a hint that they're working on Mania 2. This team needs to keep it up.
Title: Re: Sonic The Hedgehog
Post by: Kiddington on March 20, 2018, 03:37:02 AM
Quote from: Spark Of Spirit on March 18, 2018, 12:37:20 PM
Mania just keeps getting better. I hope they manage to add those missing scene transitions.

Also, I hope this is a hint that they're working on Mania 2. This team needs to keep it up.

Yeah that'll a major oversight if they somehow don't end up fixing those. They're already adding so much, really no excuse to gloss over it again.

Nonetheless, I'm excited! Definitely needed (and wanted) an excuse to pick this game up again.
Title: Re: Sonic The Hedgehog
Post by: Mustang on March 28, 2018, 02:50:20 PM
No secret that I'm not fond of platformers (I'm very finicky/picky) but I do remember enjoying Sonic back in the Sega Genesis days. I do remember enjoying little bits of Sonic Adventure on the Dreamcast as well, but when I got my hands on Shadow the Hedgehog I was pretty much done with the series.

Long story short, I was watching someone play Sonic Mania on YT a couple of days ago and when I saw Super Sonic I was just grinning from ear to ear remembering the good ole days of trying to get Super Sonic, not to mention dreading the water level. Anyway, the video made it's case very clear that I need to get the game, especially since this'll be a good one to show the nephew.

Is it digital only? I'm looking on Amazon and I'm seeing a Sonic Mania Plus but no SM.
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on March 28, 2018, 04:39:30 PM
Sonic Mania Plus is the physical edition version that's being released this summer with extra content. It's going to be cheaper than a typical game so if you want a physical copy I suggest waiting for that.
Title: Re: Sonic The Hedgehog
Post by: Daikun on March 30, 2018, 10:23:25 PM
Episode 1 of Sonic Mania Adventures is up! (https://www.youtube.com/watch?v=rDYbwdEn7rs)

Stay past the credits!
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on April 18, 2018, 10:44:37 AM
Apparently the patch was released early on PS4 (it's down now) and added a bunch of things in the update. Key are tweaked level design including the third phase of the Metal Sonic boss fight, some of the special stages have been slightly altered, and the missing zone transitions were put in.

So they basically fixed the only real weak parts of Mania. Can't wait for its official release.
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on April 18, 2018, 07:16:09 PM
I watched the new transitions. Pretty cool, though the Oil Ocean to Lava Reef one is really out there.
Title: Re: Sonic The Hedgehog
Post by: Daikun on April 30, 2018, 04:26:40 PM
Sonic Mania Adventures 2! (https://www.youtube.com/watch?v=KYEmRHFolvM)
Title: Re: Sonic The Hedgehog
Post by: Foggle on May 03, 2018, 06:24:35 PM
Quote from: Spark Of Spirit on March 28, 2018, 04:39:30 PM
Sonic Mania Plus is the physical edition version that's being released this summer with extra content. It's going to be cheaper than a typical game so if you want a physical copy I suggest waiting for that.
Gosh I'm so happy this is happening! I bought the PC version day 1 but I will absolutely double dip for a physical release of one of last year's best games. I'm also excited to get the Sega Genesis Classics collection coming out later this month, though the lack of Sonic 3 & Knuckles is a huge bummer. Hopefully it gets patched in later, but if not, I still have my PC version.

When my fiancee visited in March we came really close to finally finishing Sonic 06. We're near the end of Silver's story now and it's straight torture. That part where you have to roll the ball down the giant hallway filled with pits is nightmarish. :srs:
Title: Re: Sonic The Hedgehog
Post by: gunswordfist on May 08, 2018, 06:15:19 PM
I've settled into the digital only world for my PC but we'll see if this changes my mind. I need to recheck what the extra content is.
Title: Re: Sonic The Hedgehog
Post by: Daikun on May 31, 2018, 06:05:22 PM
Sonic Mania Adventures 3! (https://www.youtube.com/watch?v=i-j7xctfVUQ)
Title: Re: Sonic The Hedgehog
Post by: Daikun on June 23, 2018, 03:26:13 AM
Sonic Mania Adventures 4! (https://www.youtube.com/watch?v=aAmBxc_yCsI)
Title: Re: Sonic The Hedgehog
Post by: Kiddington on July 03, 2018, 03:15:04 AM
Angel Island being added as a playable zone, even if for only one act, has got me extremely hype.

Two more weeks!
Title: Re: Sonic The Hedgehog
Post by: Daikun on July 18, 2018, 12:38:18 AM
Sonic Mania Adventures 5! (https://www.youtube.com/watch?v=3HSc3ASFoG8)
Title: Re: Sonic The Hedgehog
Post by: Spark Of Spirit on July 18, 2018, 11:24:48 PM
Plus pretty much fixed my only issues with the game. Encore mode is a nice addition, but I can't beat that last special stage. The freaking UFO gets too far away and I can't get enough rings to catch it. I like Mighty and Ray as new characters. Glad to see them back and they add a nice touch to the playable roster. Hope they stick around for future classic games.
Title: Re: Sonic The Hedgehog
Post by: Daikun on July 21, 2018, 05:44:30 PM
A new update to SMP breaks the game. (https://torrentfreak.com/sega-accused-of-anti-consumer-behavior-with-rushed-sonic-mania-plus-protection-180720)

Quote"SEGA rushed to implement the newest Denuvo in the new update of Sonic Mania and did a poor job of it, causing many issues and game slowdowns for legit users," he informs TF while accusing SEGA of being "anti-consumer".

"This particular issue is that the game triggers Denuvo, but it doesn't close the trigger properly. Denuvo keeps writing and writing into the game's memory, causing additional stress to the game, which might be handled by a stronger CPU, but those who have a weaker CPU can experience massive slowdowns."

"One person even couldn't load the game. It stuck for him in the loading screen right before the menu, which is an anti-tamper trigger I've encountered while I was cracking the game, which did exactly the same thing as described. I don't know what is the reason to trigger for this person on a legit copy, but nothing can surprise me anymore," he says.
Title: Re: Sonic The Hedgehog
Post by: Daikun on August 24, 2018, 08:57:53 PM
Sonic Chaos is a fan game that will be available tomorrow.

Check out the sweet trailer. (https://www.youtube.com/watch?v=amYx5FMTVQo)

EDIT: Get the demo now! (https://sonicfangameshq.com/forums/showcase/sonic-chaos-turquoise-hill-demo.228)
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on August 25, 2018, 04:51:48 PM
I really like it, though I did get lost a few times in Act 2 of the demo. That level design is a strange one. Never played the original enough to memorize level layout.
Title: Re: Sonic The Hedgehog
Post by: Daikun on August 30, 2018, 01:09:37 PM
Larry King is Sonic's new VA (https://www.youtube.com/watch?v=hd3_k-OF_aU)
Title: Re: Sonic The Hedgehog
Post by: Daikun on December 20, 2018, 03:28:49 PM
Sonic Mania Adventures is back with a Holiday special!
https://www.youtube.com/watch?v=UpfIblkRspQ
Title: Re: Sonic The Hedgehog
Post by: Nel_Annette on December 21, 2018, 11:05:52 PM
Welp, that's the cutest Amy's ever been.
Title: Re: Sonic The Hedgehog
Post by: Daikun on January 15, 2019, 12:19:42 AM
Sonic Mania Minus (https://www.youtube.com/watch?v=tejoKyCgBsY)
Title: Re: Sonic The Hedgehog
Post by: Daikun on March 16, 2019, 05:24:29 PM
The Sonic Mania Adventures team have started a new series: Team Sonic Racing Overdrive!

Here's part 1. (https://www.youtube.com/watch?v=7Ht0pdsz2hI)
Title: Re: Sonic The Hedgehog
Post by: Daikun on April 25, 2019, 02:41:44 PM
TSRO Part 2! (https://www.youtube.com/watch?v=8uvjjUSpJNE)
Title: Re: Sonic The Hedgehog
Post by: Daikun on December 12, 2019, 02:03:14 PM
New animation: Chao In Space (https://www.youtube.com/watch?v=69zTLvF8ajc)
Title: Re: Sonic The Hedgehog
Post by: Daikun on June 24, 2021, 01:19:07 AM
Happy 30th Birthday, Sonic! (https://www.youtube.com/watch?v=UGTlBHNvjsU)
Title: Re: Sonic The Hedgehog
Post by: Avaitor on June 24, 2021, 12:24:22 PM
Congratulations to Slide the Ferret!
Title: Re: Sonic The Hedgehog
Post by: Daikun on August 19, 2021, 02:54:19 PM
Sonic's YouTube animations are back! (https://www.youtube.com/watch?v=7wM-IJ9xV8Y)
Title: Re: Sonic The Hedgehog
Post by: Daikun on August 26, 2021, 01:45:49 PM
Here's Part 2! (https://www.youtube.com/watch?v=nFOQUhZBlbs)
Title: Re: Sonic The Hedgehog
Post by: Dr. Ensatsu-ken on August 26, 2021, 09:21:40 PM
I've been replaying Sonic Mania on the Switch, and this time I plan to try out the DLC characters, but man if this isn't one of the best games of the last few years. It's proof of just how good classic Sonic design is at it's core, and easily belongs in the discussion of the best platformers of all time. I'm currently replaying Sonic 3 & Knuckles on my Mega SG, and while it's still probably my personal favorite in the series, this is definitely a DMC3 vs. DMC5 situation. One game I have just a bit more personal attachment to, but taking my bias out of the equation, the latter is really the best overall game. I'm still replaying Mania, this time on another Knuckles run, and I will be trying a Mighty run next.
Title: Re: Sonic The Hedgehog
Post by: Daikun on December 10, 2021, 04:38:57 PM
Sonic: Breath of the Wild (https://www.youtube.com/watch?v=RRkKZG1z9PY)
Title: Re: Sonic The Hedgehog
Post by: Daikun on November 18, 2022, 02:17:39 PM
Yuji Naka has been arrested for insider trading. (https://www.theverge.com/2022/11/18/23465956/sonic-yuji-naka-arrested-insider-trading-scandal-game)
Title: Re: Sonic The Hedgehog
Post by: Daikun on December 08, 2022, 12:07:55 AM
Arrested again. (https://kotaku.com/yuki-naka-sonic-final-fantasy-arrest-insider-trading-1849862968)
Damn, bro!