Sonic The Hedgehog

Started by Spark Of Spirit, January 16, 2011, 09:45:32 PM

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Spark Of Spirit

After playing Aquatic Ruins, they could both DIAF for all I could care.  :hayguyz:

Pumpkin Hill only took me 5 minutes to beat, which shocked the hell out of me. Mission Street is the ultimate example of "Why is Tails in a mech?" since there's absolutely no reason he couldn't do that stage on foot, also why did they change the hover from SA1 from holding a button to double tapping? Everyone knows in games that double tapping is to double jump and holding is to hover. And STOP SAYING OKAY TAILS. I finished off with Aquatic Ruins for today because I hated the level so much, this is the first time the camera fucked me over repeatedly and cost me like 5 lives and 9 minutes of level time.

and yes, Foggle, the controls are way better in Colors. Go back and forth between them and you can easily see the difference. I'm not saying they're unplayable, but they are definitely a product of their time.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Dr. Ensatsu-ken

#31
Well, count me as one of those people who likes one of those games that are "only a product of their time." Yeah, they are dated, but I still have fun with them, and I still think that you exaggerate the controls (bad controls are when they literally don't respond even remotely to what you try to input, which Sonic the Hedgehog 2006 is a perfect example of). Seriously, though, if I can use the controls to consistently get through levels without unfair deaths, then they aren't godawful. Flawed, yes, but not completely broken....except for the mech levels, those can go fuck themselves.

Spark Of Spirit

Hey, if I didn't like the game I wouldn't be playing it.  :)

I'm actually really interested to see what stages make their way over to the new Sonic game from this if those rumors are true. So far I'm hoping for City Escape and Green Forest.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

Holy shit. I just got through the gauntlet of the shittiest stages in the game. Worst of all is there was only ONE Sonic stage in there and it was by far the best one, the others were all garbage.

Stage 9 - Route 101

A racing stage that is as pointless as it is stupid. You literally do nothing but hold the gas and drift every now and then. Nothing can hurt you, and you sure as hell won't run out of time. Filler. And really boring at that.


Stage 10 - Hidden Base

... Another fucking Tails level. This is the worst one so far, too. Random camera changes that send you into instant death sand (HEY TAILS WHY NOT LIKE YOU KNOW FLY OUT OF IT), enemies you can't see hitting you, and the mech controls gimp you in a way that you can't react fast enough to oncoming fire. Like, why? I fucking hate this level for its cheapness.


Stage 11 - Pyramid Cave

I'm 11 stages into this game and this is only the 4th fucking Sonic level. What the hell? Thankfully it's a good one. A nice spin on Sandopolis from S3&K, with a few places where you have to get through doors fast enough to proceed. It's not a favorite of mine, but it's a fun level and the best one in a while.


Stage 12 - Death Chamber

Here's where the radar absolutely fucks you, and the narrow camera messes with you because of the enclosed space. You're going to stumble on the keys here, you definitely won't find them on your own. Because of the fucked up camera angles here, if you get hit, you'll probably die because the hit stun is way too short and you won't be able to avoid the enemy who hit you because you can't see them. Also after this is a boss battle that's made harder than it should be because the camera angle likes to flip around randomly on you. And then there's ANOTHER BOSS BATTLE this time you play as Sonic, this one is pretty boring and not worth mentioning more of.


Stage 13 - Eternal Engine

FUCK SONIC TEAM FUUUUUUCK. Sloppy mech controls in tight spaces, instant deaths everywhere, overly long ass level, and the part of the game where the aiming system totally screws you. This is the first level that didn't just annoy me, it made me want to throw the controller. What's worse is that since you're such a big target in such a small space, you get hit all the damn time, and because of the lack of checkpoints it becomes a test of endurance more than skill. There are parts where you literally can't shoot anything in the room or you will die instantly, but you aren't fast enough to not get a barrage of bullets in your face and die anyway. This is an awful, awful, AWFUL, level.


The next level was Meteor Herd which is ANOTHER FUCKING KNUCKLES LEVEL so I turned it off! What the hell, I'm on level 14 and I've played 4 Sonic levels! Why did they do this? The Mech controls become progressively worse because of enclosed spaces and overly long levels make them even more frustrating. The treasure hunting levels suffer from being a guessing game and dying cheaply from bad camera angles. Yet they are the majority of this game. Why?

Ugh, at least I'm near the end of the game, but I don't think I'll ever play this game again beyond just the Sonic levels. There's not enough of them, especially compared to the first Adventure to make me want to slog through the crap ever again.

Badmouth Big's fishing if you must, but at least it was not over 2/3s of the fucking game.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Dark Side campaign is far worse. Shadow has, what, three levels total?

I found Big's fishing to be tedious and not worth my time. On my recent playthrough, I just turned it off after 30 minutes of not figuring out how to win the first level.

Spark Of Spirit

At least Sonic has 10 levels and Tails has 5 in SA1. Amy and Big only have 3 stages each.

It just pisses me off because the Sonic levels are actually pretty good (not as good as the SA1 levels, IMO, but good nonetheless) that I don't know why they brought in so much non-Sonic gameplay and require you to play through it to get to the next Sonic level. But then they created a whole new mess with Heroes that I don't want to get into, either.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Quote from: Desensitized on April 08, 2011, 11:34:45 PM
At least Sonic has 10 levels and Tails has 5 in SA1. Amy and Big only have 3 stages each.
True. I didn't like Tails' levels all that much (they could have done something way more interesting with them instead of just racing Sonic), but there were enough blue hedgehog stages to keep it entertaining. Not so with Adventure 2, though I actually liked Sonic's stages more in that one, tbh.

Spark Of Spirit

Yes.

Classic Sonic
Adventure Sonic
Colors/Unleashed Sonic

All with different level layouts and gameplay styles.

Take my money now Sega.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

I'll get them even further up with this
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

#40
So since we now they're using Green Hill Zone for one Zone in this game, I'm going to take my shot at what I think should be included in a "best" of Sonic game focusing on the 'main' console games.

Sonic 1: Green Hill and Spring Yard
Sonic 2: Chemical Plant and Casino Night
Sonic CD: Stardust Speedway
Sonic 3: Hydrocity and Ice Cap
S&K: Flying Battery, Lava Reef and Death Egg
SA: Emerald Coast, Windy Valley, and Sky Deck
SA2: City Escape and Metal Harbor
Sonic Heroes: Hang Castle
Sonic 06: Nothing. Forget this even exists.
Unleashed: Eggmanland
Colors: Planet Wisp

18 Zones total and a decent balance between old and new. Too bad they'll probably include a Zone from 06 regardless of the fact that they should just leave it to rot. I'd guess 20 Zones total with two or three acts for Modern and Classic playstyles just for the "20" motif.

The only problem is that I doubt I'd get most of that.  :sweat:
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Quote from: Desensitized on April 30, 2011, 11:28:24 PM
So since we now they're using Green Hill Zone for one Zone in this game, I'm going to take my shot at what I think should be included in a "best" of Sonic game focusing on the 'main' console games.

Sonic 1: Green Hill and Spring Yard
Sonic 2: Chemical Plant and Casino Night
Sonic CD: Stardust Speedway
Sonic 3: Hydrocity and Ice Cap
S&K: Flying Battery, Lava Reef and Death Egg
SA: Emerald Coast, Windy Valley, and Sky Deck
SA2: City Escape and Metal Harbor
Sonic Heroes: Hang Castle
Sonic 06: Nothing. Forget this even exists.
Unleashed: Eggmanland
Colors: Planet Wisp

18 Zones total and a decent balance between old and new. Too bad they'll probably include a Zone from 06 regardless of the fact that they should just leave it to rot. I'd guess 20 Zones total with two or three acts for Modern and Classic playstyles just for the "20" motif.

The only problem is that I doubt I'd get most of that.  :sweat:
I wouldn't say Chemical Zone should be a must. Mostly because of Act 2. I prefer any level besides Sky Chase or whatever its called and Emerald Hill to it. Funny how Green Hill is the only Green Hill type of level that I really like. I can go on about how much Angel Island sucks all day (no fire obstacles, only two fire enemies and both are bosses, just plain the ugliest level not named Launch Base Zone). You hit it on the nail with the Sonic 3 levels though. Those are clearly the best. The S&K levels you picked just reminded how I don't care for levels in that game. But just imagine how I'd react to seeing the Lava Reef boss in the game.  :o

Erm anyway, I just hope they use Sonic 2 levels more than any other. Oil Ocean and Mystic Cave have to make it. I played very little of SA but whatever is the roller coaster/building run down level has to be in Generations.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

Today is Sonic's 20th birthday, guys. The Sonic Generation demo is out there, and you need to play it.

Also, the demo has been hacked and all this info was found:




*spoiler*

Level list
Green Hill Zone
Chemical Plant Zone
Sky Sanctuary Zone
Speed Highway
City Escape
Seaside Hill
Crisis City
Rooftop Run
Planet Wisp

DLC
Casino Night Zone


Boss fights
Metal Sonic
Shadow
Silver
"Death Egg"
Perfect Chaos
Egg Dragoon
Boss LastBoss(TimeEater) (That's just what the file calls it.)


*spoiler*
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Can't say I'm too impressed with the level selection. Green Hill is a given, as is City Escape, and I love Chemical Plant and Sky Sanctuary -- but, seriously, Speed Highway over Ice Cap, Red Mountain, or Final Egg and Planet Wisp over... any of the other levels from Sonic Colors? Why even include shit from Heroes, '06, or Unleashed in the first place? Why make the Sonic 3 level DLC?

Speaking of which, I hate it when DLC is planned before a game is even finished. Especially when it's a level I'm going to want to play (Casino Night is always awesome).

Can't see myself paying full price for this game.

Spark Of Spirit

The game is actually $10 cheaper than most new games for some reason.

But yeah, I agree about Speed Highway. Unless the Metal Sonic "boss fight" is there and is what I think it is and the zone has some Stardust Speedway influence. Also, there is no Sonic 3 level. Casino Night is in Sonic 2. Sonic 3 & Knuckles is represented by one stage, which is lame. Hydrocity, Ice Cap, Flying Battery, Lava Reef, and Death Egg need to be in this.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton