Sonic The Hedgehog

Started by Spark Of Spirit, January 16, 2011, 09:45:32 PM

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Dr. Ensatsu-ken

Eh, I'm going to have to replay both games in full to see if that's true, but I still vividly remember that SA2's camera gave me just as many problems as the original game's camera. I don't really remember trying to adjust the camera as much in either games, though, as I feel like that would make things worse more often than not, or at least that's what I remember from when I played both of those games a long time ago.

Also, as for Talon's question, the XBLA ports are based off of the GC versions of the games.

talonmalon333

I don't remember the camera destroying me often. I mostly remember being ruined by glitches in SA1, like Sonic running up walls, onto the ceiling, and then falling through and dying. But I'm not sure if that stuff was in the original version, cause I owned the game on the GC. If the port was that messy, it might be part of the reason I never liked SA1 on the same level as 2.

Dr. Ensatsu-ken

I don't remember ever encountering any of those glitches that you described when I played the DC version of SA1, so maybe it was just in the port or those glitches were so rare that I never ran into them when I played the game (and I replayed the game at least 3 or 4 times back when I had it).

Foggle

Quote from: talonmalon333 on October 13, 2012, 02:28:22 PM
I mostly remember being ruined by glitches in SA1, like Sonic running up walls, onto the ceiling, and then falling through and dying.
Sounds like Mass Effect 2.

talonmalon333

#754
Quote from: Ensatsu-ken on October 13, 2012, 02:33:53 PM
I don't remember ever encountering any of those glitches that you described when I played the DC version of SA1, so maybe it was just in the port or those glitches were so rare that I never ran into them when I played the game (and I replayed the game at least 3 or 4 times back when I had it).

I mostly remember it in a tunnel. Think it might've been in those ruins (one of the main hubs, but I can't remember what its name was). I remember Sonic being able to run up the walls and onto the ceiling, where he would typically just run in place. But there were a few times when he somehow slipped through the ceiling and fell into the abyss.

Then again, I doubt a glitch like that actually hurt the experience for me, and wasn't much more than nitpicky. Truthfully, it's possible the main reason why I liked 2 so much more was largely nostalgia (because it was released on the GC first). :P

Spark Of Spirit

The Sonic controls in SA2 are pretty good (no roll is terrible, though- the somersault is awful) except in Crazy Gadget.

Crazy Gadget is a nightmare if the game decides to not let you control Sonic properly.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec

http://www.sonicstadium.org/2012/10/sonic-the-fighters-coming-to-xbla-psn-honey-the-cat-eggman-metal-sonic-playable/

Even though Sonic the Fighters is rather meh as both a fighting game, and a Sonic game, this is still pretty cool that they're adding in Honey, Metal, and Eggman for the digital release.

Also: VIRTUA ON! HELL YEAH! ;D

Foggle

I already linked to the Sonic Generations Unleashed project, but apparently level packs based on Adventure and Heroes are in the works as well!

http://www.moddb.com/mods/sonic-adventure-generations
http://www.moddb.com/mods/sonic-generations-the-heroes-project

:joy:

I hope someone does Adventure 2 eventually.

gunswordfist

Looks great. Too bad it'd make me extra cheap broke down laptop explode.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

Do you guys like 1996 E3 promo videos?

Even putting on my 1996 goggles, Astal looks way better. Though this probably would have outsold that either way.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit



Found it on Sonic Stadium. I have... no idea what the artist was thinking with this one.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Avaitor

That's the British comic, right?

Yeah, Archie does it better.
Life is not about the second chances. It's about a little mouse and his voyage to an exciting new land. That, my friend, is what life is.

Sir, do you have any Warrants?
I got their first CD, but you can't have it, motherfucker!

New blog!
http://avaitorsblog.blogspot.com/

Rynnec

Archie Sonic is too preoccupied with ship teasings and OC's to be better than anything. ;)

Dr. Ensatsu-ken

I replayed Red Mountain the other day and I couldn't help but notice that this level is filled with little nooks areas everywhere if you know where to look, and its a level that's a ton of fun to explore as much as it is to just run through. It has some cool alternate paths and while it isn't as versatile as some of the best levels from classic 2D Sonic games, I do think that it may just be my personal favorite level from Sonic Adventure. I actually like it more than Speed Highway, and I would honestly love to have seen Sonic Generations make its own rendition of this level.

Speaking of which, am I the only one who would want to see a series of games for Sonic Generations that re-does more of the best Sonic levels for both modern and classic Sonic? I love the concept of it, and while I know that Generations was just supposed to be a one-time anniversary thing, I honestly feel like this formula is absolute gold for making more great Sonic titles. Just double the level-count and get rid of the boring optional missions to contribute to more development time on making more good zones to play through.

talonmalon333

Quote from: Ensatsu-ken on November 25, 2012, 02:27:34 PM
I replayed Red Mountain the other day and I couldn't help but notice that this level is filled with little nooks areas everywhere if you know where to look, and its a level that's a ton of fun to explore as much as it is to just run through. It has some cool alternate paths and while it isn't as versatile as some of the best levels from classic 2D Sonic games, I do think that it may just be my personal favorite level from Sonic Adventure. I actually like it more than Speed Highway, and I would honestly love to have seen Sonic Generations make its own rendition of this level.

Speaking of which, am I the only one who would want to see a series of games for Sonic Generations that re-does more of the best Sonic levels for both modern and classic Sonic? I love the concept of it, and while I know that Generations was just supposed to be a one-time anniversary thing, I honestly feel like this formula is absolute gold for making more great Sonic titles. Just double the level-count and get rid of the boring optional missions to contribute to more development time on making more good zones to play through.

You know, I hadn't heard anyone bring up this idea for this game before, and I hadn't thought about it before. But I think it's a great idea. I haven't played Sonic Generations yet (hoping to change that this Christmas), but while I'm pleased seeing most of the levels they chose, there is just so much out there (some of which seem to be in the 3DS Generations, but not the console version). Casino Night, Red Mountain (which I agree is the best SA1 level), Lava Reef, Star Light, Mushroom Hill, Ice Cap, as well as the other good Sonic levels in the 3D games.