Hack n' Slash games

Started by Dr. Ensatsu-ken, April 11, 2011, 03:54:35 PM

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Foggle


Spark Of Spirit

30fps...

Remember last gen when people asked for 60fps with a slight graphical dip instead? If it has a great artstyle, who's going to notice or care how good it looks (Oh wait).

If the new Timesplitters turns out to be 30fps I'm going to be really disappointed as well.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Quote from: Foggle on August 17, 2011, 04:34:14 PM
WHAT THE FUCK :whuh: :whuh: :whuh: :whuh:
My sentiments, exactly. This has been the week of the worse hack n slash news ever.

Ninja Theory: Hey kids, since we want eyeballs to pointlessly form in the stages and some floating buildings and shit, the gameplay will be half as slow as the original. Okay, thanks.

To sacrifice the game speed for some God damn background animation is stupid.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Rynnec

If they're gonna slow down the game so they could add more background effects, then said backgrounds damn well better look amazing (as in "blow my mind away" amazing) I'm talking scenery porn here.

Who am I kidding? They're gonna make everything brown and boring, aren't they?  :immad:

gunswordfist

It's an emo game so expect to see a lot of black
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Foggle

Quote from: Desensitized on August 17, 2011, 05:18:39 PM
30fps...

Remember last gen when people asked for 60fps with a slight graphical dip instead? If it has a great artstyle, who's going to notice or care how good it looks (Oh wait).

If the new Timesplitters turns out to be 30fps I'm going to be really disappointed as well.
Well, at the least the PC version will probably run at 60+ FPS...

Wait, there isn't one this time? Yet another step back for the series.

Quote from: gunswordfist on August 17, 2011, 05:26:49 PM
Quote from: Foggle on August 17, 2011, 04:34:14 PM
WHAT THE FUCK :whuh: :whuh: :whuh: :whuh:

My sentiments, exactly. This has been the week of the worse hack n slash news ever.
Devil May Cry is dead and Ninja Gaiden is on life support. A sad year this has been.

gunswordfist

Honestly, I think NG3 sounds worse or maybe all of EK's complaints just make me think that way :D
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Rynnec

Same evil. Different shades.

Dr. Ensatsu-ken

If NG3 is on life support than it also just got a death notice from the doctor this week, and has been given an estimated 6 months left to live. That is to say that when the game releases early next year (and so far its scheduled to be released on February 2012, unless it gets delayed for some reason) it'll officially kill off the entire franchise, at least in terms of the actual good gameplay quality that the previous games and the series as a whole up that point were known for.

I say this with more certainty now that I have seen enough of the wrong things that Hayashi is doing with this series. He already broke the 3 things that must NEVER be broken in an NG game in order for it to be considered a true NG game by fans, and those are:

1. Making enemies cowardly and wimpy as opposed to aggressive and deadly. The philosophy of the older games was that ninja enemies would willingly give up their lives to try and take down Haybusa as they considered it an honor to die in battle....yeah, that shit just got thrown out the window when Hayashi stepped into the picture.

2. Adding in scripted events- The reason every other NG game up until now has been loved is because there is always more than one way to progress through a level in terms of how you take down enemies or slip past them (this applies to the NES games as well). In the demo that we've been shown so far there is only one way to progress through it and there is no room or need for strategy against the enemies. The game also seems less difficult despite Hayashi saying that they will make it harder, but for right now I can't prove whether the difficulty is completely gone or not (if it were then Hayashi just raped the entire spirit and essence of NG, right there). Either way, though, just scripting the game so much is already breaking a fundamental rule of NG, so that's strike 2 for him.

3. SLOWING DOWN THE FUCKING ACTION! This is by far the biggest sin Hayashi has committed among the NG fanbase. EVERY NG game since the NES games has ALWAYS been about speed. Finding the fastest way to get through a level and trying to beat time records in speed runs, taking down a tough group of enemies or tough bosses in the 3D games with as much skill and efficiency as possible while also doing it quickly as hell. He just killed that. I mean....wow....I can't see how you can make an even bigger fuck-up than that in an NG game.

I'd also mention how pre-planned combos are dead but that's not actually considered as fundmemental of a rule-breaker as the other 3 (since the NES NG games weren't hack n' slash games anyways, and the new ones weren't about chaining combos anyways), but its still a big as hit to the quality of the games since they did feature a very good combo system until Hayashi just fucked it up.

Also, the bosses don't even have health-bars anymore....Seriously, I'm not even surprised by this point that negatives are piling onto this game one after another....And weapons upgrade automatically and you have no choice in the matter, and items and the store are gone, and Fiends/Demons and other non-human enemies are gone from this game, and weapon variety has been taken out completely in favor of only swords (oh, and you can't even switch between them according to Hayashi, BTW, as you are forced to use certain weapons during corresponding parts of the story), and....You know, I better stop before I get a heart attack at realizing that my favorite series ever is about to become complete and utter standard garbage. :imnothappy: :unimpressed:

Spark Of Spirit

Joystiq loses their minds

QuoteI went into my demo of Devil May Cry with some trepidation. The series has long been one far off my radar, but Ninja Theory's colorful and even faster-paced interpretation of Capcom's long-running franchise went a long way in making me a convert. DMC is not expected to arrive until some time in 2012.
This is factually not possible.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec

So...how much do you think they were paid to say that?

gunswordfist

At one point in the combat-heavy demo, Dante attempts to simply progress down a street before the entire town splits in half, leaving a gaping hole into the ether below. While the gameplay impact is low (you're forced to do some platforming to proceed), the dramatic effect is more than enough.

Oh, so the reason why they split the framerate in half was for almost God damn nothing? Good stuff. And lol @ someone in the comments pointing out how this game ripped off Bayonetta.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

QuoteIn Ninja Gaiden II, decapitating enemies and slicing off their arms and legs didn't just feel satisfying -- it was an important tactic for slowing them down and buying yourself time. This feature has been removed for Ninja Gaiden 3. Why? Because we don't want to see that anymore, apparently.

"We don't think people want to see that anymore," a member of developer Team Ninja told us at Gamescom today. "They've already seen it."

We are told Ninja Gaiden III is all about killing human beings. Team Ninja wants you to experience the feeling of your sword entering a person's body, hitting bone, and slicing through the torso. It wants these actions to feel realistic to the player, but that might be at odds with the fact that, in real life, heads and arms do come off.

Ninja Gaiden III will be out early next year.
What in the blue fuck are they talking about?
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec



Yeah. This company's full of shit.

Kiddington