Sonic The Hedgehog

Started by Spark Of Spirit, January 16, 2011, 09:45:32 PM

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Dr. Ensatsu-ken

#600
Once again, I have truthfully never experienced that glitch, so I guess I just somehow must get extremely lucky, but I really am curious to see that glitch in action, now.

Quote from: Spark Of Spirit on May 08, 2012, 05:02:26 PM
As for Sonic 1's final boss- it doesn't move like a snail and requires a lot of movement, so it's never bothered me.

It does move at snails pace, though. You are forced to wait for Eggman to come show up in one of the containers that try to smash you, and since its completely random and unpredictable, if you happen to be on the wrong side of the screen you may not even get a chance to hit him in time before he goes back up or down, meaning that the boss fight will move at a snails pace until you manage to hit him enough times to take him down. Unless there is a faster way to do that boss fight which I have never discovered, it takes just about as long as Sonic 2's boss fight, so I still fail to see why that one gets the free-pass when everyone complains about Sonic 2's final boss. Either way, neither of them are my idea of fun, personally.

gunswordfist

Quote from: talonmalon333 on May 08, 2012, 01:38:56 PM
Quote from: Ensatsu-ken on May 08, 2012, 01:32:20 PM
I'm not sure about Silver Sonic, but I think people disliked that you were forced to fight the final boss without any rings. That said, you were forced to fight the final boss in Sonic 1 without any rings as well, but people being the hypocrites that they are seem to give that one the pass.

As for the Death Egg Robot itself, it was pretty easy once you got the pattern down, anyways, so I'm not sure what everyone was complaining about.

I think they might've said something about weird hit detection. I'm not totally sure. Personally, my only issue with Death Egg Zone in that game was how it wasn't a full level, especially considering how it has it's own level theme, which you only get to hear for five seconds.

Supposedly they did make a level, but the level was moved and turned into Chemical Plant Zone. If this is true, it would make sense, cause some of the sprites in the Chemical Plant and Death Egg Zones appear to be the same.






Interesting. I remember some fan level of Death Egg Zone(s) basically looked like Chemical Plant in outer space and was supposedly supposed to look like what Sonic Team was going to make Death Egg Zone.

I would have loved a multi-zone Death Egg. I don't like Sonic 3 & Knuckles'. It just puts me to sleep up until you get to chase down a fleeing Eggman. Still want a Sonic 2 remake with everything the game was going to have.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

Quote from: Ensatsu-ken on May 08, 2012, 05:09:30 PM
Once again, I have truthfully never experienced that glitch, so I guess I just somehow must get extremely lucky, but I really am curious to see that glitch in action, now.

Quote from: Spark Of Spirit on May 08, 2012, 05:02:26 PM
As for Sonic 1's final boss- it doesn't move like a snail and requires a lot of movement, so it's never bothered me.

It does move at snails pace, though. You are forced to wait for Eggman to come show up in one of the containers that try to smash you, and since its completely random and unpredictable, if you happen to be on the wrong side of the screen you may not even get a chance to hit him in time before he goes back up or down, meaning that the boss fight will move at a snails pace until you manage to hit him enough times to take him down. Unless there is a faster way to do that boss fight which I have never discovered, it takes just about as long as Sonic 2's boss fight, so I still fail to see why that one gets the free-pass when everyone complains about Sonic 2's final boss. Either way, neither of them are my idea of fun, personally.
I don't really think Sonic 1 has very strong bosses in general, but I just don't really mind the final boss. I guess because I'm used to it, I dunno. It doesn't take me very long to beat.

To be honest, I think the final boss in Sonic 1 8-bit is better than the both of them. That would be challenging with or without rings.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Kiddington

Quote from: gunswordfist on May 08, 2012, 05:10:23 PM
Interesting. I remember some fan level of Death Egg Zone(s) basically looked like Chemical Plant in outer space and was supposedly supposed to look like what Sonic Team was going to make Death Egg Zone.

Yeah, a long time ago, I played a ROM hack that did this. They made Death Egg a full blown level (of sorts), but basically it was just the exact same layout of Chemical Plant Zone (graphics and all) ported over into an empty level slot, and given a space background instead of a factory background.

It was okay, but a whole new level layout would have been a lot more interesting. Playing the same level twice in a row, only with a different background and music, didn't really do much for me.

Dr. Ensatsu-ken

That reminds me that I need to play the Game Gear Sonic games one of these days. I don't own a Game Gear, though, and I never have owned one, so I'll probably just have to play those on an emulator since I have a feeling that it'd be pretty expensive to buy a Game Gear in good condition, now.

gunswordfist

Quote from: Ensatsu-ken on May 08, 2012, 04:58:44 PM
I've played the Death Egg Robot countless times since I was a kid and I've NEVER encountered hit detection problems with either Sonic of Tails throughout the multiple times that I have played it, and I have played several different emulated versions of the game aside from just the Genesis version of the game, so either I've been extremely lucky this whole time, or my definition of bad hit detection is different from everyone else's, because I still fail to see where the hit detection goes wrong in that boss fight.
On the Final Boss, this has never happened to me. I think I had that happen like once on Silver Sonic. Maybe.

And thanks for bringing up Sonic 1's final boss. God, is that boring. At least you get to use speed for a tiny bit in Death Egg Zone.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Dr. Ensatsu-ken

On the topic of Knuckles, I had always wondered as a kid why Knuckles was never a playable character in Sonic 1, whereas he was playable in both Sonic 2 and 3 with the lock-on feature (locking on with the Sonic 1 cartridge only allowed you to play a ton of additional bonus stages). I heard somewhere that Sega claimed that they couldn't fit Knuckles into Sonic 1, but then of course people have ROM-hacked the game to put Knuckles in there, and I know there is an emulated version of the game that exists which allows you to play as Knuckles, which makes me wonder even more why Sega didn't want to bother with putting Knuckles into Sonic 1 with the lock-on feature.

Spark Of Spirit

I think Sonic 1 had a different color palette and didn't have any red like Knuckles in it, so they couldn't edit it. They could probably do it now. I would love to see it done with Knuckles and Tails added to Sonic 1 (and proper flight for Tails in Sonic 2), like the original locked-on Sonic 2.

Quote from: Ensatsu-ken on May 08, 2012, 05:17:11 PM
That reminds me that I need to play the Game Gear Sonic games one of these days. I don't own a Game Gear, though, and I never have owned one, so I'll probably just have to play those on an emulator since I have a feeling that it'd be pretty expensive to buy a Game Gear in good condition, now.
You can always try the Master System versions on the Virtual Console. It's better than the GG versions due to the bigger screen you get. They're $5 a piece.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Quote from: Kiddington on May 08, 2012, 05:17:08 PM
Quote from: gunswordfist on May 08, 2012, 05:10:23 PM
Interesting. I remember some fan level of Death Egg Zone(s) basically looked like Chemical Plant in outer space and was supposedly supposed to look like what Sonic Team was going to make Death Egg Zone.

Yeah, a long time ago, I played a ROM hack that did this. They made Death Egg a full blown level (of sorts), but basically it was just the exact same layout of Chemical Plant Zone (graphics and all) ported over into an empty level slot, and given a space background instead of a factory background.

It was okay, but a whole new level layout would have been a lot more interesting. Playing the same level twice in a row, only with a different background and music, didn't really do much for me.
That doesn't sound fun. :lol: I wish we got to see Sonic Team's full version of those levels. Death Egg Zone probably has the most criminally underplayed and underheard (non-boss) music in Sonic history by default. At least once, I stood there just to listen to the entire theme. It's like an evil lullaby.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

They could have just taken Metropolis Zone Act 3 and changed the enemies and background and that would have made a good final level.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

The perfect formula would have been a stage where you can speed through but have to be a bit on your toes, not have enemies make you walk around like you're playing a survival horror game.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

And the final boss music would sound like this.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

#612
I think, when Death Egg was Chemical Plant, it had a view of earth in the background. Looked pretty cool.

Also, I just cheated with level select made my way to the final boss of Sonic 2... the glitch got me once (was playing as Sonic).

gunswordfist

And the final boss most have sidescrolling and platforming. That would be nice in a collapsing Death Egg.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Foggle

I've had hit detection problems in Sonic 2 as well, but it's usually on the Casino boss, not the final one.