Keiji Inafune is making Mega Man games again!
Without Crapcom's "help!" (http://www.kickstarter.com/projects/mightyno9/mighty-no-9)
Good, good. I really want him to succeed with this. Would make a great "take that" to Capcom.
Retribution is finally at hand.
The funding goal is close to being met in only mere days.
Edit: The goal has been met! Funding continues to pour in.
Met the quota for Linux, hope it gets up to having a PS3/WiiU release. Capcom's USA department still seem to have their heads screwed on straight if Ducktales is any indication. But Capcom Japan are still being petty with not releasing Mega Man Legends 3 or any Mega Man game just because Inafune left them. I'd love to see egg on their faces as well as that douche in Europe. :bleh:
4 stretch goals reached so far! :joy: Just one more until it reaches the 3 consoles.
Why only current-gen, though? ??? Wouldn't it make more sense for them to put it on next-gen, since the projected release date is 2015?
Quote from: Daikun on September 06, 2013, 07:38:23 PM
Why only current-gen, though? ??? Wouldn't it make more sense for them to put it on next-gen, since the projected release date is 2015?
Funny you should say that..........
http://www.kickstarter.com/projects/mightyno9/mighty-no-9
:D That video seemed to have a lot of FUs towards Capcom. This is definitely going to be one of my most anticipated games. I hope they read the 360 goal. They are already at 2 million with 21DAYS LEFT!
Two big pieces of news!
#1: Console stretch goal reached!
#2: The developers of Mega Man 9 wish to help out Inafune with this accompanying Kickstarter! (http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/posts/600876)
Coming soon to PS4 and Xbox One! :thumbup:
There are only mere hours left. Can they make the handhelds?
The Kickstarter is over.
Final tally (including PayPal donations): $4,031,550
This means they managed to clear EVERY SINGLE STRETCH GOAL! :zonk:
Quote from: Daikun on October 01, 2013, 11:29:22 PM
The Kickstarter is over.
Final tally (including PayPal donations): $4,031,550
This means they managed to clear EVERY SINGLE STRETCH GOAL! :zonk:
HOLY SHIT BATMAN, THERE IS A GOD!!!
I went and kicked in $20 during the last couple hours of this. Now to play the waiting game. :happytime:
Now maybe Shantae will get some kickstarter love.
I hope this could open the door to other video games busting out their way through development hell. There's no chance for something like Fear Effect to return, but if the main people responsible for it decided to make a new game, this would be a good way to go about it.
The last thing I needed at the moment. (http://www.screwattack.com/video/Theres-some-controversy-developing-in-the-Mighty-No-9-community-concerning-feminism-12823449) :whuh:
Mighty No. 9 to be in the next Ninja Gaiden. (http://www.screwattack.com/news/mighty-no-9-bust-zombies-yaiba-ninja-gaiden-z)
That and Ninja Gaiden Z Mode (a 2D side-scrolling mode paying homage to the classic NES NG games) are the only things that appeal to me about NGZ.out of Comcept's current 2 projects, it's clear which one is getting Inafune's full attention. I get him wanting to focus on MN9, but did he HAVE to hand the development of NGZ over to freaking Spark Unlimited?
New trailer! (http://www.youtube.com/watch?v=acQj71oGAB8)
An animated series is coming. (http://www.youtube.com/watch?v=UmY3jd0z8ho)
We FINALLY have a release date.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2015_4%2Fdsg.jpg&hash=ae8abbb47389e53d8717c139d297307f09fe2a6a)
:joy:
Beck's color change looks different. (I know I am late)
This is gonna be good and not in the way people are expecting it to be.
It's going to be the new Yoshi's Island on this site.
Artoon are no Inti-Creates.
Quote from: gunswordfist on April 28, 2015, 04:30:13 PM
It's going to be the new Yoshi's Island on this site.
Many different ways that can be taken, both good and bad.
It doesn't really look good or bad to me. Disappointing? Certainly. Awful? I wouldn't go that far.
Quote from: talonmalon333 on April 28, 2015, 05:38:02 PM
Quote from: gunswordfist on April 28, 2015, 04:30:13 PM
It's going to be the new Yoshi's Island on this site.
Many different ways that can be taken, both good and bad.
I thought about that after I typed it. :D
(https://40.media.tumblr.com/3b934c70f948d50a44a7257a7492648d/tumblr_npdr0zanMR1rnuwgzo1_1280.png)
Since when was "Minecraft" considered "retro?"
lol
In all seriousness, though, the 60fps trailer (https://www.youtube.com/watch?v=6U_VQg2d7Hc) looks like a lot of fun. Inticreates knows their action platformer. Set it on HD and enjoy.
That's the best video from the game that I've seen. ;D
Wow that dislike bar.
Looks pretty good to me! The graphical downgrade is a shame, but I'm not sure what people expect from this kind of game to warrant such disdain. It seems fun.
Admittedly, I'm a bit miffed about the graphics too, but it's nothing I'm canceling my preorder over.
From what I remember of the early concept stuff, the actual characters were 2D, right? Like, the levels had a 3D depth to them, but "not-Mega Man" just looked like a cartoon. That's what I thought we were getting for a long while. If it plays fine, though, I'm good.
It doesn't have the greatest graphics in the world but it looks A LOT better than an older trailer I saw.
Comcept has another Kickstarter--Red Ash, (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend) the spiritual successor to Mega Man Legends!
Damn! Mega Man gets not one, but TWO spiritual successors? :joy:
Even better, Studio4°C is Kickstarting an animated series (https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c) for Red Ash!
:zonk:
I'm a little wary of this since I heard the developer of game will be Hyde Inc, which has mostly only made Mobile games, Otome games and Browser games and has little to no experience with action games, let alone ones like Mega Man Legends. At least with MN9 being developed by Inti Creates was a smart move, since they did Mega Man 9-10. Comcept is more like a publisher than anything else.
Mighty No. 9 is now being delayed until Q1 2016 (http://www.neogaf.com/forum/showthread.php?t=1090563)
Anyone else find it a bit odd that they announced this delay after Red Ash didn't meet it's funding goals? I mean, I know Red Ash ended up getting a major sponsor and all, but still at least there was no crowd sourcing this time for anything but the anime.
If it wasn't for Inticreates I would have forgotten that this was still coming out.
But another delay really is ridiculous. Inticreates knows these games like the back of their hands. I bet if it was a 2D sprite game without any of Inafune's bells and whistles of non-game stuff, it would have been out by now.
WARNING: DO NOT BUY THE WII U VERSION OF THIS GAME. IT CAN BRICK YOUR CONSOLE.
http://www.eurogamer.net/articles/2016-06-21-mighty-no-9-gets-off-to-a-rocky-start
Was planning on waiting for a sale anyway.
Comcept and Inafune really screwed this game up for Inticreates.
Looks like I'm sitting on my download code then. Mighty No. 9 is the gift that keeps on giving.
In retrospect, I am so glad that I only donated enough money to get the game. Glad I didn't go overboard with wanting to get special perks, since this guy mentioned that he didn't get a poster he was promised from donating to the $250 tier. (https://twitter.com/GigaBoots/status/745147429553479680)
So glad I canceled my preorder. This whole thing has been an uber-depressing shitshow.
I hear the Steam version is having saving issues. Like if you exit the game, it doesn't save your progress. Bravo Inafune!
Wasn't it delayed to fix all these things? Somehow I doubt it.
No, what he did, was run a Kickstarter campaign, pocket the money, give Inticreates almost no budget, skimped on bug testing, and had Deep Silver do a terrible job advertising his product. He spent nothing, pocketed everything, and left everyone worse off.
For someone who has been in the industry so long, he really should have known better.
I don't think Inafune pocketed the money, but I do think he had no idea how to utilize the budget he was provided. Putting the game on eight different systems, trying to make Unreal Engine 3 work on the 3DS and Vita, adding multiplayer elements for no discernible reason, getting an all-star voice cast, deciding to use the game as a jumping-off point for a multimedia franchise... all these things probably accounted for the entire $4 million before even factoring in the development of the game itself. So we're left with an empty husk of what should and could have been because Inafune didn't understand how budgets work and tried to do way too much. This gross mismanagement of money and failure to meet deadlines make it crystal clear why Capcom fired him.
One of the most legendary game creators of all time has just become one of the biggest ass-holes in the industry. How sad. People should've known that something was up after he attached his and his company's name to Ninja Gaiden Z but really just handed the development off to a third-rate team and actually had no involvement in the game's design at all. Ninja Gaiden fans who were desperate for a return to form from the series got dealt a hard blow with arguably the worst game to have the franchise's name slapped onto it, and Inafune was merely pleased to just make a quick buck. Well, at least people are wise to him now.
I can't believe that this is the same guy who created Mega Man.
He didn't actually create Mega Man. (https://en.wikipedia.org/wiki/Mega_Man_(character)) He was the series director. Which is what he should have stayed doing instead of flinging himself into the business side of things. Playtonic and Igarashi were given the same chance he was and were able to put their ducks in a row. He really should know better than this.
It's ridiculous that people can go into a store today and pick up the game with a poster included for 30 bucks, but people who paid $250 for that tier three years ago on the Kickstarter haven't received anything but download codes that don't work. Inafune clearly isn't a efficient or responsible businessman, and even if he was a talented character designer, his comments on the matter have proven him to be a very insincere artist with no respect for the fans who helped him make this game in the first place. A truly passionate and sincere artist wouldn't have been satisfied with putting out something that was merely "better than nothing;" he should've been committed to making the best product possible, something that he would find creatively satisfying to make and something fans will have felt gave them their money's worth and above all else a good time. His flippant attitude towards the whole thing and desire to simply move on to other projects shows that he lost interest in what he was making, half-assed an unpolished game out the door to get it over with, and didn't care whether or not fans would be satisfied with the results. Consequently, he's broken the trust of a lot of people, soured his name, and alienated all of his former fans and supporters, and I'll be surprised if he's able to produce another game ever again, since no one will ever back another Kickstarter with his name attached to it. Kickstarter is a platform that help realize creative projects with amazing potential that couldn't get made otherwise, and massive train wrecks like this only hurt the trust of people to invest their money in it. I only hope that disasters like this won't discourage people from supporting projects from genuinely passionate creators, and the platform doesn't devolve into a glorified pre-order site for safe-bets and sure-thing projects by established producers.
Kamiya warned people on Twitter what Inafune was really like.
https://twitter.com/PG_kamiya/status/249735186936369153
I'm glad I never paid one cent to that Kickstarter. Hope Bloodstained knocks it out of the park when it gets released. To think I like a number of others were angry at Capcom for firing Inafune, but turns out they were right to do so all along. Whatever bad thoughts or feelings I may have had towards them five years ago I officially disavow. Inafune has disgusted me so much with this release and the bullcrap even before it with throwing backers under the bus to protect a dumb feminist broad that I no longer care what Capcom does or doesn't do with Mega Man Legends 3.
Kamiya later clarified that he didn't mean that as an insult, though, he was just stating a fact: Inafune is a businessman responsible for some of Capcom's greatest successes (and failures), not the creator of Mega Man like a lot of people think he is.
Which is funny, because that was part of the reason he didn't like it at Capcom. He said he preferred being less involved in the business side. So what does he do? Gets lost in the business side.
If he wants to continue making games after this, I hope he is smart enough to reassess this whole debacle. Just about every aspect got screwed up in one way or another.
https://www.youtube.com/watch?v=KnvFEDqLNUE
Hahahahaa!
https://www.youtube.com/watch?v=CsuX3kqob1M