We don't have a Mario thread? Weird.
Anyway, I got my copy of SM3DL today and it is pretty sweet. It really does feel like a 2D Mario in 3D, and is pretty much what I wanted from Super Mario 64 when it came out. The levels are just extraordinary, the power ups are all pretty cool, and the difficulty is just right. I think it goes without saying that it's the best portable Mario and it's WAY above Sunshine, but I don't know where I'd rank it. See, as much as I like it, I don't really know how to compare it with the other games.
It's out? Man I really need to get a 3DS now.
Also: C'mon NoA! Put out Yoshi's Island on the Virtual Console already.
It's pretty interesting so far, although I don't really like using the circle pad to control Mario, I'd much rather use the D-pad. Also kind of interesting that Mario is hat-less as little Mario, don't think I've seen that in a Mario platformer before.
I like the old school 2D Mario art they have in game. I thought they forgot about that art- heck I still want a 2D Mario game with that art style.
Quote from: SNES Chalmers on November 13, 2011, 08:23:13 PM
It's pretty interesting so far, although I don't really like using the circle pad to control Mario, I'd much rather use the D-pad. Also kind of interesting that Mario is hat-less as little Mario, don't think I've seen that in a Mario platformer before.
He could lose his hat in 64, and I think having 99 lives in NSMBWii removes it, but I don't remember.
My only control issue is that I keep misjudging running jump distance when running up or down since it uses 2D Mario rules and not 3D Mario rules, which throws me off sometimes. What I'm really surprised at is the camera. Despite having no camera control, the thing rarely ever seems to have bad placement and usually lets you see everything. Which is rare in games with no camera control. (Coincidentally, I thought pretty much the same of Sonic Generations)
Got the game at GameStop after work and got my Tanooki Mario Keychain. Pretty sweet. Beat the first two worlds and it's a pretty fun experience all together. It does feel like what a 2D Mario game would be in a 3D realm. Also, I love my little Tanooki suit, helped me out in a few levels here and there. Shame I can't seem to make him fly.
Also, love how half of my friend's list has this listed as their favorite game. Good eye for quality people.
Man, I wish I had the money you guys have. SM3DL looks really great, IMO (I dunno, I just think it looks quite unique; I love what I've seen it out of it so far), but thus... I don't even have a 3DS to play it on, let alone the game itself.
It's on my Christmas wish list, so we'll see.
I'm going for that 3DS bundle coming out next week. Figured I might as well since I really want the game, and never even got to try the demo in July due to fags that kept hoarding the stations.
Mario is the best series. By far. Hands down.
... Or Zelda. I can't pick honestly. :P
My favorites are the Galaxy games, without a doubt. But SMB3, SMW, SM64, and NSMBWii are also excellent (though DKCR showed up that last one). I also love some of the spin-offs, like Double Dash!! and The Thousand-Year Door. I really can't think of that many bad games at all.
Can't wait to play Super Mario 3D Land.
Just wait until you guys see the post-game content.
I'm honestly not sure where I'd rank the game, but it's a pretty high quality game.
I've never beaten a Mario game.
Quote from: Desensitized on November 14, 2011, 02:42:07 PM
Just wait until you guys see the post-game content.
I'm honestly not sure where I'd rank the game, but it's a pretty high quality game.
That's awesome. I'm not gonna expect Galaxy-quality, but greatness nonetheless.
Man, what's Mario gonna do for the Wii U? I hope they haven't backed themselves into a corner.
Quote from: gunswordfist on November 15, 2011, 08:44:07 AM
I've never beaten a Mario game.
Everything makes sense now.
:D What's that supposed to mean?
I 100%'d the game and my final time is 15:03. Keep in mind I'm also good at this genre. I don't think anyone should have issues with length.
By the way, GSF, you didn't even use the warp whistles in 3 or the secret path in World? It basically makes them 4-5 level games.
Quote from: Desensitized on November 15, 2011, 12:23:07 PM
I 100%'d the game and my final time is 15:03. Keep in mind I'm also good at this genre. I don't think anyone should have issues with length.
By the way, GSF, you didn't even use the warp whistles in 3 or the secret path in World? It basically makes them 4-5 level games.
I remember even with whistles, 3 raped me. And I always had limited time to play SMW since I never owned a SNES (Club Genesis) Once I think about it, I beat New Super Mario Bros. DS and I think I beat Super Mario Land 2 :sly:
My list:
1. Super Mario Galaxy 2
2. Super Mario Galaxy
3. Super Mario Bros. 3
4. Super Mario World
5. New Super Mario Bros. Wii
6. Super Mario 64
7. Super Mario Bros.
8. Super Mario World 2: Yoshi's Island (Does this count?)
9. Super Mario Land
10. New Super Mario Bros.
11. Super Mario Bros. 2
12. Super Mario Land 2
13. Super Mario Bros.: The Lost Levels
14. Super Mario Sunshine
All are good though. Did I miss anything?
Quote from: gunswordfist on November 15, 2011, 10:50:04 AM
:D What's that supposed to mean?
I'll let you figure that out.
You're a reasonably intelligent guy.
:D Anyway, years ago I fell out of love with Super Mario Bros. 3 after the last time I played it. The amount of short...pretty much worthless levels turned me off. I'll have to give it another try though.
So... there are apparently warp pipes in SM3DL... I didn't even know this. Now I have to scour levels for other ones and see how fast it takes to beat the game with them.
You'e giving me a massive boner for this game.
Stop that, I might just ditch my plan to get a new computer and just use that money to buy new Mario land instead.
My platformer OCD kicked in and I started a new file just for the fact I didn't have 5 shiny stars on my first game. (I saw the super guide box pop up exactly once which means I lose my shininess on the main screen)
I'm honestly trying to not hype this game so hard, but... I really, really like it.
Maybe even more than the Galaxy games.. Somehow.
You're killing me. I still have to wait another MONTH, and that's assuming I even GET a 3DS (money's been tight around here lately, so I dunno).
I should probably mosey my way on down to Best Buy to see if they have any consoles set up. I really want to play this; people seem to be raving about it, and I feel so left out. Times like this really remind me how much it sucks to be unemployed.
Is it okay is we use this for spin off series like Yoshi and Wario? I think I will.
I've been replaying the original Wario Land games off and on over the last month, and I think I found a new favorite in Wario Land 2. All the hidden goodies, and branching paths, and fun usage of the no death mechanic while still being challenging is just awesome. Wario Land 1 is a bit too basic and unrefined in my opinion -it's basically just Mario Land with the main character dashing into enemies instead of hopping on them, and 3 is a bit too obscure in that I keep getting confused on what to do. But 2 has just the right balance of fun and Wario craziness.
On the other hand, I think 4 and Shake It are even better than the original games. The two almost follow a similar idea in the health bar idea and more of a focus on speed, but I think 4 has the better difficulty balance whereas Shake It can alternate between too easy and too hard a lot. If I would rank them, it would probably be as such:
Wario Land 4
Wario Land: Shake It!
Wario Land 2
Wario Land 3
Super Mario Land 3: Wario Land
I hope we get a proper Wario Land for the 3DS some time soon. I'm really interested to see what they do with it next.
About time somebody showed some love to Shake It. Everywhere I go its either ignored or put on par with Master of Disguise.
BTW, do you know who developed the game? It's style gives me the idea that it was probably from TOSE, but you know how they never cite themselves as developers or anything.
Quote from: Rosalinas Spare Wand on November 20, 2011, 12:23:22 AM
About time somebody showed some love to Shake It. Everywhere I go its either ignored or put on par with Master of Disguise.
BTW, do you know who developed the game? It's style gives me the idea that it was probably from TOSE, but you know how they never cite themselves as developers or anything.
It was Good Feel; the Epic Yarn guys.
I believe it was their first game as a team.
Playing through Mario Kart 7, and I have to say it. The courses are pretty cool and fun. The Star Cup in particular has to be the best concentration of awesome courses since Double Dash's Star Cup. I might make a list of my top ten courses (or do 16 for my own "retro cup" selections) later, but for now let me all tell you that Piranha Plant Slide, Wario Shipyard, Neo Bowser City, and Maka Wuhu are some of the best and most unique courses in the series.
I have to commend Nintendo for really putting it all into this game, as they really did a lot right here.
Aw, I can't get into the castle in world 5 unless I have fifty star coins? Lame, I was barely concentrating on collecting those until now, I just wanted to go through the game.
On the plus side I am getting a whole bunch of extra lives going back through the previous worlds.
And MK7 is amazing. I haven't gotten too far into it, only have a couple cups in the 50cc, but it looks awesome, I love the gliding and the diving features, and the tracks are really cool.
So choosing my top 16 MK tracks, I'll do a bit over time and start with some more well known tracks. So here's the start of my "best Mario Kart courses ever" series.
Mushroom Cup
Luigi Raceway from Mario Kart 64
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To me, this is the Mario Kart course that pretty much defines Mario Kart. It's the first course, there's nothing special to it, but it still manages to have those Mario Kart touches like drifting, careful item management, and it relies on no gimmicks at all. Basically for pure simple racing stages, this is my number 1 pick. I would have used the first course from SMK, but in my opinion it's just too short to have as much of an impact on me.
Mario Circuit 2 from Super Mario Kart
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Playing this again in Mario Kart 7 reminded me just how great this course was and still is today. Lots of awkward turns and objects leading to the most nerve-wracking jump in the series history. Miss the jump and you can pretty much say goodbye to first place. I love love looove this one.
Delfino Square from Mario Kart DS
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A clever course that relies on branching paths at every turn and sharp turns at that, Delfino Square was the perfect choice to bring into MKWii's item chaos, and is easily one of the most creative courses in the game. About the only thing I would change is the bridge, it doesn't really add much to the course, but it's fine.
Baby Park from Mario Kart: Double Dash!!
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Simple, small, chaotic, and nerve wracking. The most simple course in the entire series by far, yet one of the best. If you didn't tell me that seeing 16 characters tossing items and flying around each other wasn't one of the best Mario Kart moments ever, then you're nuts. Unfortunately, it loses something without having Double Dash's complexity in MKDS, but it still manages to be one of the best courses in that game.
So yeah, starting off a bit simple here, but the first cup usually does. As far as first cups go, this would be my ideal choice for it. Next up will probably be the Shell Cup.
Oh man, Baby Park. I used to frequent Mario Kart Central back in the day and in the lead up to Double Dash, everybody was disappointed with Baby Park, claiming it was such a simple track and a complete waste of space in the game.
Little did they know that track became super ridiculous with 16 people on the course at any given time.
Baby Park should be in every Mario Kart game. It's the one course that can go on forever and no one would ever notice.
Shell Cup
Shy Guy Beach from Mario Kart: Super Circuit
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One of the more underrated stages from the more underrated games, this actually was brought back in Mario Kart Wii. Again, it's not all too unique for a starter course, but the design is solid and it's a lot of fun to casually race through.
Kalimari Desert from Mario Kart 64
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One of the earliest and most memorable courses in Mario Kart 64, the simple obstacle of a train (that is brilliantly used) can make this quite the tense course at times, and Mario Kart 7's additions of gliders over and around it make it even more fun.
Mushroom Gorge from Mario Kart Wii
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It isn't a Mario game without jumping, is it? Mushroom Gorge has a lot of hopping for things other than Power Slides and is more than a bit tricky in actually hitting opponents with items. Still, I have yet to find anyone who dislikes this course.
Wuhu Loop from Mario Kart 7
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Ending off in a bang, Wuhu Loop is one of the most unique courses in the series in that it's only one lap long yet manages to be quite the fun romp to play through. Of the three long courses in MK7, it's the most straightforward and easiest for people to get into as well as perfect for multiplayer madness.
With the Flower Cup we begin to move into the meat of Mario Kart with the crazy courses and fast paced insanity. But as for early courses, I think this selection is a real highlight of the slower Mario Kart courses. Soon we'll be getting into the real best of the best. Can't wait!
Two for one on this one!
Flower Cup
Donut Plains 1 from Super Mario Kart
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My one issue with the Flower Cup is that it always seems like a strange difficulty spike over the Mushroom and Shell cups. I threw this in, not because it's particularly unique, but because it's a great course and a simple ease into the cup.
Mushroom Bridge from Mario Kart Double Dash
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Oh, what a waste. Mario Kart DS ported this course badly, even taking away the awesome shortcut on the bridge. A very fast paced city level with great traffic obstacles and a death-defyingly cool shortcut or two make this a great addition.
Music Park from Mario Kart 7
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Already a fan favorite, this course has a stunning amount of variety for a Flower Cup track and some cool music related gimmicks at certain areas. Also, the track would probably lose very little should it's MK7 gimmicks be removed making it a very easy pick from the game. The course also rocks, too.
Sky Garden from Mario Kart Super Circuit
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I've got to be clear on this one, I loathed Sky Garden in Mario Kart DS. The course was not wide enough for the modern Mario Kart drift, and even brushing the sides of the course brought you to a complete halt... It was awful. Which is a shame because the original is pretty much the perfect Mario Kart course with tricky twists and turns and great shortcuts. Ported over right, this is a perfect addition to any MK game.
The Flower Cup is when things start to get tricky. Starting off a bit slow and building into a challenge, this is the point where the game starts to take off. After this things only get better with-
Banana Cup
Royal Raceway from Mario Kart 64
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A fan favorite track that is in desperate need of revisiting without stupid glitches, this makes a perfect start to the Banana Cup, typically the best retro course cup in the game. What better way to start it off with one of the best courses in one of the most popular games?
Sherbet Land from Mario Kart Double Dash!!
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Pretty much the definitive snow level to me, wonderful use of obstacles and a great track layout make this a real highlight in the series' best game.
Coconut Mall from Mario Kart Wii
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The most popular track from Mario Kart Wii, full of shortcuts and tricky paths as well as a ripping tune, this is one of the best Mario Kart tracks ever. I know their is a segment of the fanbase that loathes this track, but I just don't see the hate. This track is great.
Waluigi Pinball from Mario Kart DS
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First off; THE MUSIC (http://www.youtube.com/watch?v=sipjRIY8u24). Second of all, the track. Possibly THE best Mario Kart track ever, this one pretty much has it all. The pinball hazards are incredibly hard to avoid in a real race, the tricky turns and elevation will make you dizzy, and that final powerslide at the end is always intense. I'm tempted to say that this course pretty much justifies Waluigi's entire existence, it's that good.
The Banana Cup begins the craziness that doesn't let up until Rainbow Road (or whatever the Lightning Cup ends with) and where all the best Mario Karts shine; out on the tracks!
So I'm in the mood to rank my top favorite Mario games.
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#10 Super Mario Land
This is arguably the strangest game in the series. But that makes sense considering it wasn't made by Miyamoto and the crew. So how did Mario stand made by a different group? Great! The platforming is there, but now you can also do things like ride spaceships and submarines! It's the odd child of Super Mario Bros., smaller and shorter, but unique. And clearly it did well, as it sprung a sequel, albeit an inferior one. Wario Land: Super Mario Land 3 was the best of the trilogy, but it was basically a spin-off, and thus wasn't qualified for the list.
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#9 New Super Mario Bros.
In all these years, classic 2D Mario never left us! It just needed to hibernate between 1996 and 2006. New Super Mario Bros. was a very good game. It brought back the wonderful elements of old, and mixed that with new stuff. Why's it so low on the list, then? Well for one, both it and Super Mario Land suffer from too short a length. Another thing is that it feels like 2D Mario has been away for a while, like, it needs to find it's feet again. But even still, I enjoyed this.
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#8 Super Mario Bros. 2
On many other forums, I'd be hated for this inclusion. But screw those people. Super Mario Bros. 2 was good. Maybe not great, but it was fun. Four characters with different abilities, unique gameplay for a Mario game, elements and enemies that are now commonplace in the series... So what if it was just a sprite swap of another, obscure game? People want to bitch that "It's not the real Mario 2!"? Honestly people, go back to The Lost Levels. It's designed more like a fan-hack and less like a real sequel. The USA Super Mario Bros. 2 is better, hands down.
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#7 Super Mario 64
Generally ranked with titles like Ocarina of Time as the greatest games of all time... Forgive me for putting it so low. Sorry, but after the recent 3D Mario games, I'd be hard pressed to rank this among my favorites. But it's still great, and holds nostalgia value for many of us. I think my favorite part is the wing cap, just flying around above the castle. It's just little touches like that which make games. But even putting it aside, you have fun levels and a memorable castle to explore. Bowser's levels were always my favorites.
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#6 Super Mario Bros.
The classic. If you haven't played this game, your parents don't love you. Really it isn't much. But it's simple, arcade style gameplay is just fun, sometimes addicting. If you ask me, that's enough for Super Mario Bros. despite it's age, to deserve a placement on the list... but that's also why it can't fit into the top half. But, whatever. It's a game I'll always come back to, and a fitting game to truly begin this legendary series.
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#5 New Super Mario Bros. Wii
This game, as well as the following two you'll see, are very closely matched in my opinion. As for New Super Mario Bros. Wii, I hate that it barely made it into the top half, because it's so awesome. It took New Super Mario Bros. and improved the level design, variety, power-ups, and so on. Plus, multiplayer! Playing with other people is the only way to get the full effect of this game; those who disagree need to lighten up and just learn to have fun. Up next are a few more 2D Mario games that I like just a little more. However, despite that, I think you could definitely argue that New Super Mario Bros. Wii is the best 2D Mario.
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#4 Super Mario World
Again, these few games are extremely closely matched. But I think I made the right choice putting this here. Super Mario World... what needs to be said? Great level designs with multiple exits, great overworld, and the introduction of Yoshi! This game also has the best soundtrack of the 2D Mario games. Special World, as I think it was called, was also awesome with some great, challenging level design. I also love the final boss fight.
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#3 Super Mario Bros. 3
Let me start by saying this. Before making this list, I was prepared to give this spot to Super Mario World. But this game, I don't know why, but I was merely swayed by looking up images. I guess it's just that awesome! Super Mario Bros. 3 might not have the overworld and multiple level exits that Super Mario World has... But I just prefer it's level design, level variety, and power-ups which beat out the enjoyable but overpowered Yoshi. It's probably the one I can go back and replay the most!
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#2 Super Mario Galaxy
Remember when I said the last three games were all closely matched? Well, these last two are, in my opinion, a big jump up. I just adore Super Mario Galaxy. It's outstanding. I love the level design, I love the soundtrack, I love the characters, I love the hub, I love the atmosphere. It's just a top notch game. Even the story, while nothing special, is something special for a Mario game! The only problem with the game is that, to just beat Bowser and save Peach, the difficulty is almost non-existent. But they do begin to lay it on when you start to get the final stars. Super Mario Galaxy is awesome... but not enough to take the #1 spot. Ready for the most unpredictable choice ever? :P
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#1 Super Mario Galaxy 2
Yeah, yeah, big surprise right? Super Mario Galaxy was #2, so it only made sense for this game to follow. It's essentially a shinier version of the original. They took that and made it better. How? Well it can be seen with the addition of things like new power-ups (including Yoshi) and a much needed boost in challenge. But it can mainly be seen in the level design. There are just these subtle design choices they made, which add up in the end. I can play this game for hours, beyond the point where others would just tire me out. Super Mario Galaxy 2 is the best Mario game, the best platformer, and quite possibly the best video game of all time.
When I play it, I'm hoping Super Mario 3D Land will change it up.
I dislike it when people dog on SMG2 for being a sequel. I mean, what else would a game called Super Mario galaxy 2 be?
Anyway, those are all great games so I can't really argue with any of them. Though I do like SMB2 (or USA... whatever) way better than SMB1 and SM64, I would never call the latter two bad games. Also kudos on the NSMBWii praise, IMO it's the best game this gen.
So did you guys notice they announced a 2D Mario game for the 3DS last week?
I'm so glad 2D Mario is finally back to stay.
Quote from: Spark Of Spirit on January 30, 2012, 01:13:41 PM
So did you guys notice they announced a 2D Mario game for the 3DS last week?
I'm so glad 2D Mario is finally back to stay.
Yep. However, I was actually surprised that they are doing it for the 3DS. If they made it as a launch title for the Wii U, the system would
really sell.
That doesn't mean the game won't be awesome anyway, though.
They're also thinking about releasing DLC for Super Mario 3D Land, apparently. (http://www.destructoid.com/nintendo-talks-more-downloadable-content-220656.phtml)
http://www.nintendolife.com/news/2012/04/nintendo_buys_supermario4com_web_domain (http://www.nintendolife.com/news/2012/04/nintendo_buys_supermario4com_web_domain)
Wait, isn't Super Mario World pretty much SMB4? Cool news regardless.
Hmm, interesting. If this is the route they're going with the next Mario platformer, I hope that Luigi is playable in full instead of just occasionally like in Galaxy 2.
Quote from: Rynnec on April 09, 2012, 08:15:37 PM
Wait, isn't Super Mario World pretty much SMB4? Cool news regardless.
Yeah, I always thought Mario World was SMB 4, NSMB was 5, and NSMBW was 6.
Here are my top ten Mario platformers! In no particular order because that would be like picking my favorite kids.
1. Super Mario Galaxy 2
2. Super Mario Galaxy
3. Super Mario World
4. Yoshi's Island (does this count?)
5. Super Mario Bros. 3
6. Super Mario Bros.
7. Super Mario Bros. 2 (USA)
8. Super Mario 64
9. Super Mario Sunshine
10. Super Mario Land
For the record I haven't played Super Mario 3D Land yet.
Yoshi's Island counts, since you technically do play as Mario. Even if briefly.
Also, props for not listing Land 2. That game is so totally overrated these days.
Quote from: Rynnec on April 09, 2012, 08:15:37 PM
http://www.nintendolife.com/news/2012/04/nintendo_buys_supermario4com_web_domain (http://www.nintendolife.com/news/2012/04/nintendo_buys_supermario4com_web_domain)
Wait, isn't Super Mario World pretty much SMB4? Cool news regardless.
If the upcoming 3DS game is
actually titled Super Mario Bros. 4 then the 3DS is officially the best handheld ever.
Yeah, World has the SMB4 subtitle in Japan, but I believe that was removed in re-releases. And probably a good idea, too. The SMB4 title shouldn't be wasted on a subtitle.
I didn't play Super Mario Land 2 until years after its release and, I have to say, I wasn't impressed. I had always heard people call it one of the best Game Boy titles but, personally, I found the original Mario Land to be much better.
Nowadays the only Mario Land game I actually enjoy is 3D Land. :SHOCK:
Fun Fact: I've never actually played EITHER SML 1 or 2 (and obviously I haven't played 3DL either). I've heard generally favorable opinions about 1 and very mixed feelings towards 2, but are either of them worth getting if I haven't played them before, or are they good more out of nostalgic value than anything else? Also, how do they compare to the contemporary console 2D Mario games of the time (SMB games and SMW)?
I used to own SML 1 and adored it, but it's been ages since I last played it. Never got to play 2.
I'd say the Game Boy Super Mario Land titles are more highly regarded for nostalgia reasons than their actual gameplay value. As far as I'm concerned, neither is a patch on any of the console games or subsequent portable releases, though I definitely like them more than Sunshine and both versions of 2. Land 1 is far better than Land 2, though. That one might be worth picking up if you find a cheap copy.
The Super Mario Land games haven't aged very well.
1 simply because it was an early Game Boy game and played much differently than other Mario games... But that actually works in its favor for playing nowadays. It's not amazing or anything, but a fun little game. 2 hasn't aged well because it's a very watered down Super Mario World that's brain dead easy, very choppy, and has the most boring levels ever in a Mario game. Since you can play SMW on a portable now (Super Mario Advance 2), the game is completely redundant.
To be honest, the Game Gear Sonic games were much better than the Game Boy Mario games.
For some reason SML 2 usually commands high prices($15-20), so unless you're really that curious I wouldn't recommend it, I don't think it's really worth it. If you had a 3DS I'd tell you to get it on the VC, since it's on there for a few bucks. I'm not sure how much SML 1 goes for, but I don't think it's as much as 2, since for whatever reason it's not as popular as 2.
And yeah, neither is anything spectacular, but 1 has more replay value.
EDIT: I would offer a copy of one of my games to you, since I know I have multiple copies of both games, but I think they are all at home. All I have on hand is one copy of SML, one English copy of SML2, and a Japanese copy of SML2, and I don't really want to give those up.
You should definitely play Super Mario Land 2. Great game.
And as usual, GSF's opinion is lame. SML2 is good but nothing special.
Quote from: talonmalon333 on April 10, 2012, 12:03:13 AM
And as usual, GSF's opinion is lame. SML2 is good but nothing special.
What was that? I am uncapable of hearing E class losers' prattle. :sly:
Quote from: gunswordfist on April 10, 2012, 01:21:45 AM
Quote from: talonmalon333 on April 10, 2012, 12:03:13 AM
And as usual, GSF's opinion is lame. SML2 is good but nothing special.
What was that? I am uncapable of hearing E class losers' prattle. :sly:
Dude you're still going on with that ancient joke? Even Ensatsu-ken has long since abandoned it.
Yes, I just compared you negatively to
Ensatsu-ken. That's pretty bad. :sly:
Quote from: talonmalon333 on April 10, 2012, 03:00:43 PM
Quote from: gunswordfist on April 10, 2012, 01:21:45 AM
Quote from: talonmalon333 on April 10, 2012, 12:03:13 AM
And as usual, GSF's opinion is lame. SML2 is good but nothing special.
What was that? I am uncapable of hearing E class losers' prattle. :sly:
Dude you're still going on with that ancient joke? Even Ensatsu-ken has long since abandoned it.
Yes, I just compared you negatively to Ensatsu-ken. That's pretty bad. :sly:
Yes yes, I know. You usually speak positively about your boyfriend ensatsuken. I get your joke. :sly:
So, how about them 3D Marios?!? (http://www.youtube.com/watch?v=fVt61oE5BfE&feature=relmfu)
Which one is your favorite?
Least favorite?
Best 3D levels?
Worst 3D levels?
First experience with a 3D Mario?
Best 3D move in Mario's arsenal?
His worst move?
Best music?
Best power-up?
Worst power-up?
Where do you want Nintendo to go next?
What do you want them not to do?
Since we seem to be getting a Mario announced for the Wii-U soon (whether 3D or not it doesn't matter) we will eventually get a 3D Mario for the system. Before then, let's talk about the plumber's forays into the dreaded third dimension!
Which one is your favorite? Galaxy 2
Least favorite? Sunshine
Worst 3D levels? The fucking giant watermelon and flying stingrays levels in Sunshine
First experience with a 3D Mario? Super Mario 64
Where do you want Nintendo to go next? Make worlds that feel more connected and constant, like in R&C
What do you want them not to do? Reintroduce FLUDD
Quote from: Spark Of Spirit on April 25, 2012, 07:32:48 PM
So, how about them 3D Marios?!? (http://www.youtube.com/watch?v=fVt61oE5BfE&feature=relmfu)
Which one is your favorite?
Favorite 3D Mario: Galaxy 2 (though, 3D Land is a pretty close second)
QuoteLeast favorite?
Super Mario Sunshine. I don't hate it, and I think it has its own charm, but it doesn't have the same "spark" that the others do.
QuoteBest 3D levels?
Ironically, I think the FLUDD-less levels of Sunshine are some of the best 3D platforming I've ever played. The Bowser level's of 64 and the Galaxies are also pretty solid. And I'm fond of those levels in Galaxy with the red and blue square platforms.
QuoteWorst 3D levels?
Underwater ones. Though, the music they had in 64 was quite nice.
QuoteFirst experience with a 3D Mario?
Watching my Cousin's play Super Mario 64, and later getting it for christmas.
QuoteBest music?
Bowser Road (http://www.youtube.com/watch?v=eM5nOBgpDsQ). Just an all around awesome track.
QuoteBest power-up?
Does Yoshi count?
QuoteWorst power-up?
Bee Mario. Nothing against it, I just think its overrated/overexposed.
QuoteWhere do you want Nintendo to go next?
Something of a cross between Galaxy and 3D Land would be nice.
QuoteWhat do you want them not to do?
Back to collect-a-thons
Which one is your favorite? Galaxy 2
Least favorite? Sunshine
Best 3D levels? Um, not sure
Worst 3D levels? Any purple coin collecting
First experience with a 3D Mario? Mario 64
Best 3D move in Mario's arsenal? I just love having him jump
His worst move? Not sure
Best music? The Galaxys, man
Best power-up? Not sure
Worst power-up? Spring Mario
Where do you want Nintendo to go next? All over. I want a Super Mario Generations.
What do you want them not to do? Cut back on the coin hunting
Yeah, swimming isn't very much fun in the 3D games. Though I do enjoy swimming with shells. Also, I always thought Sonic Team should look at Rock Mario to see how Sonic could use the spindash in 3D. That's exactly what I always think of when using it.
Which one is your favorite? Super Mario Galaxy 2
Least favorite? Super Mario Sunshine (I plan on a replay of this after Galaxy 2)
Best 3D levels? Sweet Sweet Galaxy (http://www.youtube.com/watch?v=h26ZOklJ0gM) in Super Mario Galaxy was the very first time I realized Nintendo finally got 3D Mario.
Worst 3D levels? I remember really hating a certain level in Sunshine. The one where Yoshi dissolves in water.
First experience with a 3D Mario? Super Mario 64 back on my friend's N64. I liked it, but it didn't really grab me.
Best 3D move in Mario's arsenal? side-flip into wall jump is one of my favorites
His worst move? The roll in 64. So useless.
Best music? Super Mario Galaxy 2
Best power-up? Cloud Flower
Worst power-up? Yoshi in Sunshine
Where do you want Nintendo to go next? Anything that has a lot of jumping. So anything that's more Galaxy and less 64.
What do you want them not to do? Hopefully no gimmicks like FLUDD, or boring levels like 64
Quote from: Spark Of Spirit on April 25, 2012, 08:25:26 PM
Best 3D levels? Sweet Sweet Galaxy (http://www.youtube.com/watch?v=h26ZOklJ0gM)
Such cookie cutter level design. :>
Quote from: Foggle on April 25, 2012, 08:31:06 PM
Quote from: Spark Of Spirit on April 25, 2012, 08:25:26 PM
Best 3D levels? Sweet Sweet Galaxy (http://www.youtube.com/watch?v=h26ZOklJ0gM)
Such cookie cutter level design. :>
:thumbup:
I just remember entering that level for the first time and just being like "Wow! This is exactly what I've wanted from a 3D Mario game since 1996!"
Which one is your favorite? -- Galaxy (sorry guys, haven't played Galaxy 2 yet... lame, I know)
Least favorite? -- Sunshine
Best 3D levels? -- Galaxy
Worst 3D levels? -- Sunshine
First experience with a 3D Mario? -- Playing Super Mario 64 as a kid. First N64 game was actually Diddy Kong Racing, but 64 followed soon after.
Best 3D move in Mario's arsenal? -- Wall kick
His worst move? -- Hmm, not sure.
Best music? -- 64 (I love the music to 64; fantastic and nostalgic at the same time)
Best power-up? -- Dunno.
Worst power-up? -- Yoshi in Sunshine.
Where do you want Nintendo to go next? -- More Galaxy, less Sunshine, basically.
What do you want them not to do? Gimmicky stuff, ala FLUDD, etc.
I know I've always come off as a bit rough when it comes to Sunshine, but it's just not a game that ever really did anything for me. There are a lot of things about it I didn't care for; the gimmicky gameplay, the levels all feeling so identical to one another... even the music didn't really strike a chord. It's a fine enough game, all things considered, but it's just not the direction I really want to see the series head down again.
You totally need to get around to Galaxy 2.
I totally agree about Sunshine. I tried to like it so hard after not really liking SM64 all that much, but it was just too boring and gimmicky for me. I actually made it up to the final boss and gave up. I just didn't care anymore. I'm just really thankful Nintendo finally got the right idea with Galaxy. Expanding that with Galaxy 2 and including 2D ideas in 3D Land really has me hopeful for the next 3D game. They're WAY beyond Sunshine now.
I've only played Super Mario 64, Luigi's Mansion and Super Mario 64 DS all in that order. I liked them all, got nowhere near beating any of them.
I've been playing the comet challenges in Galaxy 2, and they're okay for the most part/ But the purple coin stuff is just obvious filler. I could totally do without that. The main stages and hidden stars are all pretty great, however.
I wonder if Starshine Beach Galaxy is a reference to Sunshine? The Piantas, wide open space, sunny beach atmosphere, and Yoshi seems to imply it. Yoshi not dissolving in water already makes it 100 times better than any level in Sunshine.
I really wish I could like Sunshine. I love how colorful the game is and some of the levels are really great. It's so sad that the vast majority of the game is crap. :(
Wait, they have a Sunshine level where Yoshi
doesn't die when he touches water? :light:
Well.
Quote from: Foggle on April 26, 2012, 06:45:48 PM
I really wish I could like Sunshine. I love how colorful the game is and some of the levels are really great. It's so sad that the vast majority of the game is crap. :(
Same here.
Believe me, I've been trying to like Sunshine for roughly
10 years, and I still can't get past the things that bug me about it so much (the gimmicky gameplay especially). I've never felt this way about a Mario platformer. I mean, 64 is dated, and it has it quirks, but I still love it. This... I just cannot get into. All this time later, and I still haven't beaten it.
Yeah, with SMS, it seemed like they more more interested in making a fun water gun than good platforming. All of the levels in the game range from mediocre to just bad. And the soundtrack isn't very memorable overall. Then there's the voice acting, which I never want to speak of again... But on the other hand, the secret levels are great, better than anything in SM64 (except maybe Bowser's levels), and the atmosphere was nice, which I think was enough to make the game enjoyable.
Starshine Galaxy is like a level from Sunshine done right. But even then it's one of my least favorite levels because you spend to much time walking from point A to B instead of platforming. My biggest issue with Sunshine.
Quote from: Foggle on April 26, 2012, 06:45:48 PM
I really wish I could like Sunshine. I love how colorful the game is and some of the levels are really great. It's so sad that the vast majority of the game is crap. :(
I haven't played it in YEARS, but the game really took the wrong step at every turn.
Wide open spaces with no clear direction? Check.
Lack of power ups? Check.
Boring gimmick that completely breaks the flow of the game? Check.
Yoshi worse than he was in even Super Mario World? (He could swim there) Check.
Ridiculously dumb story? Check. (And HOW!)
Lame bosses? Check.
Infuriating camera? Check.
It took the best parts of SM64 and got rid of them and added on to the worst parts of it. I'm glad it got a bad reception because it was exactly everything I didn't like about Mario games.
The hidden levels were great, though. I was so excited for Galaxy when I heard they were going to make a game on those.
Quote from: Spark Of Spirit on April 26, 2012, 06:54:09 PM
Lame bosses? Check.
Apparently, the final boss is fought in Bowser's
bathtub (I never made it far enough in the game to fight him myself, I only have the videos to go off of).
I mean, that's just... :whuh:
I know this is nitpicking, but one thing I both hated and liked in Sunshine was that you could actually see other stages if you looked in the distance, but you couldn't go to them without jumping through a graffiti portal. If nothing else they could have made the game open-world and have you go to and from any stage from another stage.
QuoteYoshi worse than he was in even Super Mario World? (He could swim there) Check.
Yoshi's my favorite Mario character, but I thought the fact that he couldn't go in the water without dying (when he could swim previously) was just stupid. And what's with him spitting out fruit-juice?
Yoshi was so disappointing.
Quote from: Kiddington on April 26, 2012, 06:57:11 PM
Quote from: Spark Of Spirit on April 26, 2012, 06:54:09 PM
Lame bosses? Check.
Apparently, the final boss is fought in Bowser's bathtub (I never made it far enough in the game to fight him myself, I only have the videos to go off of).
I mean, that's just... :whuh:
I stopped playing literally right before this point. But believe me, if I had gotten to that point I probably would have sold the game off. I was already getting pretty burnt out on gaming at the time.
How do you make something like Super Mario Bros. and see this as the proper 3D extension? There was nothing "Mario" about it.
I remember liking that harbor world with the blooper races and stuff. It's really the only fun level that I can recall.
The game was also too goddamn hard (not challenging; frustrating). That stupid giant watermelon mission was the first time I ever ragequit a video game.
Quote from: Kiddington on April 26, 2012, 06:57:11 PM
Apparently, the final boss is fought in Bowser's bathtub (I never made it far enough in the game to fight him myself, I only have the videos to go off of).
See, I got all the way up to the level leading into the final boss fight, died a couple of times, decided it wasn't worth finishing, and stopped playing. Kinda' glad about that now...
Boy, all this Sunshine hate kind of makes me feel awkward for liking the game. :whuh: I mean, it's not even close to being my favorite Mario and I haven't played it in years but I remember enjoying it overall.
Quote from: Foggle on April 26, 2012, 07:04:17 PM
I remember liking that harbor world with the blooper races and stuff. It's really the only fun level that I can recall.
The game was also too goddamn hard (not challenging; frustrating). That stupid giant watermelon mission was the first time I ever ragequit a video game.
The worst one was the one outside the Hotel level where you have to clean up a bunch of electric pain. That was pure BS right there.
Quote from: Eddy on April 26, 2012, 07:08:15 PM
Boy, all this Sunshine hate kind of makes me feel awkward for lking the game. :whuh: I mean, it's not even close to being my favorite Mario and I haven't played it in years but I remember enjoying it overall.
It's been a while since I've played it, so I don't really have a fresh opinion on it. Maybe I'll replay some of it over the summer to form a fresher take on it.
Quote from: Eddy on April 26, 2012, 07:08:15 PM
Boy, all this Sunshine hate kind of makes me feel awkward for lking the game. :whuh: I mean, it's not even close to being my favorite Mario and I haven't played it in years but I remember enjoying it overall.
I'll be replaying it once I'm done with Galaxy 2, but I'm not expecting all that much out of it. I just... didn't connect with it at all.
That said, the final boss is a joke. Bowser sitting in a hot tub and all you have to do is... tip the hot tub over and have him fall out.
I'm not kidding. (http://"http://youtu.be/NOgR3GOplVY?t=3m17s")
For the record, I don't "hate" Sunshine. I just don't really "like" it. :awesome:
I mean, I don't know. I tried to play it again a few months ago, and it yielded largely the same results as last time; it got boring real fast, and I lost interest after about 10 minutes. I don't know what it is, but I simply cannot get into this game. The constant overuse and dependence on FLUDD probably has a lot to do with it.
I think I should probably delete my save file (the one I've been nursing for about 9-10 years, and still haven't beaten), and just completely start over. Maybe then I'll get a better take on it.
Quote from: Eddy on April 26, 2012, 07:18:54 PM
That said, the final boss is a joke. Bowser sitting in a hot tub and all you have to do is... tip the hot tub over and have him fall out.
I'm not kidding. (http://youtu.be/NOgR3GOplVY?t=3m17s)
That voice acting... Is it any wonder they dropped that in Galaxy? Ugh.
Quote from: Eddy on April 26, 2012, 07:18:54 PM
That said, the final boss is a joke. Bowser sitting in a hot tub and all you have to do is... tip the hot tub over and have him fall out.
I'm not kidding. (http://"http://youtu.be/NOgR3GOplVY?t=3m17s")
:whuh:
Bowser... oh man... :wth:
Quote from: Spark Of Spirit on April 26, 2012, 07:26:53 PM
Quote from: Eddy on April 26, 2012, 07:18:54 PM
That said, the final boss is a joke. Bowser sitting in a hot tub and all you have to do is... tip the hot tub over and have him fall out.
I'm not kidding. (http://youtu.be/NOgR3GOplVY?t=3m17s)
That voice acting... Is it any wonder they dropped that in Galaxy? Ugh.
Bowser's voice makes me want to throw up. Just... no...
Quote from: Foggle on April 26, 2012, 07:59:34 PM
Quote from: Spark Of Spirit on April 26, 2012, 07:26:53 PM
Quote from: Eddy on April 26, 2012, 07:18:54 PM
That said, the final boss is a joke. Bowser sitting in a hot tub and all you have to do is... tip the hot tub over and have him fall out.
I'm not kidding. (http://youtu.be/NOgR3GOplVY?t=3m17s)
That voice acting... Is it any wonder they dropped that in Galaxy? Ugh.
Bowser's voice makes me want to throw up. Just... no...
The voice acting and patheticness of the Final boss (even by Mario standards) really doesn't make it feel like this is a "mainline" Mario title. More like a throwaway spinoff.
I prefer when Mario games don't have voice acting... or text, for that matter. Anyone here play SM3DL? That game was perfect without it. The characters expressed themselves through facial expressions and their typical sounds or single words (like Peach shouting "MARIO!"), as well as through pictures. It felt so right, and I wouldn't mind them continuing this.
It's the rule Sonic 3 & Knuckles laid down. If you have a story, show and don't tell. It works for the Galaxy games and 3d Land, as well as Classic Sonic in Generations.
But I mean, the bosses are so amazing in the Galaxy games (and NSMBWii)... I don't know how they stumbled so hard with that in Sunshine. Were they even trying?
Sonic 3/Knuckles probably as my favorite textless/voiceless story.
Quote from: Spark Of Spirit on April 26, 2012, 08:10:39 PM
If you have a story, show and don't tell.
That rule can apply to any game... or anything in general. ;)
Quote from: talonmalon333 on April 26, 2012, 08:17:47 PM
Quote from: Spark Of Spirit on April 26, 2012, 08:10:39 PM
If you have a story, show and don't tell.
That rule can apply to any game... or anything in general. ;)
Yeah. And that's my main point of contention with JRPGs, VNs, and anime... a lot of their writers just looooooove exposition. :wth:
Quote from: talonmalon333 on April 26, 2012, 08:17:47 PM
Quote from: Spark Of Spirit on April 26, 2012, 08:10:39 PM
If you have a story, show and don't tell.
That rule can apply to any game... or anything in general. ;)
Yep! But when it comes to platformers which are usually games revolving around obstacle courses, the less story and exposition in your face keeping you from the action the better.
Quote from: Spark Of Spirit on April 26, 2012, 08:26:43 PM
Quote from: talonmalon333 on April 26, 2012, 08:17:47 PM
Quote from: Spark Of Spirit on April 26, 2012, 08:10:39 PM
If you have a story, show and don't tell.
That rule can apply to any game... or anything in general. ;)
Yep! But when it comes to platformers which are usually games revolving around obstacle courses, the less story and exposition in your face keeping you from the action the better.
Same goes for most action games.
Nintendo announced NSMB2 for the 3DS will be a day one DLC title on the e-shop as well as retail.
They also confirmed the Wii-U will have DLC retail games available at launch.
That's cool, but I'd rather own the cartridge. I don't really dig digital distribution unless it's for PC, tbh.
I have 116 Stars and I think I'm as far as I can go. Those last four stars are some real terrors.
I really hope they show more footage of New Super Mario Bros 2 soon. I wanna like it, but it looks too...samey. Mario Galaxy 2 shows that they can make a direct sequel with even more variety while revisiting the old stuff. But so far, the New Super Mario Bros series plays it really safe. A few new power ups here and there, but otherwise the 2 games so far feel interchangeable.
As far as Galaxy 2 goes, I can do without those Fluzzard level's, those really aren't fun. I also didn't like having to collect a certain number of Stars to advance in the extra world, I like the way 3D Land did it better. Other than those two things, it's a really solid game.
I could do without purple coins and speed runs, that's pretty much the only thing keeping me from completing it 100%.
3D Land did well in removing those.
Wow, I actually got all 120 stars in Galaxy 2! I never thought that would happen!
So a question for those who have also managed to get 120 stars in the game... Where is the first green star in Bowser Jr's Flotilla? I don't see or hear it anywhere.
I got all the Green Stars which gives you... The Grandmaster Galaxy. The hardest Mario level by far.
I managed to beat it then learned I have to do it again without getting hit and without checkpoints. I almost made it, too. So hard.
NSMBW fans, I'd like to get your thoughts on IGN's review of this game.
http://wii.ign.com/articles/104/1044744p1.html
I know, I know, the fact that it's IGN discredits their existence right away. But still, I'm curious what your thoughts on it are. I'll give mine later.
I haven't read an IGN link in years (willingly) due to the way they acted around that game's release. As far as I'm concerned the article they spent bashing Nintendo for daring to make a retail 2D platformer pretty much killed their credibility with me.
I think that's a fair review; one of IGN's best, even. Aside from the online multiplayer bit, it's hard to argue with Harris' closing comments.
I do think the online part is actually kind of fair. It could've improved the game, though it's not too big an issue; this is still Mario. :P
My issue is with how they treat the game like a SMG follow-up. It's not. Not at all.
Quote from: talonmalon333 on May 07, 2012, 06:40:43 PM
My issue is with how they treat the game like a SMG follow-up. It's not. Not at all.
It's not, but I can understand people seeing things that way, since it was the first console Mario released after Galaxy.
Quote from: Foggle on May 07, 2012, 06:48:26 PM
Quote from: talonmalon333 on May 07, 2012, 06:40:43 PM
My issue is with how they treat the game like a SMG follow-up. It's not. Not at all.
It's not, but I can understand people seeing things that way, since it was the first console Mario released after Galaxy.
But they expected it to be as big as Mario Galaxy. Mario GALAXY. :P
Quote from: talonmalon333 on May 07, 2012, 07:45:49 PM
Quote from: Foggle on May 07, 2012, 06:48:26 PM
Quote from: talonmalon333 on May 07, 2012, 06:40:43 PM
My issue is with how they treat the game like a SMG follow-up. It's not. Not at all.
It's not, but I can understand people seeing things that way, since it was the first console Mario released after Galaxy.
But they expected it to be as big as Mario Galaxy. Mario GALAXY. :P
People also hated on 2 for being more of the same.
I played them back to back not too long ago, and they are pretty different from each other. The only similarity is the art style and the whole planet theme. Otherwise they're almost entirely different.
Yet it was still criticized by folks for being a rehash. Go figure. I remember people screaming at Ninty to make a sequel to SM64 back in the day, and now that they actually make a direct sequel it isn't good enough. Ayahyah...
Well, at least critically SMG2 received even more positive reviews than the first game, which itself was a critical success, so it must just be the hardcore Nintendo fanboys who complained about the game since they will find a reason to complain about anything.
Quote from: Spark Of Spirit on May 07, 2012, 07:52:01 PMPeople also hated on 2 for being more of the same.
I played them back to back not too long ago, and they are pretty different from each other. The only similarity is the art style and the whole planet theme. Otherwise they're almost entirely different.
Yet it was still criticized by folks for being a rehash. Go figure. I remember people screaming at Ninty to make a sequel to SM64 back in the day, and now that they actually make a direct sequel it isn't good enough. Ayahyah...
I'm actually going to disagree with that bolded point. SMG2 is still outer space, of course. But it's aesthetics are generally a lot more... typical Mario. Bright, upbeat colors, and so on. On the other hand, SMG is more "moody", with more "deep space" colors. They seemed to spend more time and detail on it. SMG2 has nothing like it.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwiimedia.ign.com%2Fwii%2Fimage%2Farticle%2F833%2F833472%2Fsuper-mario-galaxy-20071107021538822_640w.jpg&hash=747a26488570224dbf60cbb7f79375c706860882)
An easy way to compare the look of the two games is just by their box covers.
I guess it's just one of the things that were simplified for the sequel (along with story and hub). Actually, for this reason, I'm sometimes tempted to give the original SMG the edge for this reason. But SMG2's gameplay always wins.
I prefer the changes they made in Galaxy 2 to make it brighter. My problem with Galaxy 1 was that it was dark pretty much all the time, while 2 had more variety to it. Not to say the original didn't have its charm, but I liked how hard they tried to differentiate it from the first one.
That's one of the main reasons I think I like EAD 2 the most of Nintendo's teams. SMG2 and SM3DL are just perfect 3D Mario.
Quote from: Spark Of Spirit on May 07, 2012, 09:55:42 PM
I prefer the changes they made in Galaxy 2 to make it brighter. My problem with Galaxy 1 was that it was dark pretty much all the time, while 2 had more variety to it. Not to say the original didn't have its charm, but I liked how hard they tried to differentiate it from the first one.
I think one of the reasons I prefer SMG's look is due to the astronomy lover in me. And I also just think there's a sort of magical beauty to the game. Like, it almost feels like Disney to me, in that aspect. The music of the game adds to this for me.
Quote from: Spark Of Spirit on May 07, 2012, 09:55:42 PM
That's one of the main reasons I think I like EAD 2 the most of Nintendo's teams. SMG2 and SM3DL are just perfect 3D Mario.
SMG and SMG2 are my favorites in the series. But I also adore SM3DL. As far as recent Mario games go though, I think I prefer NSMBW by a tiny bit. ;)
Oh yeah, if we're counting the 2D games. NSMBWii is awesome. :)
Quote from: Spark Of Spirit on May 07, 2012, 10:35:54 PM
Oh yeah, if we're counting the 2D games. NSMBWii is awesome. :)
I would almost argue that it's the best 2D Mario game.
Quote from: talonmalon333 on May 07, 2012, 10:39:30 PM
Quote from: Spark Of Spirit on May 07, 2012, 10:35:54 PM
Oh yeah, if we're counting the 2D games. NSMBWii is awesome. :)
I would almost argue that it's the best 2D Mario game.
You could certainly make the case! It's right behind SMB3 and (technically) Yoshi's Island as my favorite.
Quote from: Spark Of Spirit on May 07, 2012, 10:45:15 PM
Quote from: talonmalon333 on May 07, 2012, 10:39:30 PM
Quote from: Spark Of Spirit on May 07, 2012, 10:35:54 PM
Oh yeah, if we're counting the 2D games. NSMBWii is awesome. :)
I would almost argue that it's the best 2D Mario game.
You could certainly make the case! It's right behind SMB3 and (technically) Yoshi's Island as my favorite.
I might make the case, but I always come back to SMB3 and SMW as my favorite 2D Mario games. I'm actually not totally sure why, though.
Also, I don't consider Yoshi's Island a Mario game, but I see your point. :P
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gamescharts.fr%2Fwp-content%2Fuploads%2F2012%2F05%2Fgraphgaf1.png&hash=b77a0099b403295716a5c488b363e624cf7c25c2)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gamescharts.fr%2Fwp-content%2Fuploads%2F2012%2F05%2Fgraphgaf3.png&hash=9c0811c163c3d57421224bd25becf55b0e3a4764)
Same as the Zelda one.
It's a shame that MKWii sold laps around DD!! and Galaxy 2 combined. Blah.
It also has to be factored in that DS and Wii WERE pack in games at one point.
But yeah, Galaxy 2 selling only slightly better than Sunshine? It deserves NSMB sales.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gamescharts.fr%2Fwp-content%2Fuploads%2F2012%2F05%2Fretrowsm31.png&hash=035317085ac4fc2b102dc35ba585dc725af81270)
Some more for you guys.
Sunshine was the lowest selling Mario game of all-time, eh (as far as the big ones, IE non-spinoffs/remakes, are concerned)? You don't say. :sly:
I actually do plan on giving that one another chance from start to (and hopefully) finish, possibly this summer. Need to get finish up 64 first, though, which is what I'm playing through right now.
You think that's weird?
QuoteDonkey Kong Classics (NES) 1,560,000
Donkey Kong (NES) 1 130 000
Donkey Kong Jr. (NES) 1,110,000
Donkey Kong (GB) 3,070,000
Donkey Kong Country (SNES) 9,300,000
Donkey Kong Country 2 (SNES) 5,150,000
Donkey Kong Country 3 (SNES) 3,510,000
Donkey Kong Country Returns (Wii) 4,980,000
Donkey Kong Land (GB) 3,910,000
Donkey Kong Land 2 (GB) 2,350,000
Donkey Kong Land 3 (GB) 1,030,000
Donkey Kong Country (GBC) 2,190,000
Donkey Kong Country (GBA) 1,550,000
Donkey Kong 64 (N64) 5,270,000
Diddy Kong Racing (N64) 4,880,000
Diddy Kong Racing (NDS) 1,040,000
WHY IS THERE A DROP OFF WITH DKC2?!? WHY DID MORE PEOPLE BUY DK64 THAN DKR OR DKC3 OUT AT THE SAME TIME?!?
Oh man! :D
I think I can kinda explain that. At one point, DK64 was a pack-in title that came with the limited-edition Jungle Green colored N64 consoles. To wit:
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fui01.gamespot.com%2F103%2Fn6401_2.jpg&hash=5ce7cec50b7225463ea46ae11b88bb3e3ee9d322)
I don't know how well these off-colored N64 models sold, but I suppose this could lead to one explanation as to why it sold many more copies. Either that, or people just didn't know what they were getting into when they bought it. :P
Oh, I forgot about that! That would definitely explain why the game is looked down upon by Nintendo these days, if it was a pack in and only managed to sell to par/slightly better with other games in the series, that's not a good indicator of how well it did on its own.
But yeah, it's hard to pass up those banana-yellow carts. Having to make due with a banana wiimote holder for DKCR just wasn't the same! ;D
I've got one of those and its baller as fuck.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi52.photobucket.com%2Falbums%2Fg16%2FMidgetBottle%2FBattlestations%2Fmainbridge.jpg&hash=c0a6c9ac955f42782e08e8f77227c3ff88d67c38)
I'm surprised All-Stars SNES and 64DS sold that much as well. They were pack in games, but they weren't on the market for long. On the other hands, 64DS has been sold at retail long after the first version of the DS made its market debut. It's amazing how much longevity some of these titles have.
I'm a sucker for the see-through ones, too. I used to have the see-through GBA and it was sweet looking. Shame I had to trade it in for my SP. :(
I have that exact color N64 (we originally got a plain black one, but it died out on us after only a few months, so we went out and bought this one instead), but DK64 didn't come with it by the time I got the system.
Oh, do you have a set for Metroid sales?
I bought a clear blue one some odd years ago ("Ice Blue" I believe is the official color), but I'm not sure where it even is anymore. It was only the console, though; didn't even come with matching controllers (these things tend to happen with thrift store game purchases). I haven't seen it in a long time; not sure if I got rid of it or what, but I never used it anyway. It was only there to look pretty.
At some point I would like to buy all of those see-through colored models, but it's never been a high priority of mine, namely because I never have enough money to just throw around on game stuff I probably won't even use (my plain black N64 that I've had from Day 1 still gets the job done). They're not easy to find as it is, and usually aren't very cheap if you want a complete set. Oh well, someday.
Quote from: Brak's Dad on May 24, 2012, 06:08:55 PMOh, do you have a set for Metroid sales?
I haven't seen it posted, but I think they all cracked at least a million or two. Prime 3 and Other M being a little lower than the rest.
Even Metroid 2?
I'd think that either the original or first Prime would be the best selling myself.
Quote from: Brak's Dad on May 24, 2012, 07:56:54 PM
Even Metroid 2?
I'd think that either the original or first Prime would be the best selling myself.
Metroid 2 was out early on one of the highest selling systems of all time, I wouldn't say around 1 million is very far fetched but I could see it falling short. Though I think Fusion and Zero Mission floated around there too in less time, but Metroid was a lot bigger when they came out.
I think Prime 1 and Super were the highest selling ones.
Quote from: Spark Of Spirit on May 24, 2012, 04:27:05 PMWHY IS THERE A DROP OFF WITH DKC2?!?
It makes sense. DKC was the "revolutionary" one (or at least somewhat), and DKC2 came out when other companies were starting on the next gen. To reach the amount of sales it has is impressive, I'd say.
Wasn't the first DKC kind of like the final fight for the SNES to win the console war? I know by the time they were working on 2, Nintendo was hard on work with the N64, and I'm pretty sure that 3 came out just as that was released, so I guess the drop isn't too surprising.
Quote from: Brak's Dad on May 25, 2012, 12:35:52 AM
Wasn't the first DKC kind of like the final fight for the SNES to win the console war? I know by the time they were working on 2, Nintendo was hard on work with the N64, and I'm pretty sure that 3 came out just as that was released, so I guess the drop isn't too surprising.
Even still, I'm surprised. DKC3 is one of the top best selling SNES games.
DKC1 was the last major hit for the console.
Next year was better, though. DKC2 and Yoshi Island within months of each other. They even sold pretty much the same. But yeah, the gen was wrapping up then. DKC3 came out when the N64 was out.
Being that a new game has been announced, what are you guys' thoughts on the Paper Mario series?
Way better than Super Mario RPG, and probably my favorite of the Mario RPGs. I love the worlds they introduce, and they have managed to balance serious storylines with clever comedy so well.
The Thousand Year Door is one of my top 5 video games of all time. I love the Paper Mario series. I like how each chapter is its own little story. I like the partners, I love the sense of humor, I love the battle system, the music, the locations, how the plots always get more emotional than I'm used to from Mario games. It's always been a fantastic RPG series in my eyes. Granted, I was disappointed in Super Paper Mario for it's battle system when it came out, but 5 years later, I love it fr what it is.
Needless to say, Sticker Star is one of my most anticipated titles right now. I've waited so long for a new installment.
It's probably my least favorite of the Mario RPG series (Mario & Luigi being the best one), the original is decent and SPM is disappointing but TTYD is a classic.
That said, I'm anticipating SS for both becoming an RPG again and mixing up the formula.
SPM's gameplay could've been polished up a little, but the humor and story make up for it. Comparing the other two though (since they are more similar thus easier to compare), I like TTYD a bit more... But there are things I preferred in the first game. For one, it had better pacing. TTYD had needless padding and backtracking that gives you that "Why am I doing this?" feeling.
I'm sure Sticker Star will be good. But from the looks of things, it seems to be taking this padding to a new level.
Okay, I'll move it here! ;)
Quote from: talonmalon333 on June 13, 2012, 09:33:20 PM
Paper Mario is being discussed in a different thread. :devil:
I agree with some of what you said though, especially the partners having less character than the TTYD ones. However, the pacing is much better.
What's weird is that while I agree with you, I remember not minding the backtracking and such in TTYD since I enjoyed everything about it more than the original. But we'll see, when I beat this I'll move to that.
I will say, one critical fault of Paper Mario is how totally underused General Guy is. To him not appear at all before his boss fight was just criminal since pretty much every other boss does.
Quote from: Spark Of Spirit on June 13, 2012, 09:38:20 PM
Okay, I'll move it here! ;)
Quote from: talonmalon333 on June 13, 2012, 09:33:20 PM
Paper Mario is being discussed in a different thread. :devil:
I agree with some of what you said though, especially the partners having less character than the TTYD ones. However, the pacing is much better.
What's weird is that while I agree with you, I remember not minding the backtracking and such in TTYD since I enjoyed everything about it more than the original. But we'll see, when I beat this I'll move to that.
I will say, one critical fault of Paper Mario is how totally underused General Guy is. To him not appear at all before his boss fight was just criminal since pretty much every other boss does.
I like everything better in TTYD except pacing. Admittedly that's a big deal though, but not enough for me to like the original better.... Also, despite generally being annoyed by the backtracking, I fucking loved Glitzville. Seriously. One of the best game chapters ever.
General Guy is fun, but I agree he's underused... Especially after the awesome Tubba Blubba.
And I just finished Flower Fields.
Wow, that was boring. It was like the Shy Guy chapter, almost exactly the same, only with a worse boss. The actual boss fight was good, though.
Up next is the Winter chapter... which I don't remember liking either. :/
I REALLY like the opening of the Winter chapter, where it's set up like an Agatha Christie novel. The rest of it was too short for my liking, though.
I did like the lonely feeling of Crystal Palace, but I thought the mystery from the first part should have expanded over the entire chapter.
Why no like Flower Fields?
Quote from: talonmalon333 on June 14, 2012, 10:06:18 PM
Why no like Flower Fields?
Come on man, it's so boring. It's fetch quest after fetch quest culminating in a boss that has no real personality. The enemies are the bees (which are pointless in how easy they are to beat), and those annoying Daisees.
The saving grace is that the new partner is one of the best (I only really use him, Goombario, Kooper, and Bow) and the actual boss fight is really good.
All told, it's probably my least favorite chapter in the game. The Shy Guy chapter is close to it, but General Guy is too awesome and the last sequence after you get Watt is too hilarious for me to put it under that one.
Yeah, Flower Fields was a snooze fest, and it took forever to get straight. It was my least favorite too.
So recently Miyamoto has stated what his favorite Mario game is. Without cheating, anyone want to make any guesses on what it is? :P
Sunshine :light:
Quote from: Kiddington on June 15, 2012, 11:15:29 PM
Sunshine :light:
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fgettingoutinarlington.files.wordpress.com%2F2011%2F11%2Fweeklylogo.jpg&hash=1ae2db38320f345d3a76cad8ff7bbc0f761180e0)
Okay, okay, fine...
My real answer: 6 Gold Coins. :happytime:
Mario Is Missing :thinkin:
Quote from: Kiddington on June 15, 2012, 11:20:44 PM
Okay, okay, fine...
My real answer: 6 Gold Coins. :happytime:
Only retards like GSF favor that game. >_<
Quote from: Foggle on June 15, 2012, 11:21:03 PM
Mario Is Missing :thinkin:
No, but as far as release dates go, you're getting warmer.
Hotel Mario! :joy:
Mario's Time Machine
Actually, when I really sit down and think about it, this (http://en.wikipedia.org/wiki/Mario%27s_Tennis) could make a good dark horse pick...
Probably Super Mario World.
Anyway, I beat Paper Mario. The Winter chapter was good, but REALLY short. And the final chapter was really long and had some good moments along the way. All told, it's a really good game but I still stand by my opinion that it doesn't quite surpass it's spiritual prequel Super Mario RPG. For one the characters aren't as strong, some chapters are just not all that fun, and the game is really ridiculously easy (I mean, I think I bought maybe two items in the whole game)- all in all it's a great game, but it's not a classic to me.
I started on the prologue of TTYD right away so the transition was fresh, and it was great. The battle system is way better, supercounters are great, the characters are stronger and the dialogue is a lot funnier. So far this still seems like the better game of the two.
Not there yet, guys. But it's indeed one of the older Mario games.
As for Super Mario RPG... meh, I think it was okay. I really enjoyed it as a kid, but I personally don't think it has held up so well.
Yoshi's Island?
Okay, serious guess this time, I SWEAR.
SMB3
Super Mario Bros. 2 (US)?
...Super Mario Kart?
Quote from: Foggle on June 15, 2012, 11:59:25 PM
Super Mario Bros. 2 (US)?
Correct. SMB2 is Miyamoto's favorite Mario game! :P
Quote from: talonmalon333 on June 16, 2012, 12:01:23 AM
Quote from: Foggle on June 15, 2012, 11:59:25 PM
Super Mario Bros. 2 (US)?
Correct. SMB2 is Miyamoto's favorite Mario game! :P
...WHAT
No, seriously; WHAT.
Quote from: Kiddington on June 16, 2012, 12:02:03 AM
...WHAT
No, seriously; WHAT.
You'd be surprised at how many people agree with him, too.
It's the hipster's favorite Mario game.
SMB2 is better than Doki Doki Panic. There's an actual run button, for one.
I would really like a sequel to it.
I actually love SMB2 (US) myself; I just can't believe that's actually his favorite.
It's a great game IMO, and really unique for the series, but there are better Mario games when it comes right down to it. But hey, to each his own I suppose.
I do think SMB2 is a good game, though. It's just the worst of the original three.
Also, I'd like to note that Miyamoto considers SMB2 his favorite "as a player". As a developer, he admits to having the most memories of SMB1. Here's the direct quote for ya'll, when asked what his favorite is.
"I guess as a developer that might have to be the very first Super Mario game, for me, because I have so many memories tied up in it. Perhaps as a player, I might go for what was, at least in Japan, we referred to it as Super Mario USA, which was a game that just had a very different sort of feel. I think we had such a loose approach to it, we really came up with something interesting."
Well, I like it more than 1 and WAY more than Lost Levels, but I know it's a controversial entry.
Miyamoto had a lot of good ideas when making it, and I wish some of that stuff would return to the series beyond just Shy Guys and Bob-Ombs.
While I like SMB1 a little more, I agree that SMB2 is much better than The Lost Fanhack Levels.
Lost Levels sucks. Mind-numbingly hard just for the sake of being mind-numbingly hard; what's the fun of that?
Really, nothing innovative came out of it either, except maybe the poison mushrooms. It's a pretty mediocre game all around, and we didn't miss a thing by not getting it the first time.
Quote from: Kiddington on June 16, 2012, 12:22:01 AM
Lost Levels sucks. Mind-numbingly hard just for the sake of being mind-numbingly hard; what's the fun of that?
That's why I call if a fanhack. If I played it without knowing, I could easily think it was made by fans just aiming to make a Mario game overly challenging, by means of cheap difficulty.
I hear a lot of people calling it the "real SMB2" nowadays, and I'm inclined to follow NA canon on this one. If those people had played SMB:LL, they'd know it's not all that fun.
I planned on giving SMB:LL another shot one of these days. But I feel like it would be more like a chore than actual fun.
IIRC Miyamoto's favorite Zelda game is Four Swords Adventure.
He likes picking oddball choices.
So up to Glitzville in TTYD.
Chapter 1 is a great starting chapter, and it's probably the chapter most like the original game. The writing is funny as always. That boss is viscous, though. Koops is one of the best partners in the game, and his shield ability is the best ability in the game. All in all, a good start.
Chapter 2 is really cute. I enjoyed the puzzle aspect with the Punies, and the art style really shown through here. Madam Flurrie is such a weird character, but she's probably the best on a pure strength basis and for one on one fights. This is where the game starts to separate from it's predecessor.
Chapter 3 is controversial, it seems. I thought it was great. Glitzville is almost like a whole story onto itself that happens to tie into the overall story- it's really cool. Lots of unique characters here, Rawk Hawk, King K, and your little Yoshi pal among them. This chapter is heavily based around combat which is A-okay with me. The combat in this game is second to none.
So far, there aren't really any pacing problems (I know that's up next, though) and the game is easily the best RPG on the Gamecube, but this game is just so much fun to play. Also, if Super Paper Mario played like this:
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.thenewgamer.com%2Fimg%2Fscreens%2Fpaper_mario_2%2Fbowser_smb1.jpg&hash=40b44120819a5a8a32554ba45c0ef2d57a309c82)
The game would have been a lot more fun. Bowser's jump is actually good. Oddly enough.
Chapter 1 is just okay, in my opinion. Doesn't compare to PM1's. Also, I hate Boggly Woods. Absolutely hate it. :P
As for Glitzville, it's by far my favorite chapter in the game, and one of my favorite chapters in any game. It's story also vastly surpasses it's main plot, and I might even like it a bit more than SPM's story. In addition, Grubba is one of my favorite video game characters.
A lot of people complain that the gameplay is repetitive. But I enjoy meeting so many different enemies for the first time there.
Glitzville is controversial? I know it was combat heavy, but I thought it was one of the best written chapters in the Paper Mario series. I also love Chapter 2, too. The look of the whole forest and the tree and the entire conflict with the X-Nauts there is just awesome.
Glad to see you're enjoying it so far. I like Chapter 4, but I do think it's the second weakest one in the game. I mean, the conflict is all right, but you have to keep going back and forth between the town and the "dungeon" there.
Personally, Chapter 7 is my least favorite, due to the massive backtracking at the start, and how most of the chapter is spent at the "dungeon", with barely anything plot-related going on except for the scene with TEC and the boss battle.
Yeah Chapter 4 is probably the worst one so far due to the excessive backtracking.
Which is a shame because everything else about it is really good. If they would have just made you do a dungeon in the steeple instead of walking back and forth while Dooplis hunted you SA-X style, then it probably would have been great. Also I really like Vivian as a partner. Her flame ability and disappearing tricks are really handy to have, and the first time I played it I thought it was genuine surprise that one of your enemies would join your party like that. As I said, I really like the partners in this game.
As it is, good chapter letdown by WAY too much backtracking.
Chapter 5 is great, though.
Quote from: talonmalon333 on June 17, 2012, 05:52:56 PM
Chapter 5 is great, though.
If it's the one I think it is, then yes it is.
Quote from: talonmalon333 on June 17, 2012, 05:52:56 PM
Chapter 5 is great, though.
The ending of that chapter is one of the greatest parts in the game.
Chapter 3 >>>>> Chapter 6 >>> Final Chapter > Chapter 5 > Chapter 4 > Chapter 7 >>> Chapter 1 >>> Chapter 2
Chapter 5 was great. Bobbery was a good partner (I like that they gave him explosion as a regular move, it was why I never used Bombette in PM1) with a good backstory, the crew was funny, and the boss was great. I liked Cortez becoming your ally, reminded me a lot of Johnny from SMRPG which was another good turn.
Chapter 6 might be the single best chapter in any PM game! A good mystery, a colorful cast of characters, and a lot of good humor made it fantastic to play through. The dungeon might have been short, but that didn't bother me since the lack of battles was fresh for a chapter.
The game is shooting uphill after the letdown of chapter 4's backtracking!
Up next is chapter 7!... And I have no idea what to do. :sweat:
I don't think there is a single chapter in Thousand Year Door that I don't like.
Still my favorite Paper Mario. Just fantastic all the way through (and yes, I like Chapter 4, despite the obvious highlighted issues here; Doopliss, the crow banter, and the music make it all worthwhile).
Best Characters in TTYD
1. Grubba
2. Goombella
3. Jolene
4. Doopliss
5. *Insert any of the partners here, except Flurrie. She can go to hell... Don Pianta also deserves a mention.*
Don't forget Ms. Mowz. :awesome:
She's not very effective as a battle partner, but she's still cool as a character. And her theme is among the best. (http://www.youtube.com/watch?v=cN44cyWicQc)
"No. Flavio hates you all." :awesome:
Yeah, the train mystery is freaking awesome. The atmosphere of it is the same I got from SMS's Serena Beach: very peaceful, but with a slight sense of dread. I love how freaking big the cars are too. The only thing I fault that chapter for is the dungeon and Smorg itself. The dungeon for having no music whatsoever (unless my copy of the game is crap). They had the outside of the abandoned station have music. Why didn't that music just keep playing once you went in? The silence didn't make it creepier. XD Smorg, well, I just don't think they introduced it well enough. It's heavily implied that Beldum made it, but it would have been nice to see that. After the boss battle, the town is alright, but the mausoleum just feels like an extended afterthought that goes on just a bit too long after the meat of Chapter 6 is done.
How'd you like that pirate ship battle? I just love that whole entire sequence.
You'll probably like Chapter 7. Minus the backtracking to find that bomb dude, anyway. I think when I had first played the game, I just didn't like how little story was there. Granted, the plot points that are there are pretty important, and Mario is finally going straight after the X-Nauts, but it just feels like there's too much space (pun not intended) between them.
Chapter 8, though. Heh. Gotta play through that.
Man, Nintendo has such good writers here and yet somehow Sunshine's story is so... awful.
Yes, the pirate ship battle was cool. Everything about that chapter was awesome, including the misunderstood Flavio. The game is pretty awesome. Even better than I remember.
And best characters don't include King K or Flavio?
Quote from: Spark Of Spirit on June 18, 2012, 07:16:24 PM
And best characters don't include King K or Flavio?
Flavio was great, but not quite top 5 material for me. As for King K... I could make a whole list for Glitzville. :P
Quote from: Kiddington on June 18, 2012, 07:00:40 PM
Don't forget Ms. Mowz. :awesome:
She can fit into that #5 spot... Actually, screw it. I'm extending that to a top 10.
1. Grubba
2. Goombella
3. Jolene
4. TEC
5. Doopliss
6. Don Pianta
7. Yoshi, Vivian, & Bobbery
8. Koops & Ms. Mowz
9. King K
10. Bandy Andy
Yeah, there are actually about 13 there... And I don't even care. :P
You forgot Goldbob. A Bob-omb wearing a top hat. Auto-win. :blush:
Koops is my favorite party member because he break-dances.
I tended to use Goombella and Vivian the most. Pretty much I used everyone equally. Except Flurrie. Seriously, fuck Flurrie. :srs:
You got me wanting to play TTYD again.
Goombella is my standard, go-to partner. Yoshi, Koops, Bobbery, and Vivian are all more powerful, but for some reason I always preferred Goombella to the rest (except in the absolute toughest fights; usually then I'd go with Vivian, as she has some pretty strong moves).
...as for Flurrie, well... :whuh:
Goombella also just has the most character out of all the partners. Then there's her tattle ability, and multi bonk is pretty cool. And I forget what her fourth ability is called, but I used to use that all the time combined with Mario to do 30 damage. :P
I hate Flurrie... But I'm not even totally sure why. I prefer every partner in the original game to her, despite them having less character than these partners.
I used to play multiple saves just to hear what each partner had to say about each situation. I used Goombella as my main partner most of the time, though. I always found her dialogue the funniest.
Now I want to play it again too...
Yeah, Goombella really does have the best dialogue. Another reason why she's my favorite.
I hate Flurrie because she's ugly and I didn't like her character. And the one time I tried to use her I didn't understand what I was doing.
But, yeah, Goombella was great.
Agreed, Flurrie's moves are pretty weird (and not very powerful either, from what I remember). Never got used to using her, unless I had to.
Probably the only other partner I could never get used to actually using in battles was Ms. Mowz; her moves are just way too weak. She still gets a free pass for being such an awesome character otherwise, though. :awesome:
Bobbery is top tier as fuck. He was my bro through the second half of the game. But like everyone else, I ended up using Vivian the most. Probably the strongest partner with the most personality to their design.
Also, I really wish the conference today had said more about New Super Mario bros 2 besides coins being a huge deal. I saw what looked like a Mario World style stage, so I'm definitely interested.
Damn, you guys are making me want to play TYD again... it's been at least 8 years.
I'm up to the last chapter now.
Eh, chapter 7 was too padded. It ranks with 4 as my least favorite chapter, but everything else in the game is pretty great. Honestly, as a whole, it's better than I remember it.
I highly recommend a replay if you're thinking about it, it has held up remarkably well.
So before I finish, I'll just show my new ratings:
Mario & Luigi: Bowser's Inside Story
Paper Mario: Thousand Year Door
Super Mario RPG
Mario & Luigi: Superstar Saga
Paper Mario
Super Paper Mario (If you want to count it... or don't.)
Mario & Luigi: Partner's In Time
Now I'm really looking forward to the 3DS installment.
Which one was the N64 Paper Mario?
Also, I've never played a Paper Mario game in my life.
Quote from: Ensatsu-ken on June 22, 2012, 07:09:36 PM
Which one was the N64 Paper Mario?
Also, I've never played a Paper Mario game in my life.
Oh, just normal Paper Mario.
I'm not sure if you'd like the series, but the Gamecube sequel (TTYD) is amazingly fun.
I'd actually go...
The Thousand-Year Door > Super Paper Mario = Paper Mario >>> Partners in Time > Bowser's Inside Story > Superstar Saga
Not trying to be controversial, by the way. :P
I know you like PiT a lot more than I do, but you liked SPM and PM more than every M&L game? Other than the final boss of SS, I thought BIS and SS were fantastic RPGs.
You know what I'd like? A Paper Zelda game. Not to say I don't enjoy Mario, but Zelda would transition very easily to an RPG style.
Apparently, some people call the regular Zelda games RPGs, which I honestly don't agree with since they are straight-up action-adventure games, just with more emphasis on adventure than action (and honestly, I feel that we need more games like it in this day and age).
That said, I agree that Zelda would transition really well into an RPG. I don't usually like RPGs, but the Zelda series is one of the few ones out there that could actually pull off an RPG that I'm interested in (assuming that it was done right).
Quote from: Ensatsu-ken on June 22, 2012, 07:19:32 PM
Apparently, some people call the regular Zelda games RPGs, which I honestly don't agree with since they are straight-up action-adventure games, just with more emphasis on adventure than action (and honestly, I feel that we need more games like it in this day and age).
That said, I agree that Zelda would transition really well into an RPG. I don't usually like RPGs, but the Zelda series is one of the few ones out there that could actually pull off an RPG that I'm interested in (assuming that it was done right).
I'd say the old games, mostly LoZ and AoL (and a little bit of ALttP) were definitely RPGs. The original in particular, and they didn't have enough action-adventure conventions, such as puzzles, to fit that genre.
As for Paper Mario, E-K, I think there's a chance you might like it. It's kinda like Pokemon in that it's far more accessible than many RPGs.
Quote from: Spark Of Spirit on June 22, 2012, 07:16:32 PM
I know you like PiT a lot more than I do, but you liked SPM and PM more than every M&L game? Other than the final boss of SS, I thought BIS and SS were fantastic RPGs.
You know what I'd like? A Paper Zelda game. Not to say I don't enjoy Mario, but Zelda would transition very easily to an RPG style.
I actually didn't think any of the M&L games were particularly memorable. I just had the most fun with PiT's battle system. And it had my favorite final boss of all the Mario RPG games. But on the other hand, Paper Mario 64 was just a very polished game in my opinion. And I loved Super Paper Mario's story and humor.
Also, I'm not a fan of the idea of the Zelda characters becoming paper. :awesome:
I really like the Mario & Luigi battle system. It requires a lot of user input almost like a full out action game, and the last game even involves a lot of platforming skill to really succeed in battle. It seems like a more enhanced version of the SMRPG system. But I thought the PiT system was too cluttered overall and the story just wasn't very interesting.
Paper Mario 64 is a bit too simplistic and dry for my tastes. I really like it as a whole, but compared to TTYD, it's just totally outclassed IMO.
Quote from: Spark Of Spirit on June 22, 2012, 07:39:59 PM
I really like the Mario & Luigi battle system. It requires a lot of user input almost like a full out action game, and the last game even involves a lot of platforming skill to really succeed in battle. It seems like a more enhanced version of the SMRPG system. But I thought the PiT system was too cluttered overall and the story just wasn't very interesting.
The story in PiT was the least interesting of the three, I agree there. I just enjoyed using the team attacks with the babies. Also, I think battles in BIT got way too drawn out. In the end, it seems like every single one was...
-Fight starts. Enemies attack.
-Bowser inhales enemies. They end up inside him, and an
entirely new fight starts.
-Mario and Luigi defeat those enemies.
-Fight returns to Bowser.
It was just tedious. And the mini games were grating for me. As soon as they'd alert me to one, I remember I'd be ready to shut the game off. :P
Quote from: Spark Of Spirit on June 22, 2012, 07:39:59 PM
Paper Mario 64 is a bit too simplistic and dry for my tastes. I really like it as a whole, but compared to TTYD, it's just totally outclassed IMO.
TTYD definitely improved a lot. But I just think PM has excellent pacing. With the exception of a few parts, there's very little backtracking. TTYD laid it on thick. I like TTYD better, but this makes the comparison fairly close for me.
Quote from: Spark Of Spirit on June 22, 2012, 03:18:57 PM
Eh, chapter 7 was too padded. It ranks with 4 as my least favorite chapter, but everything else in the game is pretty great.
You see clearly. :blush: But really, all that running around to find the general, the overall shortness of the snow area and lack of story in it, and trekking around the moon just make the chapter feel rather... blunt to me.
When it comes to the M&L games, I like them alright. Superstar Saga was my favorite. I just like the pacing of the story and the characters the most in that one. Bowser's Inside Story is alright, but when I realized the final boss was the final boss, I was disappointed. The release of the Dark Star honestly felt like the halfway point of the game to me, not the end. Plus I just overall didn't like the levels in Bowser's body. As for Parters in Time, I don't remember much about it. I *think* I liked it, but it overall just didn't compare to Superstar Saga. I didn't really like how you could only visit the past versions of places, and not the present. I remember the humor being really great, though.
I also think the pacing was a little out of whack in SS. The whole finale felt too drawn out. There's two "final dungeons". :butbut:
The only thing I didn't like about SS was the thing they carried over to PiT, the annoyingly long final boss that takes WAY too long to follow. I honestly preferred the final boss in BIS a lot more for not being a total excitement drain.
As for PiT... Well, it's still my least favorite Mario RPG. The battle system didn't feel as simple as the first game, or as expansive as the third, it just kinda felt tacked on with the babies and the items. And the story just wasn't as exciting as the other two. Talon keeps mentioning TTYD's pacing issues (which I really only think are a problem in chapters 4 and 7), but PiT just isn't engaging at all to me.
But as for you guys who don't like TTYD as much as 64 or SPM, can you elaborate on why? I just think it does pretty much everything better than those two games.
I'll give Bowser's Inside Story this: the battle against Dark Bowser and Fawful has what could possibly be my favorite final battle theme of all time.
Quote from: Nel on June 22, 2012, 10:31:58 PM
I'll give Bowser's Inside Story this: the battle against Dark Bowser and Fawful has what could possibly be my favorite final battle theme of all time.
Whoever decided to make Fawful the big boss of the game deserves a promotion. I seriously hope if there's a fourth game that he returns again.
Quote from: Spark Of Spirit on June 22, 2012, 09:36:14 PM
But as for you guys who don't like TTYD as much as 64 or SPM, can you elaborate on why? I just think it does pretty much everything better than those two games.
Like I said, I haven't played TTYD in something like 8 years. I probably only prefer 64 due to nostalgia, since it was my favorite N64 game growing up.
I loved PiT's final boss. And it's theme was awesome!
Quote from: Foggle on June 22, 2012, 10:59:33 PM
Quote from: Spark Of Spirit on June 22, 2012, 09:36:14 PM
But as for you guys who don't like TTYD as much as 64 or SPM, can you elaborate on why? I just think it does pretty much everything better than those two games.
Like I said, I haven't played TTYD in something like 8 years. I probably only prefer 64 due to nostalgia, since it was my favorite N64 game growing up.
And the only thing I preferred in SPM over TTYD was the story and humor. And characters, though they kinda fit under story.
New Super Mario Bros. 2 is looking very interesting (http://www.nintendolife.com/news/2012/07/first_impressions_new_super_mario_bros_2).
The whole focus on score attack, speed, and exploration to get the max score is very intriguing, and from everything I've seen the levels are really interesting. It also seems the original name of the game was New Super Mario Bros. Gold, which explains a whole lot.
Either way, I'm glad to say it doesn't look as boring and disappointing as the original NSMB game.
I've been replaying Wario Land on the virtual console, and wow is it leagues ahead of Super Mario Land 2. There are a lot of similarities between the two, but Wario Land has way better controls, music, levels and just general everything.
I realize it's the same team, and they'd change the formula significantly with each sequel, but Super Mario Land 2 and Super Mario Land 3: Wario Land have a lot of startling similarities. So it's nice to see how much better they got with the Wario series.
I loved Wario Land. Didn't play the sequels, though.
Quote from: talonmalon333 on July 31, 2012, 09:10:22 PM
I loved Wario Land. Didn't play the sequels, though.
Wario Land II is really good, it's almost like a level based Metroid-style game with how many secrets there are. 4 is like Wario Land Shake It, if you've ever played it. The only issue is it's really short.
Wario Land 3 is kind of lame, though. It's insanely confusing and the "No death" mechanic is really frustrating here instead of clever like in II.
So I bought New Super Mario Bros. 2, and I've got to wonder with one of the games objectives of you collecting one million coins, is another one of them collecting a thousand extra lives? Never has it been so easy to rack up the 1 ups, I have like 70 and I'm not even out of the first world yet. It's crazy.
I had over 500 by game's end. You won't game over in this.
So final verdict on NSMB2? It's what NSMB1 should have been. All the levels are creative and fun (which coin rush proves), all the power ups are fun (and not useless like the shell), the bosses aren't lame, and getting to hidden areas actually has challenge now.
But after beating all of that and getting all the coins, the real meat is in Coin Rush and getting as many coins per 3 level run you can. This mode is perfect for a portable and very much Super Mario Bros. - Score Attack, everything must be done in one life and with the least amount of time as possible to really score well. Because of this, it can be really challenging to get a good score especially if you keep getting certain levels (I really hate the rising water beach level they keep making me play), but it's quite a perfect mode for a portable.
All in all, if you like Mario, the game is totally worth playing and very fun. It blows NSMB1 completely out of the water.
Boy, you really don't think too much of NSMB1, eh?
I dunno, I haven't played it in a few years, but I don't remember it being THAT bad. Just a little on the easy side more than anything.
NSMBDS is a very good game IMO.
I don't really like it, but I don't hate it. Super Mario Land 2 is way worse, IMO.
It's just that playing this and NSMBWii makes it the clear outlier of the 3 of them.
Well, see, I haven't played either NSMB2 or Wii yet, so I guess I can't exactly judge it compared to those two.
That'll be changing soon though! We have a free rental at Blockbuster this weekend (yes, they still exist, amazingly), and I've already made my mind up; I'm going with NSMBWii. It's about I time I got caught up on the Wii. :sweat:
Sweet! Good choice!
I'm eager to hear your thoughts on it. 8)
NSMB is a solid game, but nothing mindblowing. Maybe it's cause they took so much time away from 2D Mario, cause NSMBW was a huge improvement in every way.
Yeah, I'm having fun with the game as well. I'm on the 6th world, and have nearly 50,000 coins. But still, the extra lives thing. I feel they could've been a little less generous with the 1-ups, give them out every few hundred coins or so, because I've had more than a few levels where I got over 600 coins in it, and that means I just got six lives, not counting the green mushrooms I find or when I touch the top of the flagpole. It makes the game easier than it has to be, throwing out that many 1-ups.
Other than that, I have no issues, and I'm having fun with it. I agree, the Coin Rush part is a blast, and actually I've learned a few tips from it that I went back and used in the actual game.
Also, I don't have much of an opinion on NSMB, except maybe that it isn't very replayable.
Has anyone here ever played Super Princess Peach?
The one where her power is to make her cry?
No, but it seems like a unique experience, to say the least.
I have Super Princess Peach, though I haven't played much of it.
It's a pretty interesting game, that's for sure.
That game is impossible to find here for some reason. And when you do it's never under $49 or something crazy.
I played a demo of it at GameStop years ago. From what I remember, her emotions are what serve as power-ups; sadness, anger, etc. etc.
It was unique, and I actually enjoyed what little of it I played, but I never did get around to buying it for whatever reason. That day in particular I went with Partners in Time instead, since I could only buy one.
Quote from: Comeau on August 23, 2012, 08:26:25 PM
Also, I don't have much of an opinion on NSMB, except maybe that it isn't very replayable.
Has anyone here ever played Super Princess Peach?
I have it, and still haven't 100% it but its on my list of things to do. It's pretty fun, although it doesn't require as much skill as your typical 2D Mario. There's a lot more puzzles in the levels than there are platforms, and there's plenty of collectibles to promote replayability. It's also very nice looking for a sprite based game.
Music is pretty catchy too. I still hope it gets revisited with a sequel one day.
Yeah, it's become somewhat of a rare game. It's been out of print for some time now and the few copies out there that are left go for around $50.
The Mario Kart series is now 20 years old.
Discuss!
Double Dash is still the best.
Anyone who says 64 is the best has the tightest nostalgia goggles known to man.
B-but, the broken items system. :'(
Here's to 20 years of infuriating rubber-banding AI and broken controllers from every generation. And all the makeshift swears I invented.
Quote from: talonmalon333 on August 31, 2012, 11:18:59 PM
Quote from: Rosalinas Spare Wand on August 31, 2012, 09:36:15 PM
Double Dash is still the best.
^ This.
Quote from: Rynnec on August 31, 2012, 09:44:46 PM
B-but, the broken items system. :'(
That exists in every game.
At least this item system didn't fuck you over by giving you nothing but Green Shells and Bananas.
Quote from: Rosalinas Spare Wand on August 31, 2012, 09:36:15 PM
Double Dash is still the best.
Anyone who says 64 is the best has the tightest nostalgia goggles known to man.
Damn straight.
Although I just learned of a great easter egg for 64. Leave the title screen on and let the music play for exactly 64 times, which would take about 50 minutes, and they'll switch the music to an alternate take of the victory theme.
If you're bored, check it out.
I agree Double Dash!! is the best. But with that said, Rainbow Road in 64 is the best Mario Kart course ever, in my opinion.
Rainbow Road 64 pisses me off. It's too long with no purpose and if you don't time it right, you can fall off way too easily.
It's great to piss off people who hate it even more than you do, but that's about it IMO.
I must be the only one here who finds Double Dash overrated and 64 to be superior. And it's not just Nostalgia Goggles, I've legitimately gotten more enjoyment out of playing MK64 than I ever have playing DD. I dunno, but I just can't get into Double Dash the way other people do.
Double Dash and Mario Kart DS are my favorites.
Mario Kart 64 has not aged well at all. That said, the end credits music is amazing (http://www.youtube.com/watch?v=txe5UbkbqK0).
Mario Kart Wii is the worst. They went overboard with the items system in that one to the point where the game just stopped being fun. I don't know how many times I would be in first place, on the final lap, right by the finish line only to get fucked over by a blue shell, followed by a red shell, followed by a lighting bolt, followed by a green shell, and every other weapon in the game and wind up in last or close to it. Mario Kart Wii is shit.
Quote from: Eddy on September 01, 2012, 03:23:43 PM
Mario Kart 64 has not aged well at all.
I don't see how that would be the case. It hasn't aged anymore than Super Mario Kart.
Super Mario Kart is a 2D racer, it's about as good as they can get. It's not much for multiplayer, but a random solo run is still fun today.
I remember first playing Mario Kart 64 and being so disappointed. The courses were so boring (the retro tracks and DS especially), the graphics were fuzzy, and the tracks were needlessly wide. Crash Team Racing and Diddy Kong Racing just blew it out of the water.
Super Circuit is okay. I think at this point I was burned out on Mario Kart since I remember hating the turning.
Mario Kart Double Dash... My friend rented it one time and I decided to give it a go and was blown away. Item chaos, unique strategy, the best courses in the series (still), and a great cast. About the only problem was that the battle mode was a letdown, but 4 player GP is still an awesome mode. On the minus the modern blue shell starts here, but on the plus it is really rare and I rarely get hit by it on the last lap.
Mario Kart DS is like Super Circuit to me. Kind of just generic Mario Kart. Also I have to say that while the retro courses were a great idea, they chose some of the worst courses to bring back.
Mario Kart Wii would be the best Mario Kart game if it wasn't for item spam. The courses are all excellent, the music is great, and there's a lot of variety (and it has FUNKY STADIUM!)... but there is so many times where you'll be hit by an item you can't avoid as well as some really terrible ones (the storm cloud is the worst item ever) REALLY pull it down.
The arcade Mario Karts I don't remember liking. They didn't play much like Mario Kart.
Mario Kart 7 is really good! Star Cup especially has some of the best courses in the series and the retro tracks are easily the best set chosen so far. The sky, sea, and land stuff is cool as is the custom kart stuff and the Battle Mode is finally decent again (no balloon blowing or item chaos to drag it down and actual bots for single player), leading it to be probably the best all around MK game. But still not as explosive as Double Dash.
The one thing I hate the most about these New Super Mario Bros games, besides the music, is the dancing Koopas. More than a few times has my timing been fucked up because a Koopa decides to pause and dance, it's really annoying.
Quote from: Spark Of Spirit on September 01, 2012, 07:19:04 PM
Super Mario Kart is a 2D racer, it's about as good as they can get. It's not much for multiplayer, but a random solo run is still fun today.
I remember first playing Mario Kart 64 and being so disappointed. The courses were so boring (the retro tracks and DS especially), the graphics were fuzzy, and the tracks were needlessly wide. Crash Team Racing and Diddy Kong Racing just blew it out of the water.
I just don't see
how Super Mario Kart is any better. :-\
Quote from: talonmalon333 on September 03, 2012, 12:00:08 PM
Quote from: Spark Of Spirit on September 01, 2012, 07:19:04 PM
Super Mario Kart is a 2D racer, it's about as good as they can get. It's not much for multiplayer, but a random solo run is still fun today.
I remember first playing Mario Kart 64 and being so disappointed. The courses were so boring (the retro tracks and DS especially), the graphics were fuzzy, and the tracks were needlessly wide. Crash Team Racing and Diddy Kong Racing just blew it out of the water.
I just don't see how Super Mario Kart is any better. :-\
Well here's why I think it's better:
- the game runs at a rock solid 60fps
- the courses are tighter and less pointlessly wide than 64
- the graphics are clear and it's easy to see everything
- the courses feature more obstacles than 64
- the music is better than probably every installment
- the AI has less rubber-band and hits each other with items than in 64
- the items are the most balanced in the series with all being useful
- It is the only entry without a Blue Shell
All that still makes it a great game to play nowadays. Mario Kart 64 doesn't really do any of those better than SMK except for arguably the music and I find Double Dash fixes all of my issues with 64 including less pointlessly wide courses, a solid framerate, bright and clear graphics, and great music. About the only thing it did worse was change the Blue Shell and have worse battle courses.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2F_thumbs%2FImages%2F2012_9%2FNo-koopa.jpg&hash=0e6ea487398b5c3cc4c4004dad3d46642b2ab1aa)
And yes, SM is Miyamoto.
Just thought that was an interesting tidbit... that and Miyamoto considers Yoshi Island a Mario game.
I've always considered Yoshi's Island to be a Mario game. It takes place in the Mario Universe, and although you don't actually play as Mario except for when you get a star power-up from time to time, the game still heavily revolved around him.
Isn't it pre-faced with the title Super Mario World 2? I've always considered it part of the Mario main game canon because of that.
Quote from: Nel on September 14, 2012, 06:26:56 PM
Isn't it pre-faced with the title Super Mario World 2? I've always considered it part of the Mario main game canon because of that.
In North America it is, but in Japan it isn't.
Sort of like how Super Mario World is subtitled Super Mario Bros. 4 in Japan but not here.
I don't know what they'll name the next non-NSMB 2D Mario game, the title will be confusing somewhere.
Newer Super Mario Bros. World 3D Land Wii-U2 2 :joy:
I almost feel like the word Paper should go in there somewhere.
Yoshi's Island is enough of both that you could consider it either and not be wrong, really (Mario game, Yoshi game, Mario and Yoshi game, etc.).
Sorry, Miyamoto, but you're wrong. The Koopa Kids are totally Bowser's children. :srs:
NSMB2 DLC announced (http://www.youtube.com/watch?feature=player_embedded&v=_L5-PxLj6Ig)
Three packs each with 3 levels for Coin Rush for $2 a piece. There looks to be a bundle pack, but no pricing was given on it.
So basically for about $5-$6 (depending on bundle) it's about $5 for a brand new world. Not bad.
You guys want some NSMBU info?
Quote
Challenge Mode: Challenge Mode tasks players with completing specific objectives, such as clearing a course without obtaining a single coin or touching the ground. There are four single-player Challenge categories: Time Attack, Coin Collection, 1-Up Rally and Special (miscellaneous challenges). Boost Mode Challenges require two players. Once players complete a Challenge, the game saves a replay of the action so players can show off their accomplishments.
Coin Battle: Up to four players run through a course and compete to see who can collect the most coins. Another player can also use the Wii U GamePad in Boost Mode to place Boost Blocks to help grab hard-to-reach coins. Players can also use the GamePad to edit and customise the coin layout in dedicated courses. The coin layout can then be saved and played by the players using Wii Remote controllers.
World Map: New Super Mario Bros. U is the first side-scrolling Mario game since 1992?s Super Mario World that features a seamless world map with named worlds and courses. The map contains many secret exits, which might change the map and cause shortcuts to appear. The worlds are interconnected, so people can play through the game in a nonlinear fashion
Nabbit: From time to time, a creature named Nabbit will appear on the world map. Players must enter the course and catch the speedy Nabbit to recover items stolen from Toad. If Nabbit is nabbed, players receive a powerful P-Acorn, which will allow them to fly continuously through an entire stage. The only way to obtain a P-Acorn is to catch Nabbit
That sounds excellent. I can't wait to play this one.
Mario RPG retrospective (http://www.gamesradar.com/the-complete-history-of-mario-rpgs/)
These are some great games. :)
Okay, so I've been playing Paper Mario Sticker Star (my last pre-Christmas purchase other than my paid Wii-U) and I figured I'd report on it.
First of all, it's very much an RPG. There's no leveling (or grinding), but you're going to want to battle all the time anyway to get coins to buy stickers for your arsenal to help you explore and find secrets. The game has far more exploration that any other Paper Mario. The world map is actually great for pacing (there's no real filler this way) and you can pretty much just do any level you want right off the bat. The game is still wicked funny, too.
While I don't know if this will top TTYD, so far this is easily topping the other two games for me. It's also not all that easy since you can't power level, you have to use better strategy.
All in all, this totally makes up for the boringness of Super Paper Mario. Sometimes I miss partners, but then I remember they would throw off the balance, so it doesn't get me too much. Plus, Kersti is pretty funny, too.
I was going to download that game off the eShop just so I could get the free copy of Donkey Kong: Original Edition that they're offering.
I would have bought it digital, but I always prefer physical when given the option.
Quote from: talonmalon333 on November 11, 2012, 08:21:57 PM
Quote from: Spark Of Spirit on November 11, 2012, 08:16:06 PMboringness of Super Paper Mario
:imnothappy:
I liked the game, but it really was a total breeze and kind of dull for it. The story was funny, though.
Super Paper Mario is boring.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi1.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F052%2F812%2FDeal_with_it_dog_gif.gif&hash=e5cbb72d652b6b7db53ed808775a11e9081a7e48)
SPM had a good story for sure, but it would have lasted longer as a straight-up RPG instead of what they did. Anyway, everything I'm hearing about Sticker Star is making me kind of disappointed. TTYD is one of my favorite games of all time and I want them to get back to that system, damn it! Oh well, I'll still buy the thing. I've been waiting five years for a new Paper Mario, and I've been looking forward to this one anyway.
You guys are all terrible people. Every last one of you. :srs:
Nah but in all seriousness, I really liked the story, humor, and characters in Super Paper Mario. It's definitely too easy in how every boss fight is just HOPHOPHOPHOPHOPWIN, and they didn't quite mesh the RPG and platforming elements as well as, say, Symphony of the Night did. But still, I liked it almost as much as its predecessors. Maybe there was too much text, but I didn't mind it, and at least the text was well written.
It's different, but in a good way. I'm not going to say everyone will like it (though the reviews that call it more of the same leave me extremely puzzled), but purely speaking on general Mario RPG terms, it is really good.
But yeah, I do agree it would be nice to have a traditional Paper Mario game next time. Hopefully for the Wii-U, at least.
Quote from: talonmalon333 on November 11, 2012, 08:38:24 PM
Nah but in all seriousness, I really liked the story, humor, and characters in Super Paper Mario.
And I agree. The writing was fantastic; I liked that quality about as much as TTYD. I actually even liked the gameplay with the whole switching between 3D and 2D. But the whole 8-chapter set-up lasts no where near as long without the turn-based battles. That and, well, I think SPM's chapters 4-7 were all pretty weak. Space, Cragtown, Sammer Kingdom, Afterlife... I honestly didn't really like those as much as anything that had come before in the series. The dialogue was still fun, just... didn't like the places or characters as much. I dunno. SPM still has Dimentio, though, and he's my favorite villain in the whole Mario-verse.
How's Sticker Star set-up, anyway? 8 chapters, same writing team, etc?
Quote from: Nel on November 11, 2012, 10:10:01 PM
Quote from: talonmalon333 on November 11, 2012, 08:38:24 PM
Nah but in all seriousness, I really liked the story, humor, and characters in Super Paper Mario.
And I agree. The writing was fantastic; I liked that quality about as much as TTYD. I actually even liked the gameplay with the whole switching between 3D and 2D. But the whole 8-chapter set-up lasts no where near as long without the turn-based battles. That and, well, I think SPM's chapters 4-7 were all pretty weak. Space, Cragtown, Sammer Kingdom, Afterlife... I honestly didn't really like those as much as anything that had come before in the series. The dialogue was still fun, just... didn't like the places or characters as much. I dunno. SPM still has Dimentio, though, and he's my favorite villain in the whole Mario-verse.
How's Sticker Star set-up, anyway? 8 chapters, same writing team, etc?
I hear Sticker Star is great, but not as good as Thousand-Year Door. But I personally wasn't expecting it to be.
As for Super Paper Mario, my favorite chapters were actually everything after that prehistoric place, which was just kinda meh. The supporting characters could've been better. However, I think Super Paper Mario has the best main cast (Mario's crew, as well as Count Bleck's) of the 3 games by far. Loved Count Bleck's story arc.
Quote from: Nel on November 11, 2012, 10:10:01 PMHow's Sticker Star set-up, anyway? 8 chapters, same writing team, etc?
It has a world map like the 2D platformers set up like 1-1, 1-2, and etc.. However, after you leave Decalburg (starting town) you can choose to go through 1-1, 2-1, or 3-1, and complete any of them in any order you want. It's sort of open-worldy in that you can explore each segment and find hidden segments to unlock areas in other segments including hidden paths to other levels. It's a very unique structure.
As for the writing, it's typical Paper Mario in that it's still very funny. It starts a bit dry, but it quickly gets better. So far Wiggler was the funniest character to me.
I'm over 3 hours in and the only area I completed fully was the first one. :sweat:
So I have 100% completion in NSMBU single player. All the secret exits, hidden levels, star coins collected, and Nabbit caught in each world.
The world map is basically Super Mario World-style only with more levels and worlds. The level design is pretty insane on the whole, after world 1 the difficulty starts at about world 5 in NSMBWii and ramps from there halfway through world 2. The Squirrel suit is very handy, I like Nintendo continuing to include flying items that aren't broken, and it really helps to get you through some tricky areas with the double jump and wall grip. I died a lot in this game, I actually saw the super guide pop up a few times (I didn't use it, though!), and Nintendo really didn't joke around. There's a lot to do in this game, and it will take you a long time to do it. I still haven't beaten the challenges yet, but I suspect those will take even longer. Simply put, if you haven't played a NSMB game yet, this is the best one. And if you have, this will be the one to satiate your appetite for this style of Mario. All in all, this is an excellent 2D platformer and one of the best out there. I'd even nominate it for GOTY despite the obvious calls of 'fanboy' I'd get.
But as I said before, I'm getting tired of the NSMB style music (the new world theme and athletic theme based on it are great) and the flag pole finishes. I really hope the next game is a full out Super Mario Bros. 5 that is completely new in approach. Because while this game is excellent, I don't think there's anything left that can be done with this style of Mario.
That said, bring on the 3D Mario game, Nintendo!
Honestly, I wish they had never had "New" in the title and just numbered these from 4/5 on to begin with along with "Wii/U" at the end of the titles. Don't have the game, but I've been watching it on YouTube, and this one really does look like the best of the bunch. Awesome level designs, awesome world map, awesome final battle (that is how you do a final Bowser fight, damn it!). That said, it's time to move on from this style. We need new world biomes, new bosses, new music. When the Wii NSMB came out, I was ecstatic that the Koopalings had been brought back, but at this point I think they need a rest for a game or two. NSMB2 nearly killed this thing, NSMBU saved it, but I think it's time to stop rehashing this formula, no matter how well they rehash it.
...Though I wouldn't mind the Koopalings being bosses in the next 3D game. :awesome:
Oh, and I beat Sticker Star a few weeks back. Colossal disappointment. Pretty much every world was just a NSMB environment, no really unique or memorable characters (you notice barely anyone has an actual name besides what they are?), barely any plot for the poor writers to work with. Ugh. Soundtrack was pretty good, but even that can barely compete with the soundtracks from previous entries. And it doesn't even let you play a "post-game" like the last two. Minor complaint, but still, I hate when games do that.
I dunno, if NSMBDS was called Super Mario Bros. 5 I would have been pretty disappointed for a lot of reasons. It was basically just a modern version of SMB1/LL with no difficulty, boring levels, and it didn't really do much new except give Mario the wall jump and ground pound.
NSMBWii might have been named differently if DS didn't break so many sales records. But that would be closer to a proper SMB5, yet reusing flag pole finishes and not adding all that much to the formula wouldn't have felt like a step forward despite it being a great game.
It's kind of like why most are upset Sonic 4 is called Sonic 4 instead of anything else. It isn't much of a sequel as it is a retro game aping certain games in the series instead of following it up. A proper Sonic 4 should have built on Sonic 3&K, and a proper SMB5 should build on SMB4. NSMBU is close, but I'm certain the next 2D game will be the proper game for that, especially if they ditch the "New" trappings and get an actual new soundtrack.
I still think NSMBDS is a pretty cool game. The Wii one is far better, of course, but it's a nice little Mario game to play on the go.
I guess I'm just an OCD numbers whore. :sweat: Name-wise, I just wished they wouldn't use "New". New isn't new forever. But that's just the beginning of the problems I have with the series. Squirrel suit looks fun though. Like Knuckles' gliding.
Speaking of which, Sonic Advance was a better Sonic 4 than Sonic 4 will ever be. :P
I thought the 'New' in the title was ridiculous from DS, too. But I know the only reason they kept it was because of sales. DS and Wii broke so many records and all. But after 2 and U, I'm all tapped out on this style. Especially since the next generation just started, we won't get a new 2D Mario game for like 6 or 7 years since they keep the New series at one per system. That would be the excuse to drop the 'New' and get the '5'! :thumbup:
Also, I agree with you on Sonic Advance. I wish the portable games would go back to that style, at least. The more classic 2D Sonic, the better.
How do you guys rank the Mario RPG games from best to worst?
PM: TTYD
M&L:SS
SPM
PM
SMRPG
M&L:BIS
M&L:PIT
PM:SS
EDIT: I completely forgot Sticker Star. Oh my, I wonder why. :humhumhum:
Quote from: Nel_Annette on April 21, 2013, 09:20:08 PM
PM: TTYD
M&L:SS
SPM
PM
SMRPG
M&L:BIS
M&L:PIT
PM:SS
EDIT: I completely forgot Sticker Star. Oh my, I wonder why. :humhumhum:
I'm surprised you put SPM over PM. Doesn't seem to be a common opinion around here.
Here's mine.
PM: TTYD
PM
SPM
M&L:PIT
M&L:BIS
M&L:SS
SMRPG
I haven't played Sticker Star yet. Not in a rush to, either.
Those two change depending on my mood, honestly. I like SPM's story and humor more, much as I prefer the turn-based battle system.
M&L:BIS
PM: TTYD
SMRPG
PM:SS
M&L:SS
PM
SPM
M&L:PIT
I could go either way on those. But the platforming in SPM suffers because Mario's jump has always been terrible in those games.
The other games must be REALLY good then, since I still love Paper Mario.
Quote from: Avaitor on April 22, 2013, 07:58:23 PM
The other games must be REALLY good then, since I still love Paper Mario.
They are. The only Mario RPG I don't like is PiT. The rest are all very enjoyable to me.
Quote from: Spark Of Spirit on April 22, 2013, 07:57:01 PM
I could go either way on those. But the platforming in SPM suffers because Mario's jump has always been terrible in those games.
I actually don't mind the order you put those two in. I was referring to how low you listed them both. :P
PM: TTYD
SMRPG
M&L: BIS
PM
PM: SS
SPM
M&L: SS
M&L: PIT
Superstar Saga is a great game for the most part, but the final boss kinda kills for it me; it's just way too long and exhausting. Otherwise, I'd probably have it much higher.
Humor wise, Super Paper Mario is #1 without a doubt. Gameplay definitely suffers though, and it felt like quite a step down from TTYD.
...and I still don't get all the hate for Sticker Star. I liked it (although I still haven't beaten it, tbh).
Quote from: Kiddington on April 23, 2013, 01:27:09 AM
Superstar Saga is a great game for the most part, but the final boss kinda kills for it me; it's just way too long and exhausting. Otherwise, I'd probably have it much higher.
That fight is actually my favorite part. It's the one time in any Mario RPG where you fight a boss that's really hard, and not just by Mario RPG standards.
Superstar and Partners In Time's final bosses are a slog. The only difference was that I forced myself through PiT's since I borrowed it from a friend.
Thankfully they changed it in BIS to be a bunch of bosses in a row instead.
Quote from: Spark Of Spirit on April 23, 2013, 05:46:45 PM
Superstar and Partners In Time's final bosses are a slog. The only difference was that I forced myself through PiT's since I borrowed it from a friend.
... But they are some of my favorite Mario RPG fights ever. :shit:
Especially PiT's final boss. Love that atmosphere. http://www.youtube.com/watch?v=4DWzLMC9KiM
The final boss themes are great tracks in both cases, but the fights themselves are just too daunting. To this day, I still haven't brought myself to beat Cackletta's final form in SS; it's just way too damn long. Either I'm not doing something right, or it really is that hard, but whatever the case I still have yet to beat it. I probably never will, either (haven't even touched that game in years).
...and music is about the only thing Partners in Time has going for it. Really, really weak game IMO.
Quote from: Kiddington on April 23, 2013, 07:14:34 PM
The final boss themes are great tracks in both cases, but the fights themselves are just too daunting. To this day, I still haven't brought myself to beat Cackletta's final form in SS; it's just way too damn long. Either I'm not doing something right, or it really is that hard, but whatever the case I still have yet to beat it. I probably never will, either (haven't even touched that game in years).
...and music is about the only thing Partners in Time has going for it. Really, really weak game IMO.
Apparently NOA doubled the HP count for the final boss battles in the first two M&L games which explains a LOT. The biggest issue is that there's no indication that you're progressing or doing well so when you die after 20 minutes of mindless battling you have no idea how to add strategy when you fight it again. This is why some games usually add health bars to boss fights with no visual clues. The player has to actually feel like they're doing
something right.
I really don't get what the point of the time-traveling was in Partners In Time when you never even visited the present versions of the various areas. Felt like such a wasted opportunity.
There are parts of the game I like (Hammer Bros speaking in 7331-speak ftw), but the plot as a whole is just kind of boring. And the Shroobs are the most boring villains in the Mario universe to me. And what was with the random Christmas themed town in the beginning? The area was a grass land connected to a giant mushroom connected to a snow town. The hell was with that design? And Petey Piranha's random appearance?
I had a few issues with PiT that really dragged it down. The battle system relies too heavily on items that aren't fun to use, the babies are just plain superfluous, the story is boring, the art style is drab and completely unmemorable, the map is tiny, and... the game isn't really very funny. The villains are completely lame, too. And like Nel said, the time travel concept is barely used.
Really, every single other Mario RPG outclasses it in every way. It was the only Mario RPG where I can say that I didn't find much of anything memorable or redeeming about it.
As I said, I like the soundtrack. (http://www.youtube.com/watch?v=MwvgfLkqdB8) Some pretty good stuff here, although, I guess it goes without saying; other than maybe Sunshine, I can't think of a single Mario game with a soundtrack that left me completely underwhelmed. Music is usually never a problem for this series (RPG or otherwise).
Everything else, though... yeah, you pretty much nailed it. Just a really boring, unmemorable experience.
I actually like the soundtrack in Sunshine. Very sunny and tropical. Quite a nice listen!
Quote from: Foggle on April 23, 2013, 07:43:16 PM
I actually like the soundtrack in Sunshine. Very sunny and tropical. Quite a nice listen!
I really liked the tropical theme of the soundtrack, too. This song in particular catches the sunny mood and atmosphere perfectly. (http://www.youtube.com/watch?v=el_r5y_AcrE)
Sunshine's soundtrack is great (Ricco Harbor is great), just that it being all the same style of music it starts to get boring after a while.
Quote from: Spark Of Spirit on April 23, 2013, 08:29:29 PM
Sunshine's soundtrack is great (Ricco Harbor is great), just that it being all the same style of music it starts to get boring after a while.
That's fair. I'm just kind of a sucker for the style, particularly for the song I posted. I see what you mean though.
Still, this one was pretty different for that game, and I quite like it. :P http://www.youtube.com/watch?v=DvZWxiUfrNo
An odd thought occurs to me while I'm playing NSMB2: I'm really sick of the world structure they've been using for these (grass, desert, ocean, jungle, ice, canyon, sky, lava) and thought it might be interesting if they took a few cues from Sonic for the next one. Like, a world that takes place entirely in a modern city, or an ocean palace, or a space station (make the final world a Bowser-themed space station! Rip off Galaxy if you have to.). Heck, take something from the Paper Mario games. A world based on Boggle Woods, or Twilight Town. Something. The way they keep repeating this formula has made the "New" in the title feel completely redundant.
Yep, I think NSMBU is about as far as they can go with that visual style.
Nintendo and Sega should make that Mario/Sonic platformer so we can get a whole bunch of new settings. ;D
Quote from: Kiddington on April 23, 2013, 07:14:34 PM
The final boss themes are great tracks in both cases, but the fights themselves are just too daunting. To this day, I still haven't brought myself to beat Cackletta's final form in SS; it's just way too damn long. Either I'm not doing something right, or it really is that hard, but whatever the case I still have yet to beat it. I probably never will, either (haven't even touched that game in years).
...and music is about the only thing Partners in Time has going for it. Really, really weak game IMO.
I don't know. I think the length just makes those battles more climactic.
As for Partners in Time as a whole, it was my personal favorite of the Mario & Luigi games. Maybe if I played all three of them again, though, I'd see what you guys mean. But as a whole I'm not a fan of the Mario RPG games other than the first three Paper Mario games... I actually think Super Mario RPG is a pretty standard game with nothing noteworthy about it, except the music.
Actually, I think I'll list the issues I take to the other Mario RPG games, and why I prefer Partners in Time to them.
For Super Mario RPG, I found the level design to be pretty standard and rather underdeveloped, the pacing felt rushed until the final stretch, the battle system was just typical "do as much damage as you can to enemy with no real strategy", the story was meh, and the characters and villains were just forgettable (even Geno).
For Mario & Luigi: Bowser's Inside Story, I remember thinking whole switching between the brothers and Bowser system to be tedious. The battles dragged way too long, with you having to make Bowser suck up monsters thus forcing the brothers to fight them (basically, a battle within a battle) before Bowser can actually continue the fight. I also think the mini games were incredibly grating. They seriously made me want to just shut the game off.
For Superstar Saga, I actually don't have much to say for this one. It just didn't have too much going for it, so it kind of fell in the middle.
Quote from: talonmalon333 on April 23, 2013, 08:51:24 PM
The battles dragged way too long
:whuh:
I never spent long in any battle in that game. And the bosses rewarded me for using bro moves in certain ways that it made them rewarding to fight. Also, didn't you say not long ago that the long battles were why you like PiT? That was the game were about every battle was too long. Also the Bowser and Bros battles were not common at all and were mostly saved for a few boss battles.
Maybe you
should play them over. ;)
Quote from: Spark Of Spirit on April 23, 2013, 09:23:18 PM
Quote from: talonmalon333 on April 23, 2013, 08:51:24 PM
The battles dragged way too long
:whuh:
I never spent long in any battle in that game. And the bosses rewarded me for using bro moves in certain ways that it made them rewarding to fight. Also, didn't you say not long ago that the long battles were why you like PiT? That was the game were about every battle was too long. Also the Bowser and Bros battles were not common at all and were mostly saved for a few boss battles.
Maybe you should play them over. ;)
The "long battles being climactic" comment was directed at the final battles. I was fine with those being long, but not with many other fights. I actually don't remember most of the fights in PiT being too long. As for BIS, maybe it wasn't every fight that wore out its welcome, but I do remember it happening frequently in the final stretch of the game. I remember there being a lot of regular enemies that led to Bowser and bros battles in the final parts of the game.
... Or maybe I
should play them again. It's been years. But I do think my criticism of the BIS mini-games stands. :sweat:
Please don't tell me GSF was talking about a GTA game in the freaking Mario thread.
Quote from: talonmalon333 on May 01, 2013, 12:07:26 AM
Please don't tell me GSF was talking about a GTA game in the freaking Mario thread.
And it's not actually out yet, either!
Are they back to Liberty City in V?
I think my problem with the franchise is that I just don't like that place.
No, V does not take place in Liberty City. It'd be pretty lame if Rockstar recycled the same city that they used in the previous GTA game, and they have enough sense to never use the same city twice in a row. Also, to be fair, when they did do Liberty City in GTA IV, it was much different and upgraded from what it was like in GTA III, though I'm still not a fan of the game, myself.
Honestly, if Rockstar ever was to redo and upgrade an older city that they used, I wouldn't mind a new Vice City game, then. That was honestly my favorite one, personally, but maybe that's because I love Scarface and all of the other 80's movies references in that game.
Quote from: Foggle on May 01, 2013, 07:18:19 AM
Quote from: talonmalon333 on May 01, 2013, 12:07:26 AM
Please don't tell me GSF was talking about a GTA game in the freaking Mario thread.
And it's not actually out yet, either!
Yeah, looks like it won't be out for another few months.
Man GSF, you're on a role lately. You know that?
Being that we're on the topic of GTA (thanks to gunswordshit), I agree with Ensatsu that Vice City was probably my favorite. Though maybe alongside III.
I just really liked Vic City and San Andreas, but III and what little I played of IV do nothing for me.
Vice City is my favorite one too. III is alright, if only for nostalgia purposes, since it was the first one I(as well as many others)played. San Andreas is where the series lost me though.
I like Vice City's aesthetics and story, but the controls feel extremely clunky to me (this problem may just be on the PC version, though). I had a lot more fun with San Andreas and 4.
If anything, I prefer San Andreas since it dropped the franchise's aquaphobia.
I think I like Super Mario World more than Chinatown Wars.
Quote from: Spark Of Spirit on May 02, 2013, 12:33:15 PM
I think I like Super Mario World more than Chinatown Wars.
Why are you talking about Mario in a Grand Theft Auto thread?
I also like Super Mario World more than Super Mario Bros. 3, personally, but I think someone on the board considers me to be the epitome of evil just for having that opinion. :humhumhum:
Quote from: Ensatsu-ken on May 02, 2013, 04:00:20 PM
I also like Super Mario World more than Super Mario Bros. 3, personally, but I think someone on the board considers me to be the epitome of evil just for having that opinion. :humhumhum:
Just beat it again (https://miiverse.nintendo.net/posts/AYMHAAABAADbUV57duFw9Q)
(https://d3esbfg30x759i.cloudfront.net/ss/zlCfzQ-SMzog7J4Ij8)
Gotta love Miiverse being on the PC.
I appreciate it more than I have in years, but I think I'd still give the edge to SMB3. Though NSMBU is pretty awesome, too.
I love both games to death, of course. They were both a huge part of my childhood. I suppose that for whatever reason, though, SMW is the game that I tended to pick up and play more often.
That said, there are VERY few 2D Mario games that I could ever go wrong with. And either way, I still feel that Yoshi's Island beats them both out by miles (because....its kind of my favorite platformer ever created ;) ). Which reminds me....I really hope that new Yoshi game turns out to be great.
SMB3 and SMW are kind of tied as my favorite 2D Mario games. Though I might side with 3 by a teeny tiny bit. That said, both games are just awesome. And at the rate things are going, I don't think any future 2D Mario games will ever top them... I mean, the New Super Mario Bros. games are good, but I don't know. I feel like their charm is so dead at this point. 2D Mario deserves the same creativity as 3D Mario, and yet they aren't giving it. :??:
Quote from: Ensatsu-ken on May 02, 2013, 05:17:38 PM
I really hope that new Yoshi game turns out to be great.
The 3DS sequel to Yoshi's Island? Or the Yarn game? I'm thinking the 3DS game will be great. Yarn Yoshi (or whatever it's called) looks like it'll be charming, but I didn't particularly care for Kirby's Epic Yarn, which this looks to be a "sequel" to.
I have a lot of faith in Yarn Yoshi since Good Feel made Wario Land Shake It which has a lot in common with Yoshi's Island. I hope it ends up closer to Island than Story, anyway.
I still can't decide which I like more between SMB3 and SMW. Both are just so great it's almost impossible for me to pick one. SMB3 has some amazing level design and really great power-ups. SMW holds many secrets and it introduced Yoshi. Really difficult pick...
The new trailer (http://www.youtube.com/watch?v=wLOKVABfrzw)
I told you it wasn't a rehash.
Wow, 3D Land bored me to tears, but that looks AMAZING.
http://www.siliconera.com/2013/10/03/super-mario-3d-world-has-all-the-variety-of-mario-galaxy-and-more/ (http://www.siliconera.com/2013/10/03/super-mario-3d-world-has-all-the-variety-of-mario-galaxy-and-more/)
Promising as fuck.
Quote from: Spark Of Spirit on October 03, 2013, 10:59:58 PM
The new trailer (http://www.youtube.com/watch?v=wLOKVABfrzw)
I told you it wasn't a rehash.
:swoon:
Officially excited.
Quote from: Rosalinas Spare Wand on October 04, 2013, 11:23:20 AM
http://www.siliconera.com/2013/10/03/super-mario-3d-world-has-all-the-variety-of-mario-galaxy-and-more/ (http://www.siliconera.com/2013/10/03/super-mario-3d-world-has-all-the-variety-of-mario-galaxy-and-more/)
Promising as fuck.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJOXVLwE.png&hash=edbc45295aec8167d1d0d364175be4b0eae03825)
:happytime:
Not expecting Galaxy-level quality, but 3D World at least it looks more interesting now than it did in that first trailer.
Has there been anything of note on Yoshi's New Island lately?
Truth be told, that's the game I'm really waiting for. 16 years in the making for a legitimate sequel to Yoshi's Island... and I like what I've seen from the (albeit limited) footage that's available.
We learned that it was being made by the same team as the DS game just with a new company title.
Once I heard that news my hype for it drained out like a balloon.
Would they stop slapping the word "new" on everything already? :wth: I swear, if they had called Dark Moon "Luigi's NEW Mansion", I wouldn't have been surprised.
And I never really got the love for Yoshi's Island, I suppose. I thought the DS title captured how boring it was perfectly. :P
What didn't you like about it? I'm curious because the only negative opinion I herd was from Jeff Gertsman and he hates the SNES with a flaming rage.
Quote from: Spark Of Spirit on October 11, 2013, 04:41:55 PM
What didn't you like about it? I'm curious because the only negative opinion I herd was from Jeff Gertsman and he hates the SNES with a flaming rage.
Guh? I never want to meet that man.
Quote from: Comeau on October 11, 2013, 04:46:45 PM
Quote from: Spark Of Spirit on October 11, 2013, 04:41:55 PM
What didn't you like about it? I'm curious because the only negative opinion I herd was from Jeff Gertsman and he hates the SNES with a flaming rage.
Guh? I never want to meet that man.
I've never heard him say a positive word about a SNES game, and he's supposed to be a game critic. Bitter Genesis fans who hung out in the arcades back in the 90s seem to harbor an odd hate for anything Nintendo.
Egg-aiming, baby Mario solo sections, the countdown and having to go back for the little bastard every time you lose him, one-hit kill spikes, the bosses, the art style. Nothing ever really meshed well for me with that game.
Last sentence was a playful jab, though. I know the game has a lot of fans. The DS game just felt like the same thing, except with less actual music.
My problem with the DS game was that it was less traditional platforming and more puzzle centered. The level design was also not very exciting.
The music is just inexcusable. It sounds like it's from the composer of the Sonic RPG.
I didn't play enough to remember it being more puzzle-orientated, unless you mean using the new babies to figure out some obstacles?
I do remember the insanely harsh difficulty spike around world 3 or 4 making me put the game down forever, though.
Yeah, it focuses more on using the babies and swapping repeatedly to get 100% on the levels which slows it down a lot. It wasn't really a game you could speed through. Specifically because only Baby Mario would let you run.
The challenge also became more about instant deaths and less about finding 100% which made going for the full points tedious and not worth trying for.
I think the game's okay, but I like the original way more.
Quote from: Spark Of Spirit on October 11, 2013, 04:27:25 PM
We learned that it was being made by the same team as the DS game just with a new company title.
Once I heard that news my hype for it drained out like a balloon.
Gah, really?
Really? I must've missed that, though admittedly I never keep up to date with new game development as well as I should.
The footage still looks promising though, so... eh, I dunno. Here's hoping.
Quote from: Spark Of Spirit on October 11, 2013, 04:52:37 PM
The music is just inexcusable. It sounds like it's from the composer of the Sonic RPG.
This x1000.
The gameplay in the DS version is decent enough, and I thought the addition of the new baby characters was a nice touch, but the music is just insufferable. That's probably the one thing that's degraded most in quality when it comes to this series after the original. Even Yoshi's Story, despite the fact that it's criminally easy, still had a decent gameplay framework... but that fucking music, man...
A bunch of new screens (http://www.nintendolife.com/news/2013/10/here_are_more_gorgeous_super_mario_3d_world_screens_to_enjoy)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F10%2Fthere_are_more_gorgeous_super_mario_3d_world_screens_to_enjoy%2Fattachment%2F1%2F630x.jpg&hash=f8eadc42470e388548b3aefdfc3c111635b75a4e)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F10%2Fthere_are_more_gorgeous_super_mario_3d_world_screens_to_enjoy%2Fattachment%2F22%2Foriginal.jpg&hash=5fd3a0b0cd1a99f237da96a3027b334f5034cf0b)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F10%2Fthere_are_more_gorgeous_super_mario_3d_world_screens_to_enjoy%2Fattachment%2F25%2F630x.jpg&hash=0e36c20a3d4a7c4fc334e18d8d97a3e69ae6d652)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F10%2Fthere_are_more_gorgeous_super_mario_3d_world_screens_to_enjoy%2Fattachment%2F9%2F630x.jpg&hash=90ae101c07488b13bbd623adcb69730bb5df366c)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F10%2Fthere_are_more_gorgeous_super_mario_3d_world_screens_to_enjoy%2Fattachment%2F3%2F630x.jpg&hash=a91472d2d9a0ccd3433647c9c131693f42e3728e)
That's pretty much as good as I can imagine a Mario game looking.
The graphics do look quite good, and a step above how they appeared initially.
EDIT: http://chargedblast.wordpress.com/2010/06/04/super-mario-rpg-legend-of-the-seven-stars-vs-paper-mario/
That article frightens me. It's like someone looked into my soul and wrote down my exact thoughts on Paper Mario compared to Super Mario RPG, and why I feel the former is so much better than the latter.
This just looks like so much fun.
I think I've come to the conclusion that a 2D platforming crossover between Mario and Sonic wouldn't be a good idea. The differing gameplay styles of the two franchises just wouldn't mesh well together. Sonic is far too fast to work with Mario.
I think it would have to be 3D. But I think it could still work, especially now that Sonic has parkour as a way of having speedy platforming.
Miyamoto is leaving the Mario series. (http://www.ign.com/articles/2013/11/04/miyamoto-wont-work-on-the-next-mario)
I think that Miyamoto is slowly, bit by bit, preparing for his retirement. It's something he's talked about, and I think I can see it here. Over the years, he has been establishing Eiji Aonuma has the next man in charge of Zelda. And since Galaxy, he's been trusting Yoshiaki Koizumi to take care of Mario. Though in that link he does state to be interested in smaller projects, but I think it's only a matter of time now. The man's getting old, after all.
Is it sad that my initial reaction was "maybe the next Paper Mario won't get royally fucked like Sticker Star was."?
Quote from: Nel_Annette on November 05, 2013, 12:09:55 AM
Is it sad that my initial reaction was "maybe the next Paper Mario won't get royally fucked like Sticker Star was."?
Whatever man.
*I* liked Sticker Star.
It's about time he think about moving on, yes.
Quote from: Kiddington on November 05, 2013, 12:45:21 AM
Quote from: Nel_Annette on November 05, 2013, 12:09:55 AM
Is it sad that my initial reaction was "maybe the next Paper Mario won't get royally fucked like Sticker Star was."?
Whatever man.
*I* liked Sticker Star.
:thumbup:
Well you're both wrong. :unimpressed:
I haven't played Sticker Star but I don't really have a desire to. Three games is enough, and the ending of Super Paper Mario is a good cap for me and this series. One of the things I adored about the first three games was the story and dialogue. But since they apparently trimmed that down to almost nothing in the next game, it hurts my interest. Miyamoto honestly has a weird way about him when it comes to story in his games.
Well as long as the series isn't dominated by the New Super Mario Bros line, I think I can live.
Guess who else is playable in 3D World? :)
Spoiler
http://www.allgamesbeta.com/2013/11/rosalina-playable-in-super-mario-3d.html
Spoiler
Where's muh Yoshi?
RSW, are you okay?
Quote from: Spark Of Spirit on November 14, 2013, 06:31:52 PM
RSW, are you okay?
Dude I was already going to get the game but that just made it a day one purchase. I'm a sucker for Galaxy-related stuff.
Quote from: Rynnec on November 14, 2013, 02:41:12 AM
Spoiler
Where's muh Yoshi?
back in an egg where he belongs.
He's also in 2 games that are going completely under the radar at the moment.
Spoiler
Rosalina? Well that explains the presence of her observatory in the background of the artwork.
Does it ever seem like Nintendo gives the middle finger to 2D Mario all the time, to any of you guys?
What I mean is that all of Nintendo's production values, bells and whistles, and overall efforts get put into 3D Mario games. Meanwhile, for 2D Mario, we get New Super Mario Bros., followed by New Super Mario Bros. 2.0, and so on. In every way, new 2D Mario games just seem so conservative. The graphics are "good enough", the music is "good enough" the level design is "good enough", and so on. I mean sure, there are variations. But for the most part, they are all bare bone, watered down strips of SMB3. I get the feeling like Nintendo sees 3D Mario as more important, like those are the main games and the NSMB series is just a 2D spin-off. And that really shouldn't be the case. It just makes Nintendo look all the more ignorant, like they forgot what got this franchise started, and what games really sell. So Mario Galaxy sold 10 million copies. Impressive? How about New Super Mario Bros., which sold nearly triple that number and likely still sells more despite being a few years older.
I just can't help but imagine if they made a 2D Mario game with the same production values and flash as 3D Mario. It could be mindblowing. DKC Returns was given a lot of care and that game was vastly superior to NSMBWii, it makes the latter look so mediocre in comparison. Honestly, it's for things like this that make Nintendo look ignorant. It's as if they don't want to see 2D Mario steal 3D Mario's thunder, and so they just leave the NSMB franchise in the hands of a C-rate team while they give all their love to the next big 3D game. Seeing all those characters being playable in 3D World is the biggest betrayal to the 2D fans. For years, people have been looking at the NSMB games and begging Nintendo to make Peach playable and bring back their abilities from SMB2. But Nintendo just responded with BS like "it's too hard to animate her dress" as if we'd buy that. Next thing you know, we suddenly see all these characters pop up in the next 3D game. Clearly Nintendo didn't want to waste their creativity on a lowly 2D game and thus held these characters back until they got around to their next 3D game.
I prefer current 2D Mario to N64 and Gamecube-era 2D Mario.
But I wouldn't worry. The next 2D Mario will be something different since there's only one "New" game per generation.
Quote from: Spark Of Spirit on November 18, 2013, 04:35:13 PM
I prefer current 2D Mario to N64 and Gamecube-era 2D Mario.
But I wouldn't worry. The next 2D Mario will be something different since there's only one "New" game per generation.
The GC and N64 didn't have 2D games... Or is that the joke?
I have a feeling the next Wii U game will be another 3D game and that 2D Mario will be neglected some more.
It was a joke, yes.
I don't know what Nintendo will do next. But they launched with 2D Mario- there is plenty of time to make another one before generation's end.
As far back as the first game in the New series, the intention was made clear that the games would also serve to train younger developers with simpler tasks. In a way, the 2D Marios are definitely being treated with less priority over the 3D entries, but while the threshold may be lower the standards are just as high.
It's funny you should mention that, given the overall fact that they recycled tracks from NSMBWii into NSMB2. I mean, sure this (http://www.youtube.com/watch?v=bShP6uH5tis) is a great track especially when you consider how simple most of these overworld tunes are, but why directly lift it out of one game and drop it into another? At the very least, remix it or something. That's just lazy.
But, eh, this stuff is fine for the most part. It's not Nintendo's A-game, but I still tend to have fun with most of them. Really the only one that doesn't hold up is the original DS; Wii and even 2 still play pretty well.
The console NSMB games are class. 2 is decent for score attacking, but otherwise forgettable.
Again, while I wouldn't mind an A-team level production for 2D Mario game I'll still take games like NSMBU.
The only NSMB game I've played is Wii, and I actually quite enjoyed what I played of it. That said, I'm probably the only one on this board who prefers SMW to SMB3, so I'd love to see a new 2D Mario game in that style, myself.
You'd probably really like NSMBU then.
Quote from: Ensatsu-ken on November 22, 2013, 06:56:11 PM
That said, I'm probably the only one on this board who prefers SMW to SMB3.
You are not alone man. World is best.
Yeah, I vastly prefer World to SMB3. Mostly because I suck ass at SMB3, and find SMW to be a better balance of difficulty. That and I just love the way the world map is laid out.
I really like SMB3, myself, but World is just my ideal type of platformer. Everything about it feels just right, from the difficulty to the variety.
I prefer SMB3 to SMW, but both are phenomenal. I think a new 2D Mario has the potential to be better than both, but they're just not using it.
I like them about the same, with maybe 3 getting the slight edge. They're both great games though.
Quote from: Spark Of Spirit on November 22, 2013, 07:00:18 PM
You'd probably really like NSMBU then.
So how is it? The footage I've seen looks gorgeous, but most people can't seem to be in agreement on whether or not this is a great game, or "just another platformer".
I'll be getting both for Christmas (the Luigi version as well, what can I say I'm spoiling myself this year :happytime:), but I digress.
Quote from: Kiddington on November 24, 2013, 08:51:08 AMQuote from: Spark Of Spirit on November 22, 2013, 07:00:18 PM
You'd probably really like NSMBU then.
So how is it? The footage I've seen looks gorgeous, but most people can't seem to be in agreement on whether or not this is a great game, or "just another platformer".
I'll be getting both for Christmas (the Luigi version as well, what can I say I'm spoiling myself this year :happytime:), but I digress.
It's excellently designed. All the levels are tight and fun to play through, and the ghost house are the best in the series. But I'm definitely going to be honest when I say that it was the end of the NSMB line for me, I simply won't care enough when another rolls around. But of the NSMB games it's unquestionably the best.
Oh yeah, and the Luigi DLC is brutal.
Would you guys say NSMB2 and NSMBU are worth playing for someone who finds the NSMB line stale?
U is the best NSMB game.
2 is not really worth it if you're burnt out on the sub-series.
Gotcha. I might consider playing 2 anyway. If I ever get a hankering I will probably purchase them digitally.
3D World is great so far. Just beat the first World.
2 is okay. A lot of it feels (and is) recycled from past endeavors of the series, and for whatever reason I seem to get bored with it more quickly than I do most Mario games not named Sunshine, but as a score attack game it's kinda fun.
I'd say go for it. Still better than a good chunk of platformers out there.
I actually liked the coin thing in the game, thought it was neat, but it is true that if you are looking for something new or fresh in a Mario game(or even a NSMB game) then it isn't for you.
And I really haven't played too much of U; one of the unfortunate things about me playing Luigi U first is I don't have much interest in going back and playing the easier version of the game.
I actually had the opposite reaction. I got so sick of the Luigi version of things (fuck that time limit being in every level! It's already hard mode!) that now I just kind of want to play the game as it should be. I think the level designs aren't just hard versions of NSMBU's levels, they're brand new levels in the same spots on the map, and only the environments of each level seem to be the same.
Luigi U is almost like the Lost Levels version of U only not quite as masochistic.
The levels in U give more breathing room, though. I sort of prefer them as a whole.
Interesting tidbit: When you die in SM3DW, it plays a remix of the SMB3 death jingle. A cool little touch.
Otherwise, this game is pretty awesome. I haven't played much as Mario, though. Toad, Luigi, and the Princess are much more fun to use though I do use Mario ever now and then. Toad is my favorite, however. His speed is too good.
Guys, I need a Wii U. :shit:
I should have also mentioned that those of you who miss the shell power-up from NSMB DS should enjoy a certain skill you have in this game.
SM3DW is fan-freakin-tastic. I also rarely use Mario since the other three are more fun to play as. Peach is my most used character.
Another great thing about it is, just when you think it's over, it's far from over. ;D
SM3DW has to be the longest I've taken to "beat" a Mario game and I still don't have all the green stars.
But I'm going to make a complaint. Nintendo, removing checkpoints doesn't make a level harder. Champion Road was more aggravating than it was hard because it was just set pieces that mostly relied on timed blocks for challenge when otherwise it was just a long string of them. The final level in Galaxy 2 was better at being challenging but still fun.
All in all, I think this might be the best 3D Mario game after Galaxy 2. I only say "might" because I haven't gotten around to doing multiplayer yet, and that might change everything for me like it did for NSMBWii. But I mean, if you have any proper interest in platforming and have a Wii-U, you really need to play it. Fantastic game.
Toad is the best, too.
I still have yet to beat Champion Road with any of the characters. Fuck that level. Every section's a brand new slice of hell. Everything else is fantastic though.
Quote from: Nel_Annette on February 03, 2014, 03:47:26 PM
I still have yet to beat Champion Road with any of the characters. Fuck that level. Every section's a brand new slice of hell. Everything else is fantastic though.
Easy way: Peach with raccoon tail.
I say "easy", but it really is a relative usage of the term. I lost so many lives on that level, and always at the timed block sections because readjusting to each one was too difficult.
But the final mystery house is worse. I don't think I'll ever get through that.
If I do end up getting a Wii U (still considering it), I'll definitely get this game.
Peach and Rosalina are basically the only characters I use. :lol: I honestly can't imagine doing it with the other three.
Better get as much use out of Peach as you can. She's probably going right back into Bowser's castle to scream "Mario help!" in the next game!
That'd be a shame. The character roster is the best thing about the game. This is the versatility I've been wanting from Sonic for years; everyone plays almost the same and has the same goal, but each character is slightly tweaked.
I'm never going to forgive Nintendo if they never make Wario Colosseum a retro track.
It's the best Mario Kart track, how can it have not been used in any other Mario Kart game?
I'm a Rainbow Road person. Personally, I think they should bring all the Rainbow Roads of every game into a single Mario Kart game.
I've been wanting that for years. A Rainbow Cup, featuring every Rainbow Road.
I wish they would make more than 16 new tracks in every game. Newer Mario games have so much content, but Mario Kart keeps the new stuff relatively low.
If they're not going to include an Adventure mode of any kind, they could at least give us more courses.
What's in the box? WHAT'S IN THE BOX?!
(https://scontent-b-ord.xx.fbcdn.net/hphotos-frc3/l/t1/1782094_10152003203651299_1253272514_n.jpg)
Oh, this.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/t1/10009297_10152003207021299_890910429_n.jpg)
Oh! How did you get that?
Club Nintendo.
Of course!
If I had the money, I'd get both a Wii-U and a 3DS just to get that little beauty.
I spent pretty much all of my Club Nintendo points on it. Now I'm back at square one. If something else really cool comes out, I'm boned. :lol:
Mario Kart 8 seems to still be learning from Wii's mistakes with items. Like 7, it appears to focus less on "hit everything/the leader" items and more on direct usage items. The game is shaping up well. I still want a weapon toggle like Smash Bros, though.
The best news of the day is that Toad's Turnpike and Royal Raceway (the best MK64 tracks) are returning.
Oh yeah, and Rainbow Road 64, but meh. The Double Dash one is still the best.
Bought Mario And Luigi: Superstar Saga for the Wii U VC today. It looks weird that blown up on screen, but it's also crystal clear, pixel-by-pixel. Happy to have it. Now I need to get another money card for Wii U. Kirby And The Magic Mirror soon!
So, did anyone see that Mario Kart 8 direct? There was a lot of new info there. The best news seems to be that all the new courses look excellent and the retro courses all seem to be heavily revamped.
Yoshi Valley N64 in particular looks incredibly fun. (We can stop with the MK64 retro courses now, all the good ones have been brought back)
Quote from: Daikun on November 04, 2013, 11:08:59 PM
Miyamoto is leaving the Mario series. (http://www.ign.com/articles/2013/11/04/miyamoto-wont-work-on-the-next-mario)
That's horrible.
Quote from: Spark Of Spirit on April 30, 2014, 07:18:38 PM
So, did anyone see that Mario Kart 8 direct? There was a lot of new info there. The best news seems to be that all the new courses look excellent and the retro courses all seem to be heavily revamped.
Yoshi Valley N64 in particular looks incredibly fun. (We can stop with the MK64 retro courses now, all the good ones have been brought back)
I don't get this roster in the least. If they were going to have Rosalina and Peach variants why didn't they just dig up Cosmic Rosalina again?
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Fcb917e5c810a3bc250e6b5c2debe0c7b%2Ftumblr_n1ja2yy4kf1rrftcdo1_500.png&hash=71eeb54f4d44287fe77c14e01f9f2e8d164ae5e0)
Quote from: Rosalinas Spare Wand on April 30, 2014, 11:03:28 PM
Quote from: Spark Of Spirit on April 30, 2014, 07:18:38 PM
So, did anyone see that Mario Kart 8 direct? There was a lot of new info there. The best news seems to be that all the new courses look excellent and the retro courses all seem to be heavily revamped.
Yoshi Valley N64 in particular looks incredibly fun. (We can stop with the MK64 retro courses now, all the good ones have been brought back)
I don't get this roster in the least. If they were going to have Rosalina and Peach variants why didn't they just dig up Cosmic Rosalina again?
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Fcb917e5c810a3bc250e6b5c2debe0c7b%2Ftumblr_n1ja2yy4kf1rrftcdo1_500.png&hash=71eeb54f4d44287fe77c14e01f9f2e8d164ae5e0)
That, or the young Rosalina from the storybook would have made far more sense.
The roster is easily the worst part of the game (other than the lack of original battle courses... so much for my dreams of SNES Battle Course 2 to return) on a general variety standpoint. Even looking at Double Dash which had half the roster of this it's not quite as good.
No Diddy Kong? Bowser Jr.? Funky Kong? Dry Bones? King Boo? E. Gadd? Dixie Kong? Nabbitt? Birdo? Fawful? There are so many missed opportunities here. Combining Metal, Koopaling, and Baby characters, they take up 14 slots. That's almost the whole cast of Double Dash. Unless there are DLC characters, this is probably the worst Mario Kart roster so far.
That's kind of annoying since everything else they showed off looks great from the single player Vs. mode to the online tourney options. I jut wish they could have tried harder in those two areas.
I think DLC characters is probably what they're going to try to do sadly. Mario Golf already has 3 of them lined up and ready to sell on launch day, so I wouldn't be surprised if they tried to sell extra Cups for Mario Kart and included a racer with each as an incentive.
But yeah, the content for the game is already a huge step up from the last few games. Won't be long for me to break down and buy it for my bros to enjoy.
The Smash Bros. NSMB stages (one for each version) have no "Bahs" in the music.
Why can't we get that for the normal 2D Mario games? The songs are actually really good without them.
So Mario Kart 8 is getting some DLC, and it's... three Mercedes-Benz cars. Erm... at least it's free?
https://www.youtube.com/watch?v=abOnJoz85UY
nintendo finally sells out.
New characters and battle mode courses is all I want.
Quote from: gunswordfist on August 06, 2014, 01:11:38 PM
nintendo finally sells out.
*inserts various pictures of first-party Nintendo games featuring product placement since at least the N64 era* Plus the update comes with some well-needed updates before both single player and online, so it's okay in my book.
I could have sworn another game did something like this. Like, a different Mario sports game or one of the Sonic racing games had free DLC that was basically another company's product placement. Not like Wreck-It Ralph or Danica Patrick, but more akin to what EA did with Sim City with the Nissan station.
WHAT!? (http://www.gonintendo.com/s/235928-nintendo-uk-store-reveals-the-legend-of-zelda-and-animal-crossing-dlc-for-mario-kart-8)
I'm speechless. Like...... WHAT!?!?
Well, that's random. If they are going to do that, they might as well just make a "Super Smash Kart" game, or something.
Right on. I've been calling for it to become Super Smash Kart since MKWii. :shakeshakeshake:
Needs some Kirby, Pikachu, Fox, Samus, Jigglypuff, Ness and Captain Falcon first. ;)
Also, Toon Link and his expressions would be priceless.
There's a part of me that wishes they would just convert all of Mario's side/"sports" games into giant Nintendo-thons (i.e. Nintendo Kart/Golf/Party etc.), but there's another part of me that wants Mario to keep it for himself as a "jack-of-all-trades" thing.
See, now we could do is leave the Mario Kart games to be just Mario Kart games. :P
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fmariokart8.nintendo.com%2Fimg%2Fdlc%2Fimg-paiddlc-chart-zelda.png&hash=8d83bcdbaa0591faf30cfbe5d0c01103a49e1e3c)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fmariokart8.nintendo.com%2Fimg%2Fdlc%2Fimg-paiddlc-chart-ac.png&hash=106c42a1640602f7489d7acb256a3184f5899f05)
Now THIS is DLC.
Wow.
8 new tracks per pack as well? Fuck yeah.
I just got done arguing with a friend who argued about this being a case of them excluding content from the game just to charge extra money for it. Um, no? Some of these characters aren't from the franchise. The core game had the standard 32 tracks? Da fuq?!
Now, battle tracks too pls.
Quote from: Nel_Annette on August 26, 2014, 11:34:39 PM
8 new tracks per pack as well? Fuck yeah.
I'm betting on 4 new tracks, 4 retro for each, but yeah, this is a lot of game.
Quote from: Nel_Annette on August 26, 2014, 11:34:39 PMI just got done arguing with a friend who argued about this being a case of them excluding content from the game just to charge extra money for it. Um, no? Some of these characters aren't from the franchise. The core game had the standard 32 tracks? Da fuq?!
DLC doesn't work that way. The company gives the development team a development budget specifically for DLC, at which point its all on the team to use the budget wisely. This was never planned to be in the game as evidenced by how it has as much content as every other Mario Kart game. It's not like missing an ending or anything. Nintendo aren't Ubisoft.
Quote from: Nel_Annette on August 26, 2014, 11:34:39 PMNow, battle tracks too pls.
Give me a four pack track of Block Fort, Double Deck, Luigi's Mansion, and Wuhu Town, and Diddy, Birdo, and Bowser Jr. as characters and I'm set.
Right now, I'm really impressed with this. Also leads credence to the Smash DLC rumor. Nintendo is smart to be making it for these games. Now if it was Zelda or 3D Mario, it wouldn't fit right but here it's a pretty great idea.
Zelda I can see, but I honestly wouldn't mind dlc "worlds" in SM3DW that featured about 7-10 new levels.
You can "pre-buy" the Mario Kart 8 DLC together for $11.99 on the eShop right now, in case anybody wants to save a few bucks. Your system will just automatically download them when they come out. Apparently, the moment you buy it, you instantly get Shy Guy as a racer and a bunch of multi-colored Yoshi as well.
Yeah, I did that. Now I'll have those icons staring me in the face for the next few months. :sweat:
But its nice to see Nintendo really getting DLC. This is exactly what it was supposed to be made for.
Yeah, those icons are downright evil, just sitting there... taunting me. :lol:
Link on the motorcycle..........awww man, that is too cool.
Looks like I'm getting a Wii U juuuuust in time.
In positive news, the DLC rocks. I've only played the first new cup so far, but Mute City is awesome. I love how this stuff is mixed up. A few old tracks, some tracks based on other IPs, and some new original tracks. Great stuff.
http://www.gamesradar.com/why-every-mario-game-best-and-worst-series/
This was mildly fun to read. Some of the arguments are kind of bad, though, but it's in an understandable way in that it's kind of pointless to even try to make the argument. For example, look at this argument against SMG1.
QuoteWhy it's the worst Mario ever: The little planets are a cop-out really, covering for the fact that the Wii isn't powerful enough to create truly huge stages that topped what was appearing in the games of Mario's competitors. Instead Mario simply went from one small stage to another, as load times were masked by watching the red-capped one fly from asteroid to asteroid. And just think how much better this game would look in HD.
It's a bad argument, and really, that fact that they state is one of the genius elements of the game, in how it created a beautiful looking universe by showing worlds one at a time. But again, I understand that they had to come up with
something to make an argument out of, though it also makes me wonder why even make this article.
However, I don't like this point about SMB1:
QuoteEvery Mario after this one builds on SMB's primitive foundation, which makes every game that follows both indebted to SMB and better than it by definition.
I don't like the argument that "the new one is objectively better due to advancements". It just feels like someone trying to present an argument without actually presenting an argument. Yeah, a sequel can have technical advancements... but what if it's just not as good?
I do find it entertaining how they pretty much make a joke out of their arguments for why SMB3 and SMW could be considered the worst in the series. Everyone knows you really can't make that argument.
QuoteEvery Mario after this one builds on SMB's primitive foundation, which makes every game that follows both indebted to SMB and better than it by definition.
And yet I've never met anyone aside from masochists think Lost Levels is better than SMB1.
Even them, really. It's weird. They say every game after SMB1 is better than it, but then they seem to dislike Lost Levels.
Half of their "Why It's the Best" arguments just aren't good. And I know I already said that, but really, it just makes it look like it's impossible to favor any Mario game aside from a select few... Which does make sense, admittedly. Is there anyone that would claim that the best Mario game is anything other than SMB3, SMW, SMG, or SMG2?
EDIT:
Also, I wasn't counting Yoshi's Island as a Mario game in that last sentence. That's a great one too, and I know some of you guys favor it. But it's kind of different.
The argument for best Mario game always centers around SMB3, SMW, SM64, SMG1, and SMG2. (Yoshi's Island sometimes, but it usually isn't brought into the argument.)
Anyone arguing for any other game in the series as the best is an outlier as far as I can tell.
Even SM64, at this point, seems to kind of go back to nostalgia. For the most part, I feel like most fans recognized how Galaxy blew it away.
The same thing with Mario Kart 64. Of course there are people who think it is the best because they prefer it, but I find less and less people as the years go by as claiming it to be the best. It could have something to do with nostalgia.
However, OoT and MM still enjoy high acclaim and mention among fans old and new, so maybe SM64 is losing a lot of supporters for best Mario game.
Ocarina of Time was regarded as the best when it came out. But on the other hand, it seems like, when Mario 64 came out, that game still wasn't the fan favorite over 3 or World.
It seems like only game journalists considered 64 to be the best Mario.
Quote from: Avaitor on December 29, 2014, 11:26:40 PM
It seems like only game journalists considered 64 to be the best Mario.
Probably because it's revolutionary.
And innovation is about all reviewers care about.
Console-wise, anyway. FPS-wise they'll praise things the genre had been doing for a long time already. See anything involving the incredibly overrated Killzone 2.
Quote from: Avaitor on December 29, 2014, 11:26:40 PMIt seems like only game journalists considered 64 to be the best Mario.
Nowadays, I usually see them bring it up in a context like "This new Mario isn't quite as good as Super Mario 64, but..." which were basically what the less favorable reviews of the Galaxy games consisted of.
If anything, I think a lot of reviewers overlooked SMG2 to an almost absurd degree. I don't mean ratings-wise, I mean in coverage and conversation pieces. Find a GOTY discussion on a mainstream site that even seriously considers it (outside of Wii specific awards) and I would be surprised. Even A Crack in Time went virtually ignored in that aspect.
Didn't GameTrailers call SMG2 their 2010 choice?
Quote from: talonmalon333 on December 29, 2014, 11:55:32 PM
Didn't GameTrailers call SMG2 their 2010 choice?
It's possible it was nominated, but I would be surprised if it won.
Gametrailers picked SMG as their GOTY in 2007, and nominated SMG2 in 2010, though ultimately gave the award to Mass Effect 2 instead, though I give them props for picking literally anything other than the massively overrated Read Dead Redemption that most journalists couldn't seem to get enough of at the time. Here's a bit more info regarding SMG2's award status, anyways.
QuoteSuper Mario Galaxy 2 received Game of the Year 2010 awards from Nintendo Power, GamesMaster,[49] Official Nintendo Magazine,[49] Edge,[49] GamesTM,[50] Destructoid and Metacritic.[65] It was named best "Wii Game of the Year" by IGN,[66] GameTrailers,[67] GameSpot,[68] 1UP.com,[69] and many other media outlets. As of December 2010, IGN awarded Super Mario Galaxy 2 the number 1 Wii game, overtaking its predecessor.[70] And on top of that, in 2012, Official Nintendo Magazine had named Super Mario Galaxy 2 the 'Greatest Nintendo Game Ever Made' ranking at #1.
Honestly, it seems a bit silly to complain about SMG2 not getting enough recognition from critics, to me. Awards aside, it is one of the highest reviewed games of all time, and has sold incredibly well since its release. The people who have complained about the game are clearly in the minority.
If you want to talk about a great game getting snubbed from awards, I could easily make a much better case for Ninja Gaiden on the XBOX, which received critical acclaim but barely got nominated for any significant award from a major game site or publication, EVEN FOR ITS OWN CONSOLE! The massively disappointing Halo 2 was there to steal all of its glory. Compared to that, SMG2 had it great.
At any rate, GOTY awards mean about as much as film awards: which is diddly squat. I never even see people recall which publication or site picked which games for GOTY for any given year. When people recall popular games, it's usually because of their general reviews being very positive. Not because they won some pointless awards.
Quote(That last one was a joke. Anyone that thinks any Sonic game is better than Mario World needs to seek help.)
Um.
lol
Quote from: Avaitor on December 30, 2014, 12:25:29 AM
Quote(That last one was a joke. Anyone that thinks any Sonic game is better than Mario World needs to seek help.)
Um.
Sega fans are used to it by now.
Obviously Super Mario World was an incredible game. I grew up with both and have nothing but love for the Mario and Sonic games from that era, but the joke is old.
Seriously, the SMW's and Genesis Sonic games were all great.
In defense of Ninja Gaiden not winning GOTY, it lost to Resident Evil 4. Half Life 2, Grand Theft Auto: San Andreas and, uh, Halo 2. It had a lot of competition and hype. Even so many years later, I'm pretty sure its losses are understandable.
Super Mario Galaxy 2 lost to Skyrim, Mass Effect 2, and Red Dead Redemption. Outside of Wii specific awards and places like Metacritic, Mobygames, and Gamerankings (which HAVE to give to the highest rated game on review average) it didn't pop up a whole lot in discussions that year.
Quote from: Spark Of Spirit on December 30, 2014, 03:21:12 PMIn defense of Ninja Gaiden not winning GOTY, it lost to Resident Evil 4.
Ninja Gaiden came out in 2004, whereas RE4 was a 2005 release (albeit an early one). They weren't even eligible for the same year. Ninja Gaiden Black came out in 2005, but of course I wouldn't expect a revamped version of an already existing game to qualify for a GOTY award. I was talking about the original release.
QuoteHalf Life 2, Grand Theft Auto: San Andreas and, uh, Halo 2. It had a lot of competition and hype. Even so many years later, I'm pretty sure its losses are understandable.
I'm not talking about it losing out to those games. I specifically mentioned about how it wasn't even NOMINATED for any major GOTY awards. Not winning I'm fine with. It's not even getting recognition in the first place that ticked me off.
QuoteSuper Mario Galaxy 2 lost to Skyrim, Mass Effect 2, and Red Dead Redemption. Outside of Wii specific awards and places like Metacritic, Mobygames, and Gamerankings (which HAVE to give to the highest rated game on review average) it didn't pop up a whole lot in discussions that year.
Here's the difference between SMG2 and NG that you aren't paying attention to. SMG2 got nominated for several GOTY awards (and I mean overall, not just for the Wii exclusively). Big sites like GT, IGN, and GameSpot all featured it as a contender in their nominations. Even if it didn't win most of them, it still got that level of recognition as being among the best of the year.
It also had some of the highest review scores AND sales of any game in its year. It got tons of praise and discussion throughout the year, even before it came out. Check out most journalists lists of most anticipated games from that year. It's on more than a few of them. I just don't really see how you can argue that the game didn't get enough recognition, and furthermore that it's less understandable than NG getting snubbed when that game actually didn't get any recognition in terms of either sales or discussion, despite being one of the best reviewed games by both critics and gamers alike in its own year (it actually has a higher Metacritic score than even some games that got nominated over it). The difference here is that, despite what you say, the platforming genre is still really popular and well respected, as is the Mario property. You've cited a few examples of certain ass-hole critics who snubbed the game, but they only remain to be a few. The mass majority of critics gave it the praise that it deserved. If anything it's more that they over praised games like RDR rather than under rating SMG2, which probably should have won more GOTY awards, but still got clear recognition as one of the best games of the year, all the same. Ninja Gaiden is from a genre that many largely look down upon, especially back then when there were even less great character action games to go on, so despite the game being great, nobody wanted to risk their credibility by actually acknowledging it as being on par with the best of the year.
The listing years don't always line up. Some games win in one year on one site and win in the next on another year, and it's not a territory thing. There's no way to see what specifically each game lost to, but you can make an educated guess. 2004 and 2005 were packed years for game nominations. It wasn't like the year where everyone was going nuts over Uncharted 2 and Arkham Asylum and it was pretty much one or the other winning everything.
Plus, the game was difficult. That's a flaw to game journalists, remember? ;)
That's a "flaw" now.
If you go back in time by 10 years, the game was actually PRAISED for its level of challenge.
My, how the times have changed. :>
Quote from: Spark Of Spirit on December 30, 2014, 03:21:12 PM
In defense of Ninja Gaiden not winning GOTY, it lost to Resident Evil 4. Half Life 2, Grand Theft Auto: San Andreas and, uh, Halo 2. It had a lot of competition and hype. Even so many years later, I'm pretty sure its losses are understandable.
Super Mario Galaxy 2 lost to Skyrim, Mass Effect 2, and Red Dead Redemption. Outside of Wii specific awards and places like Metacritic, Mobygames, and Gamerankings (which HAVE to give to the highest rated game on review average) it didn't pop up a whole lot in discussions that year.
I think Skyrim was a year later. I know because Skyward Sword came out in 2011, and it was always a big competition of which was the better high fantasy game.
I wouldn't complain if Skyrim did beat SMG2, though, if they came out the same year.
Quote from: Dr. Ensatsu-ken on December 30, 2014, 03:46:54 PM
Ninja Gaiden Black came out in 2005, but of course I wouldn't expect a revamped version of an already existing game to qualify for a GOTY award.
The Last of Us Remastered begs to differ... :whuh:
Quote from: Foggle on December 30, 2014, 07:19:34 PM
Quote from: Dr. Ensatsu-ken on December 30, 2014, 03:46:54 PM
Ninja Gaiden Black came out in 2005, but of course I wouldn't expect a revamped version of an already existing game to qualify for a GOTY award.
The Last of Us Remastered begs to differ... :whuh:
The Naughty Dog effect.
I'm guessing you guys don't like that game. :P
I watched my father play through it. It was okay for what it was.
It seemed better than Uncharted 2, anyway.
To its credit, from what I've seen and heard about it, the gameplay is much more versatile and skill-based than any Uncharted games. It at least doesn't feel like you are just playing through an interactive movie throughout the whole experience.
my mama had the game and from what i played, there's no cutscene gameplay.
Quote from: talonmalon333 on December 30, 2014, 08:44:54 PM
I'm guessing you guys don't like that game. :P
I actually thought it was great. But a remaster doesn't deserve GOTY awards.
https://www.youtube.com/watch?v=GLGMPLmgpv8
:joy: :drool:
You know, people like to talk about how much Sonic's design changed. But really, did it change all that much? Not nearly as much as Mario has over the years, but Sonic gets discussed more.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.video-game-ephemera.com%2Fimage%2F045e395.jpg&hash=ad08f59410a5005e9d6852001bee09378e81fad5) (https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS2DdMybull9mKmKMLG-ILJcy8JkaY0IQ2BnUmQLxzFZ_iwTPL1UQ) (https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fthumb%2F1%2F13%2FMario_SMB.png%2F180px-Mario_SMB.png&hash=444f345413fde010739b3d6da25bf02b9cd21188) (https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.jocuricu-mario.ro%2Fwp-content%2Fthemes%2Fmario-game%2Fimg%2Fmario.png&hash=4291a030e7300c18ac5a2d060e9239a8a74c1558)
Mario has looked pretty much the same since the SMB3 box, though.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fstatic.gamesradar.com%2Fimages%2Fmb%2FGamesRadar%2Fus%2FFeatures%2F2010%2F02%2FMario%25203%2520Anniversary%2FArt%2FFinished%2FMain_cast_scene_SMB3--article_image.jpg&hash=bb7ccf40ebf2189f036de21eea964c80851df129)
(https://sp.yimg.com/ib/th?id=HN.608043863451107626&pid=15.1&P=0)
Sonic doesn't even look the same one decade after his first game.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fsoniczone0.com%2Fgames%2Fsonic1%2Fbackgroundinfo%2Ffull%2Fs1-bginfo-detailsimg5full.jpg&hash=8e8a7907b343abe24f0b0b8a4c760cfa595ae3a1)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.genkivideogames.com%2Fimages%2Fhdr0043front.jpg&hash=dba62e4bc8fb12d3ddf0507c58e463ac7e83c744)
In Sonic's case, there was a problem because at his peak of popularity he was the former design and his more recent design is equated with his fall in popularity. Of course, that's silly. Green eyes and a slimmer design has no bearing on game quality, but just try telling that to some fans. It will be a long time before they finally get over it.
Mario's early designs were relegated to arcades and two early console games. It was solidified rather quickly.
I'm just curious. What's the minimum amount of stars that are required to beat Sunshine?
Quote from: talonmalon333 on January 14, 2015, 09:31:00 PM
I'm just curious. What's the minimum amount of stars that are required to beat Sunshine?
It's not many; IIRC, somewhere between 50 and 60 to unlock the final Bowser battle and call it a day.
I'll never collect all 120; I've tried so many times, but that game just does not hold my interest any longer than 5 given minutes.....though to be fair, 12-13 years later it still looks pretty good (in terms of graphics, its hardly aged a bit in my mind). And the Ricco Harbor music is wonderful. Okay.....I'm done being nice.
I made it to 80 stars in Sunshine, I think, before quitting. Unlike Super Mario 64, where there's always an addiction to get all 120 stars, I didn't feel the need to collect every star in Sunshine.
I actually think I made it near 100, but I couldn't deal with all of the purple coin challenges.
They're a bit better in the Galaxys, but those have probably always been my least favorite parts of the 3D Marios
I think I beat Bowser, got through the credits, and then put Sunshine on my shelf, where it remains to this day. I do like the music and aesthetic, though. It's still a nice looking game.
Also, I love the purple coin levels in Galaxy, largely because you get to hear this music in them:
https://www.youtube.com/watch?v=IxqXnLx8qDQ
But then again, you all know I'm a fanboy for those games.
It's usually 60 stars in the 3D Mario games just to get to the ending. I honestly got to the final boss on Sunshine and just stopped. The game was a bore.
Wasn't it 70 in Galaxy 2?
I don't remember. It's usually half of the total number of stars in the game to access the final boss.
Except Galaxy 2 where there's well over 200.
Yeah... there you have my only real issue with the Galaxy games. They went overboard with the post-game content. I mean, it's nice to extent gameplay time for replay value, but in those games it feels a bit artificial. If you ask me, 120 stars was enough in SM64 (wow, I just found a category where 64 isn't so vastly inferior to Galaxy). The green star Easter Egg hunt in SMG2 is good, but it's not awesome like the rest of the game. SMG1 especially went overkill by having you replay the same game over again, but with Luigi. It's true that Galaxy's content is strong enough to easily hold up a second time, but still... if Nintendo wanted to make the games longer than usual, it probably would have been a better idea to, instead of having 120 Luigi stars in 1 and 120 green stars in 2, to just have 30 secret stars challenges (bringing the total up to 150 in each game) that are really hard to get and really well executed. Hopefully they have something like that in mind when it comes time to make the big successor to these games.
I do agree that the green stars and New Game+ Luigi were rather pointless. Especially since their only purpose was to unlock the final level and they took a lot of time to do it. I honestly don't see myself getting all the stars ever again since the last level is not worth getting all the green stars to play through again or playing through the exact same game with Luigi. I did it once. That's enough for me.
I do think the final level of 2 is excellent (particularly the final challenge). As for the final level in 1, they should have just had you play it after beating the game and seeing the credits initially, sort of like an epilogue.
i am moving the mario conversation here.
i found it interesting that smw had a lot of content that didn't make it to the final cut. since the game is so huge already, that's nothing short of amazing
What do you guys think of the SNES version of Super Mario Bros.?
Hate it. The physics are awful, and it feels like Mario is constantly wading through vaseline. Lost Levels was never playable for me until I bought it on the Virtual Console. Weirdly enough, I much prefer the SNES versions of SMB2 US and SMB3 over their NES counterparts, though; or, at least, the GBA ports of them.
I wasn't a fan of the GBA port of SMB3. SMB2 was fine, though.
As for Super Mario Bros. SNES, I wouldn't say I hated or even disliked it. I do think the physics change is the reason why so many people are put off by that version but can't explain. But, I mean, it looks great.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F0%2F00%2FStompThatGoombaNES.png&hash=08bf30fea46ae8a428d642d12eea82b387c8af12)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2F6%2F62%2FStompThatGoomba.png&hash=f5af5ca4df1ea3ff370a7ddb184bc308b126008a)
I especially like the "popsicle" backgrounds in certain levels. It's a level of charm that feels like what SMB would looks like if it was made from the ground up for the SNES. The physics are different but they are still responsive, and are only really different if you're familiar with the original. I also grew up with the SNES version since I was too young to have a NES but had a SNES and Super Mario All-Stars growing up.
But yeah, the SNES versions of SMB2 and SMB3 are great.
The All Stars version? Not really a fan of it. Aesthetic changes aside, it took the unique physics of the original game and tried to apply the more updated physics to it, probably making the game easier over all, but it's harder for someone like me who's used to the physics of the original game. For example, one big thing I hate about the remake was that while running you no longer can jump into a block and simply bounce off of it, using it as sort of a boost, in All-Stars when you jump up into a block you don't bounce off of it, rather you are kind of absorbed into it and it's empty space. So if you are trying to run through a level and using blocks to jump over enemies, instead of hitting the block and being deflected at an angle the game instead has you actually go through the block and there is a slight pause before you actually fall, usually straight down(it is possible to fall back down at an angle of course, but not at the angles you could in the original).
Wrote/bitched about the game here last year: http://www.nohomers.net/showthread.php?97116-Vidya-Games-Thread-Nintendo-Edition&p=3424455&viewfull=1#post3424455
I realize too that if anything I should be most nostalgic for the All Stars version, since it was the one I grew up with and the only version of SMB1 I had until Deluxe came out on the Game Boy Color, but I'm not. After playing SMB1 in it's original format I've rarely ever looked back at the All Stars version, except in derision.
The updated graphics looked really nice for sure, it's just that the gameplay took a huge hit from the original IMO.
I do prefer the gameplay in the NES version, but I don't even necessarily think the gameplay is worse in the SNES one. It's just different.
The only game which suffers from game engine changes is SMB1 & Lost Levels (thanks to "floating up" after hitting a block). SMB2 and 3 play virtually the same as the NES versions, only with better graphics & sound.
Which version I like really depends on what mood I'm in. Sometimes I go for the originals, sometimes I go for the All-Stars versions.
Quote from: Speedy on February 02, 2015, 08:50:46 AM
The only game which suffers from game engine changes is SMB1 & Lost Levels (thanks to "floating up" after hitting a block). SMB2 and 3 play virtually the same as the NES versions, only with better graphics & sound.
Yep! :D
I haven't played All-Stars in a dog's age, but I remember liking 2 and 3 about as much as the originals.
Lost Levels remains lame with or without physic changes, but SMB1 had a much different feel. Not to mention they removed things like the minus world. It was undoubtedly the inferior version of the game.
But the vastly improved visuals and sound even them out somewhat. I can't bring myself to say the SNES version is "undoubtedly inferior".
Also, it's not like Minus World is anything special. It's just 7-2 except it loops forever. I don't really miss it in the All-Stars version.
Agreed. Minus World was classic, and I enjoyed going to it. But I don't need to visit it a second time. I mean, it's a glitch.
When porting All Stars to the Wii, they should have brought back the original physics for SMB1. Then, it would be a perfect remake and there would be no issues in the All Stars remakes. I know Nintendo wasn't interested in putting actual effort into that port, but they should have done at least this much.
Also, I do love SMB2 and SMB3 on SNES. Probably my preferred versions of those games. I'd put them
I've played all the version of SMB1 (All-Stars, Deluxe, NES) and I still think the original NES version is the best. The glitches are harmless and add to the game, and it has the best physics and controls.
Quote from: Spark Of Spirit on February 02, 2015, 04:20:11 PM
I've played all the version of SMB1 (All-Stars, Deluxe, NES) and I still think the original NES version is the best. The glitches are harmless and add to the game, and it has the best physics and controls.
Quote from: talonmalon333 on February 02, 2015, 04:13:40 PM
Also, I do love SMB2 and SMB3 on SNES. Probably my preferred versions of those games.
I agree with these quotations.
Quote from: Spark Of Spirit on February 02, 2015, 04:20:11 PM
I've played all the version of SMB1 (All-Stars, Deluxe, NES) and I still think the original NES version is the best. The glitches are harmless and add to the game, and it has the best physics and controls.
Right, but I was saying they should have changed those physics for the Wii port of All Stars. Then it would be perfect as it would feel like the NES version, but with the superior graphics and sound of the SNES version.
My friend used to have Super Mario Bros. Deluxe. I remember parts of the screen being out in that version due to the system's limitations. But other than that, I do remember it having some nice extras, although I didn't play very much of it personally. They should bring Deluxe to Virtual Console, but with a non-cropped screen akin to the original version of the game.
Or just do my All Stars modification idea. But I guess they already missed the boat there. :P
Quote from: Foggle on February 02, 2015, 04:22:23 PM
I agree with these quotations.
I especially love SMB3's updated soundtrack. The main theme almost sounds tropical. And considering the remix of it in Super Smash Bros. Melee sounds like the type of music you'd listen to while relaxing on a beach, it seems as if that was Nintendo's intent and not just something I randomly thought.
Did you get cut off, talon?
Quote from: gunswordfist on February 02, 2015, 04:30:46 PM
Did you get cut off, talon?
I think, in that post, I was going to say something but then I rephrased it as something else, while leaving the beginning of my original sentence in there. :P
lmao
What do you guys think of the Super Mario Advance ports of SMB2, SMW, SMW2, and SMB3?
They were all pretty much the first versions of each of those games I owned, and I loved having portable versions of them, so they hold a special place in my nostalgia.
Lord knows the GBA version of SMB2 and 3 spoiled me with their lush backgrounds (which I think originated with All-Stars having them), so when I got the VC versions of them, I was like "wtf is this ugly shit?". :lol:
Quote from: talonmalon333 on February 03, 2015, 04:06:15 PM
What do you guys think of the Super Mario Advance ports of SMB2, SMW, SMW2, and SMB3?
SMB 2 and 3 are basically just 1:1 ports of the All Stars versions, right? I grew up on them and am ashamed to admit that - for the longest time - I thought the graphics had always looked like that, even back in their original releases.
SMW and Yoshi's Island are better on the SNES from what I can tell, but not by a huge margin or anything, so I still like them. I might actually prefer the GBA version of YI if only because I can play it on my Wii U.
Quote from: Nel_Annette on February 03, 2015, 04:41:20 PM
They were all pretty much the first versions of each of those games I owned, and I loved having portable versions of them, so they hold a special place in my nostalgia.
Lord knows the GBA version of SMB2 and 3 spoiled me with their lush backgrounds (which I think originated with All-Stars having them), so when I got the VC versions of them, I was like "wtf is this ugly shit?". :lol:
Exact same thing happened to me! :joy:
The SMW is like the exact same thing as the SNES version so I can take or leave it. Same with Yoshi's Island. The SMB2 and 3 ports are pretty good. Could do without all the voiceclips, though.
Quote from: Foggle on February 03, 2015, 04:41:49 PMQuote from: Nel_Annette on February 03, 2015, 04:41:20 PM
They were all pretty much the first versions of each of those games I owned, and I loved having portable versions of them, so they hold a special place in my nostalgia.
Lord knows the GBA version of SMB2 and 3 spoiled me with their lush backgrounds (which I think originated with All-Stars having them), so when I got the VC versions of them, I was like "wtf is this ugly shit?". :lol:
Exact same thing happened to me! :joy:
:srs:
SMB3 still looks really good on NES. It's not like SMB1 where they massively overhauled the look of it. The sprites and designs in SMB3 look similar for NES and SNES. They just gave it all a lot more detail in the SNES version.
Also, I like that they finally gave Mario and Luigi gloves in the GBA version of 3. Even in All Stars, they had gloves in SMB, SMBLL, and SMB2, but not SMB3.
Quote from: Spark Of Spirit on February 03, 2015, 05:02:25 PM:srs:
What did they do wrong? :P
As for my feelings on the Advance games, they are great for the most part. I do prefer the games without the voices, but they are fine. I remember hearing about the original Advance, and that was what led me to get a GBA (in addition to the fact that I remember my GBC was dying at the time and needed to be replaced).
SMB2, SMW, and SMW2 are mostly direct ports of their SNES counterparts. I feel like 3 was the only one with real differences, as it added a few story scenes, changed the music, and added that E-Reader stuff. As a port (not talking about the quality of the game), I don't like it quite as much for these changes. I don't know, it's mostly the music. It has a different "feel" to it than the original songs.
https://www.youtube.com/watch?v=e8XIwb9gH3U
https://www.youtube.com/watch?v=9uX99b3HFxE
I really like the SNES versions of those songs, and wish they had kept them for the GBA version. There are a few other songs, too. Still a great port. I just don't care for the changes as much, and like how the other Advance games were more direct. I guess I can't fault them for trying, though. You can tell Miyamoto was more involved in Advance 4.
One thing I liked about SMA4 was the e-reader stuff. Those bonus levels were really cool and evidence that Nintendo still knew their platforming roots.
I also liked treats like this (https://www.youtube.com/watch?v=ZxJuI6eNEp8) especially the ending. I like how they combined both the SMB1 and SMB3 level endings into one.
Quote from: Spark Of Spirit on February 03, 2015, 05:46:52 PM
One thing I liked about SMA4 was the e-reader stuff. Those bonus levels were really cool and evidence that Nintendo still knew their platforming roots.
I also liked treats like this (https://www.youtube.com/watch?v=ZxJuI6eNEp8) especially the ending. I like how they combined both the SMB1 and SMB3 level endings into one.
The E-Reader stuff was interesting but, much like the Zelda Four Swords games, I think making it work was a hassle. Plus, it seemed like Nintendo abandoned the concept before long.
Quote from: talonmalon333 on February 03, 2015, 05:51:53 PM
Quote from: Spark Of Spirit on February 03, 2015, 05:46:52 PM
One thing I liked about SMA4 was the e-reader stuff. Those bonus levels were really cool and evidence that Nintendo still knew their platforming roots.
I also liked treats like this (https://www.youtube.com/watch?v=ZxJuI6eNEp8) especially the ending. I like how they combined both the SMB1 and SMB3 level endings into one.
The E-Reader stuff was interesting but, much like the Zelda Four Swords games, I think making it work was a hassle. Plus, it seemed like Nintendo abandoned the concept before long.
The e-reader levels were excellent. They kept the SMB3 engine but threw in everything from new gimmicks, to power-ups like the cape from SMW, to Yoshi's Island enemies, to vegetables from SMB2, and a good level of challenge on top of it.
If they ever re-release the game, they really should re-release the e-reader stuff with it. Some of the best stuff is in there.
Ah yes, I forgot about the little exclusive things like the e-Reader levels. Those were great, though I never had all the cards.
Also worth mentioning is the Mecha-Birdo in SMB2. That was exclusive to the GBA version, yes? Replaced a Mouser fight or something.
Quote from: Spark Of Spirit on February 03, 2015, 05:59:30 PMThe e-reader levels were excellent. They kept the SMB3 engine but threw in everything from new gimmicks, to power-ups like the cape from SMW, to Yoshi's Island enemies, to vegetables from SMB2, and a good level of challenge on top of it.
If they ever re-release the game, they really should re-release the e-reader stuff with it. Some of the best stuff is in there.
I agree. I just think it could have been developed further and was annoying to pull off. :P
Nintendo should do a true update of Super Mario All Stars, and take the best parts of every version of each game.
SMB - Physics from the NES version, graphics and sound from SNES version, extra content from GBC version.
SMBLL - Physics from the NES version, graphics and sound from SNES version, extra content from GBC version.
SMB2 - Graphics and sound from SNES version, extra content from GBA version.
SMB3 - Graphics and sound from SNES version, E-Reader content from GBA version (maybe as an unlockable)... also, gloves.
SMW - Because they re-released All Stars on the SNES with it. So, why not? Aside from Luigi's updated design, I can't think of any new content from re-releases, though.
Foggle and Nel, did you play Yoshi's Story before Yoshi's Island?
No. I actually had no idea Yoshi's Story even existed until many years after I played Yoshi's Island. The only way I really knew which games were out back in the day (before we had broadband) was by playing them with/hearing about them from my friends or if they were available to rent from the local Blockbuster.
Since we're talking about the handheld ports, what did you guys think of Super Mario Bros. Deluxe?
Loved it! That one was my second video game ever. :)
That screen was too small. I can't go back and play it.
There's two completely different opinions back to back. :P
Quote from: Foggle on February 03, 2015, 08:14:47 PM
Loved it! That one was my second video game ever. :)
What was your first?
Quote from: talonmalon333 on February 03, 2015, 08:33:34 PM
What was your first?
This piece of shit: http://www.youtube.com/watch?v=3O2fMjgOnLE
Yeah, I distinctly remember renting Yoshi's Story back in the day from BlockBuster, because the N64 was the first system that was mine and not my sister's, and I wanted to play as many games on it as possible. I even had my parents buy me the official Nintendo Player's Guide when I did. First player's guide I ever owned, and that is obvious because it's the only one I have that's beat up beyond belief, while most of my other one's are in pretty good condition.
I remember... not liking the game very much? I can't remember why. I think I made it to the mid-bosses in World (Book?) 4 when it was time to take it back, and I never re-rented it after that. Even though I was about 8 at the time, I still knew that it was a sort-of sequel to Yoshi's Island, which my best friend had played many times on his SNES whenever I visited his house. As I said, Super Mario Advance 3 was the first time I got to play the game for myself. And, in an unpopular opinion... I don't like it that much. I don't know what it is, the baby, the egg-aiming mechanic, the level design, the music... there's something about Yoshi's games that never really click with me. But I acknowledge that they're well made and can see why you guys praise them so highly.
I did own Super Mario Bros. Deluxe, and I sucked at it as I always have with the original NES version. But the little add-ons are nice. And strangely, my mother was hooked on that game after I was done with it. She took my sister's GBC (since my sis never used it that much) and played the holy hell out of that game. She loved collecting the red coins. I think the only other time I've seen my mother love a video game that much was the crappy free-to-play games that have plagued the market recently.
Still though, she loved it so much that to this day, whenever a New Super Mario Bros. game comes out, she likes to try it out in my room at least once and say "Eh, it's not the original. Have fun, Nel." and walk back downstairs. My mother, who mostly hates video games, still sees fit to give every one of the plumber's 2D adventures a chance. :lol:
I remember playing Yoshi's Story casually one day, many many years ago... and just kind of beating it. I didn't really intent to beat the game that day. I was, like, 10-11 years old, it was a summer day, and I didn't have anything better to do.
As for Yoshi's Island, I don't like it as much as SMB3 or SMW. But it's on the next level. My top favorite Mario games would be...
1. Super Mario Galaxy 2
2. Super Mario Galaxy
3. Super Mario Bros. 3
4. Super Mario World
5. Super Mario World 2: Yoshi's Island
Unless YI doesn't count. In which case, #5 would probably be Super Mario 64. I just don't want to pick that game because I honestly don't see myself ever returning to it as long as Galaxy exists.
I rented Yoshi Story once with my friend (who was a MEGA Yoshi's Island fan) and we literally sat there the whole time playing it and asking out loud what happened to this game. How you can go from Yoshi's Island, one of the tightest, most creative, and downright enjoyable games ever made to this game made no sense to us. After all, we had been playing Nintendo games since the NES, we knew Nintendo knew how to make these games in their sleep. We just couldn't understand why Yoshi Story was the way it was.
So the outright lameness of Yoshi Story was more puzzling than offensive, but I could see enjoying it if you hadn't ever played Yoshi's Island on the SNES. If you had played it, I don't see how it could be anything other than a letdown.
i remember playing it over a friend's house and it just seemed...flat.
I know IGN is often derided (sometimes with good reason), but this review of Yoshi's Story pretty much sums up why I dislike the game: http://www.ign.com/articles/2007/09/19/yoshis-story-review (http://www.ign.com/articles/2007/09/19/yoshis-story-review)
Yoshi's Story is the type of game that goes for replay value, with its branching paths and how you have to play through it multiple times to see all the levels. But I didn't find it fun enough to want to play it a second time.
Maybe they ought to try making a 3D Yoshi platformer. It would be a new direction for him instead of constantly trying and failing to make worthy successors to Yoshi's Island.
screw that. they should and get 2d right again first.
While it's not perfect, I think Yoshi's New Island is the closest the series has come to matching SMW2.
I'm very eager for Yoshi's Wooly World for this reason. Good Feel makes some great platformers centered on challenge being to 100% the game, which is where the fun of Yoshi's Island comes from. That and everything I've seen and heard about the game looks awesome.
Hopefully it has an awesome soundtrack like Wario Land and Epic Yarn did, too. Yoshi's about due for another game with a great soundtrack. He hasn't had one since his first solo outing.
Quote from: Spark Of Spirit on February 04, 2015, 04:27:39 PM
Hopefully it has an awesome soundtrack like Wario Land
Thank you for reminding me that I still need to pick up Shake It! Speaking of which, is Wario World any good?
The thing about Kirby's Epic Yarn was, while I admire the game for what it tried to do, I just didn't have much fun with it. From the moment I started it, I felt like I had to force my way through it. I can't even remember if I beat it, to be honest. The yarn art style was phenomenal, though, and I will agree that the music was very nice. But overall, I can't say I'm looking forward to its Yoshi successor.
Quote from: Foggle on February 04, 2015, 04:41:54 PM
Quote from: Spark Of Spirit on February 04, 2015, 04:27:39 PM
Hopefully it has an awesome soundtrack like Wario Land
Thank you for reminding me that I still need to pick up Shake It! Speaking of which, is Wario World any good?
I never got around to it. I haven't heard much good about it, though.
Quote from: talonmalon333 on February 04, 2015, 04:46:45 PM
The thing about Kirby's Epic Yarn was, while I admire the game for what it tried to do, I just didn't have much fun with it. From the moment I started it, I felt like I had to force my way through it. I can't even remember if I beat it, to be honest. The yarn art style was phenomenal, though, and I will agree that the music was very nice. But overall, I can't say I'm looking forward to its Yoshi successor.
Play Wario Land Shake It and the Goemon games (Yes, Good Feel was the Goemon team at Konami) and look up the comments and gameplay that show far trickier and more superior level design in Wooly World as opposed to Epic Yarn. They have the skills.
Epic Yarn was by far Good Feel's least impressive game, and I thought it was still pretty good.
is wario world the gamecube game?
Yep. It was also made by Treasure. I've heard it's overly short and doesn't really do much with its concept.
But again, I haven't played it, so I could be wrong.
by treasure. :O i hope those people are wrong.
Wario World was... boring. I have the game, and think I played it once. It seemed like it should have been fun, you went through 3D levels with a fixed camera, much like SM3DW, but the level designs were just generic, and the enemy designs were strange. Not in a fun way, just really weird.
Shake It was better, but I don't remember getting very far in that either. Need to revisit it some day.
Kirby's Epic Yarn is okay. It's kind of relaxing to play, but the focus on collecting those gems and not being able to die make it sort of stressful if you're going for that, and really it seems like half the time that that's the only thing to do. Another game I need to finish. Though I've seen the rest of the game on chuggaconroy's YT channel, so I have no real desire to go to it anytime soon.
...I have a lot of old games I started but just never really got through. It always seems to be platformers by the B-list Nintendo icons too.
Epic Yarn has never really interested me. Not my kind of game at all. Woolly World looks amazing, though.
Shake It is a game that reaches its full potential when you try to get all the treasures and objectives. That's when you realize how tight the game is.
Wooly World looks MUCH closer to that than it does Epic Yarn. Which makes sense since Good Feel has stated they made Epic Yarn specifically to be a relaxing lazy day game what with its low difficulty and slow pacing. Wooly World, on the other hand, doesn't look anything like that from the footage we've seen.
Thinking about it, I think another problem I have with Epic Yarn is a problem I have with several Kirby games like Mass Attack and Canvas Curse: any time they replace the inhale/steal power mechanic with some weird gimmick, I find myself not enjoying the game all that much. I like Epic Yarn more than those two though because it's still close to Kirby's usual gameplay.
And Wooly World at least looks like it sticks to Yoshi's normal gameplay with some added yarn gimmicks. I might not like his games that much but it looks too cutesy not to at least try.
Woolly World just looks like Yoshi's Island 2 to me. Because there weren't 3 other sequels already. There is only the original and the GBA port. :sly:
Quote from: Nel_Annette on February 04, 2015, 10:13:18 PM
Thinking about it, I think another problem I have with Epic Yarn is a problem I have with several Kirby games like Mass Attack and Canvas Curse: any time they replace the inhale/steal power mechanic with some weird gimmick, I find myself not enjoying the game all that much. I like Epic Yarn more than those two though because it's still close to Kirby's usual gameplay.
I couldn't get into Canvas Curse or Mass Attack, either. I
just heard about the upcoming Wii U Kirby game yesterday, and was bummed to find out that it's a Canvas Curse sequel. :(
I do at least give Kirby credit for constantly trying new things. I'd be all for them attempting a 3D game.
Then you have the 2D Mario games, which haven't changed much in a decade.
Epic Yarn's grab and throw reminds me of the original Kirby's Dream Land inhale and blow attacks, so I could get behind it. I'm not for powers in Kirby games unless they're in-depth and rewarding to use like they are in Super Star, Return to Dreamland, and Triple Deluxe. Otherwise I'd rather not have them.
Quote from: talonmalon333 on February 04, 2015, 10:17:13 PMThen you have the 2D Mario games, which haven't changed much in a decade.
I wish 2D Sonic games had that problem.
Quote from: Foggle on February 04, 2015, 10:15:05 PM
I couldn't get into Canvas Curse or Mass Attack, either. I just heard about the upcoming Wii U Kirby game yesterday, and was bummed to find out that it's a Canvas Curse sequel. :(
Yeah, I really never could get into any stylus stuff. The claymation in Rainbow Curse looks fantastic, and I almost want to buy it on that alone, but my fear is that because you need to draw Kirby's paths, you'll be looking at the crappy resolution on the tablet the whole time and not the beautiful HD on the television.
Quote from: Nel_Annette on February 04, 2015, 10:20:51 PM
Quote from: Foggle on February 04, 2015, 10:15:05 PM
I couldn't get into Canvas Curse or Mass Attack, either. I just heard about the upcoming Wii U Kirby game yesterday, and was bummed to find out that it's a Canvas Curse sequel. :(
Yeah, I really never could get into any stylus stuff. The claymation in Rainbow Curse looks fantastic, and I almost want to buy it on that alone, but my fear is that because you need to draw Kirby's paths, you'll be looking at the crappy resolution on the tablet the whole time and not the beautiful HD on the television.
Has it been confirmed that you can't use the Wiimote for the game yet?
That would be a pretty obvious solution to that.
Speaking of 2D Mario, goddamn am I psyched for Mario Maker. I wish they had that thing when I was a little kid.
Quote from: Nel_Annette on February 04, 2015, 10:20:51 PM
Yeah, I really never could get into any stylus stuff. The claymation in Rainbow Curse looks fantastic, and I almost want to buy it on that alone, but my fear is that because you need to draw Kirby's paths, you'll be looking at the crappy resolution on the tablet the whole time and not the beautiful HD on the television.
Oh yeah, that art style is AMAZING. I hope they reuse that for the next traditional Kirby game.
Quote from: Spark Of Spirit on February 04, 2015, 10:24:24 PM
Quote from: Nel_Annette on February 04, 2015, 10:20:51 PM
Quote from: Foggle on February 04, 2015, 10:15:05 PM
I couldn't get into Canvas Curse or Mass Attack, either. I just heard about the upcoming Wii U Kirby game yesterday, and was bummed to find out that it's a Canvas Curse sequel. :(
Yeah, I really never could get into any stylus stuff. The claymation in Rainbow Curse looks fantastic, and I almost want to buy it on that alone, but my fear is that because you need to draw Kirby's paths, you'll be looking at the crappy resolution on the tablet the whole time and not the beautiful HD on the television.
Has it been confirmed that you can't use the Wiimote for the game yet?
That would be a pretty obvious solution to that.
Can you? Because that would be great!
Don't know, but I hope so. It would be pretty easy to do.
Quote from: Foggle on February 04, 2015, 10:24:40 PM
Speaking of 2D Mario, goddamn am I psyched for Mario Maker. I wish they had that thing when I was a little kid.
I hope it has online sharing. I can't wait to play Gutsman's stage and Act 5-1 from Ninja Gaiden.
I hope it's possible to have infinitely vertical scrolling levels. If so, I'm going to make a gigantic tower filled with traps and shit.
I made the worst/best level ever in Smash Bros. It's pretty much nothing but springs, cannons, and lava. Surprisingly fun to play on, considering I was trying to make the most annoying and unfair stage possible as a joke. :lol:
Quote from: Spark Of Spirit on February 04, 2015, 10:20:07 PMI wish 2D Sonic games had that problem.
I was getting at the fact that, honestly, it doesn't really feel like they are trying much with the NSMB games. It feels like, with each game, they take the template of SMB3 and watered it down to its bare essentials. Adequate music, adequate graphics, adequate gameplay depth. The bar heightens for each new console, but only, well, adequately. Meanwhile, Nintendo puts their all into 3D games. Plenty of variety and production values in those games. In fact, I could barely tell if NSMBWii has or doesn't have better graphics than Mario Sunshine. Also, when people asked Nintendo to bring back the SMB2 cast with their respective abilities in the 2D games, Nintendo shuffled through with questionable excuses. And then, suddenly, that crew pops up in 3D World. Honestly, it just seems like Nintendo doesn't respect the gameplay that made Mario what he is.
They should put the effort and bells and whistles of 3D Mario to make a 2D Mario game apart from the "New" brand. Then they should just go all out. Try to top SMB3,
I dunno man, I honestly think NSMBWii is one of the best games in the entire series.
Quote from: Foggle on February 04, 2015, 10:39:06 PM
I dunno man, I honestly think NSMBWii is one of the best games in the entire series.
Want to hear the NSMB theme again? :sly:
I'd say NSMBWii might be better than SMB1 due to limitations on that game. However, it had the potential to be better than SMB3, and I just feel like Nintendo didn't try for that.
Brawl's level editor was hilarious for stuff like that. I actually remade Peach's Castle 64 is the new level creator and basically put magma on the bumped areas to make i even more chaotic than the original stage was.
Quote from: Foggle on February 04, 2015, 10:35:22 PM
I hope it's possible to have infinitely vertical scrolling levels. If so, I'm going to make a gigantic tower filled with traps and shit.
There's a part in one of the trailers where they show Mario dropping down onto Lakitu in the SMB1 fortress area. He falls like three screen lengths.
The thing is, SMB1 had NO vertical scrolling whatsoever.
NSMBWii and U are excellent platformers. It's the portable games that aren't up to snuff.
Quote from: talonmalon333 on February 04, 2015, 10:40:26 PM
Quote from: Foggle on February 04, 2015, 10:39:06 PM
I dunno man, I honestly think NSMBWii is one of the best games in the entire series.
Want to hear the NSMB theme again? :sly:
https://www.youtube.com/watch?v=BAsv31sWCVY (https://www.youtube.com/watch?v=BAsv31sWCVY)
Sounds awesome to me. ;)
Quote from: Spark Of Spirit on February 04, 2015, 10:41:24 PM
There's a part in one of the trailers where they show Mario dropping down onto Lakitu in the SMB1 fortress area. He falls like three screen lengths.
The thing is, SMB1 had NO vertical scrolling whatsoever.
You just increased my hype threefold. :o
I hope we can include little text interludes. I want to make a parody of dumb artsy-fartsy Flash games. :lol:
Quote from: Spark Of Spirit on February 04, 2015, 10:44:45 PM
NSMBWii and U are excellent platformers. It's the portable games that aren't up to snuff.
I'd agree with this, though I actually thought NSMB1 was still a fairly decent on the go game.
Quote from: talonmalon333 on February 04, 2015, 10:36:27 PM
Quote from: Spark Of Spirit on February 04, 2015, 10:20:07 PMI wish 2D Sonic games had that problem.
I was getting at the fact that, honestly, it doesn't really feel like they are trying much with the NSMB games. It feels like, with each game, they take the template of SMB3 and watered it down to its bare essentials. Adequate music, adequate graphics, adequate gameplay depth. The bar heightens for each new console, but only, well, adequately. Meanwhile, Nintendo puts their all into 3D games. Plenty of variety and production values in those games. In fact, I could barely tell if NSMBWii has or doesn't have better graphics than Mario Sunshine. Also, when people asked Nintendo to bring back the SMB2 cast with their respective abilities in the 2D games, Nintendo shuffled through with questionable excuses. And then, suddenly, that crew pops up in 3D World. Honestly, it just seems like Nintendo doesn't respect the gameplay that made Mario what he is.
They should put the effort and bells and whistles of 3D Mario to make a 2D Mario game apart from the "New" brand. Then they should just go all out. Try to top SMB3,
The reason they weren't innovating is because the NSMB series in particular was made as throwback nostalgia games. They weren't meant to be the
next big Super Mario Bros. game. If they were, they would have had a higher budget and more resources alotted to them. The thing was, two of the games ended up cracking double digit millions and another ended up helping to save their recent portable. The games do exactly what they're made to do.
And again, I think NSMBWii and U are better than every 2D entry other than SMB3 and World (those two are debatable for some) so I never got the griping the games got.
It's irrelevant, though. If Nintendo does another 2D Mario game, it will be something else. They only put one NSMB game per system and they've already made one for the 3DS and Wii U.
Quote from: Foggle on February 04, 2015, 10:48:28 PM
Quote from: Spark Of Spirit on February 04, 2015, 10:44:45 PM
NSMBWii and U are excellent platformers. It's the portable games that aren't up to snuff.
I'd agree with this, though I actually thought NSMB1 was still a fairly decent on the go game.
I actually think Coin Rush in NSMB2 is excellent fun even though I'm not crazy about the main game. But still, neither portable game is as good as the two console entries and yet it's the console entries that get the majority of the hate.
And to add, if we got a New Sonic the Hedgehog game that played like Sonic 3, physics and all, with no further innovations, it would be a step up from every 2D Sonic game since at least Sonic Advance 1. If they had the Sonic Generations level designers, it would probably be even better than that.
Quote from: Spark Of Spirit on February 04, 2015, 10:56:04 PM
I actually think Coin Rush in NSMB2 is excellent fun even though I'm not crazy about the main game. But still, neither portable game is as good as the two console entries and yet it's the console entries that get the majority of the hate.
Because apparently 2D games "aren't good enough" for home consoles in 2015. I say fuck that. Tropical Freeze was one of the best games I've ever played, and I even have a bit of 3D bias like most modern gamers do.
QuoteAnd to add, if we got a New Sonic the Hedgehog game that played like Sonic 3, physics and all, with no further innovations, it would be a step up from every 2D Sonic game since at least Sonic Advance 1. If they had the Sonic Generations level designers, it would probably be even better than that.
For real. Sonic 3 & Knuckles is still the pinnacle of the series. But when Sega sees this and tries to go for the easy money, we get Sonic 4...
Quote from: Spark Of Spirit on February 04, 2015, 10:50:37 PMThe reason they weren't innovating is because the NSMB series in particular was made as throwback nostalgia games. They weren't meant to be the next big Super Mario Bros. game. If they were, they would have had a higher budget and more resources alotted to them. The thing was, two of the games ended up cracking double digit millions and another ended up helping to save their recent portable. The games do exactly what they're made to do.
And again, I think NSMBWii and U are better than every 2D entry other than SMB3 and World (those two are debatable for some) so I never got the griping the games got.
It's irrelevant, though. If Nintendo does another 2D Mario game, it will be something else. They only put one NSMB game per system and they've already made one for the 3DS and Wii U.
That's the thing though. I think the New brand itself has worn out its welcome. It just seems like they are taking a game they don't love and are rehashing it over and over for a quick buck. In fact, "New" almost makes it seem like the games are parodying themselves now. Yeah, it's true that they only put one NSMB game on a console, at least so far, so the next 2D Mario could be something different... but that's if that happens.
And NSMBWii and U being better than almost every 2D Mario isn't saying much. Other than SMB1 and 2, we have... Lost Levels and the Mario Land games. Not much competition there.
Quote from: Foggle on February 04, 2015, 11:02:52 PM
Quote from: Spark Of Spirit on February 04, 2015, 10:56:04 PM
I actually think Coin Rush in NSMB2 is excellent fun even though I'm not crazy about the main game. But still, neither portable game is as good as the two console entries and yet it's the console entries that get the majority of the hate.
Because apparently 2D games "aren't good enough" for home consoles in 2015.
Also, Nintendo isn't convincing those people that the new NSMB game is worth upgrading to from the last one. :P
I don't think the handheld games are less guilty, though.
Quote from: talonmalon333 on February 04, 2015, 11:07:16 PM
Also, Nintendo isn't convincing those people that the new NSMB game is worth upgrading to from the last one. :P
Perhaps, but that rhetoric I posted was taken directly from actual editorials and comments sections.
I must think more of the 2D Mario games than you, Talon. The only ones I actively dislike are Lost Levels and SML2. I like every other game a great deal.
I'm not sure how you can consider NSMBU rehash-y, though. Its artstyle doesn't look much at all like the others, and NSMBWii was clearly head and shoulders improved visually from the DS game. If you take NSMB2 out of the equation, the games look better with each installment, the way it should be.
Quote from: Foggle on February 04, 2015, 11:02:52 PM
Quote from: Spark Of Spirit on February 04, 2015, 10:56:04 PM
I actually think Coin Rush in NSMB2 is excellent fun even though I'm not crazy about the main game. But still, neither portable game is as good as the two console entries and yet it's the console entries that get the majority of the hate.
Because apparently 2D games "aren't good enough" for home consoles in 2015. I say fuck that. Tropical Freeze was one of the best games I've ever played, and I even have a bit of 3D bias like most modern gamers do.
Yeah, I wouldn't mind a full on Super Mario Bros. 4/World 2 (since there's no SMB4 here or SMW2 in Japan) with graphics as impressive as Mario Kart 8 or stylized as good as Good Feel's games, but I'm not going to rag on a game if they don't. I'm just not that picky about these things.
QuoteQuoteAnd to add, if we got a New Sonic the Hedgehog game that played like Sonic 3, physics and all, with no further innovations, it would be a step up from every 2D Sonic game since at least Sonic Advance 1. If they had the Sonic Generations level designers, it would probably be even better than that.
For real. Sonic 3 & Knuckles is still the pinnacle of the series. But when Sega sees this and tries to go for the easy money, we get Sonic 4...
Sonic 4 was botched up by the marketing department. It was going to be a phone game modeled after Rush and ended up playing nothing like the original games. It should never have been called Sonic 4. Sonic Advance 1 is more Sonic 4 than Sonic 4 is. Heck, it wasn't even made by Sonic Team!
I've been saying, they're sitting on an obvious goldmine here. Use classic physics (sort of like Generations 3DS, but polished further) and have level designs as good as Generations HD and you have a top shelf AAA game. Call it Sonic The Hedgehog: Chaos Classic or something and rake in the money. That they've done NOTHING with what they've made is massively disappointing.
Makes sense about Sonic 4; I knew something felt off in regards to... well... EVERYTHING in that game. And then when they finally found a winning formula again in Sonic Colors and Generations, instead of polishing that up, we got Lost World and Boom instead. I've never seen another game series constantly dump what made the previous entry good every time a new installment is released.
It's even sillier because of how big 2D platformers have been since NSMB came out and wrecked the sales charts. A 2D Sonic game with as much care and content as Sonic 3 & Knuckles (which we all know they're capable of now) would have been a true boon for them and for the fans.
Quote from: Foggle on February 04, 2015, 11:12:16 PM
Quote from: talonmalon333 on February 04, 2015, 11:07:16 PM
Also, Nintendo isn't convincing those people that the new NSMB game is worth upgrading to from the last one. :P
Perhaps, but that rhetoric I posted was taken directly from actual editorials and comments sections.
In that case, we shouldn't speak of those people. :happytime:
Quote from: Spark Of Spirit on February 04, 2015, 11:14:20 PM
I must think more of the 2D Mario games than you, Talon. The only ones I actively dislike are Lost Levels and SML2. I like every other game a great deal.
So, you actively dislike two 2D Mario games. I'm indifferent toward three. I'd say we're pretty even. :P
Quote from: Spark Of Spirit on February 04, 2015, 11:14:20 PM
Yeah, I wouldn't mind a full on Super Mario Bros. 4/World 2 (since there's no SMB4 here or SMW2 in Japan) with graphics as impressive as Mario Kart 8 or stylized as good as Good Feel's games, but I'm not going to rag on a game if they don't. I'm just not that picky about these things.
It's not just about graphics, though (I don't know why they are holding back in that department, though). The game's just seem too conservative in every way. Like, there is no limit to the variety of "worlds" you could have in a 2D Mario game. But they seem to just be sticking to the grass-desert-ice progression time after time.
Well, if Super Mario 3D World shows, it's that Nintendo is branching out of tropes like that for world settings. I wouldn't worry about that for a future Mario game.
Quote from: Spark Of Spirit on February 04, 2015, 11:36:05 PM
Well, if Super Mario 3D World shows, it's that Nintendo is branching out of tropes like that for world settings. I wouldn't worry about that for a future Mario game.
That's a 3D game though, which pretty much lines up with what I was saying. But we'll see. I feel like they should go all out on a 2D Mario. Give it not only true Wii U graphics and music that can match Galaxy, but introduce some truly unique gameplay with creative worlds. Do something that 2D platformers haven't done before, and try to dethrone SMB3 and SMW. Also, it'd be nice to bring in more playable characters, each with different abilities. The SMB2 crew is a good example, maybe also throw in characters such as Wario and Waluigi as well.
Please no Waluigi, and Wario has his own series I'd rather he stick to. There's nothing wrong with the way SM3DW did it with Mario, Luigi, Toad, and Peach (and unlockable Rosalina), I'd rather they just keep it to them.
Otherwise, after the next big 3D Mario game (which is obviously coming) I wouldn't mind the team tackling a full on 2D Mario.
Quote from: Spark Of Spirit on February 04, 2015, 11:58:36 PM
Please no Waluigi, and Wario has his own series I'd rather he stick to. There's nothing wrong with the way SM3DW did it with Mario, Luigi, Toad, and Peach (and unlockable Rosalina), I'd rather they just keep it to them.
Otherwise, after the next big 3D Mario game (which is obviously coming) I wouldn't mind the team tackling a full on 2D Mario.
Fair enough. Though why don't you like Waluigi? :P
Quote from: Spark Of Spirit on February 04, 2015, 11:58:36 PM
Please no Waluigi, and Wario has his own series I'd rather he stick to.
Wario would be fine... hell, even Daisy or something, but not Waluigi.
Never Waluigi. :whuh:
Quote from: talonmalon333 on February 04, 2015, 11:59:23 PM
Quote from: Spark Of Spirit on February 04, 2015, 11:58:36 PM
Please no Waluigi, and Wario has his own series I'd rather he stick to. There's nothing wrong with the way SM3DW did it with Mario, Luigi, Toad, and Peach (and unlockable Rosalina), I'd rather they just keep it to them.
Otherwise, after the next big 3D Mario game (which is obviously coming) I wouldn't mind the team tackling a full on 2D Mario.
Fair enough. Though why don't you like Waluigi? :P
Because he adds nothing to the series except to be a tennis partner to Wario (whose partner should have been Captain Syrup, at that) who isn't even a proper member of the Mario series.
Why don't we make DK & Diddy unlockable team characters instead? At least they would be worth having.
Quote from: Spark Of Spirit on February 05, 2015, 12:04:29 AMBecause he adds nothing to the series except to be a tennis partner to Wario
I'm not sure why you'd criticize him because he hasn't added anything to the series and also criticize my idea for him to be in a platormer, since that would alleviate the problem and give him something useful to do.
I don't mind Wario being in a 2D game either as he started off in a 2D Mario game, and I believe he was a playable character in the DS port of SM64.
Quote from: Spark Of Spirit on February 05, 2015, 12:04:29 AMWhy don't we make DK & Diddy unlockable team characters instead? At least they would be worth having.
I wouldn't mind that at all.
wario is in 64 ds.
And he's not very good in it.
Quote from: talonmalon333 on February 05, 2015, 12:10:58 AM
Quote from: Spark Of Spirit on February 05, 2015, 12:04:29 AMBecause he adds nothing to the series except to be a tennis partner to Wario
I'm not sure why you'd criticize him because he hasn't added anything to the series and also criticize my idea for him to be in a platormer, since that would alleviate the problem and give him something useful to do.
Because I don't want him to be given a role. He was a terrible idea for a character in the first place. Daisy would make more sense since she actually came from a Mario game and is not such a lazy, pointless character in the first place. Not to mention her party game appearances have given her more personality alone than anything Waluigi has gotten despite receiving the exact same amount of attention. I don't think he's worth the effort.
Bah, Waluigi is awesome. http://www.unwinnable.com/2012/05/25/waa-in-defense-of-waluigi/
I like him because his voice is funny, and I like the idea of having two alternate bad brothers, one to rival Mario and the other to rival Luigi. I also think he deserves a chance to do something beyond play sports and race, like be Wario's Luigi.
Wario doesn't need a sidekick. He's awesome enough without one.
(https://sp.yimg.com/ib/th?id=HN.608046912917474571&pid=15.1&P=0)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.mariowiki.com%2Fimages%2Fb%2Fb4%2FWario_hurt_VBWL.png&hash=c9b0c862dc63ae54e0a56fb79a91aac4f18697c8)
Looks like he could use one.
(https://sp.yimg.com/ib/th?id=HN.607999694047088353&pid=15.1&P=0)
Meh.
What we could really use is another WarioWare.
Quote from: Avaitor on February 05, 2015, 04:19:58 PM
What we could really use is another WarioWare.
Game & Wario already came out. Let's have some Wario Land!
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.dolphin-emu.ru%2Fwp-content%2Fuploads%2F2010%2F08%2Fwl_si_scr_2.jpg&hash=606da97a7b08a65a7a52b80811a988574e129593)
Better yet, Super Wario Bros.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2012%2F067%2F6%2F9%2Fgm___wario_brothers_by_thelombax51-d4s3jp1.jpg&hash=94a281d222eba6229d31119516b363909ad91ce5)
Wrong dimension.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_m295jjf9tb1qb1m9to1_500.gif&hash=bd51de23b5842b629c8acd75b1f81a7fe48ded80)
SHAKE DIMENSION!
I'm still not sure what's wrong. I mean, if they make some sort of 2D Mario with a huge playable cast, and he's there, you can just ignore him. I agree with you that Waluigi is kind of pointless, but that's why I think he should be properly integrated into the cast, to rid him of that connotation.
He already has a partner that deserves the attention.
(https://sp.yimg.com/ib/th?id=HN.608024394396075896&pid=15.1&P=0)
Quote from: Spark Of Spirit on February 05, 2015, 05:03:22 PM
He already has a partner that deserves the attention.
(https://sp.yimg.com/ib/th?id=HN.608024394396075896&pid=15.1&P=0)
Wasn't she his rival?
She was the main villain in the first two Wario Land games and recently helped him throughout in Shake It. The next obvious step is for her to be playable in the next Wario Land game.
Quote from: Spark Of Spirit on February 05, 2015, 05:08:11 PM
She was the main villain in the first two Wario Land games and recently helped him throughout in Shake It. The next obvious step is for her to be playable in the next Wario Land game.
She would be logical as a playable character in the next Wario game. And if they make a Mario game with Wario as a playable character, Nintendo would logically choose Waluigi more likely. :P
Quote from: talonmalon333 on February 05, 2015, 05:10:23 PM
Quote from: Spark Of Spirit on February 05, 2015, 05:08:11 PM
She was the main villain in the first two Wario Land games and recently helped him throughout in Shake It. The next obvious step is for her to be playable in the next Wario Land game.
She would be logical as a playable character in the next Wario game. And if they make a Mario game with Wario as a playable character, Nintendo would logically choose Waluigi more likely. :P
I doubt it. Not with Mario, Luigi, Toad, Peach, Yoshi, Daisy, Wario, and Donkey Kong, all making more sense, being more popular, and having more uses.
Quote from: Spark Of Spirit on February 05, 2015, 05:15:14 PM
Quote from: talonmalon333 on February 05, 2015, 05:10:23 PM
Quote from: Spark Of Spirit on February 05, 2015, 05:08:11 PM
She was the main villain in the first two Wario Land games and recently helped him throughout in Shake It. The next obvious step is for her to be playable in the next Wario Land game.
She would be logical as a playable character in the next Wario game. And if they make a Mario game with Wario as a playable character, Nintendo would logically choose Waluigi more likely. :P
I doubt it. Not with Mario, Luigi, Toad, Peach, Yoshi, Daisy, Wario, and Donkey Kong, all making more sense, being more popular, and having more uses.
I meant that he'd be more logical than her. Not saying they would necessarily include him.
Also, Yoshi would probably be ride-able in this game, being that it'd be a 2D Mario. I can't imagine him being a playable character.
Quote from: talonmalon333 on February 05, 2015, 05:19:18 PM
Quote from: Spark Of Spirit on February 05, 2015, 05:15:14 PM
Quote from: talonmalon333 on February 05, 2015, 05:10:23 PM
Quote from: Spark Of Spirit on February 05, 2015, 05:08:11 PM
She was the main villain in the first two Wario Land games and recently helped him throughout in Shake It. The next obvious step is for her to be playable in the next Wario Land game.
She would be logical as a playable character in the next Wario game. And if they make a Mario game with Wario as a playable character, Nintendo would logically choose Waluigi more likely. :P
I doubt it. Not with Mario, Luigi, Toad, Peach, Yoshi, Daisy, Wario, and Donkey Kong, all making more sense, being more popular, and having more uses.
I meant that he'd be more logical than her. Not saying they would necessarily include him.
Also, Yoshi would probably be ride-able in this game, being that it'd be a 2D Mario. I can't imagine him being a playable character.
They probably wouldn't. I'm sorry, but playable Waluigi in a mainline game doesn't excite me whatsoever.
Look, I also hear people going on about wanting Shadow playable in the next Sonic game. Why not? They could make him a good character!
But I'd rather play as Sonic, Tails, Knuckles, or Metal Sonic. No matter how much I get told that they could fix him, I don't really care. He doesn't deserve being playable over any of them and I'm not going to cheer for them to do it over letting me play as the characters I want to use.
Heck, I'd rather play as Amy or Blaze than Shadow, and I'm petty sure that's an unpopular opinion.
Fair enough. I can understand that argument. :P
amy over shadow? yeah, that's terrible. shadow is one half of sonic adventure 2's greatness while amy has never been good to play as.
Quote from: gunswordfist on February 05, 2015, 06:02:17 PM
amy over shadow? yeah, that's terrible. shadow is one half of sonic adventure 2's greatness while amy has never been good to play as.
(https://sp.yimg.com/ib/th?id=HN.608044146959255514&pid=15.1&P=0)
Amy was Hard Mode in that game and doesn't play like anyone else in the series.
Shadow was just a Sonic re-skin. He's never been good as anything else.
so was tails in sonic 2. i would rather have someone that played like sonic than a character that's nothing like him. the shadow levels are extra sonic stages at worse.
Quote from: gunswordfist on February 05, 2015, 06:12:43 PM
so was tails in sonic 2. i would rather have someone that played like sonic than a character that's nothing like him. the shadow levels are extra sonic stages at worse.
Everybody in Sonic 3 and Sonic Advance plays like Sonic except with their own quirks. Amy's happened to be no spin dash and having rely on the hammer to do damage. Oh, and she could grind which only Sonic could otherwise do in that game.
Shadow could be replaced by Metal Sonic and nothing in his levels would be different. If you like that, then fine. But I don't.
I didn't mind Shadow's role in Sonic Adventure 2, even though he kind of ended up being the main character over Sonic.
To bring this topic back to Mario, did you play the SM64 remake on the DS, Spark?
I had to buy something with my launch DS. ;)
Quote from: Spark Of Spirit on February 05, 2015, 07:24:23 PM
I had to buy something with my launch DS. ;)
Guess you didn't like it. :P
I don't have it, but based on what I've seen, it did at least fix Bowser's character model. He looked atrocious in the original version. And it's not even that his design is dated. It looked bad back when the game was new. I remember as a little kid seeing him and thinking "Bowser looks weird". :P
i played a little bit of it and not enough to give an opinion.
I like Waluigi. I wouldn't mind some kind of counterpart Super Wario World 3D with Wario, Waluigi, that pirate chick and maybe... Hinopio. He always looked pretty gnarly. Or Booster, aka Wario 2.0. :P
EDIT: Better yet, make Booster the villain. It'd be perfect.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fmario%2Fimages%2F5%2F5e%2FBooster_Artwork_-_Super_Mario_RPG.png%2Frevision%2Flatest%3Fcb%3D20120514221717&hash=67eafd41c076f731ebb99bf1769336a2c6f1a87d)
And yes, I know, wouldn't happen, Square Enix blablablah. But it's a fun idea.
Quote from: talonmalon333 on February 05, 2015, 07:30:27 PM
Quote from: Spark Of Spirit on February 05, 2015, 07:24:23 PM
I had to buy something with my launch DS. ;)
Guess you didn't like it. :P
I don't have it, but based on what I've seen, it did at least fix Bowser's character model. He looked atrocious in the original version. And it's not even that his design is dated. It looked bad back when the game was new. I remember as a little kid seeing him and thinking "Bowser looks weird". :P
The models were improved, but it was still SM64 only with d-pad controls. For a 3D platformer that isn't Crash Bandicoot, d-pad controls are tough to get used to.
64 DS was okay, but I prefer the original because no 3D game should
ever be controlled by a D-pad.
Quote from: Spark Of Spirit on February 05, 2015, 07:24:23 PM
I had to buy something with my launch DS. ;)
This is pretty much how I felt about 3D Land. Probably the only Mario game I've ever stopped playing out of boredom.
Besides the horrid d-pad, I consider the DS version of 64 *the* version, with the extra characters, stages and stars. There's enough extra content that I'd consider it more than "just a port".
everyone else seems to hate it.
3D Land might as well have been called Galaxy-lite. It played like that game but, instead of being phenomenal, was merely "pretty good". I'd say on par with the original NSMB. I do think it had an awesome final boss battle, though. It was like they took the Bowser fights in the original SMB, and fleshed those out into a full, intense, fast paced and crazy level. And I liked the music in it, how they ditched the simplistic gamey charm of classic Mario and the orchestration of Galaxy and gave it a rock style tune. I'd say, overall, 3D Land has my 3rd favorite final boss fight in the series, beaten only by the two Super Mario World games.
Wish I could have made it to the final boss, then. I'm sure this isn't a popular opinion because it got rave reviews, but I honestly found the game to not even approach "pretty good." It lacked the smooth, fast, fluid character control of past 3D Mario games and had utterly sleep-inducing level design IMO. Probably my least favorite Mario platformer I've played.
Quote from: Foggle on February 05, 2015, 08:21:04 PM
Wish I could have made it to the final boss, then. I'm sure this isn't a popular opinion because it got rave reviews, but I honestly found the game to not even approach "pretty good." It lacked the smooth, fast, fluid character control of past 3D Mario games and had utterly sleep-inducing level design IMO. Probably my least favorite Mario platformer I've played.
Worse than Sunshine?
Yeah, the idea of "3D Mario gameplay with the 2D get to the goal style" is great, but SM3DL just seemed like a test run that they didn't really get down pat until World came out and built on everything about it. But I do believe that Land has the best Bowser fight in the series. I mean, World's is up there too, but there's something about a no-gimmick, Mario vs. Bowser extended sequence that just clicked so well with me.
And as much as I don't really care for the NSMB games, I quite liked U's final Bowser fight. That's one of the only things in the game that actually felt "new". :P
The game gets great after you beat Bowser, but yeah, it's not amazing other than the Beach Theme.
SM3DW, however, was awesome.
Quote from: talonmalon333 on February 05, 2015, 08:28:46 PM
Worse than Sunshine?
To be honest, as gimmicky and unfair as it is, I actually like Sunshine quite a bit.
Quote from: Spark Of Spirit on February 05, 2015, 09:14:04 PM
SM3DW, however, was awesome.
Hoping to finally pick that one up later this month! :joy:
I've actually been thinking of replaying it again soon, myself. The game was tons of fun.
Quote from: Spark Of Spirit on February 05, 2015, 09:14:04 PM
SM3DW, however, was awesome.
That one looks great, but I do hope the next game is more like a successor to the Galaxy games, and I hope it comes on the Wii U.
what's everyone's favorite mario powerup?
Hammer Bros. suit. Hard weapon to use, yet really powerful when it hits. Nice risk and reward factor for using it.
I wish they would bring that back.
Think I've mentioned this before, but with Ninty now doing HD I would not mind a Sunshine 2 or Galaxy 3. Though a new "collect 120 stars" title wouldn't be unwelcome too.
hammer bros. was one of my favorites. heck, it might have been my favorite. i loved a lot of super mario bros. 3 powerups.
I liked Super Mario 64 DS enough to want to play through it to 150 stars again. I'm glad they gave us brand new levels, different playable characters, and other objectives instead of just doing a straight port. That said, I wasn't crazy about how the power-ups were only made for certain characters, or only certain characters could get certain stars, so if you entered a level with the wrong character, you were wasting your time. Moreso than the original Mario 64, it feels like a guide was necessary.
Also, as I mentioned in the platformers thread, the controls and camera are showing their age. It's very easy to lose a life because of the controls, which never really happened starting with Galaxy.
EDIT: Favorite Mario power-up? Propeller Mario. It's such a life-saver in the levels with bottomless pits. Also, I'm a big fan of the cat suit in 3D World, due to the climbing and diagonal attack.
I forget, were the controls in Sunshine better than 64's?
Quote from: talonmalon333 on February 06, 2015, 02:40:33 PM
I forget, were the controls in Sunshine better than 64's?
They were fantastic, it's just that the level design was filled with tons of frustrating bullshit.
I remember them being a bit slippery in 64, but still good.
i am unfamiliar with both powerups. lol i have not played a mario younger than nsm ds.
The propeller suit is a fun item. Basically a double jump and floating item at the same, it's probably my favorite flying power up in the series.
so basically rayman hair + clank's helicopter double jump? sounds awesome.
Didn't you use to praise Super Mario Land 2?
yep. did it have it?
No, it only has the bunny ears.
The propeller suit is in the two console NSMB games.
Sorry, I should have quoted. I was responding to this post:
Quote from: gunswordfist on February 06, 2015, 05:01:56 PM
lol i have not played a mario younger than nsm ds.
not surprised. also, i think i remember seeing a youtube video with someone playing as luigi with the propeller suit.
? i'm confused. i said younger. super mario land 2 is probably the oldest gameboy mario i have ever played.
I completely misread your post, then. :P
lmao. i thought you were being snarky so that's why i said did it have propeller suit in turn.
So, I've thought up ideas for a new great 2D Mario. Feel free to comment if you like my ideas or disagree with them.
- Multiple playable characters, each with their own abilities. They could include Mario, Luigi, Peach, Toad, Daisy, and Wario. Donkey Kong and Diddy Kong could also be there as unlockable characters, particularly if this were some instance where Retro collaborates with Nintendo. Maybe Rosalina, too. Also, if the game features an original villain, maybe Bowser could even be a playable character. They could throw in Waluigi, too. Just saying. :awesome:
- Clever, unique worlds, as Mario was capable of before. No lifelessly following the Grass-Desert-Ice-Whatever blueprint based on SMB3. I'm sure everyone here, if they thought about it, could think of a list of creative ideas. We could even dig into Mario's past, ideas that were once used but haven't been explored since, or haven't been used to their potential. For example, while I don't think SMB2 was a great game, it had some creative world ideas. They could also utilize the space motif from Galaxy, only pull it off in a 2D Mario way.
- Bring back Yoshi as he was in SMW, as a power-up rather than a level gimmick. And bring back the variety of Yoshi's seen in that game (flying Yoshi, fire breathing Yoshi, earth pounding Yoshi, etc.) and maybe even some new Yoshi colors with new powers.
- More in-depth multiplayer. Bring back coop like in the NSMB games where everyone plays on the screen at the same time, and turn-based multiplayer like in SMW. They could also allow competitive turn-based multiplayer like SMB3. Allow the option for online play, too.
- HD visuals that use the Wii U's power to its best. And, more importantly, just make the visuals of the game very nice. More like Galaxy than the NSMB games which, while looking nice, also kind of looked basic.
- Great music that distances itself from the average NSMB theme. Orchestration, too.
Basically, I'd like to see 2D Mario get the effort, gameplay variety, and the bells and whistles of 3D Mario. SMG and SMG2 are my favorite games in the series. However, I might be inclined to say that, on paper, 2D Mario is better than 3D Mario. It just hasn't hit the peak of 3D Mario yet, at least not in my opinion. SMB3 is a phenomenal game but I think they have the ability to top even that. Just go all out, Nintendo.
But of course, I know this game will never exists. At the very least, I hope some of these ideas happen.
I just want to see a follow-up to Super Mario Bros. 2.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PM- Clever, unique worlds, as Mario was capable of before. No lifelessly following the Grass-Desert-Ice-Whatever blueprint based on SMB3. I'm sure everyone here, if they thought about it, could think of a list of creative ideas. We could even dig into Mario's past, ideas that were once used but haven't been explored since, or haven't been used to their potential. For example, while I don't think SMB2 was a great game, it had some creative world ideas. They could also utilize the space motif from Galaxy, only pull it off in a 2D Mario way.
Couldn't agree more on this point. For the next Mario game, I really hope they don't stick to the same formula for world themes. It was fun for nostalgia in NSMB Wii, but we don't need it for every new game. This is part of why the Galaxy series was so good: Because it had variety.
Kind of why I liked Super Mario World's overworld. No typical grass>desert>ice>ocean>jungle>mountain>lava setup, just natural locations on an island, while still keeping a variety of level types.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PMSo, I've thought up ideas for a new great 2D Mario. Feel free to comment if you like my ideas or disagree with them.
Sounds fun. Let me look these over.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PM- Multiple playable characters, each with their own abilities. They could include Mario, Luigi, Peach, Toad, Daisy, and Wario. Donkey Kong and Diddy Kong could also be there as unlockable characters, particularly if this were some instance where Retro collaborates with Nintendo. Maybe Rosalina, too. Also, if the game features an original villain, maybe Bowser could even be a playable character. They could throw in Waluigi, too. Just saying. :awesome:
Fine. As long as it keeps 4-player co-op. What you're describing i pretty much Super Mario 3D World, anyway.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PM- Clever, unique worlds, as Mario was capable of before. No lifelessly following the Grass-Desert-Ice-Whatever blueprint based on SMB3. I'm sure everyone here, if they thought about it, could think of a list of creative ideas. We could even dig into Mario's past, ideas that were once used but haven't been explored since, or haven't been used to their potential. For example, while I don't think SMB2 was a great game, it had some creative world ideas. They could also utilize the space motif from Galaxy, only pull it off in a 2D Mario way.
They already did this in Super Mario 3D World, so I agree.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PM- Bring back Yoshi as he was in SMW, as a power-up rather than a level gimmick. And bring back the variety of Yoshi's seen in that game (flying Yoshi, fire breathing Yoshi, earth pounding Yoshi, etc.) and maybe even some new Yoshi colors with new powers.
I'd rather he played like he did in NSMBWii and U. In other words, like he controls in Yoshi's Island without infinite hover or egg shooting. On the other hand, since he has his own series, maybe he shouldn't be playable here now. Either way, I'd rather he not play like he did in Super Mario World.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PM- More in-depth multiplayer. Bring back coop like in the NSMB games where everyone plays on the screen at the same time, and turn-based multiplayer like in SMW. They could also allow competitive turn-based multiplayer like SMB3. Allow the option for online play, too.
So, like Super Mario 3D World only with online? Sounds fun.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PM- HD visuals that use the Wii U's power to its best. And, more importantly, just make the visuals of the game very nice. More like Galaxy than the NSMB games which, while looking nice, also kind of looked basic.
So, like Super Mario 3D World only in 2D? Sounds cool.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PM- Great music that distances itself from the average NSMB theme. Orchestration, too.
So, like Super Mario 3D World? Sounds like a good soundtrack.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PMBasically, I'd like to see 2D Mario get the effort, gameplay variety, and the bells and whistles of 3D Mario. SMG and SMG2 are my favorite games in the series. However, I might be inclined to say that, on paper, 2D Mario is better than 3D Mario. It just hasn't hit the peak of 3D Mario yet, at least not in my opinion. SMB3 is a phenomenal game but I think they have the ability to top even that. Just go all out, Nintendo.
After Super Mario 3D World, I think they could easily do it. For all we know, that could be the next big Mario game coming.
Quote from: talonmalon333 on February 08, 2015, 09:33:32 PMBut of course, I know this game will never exists. At the very least, I hope some of these ideas happen.
Well, most of your wishlist is already in the most recent 3D Mario game, so it is very possible for it to be in a 2D game. It just depends on what Mario game arrives next.
why don't you like how yoshi controls in smw?
Quote from: gunswordfist on February 09, 2015, 01:11:35 PM
why don't you like how yoshi controls in smw?
Because I like the way he controls in Yoshi's Island way more.
Sort of like 2D Sonic. A new game without the spindash or insta-shield rubs me wrong, event though I can go back and play the old games without them with no problem. It just seems to me that they're obvious improvements that should be kept going forward.
Your frequent usage of "So like Super Mario 3D World" is kind of proof of what I'm getting at. Nintendo has no qualms with throwing in as much content as they can in 3D Mario. But they just seem against putting an equal amount of effort into 2D Mario. Face it, if this wasn't Nintendo, you would be all over them for looking down on 2D Mario and treating it like some sort of lesser spinoff. :P
Quote from: Spark Of Spirit on February 09, 2015, 12:54:34 PMAfter Super Mario 3D World, I think they could easily do it. For all we know, that could be the next big Mario game coming.
I doubt it. The next game will probably be a successor to Galaxy. Not like I have a problem with that, but I do want to see a great 2D game.
I would be looking down on them if I didn't think NSMBWii and U were amazing, yeah. But I do, so I don't call them down. I'm about end results, not what could have/should have.
I think NSMBWii is a very good game that had the potential to be great. After DKC Returns came out I don't think I've gone back to NSMBWii since.
Quote from: talonmalon333 on February 09, 2015, 02:42:37 PM
I think NSMBWii is a very good game that had the potential to be great. After DKC Returns came out I don't think I've gone back to NSMBWii since.
I've replayed both.
that was an insta-shield? honestly i used it so little that i had little to no idea what it was.
What's an insta-shield?
i assume the flash sonic makes when you hit the jump button during a jump in sonic 3/knuckles. i am guessing it deflects small projectiles like tails' tails does.
It allows you to hit enemies that would otherwise be un-hittable if you time it right. It's not absolutely necessary, but it's fun to use, especially since it gives you a good pop if you time your jump right.
Sonic 4 got rid of it for the homing attack, though. Which was really stupid.
i think i got sick of homing just from the demo. i do prefer timing jumps instead, either.
also, i would say spin dash and super peelout are sonic's essential new moves. i'd take peelout over boost anyday.
Re: Removing moves from later games:
And yet if Inti Creates dared to put the slide or charger in a hypothetical Mega Man 11, some fans would cry foul. "It's not pure like Mega Man II! RUINED FOREVER!!!"
Ah, is this the insta shield?
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20130808114600%2Fsonic%2Fimages%2F1%2F16%2FIt%26%23039%3Bs_like_slashing_sandwitch_with_blade.png&hash=30840e3024ce452583b4b87badc42db81e8f1cba)
If so, I was a fan of that, too.
i can't see shit on this phone. lol
Yeah, that's the insta-shield.
Quote from: Speedy on February 10, 2015, 09:09:24 AM
Re: Removing moves from later games:
And yet if Inti Creates dared to put the slide or charger in a hypothetical Mega Man 11, some fans would cry foul. "It's not pure like Mega Man II! RUINED FOREVER!!!"
The slide I have no problem with. The megabuster I've never liked, though. It changes the gameplay too much. The X buster was awesome in the X series because it was balanced, I don't think the megabuster has ever been balanced in the classic games, though.
i like the slide too. the fight against the flying turtle boss in 7 is one of my favorite and yellow devil is much more bearable with the slide. i was never able to beat him in 1.
Is Nintendo doing anything for Mario's 30th anniversary this year?
Mario Maker, I'd assume.
Thinking about it, Super Mario All-Stars is just about the best franchise-based video game collection I can think of. It not only compiles three fantastic games into one, but updates them in visuals and sound. Nearly perfect remakes.
But only two of the remakes are actually good. :sly:
All of them are good. The only people who disagree are losers who think "different = worse". :sly:
But it is worse.
Edit: I need to replay the NES version of Lost Levels to note the real differences between it and the All Stars version.
Quote from: Comeau on February 19, 2015, 03:53:55 PM
But it is worse.
That's a strange way of saying "just different, bu not necessarily worse". :blush:
Quote from: Comeau on February 19, 2015, 03:53:55 PM
Edit: I need to replay the NES version of Lost Levels to note the real differences between it and the All Stars version.
Pretty much the same as SMB1. But it's still Lost Levels, so it's not good either way.
Reading comprehension fail.
And yeah, I just ran through World 1 of SMB2j on my NES(I have one of these (http://nintendoagemedia.com/users/6505/photobucket/6FBBCD0A-F407-7AED-A8E57180EDD6B608.jpg)), and it has the same exact physics of SMB1, you can change direction in mid air, you bounce off of blocks rather than through them, it's not lethargic etc. With this in mind, I'd say that the Lost Levels on All Stars is worse than the NES/Famicom version.
The new Mario Kart DLC tracks have been revealed:
Tracks (old)
- Baby Park
- Ribbon Road
- Neo Bowser City
- Cheese Land
Tracks (new)
- Nature Road
- Big Blue
- Lingling Metro
- Animal Crossing
Info here. (http://www.gonintendo.com/s/251068-mario-kart-8-baby-park-and-other-classic-tracks-on-the-way)
Ribbon Road and Cheese Land are the two best courses in Super Circuit and Baby Park is a classic. Not to mention we get another F-Zero track! Awesome stuff!
I do wonder if Big Blue is hinting at something else? EAD, you sneaky devils. If Big Blue becomes DLC for Smash Bros. then I'll really think something odd is going on.
Did they just start putting non-DK/Mario Nintendo characters in a Kart game? I remember seeing a screenshot with Link in it.
Yep, Link is in the game as are two Animal Crossing characters. I'm hoping Captain Falcon gets in if we can't have a new F-Zero game.
I assumed it was a much bigger crossover than that. Funny how I never thought about that before.
Listen to this Big Blue remix. (https://www.youtube.com/watch?v=Sfo2VNqxX3Y)
Big Blue has always been my favorite F-Zero track and this more than does it justice. With that Mute City remix I'm hoping these guys do the music to any new F-Zero game. Too awesome.
I liked that track as well and this is a good remix!
Wow. Ribbon Road and Cheese Land. Two of the most unique level tropes in the series, that haven't been revisited once, and now they're finally getting a comeback. I agree with Spark, they were the best and most memorable courses in Super Circuit. While I don't really like the track itself, I do like Neo Bowser City as a Bowser-themed track, because it's different enough from the obligatory castle. Always enjoyed the manic chaos of Baby Park as well.
More F-Zero is perfect, and of course, I welcome the Animal Crossing track. Nature Wood's looking great as a new original course, and I'm assuming Lingling Metro's a reference to a Mii game or Splatoon? I haven't watched the trailer for it yet.
All in all, this pack's looking even better than the first.
I think the metro is just a completely new track. The first pack had two courses not tied to any other series or a retro course and it looks like there are two here as well.
Is there any word on a new 3D Mario?
They're been working on it for awhile now. It might be revealed at E3. Might not. But it's being made.
Quote from: Spark Of Spirit on April 15, 2015, 01:11:37 AM
I think the metro is just a completely new track. The first pack had two courses not tied to any other series or a retro course and it looks like there are two here as well.
Yeah, a bit after I posted that I saw that it was called Super Bell Station or Subway and that the little Super Bell symbols were plastered all over it. Still pretty cool. Based on the videos I've seen, it looks like the most interesting layout-wise with all the alternate paths you can take to avoid being hit by the trams.
DLC Pack 2 is out and it's awesome. I find all the villagers standing by in the AC track frighteningly huge. XD
EDIT: 200cc is a freaking nightmare and will take some getting used to.
That new AC track is pretty cool. I do like the HD models for the characters. I kind of like the Fall version of the track over all. Does make me wonder when a new AC game will come out for the Wii U, but at the same time I do wonder what the hell they'll do to improve on New Leaf, since I do recall that a major criticism for City Folk was how it didn't improve what Wild World brought to the table.
All in all, still a decent DLC pack. Still need to try out 200cc, but since I'm not the best Mario Kart player in the world.... yeah, I'm a bit intimidated by it.
The F-Zero track. :SHOCK:
I liked Mute City, but there's no question that Big Blue is better (as has always been the case) and might be one of the best Mario Kart courses ever. That and bringing back three of the best courses from past games (Baby Park, Cheese Land, and Ribbon Road) and having excellent original courses make this the superior DLC tracks of the two. If you own MK8, you need this DLC. It's awesome.
Also the music for this DLC reminded me that MK8 probably has the best soundtrack in the series. All those new tracks are something special.
I hope this isn't the end of MK8 DLC, though. I still want a good Battle Mode DLC at least. As it is this DLC has made this easily one of the best Mario Kart games in the series.
What's the best Mario Kart game?
Double Dash. But this one might best it.
Quote from: Spark Of Spirit on April 23, 2015, 01:24:44 PM
Double Dash.
So many Mario Kart fans would probably scream at you for picking that. And I still won't understand why.
Quote from: talonmalon333 on April 23, 2015, 01:28:59 PM
Quote from: Spark Of Spirit on April 23, 2015, 01:24:44 PM
Double Dash.
So many Mario Kart fans would probably scream at you for picking that. And I still won't understand why.
From the complaints I've heard it's one of several things.
I don't see it. Every track in Double Dash is meticulously designed from allowing crazy items all over the courses to having sharp turns and narrow raceways to slip through. MK64's courses are barren and wide, yet people seem to love those.
The only fast Mario Kart game is 8, so I don't get that complaint. MK64 is the slowest, yet that one's always propped up.
But it works. So you either like it and appreciate its originality or you hate it and wish for a prettier version of MK64.
The first game with Retro courses was MKDS, and those courses are pretty poorly chosen. You can't criticize a game for features the series didn't invent until later.
- Battle Mode isn't as good.
I can accept this one. The courses are wide open and don't offer much for camping or strategy (except Luigi's Mansion, which is the best course in the game) but modes like Shine Thief make up for it. It's still a better battle mode than any of the games after it.I've never understood why people hated Double Dash. It was better than the previous game in just about every way and was by far the most inventive entry in the series. Mario Kart 8 is the first game since Double Dash to really feel like it was offering something new.
[/list]
They still overrate 64?
Quote from: gunswordfist on April 23, 2015, 03:10:20 PM
They still overrate 64?
Go anywhere on the internet that discusses Mario Kart and guarantee there will be at least one person on there who will say 64 was the best game. They most definitely won't give a reason as to why, though. Chances are that same person will say Double Dash killed the series, too.
lmao. I think 64 is the only one I have played and I think it's overrated. It got old fast and the track selection was stale. After it stopped being the party game ever came over to play, there was no reason to play it anymore.
I remember my friends and I tired fast of it. Once Diddy Kong Racing and Crash Team Racing came out the game was instantly replaced.
No idea why people still love it so much, honestly.
I wish I got to play more of Diddy Kong Racing. Now that was an imaginative game.
The best kart racers are easily Diddy Kong Racing and Sonic Racing Transformed IMO.
My top 5 are Double Dash, Diddy Kong Racing, Sonic Racing Transformed, Crash Team Racing, and Mario Kart 8. In no particular order.
CTR is my only favorite one, mostly because I may have not played any other good kart games outside of demoes. :sweat:
Man, I do hope Nintendo does one more DLC pack for 8. One for Battle Mode. It's all I've really wanted.
Battle Course 2 (Super)
Double Deck (64)
Block Fort (64)
Battle Course 4 (Super Circuit)
Luigi's Mansion (Double Dash)
Tart Top (DS)
Delfino Pier (Wii)
Wuhu Town (7)
Includes Bob-omb Blast, Shine Runners, Shine Thief, and Coin Runners modes. Some DLC characters as well.
Add that and I'm completely fine with what we've got.
Here's a DLC idea; instead of just uploading lame costumes for Mii Racers, make MK8's amiibo compatibility actually worth our time and have these figures become playable characters (IE; if you have a Captain Falcon amiibo, you can play as Captain Falcon, a Pit figure makes Pit a playable character, etc.). It would certainly give a new dynamic to these figures, one that goes far beyond just collecting them for the hell of it. I feel like that was ultimately the kind of potential had in mind for this "bring your character to life" idea anyway, one that has, for whatever reason, been sorely underutilized up to this point.
It'll never happen though.
As someone mentioned earlier, I hope we get more DLC. I wouldn't mind if games like this and Smash were updated every six months to keep it fresh.
Quote from: Nel_Annette on April 23, 2015, 09:42:30 PM
As someone mentioned earlier, I hope we get more DLC. I wouldn't mind if games like this and Smash were updated every six months to keep it fresh.
Smash we know is going to. Lucas is coming in June with the tournament mode and Miiverse stage and if the DLC data is to be believed there are still five more characters to go soon. Not to mention the ballot results on top of it for next year.
I do hope MK8 continues as well. The DLC team is much smaller than the full game one, anyway. No reason not to take advantage of it.
Are there any Mario Kart games with more item usage overload than the Wii version?
No.
That's good. The Wii version really got carried away.
How well has the Wii U Kart been accepted by fans? I always assumed the fan favorite was the DS game but I might be wrong there.
General reaction has been the best since DS's reaction. There haven't been any major complaints aside from the lack of dedicated battle mode courses (which could EASILY change with DLC) and the roster being as terrible as it has been since Double Dash knocked it out of the park.
Quote from: Spark Of Spirit on June 01, 2015, 03:09:08 PM
General reaction has been the best since DS's reaction. There haven't been any major complaints aside from the lack of dedicated battle mode courses (which could EASILY change with DLC) and the roster being as terrible as it has been since Double Dash knocked it out of the park.
And that roster could also easily change with DLC.
Well, the roster now has Link, Villager, and Isabelle, so that's a definite plus. If they announce a new DLC pack at E3 (PLEASE be Battle mode DLC!) they'll certainly have a few characters in there. I'm guessing Birdo and Bowser Jr. will be a part of it.
The question is, where did Diddy go?
Yeah, with the DLC included, it's my favorite Mario Kart game. But having several previous characters back like Diddy, Funky and Birdo would make it all the sweeter. Otherwise, I think my only complaints are the excess of baby characters (and Pink Gold Peach) and the crap battle mode. We need arenas, not regular race tracks.
(I know a lot of people find the Koopalings unnecessary and a waste of seven character slots, but I actually quite like having all of them around.)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.bestbuy.com%2FBestBuy_US%2Fen_US%2Fimages%2Fabn%2F2015%2Fvg%2Fpr%2Fnintendo_e3%2F7buttonset.png&hash=e94678cb266e18cf95bee7f78ba2b0343037efd7)
I wonder what this mean for Mario Maker?
So as of last year, this is the ranking popularity of every Nintendo franchise by sales:
QuoteMario: 498.30
Pokémon: 235.00
Wii Sports/Fit/Play/Party/Music: 201.60
Zelda: 78.26
Donkey Kong: 56.49
Brain Training: 43.38
Kirby: 30.89
Nintendogs: 27.46
Animal Crossing: 25.94
Smash Bros: 25.10
Wario: 18.05
Yoshi: 17.85
Metroid: 13.84
Star Fox: 8.81
Luigi's Mansion: 7.30
Tomodachi: 5.61
F-Zero: 5.00
Punch-Out!!: 4.16
Style Boutique: 4.01
Game & Watch Gallery: 3.44
Kid Icarus: 2.99
Golden Sun: 2.77
Pikmin: 2.71
Pilotwings: 2.26
Mario is unquestionably #1 by a large amount. It's really no wonder why Nintendo focuses so heavily on the series.
Meanwhile, Wario sits neglected. We should be getting a new Wario Land before a new F-Zero, Star Fox, or Metroid. Either way, now we have an idea of why they push certain series more than others.
Nintendo seems to give franchises time to cool off when a game is badly received, which is probably why we haven't seen a Wario platformer since Wario World, Star Fox since Command, or Metroid since Other M. Hopefully we'll get a new Wario Land after Star Fox U, and then a new Metroid soon after that.
Also, is it true that Miyamoto hates F-Zero?
EDIT: I'd like to see one of these for Sony as well. Would be interesting to know how their older mascot franchises compare to stuff like Uncharted.
Quote from: Foggle on June 12, 2015, 08:32:11 PM
Nintendo seems to give franchises time to cool off when a game is badly received, which is probably why we haven't seen a Wario platformer since Wario World
Wario Land Shake It for Wii apparently got a big boost in sales after NSMBWii came out, but Game & Wario was a disappointment. What that says to me is that WarioWare needs a break and Wario Land deserves focus.
Quote from: Foggle on June 12, 2015, 08:32:11 PMAlso, is it true that Miyamoto hates F-Zero?
No, he said that if they were to do a new F-Zero it would have to do something new. It also doesn't help that GX bombed. But I don't think he hates any franchise. He just has clear favorites.
Quote from: Foggle on June 12, 2015, 08:32:11 PMEDIT: I'd like to see one of these for Sony as well. Would be interesting to know how their older mascot franchises compare to stuff like Uncharted.
That would be weird since you would have to include stuff like Crash and Spyro that Sony kind of owned once and now don't.
I would put a wager that their highest selling series is Gran Turismo, and R&C is in the top ten.
Oh no, how did I forget about Shake It!? That needs to be on the top of my "games to buy" list...
Quote from: Spark Of Spirit on June 12, 2015, 08:43:03 PM
No, he said that if they were to do a new F-Zero it would have to do something new. It also doesn't help that GX bombed. But I don't think he hates any franchise. He just has clear favorites.
That's good! I keep seeing people say he hated it, which I thought was weird. A shame about GX; I know some people who swear by that game.
QuoteThat would be weird since you would have to include stuff like Crash and Spyro that Sony kind of owned once and now don't.
I would put a wager that their highest selling series is Gran Turismo, and R&C is in the top ten.
Yeah, I'd consider the Insomniac Spyro and Naughty Dog Crash games to be Sony stuff.
You're definitely right about GT. I figure R&C would be #5 or so.
Shake It is fairly underrated being Good Feel's first game, but it did decently in sales. I've been hoping for a new Wario Land since this gen started.
Still hoping.
Even still, they seemed to feel bad that it took this long to make a Star Fox game. Even though they push some franchises more than others, they seem to care about almost all of them.
Star Fox's problem was that they couldn't think of where to go with it and the games were selling less and less. But they must have thought of something good because this is the first EAD Star Fox game since 64.
Compared to Sony and Microsoft, I think Nintendo does pretty good by all their franchises even the ones that don't get as much attention as others.
Quote from: Spark Of Spirit on June 12, 2015, 10:22:41 PM
Compared to Sony and Microsoft, I think Nintendo does pretty good by all their franchises even the ones that don't get as much attention as others.
Even when Nintendo neglects a franchise, they usually end up bringing it back eventually, which is more than can be said for MS and Sony. I doubt we'll ever get another Siren or Arc the Lad game. :'(
Quote from: Foggle on June 12, 2015, 11:34:13 PM
Quote from: Spark Of Spirit on June 12, 2015, 10:22:41 PM
Compared to Sony and Microsoft, I think Nintendo does pretty good by all their franchises even the ones that don't get as much attention as others.
Even when Nintendo neglects a franchise, they usually end up bringing it back eventually, which is more than can be said for MS and Sony. I doubt we'll ever get another Siren or Arc the Lad game. :'(
Don't remind me. Ape Escape 4 (or even a PSN release of the first three), a new Jumping Flash, Jet Moto, Parappa, or Tomba, would instantly endear me to them more. I don't like how they ditch good ideas so fast.
I can't even think of all the franchises MS has stepped on the neck of, but it's a lot.
R.I.P. Blinx.
I actually rented that when it first came out. It might have been the most boring game that ever boringed my time.
It's mostly the companies they bought and gutted I'm talking about. Though they're still no EA in that regard.
I only brought that game up since he was the Xbox mascot until they decided to just go with Master Chief. :lol: I never played it, myself; sucks to hear it was boring.
Yeah, EA and Activision are still the kings of destroying quality development houses. Though I honestly can't think of too many examples where MS did that aside from Rare.
Oh you're right, I think I was thinking of Activision there. Most of MS's studios are just boring.
Quote from: Foggle on June 12, 2015, 11:52:49 PMI only brought that game up since he was the Xbox mascot until they decided to just go with Master Chief. :lol: I never played it, myself; sucks to hear it was boring.
Yeah, EA and Activision are still the kings of destroying quality development houses. Though I honestly can't think of too many examples where MS did that aside from Rare.
I always feel that MS was so stupid when it came to their failure to secure awesome exclusive IPs. Their mishandling of Rare was the dumbest of all, as they literally could have stolen BK from Nintendo and made it their franchise if they let Rare make sequels to it. They could have even had Rare make a brand new IP suited to their strengths in the platforming genre, at the very least.
But my personal annoyance with them is how they were too fucking blinded by Halo's success to snag a deal with Tecmo/Team Ninja (back when they were still an awesome developer) after the huge critical and moderate financial success of Ninja Gaiden. They obviously must have known that the PS2 made lots of sales for the DMC and GoW games, and here was worthy competition for both headed by a guy who loved the XBOX and made the game exclusive to it by choice. With Microsoft's funding, NG could have become one of their staple franchises, and if they handled marketing, it would have certainly sold more, while Team Ninja would ensure that it was always top quality and got great reviews.
Instead they let it slip through their fingers in pursuit of failed JRPGs (except for maybe Lost Odyssey and Tales of Vesperia, though the latter made it to the PS3, anyways), and they never tried to secure exclusivity on any other promising franchises or developers that ever made exclusive games for them, either. They just saw that games like JSRF, Escape From Butcher Bay, Psychonauts, Panzer Dragoon Orta, and Stranger's Wrath (among others) didn't sell nearly as well as Halo games did. They didn't consider that with the right push, these already critically acclaimed titles could turn into lucrative money-making franchises for them based on a reputation of innovative gameplay and high quality.
Nope, instead they pushed shitty games like Fable to become mediocre franchises. So fucking stupid.
Yeah, that sounds like you hit the nail on the head. Instead of hoping for more instant successes like they had with Halo, they should have looked at what was popular with critics and players - even if they didn't sell particularly well - and nurtured those games into best-selling franchises. Quality sells itself if it has competent marketing. Shocking that so few publishers seem to get that.
I liked Blinx and Fable.
I haven't liked anything Peter Molyneux has ever done.
I'm no fan of Molyneux, but Dungeon Keeper 1 & 2 are some of the best games I've ever played.
Peter Molyneux is almost like the English version of Itagaki. Both developers love to hype up their games with big promises. The only difference is that one of them usually actually delivers a great game, whereas the other one, well....not so much.
Blinx was... okay, I guess? Pretty blah.
I think I heard the sequel was better, but was hardly a masterpiece itself.
I remember liking the demo.
Blinx was.....janky as hell from what I remember. Not a fun game at all.
I don't know what they were going for with that control scheme, but just, ugh. Good on them in trying something unique I guess, but the execution was just all off.
Quote from: Avaitor on June 13, 2015, 12:21:24 PM
I think I heard the sequel was better, but was hardly a masterpiece itself.
Yeah has anyone actually played this? From what I remember reading, they apparently fixed a lot of the problems from the original. I guess if that is true though, the damage had already been done at that point.
So did anyone else see the footage of Super Mario Maker from the Nintendo World Championships? It was pretty insane.
Skip head to the 3 hour 29 minute mark for some craziness. (https://www.youtube.com/watch?v=J9H8VcU21j4)
Seriously, watch it if you're a Mario fan.
Super Mario Maker basically went from "glorified level editor" to "completely off the board party game".
That's good IMO. Making insanity gauntlets to torture your drunk friends? Gives this some very unique staying power.
Just curious, does the Wii U allow online play for DS games (that originally had online multiplayer) that arrive on VC?
Nope.
How does Galaxy play on the Wii U? From what I hear, it doesn't use the same control scheme as the original.
Galaxy 2 is the only one on the Wii U right now. It's exactly the same as the Wii version.
The original Galaxy is on Wii U in Japan, probably on its way to America before long.
I was mistaken about controls. It's Metroid Prime Trilogy that apparently has new controls. Do you know anything about how that is?
I only know that the Wii VC games are exactly the same as the original Wii retail releases except with better visual output.
I really hope that, from this point on, all digital Nintendo games, be it NES or Wii U, will be transferable to next consoles.
Quote from: talonmalon333 on August 10, 2015, 03:07:33 PM
I was mistaken about controls. It's Metroid Prime Trilogy that apparently has new controls. Do you know anything about how that is?
From what I understand, you can use the Wii U gamepad and Pro Controller for Wii games that are compatible with the classic controller. Metroid Prime Trilogy is only playable with the wii remote and nunchuk, so I don't think it has a new control option.
I was looking at Metroid Prime Trilogy on Wikipedia, and it says the eShop version was praised for its "new controls".
Unless those new controls were just the Wii controls...
It's just the Wii controls.
So there have been a few recent hints as to what Nintendo is planning with Mario. I would post links but I forgot to save them, but you can easily find this out for yourself if you do a google search.
They've hinted that they want to do another Galaxy game, but are waiting for the next system so they can really go all out. This probably means the next 3D Mario for the Wii U will not be in a Galaxy style but either in the SM64 or SM3DW vein. Personally, I want to see a SMB2-influenced 3D game. SM3DW had a lot of influence from the game, but I could do with more.
On the other hand, they've said the next 2D Mario is going to be far out ahead of the NSMB games. They hope to outdo them. This implies that the NSMB series is done. So hopefully people will start giving those games a chance again and realize that Wii and U are classics. What they mean to do next I have no idea and Super Mario Maker shows that they could be going anywhere at all. My bets are on a Super Mario Bros. 4 (call it Super Mario World 2 for Japan) that really goes all out.
Whatever they do next, I'm excited.
Sorry, but I can't ever call the Wii game a classic. Good game, it is. Classic, it is not.
But that is fantastic news.
Instant classics, man. Sure, it's only been half a decade since NSMBWii's release, but the best games will be remembered forever. I don't think a quality Mario title is in any sort of danger of being forgotten.
Quote from: Foggle on September 08, 2015, 07:37:22 PM
Instant classics, man. Sure, it's only been half a decade since NSMBWii's release, but the best games will be remembered forever. I don't think a quality Mario title is in any sort of danger of being forgotten.
Does anyone talk about Super Mario Land? It's a quality title, but it's been pretty much forgotten.
Every franchise has games that just fall through the cracks. Once one runs for a long period of time and accumulates a large number of games, it's just inevitable. And I honestly think the New Super Mario Bros. series will quickly fall into that category. They just won't ever be placed alongside games like 3 and World, which were true classics. In fact, many people already seem to be forgetting them.
Quote from: talonmalon333 on September 08, 2015, 08:03:47 PM
Does anyone talk about Super Mario Land?
Yes. I see people talk about Super Mario Land 1 & 2 more often than 3D Land, in fact.
QuoteEvery franchise has games that just fall through the cracks. Once one runs for a long period of time and accumulates a large number of games, it's just inevitable. And I honestly think the New Super Mario Bros. series will quickly fall into that category. They just won't ever be placed alongside games like 3 and World, which were true classics. In fact, many people already seem to be forgetting them.
It's not really fair to compare the premiere NES and SNES platformers with anything, to be honest. Even Galaxy doesn't get that kind of recognition from the public at large.
The NSMB games have sold over 50 million. I don't see how they'll be forgotten that fast.
In my opinion, Wii and U are easily as good as the best platformers in the series. Anyone playing them divorced from their release dates will probably like them just as much as SMB3 and World.
Quote from: Spark Of Spirit on September 08, 2015, 08:27:51 PM
In my opinion, Wii and U are easily as good as the best platformers in the series. Anyone playing them divorced from their release dates will probably like them just as much as SMB3 and World.
:) This is true. I think Wii especially stacks up to 3 and World gloriously.
Quote from: Foggle on September 08, 2015, 08:22:00 PM
Yes. I see people talk about Super Mario Land 1 & 2 more often than 3D Land, in fact.
Well, to be honest, I always forget 3D Land even exists, so... :P
Quote from: Foggle on September 08, 2015, 08:22:00 PM
It's not really fair to compare the premiere NES and SNES platformers with anything, to be honest. Even Galaxy doesn't get that kind of recognition from the public at large.
I don't know, I see a lot of adoration for Galaxy. Upon its release, people were quickly calling it the Super Mario Bros. 3 of the 3D games, and if you find a "best of all time" list, I very often see at least one of them.
Quote from: Spark Of Spirit on September 08, 2015, 08:27:51 PM
The NSMB games have sold over 50 million. I don't see how they'll be forgotten that fast.
Since when have sales been an indication of quality and stance as a classic? :P
Quote from: Spark Of Spirit on September 08, 2015, 08:27:51 PM
In my opinion, Wii and U are easily as good as the best platformers in the series. Anyone playing them divorced from their release dates will probably like them just as much as SMB3 and World.
I really don't agree. I honestly think the New games I played felt watered down and too conservative for their own good.
And I do want to say again, I consider these to be good games for sure. I just don't think they come close to being among the best.
Other than music and graphical style (I actually think U looks great, though), I'm not seeing watered down. U has the best ghost houses ever in a Mario game and Wii used the switch palace idea better than SMW did by centering it on one world. The level design is rock solid as well and only gets better as the games go on. I'm not going to defend 1 or 2, because those were paint by numbers Mario through and through-- nowhere near as good as the console games.
They're also the games that brought co-op platforming to the same screen and made it a thing. There's a reason the sub-series outsold COD last gen.
Sorry, these games get crapped on way too much while 64 and Sunshine get away with far worse problems and are never called on them. In a couple of years I guarantee there will be people coming out in support of them by the droves.
Like I said earlier, I can only talk for the ones I played. I still haven't gotten to. I don't doubt that it's better than the precious games. But, in my opinion, Wii was eclipsed by DKCR. I actually give the original NSMB game the biggest free pass since it rejuvinated 2D Mario, and the "New " actually felt like a novelty instead of a parody.
I really can't wait for Nintendo to do tier big thing with 2D Mario because I genuinely think they could far surpass the NSMB games. If that happens, I can easily imagine the fan opinion of those games just shrinking even more.
And you can't be serious with that point about Sunshine. Almost no one likes that game period. :P
It's sad that he compared it to 64
Yeah, not too many people love Sunshine, though I am one of them. But my taste in GameCube games may be somewhat questionable, as I also love Star Fox Adventures...
I vote that we ban Foggle
As long as you consider Animal Crossing the best Gamecube game.
I can't do that when Double Dash!! exists.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.halloweencostumes.com%2Finfographics%2FMaking-Mario-Infographic.jpg&hash=ab9e6eaa8932359cde56a9958778ea21c2556730)
Koji Igarashi, like Michel Ancel, will be having a level in the game. I do wonder how many people they approached for Super Mario Maker. I seriously can't wait for Friday to play it.
Easily Melee for me.
Gamestop has the Yoshi's Wooly World and Chibi-Robo amiibo bundles up for preorder right now if you want to hop on that! The golden Zelda New 3DS is up for preorder agin too!
Wind Waker's gotta' be my GC pick. Few games speak to me like that one does.
Quote from: Nel_Annette on September 09, 2015, 08:37:00 PM
Gamestop has the Yoshi's Wooly World ... amiibo bundle
YES THANK YOU
Galaxy 2 > Galaxy >>>>>>>>>> 64 >>>>>>>>>> Sunshine
But I'm so excited for what Nintendo does next. From the looks of things, they are doing literally everything I hoped they would do with Mario, both in 2D and 3D.
Quote from: Foggle on September 09, 2015, 08:49:01 PM
Wind Waker's gotta' be my GC pick.
That's definitely way up there. Zelda was at the top of its game on the GameCube.
Then again, so was Resident Evil. REmake and RE4? Arguably the two best games in not just the series, but the entire genre.
Go, Foggle, go! I remembered you were waiting for it too, so I raced over here as soon as I preordered mine.
The Amiibo coming out on Friday were not up for preorder, but I did get this depressing email from Amazon. I'll be at work during this, and because the preorders are an hour apart and people will pretty much be racing to get these, getting the free shipping might be a hassle.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi723.photobucket.com%2Falbums%2Fww234%2FNelStoneXI%2Fploop_zpslrtjdpbn.png&hash=0ed046ffb080c835f17ad059793e1e6d837f8afb)
Galaxy 2 >> 3D World >> Galaxy >>>>>> 3D Land >>>> 64 >>>>>>>>>> Sunshine
I'm definitely excited for the next 3D Mario.
Barring 3D Land, I think 3D Mario has improved a lot with each subsequent release. I tried playing SM64 again recently, and I honestly couldn't get into it, though I can certainly see why I loved it back in the day. Sunshine has a lot of problems, but it's also a very unique title with charming tropical atmosphere provided by its beautiful graphics and music. Sadly, I
still have yet to pick up 3D World. :(
Quote from: talonmalon333 on September 09, 2015, 08:51:08 PM
Then again, so was Resident Evil. REmake and RE4? Arguably the two best games in not just the series, but the entire genre.
While I do slightly prefer RE4 to WW, I don't really count that game since it wasn't exclusive for very long.
Quote from: Nel_Annette on September 09, 2015, 08:55:07 PM
Go, Foggle, go! I remembered you were waiting for it too, so I raced over here as soon as I preordered mine.
:joy:
This is the only amiibo I've ever wanted... so happy I can get it!
Once you play Galaxy, there's almost no going back to 64. But I do think 64 remains a great game.
I kind of wanted the Mega Yarn Yoshi too, but who knows where or when that will show up.
Quote from: Foggle on September 09, 2015, 08:49:01 PM
Wind Waker's gotta' be my GC pick.
That's definitely way up there.
Zelda was at the top of its game on the GameCube.Then again, so was Resident Evil. REmake and RE4? Arguably the two best games in not just the series, but the entire genre.
[/quote]I feel like punching you.
I considered saying "Zelda was at the top of its Game on the Cube". Should have just went with it. :>
Also, I just realized that spell check completely butchered one of my earlier posts.
(https://38.media.tumblr.com/bff78890808fd2941db8ad41892c8e35/tumblr_mntiolhySW1snpc3lo1_r1_500.gif)
If they make Galaxy 3, do you think Nintendo can top the first two games?
All of the Gamecube games mentioned are great. But Animal Crossing really is something special and as far as I'm concerned, can't be topped.
Quote from: Avaitor on September 10, 2015, 01:43:00 PM
All of the Gamecube games mentioned are great. But Animal Crossing really is something special and as far as I'm concerned, can't be topped.
I really wish I had played Animal Crossing when I was younger. My parents were going to get it for me for Christmas the year it came out, but it turned out to be too expensive I think. Still haven't touched the series, but I'm sure I would have loved it back then.
The GameCube had a lot of special games for me as a kid. Wind Waker, the Zelda disc with both Majora's Mask and Ocarina of Time (barely got to play them on the original hardware), Metroid Prime, Melee, Luigi's Mansion, REmake (once I was a bit older), and yes, even Sunshine and Star Fox Adventures. I was more attached to my N64, PS2, and Game Boy, but damn, the GameCube was a great system.
Quote from: talonmalon333 on September 10, 2015, 01:28:19 PM
If they make Galaxy 3, do you think Nintendo can top the first two games?
Undoubtedly.
Looking at the level design in 3D World: Yes.
Quote from: Avaitor on September 10, 2015, 01:43:00 PM
All of the Gamecube games mentioned are great. But Animal Crossing really is something special and as far as I'm concerned, can't be topped.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.us%2Fwp-content%2Fuploads%2F2013%2F11%2Fyoure_serious_futurama.gif&hash=962ba005366956a44a12c128ba748bac77c6cab5)
Quote from: gunswordfist on September 10, 2015, 04:57:34 PM
Quote from: Avaitor on September 10, 2015, 01:43:00 PM
All of the Gamecube games mentioned are great. But Animal Crossing really is something special and as far as I'm concerned, can't be topped.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.us%2Fwp-content%2Fuploads%2F2013%2F11%2Fyoure_serious_futurama.gif&hash=962ba005366956a44a12c128ba748bac77c6cab5)
>Not playing comfy life simulator
Stay pleb!
If they make the levels in Galaxy 3 less linear than the first two games, then they could easily top them.
Every Nintendo console is great. Some people will be quick to criticize the N64, GC, or Wii, but that's only because they aren't on the same level as the NES or SNES. But if you ask me, very few consoles are.
The Wii is the second best Nintendo console IMO. And this is coming from someone who hates motion controls.
Don't see how anyone can hate on the N64. That's the epitome of nostalgia for people my age, and IMO it was better than the PS1 for everything except RPGs and horror games. Plus, it was basically the 3D gaming equivalent to the NES.
N64 is 3rd for me, 5th or 6th if you count GBA, GB and GBC.
Anyway, I liked PS1 more than it. How I compare them is N64's AAA games are better while PS1 has more good games, at least from what I remember.
Quote from: gunswordfist on September 10, 2015, 10:02:25 PM
Anyway, I liked PS1 more than it. How I compare them is N64's AAA games are better while PS1 has more good games, at least from what I remember.
I don't think that's a bad distinction, actually.
Hmm, I'd probably be more fond of the PS1 if I was bigger on RPGs. But I think that I prefer the N64 after all.
:imnothappy: What's with everyone at AR thinking PS1 was mostly a RPG system? I just liked 2 RPGs on it, myself.
A lot of people consider the PS1 to be the JRPG console. It does have quite a lot of high quality - or, at the very least, memorable - entries in the genre.
It does but of course it had much more than that. Even without RPGs, it had more good games than DreamCast or N64.
Quote from: gunswordfist on September 11, 2015, 01:53:48 AM
It does but of course it had much more than that. Even without RPGs, it had more good games than DreamCast or N64.
If you remove both JRPGs and survival horror titles from the equation, the DC and N64 had about as many good games IMO. But the PS1 definitely had the most in absolute terms.
PS1 good platformers outweigh how many good survival horror games it has (wouldn't that just be 3 RE games and a Silent Hill?)? PS1 had Tomba, Crash, Spyro, Ape Escape, Rayman, Strider 2, Jumping Flash and more.
Quote from: gunswordfist on September 11, 2015, 02:12:47 AM
PS1 good platformers outweigh how many good survival horror games it has (wouldn't that just be 3 RE games and a Silent Hill?)?
Fear Effect 1 & 2, Dino Crisis 1 & 2, Parasite Eve 1 & 2, Koudelka, Galerians, definitely some others. The PS1 was known for both popularizing and wearing out the survival horror genre in short order.
I had no clue Fear Effect was a survival horror series :sweat: I didn't know what genre to call PE, but I did consider it. Also, I never heard of Koudelka and I have no clue how much Galaerians is liked.
I'm not discounting what you said, I just barely played any of these games. :sweat: I'm just mostly going off of the good PS1 games I have played, which are more than the number of good games I played on Dreamcast or N64.
To be honest, I haven't really played any PS1 platformers outside of Crash and Spyro, so we're both guilty of the same thing. ;)
:) I need to play some of the sequels (Spyro 2, Ape Escape 2 or 3, I forget, complete Crash 2, Tomba 2) or series (Jumping Flash and Strider 2 myself)
First Super Mario Maker course!
B2F2-0000-0014-C7F9
It's just a basic SMB1 level with the base tools, but it sure was a lot of fun to make.
The N64's good games are, for the most part, great. But I don't think it has a whole lot below the surface. The PS1 has a lot of quality games. Nintendo really shot themselves in the foot when they chose to stick with cartridges. So many third parties just ditched them, and we can see that they never fully recovered from that.
Quote from: Foggle on September 11, 2015, 01:09:29 AM
A lot of people consider the PS1 to be the JRPG console. It does have quite a lot of high quality - or, at the very least, memorable - entries in the genre.
I also see many say the SNES is. But then again, the SNES is the console for practically anything great. :P
Though to be honest, I'd probably say the same about the PS1.
I think SNES was the bigger, better RPG console but I barely the genre on both, despite me loving it.
N64 seems to have more top classics than PS1 (Star Fox, Mario 64, Zeldas, Super Smash Bros., Banjos, etc.) but yeah, like I've been saying, overall PS1's library has more good games.
I never really thought about how many bridges Nintendo sticking with cartridges burned. All I know is Squaresoft up and abandoned them, which, once I think about it, was even a bigger blow than just losing out on RPGS (Einhander (my favorite PS1 game), Parasite Eve, Brave Fencer Musashi, etc.).
Quote from: Spark Of Spirit on September 11, 2015, 09:09:57 AM
First Super Mario Maker course!
B2F2-0000-0014-C7F9
It's just a basic SMB1 level with the base tools, but it sure was a lot of fun to make.
I'll save this for when I pick up the game. Wanted so badly to pre-order, but I'll have to wait a week or two before I can grab it. :( Glad you're having fun!
What's your friend code, btw?
Quote from: talonmalon333 on September 11, 2015, 09:43:20 AM
I also see many say the SNES is. But then again, the SNES is the console for practically anything great. :P
You could argue the same for the PS2 (in both regards) as well. That was just three fantastic console generations in a row.
Quote from: gunswordfist on September 11, 2015, 10:19:35 AM
N64 seems to have more top classics than PS1 (Star Fox, Mario 64, Zeldas, Super Smash Bros., Banjos, etc.) but yeah, like I've been saying, overall PS1's library has more good games.
I can definitely agree with this.
I still haven't played a good PS2 RPG. :sweat:
Quote from: gunswordfist on September 11, 2015, 12:44:24 PM
I still haven't played a good PS2 RPG. :sweat:
:o
You need some Shin Megami Tensei in your life.
Ugh I want this so bad, just wasn't planning on spending money this week.
If I cave and pick up the Dr. Mario amiibo later, I might as well though. Unlike a lot of games I buy, I can definitely see myself making immediate use of this, as opposed to just sitting around and "whenever I get to it" being the overriding theme. It just looks like way too much fun.
I can't wait to make the worst Mario levels ever and force my friends to play them. :sly:
Quote from: Foggle on September 11, 2015, 12:36:44 PM
Quote from: Spark Of Spirit on September 11, 2015, 09:09:57 AM
First Super Mario Maker course!
B2F2-0000-0014-C7F9
It's just a basic SMB1 level with the base tools, but it sure was a lot of fun to make.
I'll save this for when I pick up the game. Wanted so badly to pre-order, but I'll have to wait a week or two before I can grab it. :( Glad you're having fun!
What's your friend code, btw?
I posted it in the Gamertag thread. It's "Spark_Of_Spirit".
The game is pretty awesome. I just wish I could unlock tile-sets faster.
Yeah that seems kinda lame. Doesn't it supposedly take like, a couple days worth of playtime to unlock the World tilesets?
There's supposed to be a faster way to unlock it, but I can't find a detailed explanation on how to do it.
EDIT: I just did it. Just drop enough blocks and you unlock things earlier than usual.
Oh yeah, Spark, can you add text balloons/boxes to your levels and/or create full worlds with multiple stages? :)
I've seen text balloons in stages but I don't think I've unlocked the ability to use them yet.
You don't create full worlds, but you can play 100 Mario mode online which lets you play between 8-16 levels in a row of varying difficulties from every level online. Which basically means every time you play the mode it's a new experience. Every time you beat it you unlock a new amiibo costume for Mario. There's also 10 Mario mode that puts you through 8 levels from all the ones pre-loaded in the game.
I'm a bit overwhelmed with what to do. But I've now got the Underwater and Fortress themes. I'm still working my way to the SMB3 and SMW themes.
Hmm, okay, that seems like a neat compromise. :joy:
A second after posting that I have the SMB3 style and SMW is on the way.
Hooray!
Is NSMB style the last one or one of the first ones?
I got everything unlocked.
NSMBU is the first style you unlock.
Target had about 70-80 Dr. Mario Amiibos stocked. Preordering that was pointless. No sign of any of the others today. Target seemes to have never even stocked them and Best Buy looked like it had been ripped apart. All the spots for Ganondorf, Zero Suit Samus, Olimar and 8-Bit Mario were empty, the common Amiibo were all over the floor.
Does anyone think future Mario games should shake it up a bit with story?
No.
I dislike Peach more and more every time she gets kidnapped.
(https://upload.wikimedia.org/wikipedia/en/5/5e/Super_Mario_3D_World_box_art.jpg)
You're not going to get much story from any Mario game that isn't an RPG. Which is probably the way it should be.
I like the way Sonic 3 & Knuckles handled story. It wasn't loaded but it was enough and gave the events of the game a sense of progression. You genuinely got the sense of Sonic and Tails journeying across this mysterious island while Knuckles tries to fend them off. It felt more like an adventure than 2D Mario games.
https://www.youtube.com/watch?v=W6cPLtEEOsw
This is amazing. All Mario fans should watch it.
Super Mario Maker is getting a Super Smash Bros. stage! (https://www.youtube.com/watch?v=ecmmaOhY4uk)
It looks absolutely bonkers.
Beautiful.
Well I bought it, but I've had absolutely no time to break into it yet. I'm hoping for Friday.
Spark, how long does it generally take to unlock everything? The SMW stuff is what I really want.
Quote from: Kiddington on September 15, 2015, 10:35:07 PM
Well I bought it, but I've had absolutely no time to break into it yet. I'm hoping for Friday.
Spark, how long does it generally take to unlock everything? The SMW stuff is what I really want.
About an hour to get all tiers if you spam placing blocks over and over all across the map.
Canceled my Amazon order. Money's tight and this game isn't a niche title with cool preorder thingies, so I'll probably pick this one up in January when all the new games are done coming out.
I'm sure everyone here will get a kick out of this (http://gonintendo.com/stories/242806-random-time-super-mario-maker-will-you-save-your-son-level).
I died laughing. :lol:
You're not the only one who died. :sly:
I just got 50 stars which means I can now upload 20 stages. As far as stage creators go, this one is easily one of the best and most intuitive.
That's the quality of Nintendo for you.
Glad to hear this game is as good as it is.
I managed about 80 stars on my first ten levels, so I thought I'd share a bit of what I've learned with this game's community. There are a few problems to sort through, but I think once most people get passed them, things will only get better.
Some tips for Super Mario Maker:
1. Please no more automatic levels. If you're going to make a level, make one that requires button presses. These were novel for the first few days, but that novelty has officially worn out.
2. Avoid enemy spam. More than three enemy types a screen is going to overwhelm anyone but a Mario master. Try to avoid this unless you have a sufficient item like the Fire Flower. Only bullet bills, fire bars, and fireballs can withstand tons of use, but they can still be too much. Beware.
3. Mind Lakitu. I've beaten so many levels because makers put Lakitu in very easy to reach places and allow me to beat otherwise hard levels in two seconds flat. Save Lakitu for areas you either can't hit him or you won't benefit much from getting his cloud. This also goes for the leaf, cape, and propeller hat. Be wary that these power ups can break your level if you aren't paying attention.
4. Give your stage a good name. Tell me it's a maze upfront so I can prepare myself for it. Same if it's a gimmick level of some kind. I shouldn't get random deaths because I can't figure out your stage doesn't play by classic Mario rules.
5. Don't be a cheesy designer. I can't play expert mode because of this. Levels that require hits to progress are bad. Levels that thrive on blind jumps are bad. Levels that require precision platforming in narrow corridors and low roofs are bad. Levels that put invisible blocks up to cheese your jumps are bad. Do me a solid and not make those please. I will be your best friend.
6. Don't make your platforms one block wide. Unless there's solid ground underneath, that is. Why? Because a lot of people are bad at it and will never beat your level. I have no issue with it, but I've been playing these games my whole life. Most players will never give your level a second shot if they need to be absolute masters of the controls. This also goes for the wall jumping in NSMBU style: the wall jump is next to impossible to pull off on a small enough area. Don't even think of making that required to progress.
7. Use coins to guide players. Don't use arrows, it's bad design to outright tell players where to go. If you want a player to jump somewhere, make a trail of coins to give them incentive to go there. That's Miyamoto game design 101. Related: don't lead them into traps or pits. You will have at least twenty deaths in any pit you make no matter how easy it is to avoid. Trust me.
8.People really are that bad at Mario games. I made a SMW level with no difficulty on purpose and last I checked it had a 46% completion rate. It has literally two small pits in the level. Keep that in mind when making your levels that the people who will play them are simply not that good at platformers. It doesn't mean you don't have to make hard levels, but just make it fair and give second chances to players when you can. That's really all you can do about it.
9. Star good levels whenever you can and follow the creators. Nudge the good creators to keep going. It is sometimes disheartening to see a bunch of players go through your level and never star it, mostly because it isn't gimmicky enough or another stupid automatic level. There are some people out there making great classic Mario style levels getting like 1 or 2 stars who really deserve the attention. Help bring that quality up to the surface.
10. Make fun levels! Nintendo gave you the tools, so use them! I'm currently following about 30 creators right now, all with vastly different level design ideas, but all with the classic Mario "fun first" mentality. Don't punish the player, don't coddle the player, just make fun levels. It might take a bit of re-uploading old levels with extra polish and thinking of crazy new ones, but it can be done. Eventually stars start trickling in as people find your work, so it will even out. Just do the best you can.
But seriously, no more automatic or enemy spam levels. We have way too much of those right now.
I do want to make some bullshit hard levels, but enemy spam and hidden blocks over pits are just lame. That's not creative or fun at all!
I uploaded my level codes to Nintendolife. (http://www.nintendolife.com/super-mario-maker/users/SparkOfSpirit)
So if you've got Super Mario Maker and want to play some old school-style Mario levels, here is the place to find them.
Someone is recreating the e-reader levels in Super Mario Maker! (http://gonintendo.com/stories/244091-super-mario-advance-4-s-e-reader-levels-get-recreated-in-super-ma)
I'm glad someone is touching them if Nintendo won't.
I bought it this morning. Swamped with homework, but I can't wait to play around with it.
Here's a tip for 100 Mario Challenge:
Pause the level when you start and check the level's rating. If it has something ridiculous like 50 plays with no stars, then skip it. It's probably a garbage level that will waste your lives.
I watched a video of someone playing through the top 10 highest rated levels last night; 9 of them were either completely automatic or required no skill at all to beat. :wth:
Quote from: Foggle on October 07, 2015, 12:45:57 PM
I watched a video of someone playing through the top 10 highest rated levels last night; 9 of them were either completely automatic or required no skill at all to beat. :wth:
You will see them a lot in Easy 100 Mario Challenge, too. Just like Expert is filled with unplayable junk, Easy is filled with no controller touching lameness. I simply follow a lot of good level builders and constantly check them for levels to play.
I think Gamexplain might be the only high rated maker (AndreGX) that makes actual levels you actually need to play to beat.
Two quick ones I made. Tried to make them straight up Mario levels.
Cabbage Patch Cave: AB7E-0000-0093-268E
This one's kind of bullshit. I filled it to the brim with precise platforming over various piranha plants. It's doable, though.
In The Valley Below: 95E1-0000-0093-2079
Standard grass level. First level I made. Tried to do upper and lower paths like a Sonic game. Various enemies, pits, power-ups. Very easy.
And people are already playing them! This is awesome! :joy:
Beat and starred them both. Very good starter levels. There was nothing massively unfair like invisible blocks over pits or a triple stack of giant Bowsers, just normal difficulty, which is always nice. I also followed you for future creations. Keep it up!
My level codes are listed here (http://www.nintendolife.com/super-mario-maker/users/SparkOfSpirit). There are 20 of them, so I didn't want to copy and paste them all. Just play whatever you want.
Aw, thanks bro! Yeah, I'm not a real fan of the super crazy stuff; I just want to make standard, fun Mario levels. I have tomorrow off so I'll check out your stuff then! :)
I'll keep these in mind for when I finally get the game. I hope you will play my levels, too. :)
I think my favorite thing at the moment are Thwomps riding Clown Cars. Just the way they seek Mario out to crush him. It's so malicious!
Try putting the rotating boos in the clown cars. It's fairly creepy.
Tezuka isn't a fan of the high amount of Kaizo/troll levels out there. (http://www.nintendolife.com/news/2015/10/takashi_tezuka_gives_his_opinion_on_hard_levels_made_with_super_mario_maker)
Can't say that I blame him. I've only played through expert 100 Mario Challenge once because of all the bad levels.
SMB 1 Airship theme. Sonic transformation mushroom. Currently tinkering with it. I want to call it Floating Battery Zone. .3.
Update coming that includes checkpoints. (http://gonintendo.com/stories/245515-super-mario-maker-update-coming-on-november-4th-includes-check)
I doubt I'll be using them, though. My levels aren't quite that long to need them.
Thank. Fuck. Mine could use some checkpoints, I think. XD
Quote from: Spark Of Spirit on October 27, 2015, 09:27:54 AM
Update coming that includes checkpoints. (http://gonintendo.com/stories/245515-super-mario-maker-update-coming-on-november-4th-includes-check)
I doubt I'll be using them, though. My levels aren't quite that long to need them.
This is good news! My friend let me borrow his copy of the game, and I made a very hard level, though I wasn't necessarily going for super unfair bullshit difficulty with it. It's like 8 minutes long, so I wanted to add a checkpoint at the halfway point, but I couldn't. :(
Oh, Nel. I really liked your recent level. Very tough and challenging enough without being overbearing.
Also, points for remembering that Lakitu's cloud can break levels. A lot of people don't seem to remember that when making their levels.
Aw, thanks. That level took like four days of editing. It was waaay more unfair early on, and I couldn't beat it for the upload, so I had to change a lot things. Originally had a lot of homing bullet bills. The spike ceiling was actually the last thing I added, after I accidentally killed Bowser Jr. and got on the cloud. Finding the right balance of tough but fair is hard.
Bowser Jr.'s SMW sprite is adorable. It's really the only reason I made the level. :awesome:
Been playing yours when I get the chance. Finally remembered that there's a subscribe button.
Those official SMM levels are devious. Play Bowser's Puzzle Dungeon if you want something that will take you to the cleaners.
It's so clever but cruel.
Quote from: Spark Of Spirit on November 04, 2015, 09:31:13 PMBowser's Puzzle Dungeon
My saltiness has grown three sizes this day.
So what's the consensus on Woolly World?
SMA4 will include all of the e-reader levels. (http://gonintendo.com/stories/249135-japan-next-week-s-wii-u-eshop-releases-thus-far)
In other news, I just made a complete world in SMM. That includes a fortress, hidden exits, secret levels, and a final castle and boss. Since I got 500 stars I decided to just go all out. Give it a try if you've got the time.
Quote from: Kiddington on November 21, 2015, 01:40:09 AM
So what's the consensus on Woolly World?
I missed this. Awesome game. Easily the best Yoshi game after Yoshi's Island. About the only thing I'm not crazy about is that some of the mid-bosses repeat, but it otherwise is a great platformer with an excellent soundtrack.
Quote from: Spark Of Spirit on December 23, 2015, 10:28:20 PM
In other news, I just made a complete world in SMM. That includes a fortress, hidden exits, secret levels, and a final castle and boss. Since I got 500 stars I decided to just go all out. Give it a try if you've got the time.
Gimme them codes, man. I'll hopefully be getting the game for Christmas, and I'll gladly play them when I do.
Quote from: Foggle on December 24, 2015, 02:40:05 AM
Quote from: Spark Of Spirit on December 23, 2015, 10:28:20 PM
In other news, I just made a complete world in SMM. That includes a fortress, hidden exits, secret levels, and a final castle and boss. Since I got 500 stars I decided to just go all out. Give it a try if you've got the time.
Gimme them codes, man. I'll hopefully be getting the game for Christmas, and I'll gladly play them when I do.
Here's the code for the first level: 2E35-0000-012A-94E9
Follow me to get the rest!
:)
I played/starred a few of your stages and commented on one of them! I'll check the rest out later! :joy:
You made a pretty good first level.
Somehow I managed to get nearly 100 new stars in the last three days. I guess a lot of people got this game for Christmas.
Thank you. :) I'm surprised only you and one other person have beaten it; I didn't think the level was too hard. I'm making a second one now and I think it's a lot better!
You'd be very surprised how good most Mario players are. My level, "Plain Simple Plains", was specifically designed as an easy level for beginners and I think it's only at a 68% clear rate. The level only has two pits in it. Even my level, "Missing Switch Palace!", which has no way to actually kill you doesn't have a 100% clear rate.
It makes creating levels that people will play through the whole way and star very difficult.
Yeah, I guess some people just have no patience and only want to "play" auto levels or something. :-\
I finished my second level! I put a lot of effort into it, so I hope you like it. :D
That was a tough one, but it was very creative. That burner section was really nail-biting, especially.
Thanks! ;D I'm sure most of the stuff I included has been done before, but I just really want to make interesting levels. In the end, I used every single available ground tile in both sections of the stage.
I just hope it wasn't too hard; I included checkpoints in an attempt to keep it from being frustrating. Wasn't trying to make one of those dumb troll levels.
Been busy lately, will hopefully get back to this game and finish some levels I left as works in progress months ago soon.
Since more people have the game I've been noticing a lot more levels worth playing. Less garbage and Kaizo levels and more people making legit tough and fun levels.
I still won't touch expert mode again, though.
Super Mario Advance 4: Super Mario Bros. 3 is out tomorrow with all the e-reader levels included. (https://www.youtube.com/watch?v=ebkXX46zthY)
If talon could read this I'm sure he'd find something to complain about.
That's great! I never got to play the e-reader levels despite owning one of the blasted things back in the day. :il_hahaha: I'm excited!
What happened to Talon, anyway? He just kind of disappeared...
Yeah, where's my buddy?
I recently put out a bunch of new levels, if you guys haven't tried them yet. They seem reasonably popular for someone who doesn't have a youtube channel or a social media platform of some kind, I guess.
I will need to try them soon! Aside from hanging out with my friends on Sunday, I've been too busy to play any games for the past couple weeks, though. :( I really want to make more Mario Maker levels too!
You know what would be a cool feature? If you could send levels to your friends for playtesting before you actually upload it for everyone else. I think I've replayed some of the ones I'm working on a million times just to see how bad I can cheese some levels.
That's very true. I've only had to take down a stage once because of players getting stuck, but when it comes to things like Bowser messing up I just leave it. Not much you can do about him.
Very good level, by the way. :)
Thanks! I was trying to make a Part 2 for it, but scrapped that. I ran out of blocks and enemies and couldn't achieve what I wanted. So I'm repurposing some level sections for something else that will hopefully be up in a few days.
Your levels are tough. In contrast I think mine are way too easy.
I think I'm going to dial it waaaay back in the future, honestly. Both those last levels took me forever to upload because I couldn't freaking beat them. Trying to be malicious to other players in SMM means also being masochistic. Yours are way better balanced. I loved that little brick building one. Each room got just a little bit harder in a nicely scaled way.
I need twelve more stars before I can upload more levels though, so if/when I reach that point I'll probably have a few easy levels to put up.
If you want to try a really inventive tough level, try this: BC51-0000-0112-B30E
It's one of the best ones I've played, and one of those levels you wonder why it doesn't have more stars than it does. I've found a lot of good ones via the SMM website.
Oh, and another awesome one: 30BA-0000-01AC-511D
EDIT: If you want to try to get more stars, you might want to reconsider taking down under-preforming levels, tweaking them, then putting them back up. I used a rule of 1 star for every ten plays. I would toss the rule away when the level got to 10 stars.
That thwomp on the moving donut blocks is a bit too high. You can't see it coming at all. Rest of the level was cool, though.
Sorry about that. I'll delete it and retweak it! Soonish.
What I've realized is that the game actually lets me keep my rank even when I take levels down. I don't lose the stars players gave me. So, I can kind of cheese it and use this opportunity to retweak my old levels now that I understand the mechanics of making a level a bit more. Pretty much redid the Flying Battery Zone homage and now I tidied up the SMW airship one as well. Hopefully doing this will boost me up to 50 and then I can just put everything up. I did clean up the Thwomp one too. Lowered quite a few Thwomps to be in sight and added a little semi-hidden area that would make the final section a lot more tolerable (plus it will make it a lot easier for me to upload).
Yep, you keep every star you're given.
I have two new levels in the works right now that I'm still slightly tweaking. One is a shooter level and the other is a really hard one. So, they both require a lot of testing and time to make them just right.
EDIT: And just in time for the weekend, I have uploaded them! Give 'em a go. Hopefully you won't hate me for Dangerous Dig. ;)
Actually, I congratulate you for perfecting Hell.
Say, Spark, have you tried the course with ID 44D7-0000-01C6-F52E? It's bloody brilliant.
Whoa, that was really cool. It's amazing how many unique levels are out there. A stoplight mechanic. Never would have thought of that.
Now if only Nintendo would put out some more themes and items...
Quote from: Spark Of Spirit on February 22, 2016, 05:26:49 PM
Whoa, that was really cool. It's amazing how many unique levels are out there. A stoplight mechanic. Never would have thought of that.
Now if only Nintendo would put out some more themes and items...
I want football men and pokeys, damn it. And slopes. And jungle, desert and ice backgrounds.
Finally got a chance to play Mario Maker again, so I went back and edited/re-uploaded my levels to both fix bugs and make them more intuitive. I played some of your stages too, Nel. :)
Will check out more from both of you soon, but I'm too tired to continue at the moment.
Right on, man, I followed your account! :thumbup:
That ghost level I uploaded was meant to be easy. How the hell is Spark the only person out of sixteen people to beat it? XD
I thought that was strange. It was pretty tough, but nowhere near your toughest.
But, I mean, I don't even have 100% completion on my level where you can't even die. If there's a way to fail to complete a level, someone out there will figure it out.
New update includes skewers, keys, and a Super Expert mode! (https://www.youtube.com/watch?v=OLbw55FV4Lg)
Those are awesome additions, even if they're not new themes. I've been dying for keys and skewers!
Amazing! :joy:
I've been wanting skewers and keys so damn bad. Definitely a step in the right direction.
Here's a video for the new update. (https://www.youtube.com/watch?v=CSpftV0zJPw)
Making the new coins unlock a key is such a good choice. It's like the dragon, red, and star coins, are all back at once.
Already the ideas flow. Imagine a level where the skewers are slowly ripping apart the layers of block under you, and you have to find the red coins before they reach you. Yes... yeeessssss...
I made a few levels with skewers already. They really are fun to use.
Nintendo is deleting SMM levels without reason. (http://kotaku.com/nintendo-is-still-deleting-levels-from-super-mario-make-1765051639) :whuh:
Quote from: Daikun on March 15, 2016, 05:47:07 PM
Nintendo is deleting SMM levels without reason. (http://kotaku.com/nintendo-is-still-deleting-levels-from-super-mario-make-1765051639) :whuh:
Don't use Kotaku please. They suck.
The reason they were probably deleted was because they either used some glitches which made the levels impossible to beat after an update or because the levels were getting no stars and had a ton of plays. Them randomly deleting levels at this point doesn't make much sense, especially when the user can just immediately re-upload them.
Quote from: Spark Of Spirit on March 15, 2016, 08:32:35 PMThem randomly deleting levels at this point doesn't make much sense, especially when the user can just immediately re-upload them.
That's the thing: They can't. They'd have to remake the whole level from scratch, which could take hours.
Also, the deleted level in question was already played and got a star, yet was barely up for an hour before it was taken down.
Quote from: Daikun on March 15, 2016, 09:16:25 PM
Quote from: Spark Of Spirit on March 15, 2016, 08:32:35 PMThem randomly deleting levels at this point doesn't make much sense, especially when the user can just immediately re-upload them.
That's the thing: They can't. They'd have to remake the whole level from scratch, which could take hours.
Also, the deleted level in question was already played and got a star, yet was barely up for an hour before it was taken down.
That would mean they would have to delete the user's level off their system as well as the version online. That seems really odd for them to do unless its some odd fluke or something vile like that "Escape the September 11th Attacks" level I played. A random level must be a mistake or glitch.
I finally uploaded a new level! I hope you'll find it enjoyable. :)
I also finally beat all of your uploads, Spark. Now to play Nel's... :D
Wow, thanks for toughing through 54 levels. I hope they weren't too easy.
I had fun! Most of them were just the right level of difficulty I'd say, though a few were definitely a bit evil (Dangerous Dig, Automatic Underground, the ones where you have to make Bowser break the floor). Some of your stages had some really brilliant gimmicks I never would have thought of myself. :im_nabeshin:
Always count on me hiding hidden blocks at the start and midpoint of a level, Spark. For cheesing it. :D
You gotta stop re-uploading your levels. I keep losing track of which ones I already played before.
I uploaded a new level, by the way. I hope this one is well-received because it was kind of hard to puzzle out at first.
Same deal as my post in the Sonic thread. Top ten Mario themes with only one track per game taken. I'll only be focusing on the platformers to make this more difficult.
10.
Spoiler
Super Mario Bros. - 1-1 (https://www.youtube.com/watch?v=wGX4obVl64w)
Iconic for a reason, this tune is probably the most famous in all of video games next to the Pac-Man theme and the Legend of Zelda main theme. It's bouncy and chipper for a platformer and set the standard for what was to come. But it's not my favorite in the series.
9.
Spoiler
Super Mario Land - Muda Kingdom (https://www.youtube.com/watch?v=N7Ol9YqAu6M)
Probably my favorite Mario track that is never used. It's typical Mario bounciness, but with a bit of a sad vibe to it. It's the best theme in the Land series, and I really wish it would be used again.
8.
Spoiler
Super Mario Sunshine - Ricco Harbor (https://www.youtube.com/watch?v=P5iSWG8RHAs)
Sunshine was easily my least favorite 3D Mario, but this track epitomizes everything I enjoy about Mario. Catchy groove, perfect atmosphere, and it makes for a good Smash Bros track. I'm glad this tune hasn't been forgotten about even if Sunshine is pretty well ignored these days.
7.
Spoiler
Super Mario Bros. 2 - Overworld (https://www.youtube.com/watch?v=j9s4fuOL3FM)
Count this as a Mario game or not, I don't care, it has the Mario feel. It has the ragtime rush and the fast pace feel. This theme is played all the time in SMB2 and it never gets old. That says a lot about how great it is.
6.
Spoiler
Super Mario 3D World - Double Cherry Pass (https://www.youtube.com/watch?v=LtmZJwbLjb0)
So catchy and cheerful. They really nailed the classic Mario vibe with this track. SM3DW is very underrated in general, though. It does pretty much everything perfectly and the soundtrack is no exception.
5.
Spoiler
Super Mario Galaxy - Gusty Garden Galaxy (https://www.youtube.com/watch?v=VEIWhy-urqM)
I'm not against orchestral themes in games. My problem is that they rarely sound like video game themes. The Galaxy series is an exception to that. Gusty Garden not only sounds like Mario, it utilizes all that great elements and instrumentation of classic orchestral music to make it work. If modern gaming soundtracks sounded like this, I think less people would have a problem with them.
4.
Spoiler
Super Mario 64 - Bomb-omb Battlefield (https://www.youtube.com/watch?v=kwzCAPnc7cc)
I like a few tracks in this game a deal, but it's the main theme that stands tall above the rest. There's a reason it was remixed as Throwback Galaxy in SMG2. Though I wasn't a fan of SM64 for a lot of reasons, I think the music was one of the things that made the transition to 3D perfectly. In my opinion, for the 3D games this is basically 1-1.
3.
Spoiler
Super Mario World - Athletic Theme (https://www.youtube.com/watch?v=H7bvnjQMgq4)
One of those tunes that buries itself into your brain and won't leave. This pretty well epitomizes the ragtime feel of Mario soundtracks. For fast pace courses, there are few themes better in the Mario series.
2.
Spoiler
Super Mario Galaxy 2 - Yoshi Star Galaxy (https://www.youtube.com/watch?v=dJSrra_RrnE)
This might seem like an odd pick, but it really is that good. It has the feel of all the best 3D game soundtracks like the exploration, orchestration, and celebratory feel, and the old school bouncy feel of 2D Mario games. It's easily the best track in any of the 3D games, no question. Koji Kondo still has it.
1.
Spoiler
Super Mario Bros. 3 - Above Ground (https://youtu.be/0Rm5JXTdZlg)
This is my favorite 1-1 track in the series. Perfectly bouncy and catchy, this is the theme I always think of when I think Super Mario Bros. and it's one I never get sick of. Easily my favorite track in the series.
What about you?
Yoshi's Island final boss, Star Maze in Super Mario Land 2..and a bunch of obvious, iconic tunes.
Charles Martinet is stepping down as the voice of Mario. (https://twitter.com/NintendoAmerica/status/1693624002982314108)
Thanks for entertaining us for 27 years, Charles.
I wonder what's the reason. Nintendo wanting a newer voice, health issues?
Kevin Afghani is the new voice of Mario. (https://twitter.com/KevinAfghani/status/1712900880218181648)
We could've had an evil Peach. (https://www.ign.com/articles/waluigi-creator-reveals-scrapped-design-for-walpeach-in-mario-power-tennis)