Animation Revelation Forum

Other Entertainment => Vidja Games => Topic started by: talonmalon333 on May 27, 2011, 03:27:33 PM

Title: The Legend of Zelda Series
Post by: talonmalon333 on May 27, 2011, 03:27:33 PM
Time to stop it with the suckage and make a topic for the best game series ever.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.zeldawiki.org%2Fimages%2F6%2F6c%2FTriforce1.jpg&hash=36efc85aeece2ab6e178e7f8c30cd9268e4c938a)

My favorites are Majora's Mask and The Wind Waker, which have the best stories and most content. I also adore Twilight Princess. And let's not forget Ocarina of Time which, as we all know, has held the title of "Best Game Ever" since 1998. The handhelds, particularly Link's Awakening and the DS title Spirit Tracks , are also great!

I owned the earlier games when I was extremely young, but didn't REALLY start the series till A Link to the Past, back when I was probably 5 or something. I still love that one, but not as much as the 3D games, or Link's Awakening.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 28, 2011, 06:02:51 PM
Coincidentally I just recently came across my old N64 since I was looking for it to hand down to my little sister, since she's just old enough to start playing those games (though, since she's only 6 she just goofs around a lot in them rather than really understanding what she's really supposed to do).

Anyways, I dusted the old thing off and tried to boot it up with Ocarina of Time, and it did finally start up but only after a few attempts of me using old tricks like blowing on the cartridge and sticking in a mini-dust collecting thing to clean out the inside part of the machine where the cartridge goes. It doesn't always start-up, and if someone moves the system while a game is running it usually freezes, but other than that the games play smoothly and all of the memory from my old save files are still there, including the file where I basically did 100% of everying in Ocarina of Time.

So, I've basically been replaying OoT via a new file, and I'm having a blast with it. Its been well over 2 years since I last touched the game, but badly aged graphics aside, the game holds up almost perfectly, IMO. My only current gripe with it is that the game won't ever save the area of your location, but just any of the items that you've collected and the overall progress you've made with locked or obscure areas in a dungeon. Its a bit annoying having to start back from Kokiri Village everytime I start up the game. Other than that, though, its still just as fun as I remember it. I'm currently at the part where I have to get the Goron's Stone from Dodongo's Cavern (though, I haven't actually entered the cavern yet).

Anyways, after I beat OoT again, I may go on to replay Majora's Mask, as well.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 29, 2011, 12:45:29 AM
That's awesome! I think my cartridge still works, though I was kind of a jerk to it when I was younger (for example, glitching the game into converting totally into Japanese). It's aged wonderfully like you said. And even graphic-wise it doesn't look awful, which is how most PS1 games look now. One thing I like about the game is how easy it is to play. Of all the 3D Zeldas, this one is the easiest to pick up and play nonstop, even if it's not my favorite. Admittedly it's not too tough these days, but I won't claim I DIDN'T have trouble on the Water Temple back in the day.

Also, I'm just curious. Like, when did you get it? There's difference between versions depending on how early you bought the copy. Like, some of the sound effects are altered, music has been completely changed, and so on. Do you know how new your copy of the game is?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 29, 2011, 09:44:59 AM
I look forward to getting the 3DS version of OoT, as I like my Zelda's portable, but my heart will always belong to the 2D games.

I really wish we could see Nintendo make a new LA/LTTP style game. It's been so long.
Title: Re: The Legend of Zelda Series
Post by: Foggle on May 29, 2011, 09:56:20 AM
Fuck the Water Temple. I hated that shit. Still do.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 29, 2011, 11:15:31 AM
Quote from: Desensitized on May 29, 2011, 09:44:59 AM
I look forward to getting the 3DS version of OoT, as I like my Zelda's portable, but my heart will always belong to the 2D games.

I really wish we could see Nintendo make a new LA/LTTP style game. It's been so long.

Four Swords Adventures for the GameCube was that 2D style, and it was BEAUTIFUL.

Quote from: Foggle on May 29, 2011, 09:56:20 AM
Fuck the Water Temple. I hated that shit. Still do.

I think it's awesome. It's Ocarina of Time's only hard dungeon. :P
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 29, 2011, 11:20:27 AM
I may be the only one who didn't find the Water Temple to be all that hard. There were some tough puzzles in there, and if you ever had to deal with enemies underwater while wearing the iron boots it would be a real nuissance, but other than that it was all fairly straightforward, IMO.

Oh, BTW, out of curiosity, am I the only one who got freaked out by the Shadow Temple as a kid....or at least the underground passage beneath the well....
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 29, 2011, 01:08:44 PM
Difficulty-wise, me go...
Water Temple > Forest Temple > Fire Temple > Shadow Temple > Spirit Temple

Quote from: Ensatsu-ken on May 29, 2011, 11:20:27 AMOh, BTW, out of curiosity, am I the only one who got freaked out by the Shadow Temple as a kid....or at least the underground passage beneath the well....

No, no you are not.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 29, 2011, 02:37:01 PM
I never found it all that hard either. Inventory switching with the boots was kind of boring, but it wasn't anything mindbendingly hard.
Title: Re: The Legend of Zelda Series
Post by: Foggle on May 29, 2011, 04:02:22 PM
I guess I just get lost really easily. :sweat:
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 02, 2011, 11:19:37 AM
Link's Awakening is the only Zelda game I've ever beaten.

Never got to play Ocarina Of Time.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on June 02, 2011, 03:11:13 PM
Water Temple still gives me trouble from time to time, even now. It's just a very easy place to get lost in. The puzzles themselves aren't that bad; it's just trying to find your way around, more than anything.

...but yeah, I love OoT. I make it a point to play through it again, at least once every other year. And honestly? It never gets old. Must be the nostalgia factor; either way, I absolutely love that game.

Quote from: gunswordfist on June 02, 2011, 11:19:37 AM
Never got to play Ocarina Of Time.
:whuh:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 02, 2011, 04:02:10 PM
Quote from: Kiddington on June 02, 2011, 03:11:13 PM
Water Temple still gives me trouble from time to time, even now. It's just a very easy place to get lost in. The puzzles themselves aren't that bad; it's just trying to find your way around, more than anything.

...but yeah, I love OoT. I make it a point to play through it again, at least once every other year. And honestly? It never gets old. Must be the nostalgia factor; either way, I absolutely love that game.

To be honest, I don't think it only holds up form nostalgia. A lot of its gameplay mechanics STILL feel very well implemented today, and even after all of the modern games with their sandbox gameplay and big environments and such, this game doesn't feel the least bit small in comparison. It still feels like its as big and expansive of a world as ever, and I really get immersed in exploring all of the towns and temples and other areas and such, in order to find every last heart container or other special items. I can agree that other 3D Zelda games are probably mechanically better games than this one, but I still find that this one has my favorite design by far out of all of them (in terms of how its world is designed and how the quests play out). Also, seeing as how every Zelda game has its "gimmick," this is my favorite one, what with being able to switch between child and adult link and going back and forth through time.

Of course, I must admit, I STILL have yet to get a chance to play Twilight Princes but, one of these days....
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 04, 2011, 11:19:43 PM
A friend on FB linked to the Great Fairy Mountain music, and now I have a major urge to play OOT again. Majora, too. I'll try to buy a card to get them both later.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 05, 2011, 12:35:01 AM
So guys, what would you say is the best song in the game?
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 05, 2011, 12:50:35 AM
For me, I have to split up my favorite themes between my favorite minor theme (ones that aren't quite as long and only used for specific areas in the game) and the major music themes (ones that are used for a lot of major parts in the game, and are generally longer and fully orchestrated). I can't think of my favorite major theme yet, but as for the more minor themes, my personal favorite has to be the Gerudo Valley theme. Its like the music was taken for an epic Western film and put into a Zelda game, except it totally fits the Zelda game and it manages to be both a calm and relaxing yet simultaneously adventurous theme, and that's a pretty fucking hard combination to do, but its probably the music theme that I come out remembering the most out of the entire game (not counting any of the major themes) to be honest.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 05, 2011, 12:33:23 PM
Gerudo Valley.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 05, 2011, 02:38:06 PM
Gerudo Valley is amazing. One of my top 3 favorites in the entire series, along with the Song of Storms and Dragon Roost Island.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 05, 2011, 04:43:23 PM
I go with the original Fire Temple music. It's a shame they changed it. I don't see why the chant was so inappropriate.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 05, 2011, 11:59:43 PM
It's been confirmed that they are reorchestrating the Hyrule Field theme for the 3DS version. Want to hear it?

http://www.youtube.com/watch?v=l0CZDt8-LXg

Easily it'll be the best song in the game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 07, 2011, 06:37:36 PM
And also, I'd just like to say that this...

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcf.shacknews.com%2Fimages%2F20110607%2Fwiiuzeldatease_grab_18364.nphd.jpg&hash=34d4a75c0faedb5ec2067f97feaf0393b8ea2b7b)

Looks better then The Wind Waker, Twilight Princess, and even Skyward Sword!
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 07, 2011, 06:47:18 PM
Now that's a way to come home!

Looks great.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 07, 2011, 08:19:12 PM
Quote from: Avaitor on June 07, 2011, 06:47:18 PM
Now that's a way to come home!

Looks great.

What do you mean?
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 07, 2011, 11:23:45 PM
Quote from: talonmalon333 on June 07, 2011, 08:19:12 PM
Quote from: Avaitor on June 07, 2011, 06:47:18 PM
Now that's a way to come home!

Looks great.

What do you mean?
This was one of the first posts I read after I came back from a couple of days away at Gainesville.

Do you want anything more from me?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 08, 2011, 11:26:36 AM
Quote from: Avaitor on June 07, 2011, 11:23:45 PMThis was one of the first posts I read after I came back from a couple of days away at Gainesville.

That's cool. I haven't seen you since I started making occasional recently lately, but it's good to see ya! :)

Quote from: Avaitor on June 07, 2011, 11:23:45 PMDo you want anything more from me?

Well some cash would be good.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 08, 2011, 11:35:24 AM
Quote from: talonmalon333 on June 08, 2011, 11:26:36 AM
Quote from: Avaitor on June 07, 2011, 11:23:45 PMThis was one of the first posts I read after I came back from a couple of days away at Gainesville.

That's cool. I haven't seen you since I started making occasional recently lately, but it's good to see ya! :)
Yeah, I've been busy a little more lately. I'm also way behind on E3 news, and I'm going to change that soon. From what I can tell about the Wii U, I'm interested.

Quote from: talonmalon333 on June 08, 2011, 11:26:36 AM
Quote from: Avaitor on June 07, 2011, 11:23:45 PMDo you want anything more from me?

Well some cash would be good.
you say that now...
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 08, 2011, 12:43:14 PM
Quote from: Avaitor on June 08, 2011, 11:35:24 AMYeah, I've been busy a little more lately. I'm also way behind on E3 news, and I'm going to change that soon. From what I can tell about the Wii U, I'm interested.

That's cool, then! I'm currently just making occasional visits.  I'm online less now then I used to be, with the exception of a few things, which is why I vanished from here in the first place.

And just so you know, the image of Zelda for Wii U... it's not an actual game. Just a tech demo. :(

Quote from: Avaitor on June 08, 2011, 11:35:24 AMyou say that now...

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi519.photobucket.com%2Falbums%2Fu359%2Ftalonmalon333%2FStopItThisIsBetweenYouAndMe.jpg&hash=539c324cee8632edb0cd05ae6f6959173cfecc5a)
Stop it! This is between you and me!
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 24, 2011, 03:49:33 PM
I haven't really been keeping up with Skyward Sword like I probably should, so when I learned that there's apparently a very Metroid style exploration system at work (including both the sky overworld and the one on the ground) and a reliance on more types of clever gadgets and weapons sounds very interesting.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 24, 2011, 09:15:57 PM
Quote from: Desensitized on August 24, 2011, 03:49:33 PM
I haven't really been keeping up with Skyward Sword like I probably should, so when I learned that there's apparently a very Metroid style exploration system at work (including both the sky overworld and the one on the ground) and a reliance on more types of clever gadgets and weapons sounds very interesting.

I've purposely avoided anything on SS since this year's E3. ;)
Title: Re: The Legend of Zelda Series
Post by: Kiddington on September 04, 2011, 09:38:12 PM
I need that remote bundle pre-order deal they've got going right now. NEED IT.

Gold Zelda Wiimote = awesomesauce. Oh, where art thou, $70? Spending money, Y U NO COME TO MEEEEE?  :wth:
Title: Re: The Legend of Zelda Series
Post by: Avaitor on September 04, 2011, 09:48:10 PM
I'm doing the preorder soon, and the game will be either a late birthday or early Christmas present, depending on whatever decision my mom and I make.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 04, 2011, 09:52:08 PM
Wow, I just realized that I think I've gotten every Zelda game short of the N64 ones within the launch month. Skyward Sword is most likely in my future.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 08, 2011, 06:28:40 PM
The Zelda community is currently in an uproar. Why? Well somehow, the Skyward Sword text dump has been leaked.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 09, 2011, 01:41:31 PM
I'm still ignoring all news on this game. I want to go into this blind.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 09, 2011, 02:20:06 PM
Quote from: Desensitized on November 09, 2011, 01:41:31 PM
I'm still ignoring all news on this game. I want to go into this blind.

I think this thread's avoided news. As for SS, I've avoided news too... But people who've kept up with it are telling me the story is good... like, really good. AND the controls are perfect. AND the difficulty is great. AND the game is full of content. AND the graphics are gorgeous.

So yeah, SS couldn't come soon enough. I'm hoping it'll at least be as good as Wind Waker or Twilight Princess.
Title: Re: The Legend of Zelda Series
Post by: Angus on November 10, 2011, 05:33:49 PM
Are we still expected to buy Wii Motion Plus wands? And how many?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 10, 2011, 05:58:33 PM
Quote from: Angus on November 10, 2011, 05:33:49 PM
Are we still expected to buy Wii Motion Plus wands? And how many?

It's sold separately. But there's also a collector's edition that comes with a gold Wii Motion Plus.
Title: Re: The Legend of Zelda Series
Post by: Angus on November 14, 2011, 08:33:49 PM
Got that Gold thingy pre-ordered   .3. suppposedly comes with a music CD too. I guess we'll have another player for Mario Kart ;)
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 16, 2011, 06:15:35 PM
So, the game has been getting pretty high review scores (as expected for a Zelda game) from most gaming sites and magazines, but for some reason a lot of people seem really pissed off about 1 review in particular, which is Gamespot's review (they gave the game a 7.5/10).

I haven't seen the review myself, so I'm not sure what the big fuss is over one review (especially from a site as biased as GS), but from what I've heard apparently the reviewer said that the controls were bad but then admitted to not knowing how some particular key functions were supposed to work (that's only what I've heard, anyways). Personally I don't really care about reviews, but just for reference no other review that I know of complained about the controls at all (most were apparently surprised by how fluid it was, for a Zelda game that fully utilized motion controls).

Personally I'd have picked this game on on day 1 (it'd be the rare occasion where I'd save up for a game months in advance and pre-order myself a copy of it) if I actually owned a Wii. I still really want to get a Wii for this, and of course Twilight Princess as well.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 16, 2011, 06:18:29 PM
Heh, Gamespot was the outlier on Twilight Princess, too. It's just one of those franchises they don't care for, I'm guessing.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on November 16, 2011, 06:25:14 PM
Isn't OOT one of like, 2 games to get a perfect 10 from them, though?
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 16, 2011, 07:30:59 PM
Quote from: Avaitor on November 16, 2011, 06:25:14 PM
Isn't OOT one of like, 2 games to get a perfect 10 from them, though?

As far as I know they've given 4 games a 10 (probably more than that, but that's all that I know of): OoT, Soul Calibur, MGS4, and GTA4.

It should probably be noted that so far, Skyward Sword's average score is 94/100 (according to Metacritic), so its still fairing extremely well among most reviewers. I believe IGN even gave it a perfect score.
Title: Re: The Legend of Zelda Series
Post by: Foggle on November 16, 2011, 08:23:18 PM
7.5 is still a good score. I can't see why people would complain unless the scores were <6.

Besides, they're just reviews. Unless a legitimately good title is unfairly bashed or a terrible/mediocre game is praised as being excellent, I don't see why anyone should care. Fanboys should just play the damn game and decide for themselves.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 16, 2011, 08:48:42 PM
Quote from: Foggle on November 16, 2011, 08:23:18 PM
7.5 is still a good score. I can't see why people would complain unless the scores were <6.

Fanboys of big franchises in particular just can't stand it when a game series they love gets a game released that scores anything less than a 9/10, for some reason. They feel as though those games are just obligated to get high scores just because they are part of a great franchise, regardless of their own merits as a stand-alone title.

As I said, though, personally I stopped giving a fuck about review scores a long time ago. At best its useful enough to use a review score average to gauge whether or not a game is generally fun or total garbage, but even in that case you can't trust review averages too much because the games could still be fun but the critics may be too busy being snobs about trivial shit to notice that (see games like Duke Nukem Forever and Splatterhouse to get what I'm talking about).
Title: Re: The Legend of Zelda Series
Post by: Avaitor on November 16, 2011, 08:52:33 PM
I know Perfect Dark also got a 10. I think the first MGS might have too.

But yeah, you guys are right, reviews are meaningless.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 16, 2011, 09:10:01 PM
The first MGS got an 8.5 on Gamespot, and Perfect Dark got a 9.9 (which to be fair isn't exactly far off from a 10, anyways). Honestly, though, I've never gotten the point of putting decimal points in scores. Why can't a game just have some solid number assigned to it. Does it really need a .5 or even something as specific as a .3? Does it really mean a substantial difference in quality between 2 games if they differ by a score of .1? Yeah, like I said, its stupid and honestly downright gimmicky.

Personally I don't care for assigning things generalized scores myself. To me that kind of kills the point of writing a review.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on November 17, 2011, 09:42:15 AM
Quote from: Ensatsu-ken on November 16, 2011, 07:30:59 PM
Quote from: Avaitor on November 16, 2011, 06:25:14 PM
Isn't OOT one of like, 2 games to get a perfect 10 from them, though?

As far as I know they've given 4 games a 10 (probably more than that, but that's all that I know of): OoT, Soul Calibur, MGS4, and GTA4.

It should probably be noted that so far, Skyward Sword's average score is 94/100 (according to Metacritic), so its still fairing extremely well among most reviewers. I believe IGN even gave it a perfect score.
Didn't Tony Hawk get a 10?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 17, 2011, 12:46:45 PM
I think it was Tony Hawk 3 that got a 10. Which I don't agree with. The first two game were miles better, the third was a total cakewalk and 4 was almost self-parody.

But points like 8.8 and 9.9 are just bizarre. The numbers just sound completely arbitrary at that point.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 17, 2011, 01:09:58 PM
Quote from: Desensitized on November 17, 2011, 12:46:45 PM
I think it was Tony Hawk 3 that got a 10. Which I don't agree with. The first two game were miles better, the third was a total cakewalk and 4 was almost self-parody.

Really? Well, the 2nd one was good but the 1st one sucked, IMO. Also Tony Hawk 3 had some much tougher objectives to get through in each stage than the 2nd one, which I played quite a lot of on the N64. Either way, though, none of those games really deserved a 10, IMO. I do think that 2 and 3 are fun games, but not really games that would hold my interest for far too long.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on November 17, 2011, 01:30:58 PM
You did not just say Tony Hawk 1 sucked...you better not own any horses because I'm about to cut one of their heads off.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 17, 2011, 01:32:31 PM
Bitch, I'd shove that horse head straight up your ass, anyways. Right along with a copy of that shitty-ass game Tony Hawk 1. :anger:
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on November 17, 2011, 01:34:35 PM
Quote from: Ensatsu-ken on November 17, 2011, 01:32:31 PM
Bitch, I'd shove that horse head straight up your ass, anyways. Right along with a copy of that shitty-ass game Tony Hawk 1. :anger:
So you buy horses just to shove their heads up men's arses? This is not the time to leak out fetishes of yours, ensatsuken.  :sly:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 17, 2011, 01:38:34 PM
So you fantasize about men having horse heads shoved up their asses. I'd say the same to you about not leaking out sick fetishes of yours, but in your case I'm not one bit surprised if that's true. :>
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 17, 2011, 01:44:15 PM
I love Tony Hawk 1. It was the first skateboarding game that I ever really enjoyed, and it was pretty simple and straightforward like an arcade game. 2 is better because they added just the right amount or depth and extras, but 3 was just boring. It was the same game only they made the levels bigger which was not what the series needed, IMO, it just makes everything harder to find and breaks pacing (like doing all the objectives in 2 minutes which was fun), but it's not all that bad. 4 blew, though.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 17, 2011, 01:50:12 PM
Quote from: Desensitized on November 17, 2011, 01:44:15 PM
I love Tony Hawk 1. It was the first skateboarding game that I ever really enjoyed, and it was pretty simple and straightforward like an arcade game. 2 is better because they added just the right amount or depth and extras, but 3 was just boring. It was the same game only they made the levels bigger which was not what the series needed, IMO, it just makes everything harder to find and breaks pacing (like doing all the objectives in 2 minutes which was fun), but it's not all that bad. 4 blew, though.

Yeah, that's fine, but I disagree. Personally, I think 1 was pretty boring (not bad, but just "meh"). You can say what you want about 3, but it was more than just bigger levels. It was straight up more fun, IMO. The mechanics were deeper and the pacing wasn't really broken up at all. It just took a lot more skill to overcome some obstacles or complete some challenges, which I personally prefer in these types of games.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on November 17, 2011, 01:51:53 PM
2 was incredible. I'm not a big fan of skateboarding games at all, but that's easily one of the best of its kind. It's also one of a handful of games to get a Platinum award (all 10's across the board) in EGM, so I'm obviously not alone in thinking that. Although it was technically two of a handful, since both the PS1 and Dreamcast versions were rated separately and got in on their own.

But back to the thread, 3 other games to get Platinum awards from the mag are OOT, MM and TP. It'd be cool if SS was another.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 17, 2011, 04:02:48 PM
For me, Oracle of Ages/Seasons are the pinnacle of handheld Zelda games, and as far as I'm concerned their my favorite 2D Zelda games as well. They may not be as big as something as LTTP, but they make up for it by being more focused, and IMO they have more interesting dungeons and bosses. That said I plan to replay LTTP sometime soon, so maybe I'll find a newfound love for the game on my next play-through of it. Its not that I dislike the game, because its an awesome game, and a true classic, but much like how people find OOT to be overrated among 3D Zelda games, I didn't exactly find LTTP to the the best 2D Zelda game. Maybe another go through it will give me a new perspective on it, though. After all, I haven't played it in over 3 years.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 17, 2011, 04:39:40 PM
Quote from: Ensatsu-ken on November 17, 2011, 04:02:48 PM
For me, Oracle of Ages/Seasons are the pinnacle of handheld Zelda games, and as far as I'm concerned their my favorite 2D Zelda games as well. They may not be as big as something as LTTP, but they make up for it by being more focused, and IMO they have more interesting dungeons and bosses. That said I plan to replay LTTP sometime soon, so maybe I'll find a newfound love for the game on my next play-through of it. Its not that I dislike the game, because its an awesome game, and a true classic, but much like how people find OOT to be overrated among 3D Zelda games, I didn't exactly find LTTP to the the best 2D Zelda game. Maybe another go through it will give me a new perspective on it, though. After all, I haven't played it in over 3 years.

I need to play OoS and OoA again cause it's been ages for me as well. As for ALttP, yeah, I agree. I actually dropped it in my most recent replay. Light World is awesome, Dark World is kinda boring to me.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 17, 2011, 05:03:41 PM
1. A Link to the Past
2. Link's Awakening
3. The Minish Cap
4. Oracle of Ages
5. Four Swords Adventures
6. Oracle of Seasons
7. The Wind Waker
8. The Legend of Zelda
9. Majora's Mask
10. Twilight Princess
11. Ocarina of Time
12. Four Swords
13. The Adventure of Link
14. Spirit Tracks
15. Phantom Hourglass

I hope there's a 3DS MM remake, but most of all... I really hope they go back to classic 2D style Zelda for the next portable game.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on November 17, 2011, 05:26:30 PM
1. Ocarina of Time
2. Majora's Mask
3. Oracle of Ages
4. Oracle of Seasons
5. A Link to the Past
6. The Wind Waker
7. Twilight Princess
8. Link's Awakening
9. The Minish Cap
10. The Legend of Zelda
11. Four Swords Adventure
12. The Adventure of Link
13. Four Swords
14. Spirit Tracks
15. Phantom Hourglass

The only games on this list that I actually dislike are, obviously, the last two. I long for the days when handheld Zelda was actually fun, and not the cumbersome, boring chore that the two DS titles turned out to be (just recently beat Spirit Tracks, by the way; only Zelda game that actually took me over a year to beat, let alone TWO. Yes, I was that bored with it).
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 17, 2011, 08:07:29 PM
I still have yet to play either of those games, myself. When I finally get around to getting a DS, those'll probably be among my top 10 must have games for the platform.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on November 18, 2011, 10:26:13 AM
I never got to play Ocarina of Time. I've never even seen some play Windwaker. I've never played Oracle of Ages. I've never played Four Swords. I haven't played any of the DS games. I never came anywhere close to beating Link to the Past or Majora's Mask and haven't gotten to far with the first one so:

1. Oracle of Seasons
2. Link's Awakening

Even then, my oldest little brother beat some, if not a lot of my playthrough of Oracle of Seasons and I haven't played the GBC version of Link's Awakening yet.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 21, 2011, 11:43:23 AM
I don't think anyone particularly cares, but Nintendo has been releasing a Zelda book in Japan. And from a source, we've gotten what could potentially be the Zelda timeline.

UPDATE: This timeline has been confirmed to be official.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.newnintendo.net%2Fwp-content%2Fuploads%2F2011%2F12%2FZtimeline.jpg&hash=02ebf8a30e77df076f1696dfca497e819bed2713)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2011, 12:11:56 PM
So, then the first timeline is the one I should want more games from? Also, I thought Link's Awakening was a sequel to ALTTP, and I thought the Oracle games took place after Zelda 2.

We also need to see more of Vaati. So underused.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 25, 2011, 12:17:35 PM
Quote from: Desensitized on December 25, 2011, 12:11:56 PM
So, then the first timeline is the one I should want more games from? Also, I thought Link's Awakening was a sequel to ALTTP, and I thought the Oracle games took place after Zelda 2.

We also need to see more of Vaati. So underused.

First timeline? What do you mean?

LA is a sequel to ALttP. But OoS and OoA are interquels... Basically, that Link gets to start in four games. Lucky dog.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2011, 12:37:28 PM
By first time line, I meant the one on the far left.

I guess ALTTP Link is my favorite Link, then.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on January 17, 2012, 11:46:44 AM
So here's the most recent (and almost definitely fake) rumor:

Nintendo is working on two separate Zelda games for the 3DS entitled "Fire Prophecy" and "Ice Prophecy" not too dissimilar from something they did back on the Game Boy Color. Now while this specific rumor is almost certainly fake, does anyone else think this something they should do next? Honestly, I think this would be just the thing the series needs to get a shot in the arm on portables again after the DS games killed a lot of its momentum.

Plus, who wouldn't want two new Zelda games instead of one?  ;)
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on January 17, 2012, 12:41:31 PM
I'd very much like for Nintendo to pull off something very similar to what they did for Oracle of Ages/Seasons. I think that would probably be a good route for them to take with respect to the handheld Zelda games, as opposed to just making sequels to The Wind Waker, which from what I can tell have received very mixed reactions from fans (which I think by default makes them the least liked of all of Zelda's handheld outings, even if they do still get generally positive reception).
Title: Re: The Legend of Zelda Series
Post by: Foggle on January 17, 2012, 12:47:44 PM
They should have a bunch of 2D games on the 3DS and a legit Wind Waker sequel on the Wii, then make the next big 3D adventure for Wii-U. :)
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on January 18, 2012, 09:03:36 AM
I want a downloadable new 2D Zelda. They don't even have to HD it up. Just give me rooms that are larger than one screen a la Oracles and a New Game + that emphasis using all your equipment to get through the game and I'm set.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 22, 2012, 10:03:11 AM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi961.photobucket.com%2Falbums%2Fae97%2Fjakub93pl%2F1c552091.jpg&hash=9e517e3cb7a09df6db131224911af1b0bb88a0b8)

New Legend Of Zelda? Sweet! I hope it's 2D!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 22, 2012, 11:10:27 AM
Soon after Skyward Sword's release, they said that two Zelda games are in the works (presumably one for the 3DS, and one for the Wii U), so I expected something like this.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 23, 2012, 12:17:11 PM
By the way, what did some of you guys think of Skyward Sword?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 26, 2012, 10:22:30 PM
Actually, Skyward Sword did prove one thing to me and that was that I'm not into the Ocarina Of Time style 3D Zelda games. For a series that everyone complains is stale, there really are more than one style of game in there.

You have the classic 2D games started with Zelda 1 that evolved through A Link To The Past and tweaked with Link's Awakening, Minish Cap, and the Oracle games. Clearly these are my favorites, but that doesn't mean I hate the others. We haven't gotten one of these since the GBA, and we're about due.

Then there's Zelda 2. While I'd LOVE Miyamoto to make a full blown exploration platformer (NOT a Metroidvania, something closer to Clash At Demonhead meets Zelda 2), this is probably unlikely. I would not turn this down at all, though.

Next is Ocarina Of Time, which took the LTTP formula and basically made it more straightforward. This continued with Twilight Princess and Skyward Sword, where it was the same basic formula, just built on and refined. This is arguably the most popular style, and probably the most controversial (IE fans of one game of this style tend to hate on the others in it) since it is the most well known in the last how many years.

And then you have the "experimental ideas". Majora's Mask, and Wind Waker. This is my favorite of the 3D Zelda style because both of those games were completely unpredictable to me and for completely separate reasons. Majora's Mask is tighter and more closed in, and Wind Waker is by far the most wide open Zelda that captures the spirit of adventure from the original game, you can criticize the sailing (and yes, it could be faster) but it adds a lot of breadth to the world while keeping it simple in Zelda terms. The two games are opposites, but are Zelda through and through. This is what I'd like to see revisited again.

Last and certainly least is the Phantom Hourglass formula. Taking the 2D overhead style and simplifying it for minigame touch gimmicks and a side "project" like boats or trains on the side. Spirit Tracks bombed in Japan and under-preformed here, so this style is probably done.

See? There are multiple styles here. Honestly, I want more of the classic and experimental 3D ones. Those are my absolute favorite games in the series.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on February 26, 2012, 11:42:04 PM
Well, I'm a huge fan of the OoT style so I personally can't complain any Zelda games following that style. That said I agree that we should get a return of both the classic 2D style Zelda games as well as the more experimental 3D ones (though to be fair they were still heavily inspired by OoT's style, but they just strayed further away from it in some areas than TP and SS did, since I hear that those games relied heavily on OoT's tried and true formula in comparison to MM and WW).

Honestly I could never really get into LTTP no matter how much I tried, but I still respect the style that it set up and I'm a huge fan of the Oracle Games and I liked what I've played of Minish Cap and various other 2D Zelda games, so I wouldn't mind another great title in the vein of those games.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 26, 2012, 11:50:18 PM
I like pretty much all the styles, but after I played OoT, neither of the other two really held my attention and I sort of drifted away from them. I never finished either because I just plain lost interest. Majora's Mask hooked me because I had no idea what was going on, and Wind Waker caught me off guard because of the scope (making the world big without complicating it up was a huge deal to me) and it gave me the same punch as the first time I played the 2D games and the first time I played OoT. If anyone is complaining about Zelda feeling stale it's probably because the last two console games were basically more refined OoT style games. We're about due for something different there.

As for the portables... Classic 2D. This is a no-brainer. The PH style games were not what people wanted, and we've been denied an old school Zelda for so long (As I said, the last one was on the GBA!) while Mario, Kirby, and Donkey Kong are getting classic style games. It just isn't fair. :(

Oh yeah, I also forgot to mention the Four Swords games. A new Four Swords Adventure game like the Gamecube one would be awesome. those games are more arcade-style action games mixed with Zelda, but they're pretty great in their own right.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on February 27, 2012, 12:04:11 AM
I wouldn't be suprised if Nintendo released a new 2D-style Zelda this year. That's a truckload of money waiting to be made.

Anyway, I still haven't played much of Skyward Sword yet (too busy with other games), but maybe I'll get back to it once I'm finished with my second No More Heroes playthrough.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on February 27, 2012, 12:04:47 AM
Four Swords would be great for me if I could actually find friends to play them with. :(
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 27, 2012, 12:09:37 AM
Quote from: Ensatsu-ken on February 27, 2012, 12:04:47 AM
Four Swords would be great for me if I could actually find friends to play them with. :(
I actually played through with two of my friends who had GBAs. We never ended up finishing the game because of the fights that would ensue over stupid things like who would pull what switch. This never happened when we played Crystal Chronicles, PSO, Left 4 Dead, or any other co-op game. Just this one for some reason.

But I can imagine it would work better now with a 3DS system where the GBA can use the bottom screen and the Gamecube the top instead of having to wrangle GBAs and link cables... and hopefully online co-op.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 27, 2012, 02:49:55 PM
The thing about Zelda is, as much as I love the series, they rarely improve on what they made with OoT. Really, TP was the only one that did. It was the perfect progression. MM, WW, and SS were more focused on (for lack of a better term) gimmicks... This is barely even an opinion either. The facts can be seen in the success of these games. OoT and TP were overwhelmingly acclaimed. MM and WW just didn't resonate with people, and what you guys may not know is that SS flopped, pretty badly. People want progression, not reinvention. Just look at the success of Mario and Pokemon.

And in case anyone is curious, no I'm not recommending "REHASH, REHASH!!!!!!!". Games can still have their own identity while sticking to the main formula. Link's Awakening, for example.

So from an objective point of view, what Zelda really needs is a TP sequel featuring the Wii U tablet.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fgamingbolt.com%2Fwp-content%2Fuploads%2F2011%2F06%2Fzelda-wii-u.jpg&hash=2b981a8ecd62ce155bf489b6c0b309215bb317be)

Cause while I loved MM, SS, and WW, the developers shouldn't just keep introducing new art styles and whatnot. It'll just divide the fanbase yet again. ???
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 27, 2012, 03:13:51 PM
Skyward Sword was technically a Twilight Princess sequel. Just like OoT it had the "multiple level/worlds" gimmick, the eight main dungeons, and most of the same story beats. I really don't know how SS could be more like TP without copping the same exact art style.

What I would love is a Zelda game that gets you started into the gameplay fast. Link's Awakening, the first thing you do is go get your sword, for instance. A Link To The Past, you get a sword from your uncle and there you are. Wind Waker was a bit better about this, but most non-2D Zelda games take too long to get to the main story. I think it's really the shell that people are tired of. The dungeons and general gameplay is still great (SS even introduced some cool items), but there's a lot of needless clutter in there. A Zelda game just needs things like a bow and arrow, bombs, hookshot, something like the leaf from WW, and something like the scarab from SS along with the standard sword and shield. Most of the other items are completely situational and are mostly a waste. Heck, give me Roc's Feather and I'll never use anything else.

Also, I could really do without the "Navi style" companions. They're completely unnecessary. Something like the phone in LA would be much preferred.

Make a Zelda game that throws you into the action, put out a slightly different style of story like Wind Waker or Majora's Mask, tone down the gimmick items, and keep it simple. Zelda doesn't need reinvention or rehash, it just needs to keep it simple. What needs to go is the "multiple world" thing they've been milking in most 3D Zelda games since ALTTP.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 27, 2012, 03:19:07 PM
Quote from: Spark Of Spirit on February 27, 2012, 03:13:51 PM
Skyward Sword was technically a Twilight Princess sequel. Just like OoT it had the "multiple level/worlds" gimmick, the eight main dungeons, and most of the same story beats. I really don't know how SS could be more like TP without copping the same exact art style.

It was made around a completely new control scheme. That's a pretty big deal. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 27, 2012, 03:24:42 PM
Quote from: talonmalon333 on February 27, 2012, 03:19:07 PM
Quote from: Spark Of Spirit on February 27, 2012, 03:13:51 PM
Skyward Sword was technically a Twilight Princess sequel. Just like OoT it had the "multiple level/worlds" gimmick, the eight main dungeons, and most of the same story beats. I really don't know how SS could be more like TP without copping the same exact art style.

It was made around a completely new control scheme. That's a pretty big deal. :P
Well, yeah that changed the controls. But it didn't really have much to do with changing anything in the actual game. You still use a sword and shield, you still go to 8 dungeons, you still have a useless helper that never shuts up, and you still get a ton of items you'll never use more than a few times. And it still takes WAY too long to get into the main game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 27, 2012, 03:39:29 PM
Quote from: Spark Of Spirit on February 27, 2012, 03:24:42 PM
Quote from: talonmalon333 on February 27, 2012, 03:19:07 PM
Quote from: Spark Of Spirit on February 27, 2012, 03:13:51 PM
Skyward Sword was technically a Twilight Princess sequel. Just like OoT it had the "multiple level/worlds" gimmick, the eight main dungeons, and most of the same story beats. I really don't know how SS could be more like TP without copping the same exact art style.

It was made around a completely new control scheme. That's a pretty big deal. :P
Well, yeah that changed the controls. But it didn't really have much to do with changing anything in the actual game. You still use a sword and shield, you still go to 8 dungeons, you still have a useless helper that never shuts up, and you still get a ton of items you'll never use more than a few times. And it still takes WAY too long to get into the main game.

It's not just. The game is designed entirely around the control scheme. The puzzles, enemies, bosses, a whole lot, really.

I like it slightly more than TP. But I actually think TP is more polished and less flawed.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on February 27, 2012, 03:42:46 PM
I don't know where you heard that MM and WW didn't resonate with people, because they both got great reception from critics and a ton of Zelda fans love MM and WW. Are they as popular as OoT or TP, no, but they are still games that were generally well received and I have encountered many people who consider each of those respective games their personal favorites in the Zelda series.

Also, following the OoT formula is what SS got most criticized for by most critics. They said it didn't take many measure to evolve itself from such an old formula and therefore didn't feel as fresh as some of the previous 3D Zelda games, and those games were actually praised and well-liked BECAUSE of their gimmicks, since it let them stand alone as great games and did unique and interesting stuff with the established formula rather than follow it to the letter, which made those games much less predictable and gave them a very fresh sort of feeling.

Now, I'm a huge fan of OoT's style so I don't mind a few rehashes because its honestly a great formula. One thing that REALLY bugs me is when people who don't like the new games sticking to that formula consider those games lazily designed. Sticking to a tried and true formula to play it safe is one thing and I can understand and even agree with that criticism, but by no means do any of the newer 3D Zelda games come off as lazy to me. I haven't played them, sure, but I have seen tons of footage of them being played and have watched friends play various chunks of TP back when that came out, and the puzzles and level designs are full of creativity and great ideas. So really, its not like Nintendo has been dropping the ball on actual quality when it comes to newer Zelda games. Its more like they are just playing it a little to safe and staying close to a rather predictable and old formula.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 27, 2012, 03:59:38 PM
Quote from: Ensatsu-ken on February 27, 2012, 03:42:46 PM
I don't know where you heard that MM and WW didn't resonate with people, because they both got great reception from critics and a ton of Zelda fans love MM and WW. Are they as popular as OoT or TP, no, but they are still games that were generally well received and I have encountered many people who consider each of those respective games their personal favorites in the Zelda series.

Also, following the OoT formula is what SS got most criticized for by most critics. They said it didn't take many measure to evolve itself from such an old formula and therefore didn't feel as fresh as some of the previous 3D Zelda games, and those games were actually praised and well-liked BECAUSE of their gimmicks, since it let them stand alone as great games and did unique and interesting stuff with the established formula rather than follow it to the letter, which made those games much less predictable and gave them a very fresh sort of feeling.

Now, I'm a huge fan of OoT's style so I don't mind a few rehashes because its honestly a great formula. One thing that REALLY bugs me is when people who don't like the new games sticking to that formula consider those games lazily designed. Sticking to a tried and true formula to play it safe is one thing and I can understand and even agree with that criticism, but by no means do any of the newer 3D Zelda games come off as lazy to me. I haven't played them, sure, but I have seen tons of footage of them being played and have watched friends play various chunks of TP back when that came out, and the puzzles and level designs are full of creativity and great ideas. So really, its not like Nintendo has been dropping the ball on actual quality when it comes to newer Zelda games. Its more like they are just playing it a little to safe and staying close to a rather predictable and old formula.

Oh don't get me wrong, I'm not bashing the new 3D games. I still love them personally. But it's indeed a fact that people haven't been as big fan of some of them (though like you said, they were still very well received, but that's largely cause they have "Zelda" in their title). People didn't like the time mechanics of MM, the frequent use of sailing in WW, and the control scheme of SS (which, despite what you may think, I've heard dozens of complaints about (I'm a staff member on a Zelda site, so I hear a bit more. :P)).

I agree that rehashes aren't the best idea. But I do think the best idea is to find a middle ground between reusing ideas and coming up with new ones. Mario, for example, doesn't just rehash things except for plot. With him they come up with new ideas, but those ideas do more of a job of complimenting what already makes Mario fantastic.

Like I said though, I still love those games, and as you know, MM is my favorite in the series. I'm just speaking on info I've gained from fans.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 27, 2012, 04:26:53 PM
By the way, have anyone heard the 25th anniversary orchestrated tracks? They're brilliant. This one, TP one, makes me feel bad that they decided against orchestration in that game. :P

http://www.youtube.com/watch?v=nKhLkgqEFZM
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 27, 2012, 05:19:44 PM
I just popped in Wind Waker and it took me 20 minutes to get to the first dungeon. There were tutorials, but all but the short combat one and platforming one were optional and skippable. I really don't understand why other Zelda games can't do this at the start, too? There was no reason for TP or SS to take 4 times as long to accomplish the same thing.

Anyway, I started it and worked my way through the first dungeon and I think I'll start a replay of it. It's been long enough since my save deletion and it hooked me a lot faster than SS did.

Toon Link is still awesome.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on February 27, 2012, 06:33:15 PM
By first dungeon do you mean the fortress where Toon Link's sister is being held? Because I don't really count that as a true dungeon, and even if it is I kind of found that part to be a little slow since you had to be stealthy being that you didn't have weapons on you for a portion of that area. Well, maybe my memory is foggy on WW but that's what I remember coming first. I do think that the game is pretty awesome, though, and it doesn't take too long to get invested in the deep exploration and awesome dungeons that the game has to offer. That said, while I myself am the type of gamer who hates games that take way too long to get you into the action (which is the main reason for why I can't get into most RPGs), I never really minded it too much in Zelda games. It does a good job of building up the characters and world around you, and its one of the few games where I'm actually somewhat interested in the story, so I don't mind the whole first hour full of exposition thing that most 3D Zelda games having going on. I do agree that its better to get you into the action as quickly as possible, though.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 27, 2012, 06:41:48 PM
I think SS especially did a good job with it's "slow start". It just does so well establishing the relationship between Link and Zelda. Like, so good that when that moment I knew it was going to end (I recognized it from E3), I just wished it would last forever.

/corneyness
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 27, 2012, 07:04:26 PM
Quote from: Ensatsu-ken on February 27, 2012, 06:33:15 PM
By first dungeon do you mean the fortress where Toon Link's sister is being held? Because I don't really count that as a true dungeon, and even if it is I kind of found that part to be a little slow since you had to be stealthy being that you didn't have weapons on you for a portion of that area. Well, maybe my memory is foggy on WW but that's what I remember coming first. I do think that the game is pretty awesome, though, and it doesn't take too long to get invested in the deep exploration and awesome dungeons that the game has to offer. That said, while I myself am the type of gamer who hates games that take way too long to get you into the action (which is the main reason for why I can't get into most RPGs), I never really minded it too much in Zelda games. It does a good job of building up the characters and world around you, and its one of the few games where I'm actually somewhat interested in the story, so I don't mind the whole first hour full of exposition thing that most 3D Zelda games having going on. I do agree that its better to get you into the action as quickly as possible, though.
Well compared to TP which has nothing of the sort for well over an hour and the same with SS, it's a much faster start. Wind Waker gets you started on your quest pretty fast. Wind Waker introduces all the concepts to you as the story unfolds instead of presenting you with everything and then letting the story really start.

Als, talon's crazy, the combat is great.  :P
Title: Re: The Legend of Zelda Series
Post by: Rynnec on February 27, 2012, 07:31:18 PM
Twilight Princess had the most tedious beginning of all the 3D games. The other games at least had you do something of interest. In TP I recall the first thing having you do in Wolf form is a tedious fetch quest.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 29, 2012, 02:28:20 PM
Quote from: Spark Of Spirit on February 27, 2012, 07:04:26 PM
Als, talon's crazy, the combat is great.  :P

Hey now, I wasn't bashing the games. Like I said, I love WW and SS, and MM is my favorite in the series. I like what these games have that differentiates them. When I said OoT and TP are the ones that resonated best, I was just referring to info that I've gathered about the general public, not my personal opinion. I'll admit that I can be wrong about my explanation, but I feel pretty confident about it.

EDIT: And I just realized I'd forgotten that WW rant I went on a few weeks ago. :P
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 01, 2012, 03:01:30 PM
In the meantime, I'd like to bring back up a question I asked a few days ago.

What did you guys think of SS?
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on March 01, 2012, 03:08:47 PM
Well, Desensitized has already made it clear that he doesn't like it, Avaitor probably doesn't like it either since he couldn't bother to keep playing it, and aside from those 2 and yourself I don't think that anyone else here has played Skyward Sword yet.

If I was playing it, I'd probably like it, but I can't be certain until I actually get a Wii and play it for myself, so until then its not exactly a very well-liked game on this board.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on March 01, 2012, 03:17:32 PM
I've played it, I'm just not that far into it. Not out of disinterest mind you, but more because I got distracted by other games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 01, 2012, 04:27:19 PM
Quote from: Ensatsu-ken on March 01, 2012, 03:08:47 PM
Well, Desensitized has already made it clear that he doesn't like it, Avaitor probably doesn't like it either since he couldn't bother to keep playing it, and aside from those 2 and yourself I don't think that anyone else here has played Skyward Sword yet.

If I was playing it, I'd probably like it, but I can't be certain until I actually get a Wii and play it for myself, so until then its not exactly a very well-liked game on this board.

Ouch. :P

I actually thought Foggle played it though.
Title: Re: The Legend of Zelda Series
Post by: Foggle on March 01, 2012, 04:37:39 PM
I have not. I want to, though. :(
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 01, 2012, 04:50:19 PM
Quote from: Foggle on March 01, 2012, 04:37:39 PM
I have not. I want to, though. :(

But you said you got it for Christmas, and went on to call it the best in the series.

:whuh:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 01, 2012, 05:10:28 PM
I got up to the Dragon Roost dungeon in Wind Waker before I decided to stop for today. I really enjoy the scope and tone of the game, I even went out of my way to do some side quests and got some heart pieces and camera. There's just something about this Zelda that keeps me coming back.
Title: Re: The Legend of Zelda Series
Post by: Foggle on March 01, 2012, 05:12:04 PM
I got it for Christmas, but I have barely had any time to play games since, which I have mostly devoted to my complete Resident Evil run. So once I have more time to game, I'll get to finishing it. I've played about five hours of it so far, and it's easily one of the best 3D games in the series.

I said something to the extent of "it may very well be the best in the series." But I never said I'd finished it, or that I'd even gotten very far in it. I refrained from responding to your question because I don't really know how well the full game will stack up.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 01, 2012, 05:14:53 PM
Quote from: Foggle on March 01, 2012, 05:12:04 PM
I got it for Christmas, but I have barely had any time to play games since, which I have mostly devoted to my complete Resident Evil run.

So you stopped SS for RE5...

AJGIAENGKSHSKJDHNJFXDKGXDKJFGHNSKHGSDIHNFKHNDFHNYOUSTOPTHISRIGHTNOW.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 01, 2012, 05:16:32 PM
Quote from: talonmalon333 on March 01, 2012, 05:14:53 PM
Quote from: Foggle on March 01, 2012, 05:12:04 PM
I got it for Christmas, but I have barely had any time to play games since, which I have mostly devoted to my complete Resident Evil run.

So you stopped SS for RE5...

AJGIAENGKSHSKJDHNJFXDKGXDKJFGHNSKHGSDIHNFKHNDFHNYOUSTOPTHISRIGHTNOW.
I concur, man.  :oo:
Title: Re: The Legend of Zelda Series
Post by: Foggle on March 01, 2012, 05:16:55 PM
Nah, I stopped SS for RE 1, 2, 3, Code Veronica, 0, 4, and Umbrella/Darkside Chronicles. 5 was more of a necessary evil to complete my run. ;)

I'll probably play it once I have a lot of time to just sit around and game. Zelda is one of those things that really sucks away my free time.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 18, 2012, 11:50:43 PM
Playing Skyward Sword for real reals now. Restarted the game since it's been so long since I've played any of it.

The motion controls were really cool at first, but honestly, now that the novelty's worn off, I think this game would've been much better without them. I feel like Miyamoto most of the time during combat (you know what I'm talking about) and the flying controls are godawful. SS has way too many cutscenes, too. If Nintendo was going to put this many unskippable story cinematics in their game, they might as well have given them voice acting. Yeah, sue me, I wish a Zelda game had voice acting.

Level design-wise, SS doesn't even hold a candle to Wind Waker or the N64 titles so far, though I'm sure it gets better. But Fi's hand-holding is really getting on my nerves.

While it may sound like I'm hating on it, I'm actually really enjoying the game so far. It isn't blowing me away like most of the series' other entries, but it's still pretty good. Hopefully it improves by the end.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 19, 2012, 09:18:28 AM
Yeah, I really don't like the flying controls. I keep on diving down when I don't want to.

I've been planning on trying it again, but I just haven't been impressed with SS all that much. I really wish Desen it TP in his list instead.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 19, 2012, 09:36:26 AM
I still need to play TP for more than 30 minutes. Which control scheme for that one is better, Wii or GC (and if it's the latter, can you plug a GC controller in to play the Wii version a la RE 4?)?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 11:02:44 AM
Quote from: Foggle on April 18, 2012, 11:50:43 PM
Playing Skyward Sword for real reals now. Restarted the game since it's been so long since I've played any of it.

The motion controls were really cool at first, but honestly, now that the novelty's worn off, I think this game would've been much better without them. I feel like Miyamoto most of the time during combat (you know what I'm talking about) and the flying controls are godawful. SS has way too many cutscenes, too. If Nintendo was going to put this many unskippable story cinematics in their game, they might as well have given them voice acting. Yeah, sue me, I wish a Zelda game had voice acting.

Level design-wise, SS doesn't even hold a candle to Wind Waker or the N64 titles so far, though I'm sure it gets better. But Fi's hand-holding is really getting on my nerves.

While it may sound like I'm hating on it, I'm actually really enjoying the game so far. It isn't blowing me away like most of the series' other entries, but it's still pretty good. Hopefully it improves by the end.

I hear you. While I was in love with this game when it first came out, I've since mellowed out about it and have issues with it now. It's still great, just not one of the BEST GAMES EVAR.

The dungeons get much better later on. However, my issue with the game is the overworld. It's just more dungeon. The past Zelda games had breathing room between dungeons, time to relax or explore. But in SS, not really. As for the motion controls, I like them as an alternative to traditional controls, not better or worse. But I do have an issue with how they feel the need to tack them onto every little speck of the game. It makes the game feel like a tech demo.

Also, for the record, I think WW's dungeons sucked. Badly. :P

Quote from: Foggle on April 19, 2012, 09:36:26 AM
I still need to play TP for more than 30 minutes. Which control scheme for that one is better, Wii or GC (and if it's the latter, can you plug a GC controller in to play the Wii version a la RE 4?)?

The GC version of TP is much better (also, the GC controller doesn't work with the Wii version). To be honest, I find TP's motion controls to be a joke. Unlike SS's perfect sword control, TP's was just shake the Wiimote to make Link swing it, or as some might call it, waggle. Plus, there's a delay between swinging the Wiimote and Link swinging his sword. It's just lazy, tacked on motion controls that were done to sell copies of the game.

Also, it's worth mentioning that in the Wii version, they mirrored the entire game so that Link could be right handed.

Admittedly, the Wii version did sell better. But I attribute that entirely to it being a Wii launch title. Plus, the GC version came out later, once people had moved on from that console.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 19, 2012, 11:19:49 AM
What was wrong with WW's dungeons? They felt the exact same as Ocarina's and Twilight Princess' to me.

It's not that I disagree with you, it's just been so long since I played any of those particular three and in my memory, the dungeons were pretty much the same style in each one.  :sweat: Unless you mean the team-ups with the bird girl and the wood thing, which I would agree was pretty awful.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 11:23:31 AM
One more thing, Foggle. I do want to see voice acting in Zelda. I know people are afraid of it, but I think voice acting can only add to the experience as long as it's passable.

Quote from: Nel on April 19, 2012, 11:19:49 AM
What was wrong with WW's dungeons? They felt the exact same as Ocarina's and Twilight Princess' to me.

It's not that I disagree with you, it's just been so long since I played any of those particular three and in my memory, the dungeons were pretty much the same style in each one.  :sweat: Unless you mean the team-ups with the bird girl and the wood thing, which I would agree was pretty awful.

It's the team-ups that I really hate. But even the first few dungeons just feel... dull. Maybe it's just the atmosphere or lack of any real music. I also think they kinda dragged on.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 19, 2012, 11:26:30 AM
I don't mind the idea of voice acting in Zelda at all, just so long as Link stays traditionally silent. It just wouldn't feel right to hear him talk, IMO, even if he has a good voice actor in his role.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 11:29:51 AM
Quote from: Ensatsu-ken on April 19, 2012, 11:26:30 AM
I don't mind the idea of voice acting in Zelda at all, just so long as Link stays traditionally silent. It just wouldn't feel right to hear him talk, IMO, even if he has a good voice actor in his role.

That's exactly how I feel. Another idea I occasionally think about is if they just use a made up Hylian language. I think it could be interesting.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 19, 2012, 11:52:45 AM
Okay, I can kind of agree with the dragging thing. But I did enjoy the music that was there for Temple Of the Gods at least. I just wish they had more dungeons. I always get irritated when a LoZ game has less than 8. Other games in the series spoiled me that way, I guess.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 12:08:07 PM
Quote from: Nel on April 19, 2012, 11:52:45 AM
Okay, I can kind of agree with the dragging thing. But I did enjoy the music that was there for Temple Of the Gods at least. I just wish they had more dungeons. I always get irritated when a LoZ game has less than 8. Other games in the series spoiled me that way, I guess.

The Tower of the Gods wasn't terrible, and I enjoyed Forsaken Fortress. But I didn't like the rest. I also don't mind when there are less than eight dungeons, as long as they are made well.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 19, 2012, 12:26:12 PM
Well, it's more of the missed opportunities that bugged me in WW. The third jewel thing you get from Jabun? Should have had a dungeon at the ruined island to go rescue him and get it. The volcano island and ice islands where you go to get the power bracelet and the other thing. Should have been dungeons. The Triforce piece(s)? Should have been the final dungeon before Ganondorf, instead of a long series of boring treasure hunts via sailing. It just feels like it's had its wings clipped, so to speak.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 19, 2012, 12:28:07 PM
Yeah, while Wind Waker may actually be my favorite Zelda game, parts of it definitely seem rushed.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 12:48:42 PM
Quote from: Nel on April 19, 2012, 12:26:12 PM
Should have had a dungeon at the ruined island to go rescue him and get it.

The Triforce piece(s)? Should have been the final dungeon before Ganondorf, instead of a long series of boring treasure hunts via sailing. 

I actually really liked getting the third pearl. I don't think that was rushed. Too early on in the game to assume that. I think Nintendo just wanted to try something new. Really liked the atmosphere of the whole section. And considering how I feel about WW's dungeons in general, I think it's better they avoided another one. :P

And I didn't mind the Triforce hunt. I really like the freedom you have at that point.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 19, 2012, 06:35:41 PM
I still like WW the best of all 3D Zeldas, but yeah it was clearly rushed which is why it isn't as perfect as it could be. But man, even playing it now, the can controls, looks, sounds, and just plain feels perfect to play. It's the only 3D Zelda that just fits me like a glove.

It has the best art style, too. I never got the hate.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 19, 2012, 06:45:05 PM
Quote from: Spark Of Spirit on April 19, 2012, 06:35:41 PM
It has the best art style, too. I never got the hate.
Nine year olds raged about it because it was "for babies," basically.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 06:45:24 PM
Speaking of art styles, is Zelda ever going to stick with one? When will it ever get over it's identity crisis? :P
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 19, 2012, 06:59:07 PM
I personally love the fact that it changes art-styles so drastically between games. Each art-style suits its respective game just fine, and personally I'd get rather tired of seeing multiple games that stick to the same old art-style over years upon years worth of entries in the series.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 19, 2012, 07:01:55 PM
Speaking of which, Skyward Sword's art style is... odd. It's like a cross between Wind Waker and Twilight Princess. It's good for the most part, but some things just look really off. Out of place.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 19, 2012, 07:06:52 PM
I haven't played the game yet myself, so I can't really comment too much on it, but I like what I've seen of SS's art-style. It feels very well-suited to a Zelda game and I think it has some of the best character designs of the series. But, once again, that's only based on what I've seen from previews of the game.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 19, 2012, 07:12:21 PM
The levels themselves (especially areas with water) look excellent, as do the character models for Link and Zelda. The rest of the character/enemy models are a bit strange in that they don't really click with the majority of the game's art... they look like they're either lifted directly from Wind Waker or Twilight Princess. Kinda' awkward at times.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 08:23:50 PM
Quote from: Ensatsu-ken on April 19, 2012, 06:59:07 PM
I personally love the fact that it changes art-styles so drastically between games. Each art-style suits its respective game just fine, and personally I'd get rather tired of seeing multiple games that stick to the same old art-style over years upon years worth of entries in the series.

No other series changes it's art style the way Zelda constantly does. Why would Zelda in particular bother you if it chose to pick a permanent look?

Plus, games can still use the same style, but have a different aesthetic or feel. Just look at OoT and MM.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg.gamefaqs.net%2Fscreens%2F7%2F7%2Fe%2Fgfs_14052_1_2.jpg&hash=26b8deff15f1d41157ab1c021cf5073a536dc214)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fblogs.gamefilia.com%2Ffiles%2Fimce%2Fu573368%2Flegen1_gif.jpeg&hash=d8d79723e53c3b5cbf8c036223d9363cfa89a193)

I might even argue TP is the same style, just upgraded (cause we all know the GC is more powerful than the N64).

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcubemedia.ign.com%2Fcube%2Fimage%2Farticle%2F751%2F751266%2Fthe-legend-of-zelda-twilight-princess-20061215032758558-000.jpg&hash=ef93202854cfd290818f040d6a275b7dd33757e4)
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 19, 2012, 08:41:16 PM
Quote from: talonmalon333 on April 19, 2012, 08:23:50 PM
No other series changes it's art style the way Zelda constantly does. Why would Zelda in particular bother you if it chose to pick a permanent look?

I didn't say it would bother me. I said that it would get tiring to use the same art-style over and over again. I LIKE the fact that it changes art-styles. Why is that a hard concept to understand?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 19, 2012, 09:34:10 PM
Quote from: Ensatsu-ken on April 19, 2012, 08:41:16 PM
Quote from: talonmalon333 on April 19, 2012, 08:23:50 PM
No other series changes it's art style the way Zelda constantly does. Why would Zelda in particular bother you if it chose to pick a permanent look?

I didn't say it would bother me. I said that it would get tiring to use the same art-style over and over again. I LIKE the fact that it changes art-styles. Why is that a hard concept to understand?

Take it easy. I wasn't trying to jump on you. :P

I do see what you mean. And typically, the look they pick that suits the game does suit the mood of the games. I just think that, if they pick a versatile look and just stick with it (preferable the OoT-MM-TP-Wii U Tech Demo), the series would have more of an identity (which it had until WW). Plus, they'd be able to focus more on pure game content rather than designing new graphical styles from the ground up. In fact, they once stated that, if SS had TP's graphics, it could've been done by E3 2010. :o

That's just my opinion on the matter.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 19, 2012, 09:52:06 PM
I wasn't trying to attack you. I was just defending my opinion on the matter.

At any rate I think we can at least agree that most art-styles that each Zelda game picks look good in general. Maybe not all of them can please everyone, but for me its a factor that helps each new entry in the series feel fresh and something that stands on its own.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 20, 2012, 10:16:04 AM
Quote from: Ensatsu-ken on April 19, 2012, 09:52:06 PM
I wasn't trying to attack you. I was just defending my opinion on the matter.

At any rate I think we can at least agree that most art-styles that each Zelda game picks look good in general. Maybe not all of them can please everyone, but for me its a factor that helps each new entry in the series feel fresh and something that stands on its own.

My bad. I took the "hard concept to understand" line the wrong way. :sweat:

Yeah, I do agree with you. Most of them do look great. Which style is your favorite? I like OoT's mostly cause it just suits the series so well. However, I'd say that WW currently looks the best and has the most timeless appearance. Never get tired of looking at that ocean.

Also, I'm not sure if you ever played Four Swords Adventures, but parts of it look lovely. This shot, for example.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Freocities.com%2FTimesSquare%2Fcauldron%2F3463%2FRainbowWaterfall.jpg&hash=0f27a9e3a00c9d9c7b5d71d1b2ee29fc11caa944)
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 20, 2012, 11:15:41 AM
I'd have to second the Wind Waker art style being my favorite. Its by far the most unique and has the most appealing character, enemy, and environmental designs to me.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 20, 2012, 12:47:51 PM
I'm still fond on the Twilight Princess look myself. I think it's a good balance of light and dark, and a less dated take on the OOT/MM style.

The Wind Waker designs definitely get credit for originality and color though.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 12:50:15 PM
I think Wind Waker definitely has the best art style. Never get tired of that ocean, and some of the goofy character designs still make me laugh.

My opinion might change once I actually spend some quality time with TP, though.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 20, 2012, 03:59:48 PM
I love the design to Wind Waker as well. Really, unless your onus on Zelda is that anything and everything look like OoT (which, at the time, was the general perception), I don't know how you cannot like it. The art styles go well beyond "Toon Link", and the overall environments look downright gorgeous at times.

Honestly, I just wish they'd make another game using this art style that's actually, you know, good. I've made it known that Phantom Hourglass and Spirit Tracks simply are not my cup of tea; too slow, too gimmicky, and too dependent on awkward touch-screen controls. I'd love to see another console installment with the WW art style, but unfortunately, that'll probably never happen now. It looks as though the two distinctive art styles are being reserved for only one area of development at a time (OoT/TP style for consoles, WW style for handhelds).
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 20, 2012, 04:04:49 PM
Well, I grew up with the original games and ALTTP so this is basically what I always saw with Zelda:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_l6hwpezPcT1qzj5ggo1_500.jpg&hash=c61917ac71b9025a1fd2f74e895b9b3031599125)

which is why I really liked Wind Waker's art style.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 05:14:24 PM
Quote from: Kiddington on April 20, 2012, 03:59:48 PM
Honestly, I just wish they'd make another game using this art style that's actually, you know, good. I've made it known that Phantom Hourglass and Spirit Tracks simply are not my cup of tea; too slow, too gimmicky, and too dependent on awkward touch-screen controls.
I remember liking Minish Cap. Haven't played it since release, but it was pretty awesome IMO.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 20, 2012, 05:27:39 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 05:14:24 PM
Quote from: Kiddington on April 20, 2012, 03:59:48 PM
Honestly, I just wish they'd make another game using this art style that's actually, you know, good. I've made it known that Phantom Hourglass and Spirit Tracks simply are not my cup of tea; too slow, too gimmicky, and too dependent on awkward touch-screen controls.
I remember liking Minish Cap. Haven't played it since release, but it was pretty awesome IMO.

Pssh, I can't believe I actually forgot about that; probably because it's been so long since I've played it as well.

Yeah, Minish Cap was great from what I remember. A really underrated one too, since you don't hear about it all that much anymore. I should really play it again one of these days.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 05:33:02 PM
3DS really needs something like MC. Back to basics 2D Zelda adventure with the Wind Waker art style. Would be amazing.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 20, 2012, 05:33:49 PM
Minish Cap was the last 2D Zelda, too. I've been wanting another one since.  :cry:

Here's hoping for E3 to surprise...
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 05:34:55 PM
Quote from: Spark Of Spirit on April 20, 2012, 05:33:49 PM
Minish Cap was the last 2D Zelda, too. I've been wanting another one since.  :cry:

Here's hoping for E3 to surprise...
Shit, there hasn't been a true 2D Zelda since MC? What the fuck Nintendo. :wth:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 20, 2012, 05:39:54 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 05:34:55 PM
Quote from: Spark Of Spirit on April 20, 2012, 05:33:49 PM
Minish Cap was the last 2D Zelda, too. I've been wanting another one since.  :cry:

Here's hoping for E3 to surprise...
Shit, there hasn't been a true 2D Zelda since MC? What the fuck Nintendo. :wth:
No, we haven't gotten one since. After MC we got the DS games which were not traditional at all.

Since they bombed and they know we want classic Zelda again, we can only hope they learned.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fnintendo3dsdaily.com%2Fwp-content%2Fuploads%2F2012%2F02%2Fzelda_swapnote.jpg&hash=068d6ec25333c1000ee97c70d7b801967186519f)

Don't let me down, Nintendo!
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 05:42:19 PM
I want to see another non-gimmicky 2D Zelda and another 3D Zelda without motion controls before I die. :(
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 20, 2012, 05:50:12 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 05:42:19 PM
I want to see another non-gimmicky 2D Zelda and another 3D Zelda without motion controls before I die. :(

This. Everything about this, right here.

The DS titles just kill me. I know I'm beating a dead horse here, but there's really nothing about them that I like at all. The stylus touch-screen controls are awkward as hell, and nothing about the graphical style appeals to me in the way it's being used (even though they do use the spiffy Wind Waker graphics, it's just not working for me in those two instances). And of course, not to mention, they are the most boring Zelda games ever made. Zelda handhelds used to be a thing of beauty; Minish Cap, Link's Awakening, the ever-so-awesome Oracle titles... I mean, what happened? How did we go from the aforementioned to these?
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 05:57:50 PM
I find it interesting that Minish Cap and the Oracle games were actually developed by Capcom instead of Nintendo. Clearly they understand what makes a great 2D Zelda better than the original creators...

Link's Awakening is my second favorite Zelda after Wind Waker. I love everything about that game. Third and fourth are the Oracles, and fifth is Majora's Mask. (Ease up, guys; OoT and LttP are sixth and seventh, respectively.) I really feel like the magic has been somewhat lost since WW...
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 20, 2012, 05:59:03 PM
Nintendo was weird with the DS. Some games had forced touch screen stuff it didn't need, and others just used it for simply having a second screen. The games that benefited were traditional games like the Castlevania's for getting a map on the bottom screen, Contra 4 for more screen space, and those touch screen games and gimmicky games like Hatsworth. Zelda didn't do any of that.

Zelda simply took control away from you and dumbed everything down because Zelda wasn't made for touch screen, and used boring gimmicks to fill time. Considering the Game Boy games were known for pushing the classic Zelda style forward with each game, these were massive disappointments.

But the weird part was, they only did this to Zelda and Metroid. We never got a 2D Metroid that could take advantage of dual screens for maps, or a traditional Zelda that could use touch screens for item management (until the OoT remake), despite them being obvious choices.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 20, 2012, 06:01:30 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 05:57:50 PM
I find it interesting that Minish Cap and the Oracle games were actually developed by Capcom instead of Nintendo. Clearly they understand what makes a great 2D Zelda better than the original creators...
Specifically Flagship who Nintendo now owns. And made Skyward Sword.

I really like every traditional Zelda after the NES games a lot. There's nothing quite like a fun top down Zelda. Though I do like the 3D games, The 2D ones are just faster to me.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 06:03:37 PM
Quote from: Spark Of Spirit on April 20, 2012, 05:59:03 PM
We never got a 2D Metroid that could take advantage of dual screens for maps
Ugh, don't remind me. Hunters was complete garbage. FPS do not belong on portable consoles...

STILL WAITING FOR METROID 5, NINTENDO. OTHER M DOESN'T COUNT.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 20, 2012, 06:29:21 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 06:03:37 PM
Quote from: Spark Of Spirit on April 20, 2012, 05:59:03 PM
We never got a 2D Metroid that could take advantage of dual screens for maps
Ugh, don't remind me. Hunters was complete garbage. FPS do not belong on portable consoles...

STILL WAITING FOR METROID 5, NINTENDO. OTHER M DOESN'T COUNT.
It was even worse for me because I thought Zero Mission and Fusion were on par with Super and to see them passed over like that for an entire generation was a total letdown.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 20, 2012, 06:30:32 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 05:42:19 PM
I want to see another non-gimmicky 2D Zelda and another 3D Zelda without motion controls before I die. :(

The handheld Zelda games are no more gimmicky than the console ones.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 06:36:04 PM
Quote from: talonmalon333 on April 20, 2012, 06:30:32 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 05:42:19 PM
I want to see another non-gimmicky 2D Zelda and another 3D Zelda without motion controls before I die. :(

The handheld Zelda games are no more gimmicky than the console ones.
"Gimmicky" is in reference to the control scheme. The only similarly gimmicky console Zelda is Skyward Sword.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 20, 2012, 06:37:40 PM
I can still move Link with the analogue stick in the Wii games, so I have no complaints.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 20, 2012, 07:34:05 PM
I like the DS Zelda games. Sue me. :P

Quote from: talonmalon333 on April 20, 2012, 10:16:04 AM
Yeah, I do agree with you. Most of them do look great. Which style is your favorite? I like OoT's mostly cause it just suits the series so well. However, I'd say that WW currently looks the best and has the most timeless appearance. Never get tired of looking at that ocean.

I feel like elaborating on this post.

I said WW looks the best of the games so far, but that doesn't necessarily mean I like it's style the best. I actually prefer OoT's style. Artwork like this is beautiful.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.rapidfiregames.com%2Fsites%2Fdefault%2Ffiles%2Fpics%2Fzeldaocarinaoftime3D%2Fart-001.jpg&hash=524387d38f1b76806f1aacfb0c8bb4f318f17e1b)

However, despite this, I don't think OoT's style has been used to it's fullest potential (OoT 3D looked like crap). WW's, on the other hand, was so simple and achievable on the GC. Hence why it looks so stunning.

(To be specific, I like MM's look better than OoT's. But it kinda falls under the same heading. Even so, the artistic choices made with MM are just great.)

Quote from: xXxFoGgLe=420xXx on April 20, 2012, 05:42:19 PM
I want to see another non-gimmicky 2D Zelda and another 3D Zelda without motion controls before I die. :(

If you don't want to see them use WMP again, there's hope for you. SS was a failure for Nintendo and one of their biggest financial mistakes ever, so they might not want to stick with WMP after all. Besides, if any franchise can show off the Wii U controller's potential, I feel like it's Zelda.

Quote from: Avaitor on April 20, 2012, 12:47:51 PM
I'm still fond on the Twilight Princess look myself. I think it's a good balance of light and dark, and a less dated take on the OOT/MM style.


I think TP itself looks dated. But again, it's style carries so much potential. All I need to do is link to that screenshot of the Zelda Wii U tech demo.

http://greatgamingcrusade.com/wp-content/uploads/2011/12/ZeldaWiiUScreen.jpg

Simply gorgeous.

If they made Zelda Wii U look like that, it would sell like hotcakes and make Zelda a big seller again.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 20, 2012, 07:45:45 PM
Quote from: talonmalon333 on April 20, 2012, 07:34:05 PM
SS was a failure for Nintendo and one of their biggest financial mistakes ever
...What? Really!? That's incredibly surprising.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 20, 2012, 08:00:54 PM
Quote from: xXxFoGgLe=420xXx on April 20, 2012, 07:45:45 PM
Quote from: talonmalon333 on April 20, 2012, 07:34:05 PM
SS was a failure for Nintendo and one of their biggest financial mistakes ever
...What? Really!? That's incredibly surprising.

It makes sense if you think about it. SS's controls probably put off so many people. And supposedly it was one of Nintendo's most expensive games to make, ever. In addition, they've admitted themselves that they had expectations for the game, and it didn't meet them. The game sold quite well in the first month... but not at all since.

I was kinda up for Nintendo pulling another MM style sequel to SS, where they'd recycle everything and quickly pump out a direct sequel within a year or two (and this would make sense because the Wii will continue it's life cycle even when the Wii U is out). But from Nintendo's point of view, this probably isn't worth it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 21, 2012, 04:43:18 PM
Feel like posting my favorites from the series. Like before, I'm just gonna break them into tiers. I assume you're all familiar with the abbreviations?

Tier 1 - MM, TP, SS, WW
Tier 2 - OoT, ALttP, LA, ST
Tier 3 - LoZ, AoL, FSA, MC
Tier 4 - OoS, OoA, PH, FS

WW, ST, and MC are at the very bottom of their tiers. And yes, I did just put ST pretty high up.

EDIT: Sorry about the double post. Someone can merge them if that's better.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 21, 2012, 05:09:27 PM
Oracles in bottom tier.

:burn:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2012, 05:14:13 PM
Spirit Tracks over ever single 2D game other the ALTTP and LA?  :butbut:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 21, 2012, 05:50:58 PM
Well, I respect your opinion and all, but no way in hell will I ever agree with anyone about the Oracle games being bottom tier Zelda games.

For me they are the best 2D Zelda games by far (the only one that I haven't really played enough of is Minish Cap, but I'll get into that one of these days).
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 21, 2012, 05:52:22 PM
Quote from: Ensatsu-ken on April 21, 2012, 05:50:58 PM
Well, I respect your opinion and all, but no way in hell will I ever agree with anyone about the Oracle games being bottom tier Zelda games.

For me they are the best 2D Zelda games by far (the only one that I haven't really played enough of is Minish Cap, but I'll get into that one of these days).
Agreed. :thumbup:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2012, 05:54:51 PM
The Oracle games were great. There's so much content in them, and together they make quite a long and epic adventure.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 21, 2012, 05:56:34 PM
Quote from: Spark Of Spirit on April 21, 2012, 05:54:51 PM
The Oracle games were great. There's so much content in them, and together they make quite a long and epic adventure.
Are they available on the 3DS virtual console? I know Link's Awakening is.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on April 21, 2012, 05:58:07 PM
The Oracles were the best thing to happen to handheld Zelda. Any handheled LoZ that's come out since has failed to measure.
Title: Re: The Legend of Zelda Series
Post by: Commode on April 21, 2012, 06:02:47 PM
Quote from: Foggle on April 21, 2012, 05:56:34 PM
Quote from: Spark Of Spirit on April 21, 2012, 05:54:51 PM
The Oracle games were great. There's so much content in them, and together they make quite a long and epic adventure.
Are they available on the 3DS virtual console? I know Link's Awakening is.
No.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2012, 06:09:04 PM
Quote from: Foggle on April 21, 2012, 05:56:34 PM
Quote from: Spark Of Spirit on April 21, 2012, 05:54:51 PM
The Oracle games were great. There's so much content in them, and together they make quite a long and epic adventure.
Are they available on the 3DS virtual console? I know Link's Awakening is.
They probably will be sooner or later.

So far Zelda 1, 2, Minish Cap (for ambassadors), and Link's Awakening DX are on it with rumors of ALTTP as a 3D Classic. So basically it seems like all the 2D games will be on there eventually.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 21, 2012, 06:43:53 PM
Quote from: Spark Of Spirit on April 21, 2012, 05:14:13 PM
Spirit Tracks over ever single 2D game other the ALTTP and LA?  :butbut:

LoZ is a good game and very important... But it's definitely dated. A lot.

AoL is also good, but again, dated. It's combat relies more on memorization than skill, practically.

OoS & OoA... this part is directed at everyone who's curious about this placement of them. I like these games, but I don't have the best memory of them. Last time I played them was... I don't even remember. I do remember OoA being a bit of a chore, and the bosses in both were a bit "meh", but we'll see what happens when I replay them some day.

FS was a fun multiplayer game... That's all I can say.

FSA was a very fun multiplayer game... Again, that's all I can say.

MC was great... But I find it to be a little generic and forgettable in comparison to the others.

PH... is this thing a game, or a tech demo? :P

(Let me know if I missed any.)

I really loved ST. I don't feel it's the right direction for the series. But for what it is, it's great.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2012, 06:59:27 PM
No, it's fine. It's your opinion. I just didn't really enjoy the DS games all that much.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 21, 2012, 07:04:04 PM
Quote from: Spark Of Spirit on April 21, 2012, 06:59:27 PM
No, it's fine. It's your opinion. I just didn't really enjoy the DS games all that much.

I can at least agree that PH wasn't too great. That game could've used more time in development.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 24, 2012, 06:54:50 PM
As for SS's graphics, I like them. Realistic proportions and cel-shading. TP meets WW, with a touch of "impressionism" to hide the Wii's attempt to cope with the game's size. I feel like it's a very good way for the series to express itself, and I wouldn't be against them sticking with it.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwiimedia.ign.com%2Fwii%2Fimage%2Farticle%2F121%2F1210401%2Fthe-legend-of-zelda-skyward-sword-20111021110920212-000.jpg&hash=c53dc40f46d51438f1c804359b1816d07d4a92c4)

I think Miyamoto and Aonuma even said they found the perfect Zelda graphical style with this game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 30, 2012, 04:12:34 PM
You guys ever see these re-textured images of TP? I'll post the original pictures, and then the re-textured ones so you can compare them directly.

ORIGINAL
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2010%2F08%2Ftwilight_princess_with_high_res_textures_looks_fantastic%2Fattachment%2F2%2Flarge.jpg&hash=4b7d296b2c91bdc47f87a0bcac2889703f86ec49)

UPDATED
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2010%2F08%2Ftwilight_princess_with_high_res_textures_looks_fantastic%2Fattachment%2F3%2Flarge.jpg&hash=701c2c2f7bf711aeebf391c75e71a2537b2c1865)

ORIGINAL
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2010%2F08%2Ftwilight_princess_with_high_res_textures_looks_fantastic%2Fattachment%2F1%2Flarge.jpg&hash=cf949091d8635a7d05f9083d9ac9b3a7a5d5c997)

UPDATED
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2010%2F08%2Ftwilight_princess_with_high_res_textures_looks_fantastic%2Fattachment%2F0%2Flarge.jpg&hash=8acf00195009ef63566a6bfacd8e3f0a5714876d)

Miyamoto and the crew were planning on improving the graphics for the Wii version, but they ran out of time. So these images can probably give us a good idea of what it potentially could've looked like.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 30, 2012, 04:20:34 PM
Dayum, those updated textures are real pretty.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 30, 2012, 04:21:56 PM
Quote from: Foggle on April 30, 2012, 04:20:34 PM
Dayum, those updated textures are real pretty.

Definitely brings the game's look up to date.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 01, 2012, 12:03:41 AM
By the way, to anyone playing SS... there's a free "patch" in the Wii shop that you should download. Why? Because there's an end-game glitch in the game. :o
Title: Re: The Legend of Zelda Series
Post by: Foggle on May 01, 2012, 12:07:57 AM
A patch!? For a Wii game?! Madness!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 01, 2012, 12:09:44 AM
Quote from: Foggle on May 01, 2012, 12:07:57 AM
A patch!? For a Wii game?! Madness!

It feels so old school in comparison to the typical patch. :P
Title: Re: The Legend of Zelda Series
Post by: Avaitor on May 08, 2012, 06:47:29 PM
So most of my Club Nintendo points were going to expire soon. Since the games currently available didn't interest me too much, I went with these.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F29.media.tumblr.com%2Ftumblr_m3q9u3oMrm1r6se0bo1_500.jpg&hash=c89948cb38e33810d785e7be366ae14b76723228)

I'm saving them for when I move to Orlando, although I might put the middle up now.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 08, 2012, 08:00:48 PM
Quote from: Brak's Dad on May 08, 2012, 06:47:29 PM
So most of my Club Nintendo points were going to expire soon. Since the games currently available didn't interest me too much, I went with these.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcheck%2520out%2520what%2520came%2520in%2520the%2520mail%2520today.%3Cbr%2520%2F%253E%253Cbr%2520%2F%253EI%3Fm%2520saving%2520these%2520for%2520when%2520I%2520go%2520to%2520Orlando.%2520But%2520I%2520might%2520hang%2520up%2520the%2520middle%2520now%2C%2520though.&hash=2d197735359f0690a2d0e166c9532f9322333c32)

I'm saving them for when I move to Orlando, although I might put the middle up now.

What games?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 08, 2012, 08:09:42 PM
Yeah, I don't see anything.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on May 08, 2012, 08:24:08 PM
Goddammit, I'm so fucking stupid. c/ped the wrong thing.

Edited my post, so check that out.
Title: Re: The Legend of Zelda Series
Post by: Foggle on May 08, 2012, 08:24:52 PM
Very cool! I need more posters, myself. :thumbup:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 23, 2012, 07:54:27 PM
Wow, Zelda Wii-U will probably look amazing going on history:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJVqJd.jpg&hash=aaf6b2bb1d3f5c654adf07044b130f1ab77209c2)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 24, 2012, 03:40:40 PM
Someone made this based on Nintendo's data:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gamescharts.fr%2Fwp-content%2Fuploads%2F2012%2F05%2Fgraphgaf2.png&hash=d6365bdb0dfbfdf2be10bbab29c3fb64aba433cb)

Maybe that will preempt some future arguments!
Title: Re: The Legend of Zelda Series
Post by: Avaitor on May 24, 2012, 03:52:07 PM
So if you combine the Wii and GC versions together, Twilight Princess is the highest seller. Interesting.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 24, 2012, 04:09:29 PM
Also it should be mentioned those SS sales are based on only 5 months. When all is said and done it'll probably be rated #4 behind OoT, LoZ, and TP. I would like to have seen the Oracle games for comparison, too.

Anyway, I think this proves that there really isn't any Zelda fatigue. Just people who don't want non-traditional touch screen gameplay judging from the drop off.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 24, 2012, 04:18:44 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gamescharts.fr%2Fwp-content%2Fuploads%2F2012%2F05%2Fretrowzelda32.png&hash=1dec47e5762646211961f85a15d44869801dbce4)

A few more for remakes and spin offs.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on May 24, 2012, 04:28:14 PM
Too bad there's no data for the Oracles, or Minish Cap.

IMO this is what they should be doing for the next handheld Zelda (going back to what works). No more touchscreen-only games kthx.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 24, 2012, 04:33:36 PM
I would imagine they sold around the same as the LADX and LTTP remakes on their systems. To be honest, all I really want is a classic top down Zelda for the 3DS, a *NLOZ* if you will.

Since we already have an OoT remake and most likely a MM one, we're pretty well covered for the 3D ones.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 24, 2012, 05:50:50 PM
If you combine Wii and GC, TP is around OoT's level. But if we're combining, OoT is still #1 including the remake. And that doesn't count all the ports.

As for SS, I doubt it'll go down as one of the top sellers. It sold quickly in the first week, but after the first month, it's sales have basically come to a screeching halt.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 24, 2012, 05:54:54 PM
All those games also had budget releases (except the DS ones) which shot sales up a lot for them. It's actually why Super Mario Galaxy is so high on the Mario list since otherwise it was around Galaxy 2's sales which didn't have a budget release. I imagine by the end of its life SS will be at least #4 on the list.

I still think they should try a New Legend Of Zelda style of game if only to see how it does.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 25, 2012, 12:35:33 AM
Quote from: Spark Of Spirit on May 24, 2012, 05:54:54 PMI imagine by the end of its life SS will be at least #4 on the list.

To achieve that, copies of SS would need to be getting sold. The game's been out for only six months, and that's already stopped happening. :happytime:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 25, 2012, 12:45:50 AM
Quote from: talonmalon333 on May 25, 2012, 12:35:33 AM
Quote from: Spark Of Spirit on May 24, 2012, 05:54:54 PMI imagine by the end of its life SS will be at least #4 on the list.

To achieve that, copies of SS would need to be getting sold. The game's been out for only six months, and that's already stopped happening. :happytime:
A budget release alone would already put it over those. The game is still selling right now, just not amazingly.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on May 25, 2012, 01:28:40 AM
Quote from: Spark Of Spirit on May 25, 2012, 12:45:50 AM
Quote from: talonmalon333 on May 25, 2012, 12:35:33 AM
Quote from: Spark Of Spirit on May 24, 2012, 05:54:54 PMI imagine by the end of its life SS will be at least #4 on the list.

To achieve that, copies of SS would need to be getting sold. The game's been out for only six months, and that's already stopped happening. :happytime:
A budget release alone would already put it over those. The game is still selling right now, just not amazingly.

That should happen soon enough. More and more I've been (slowly) noticing new additions to the "Nintendo Selects" line. It's taken them a lot longer to get with this than it did for the GameCube, but I blame that on the Wii being a lot more popular. They needed to do everything they could to spur Cube sales; I can still remember the days of the Double Dash pack-in set going for only $99, and the Wii was still light years away at that point.

Prediction: SS, Galaxy 2, DKCR, Wario Land Shake It (can't believe this isn't here already; it's a lot older than most of these, yet it's still going for full price everywhere I see it) and Return to Dreamland should all be included on the budget list within the next year or two. By that point, the Wii U should be ready to go, and I can imagine most of these big box stores will want to clear out the old stuff sooner rather than later (some of the lesser known additions like Epic Mickey are already down to as low as $10, and those aren't even included in the Selects line).
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on May 25, 2012, 01:46:10 AM
Bought Link's Awakening on the 3DS store. First time playing it since 1999, I think.

Blasting through the dungeons. It's funny, there will be parts I had trouble with as a kid that I am doing with no trouble, and other parts I remember breezing by that I can't for the life of me figure out now. XD Heck, some parts I didn't even remember existed.

But yeah, after finally playing ALttP last summer for the first time, and replaying this, I gotta say: I want a new top-down Zelda game in the style of these. The last time I had this much fun with Zelda was Minish Cap.

Oh. And I want the Oracle games in the 3DS store. Right the hell now.  ;D
Title: Re: The Legend of Zelda Series
Post by: Kiddington on May 25, 2012, 01:54:15 AM
Minish Cap is really underrated. Seems to almost be a forgotten relic in the Zelda series anymore; hardly hear anyone talk about it (heck, even I forgot to mention it at one point a while ago when we were talking about this). I should get around to playing it again one of these days.

I miss classic handheld Zelda so much, though. I really, really hope they don't go back to the well and give us another touchscreen PH/ST repeat for the next handheld installment (I've made my disdain for those two well known by now, so I'll stop here). They've been going old-school with Mario sidescrollers since 2006, now let's give top-down Zelda some love.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on May 25, 2012, 02:02:13 AM
Quote from: Kiddington on May 25, 2012, 01:54:15 AM
Minish Cap is really underrated. Seems to almost be a forgotten relic in the Zelda series anymore; hardly hear anyone talk about it (heck, even I forgot to mention it at one point a while ago when we were talking about this). I should get around to playing it again one of these days.

I miss classic handheld Zelda so much, though. I really, really hope they don't go back to the well and give us another touchscreen PH/ST repeat for the next handheld installment (I've made my disdain for those two well known by now, so I'll stop here). They've been going old-school with Mario sidescrollers since 2006, now let's give top-down Zelda some love.

Well, luckily the 3DS seems to focus more on the 3D screen for the main action while the touch screen takes the role of handling all the extra stuff, so I think the chance of a PH/SS style game are slimmer because of that.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 25, 2012, 11:03:43 AM
They've said the next handheld will not be stylus controlled, due to the 3D nature of the console.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on May 28, 2012, 12:17:47 AM
Finished Link's Awakening on the 3DS VC today. What a blast from the past that was. Way easier than when I was a kid, but the ending still guts me. Always tried to play a no-death game just so Marin can live on as a seagull after the island disappears.  :'(
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 28, 2012, 12:12:00 PM
I'm currently playing Minish Cap on my 3DS and am totally digging this.

We need a new Zelda like this badly, just playing through it (and barely remembering it) and I'm constantly reminded at why this is my favorite style of Zelda.

E3 can't come soon enough!
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 01, 2012, 01:46:09 AM
I beat Minish Cap and I remain impressed. It was quite the fun game.

My only issue? The length. Plot-wise, I guess it makes sense since you're constructing the Four Sword (This is where it originates) and fighting Vaati for the first time so collecting the 4 elements makes sense. They try to make up for it, though. There's usually quite a lot to do between most dungeons, and a lot of kinstones to keep you busy, the only issue being that there are no sidequests or hidden items outside of them leading to them being rather limiting unless you seek them out. Still, 6 excellent dungeons, great weapons, and fantastic game-play make it a great Zelda game.

My only story-ish gripe is that Skyward Sword Link has the cap when the cap is supposed to originate here as Ezlo. Even the stain-glass of Link's predecessor (obviously SS) isn't wearing the cap, it is an element they should have kept. I like being reminded of Ezlo as he's the best sidekick Link has ever had.

Nonetheless, I enjoy top down classic Zelda, and I can only hope for more of it in the future (and hopefully next week at E3) as it truly is my favorite type.

And one of my personal favorite items that the 3D games have continually failed for not including:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fzelda%2Fimages%2F8%2F89%2FRoc%2527s_Cape_%28The_Minish_Cap%29.png&hash=d08c4f961884e7560c8885cbfc1043c23eb79aba)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 01, 2012, 12:21:34 PM
I think MC was meant to be the origin of the cap, but they scrapped that idea.

In fact, I've always believed MC was originally meant to be a sort of origin story for the series. The Japanese version even ends saying saying "This is the end of Link's first adventure". Want more evidence? Look at this beta shot of MC.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.zeldainformer.com%2FImages%2Farticles%2Fmc_logo_old.jpg&hash=9a4cd93f794d95ecd4c420fcf21a3fb5d77f932d)

What do you see there? Yep, it's the Master Sword, instead of the Four Sword. Being that MC tells the story of the Four Sword's creation, it's very possible that it was originally going to be the story of the Master Sword's creation, a story that, as we all know, became the basis of SS's story.

MC and SS also had the same director, Hidemaro Fujibayashi. Some more food for thought, eh?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 01, 2012, 11:24:49 PM
Weird. But cool.

Still, I like the cap basically being a gift from Ezlo explaining where Link got the iconic cap from. It was a nice touch.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 02, 2012, 12:17:52 AM
Is it just me or are there too many Zelda games that have seemingly gone back in time to try and be "the origin" story? First it was A Link to the Past that was supposed to be the origin. But then Ocarina of Time came out and that was supposed to be the origin of origins. But then Majora's Mask complicated the timeline even more by taking place between Link's childhood and adulthood from Ocarina of Time....or was it the same time as his childhood from OoT since he was still a kid? You see, I don't even know, because its as confusing as shit. Then The Minish Cap came out and it was supposed to tell one of the earliest tales of Link. And recently we had Skyward Sword which has been toted as "the origin of origin stories" for the series. Why do I get the feeling that within the next decade we'll get at least another Zelda game or 2 that goes even further back and claims to be the REAL origin story? Why can't the series either just move forward or just be a series of seemingly parallel Universes that don't necessarily have any coherent continuity with one another? I like the games well enough as stand alone titles. Zelda has never had any appeal to anyone for continuity, anyways.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 12:21:00 AM
Quote from: Ensatsu-ken on June 02, 2012, 12:17:52 AM
Is it just me or are there too many Zelda games that have seemingly gone back in time to try and be "the origin" story. First it was A Link to the Past that was supposed to be the origin. But then Ocarina of Time came out and that was supposed to be the origin of origins. But then Majora's Mask complicated the timeline even more by taking place between Link's childhood and adulthood from Ocarina of Time....or was it the same time as his childhood from OoT since he was still a kid? You see, I don't even know, because its as confusing as shit. Then the Minish Cap came out and was supposed to tell one of the earliest tales of Link. And recently we has Skyward Sword which has been toted as "the origin of origin stories" for the series. Why do I get the feeling that within the next decade we'll get at least another Zelda game or 2 that goes even further back and claims to be the REAL origin story? Why can't the series either just move forward or just be a series of seemingly parallel Universes that don't necessarily have any coherent continuity with one another? I like the games well enough as stand alone titles, anyways? Zelda has never had any appeal to anyone for continuity, anyways.
I agree with you, I've been wanting an actual Zelda 2 sequel for the longest time.

I accepted Minish Cap for not only showing the creation of the Four Sword (and all subsequent Four Sword games) as well as the hat, but I could have done without SS being ANOTHER early story.

I hope the next Zelda is post-Zelda 2 finally.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 02, 2012, 12:22:26 AM
I don't really pay attention to the plot or continuity in Zelda games. At this point, even Bayonetta and Ninja Gaiden 2 make more sense than the LoZ canon...

Quote from: Spark Of Spirit on June 02, 2012, 12:21:00 AM
I hope the next Zelda is post-Zelda 2 finally.
Isn't Twilight Princess post-Zelda 2?
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 02, 2012, 12:26:15 AM
I understand why they keep on trying to make "origin" Zelda games, since there's a market to sell origin stories once every few years, but it's such a mindfuck to consider what's canon and what's not that I don't see why anyone would go out of their way to.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 12:28:05 AM
Quote from: Foggle on June 02, 2012, 12:22:26 AM
I don't really pay attention to the plot or continuity in Zelda games. At this point, even Bayonetta and Ninja Gaiden 2 make more sense than the LoZ canon...

Quote from: Spark Of Spirit on June 02, 2012, 12:21:00 AM
I hope the next Zelda is post-Zelda 2 finally.
Isn't Twilight Princess post-Zelda 2?
... This is why the Zelda timeline is so annoying. I really hope we get a parallel dimension game that merges all three timelines together again so things can go back to normal. The three streams makes it really confusing.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.zeldauniverse.net%2Fwp-content%2Fuploads%2F2007%2F08%2Ftimeline.jpg&hash=bdd5cdab066957b039cffc722145696d2ac79d43)

Zelda 2 is still the last game in the series... Despite being the second game made.  :-[
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 02, 2012, 12:30:15 AM
I agree. I almost yelled at the screen when Skyward Sword changed the origin.

"What?! A warrior outfit? No! No no no! It was a gift from the... the thing! The hat thing! That used to be a midget thing!"  :unimpressed:

Man, i love Minish Cap. I believe there was data that showed that the Royal Crypt was going to be a full blown level at some point. I think the only problems I had with the game were the length (Only, what, six dungeons?) and that it was a tad too easy. I've never died in that game. Not once. I remember getting so pumped after beating that the first run-through with no deaths that I popped right into A Link To The Past on GBA. ALttP kicked my sorry ass so hard, I was discouraged from playing the thing until 2011. Also, the map seemed a bit... small. Then again, I just played Link's Awakening, and looking at that and the Oracle games' overworld maps, they all seem smaller than I remember. But with MC, it's something I noticed on the first playthrough.

That's really interesting that the Master Sword was originally there first. Probably would have made for an amazing tale if it explained that sword's origin too, and having Vaati involved with the whole ordeal. Speaking of which, this incarnation of Vaati made him my favorite series villain. Seriously, it made FSA disappointing in hindsight because he was so cool in this. They need to bring him back sometime in that grey-skinned form, and the eye form can stay as his "Ganon transformation" equivalent. Ganondorf's featured enough, let Vaati hijack the plot sometime.

*Remembers when he thought Ghirahim was Vaati, and got his hopes up*

EDIT: (while I was typing this, 5 replies had been posted. Sweet mother of shit. XD) I agree that we need a game down the line that fuses the timelines together again. Maybe play in three different styles in one game? (Overhead, realistic, cel-shaded, etc.). Also, agree on the origin stories. Seems like they focus on "no this is the real beginning" a few too many times.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 02, 2012, 12:33:54 AM
Quote from: Spark Of Spirit on June 02, 2012, 12:28:05 AM
http://www.zeldauniverse.net/wp-content/uploads/2007/08/timeline.jpg
Oh wow! That makes Metal Gear look coherent. :o
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 12:38:52 AM
Metal Gear's timeline is easy.

Big Boss is weird-

Metal Gear Solid 3
Peace Walker

Snake is a rookie-

Metal Gear
Metal Gear 2

Snake has a fever dream while recovering-

Snake's Revenge

Snake is called back into action-

Metal Gear Solid

Snake retires with Meryl and lives happily ever after.


And that's the Metal Gear story.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 02, 2012, 12:39:23 AM
What about Portable Ops and Rising? ???
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 02, 2012, 12:40:04 AM
Oh, and Ghost Babel! Can't forget that one.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 12:41:19 AM
Ghost Babel is apparently an alternate universe, same with the Ac!d games. I wish the Ghost Babel universe was canon.  :-\

Quote from: Foggle on June 02, 2012, 12:39:23 AM
What about Portable Ops and Rising? ???
Oh forgot about those.

Portable Ops is probably between 3 and PW and Rising is a long time after MGS1 since it's basically a new story.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 02, 2012, 12:43:18 AM
Quote from: Spark Of Spirit on June 02, 2012, 12:41:19 AM
Ghost Babel is apparently an alternate universe, same with the Ac!d games. I wish the Ghost Babel universe was canon.  :-\
Oh, I see. Are the Ac!d games any good? They're the only ones I haven't played.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 12:47:40 AM
Also, it's interesting to note in that Zelda timeline that ALTTP Link was in the highest concentration of games (and IMO, the best ones), compared to any of the others.

Quote from: Foggle on June 02, 2012, 12:43:18 AM
Quote from: Spark Of Spirit on June 02, 2012, 12:41:19 AM
Ghost Babel is apparently an alternate universe, same with the Ac!d games. I wish the Ghost Babel universe was canon.  :-\
Oh, I see. Are the Ac!d games any good? They're the only ones I haven't played.
They're different. I never got around to 2 since it was nigh impossible to find around here, but they were an interesting idea of blending stealth and strategy gameplay together. People were no very receptive to them however because they wanted a normal stealth game.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on June 02, 2012, 12:59:40 AM
Quote from: Spark Of Spirit on June 02, 2012, 12:28:05 AM
Quote from: Foggle on June 02, 2012, 12:22:26 AM
I don't really pay attention to the plot or continuity in Zelda games. At this point, even Bayonetta and Ninja Gaiden 2 make more sense than the LoZ canon...

Quote from: Spark Of Spirit on June 02, 2012, 12:21:00 AM
I hope the next Zelda is post-Zelda 2 finally.
Isn't Twilight Princess post-Zelda 2?
... This is why the Zelda timeline is so annoying. I really hope we get a parallel dimension game that merges all three timelines together again so things can go back to normal. The three streams makes it really confusing.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.zeldauniverse.net%2Fwp-content%2Fuploads%2F2007%2F08%2Ftimeline.jpg&hash=bdd5cdab066957b039cffc722145696d2ac79d43)

Zelda 2 is still the last game in the series... Despite being the second game made.  :-[

Eh, merging the timelines would just make an even bigger mess of things, IMO. I like the split timeline idea, it gives Nintendo more leeway to take bigger risks with the franchise without completely screwing it over (e.g If they make a drastic change to a game set in one timeline that gets badly recepted, they always have another timeline to fall back on). Too bad they seem more focused on going backwards rather than forwards.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 02, 2012, 01:04:45 AM
Quote from: Spark Of Spirit on June 02, 2012, 12:47:40 AM
Also, it's interesting to not in that Zelda timeline that ALTTP Link was in the highest concentration of games (and IMO, the best ones), compared to any of the others.

I've been making this joke about how I'm glad Link was killed by Ganon so that timeline could exist. Most of my favorite games in the series are in that timeline.  :awesome:

Poor ALttP Link, though. Saves Hyrule, Holodrum, and Labrynna from Ganon (within two separate occasions), gets stuck on an island that doesn't actually exist, gets crushed on by a girl who's actually a seagull, and gets stranded in the middle of the ocean after it's all said and done. I hope that bigass whale gave him a lift home.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 01:08:50 AM
Quote from: Nel on June 02, 2012, 01:04:45 AM
Quote from: Spark Of Spirit on June 02, 2012, 12:47:40 AM
Also, it's interesting to not in that Zelda timeline that ALTTP Link was in the highest concentration of games (and IMO, the best ones), compared to any of the others.

I've been making this joke about how I'm glad Link was killed by Ganon so that timeline could exist. Most of my favorite games in the series are in that timeline.  :awesome:

Poor ALttP Link, though. Saves Hyrule, Holodrum, and Labrynna from Ganon (within two separate occasions), gets stuck on an island that doesn't actually exist, gets crushed on by a girl who's actually a seagull, and gets stranded in the middle of the ocean after it's all said and done. I hope that bigass whale gave him a lift home.
I think he got a better fate to him than Kid Link from OoT... Who apparently never made it out of the forest in Majora's Mask.

Then there's Adult Link's world getting flooded out...

Wow, OoT did a lot of damage to Zelda's world!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 02, 2012, 01:16:41 AM
Quote from: Spark Of Spirit on June 01, 2012, 11:24:49 PM
Weird. But cool.

Still, I like the cap basically being a gift from Ezlo explaining where Link got the iconic cap from. It was a nice touch.

AoL was meant to be the story about "the first Zelda". That's no longer the case, either. :P

Also, OoT was meant to be the "Imprisoning War", which is the backstory of ALttP. That's been changed.

I think the timeline is somewhat interesting. After beating games, I enjoy wondering where they go in relation to the other games. I just wish that Nintendo would adhere to their original intent a little bit more. I also think they shouldn't have revealed the timeline. I don't have many issues with the timeline itself. I just think, by keeping it a secret, not only does it keep interest up, it also emphasizes the fact that the timeline isn't important to the individual games. We simply don't have to know it to enjoy the games.

... But if any of you are curious what I think, FS should be after TP, and featuring the same Link as in FSA. It just makes the continuity so much better.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 02, 2012, 01:21:55 AM
I love that so much. Despite Demise's curse basically ensuring that Link would come back to fight Ganondorf eventually, the gods basically say "fuck it" and drown everything. Like that's their own solution to stop the curse, and then there's that awkward moment when they realize some Hylians actually survived.  :D
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 02, 2012, 01:24:49 AM
Whoa, maybe you should put a spoiler warning in there. :sweat:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 01:25:02 AM
I always thought FSA was just kind of haphazardly placed in the timeline. There isn't any reason it couldn't take place... well, anywhere else. It was probably put there to fill space.  :P

Four Swords taking place right after Minish Cap feels weird, too. Vaati should have been sealed a little bit longer than that!

Quote from: Nel on June 02, 2012, 01:21:55 AM
I love that so much. Despite Demise's curse basically ensuring that Link would come back to fight Ganondorf eventually, the gods basically say "fuck it" and drown everything. Like that's their own solution to stop the curse, and then there's that awkward moment when they realize some Hylians actually survived.  :D
So weird that they didn't do that when Link actually "lost", though. But then we wouldn't have gotten the "classic Zelda" timeline which is why I assume it was put there as that is basically the original timeline from NES to GBC.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on June 02, 2012, 01:30:29 AM
Honestly, I haven't payed attention to the Zelda timeline since... well, ever. Trying to piece this series together into one coherent string of events, it's just...  :whuh:

Better for my sanity that way. I just like to think in the back of my mind that somehow, someway, it all works, and I don't dare question it.  :P
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 02, 2012, 01:30:54 AM
Oh, hell. Sorry Talon. I thought it had been out long enough.

How do I set spoilers on this board? What I usually do on other boards isn't working here.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 02, 2012, 01:31:27 AM
Quote from: Spark Of Spirit on June 02, 2012, 01:25:02 AM
I always thought FSA was just kind of haphazardly placed in the timeline. There isn't any reason it couldn't take place... well, anywhere else. It was probably put there to fill space.  :P

It actually fits after TP decently. If you remember, at the end of TP (SPOILER ALERT)...

Ganon states that "this battle doesn't end here", or something along those lines. Basically, saying that he'd return... FSA is the only game where it's flat out stated that this is a new/reincarnated Ganon.

Quote from: Spark Of Spirit on June 02, 2012, 01:25:02 AMFour Swords taking place right after Minish Cap feels weird, too. Vaati should have been sealed a little bit longer than that!

My main issue is that FSA acts like it's the same Link that defeated Vaati in FS. The intro even states that, after FS, Hyrule remained in a state of peace... Which hardly makes sense if Hyrule was in danger several times between games. :P

Quote from: Spark Of Spirit on June 02, 2012, 01:25:02 AMSo weird that they didn't do that when Link actually "lost", though. But then we wouldn't have gotten the "classic Zelda" timeline which is why I assume it was put there as that is basically the original timeline from NES to GBC.

They flooded Hyrule before WW cause the Hylians couldn't stop Ganon. But in the classic Zelda timeline (commonly known as the "Decline Timeline", or DT) the Sages could still face Ganon, and I believe Hyrule's knights were still alive.

I've always really liked WW's ending, cause it ensured the end of the battle, and opens up a new future for the history of the world. Hyrule's gone, Ganon's been destroyed for good, and Link and Tetra sail "wherever the wind takes them"... Though they ended up making two sequels to this ending. :P
Title: Re: The Legend of Zelda Series
Post by: Rynnec on June 02, 2012, 01:36:00 AM
FSA's placement in the timeline is somehwat odd because, iirc, it explained how Ganon got his Trident. But that's the only game in the timeline where Ganon appears with his trident.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 02, 2012, 01:41:35 AM
There just feels like a giant amount of time between Twilight Princess and FSA and it feels like something is missing. Probably because that timeline was shaping up to be pretty grim (MM and TP), and all of a sudden things are normal again in FSA.

Quote from: talonmalon333 on June 02, 2012, 01:31:27 AMI've always really liked WW's ending, cause it ensured the end of the battle, and opens up a new future for the history of the world. Hyrule's gone, Ganon's been destroyed for good, and Link and Tetra sail "wherever the wind takes them"... Though they ended up making two sequels to this ending. :P
Well, aren't the sequels just their continuing adventures?  ??? There basically is no more Hyrule in that timeline, which is why those games are so different.

However, I do like the three timelines for having different approaches (the classic one, the dark one, and the new world one) but I would like them to converge on one again at some point. They can always go back and tell other series in the timelines if they want, but I would prefer having things straightforward again.

But despite all this, I don't really care all that much about the timeline as a whole. It's just fun to discuss when bored.  :P
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 02, 2012, 02:09:39 PM
Quote from: Rynnec on June 02, 2012, 01:36:00 AM
FSA's placement in the timeline is somehwat odd because, iirc, it explained how Ganon got his Trident. But that's the only game in the timeline where Ganon appears with his trident.

Admittedly, that's weird. There was a time when I thought the timeline contained a straight line of "MC-FS-FSA-ALttP-OoX-LA-LoZ-AoL", mainly cause FSA contains so many elements of ALttP, and introduces the Trident. It also shows Ganon getting sealed away, which is how we find him in ALttP.

Quote from: Spark Of Spirit on June 02, 2012, 01:41:35 AM
There just feels like a giant amount of time between Twilight Princess and FSA and it feels like something is missing. Probably because that timeline was shaping up to be pretty grim (MM and TP), and all of a sudden things are normal again in FSA.

Don't forget. There's still time for more games to happen after TP. I wouldn't be surprised if Zelda Wii U is a sequel to TP, in fact.

Quote from: Spark Of Spirit on June 02, 2012, 01:41:35 AM
Well, aren't the sequels just their continuing adventures?  ??? There basically is no more Hyrule in that timeline, which is why those games are so different.

True. It's just that, in my opinion, WW is such a good finale that I think no games should've ever come after it. Before PH came out, I believed that the intent was to leave the future of the world up to the player's imagination. ST introduces a new Hyrule (that's not a spoiler, as it's mentioned in the manual for the game). This New Hyrule is so different that it's no big deal... But I don't know. I feel like I didn't need the future of this timeline explained to me. :-\

Quote from: Spark Of Spirit on June 02, 2012, 01:41:35 AMHowever, I do like the three timelines for having different approaches (the classic one, the dark one, and the new world one) but I would like them to converge on one again at some point. They can always go back and tell other series in the timelines if they want, but I would prefer having things straightforward again.

But if the timelines merged together, what would become the real one? Would the Great Sea suddenly vanish, or would it drop onto all the people that were living content in Hyrule in the other timelines? Merging them is just a messy idea, in my opinion. :P

Quote from: Spark Of Spirit on June 02, 2012, 01:41:35 AMBut despite all this, I don't really care all that much about the timeline as a whole. It's just fun to discuss when bored.  :P

That's good. I was kind of worried that my timeline knowledge would bore you guys, but I'm glad that some of you are at least a little interested.

Quote from: Nel on June 02, 2012, 01:30:54 AM
Oh, hell. Sorry Talon. I thought it had been out long enough.

How do I set spoilers on this board? What I usually do on other boards isn't working here.

I'm not sure. You might want to ask one of the staff members here. :P
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 05, 2012, 02:04:40 PM
Anyone here hear about that (obviously fake) Majora's Mask Wii U trailer?
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 05, 2012, 02:06:29 PM
Nope. What went down?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 05, 2012, 02:07:11 PM
Yeah, I didn't buy it before it was even confirmed as fake. Nintendo already confirmed a new 3DS Zelda was coming before any more remakes.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 05, 2012, 02:16:52 PM
Here it is, Foggle.

http://www.youtube.com/watch?v=cyazYYev7Nw

As stated before, it must be fake. As for my personal opinions on if they made a game like it, I'm mixed. On one hand, it resembles the MM artwork more. But on the other, it's a little over the top.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 05, 2012, 02:26:50 PM
Very cool video, even if it is fake! :)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 05, 2012, 09:02:30 PM
Here's something that ya'll should know.

The Legend of Zelda: Battle Quest, one of the games in NintendoLand, can be played with either WMP or the GamePad. Take that however you like.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 06, 2012, 01:55:10 PM
Last night was the 2nd day of my first playthrough of Ocarina Of Time. I fought and then after a few tries, killed the first boss, that spider thing or whatever it is. Then I did a bunch of traveling around on the map, went to the ranch, got the shield I can't use yet, went into every place I could find in Hyrule Village and got all the way up to the guarded gate that blocks the path to the castle. Tonight I will get past that part.

I don't think I've ever seen any cutscenes in this game before. I've never played it before, I've just seen my old friend play a few parts, namely the end. So I was like "Oh purdy" during the Ganon and then the 3 Goddesses cutscenes.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 07, 2012, 10:11:20 AM
For the third day yesterday in the afternoon and then again late at night to early this morning, I looked around the K something village, found all the chickens except one, tried to go to the grave guy at the right time but got annoyed since I kept on coming back at the wrong times, killed a ghost, found all the places I could in the village and then left to try to finally get into the castle. I figured out I could climb up the vine by the little girl, hatched the egg she gave me and tried evaded some guards then I went to sleep. Will try again later.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 07, 2012, 01:03:30 PM
This reminds me that i still need to beat it. I've loved playing through this muuuuch farther than I ever did as a kid, but I stopped my 3DS playthrough about halfway through Ganon's Castle.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 07, 2012, 08:32:21 PM
Here's an interview about Zelda's future. Non-bolded parts are Miyamoto.

We know there?s a new Mario game coming for the Wii U, New Super Mario Bros. U. Last year when the Wii U was first introduced, a standalone Zelda battle scene was created to showcase the system?s high-definition graphics. What about the Wii U intrigues you for what you could do in a Zelda game?
Obviously we stared that experiment last year and used that to sort of showcase some of the HD visuals. And obviously when you look at that, you do get a positive reaction to how simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel. But one thing that?s interesting is we?re seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that?s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, ?What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?? So we have a number of different experiments going on, and [when] we decide that we?ve found the right one of those to really help bring Zelda to a very big audience, then we?ll be happy to announce it.
So you?re sort of in the R&D stage?
Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren?t able to do that or didn?t like it as much and stopped playing partway through it. So we?re in the phase where we?re looking back at what?s worked very well and what has been missing and how can we evolve it further.
I do think of some other Zelda games where you?d play a song or something and a screen would come up and you?d have to match a certain pattern within the song to advance in the game. It seems like the touchscreen on the GamePad does sort of offer interesting ways of incorporating that element of the Zelda experience into a Wii U game.
Maybe I?ll take that idea. [Laughs]

Honestly... I'm a bit worried.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 07, 2012, 08:40:21 PM
Why?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 07, 2012, 09:02:32 PM
As long as 3Ds gets a traditional Zelda, I don't really care where the console ones go.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 07, 2012, 09:03:27 PM
Quote from: Ensatsu-ken on June 07, 2012, 08:40:21 PM
Why?
Indeed. I'm particularly fond of this bit:

Quote from: talonmalon333 on June 07, 2012, 08:32:21 PM
Yeah. With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it. So we're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further.
I see no reason to be worried at all.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 09, 2012, 07:08:23 PM
Played Ocarina Of Time on Friday. Got nowhere. Embarassing.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 12, 2012, 01:57:02 PM
By the way, did you guys hear those claims that SS was the "longest Zelda in development" or "SS took 4-5 years to make"?

Just so you know, I'm almost positive that's BS. Based on what I've heard recently, the game truly took... a year and a half, maybe two, to make. It makes sense, really, if you think back to it's E3 2010 presentation. The game was clearly in it's early stages back then, and the art style was so untidy.

So yeah, SS is the biggest sham in the series. :P
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 12, 2012, 02:53:19 PM
For some reason, Saria's Song makes me think about Tomba.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 13, 2012, 12:05:33 PM
Hmm... (http://www.siliconera.com/2012/06/12/next-zelda-remake-on-3ds-could-either-be-majoras-mask-or-a-link-to-the-past/)

Don't remake Link to the Past, Nintendo! Make sequels to it! :SHOCK:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 13, 2012, 01:53:42 PM
The quote itself is a bit strange. It talks as if Zelda 3DS hasn't been in development for a year now, despite the fact that past quotes say it has been.

Also, not sure why Nintendo has an issue choosing between the two. Grezzo would handle MM3D, and Nintendo could do whatever they want.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 13, 2012, 09:14:08 PM
Oh man, I hope not. I don't want a repeat of Mario on the GBA. Only remakes.

Give me my classic top-down Zelda game!  :'(
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 13, 2012, 09:30:42 PM
Quote from: Spark Of Spirit on June 13, 2012, 09:14:08 PM
Oh man, I hope not. I don't want a repeat of Mario on the GBA. Only remakes.

Give me my classic top-down Zelda game!  :'(

I infinitely agree with new games over remakes. At the same time though, Nintendo could do the top-down game, and Grezzo could do the remake.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 14, 2012, 12:03:10 AM
Quote from: Foggle on June 13, 2012, 12:05:33 PM
Hmm... (http://www.siliconera.com/2012/06/12/next-zelda-remake-on-3ds-could-either-be-majoras-mask-or-a-link-to-the-past/)

Don't remake Link to the Past, Nintendo! Make sequels to it! :SHOCK:

Indeed. I want to see that Link make it out of his "lost at sea" situation. Same Link, different shit. I like ALttP, but it was already remade for GBA and is on the VC.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 14, 2012, 01:08:22 PM
There's a remake?

On Ocarina Of Time, I played up to early this morning. I got to Dodongo (sp?) Cavern about two days ago and finally got the Bomb Bag finally and up to the part where you get the platform to rise to the 2nd floor.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 14, 2012, 01:56:38 PM
Did anyone else play OoT3D?
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 14, 2012, 06:27:37 PM
Quote from: talonmalon333 on June 14, 2012, 01:56:38 PM
Did anyone else play OoT3D?

That's the version I've been playing.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 14, 2012, 07:42:23 PM
I have it, played up to Jabu Jabu's belly before I put it down.

I hate that dungeon.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 14, 2012, 10:31:31 PM
On Ocarina Of Time today I:
-Figured out how to get past that gate in the Royal family Tomb and then went on to get the Sun Song or whatever it's called
-Got the bigger bomb bag from that hot rolling creature. Took my last bomb to get that right.
-Got that Golden Skullula (sp) in the rock filled place in Goron (sp?) City and one behind the mountain walls.
-Got some magic beans from the guy by that stream.
-Found a cow
-And I got nowhere in Dondongo's Cavern due to me not feeling like coming back from the stream. Will plant the three magic beans I brought tomorrow.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 16, 2012, 12:43:16 AM
So IGN has started a sort of pole to help Nintendo decide on their next handheld Zelda. The three choices are...

-MM Remake
-ALttP Remake
-ALttP Sequel

Ladies and gentleman, we've finally reached the point where people would rather have a remake than a brand new game. And by that, I mean "a lot more people".

(The remake that's being favored is MM, by the way.)
Title: Re: The Legend of Zelda Series
Post by: Rynnec on June 16, 2012, 12:45:32 AM
I'd take all three of those over PH and ST, but yeesh.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 16, 2012, 12:46:41 AM
Why do people want a remake over a new game?

We already know we're getting a remake eventually, and we just had one- how about something new?

... And wouldn't it be a Link's Awakening sequel?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 16, 2012, 12:49:19 AM
ST is probably one of the worst gaming experiences I've ever had. Oh, and it had the worst control scheme ever. ... I actually liked it though...

As for people preferring a remake, I'll be in the Animation Revelation Crying Corner if anyone else wants to join me.

:cry:
Title: Re: The Legend of Zelda Series
Post by: Kiddington on June 16, 2012, 12:53:36 AM
After yet another OoT remake (the 3DS one being a lot more highly publicized than the 'Cube versions, though), natural sentiment was going to be high for Majora's Mask. N64 Zelda is what's fresh for a lot of people right now, so of course they want more.

Still, though... that much preference over a new game entirely? What? :wth:
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 16, 2012, 02:20:25 AM
Maybe Ninty's experiments with stylus controls and motion controls have turned people off from the prospect of a new game?  :sly:

Okay, maybe not. Maybe (definitely) that's just me. I want a new Zelda, I'm just a bit wary of all these gimmicks since I've hated the last three games. That and I just played ALttP and MM last year.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 16, 2012, 10:12:52 AM
Quote from: Spark Of Spirit on June 16, 2012, 12:46:41 AM
Why do people want a remake over a new game?
Well, to be fair, the proposed remakes of Resident Evil 2 and Serious Sam 2 are some of my most wanted games of all time.

But yeah, enough LoZ remakes! We need more new games. :immad:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 16, 2012, 11:59:11 AM
Quote from: Foggle on June 16, 2012, 10:12:52 AM
Quote from: Spark Of Spirit on June 16, 2012, 12:46:41 AM
Why do people want a remake over a new game?
Well, to be fair, the proposed remakes of Resident Evil 2 and Serious Sam 2 are some of my most wanted games of all time.

But yeah, enough LoZ remakes! We need more new games. :immad:

... Okay I admit, I would love REmake 2. :sweat:
Title: Re: The Legend of Zelda Series
Post by: Kiddington on June 16, 2012, 01:34:39 PM
Quote from: Nel on June 16, 2012, 02:20:25 AM
Maybe Ninty's experiments with stylus controls and motion controls have turned people off from the prospect of a new game?  :sly:

Well, I can't exactly say I want another PH or ST (I rail on those games every chance I get, perhaps a bit unfairly, but I still really don't like them) so you may be onto something with that.

I don't know why Nintendo can't just go back to what works. After so many years hiatus, they started churning out 2D Mario again with consistent frequency, so why not go and do the same for Zelda? Go back to the top-down style, ala ALttP/Link's Awakening/Oracles/etc. You'd have a few manchildren crying that Nintendo is going backwards yet again (as they continue to do whenever a new 2D Mario is released), but otherwise, people would love it.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 16, 2012, 01:37:56 PM
Me three. Why can't the right series ever get remakes?
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 18, 2012, 09:29:53 AM
Last night, on OOT I finally got to Dorongo and beat him. Then I got up to Death Mountain, was creeped out by how large that owl actually was and then met the creepy Great Fairy. Creepy.
Edit: Did I mention that Dorongo's death was extra cruel. Damn Nintendo :shit: lol @ when Link ran away and screamed when those rolling creatures tried to hug him. Good to see some comedy in the game.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 20, 2012, 08:22:17 PM
God damn, I see why someone here was complaining about Inside Jabu Jabu. That place is hell. Last night I used my milk to make room for the fish once I realized the Zoraa were giving me a clue about Jabu since they kept on talking about fish. Then it was those damn jellyfish that I believe made me end up using Poe. Then later on I used my fairy wherever when I died. I got up to Jabu's mouth with the Princess then turned back when I remembered the brat said she wasn't leaving until she got something. I was running low on life looking around and I forgot what killed me but that stretchy thing I couldn't figure out how to kill and those electric tail things sure didn't help. So annoying. Oh and I had to start back with my bottles empty since I did plan to not save while in there but it was too annoying to hit be and not save at the start menu since you are always prompted to save. Ugh.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 10, 2012, 11:47:58 AM
So what are everyone's current opinions about Skyward Sword? Am I still the only one who likes it? .3.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on July 10, 2012, 02:46:28 PM
I still loathe it.  :blush:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 10, 2012, 03:09:02 PM
Quote from: Nel on July 10, 2012, 02:46:28 PM
I still loathe it.  :blush:

Why?
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on July 10, 2012, 03:17:50 PM
Oh, you know. Terrible intro, terrible motion controls, terrible excuse for an overworld, bland soundtrack, disappointing dungeons, silent realms, stamina bar, an assistant who is somehow more annoying than Navi... and so forth. Twilight Princess may have been bland, but I still could have fun. Playing Skyward Sword just felt like a chore.
Title: Re: The Legend of Zelda Series
Post by: Foggle on July 10, 2012, 03:31:13 PM
I agree with Nel. Though I actually like the intro for what it is.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 10, 2012, 05:48:53 PM
Quote from: talonmalon333 on July 10, 2012, 11:47:58 AM
So what are everyone's current opinions about Skyward Sword? Am I still the only one who likes it? .3.

Well, on this board, maybe, but the game still has a lot of fans who love it from what I've seen. Its safe to say that its probably the least popular 3D Zelda game among fans, though, but I still need to play it for myself to judge whether I like it or not.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 10, 2012, 07:17:26 PM
I still find it boring.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on July 10, 2012, 07:47:10 PM
My Wii started working again (don't ask me how it died or came back to life- I couldn't tell you), so I think I'll get around to playing it again after I finish Thousand-Year-Door.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 10, 2012, 07:48:47 PM
I think it's better than you guys give it credit for. Sure, the game has massive issues (iffy motion controls, annoying fetch quests, WTF level design, Fi, too much exposition, etc.), but it still had its perks. It's also worth mentioning that the game was thrown together in two years, or less.

My issue is that they talked so big pre-release while they were scrambling to complete it and hiring outside studios to polish up the graphics, all just to get it out on time. Not to mention they wasted to much time. Personally, I can agree that it is probably the worst of the 3D Zelda games, but it's still a great game. And I wouldn't say it fell below my expectations... though admittedly I try not to have any when going into games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 16, 2012, 05:38:09 PM
Thoughts on the idea of a Zelda reboot, guys?
Title: Re: The Legend of Zelda Series
Post by: Rynnec on July 16, 2012, 05:48:06 PM
What would a reboot entail exactly? I know there's the whole timeline thing, but Zelda's timeline has never really played a major role in things. Zelda's continuity is rather loose.

Now, if you meant a gameplay reboot, then a "back-to-basics" Zelda game with a top-down camera would be pretty interesting to see.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 16, 2012, 05:50:58 PM
Quote from: Rynnec on July 16, 2012, 05:48:06 PM
What would a reboot entail exactly? I know there's the whole timeline thing, but Zelda's timeline has never really played a major role in things. Zelda's continuity is rather loose.

Now, if you meant a gameplay reboot, then a "back-to-basics" Zelda game with a top-down camera would be pretty interesting to see.

Pretty much everything, I mean. Story reboot, gameplay reboot, etc.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 16, 2012, 06:05:11 PM
I don't care about a story reboot because I don't play Zelda games for their stories. I do enjoy their stories, so don't get me wrong, but its not like there is a huge sense of continuity with the series to begin with, and most titles feel completely stand-alone, so in that regard a reboot of the story would accomplish nothing except setting up a continuous Zelda story-line, and honestly that doesn't appeal to me at all. I like and prefer Zelda being an episodic series of games rather than a convoluted continuous one.

As for the gameplay, isn't every new game pretty much a reboot? Well, its more accurate to say that each new game comes up with its own new gimmick, so its not like the series is playing the same tricks that it did in the last few games or so with each new release. You have you're typical puzzle solving and such, but each game has a brilliant sense of variety that makes it stand out and feel unique from every other game in the series. And besides, wasn't Skyward Sword in and of itself a reboot of the gameplay? I mean, the whole thing was motion-controlled and the over-world was changed so it was more like the entire game was a huge dungeon whereas other Zelda games had you do more activities in towns and such between main dungeons. Really speaking, though, the Zelda series is one of the most diverse franchises in all of gaming. For the most part, there aren't 2 games in the entire series that feel all that similar, with maybe a few exceptions to that rule. That's more than I can say for any other big franchise sans Mario, as most other game series are content with just making a few new additions to the gameplay with each sequel rather than completely coming up with an entirely different concept.

Basically, the original Zelda and LTTP set up the main style of play for 2D Zelda games, and Ocarina of Time set it up for 3D Zelda games. Most Zelda games since then have used the basic blueprint structure of those games for their core gameplay elements but then added in a completely unique flavor of their own with their own concepts, gimmicks, spins, and twists put on the formula.

So, in short, the answer is no, I don't think the series needs a reboot. In fact I think reboots have become so ridiculously overused these days in more mediums of entertainment than just gaming. Some series are fine the way they are. I have no idea why so many people are so fascinated with seeing a reboot of everything. Most of the times reboots just turn out to be shitty copies of what's popular at the time, anyways.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 16, 2012, 08:02:42 PM
I just want a 2D top down Zelda game. It doesn't even need a big story, just a classic style Zelda game.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on July 16, 2012, 08:38:14 PM
Quote from: Spark Of Spirit on July 16, 2012, 08:02:42 PM
I just want a 2D top down Zelda game. It doesn't even need a big story, just a classic style Zelda game.

Pretty much this. The series really doesn't need a story reboot considering how easy it is to do a self-contained story in this series without referencing the others. But moar Vaati pls. I think he has so much more potential than just "giant eyeball". Also, I'd like it if they kept reusing races like the Minish, Twili and Lokomo. That's the kind of series continuity I like. It stinks when they keep introducing all these cool races but we never see them figure into any plots again.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 16, 2012, 08:42:05 PM
It'd be awesome if they could get the people who made the Oracle games to make another 2D Zelda game. I still say that those are the best 2D Zelda games that I have ever played, and those developers given the proper scope with modern hand-held technology could make one of the most creative and all-out awesome 2D Zelda games to date. Unfortunately Nintendo seems to forget that despite the success of the 3D Zelda games, it still has a huge fan following from its 2D roots, and that style of gameplay still works really well.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 16, 2012, 08:50:07 PM
Quote from: Ensatsu-ken on July 16, 2012, 08:42:05 PM
It'd be awesome if they could get the people who made the Oracle games to make another 2D Zelda game.

That was Capcom. Can we still trust them? :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 16, 2012, 08:56:03 PM
Quote from: talonmalon333 on July 16, 2012, 08:50:07 PM
Quote from: Ensatsu-ken on July 16, 2012, 08:42:05 PM
It'd be awesome if they could get the people who made the Oracle games to make another 2D Zelda game.

That was Capcom. Can we still trust them? :P
Flagship, actually.

They made Skyward sword.  :D
Title: Re: The Legend of Zelda Series
Post by: Foggle on July 16, 2012, 08:57:14 PM
Quote from: Spark Of Spirit on July 16, 2012, 08:56:03 PM
They made Skyward sword.  :D
What? I thought SS was in-house.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 16, 2012, 08:57:21 PM
Quote from: talonmalon333 on July 16, 2012, 08:50:07 PM
That was Capcom. Can we still trust them? :P

Actually it was Flagship, which was just a subsidiary of Capcom (just like how Clover Studios was a subsidiary of Capcom). The suits and higher-ups at Capcom are the ones who have sunk the company with such crappy business practices. The developers that worked for Capcom when it was in its prime are supremely talented, though. I have no idea if the developer Flagship even still exists, but I was saying that it would be cool if most of the people who were part of Flaship and involved with making the Oracle games could come together to make a new 2D Zelda game. Its an impossible scenario, which I'm aware of, but that would be my ideal set-up for a team of developers to make a truly great 2D Zelda title.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 16, 2012, 08:59:27 PM
Quote from: Spark Of Spirit on July 16, 2012, 08:56:03 PM
Flagship, actually.

They made Skyward sword.  :D

Really? Hmmmm....Wikipedia tells me that it was Nintendo EAD that developed SS....and we all know that Wiki never lies. ;)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 16, 2012, 09:01:11 PM
They did. Flagship doesn't exist anymore.

Quote from: Foggle on July 16, 2012, 08:57:14 PM
Quote from: Spark Of Spirit on July 16, 2012, 08:56:03 PM
They made Skyward sword.  :D
What? I thought SS was in-house.
Nintendo bought Flagship and the director for the Oracle games and Minish Cap directed SS.

I'm sure there's a link on google or Wiki that you can find.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 16, 2012, 09:02:40 PM
Well, I still haven't played SS so I have no comment on that, but regardless of whether you guys liked it or not, you can't deny that the director of that game KNOWS how to make a great 2D Zelda game. I mean, if he indeed was also behind the Oracle games and MM, then that means he got it right 3 times in a row, so you know its no fluke.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 16, 2012, 09:04:39 PM
Quote from: Ensatsu-ken on July 16, 2012, 09:02:40 PM
Well, I still haven't played SS so I have no comment on that, but regardless of whether you guys liked it or not, you can't deny that the director of that game KNOWS how to make a great 2D Zelda game. I mean, if he indeed was also behind the Oracle games and MM, then that means he got it right 3 times in a row, so you know its no fluke.
He's probably better suited to the 2D style. Either way, I hope the next Zelda game is top down. We're way too overdue for one.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 16, 2012, 09:04:59 PM
I have my own opinions about the idea of a Zelda reboot. But it'll probably be a long post, so I'll do it later. :P

Quote from: Ensatsu-ken on July 16, 2012, 08:42:05 PMUnfortunately Nintendo seems to forget that despite the success of the 3D Zelda games, it still has a huge fan following from its 2D roots, and that style of gameplay still works really well.

Let's not forget Nintendo is heavily considering another 2D game right now. ;)

I was never sure why they put the guy who did MC in as SS's director. Clearly he wasn't up to the task.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 16, 2012, 09:09:21 PM
Well, I still have yet to play SS, so once again, I don't know what to think of it. Maybe the motion controls are problematic, but as for the actual game design itself, I have a feeling that its the type of game that I'd like better than you guys do. To be honest, I love the idea of a Zelda game that puts more emphasis on the puzzles and adventure elements. I like side missions and stuff, but honestly all that stuff is kind of just padding to me. I'm good with the game if it has a lot of substance to it, at the very least. I'm sure it takes a while to get into, but honestly that's the same for almost every Zelda game, IMO, including both ALTTP and OOT, among the other games in the franchise. The only exception to the rule for me is, once again, the Oracle games (though even those took me about 15+ minutes to get into, but they move along pretty quickly, which I really like about them).
Title: Re: The Legend of Zelda Series
Post by: Avaitor on July 16, 2012, 09:12:43 PM
I don't really care if they reboot Zelda or not. As long as they remember that the franchise is about adventure and exploration, not story or combat or anything like that.

I don't know if that's what they got wrong with SS, but that's all that really matters to me.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 16, 2012, 09:13:16 PM
Quote from: Ensatsu-ken on July 16, 2012, 09:09:21 PM
Well, I still have yet to play SS, so once again, I don't know what to think of it. Maybe the motion controls are problematic, but as for the actual game design itself, I have a feeling that its the type of game that I'd like better than you guys do. To be honest, I love the idea of a Zelda game that puts more emphasis on the puzzles and adventure elements. I like side missions and stuff, but honestly all that stuff is kind of just padding to me. I'm good with the game if it has a lot of substance to it, at the very least. I'm sure it takes a while to get into, but honestly that's the same for almost every Zelda game, IMO, including both ALTTP and OOT, among the other games in the franchise. The only exception to the rule for me is, once again, the Oracle games (though even those took me about 15+ minutes to get into, but they move along pretty quickly, which I really like about them).

Don't get me wrong, I think SS is a great game. I just, shall we say, hate everything that it stands for. :P

I do imagine you might like it more than I do, as you're a bigger fan of Zelda puzzles. At the same time, the game has a lot of fetch quests, and not just as side content. Much of it is incorporated into the main game. What you'll hear from me and most is that the game's pacing isn't too great, especially compared to OoT which had marvelous pacing.

But that said, yeah, it's indeed a great game. But if I can make a recommendation, if you get the chance, I highly suggest playing TP first.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 17, 2012, 12:32:36 AM
Now in the meantime, I'm gonna list my favorites. But I can't rank them anymore. And tiers are reliable, so...

Tier 1: OoT, MM, TP
Tier 2: ALttP, LA, WW, SS
Tier 3: LoZ, AoL, MC, ST
Tier 4: FS, FSA, PH

OoS and OoA will be reinstated after I get to replay them both. Too long since I've beaten either.
Title: Re: The Legend of Zelda Series
Post by: Foggle on July 17, 2012, 12:40:04 AM
Mine:

God Tier: OoT, MM, ALttP, LA, WW, MC, Oracles
Good Tier: LoZ, FSA, FS
Not Always Horribly Painful Tier: AoL, SS
Shit Tier: ST, PH

Haven't played TP.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 17, 2012, 12:49:01 AM
Mine is pretty close to Foggle's one. AoL would be so much better if the difficulty wasn't so cheesy.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 17, 2012, 12:50:55 AM
Quote from: Foggle on July 17, 2012, 12:40:04 AM
Mine:

God Tier: OoT, MM, ALttP, LA, WW, MC, Oracles
Good Tier: LoZ, FSA, FS
Not Always Horribly Painful Tier: AoL, SS
Shit Tier: ST, PH

Isn't that top tier a little cluttered? :P

Quote from: Spark Of Spirit on July 17, 2012, 12:49:01 AM
AoL would be so much better if the difficulty wasn't so cheesy.

This is my favorite description of AoL's difficulty ever.

Quote from: Foggle on July 17, 2012, 12:40:04 AM
Haven't played TP.

:huh: :huh: :huh:
Title: Re: The Legend of Zelda Series
Post by: Foggle on July 17, 2012, 01:42:08 AM
Quote from: talonmalon333 on July 17, 2012, 12:50:55 AM
Isn't that top tier a little cluttered? :P
It's an awesome series, what can I say? :sweat:

Quote:huh: :huh: :huh:
This year... I will get a copy and play it... hopefully...
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 17, 2012, 11:13:50 AM
For me, its like this (based only on the Zelda games that I have played):

Top Tier:
Ocarina of Time
Majora's Mask
The Wind Waker
Oracle of Ages/Seasons
Minish Cap

Middle Tier (I warn you, this one will be blasphemy to the rest of you):
A Link to the Past (I respect this game a lot, but I honestly have so much trouble getting into it)
Link's Awakening (Same as above, really)
The Legend of Zelda (once again, I respect this one, but this time it flat out hasn't aged as well as its 2D successors)
Zelda II: The Adventure of Link (I don't really like this game, but I only kept it up here for one reason, which is that it isn't nearly as bad as the worst Zelda games of all time)

Bottom Tier:
CDI Zelda games (I've only ever played a few minutes of one of these games, but that's enough for me to know what abominations they are)
Title: Re: The Legend of Zelda Series
Post by: Foggle on July 17, 2012, 11:29:34 AM
Actually, I can admit that Link's Awakening is overrated as all hell by nostalgic gamers, even if it is my favorite 2D Zelda (possibly due to nostalgia)...
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 17, 2012, 12:47:48 PM
Nostalgia isn't needed to recognize that LA is better than OoS and OoA. :sly:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 17, 2012, 02:50:56 PM
OK, Talon, state your reasons. What makes LA more creative, unique, and more well designed than either of those games?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 17, 2012, 03:02:00 PM
Quote from: Ensatsu-ken on July 17, 2012, 02:50:56 PM
OK, Talon, I'll give you a chance. State your reasons. What makes LA more creative, unique, and more well designed than either of those games?

Well I prefer the story, dungeons, pacing, and world better in LA. But my main point with that post was that many people who love LA, such as myself, aren't just tied down by nostalgia. There are reasons to prefer LA, just as I'm sure you have your reasons to prefer OoS and OoA... I believe it's a fine game that's aged very well. The OoX games are also great, but there are a few points, mostly in OoA, that slightly bored me (for example, to me it feels like the game just comes to a halt when Link gets washed up on an island and has to get his items back from those creatures). I'm currently in the process of replaying them though, so my opinion may change.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 17, 2012, 03:14:14 PM
Quote from: talonmalon333 on July 17, 2012, 03:02:00 PM
Well I prefer the story

You mean the bare-bones story that is in just about every Zelda game. OK, I don't see what makes it special, and the twist that its all a dream doesn't help it much, but fair enough if that's your opinion.

Quotedungeons, pacing, and world better in LA.

You're going to have to elaborate on that.  How exactly is it better? The dungeons in LA felt very basic to me. You had block puzzles, turn-styles, and a lot of tropes that the series is known for. All of that stuff was in the Oracle games as well, but they also had so much more creativity. They actually did 2D segments really well for the first time (you know, as in better than AoL), and stuff like the magnetic gloves made for some really creative platforming segments. And remember the light and dark world concept of ALTTP? Ages had its equivalent of that with the past and present, and Seasons actually even doubled that with the 4 seasons, all of which are substantially different environments from one another, which really shows the amount of effort the level designers put into making those games. The worlds in the Oracle games just felt like they had so much more to offer. Also, I can't think of a 2D Zelda game with more perfect pacing than the Oracle games. Maybe ALTTP is just as good, but I don't see how it could be any better. The Oracle games literally wasted none of your time. There were side-quests in between dungeons, but they were of course optional, and those games never bogged you down with a ton of trivial tasks or boring fetch quests in between main dungeons. If you were really centered on going to the next main dungeon, you could do so after a few clear and simple tasks were performed, which themselves were interesting since they played to the series' strenghts in the form of puzzles or fun mini-games. If you wanted to have some fun before going to the next dungeon and do some other stuff, then the game had plenty of side-quests for you to take part in before you were ready to move on.

QuoteBut my main point with that post was that many people who love LA, such as myself, aren't just tied down by nostalgia. There are reasons to prefer LA, just as I'm sure you have your reasons to prefer OoS and OoA... I believe it's a fine game that's aged very well. The OoX games are also great, but there are a few points, mostly in OoA, that slightly bored me (for example, to me it feels like the game just comes to a halt when Link gets washed up on an island and has to get his items back from those creatures). I'm currently in the process of replaying them though, so my opinion may change.

That part where Link gets washed up and has to regain his items only drags if you aren't very good at playing a Zelda game to begin with. It doesn't take that long to pass it if you know what you're doing. Which is to say, even if its you're first time playing the game, if you get how a Zelda game works, how to use clues, solve puzzles, and talk to the right people and such, then regaining your items at that part doesn't take more than 15 minutes.

As for LA, I never implied myself that it was a product of nostalgia. I did say that I respect the game. I just couldn't really get into it, personally.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 17, 2012, 06:45:41 PM
Quote from: Ensatsu-ken on July 17, 2012, 03:14:14 PM
As for LA, I never implied myself that it was a product of nostalgia. I did say that I respect the game. I just couldn't really get into it, personally.

Fair enough. I misinterpreted your post, then. But as for my thoughts...

Quote from: Ensatsu-ken on July 17, 2012, 03:14:14 PM
You mean the bare-bones story that is in just about every Zelda game. OK, I don't see what makes it special, and the twist that its all a dream doesn't help it much, but fair enough if that's your opinion.

The fact that it's a dream is what makes the story. Especially the entire ending, where the only way for Link to escape the island is to completely erase it, and all its people, including Marin. For a video game, and a Zelda game especially, it's pretty heavy, probably only second to WW's ending at that.

But I do have to say, in my current replay of OoA, storywise, the Symmetry City portion is pretty effective.

Quote from: Ensatsu-ken on July 17, 2012, 03:14:14 PM
You're going to have to elaborate on that.  How exactly is it better? The dungeons in LA felt very basic to me. You had block puzzles, turn-styles, and a lot of tropes that the series is known for. All of that stuff was in the Oracle games as well, but they also had so much more creativity. They actually did 2D segments really well for the first time (you know, as in better than AoL), and stuff like the magnetic gloves made for some really creative platforming segments. And remember the light and dark world concept of ALTTP? Ages had its equivalent of that with the past and present, and Seasons actually even doubled that with the 4 seasons, all of which are substantially different environments from one another, which really shows the amount of effort the level designers put into making those games. The worlds in the Oracle games just felt like they had so much more to offer. Also, I can't think of a 2D Zelda game with more perfect pacing than the Oracle games. Maybe ALTTP is just as good, but I don't see how it could be any better. The Oracle games literally wasted none of your time. There were side-quests in between dungeons, but they were of course optional, and those games never bogged you down with a ton of trivial tasks or boring fetch quests in between main dungeons. If you were really centered on going to the next main dungeon, you could do so after a few clear and simple tasks were performed, which themselves were interesting since they played to the series' strenghts in the form of puzzles or fun mini-games. If you wanted to have some fun before going to the next dungeon and do some other stuff, then the game had plenty of side-quests for you to take part in before you were ready to move on.

Dungeons: I'm now in the middle of OoA. And at least for this game, now that I've gotten this far, I might agree with you. The dungeons in this game are pretty great. Once I get to OoS I'll decide how it compares.

Pacing: The idea of having control over time and seasons is cool, but it also involves backtracking which slows things down a bit for me. But putting those aside, they still have more backtracking than LA, which barely had any at all. For example, before getting to Symmetry City in OoA, you gotta find carpenters to build a bridge to get in, which is alright. But before you can even do that, you gotta go back to a forest to save the kangaroo in order to help you save the carpenters. It's practically a fetchquest within a fetchquest. :-\

Quote from: Ensatsu-ken on July 17, 2012, 03:14:14 PM
That part where Link gets washed up and has to regain his items only drags if you aren't very good at playing a Zelda game to begin with. It doesn't take that long to pass it if you know what you're doing. Which is to say, even if its you're first time playing the game, if you get how a Zelda game works, how to use clues, solve puzzles, and talk to the right people and such, then regaining your items at that part doesn't take more than 15 minutes.

I just did it a day or two ago, and I found it to be kind of boring and not really hard. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 17, 2012, 07:28:27 PM
I like LA because it's 100% classic no-frills Zelda. There are no gimmicks, no padding, and it flows very well from point to point. It's probably the most fun Zelda for me to just pick up and play whenever. IMO, that might be why so many people like it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 17, 2012, 09:03:43 PM
Quote from: Spark Of Spirit on July 17, 2012, 07:28:27 PM
I like LA because it's 100% classic no-frills Zelda. There are no gimmicks, no padding, and it flows very well from point to point. It's probably the most fun Zelda for me to just pick up and play whenever. IMO, that might be why so many people like it.

This sums it up. LA is proof that a Zelda game can be different, without going into gimmick territory.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 17, 2012, 09:45:22 PM
Quote from: talonmalon333 on July 17, 2012, 06:45:41 PM
Pacing: The idea of having control over time and seasons is cool, but it also involves backtracking which slows things down a bit for me. But putting those aside, they still have more backtracking than LA, which barely had any at all. For example, before getting to Symmetry City in OoA, you gotta find carpenters to build a bridge to get in, which is alright. But before you can even do that, you gotta go back to a forest to save the kangaroo in order to help you save the carpenters. It's practically a fetchquest within a fetchquest. :-\

That's not a fetch-quest. What you call back-tracking is in every Zelda game, including LA. I don't know how you're giving that game the slip here, but it definitely required you to go back to areas you had already visited on more than just a few occasions. What makes it work in good Zelda games is how they alter things up when you revisit an area. You're talking about the Oracle games having fetch-quests, but I couldn't disagree more, because most of the time its doing what Zelda does best and having you overcome obstacles. You go back to certain areas but in each game whenever you do that you do it under different conditions (either in the past or present or during different seasons). So its not like you're playing the same area twice, because everything changes on you're second visit, including the environment and enemies. If you'd still hold back-tracking against these games, then you'd have to hold it against every Zelda game because I don't know that I've played any other Zelda game as diverse as these 2, personally.

QuoteI just did it a day or two ago, and I found it to be kind of boring and not really hard. :P

You see. You just admitted that its not hard. In which case it shouldn't have taken you more than 10+ minutes to get past that part (that's how long it took me). You're really going to single out 10-minutes worth of gameplay and use it as an argument against the quality of an entire game?
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 17, 2012, 09:49:38 PM
Quote from: talonmalon333 on July 17, 2012, 09:03:43 PM
This sums it up. LA is proof that a Zelda game can be different, without going into gimmick territory.

You guys are using gimmick as a bad word here. Almost every Zelda game aside from the original has gimmicks. But gimmicks aren't inherently a bad thing. In the Zelda games they are used as entire gameplay elements to formulate the main concept of how to traverse the game, adding a unique flavor to each game without making them any more shallow or complex. To me, Link's Awakening honestly feels kind of boring. It has basic puzzles that I've seen done in other Zelda games, it has very basic combat which is once again no better than in any other 2D Zelda game, and....that's kind of it. I just don't see what it does "better" than other 2D Zelda games, but I guess I'm just missing something here.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 17, 2012, 10:17:58 PM
That would be implying I think the Dark World, Shrinking, Sailing, Time, and Season gimmicks are bad. I don't!  :D

But sometimes I don't want to deal with that stuff, so I pop in Link's Awakening and have a ball with a simple and tight action adventure. Just 8 dungeons, a sword and feather, and an owl giving you hints. Yeah the dungeons are simple, but I like that they are. It's a simpler and more straightforward Zelda than any of the others, and sometimes that's what I want to play.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 17, 2012, 10:20:01 PM
Fair enough. I can understand that point. ;)

Quote from: Spark Of Spirit on July 17, 2012, 10:17:58 PM
That would be implying I think the Dark World, Shrinking, Sailing, Time, and Season gimmicks are bad. I don't!  :D

Wait a minute, are you referring to The Wind Waker's sailing gimmick? I know Talon and myself like the sailing, but I thought you HATED that gimmick. :P
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 17, 2012, 10:21:36 PM
Quote from: Ensatsu-ken on July 17, 2012, 09:45:22 PM
That's not a fetch-quest. What you call back-tracking is in every Zelda game, including LA. I don't know how you're giving that game the slip here, but it definitely required you to go back to areas you had already visited on more than just a few occasions. What makes it work in good Zelda games is how they alter things up when you revisit an area. You're talking about the Oracle games having fetch-quests, but I couldn't disagree more, because most of the time its doing what Zelda does bests and having you overcome obstacles. You go back to certain areas but in each game whenever you do that you do it under different conditions (either in the past or present or during different seasons). So its not like you're playing the same area twice, because everything changes on you're second visit, including the environment and enemies. If you'd still hold back-tracking against these games, then you'd have to hold it against every Zelda game because I don't know that I've played any other Zelda game as diverse as these 2, personally.

Quote from: Ensatsu-ken on July 17, 2012, 09:45:22 PMYou see. You just admitted that its not hard. In which case it shouldn't have taken you more than 10+ minutes to get past that part (that's how long it took me). You're really going to single out 10-minutes worth of gameplay and use it as an argument against the quality of an entire game?

I do hold back-tracking against most Zelda games. Too many of them, with SS being the worst offender, use it to extent game length. OoX wasn't nearly as bad as some other games, but there were still those moments that were just tedious to me. The island section of getting back your equipment might've only been about 20 minutes, but things like that add up. LA had very little of this, if any at all.

I typically cite OoT as a Zelda with perfect pacing, just for future reference. ;)

Quote from: Ensatsu-ken on July 17, 2012, 09:49:38 PM
You guys are using gimmick as a bad word here. Almost every Zelda game aside from the original has gimmicks. But gimmicks aren't inherently a bad thing. In the Zelda games they are used as entire gameplay elements to formulate the main concept of how to traverse the game, adding a unique flavor to each game without making them any more shallow or complex. To me, Link's Awakening honestly feels kind of boring. It has basic puzzles that I've seen done in other Zelda games, it has very basic combat which is once again no better than in any other 2D Zelda game, and....that's kind of it. I just don't see what it does "better" than other 2D Zelda games, but I guess I'm just missing something here.

AoL really didn't have any gimmicks. As different as it was, it was also made in a time when sequels were rare... I might also argue that OoT and TP didn't have any gimmicks. Especially OoT, as the time traveling aspect of the game was just different ways of playing the game traditionally. It didn't really change up the gameplay much at all.

As for the rest, Spark summed it up perfectly.

Quote from: Ensatsu-ken on July 17, 2012, 10:20:01 PM

Wait a minute, are you referring to The Wind Waker's sailing gimmick? I know Talon and myself like the sailing, but I thought you HATED that gimmick. :P

Maybe he meant PH's sailing.

:blush:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 17, 2012, 10:35:42 PM
AoL needs a full scale ground up remake. A 2D platformer Zelda could be a great thing, if only it just wasn't so haphazardly put together.

Quote from: Ensatsu-ken on July 17, 2012, 10:20:01 PM
Fair enough. I can understand that point. ;)

Quote from: Spark Of Spirit on July 17, 2012, 10:17:58 PM
That would be implying I think the Dark World, Shrinking, Sailing, Time, and Season gimmicks are bad. I don't!  :D

Wait a minute, are you referring to The Wind Waker's sailing gimmick? I know Talon and myself like the sailing, but I thought you HATED that gimmick. :P
I hate the Triforce hunt. The actual sailing I don't have much issue with, I like the scale it gives to the world.
Title: Re: The Legend of Zelda Series
Post by: Foggle on July 18, 2012, 12:19:40 AM
Quote from: Spark Of Spirit on July 17, 2012, 10:35:42 PM
I hate the Triforce hunt. The actual sailing I don't have much issue with, I like the scale it gives to the world.
I feel the same way. I absolutely love the sailing, but I really do hate the Triforce hunt.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 18, 2012, 01:07:23 AM
Quote from: Spark Of Spirit on July 17, 2012, 10:35:42 PM
AoL needs a full scale ground up remake. A 2D platformer Zelda could be a great thing, if only it just wasn't so haphazardly put together.


(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F171926943%2FZelda_II_HD_by_ReddFloxy.jpg&hash=aaa7f2ff4984d1c9e12d16cc012db48bd61e2ddc)

I'd be fine with an AoL remake if they update the graphics and balance it out. The challenge really doesn't need to be nerfed, but the game could send you back to temple entrances upon getting Game Overs, rather than forcing you to start from the beginning.

Could be a good WiiWare (WiiUWare?) title?

Quote from: Spark Of Spirit on July 17, 2012, 10:35:42 PM
I hate the Triforce hunt. The actual sailing I don't have much issue with, I like the scale it gives to the world.

As EK mentioned, I do love the sailing (though I can agree that they could've shortened the size of the ocean, to please everyone). But I have mixed feelings about the Triforce hunt. I love exploring the islands and finding the charts. But I don't enjoy having the charts deciphered, and then having to pull up the chests. I'd prefer them to simply hide the Triforce pieces in place of the charts.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 19, 2012, 11:47:34 PM
As for the reboot idea, to be honest, I'm in favor of it. I'd like to see Zelda let go of all the conventions it has picked up over the years. Besides, I think Hyrule kind of sucks. There's far too many races with not enough depth, the history is cheesy and repetitive, the lore just isn't that interesting.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 24, 2012, 12:44:00 AM
After playing the OoX games for the first time in a while, I can do accurate rankings for the series.

MM > OoT = TP > WW > ALttP = LA > SS > LoZ > AoL > OoA > OoS > ST > MC > PH > FSA > FS
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 30, 2012, 07:22:01 PM
You enjoy SS and AoL more than the Oracle games or Minish Cap?

Any particular reason?
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on July 30, 2012, 07:44:55 PM
Well, like I said, being that I haven't played SS I can't comment on that game, but I'd be interested to hear you're reasoning for preferring AoL over the Oracle games and Minish Cap as well? I guess its a very divisive game, but I found those other games to be near perfect at what they set out to do. With AoL, even for people who like its gameplay style a lot of them still agree that it has flaws compared to other 2D side-scrolling games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 30, 2012, 08:40:27 PM
Quote from: Spark Of Spirit on July 30, 2012, 07:22:01 PM
You enjoy SS and AoL more than the Oracle games or Minish Cap?

Any particular reason?

Quote from: Ensatsu-ken on July 30, 2012, 07:44:55 PM
Well, like I said, being that I haven't played SS I can't comment on that game, but I'd be interested to hear you're reasoning for preferring AoL over the Oracle games and Minish Cap as well? I guess its a very divisive game, but I found those other games to be near perfect at what they set out to do. With AoL, even for people who like its gameplay style a lot of them still agree that it has flaws compared to other 2D side-scrolling games.

I do have my issues with SS. As I've said before, I hate "everything that it stands for". It basically compiles all of my problems with modern Zelda... Having said that, when the game does things right, it completely wows me. The dungeons that aren't just average or mediocre are some of the best in the series, the story arc involving Link and Zelda is wonderful, the songs that are memorable are lovely, and so on.

I think AoL is very underrated. I do understand the issues people have with it, though. However, the only problem with it that I have, is going back to the beginning after every Game Over. Everything else about the game is great. I truly do believe that LoZ and AoL have the best concepts in the series, even though neither could really use those ideas to their fullest potential, due to their age... Oh, and luckily, re-releases fixed those seizure inducing death scenes. :P

I've been replaying OoS and OoA lately. I do think both are great games, better than I remember, actually. They are low on my list purely by default.

As for MC, I think this is the only part I'll have to highly disagree. It was a good game, but I think it was the most standard game in the series. It rarely failed at things, but it also didn't excel at anything for me. I should replay it someday, though.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 30, 2012, 08:43:17 PM
Well, it was the last classic style Zelda game, so it probably gets a pass for that, but I thought the shrinking gimmick was one of the best in the series which led to a lot of fun puzzles and situations. Replaying it on the 3DS reminded me of how much I miss Zelda games like this.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on July 30, 2012, 08:49:44 PM
I love the hell out of Minish Cap, but the overworld feels really, really small to me. But then, replaying Links Awakening, that overworld felt smaller than I remember too.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on July 31, 2012, 04:45:18 PM
Quote from: Spark Of Spirit on July 30, 2012, 08:43:17 PM
Well, it was the last classic style Zelda game, so it probably gets a pass for that, but I thought the shrinking gimmick was one of the best in the series which led to a lot of fun puzzles and situations. Replaying it on the 3DS reminded me of how much I miss Zelda games like this.

I do really love the old 2D style Zelda. Miss it, too. The stylus controls in the DS games were awful ("No Link, swing your sword at the enemy! Don't roll into it!" "Link, why'd you jump off that cliff? Idiot!"). :P

Anyway, hopefully my above explanation covered what you guys were asking. I'm not the best at explaining things... In the meantime, I just finished OoS (Onox actually gave me a bit of trouble, Veran didn't though). These would be my updated tiers.

Tier 1: OoT, MM, TP
Tier 2: LoZ, ALttP, LA, WW
Tier 3: AoL, OoS, OoA, SS
Tier 4: MC, PH, ST
Tier 5: FS, FSA
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 17, 2012, 10:23:57 AM
Hyrule Historia is coming January 16 for $35. I must have it!

http://www.darkhorse.com/Books/20-921/The-Legend-of-Zelda-Hyrule-Historia-HC
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 17, 2012, 10:59:11 AM
Quote from: Nel on August 17, 2012, 10:23:57 AM
Hyrule Historia is coming January 16 for $35. I must have it!

http://www.darkhorse.com/Books/20-921/The-Legend-of-Zelda-Hyrule-Historia-HC

Does that contain anything about development history or artwork. If it's just about things like the timeline and character stories, I'll pass. In all honesty, Zelda's lore is a bit... dead, to me. :P
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 17, 2012, 01:50:04 PM
There's concept art. And if that's not good enough, well, more copies for me.  :thinkin:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 25, 2012, 01:13:30 AM
What do most of you guys think of Twilight Princess?
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 25, 2012, 01:41:53 AM
Insanely overhyped year after year until it came out. Zelda felt much more minor with Midna and Ilia around. Didn't really like the wolf gimmick, thought we spent too much time in Ordon Village, hate hate HATED that Ganon took over the antagonist role from Zant. I dunno, the second he took over, the whole thing felt like it fell flat on it's face. Ganondorf just feels... there. Also, the majority of the NPCs were ugly as hell. Design-wise, not graphic-wise.

That said, I love the nods to previous games (music stones, Old Kakariko, the Hero of Time's spirit, the Temple Of Time), I thought the Twilight Realm sections were beautiful, the overworld was awesome, I like how lively Hyrule Castle Town was, I enjoyed the dungeons and bosses, the music is great, and while I don't like Ganondorf being there, his death scene is badass.

It's the last Zelda I liked, but unlike the games before it, I didn't really want to play it again.

Fun Fact: I actually won the game in a Nintendo Power contest back in 2006. Got a Twilight Princess shirt along with it.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 25, 2012, 01:56:41 AM
Oh, cool! Congrats on that!

I got TP with my launch Wii and played through a chunk of it before I lost interest. The dungeons and bosses were cool, but I didn't really like how slow everything was and how boring most of the over-world quests were.

It's sort of like Skyward Sword to me where I think its a great game on its own merits, its not really the Zelda style I enjoy. I prefer the more focused and experimental ideas of Majora's Mask or as wide and clever as Wind Waker when it comes to 3D Zelda.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on August 25, 2012, 02:10:24 AM
I lost interest in the middle of the Temple of Time. The sidequests (which make up the bulk of Zelda for me, personally) were rather forgettable, and it didn't help that none of the Town area's where fun to explore. Compared to Wind Waker, it felt like a real step down.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on August 25, 2012, 11:13:08 AM
It's decent, but come to think of it, I don't believe I've ever beaten it. I honestly can't remember where I left off though.

Count me in as someone who liked Wind Waker a lot better, which is still, IMO, the last truly great Zelda (haven't played Skyward Sword yet).
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 25, 2012, 11:19:57 AM
Be careful with spoilers, Nel. :P

Anyway, I was a big fan of TP. The dungeons blow WW's out of the water (no pun intended), and I really liked the atmosphere and story. Admittedly, some of Zelda's bad habits showed in this game, like too much filler content. But then again, are you guys letting WW get away with that? :P
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 25, 2012, 11:50:58 AM
Spoilers? Really? The game is six years old, man. I thought most people who cared to play it would know about that by now.

Personally, my cutoff point for spoiler tags is six months.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on August 25, 2012, 12:04:28 PM
Still better than Skyward Sword.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 25, 2012, 01:48:26 PM
Quote from: Nel on August 25, 2012, 11:50:58 AM
Spoilers? Really? The game is six years old, man. I thought most people who cared to play it would know about that by now.

Personally, my cutoff point for spoiler tags is six months.

I'm the same way. It's just that I think there are a number of people here who haven't played TP.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on August 25, 2012, 04:02:55 PM
Quote from: Nel on August 25, 2012, 11:50:58 AM
Spoilers? Really? The game is six years old, man. I thought most people who cared to play it would know about that by now.

Personally, my cutoff point for spoiler tags is six months.

I love Zelda and I still haven't played the game yet on a count of I don't own either a GC or a Wii. I have personally avoided most spoilers as I still one day plan on playing the game.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 25, 2012, 06:28:10 PM
Quote from: talonmalon333 on August 25, 2012, 11:19:57 AM
Be careful with spoilers, Nel. :P

Anyway, I was a big fan of TP. The dungeons blow WW's out of the water (no pun intended), and I really liked the atmosphere and story. Admittedly, some of Zelda's bad habits showed in this game, like too much filler content. But then again, are you guys letting WW get away with that? :P
Other than the Triforce hunt which comes near the tail end, I don't find much filler with it.

TP had filler EVERYWHERE. It's the main reason I lost interest... well that and most of the gadgets being completely useless outside of the dungeon you found them in. It was something I thought they were going to fix in SS, but ended up with other problems instead.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 25, 2012, 11:30:36 PM
Quote from: Spark Of Spirit on August 25, 2012, 06:28:10 PM
Quote from: talonmalon333 on August 25, 2012, 11:19:57 AM
Be careful with spoilers, Nel. :P

Anyway, I was a big fan of TP. The dungeons blow WW's out of the water (no pun intended), and I really liked the atmosphere and story. Admittedly, some of Zelda's bad habits showed in this game, like too much filler content. But then again, are you guys letting WW get away with that? :P
Other than the Triforce hunt which comes near the tail end, I don't find much filler with it.

TP had filler EVERYWHERE. It's the main reason I lost interest... well that and most of the gadgets being completely useless outside of the dungeon you found them in. It was something I thought they were going to fix in SS, but ended up with other problems instead.

TP had filler in the intro, in the repeated Lost Woods portion, and finding those letters before the final dungeon. All of those are quite short. I guess you could make an argument for the wolf parts, but even then, those are a pretty big part of the game's story and atmosphere.

WW had the Triforce hunt which was pretty long, as well as those 2 sections before the Earth and Wind dungeons where you gotta go constantly run back and forth between finding items to reach the dungeon, as well as finding the Sages. That amounts to a larger amount of time.

A game with filler EVERYWHERE, is SS. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 25, 2012, 11:55:07 PM
The intro to TP was most definitely NOT short. It was one of my biggest pet peeves.

I didn't say WW had no filler, but it was a lot more enjoyable (Hunt aside) than any of the quests in TP in which I also found the wolf parts really dull.

But as I said previously I'm not the biggest 3D Zelda fan so I already know my opinion on it isn't popular.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 23, 2012, 06:33:35 PM
So I feel like trying to rank all the Zelda games from worst to best, as well as putting in reasons for them. I'll start at the bottom and work up toward the top. It's spoiler-free, so anyone can read it all if they are curious. Prepare for a lot of writing.

#16
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The Legend of Zelda: Four Swords
Is it a crime that this game is lowest on the list? Certainly not. It's little more than a multiplayer mini-game. They didn't intend for Ocarina of Time quality. What this game set out to do, it does adequately. It's nothing special. But for a single playthrough, it's fun to check out with friends, especially now that it's playable without all the crap that was necessary in its GBA form.

#15
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The Legend of Zelda: Four Swords Adventures
Again, AAA quality wasn't expected from this game. Four Swords Adventures is essentially a better version of Four Swords, but with more story and a whole lot of A Link to the Past nostalgia. Like its predecessor, this game is fun for a single playthrough. Plus, it's also one of the most visually appealing games in the series, hence why I used such a big image to represent it. Wish I had gotten a waterfall picture...

#14
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The Legend of Zelda: Phantom Hourglass
Phantom Hourglass is, hands down, the worst traditional Zelda game. This mostly has to do with the infamous Temple of the Ocean King, which is the single worst part of the entire series. It's repetitive (because you're forced to go through it multiple times through the game), and its timed, just to make you do it all over again if you fail right before the end. And that's among the other problems, like the dungeons aren't too inspired, the controls are a bit flimsy, and the music is boring for the most part. But on the other hand, a few puzzles are clever, the story can be interesting, Linebeck is one of the best characters in this whole series, and the humor is also great. In no way is Phantom Hourglass a top tier game, but that's not easy to achieve in this franchise. Weak Zelda game, but good game in its own right. Good fun.

#13
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The Legend of Zelda: Spirit Tracks
I know people on this site tend to lug this in with Phantom Hourglass, but have you guys actually played it? It's far from perfect, but the majority of its issues are things it just couldn't let go of from the last game (such as the mediocre stylus controls). But aside from those, Spirit Tracks is quite an enjoyable game. Plus, it features Princess Zelda in her best role... at least as of the time of this game's release. The dungeons are solid, items pretty fun, the soundtrack is simply awesome, the story's good, and just some great Zelda moments in general can be found in this game. Plus, they replaced the Temple of the Ocean King with one of the more clever dungeons in the series, the Tower of Spirits. Again, it's definitely held back from Phantom Hourglass issues, but Spirit Tracks still fixed many of that game's flaws and created an adventure that's much more enjoyable.

#12
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The Legend of Zelda: The Minish Cap
The last top-down, 2D Zelda released as of now. The Minish Cap seems to be a favorite here... Why, though? I think it's a noticeable step below the handheld Zelda games that came before it. Truthfully, I was close to giving this spot to Spirit Tracks because I think that game is just as enjoyable, but I ended up giving it to this out of respect (as I far prefer the direction and concepts of this game for the series overall). But I guess that's enough hating on it, because The Minish Cap is still a solid game. A little too easy and short, but its overworld, dungeons, music, and combat were great. It also features Vaati at his best. And I loved the final battle. I also loved the subtle storytelling of this game (sadly though, it seems Nintendo no longer cares about it). Let's hope that Nintendo decides to go through with their plans to make another 2D Zelda.

#11
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Zelda II: The Adventure of Link
A game that was released in a time where sequels were a new thing, and it shows. It should go without saying, but Zelda II is very different from its predecessor, not to mention every other game in the franchise. I can wholly understand why others would dislike this game, but I think that Zelda II was a great game. It introduced some things that are commonplace in Zelda now, such as towns. It also had deeper combat and magic, which is now a thing of the past. And of course, it's by far the hardest game in the series. But you know, with the exception of being thrown back to the very beginning after every Game Over (that was very annoying), I think this game's challenge is pretty fair. It's nowhere near the hardest game on the Nintendo. That challenge might make it harder to pick up and replay than some other games, but I still think Zelda II was a fine game, and beating it is an accomplishment for any gamer.

#10
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The Legend of Zelda
The original. The beginning of this legendary franchise, and one of the forefathers of the RPG genre, The Legend of Zelda just barely made my top 10. That's not because it's a weak game, it's just that many games in the series took this game's ideas, and improved on them. The controls are a bit limited, some secrets are too hard to find without a walkthrough, and the overworld map is unreadable. But putting those aside, what's funny is that other games expanded on these ideas so much, that this game is practically unique in the series now. There's more real exploration, the storyline is less scripted, the challenge is higher than any other game in the series (excluding Zelda II), and some of the items in this game were never seen again. It is no longer one of the greatest games ever, but it's definitely one of the most important, for we would've never had Zelda without it.

#9
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The Legend of Zelda: Oracle of Seasons
This game, as well as its partner, Oracle of Ages, is frequently seen as one of the best titles in the series. And I completely understand why. Because it's excellent. The dungeons are all great, especially later on. Also, the items are seriously awesome, some of the best in the series (but many were never seen again). I'd also like to mention that final boss battle, which is probably one of the hardest fights in the entire series. The ability to play around with seasons adds much variety to the gameplay, and the inclusion of another entire world only adds to that.

#8
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The Legend of Zelda: Oracle of Ages
The other game in the pair. I can see why anyone would have trouble picking which of these games is better. But to me, it's definitely Oracle of Ages. The level design is just a little more clever (the items aren't quite as good, though). Plus, the story is far more engaging, because of characters like Nayru, who is far more developed than Din, and Veran who is a much better villain than Onox. Also, the soundtrack is fantastic. In addition to those, I preferred the ability to control time. I just think it changed things more than control over seasons did. But I guess comparing these games is pointless, as they are both excellent and essential. And linking them together creates a fantastic Zelda experience.

#7
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The Legend of Zelda: Skyward Sword
Don't hate, guys. Skyward Sword is a great game. I can see the problems that most have with it, and they do keep it from the ranks of the very best. It's padded with tedious busywork, Fi is annoying, a lot of the motion controls are simply tacked on, and so on. But you know what? How much bad can all that really be? If you can look past it, Skyward Sword is a very enjoyable adventure. It has some ingenious dungeon design, and that includes some of my favorite Zelda dungeons ever. It has an excellent central town which, in this series, is only beaten by Clock Town from Majora's Mask. Wii Motion Plus' implementation isn't perfect, but it's good enough and offers a fresh way to play Zelda. The music is a mixed bag. Some songs were just beautiful, but others aren't so memorable. The story's execution got a bit heavy-handed in parts, but I really love the connection between Link and Zelda here. It's for that reason that Skyward Sword has one of my favorite openings in the series, because there's just something so... warm, about it. You truly do care that Link wants to protect Zelda. And that's the mark of a good game. Skyward Sword kept me invested.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 23, 2012, 06:33:47 PM
#6
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The Legend of Zelda: Link's Awakening
Capcom's Oracle duo was great. But in my opinion, they did not quite top Nintendo's own handheld achievement, Link's Awakening. This is definitely one of the more... quirky games in the series, mainly because the events of this game are a dream (I consider that to be as much of a spoiler as Darth Vader being Luke's father is). The dungeons are all great, and the overworld is more filled than perhaps any other game in the series. And I just love the atmosphere of this game, which is helped by the soundtrack. I should also mention the humor, which is some of the best in the series. And when this game was re-relased on the GBC, the humor and quirkiness was only heightened. I should also mention, Link's Awakening has one of the best Zelda storylines. First of all is the bond between Link and Marin, which I feel is one of the best in the series (probably only beaten by Link and Zelda in Skyward Sword). But on top of that is the idea to make this adventure a dream, which actually makes it much better. Just put yourself in Link's place. You get attached to these people in a tropical paradise, and maybe even finding yourself falling for a cute girl there (who's obviously into you). But you still have a home that you must return to, and the only way to do that is to erase Koholint Island. Forever... You have to admit, that's pretty heavy, particularly for a series that isn't known for grade-A storytelling. And I think the game's story and atmosphere can be felt strongly in its signature musical piece, the Ballad of the Wind Fish. It's just one more way that Link's Awakening stepped out of Zelda's comfort zone. And it was all the better for that.

#5
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The Legend of Zelda: A Link to the Past
The definitive 2D Zelda experience. A Link to the Past is a masterfully crafted Zelda adventure from start to finish, with perfect pacing, fantastic dungeons, a complete overworld, a captivating storyline, and more. The Zelda team wisely took the concepts of the original Zelda and built them into something far greater. I love the introduction of two different worlds in this game, as both the light and dark worlds are very thrilling. I loved the action in this game, despite it being limited to very few abilities. The final battle against Ganon is very memorable, and I also love the suspense that's built up to his appearance... And beyond all that, A Link to the Past just means something special to me. It was the very first Zelda game I ever played. I remember how much I loved going to my friend's house back then, to play this game. And I remember how awesome it was to eventually own it for myself. It was my favorite video game. Over the course of time, that friend and I long ago parted ways, but I think we'll always have the memories of this game to look back on and smile at. As I became a fan of the series and played more of these games, A Link to the Past took a few steps back to other games. But even still, it's quality has stood the test of time perfectly, and it is still deserving of a spot in my top 5. Would it be in this spot had I not grown up with it? I would say yes. My decision to place it here had very little to do with nostalgia.

#4
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The Legend of Zelda: The Wind Waker
Now we're really getting into top tier Zelda material. The Wind Waker is a beautiful game, in more ways than just the graphics... But since I can't not talk about that, it's definitely worth mentioning that The Wind Waker is one of the most beautiful looking games in the series. So many sites, such as the endless ocean, are just gorgeous to look at. But that's not all this game has to offer. The Wind Waker captures the feeling of adventure perfectly. Was the ocean too big? Maybe, but I don't care. Sailing as the moon rise over those waters, wondering what I would find was so fun, no matter if I came across a submarine housing a great treasure, or the haunting Ghost Ship. Touches like that just aren't found in recent games like Skyward Sword. The Great Sea was filled with mystery. In fact, I still haven't found everything there is to get out there. As for the main quest, this game presents to you one of the best Zelda storylines yet, with an ending that's both emotional and beautiful, as well as the best villain in the series and possibly one of the greatest video game antagonists ever. The dungeon design is also great. It's true that the main temples are a step down from previous games in terms of quality. However, the game more than makes up for that with the side dungeons that you find across the ocean. Some of them are required, such as that labyrinth where you sink deeper and deeper into the earth fighting monsters, or the mysterious basement of a seemingly safe beach house. Others are completely optional, like one where you find an entire nest of ChuChus (just to remind people who forget, ChuChus are monsters made of jelly and appear in different colors). I would also like to talk about the combat. Not only are the controls more smooth than the Nintendo 64 Zelda games, but this game also introduced an amusing "Parry" attack, which is more effective than the regular sword attacks. And then there are the items which are great and plentiful, the best of which being the grappling hook. The music is awesome in this game. Zelda music has never been as versatile as it is here, and this game features some of the most recognized songs in the series. Did I miss anything? I could talk about how good this game is for hours, but you guys probably get it. The Wind Waker is great.

#3
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The Legend of Zelda: Twilight Princess
It seems like hardcore Zelda fans are divided on which GameCube Zelda (unless you consider Twilight Princess to be a Wii title) they prefer. To me, it's a close call. But Twilight Princess edges out over The Wind Waker. It's such a beautiful, atmospheric game with fantastic gameplay. On top of that is a very well written and emotional story, and you've got a masterpiece of game design. Twilight Princess has arguably the greatest dungeons in the entire series, particularly the later ones. It also features Wolf Link, who travels around the Twilight. As for the Twilight itself, it's a key component of the plot, but fans have mixed opinions on it from a gameplay point of view. Admittedly, it's not the hell on earth that they really could've made it into, but I don't think it's bad, nor does it actually detract from the overall experience. Because Twilight Princess really is a great experience. The character named Midna is a big part of it. I won't say much about her or the story itself, because I know there are a few people here who haven't beaten this game yet. But I don't think you'll be disappointed. In the story, there is one plot twist that some people didn't like. Again, I won't spoil, but I'll just say that I think it was great, and leave it at that. Twilight Princess also has one of the biggest inventories in the series. They aren't all used much, but they are very fun to use, and by this point I think we're all used to Zelda items that are ignored after a single dungeon. This also has the best mini-games in the series, with the single best being the fishing pond. That was in previous games, but it's the best by far here. In addition to being much more fun, it also has fantastic atmosphere. And that's something Twilight Princess really excels at, in every single way from beginning to end. The soundtrack greatly contributed to this fact, too. It's not as versatile as The Wind Waker's music. However, I think it's the most emotional Zelda soundtrack, and arguably the best in the entire series. In so many ways, this game is so top notch. In 2004, Twilight Princess was introduced and was given one of the biggest applauds in video game history. And in 2006, they truly delivered.

#2
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The Legend of Zelda: Ocarina of Time
The big one. Nintendo's signature piece de resistance. A title that's frequently considered to be the greatest video game ever released, Ocarina of Time is a legend in the world of gaming. And that's not all just due to its importance, because Ocarina of Time's quality stands on its own. It is simply a perfect package. While other games in the franchise have their setbacks, like Phantom Hourglass' Temple of the Ocean King or Twilight Princess' wolf segments, Ocarina of Time doesn't have anything of the sort. It's nearly flawless. Its pacing is unbelievably slick, its top quality dungeon design never falters, its side content is quite enjoyable, its music is consistently great, and even the graphics aren't unappealing over a decade after the game's release. And then there's the ability to switch between child and adult Link, a concept that is similar, but superior, to A Link to the Past's two worlds. All of this is held together by a storyline that might not have as much of an emotional punch as later installments. But even still, it keeps you engaged with some of the most memorable plot twists in any video game. Everyone remembers that iconic scene of Link pulling the Master Sword from that pedestal, only to wake up as an adult in a cruel, harsh world unlike the comforting one that he had grown accustomed to. And the only way for him to emerge victorious was to accept this world, to conquer dungeons and grow in strength until you can defeat anything. Once you vanquish Ganon and save Zelda, you look back and remember the experience. And quite an experience it was. Ocarina of Time will live forever in the world of gaming.

#1
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The Legend of Zelda: Majora's Mask
Ocarina of Time, as stated earlier, was hailed by many as the best game ever. So how on earth could you possibly top that? Well, in the end, I didn't have an easy time picking another game over it. But Majora's Mask still won. This game is a perfect example of how to sequel a perfect game. Ocarina of Time was virtually flawless, so all they had to do was build on that while still giving the game its own spin to become something original. For Miyamoto to have given us two games like this, the Nintendo 64 era was probably the golden age for Zelda. First Ocarina of Time brought us a perfect package. And then Majora's Mask fleshed that out. It might've been smaller, with a more compact world and fewer dungeons. But the dungeons that are there are all genius, ending with what is arguably the best dungeon in the whole series. Majora's Mask's field is also a step in the right direction for Zelda, containing quite a few secrets and easter eggs. In the center of it is Clock Town which is, by far, the greatest town in the entire series. Not only is it a central piece of the story, it is also filled with awesome side quests, including a well known one that takes place over the course of three days. And speaking which, the three-day system was a smart creation, as it allowed far more character development than Zelda has been able to see since. Because of that, Majora's Mask has the best storyline in the series. Instead of being filled with cutscenes, the storyline is told in passing through the environment, a method of storytelling that video games can be the best at. And then there are the regions that you must explore, each being well designed and atmospheric. There are also the masks, with transformation masks that bring much variety to the gameplay, as well as regular masks that can be used either in a sidequest, or to progress in the main storyline. I could go on, but I'll stop here. Majora's Mask is just a great game. It's the most emotional Zelda game, but it also has fantastic gameplay to go with that. It's the greatest Zelda, and one of my favorite video games of all time.

... I think I went on long enough. That sure took a lot of time to write out. But anyway, so those are my opinions on every Zelda game, and how they compare to each other. If you choose to read it, feel free to respond to it or ask me anything you want. I congratulate anyone who can get through all that gibberish. :P
Title: Re: The Legend of Zelda Series
Post by: Avaitor on October 23, 2012, 07:23:01 PM
Great list and rankings!

I remember a long time ago, EGM made a "greatest games of all time" list, and had both Ocarina and Majora right outside of the top 10, with MM ranking just one slot higher. It was a controversial opinion they defended, and one that few people have made since, but it's a refreshing change, and quite deserving, at that.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on October 23, 2012, 07:52:57 PM
Great list!

Wholeheartedly agree with Majora's Mask at #1; playing through it again right now (up to Great Bay, by the way), this is the complete Zelda experience, even moreso than OoT (not, of course, taking anything away from OoT; this just improves upon the formula so much). In particular, the emotion; no Zelda game can match the emotion of Majora's Mask, from the impending sense of doom, to the sense of awakening you give these worlds like Snowhead and the Deku Palace when you take down the monster polluting those respective lands. And the sidequests... you've got to love those sidequests. There's just so much to do beyond saving the world, in a way no other Zelda has yet to match, with all of the shooting galleries, mini-games, and even just little stuff like the Bank and Curiosity Shop. And lest I not forget, the wonderful supporting cast. To this day, no Zelda has given us the kind of cast Majora's Mask has to offer; Anju and Kafei, Romani and Cremia, the Gormon Brothers, the Indigo-Go's... you can't help but appreciate the sense of depth it gives you with how all of these characters are connected and tied together.

I don't want to take anything away from the rest of the list (probably would've ranked the Capcom twins a little higher, and Spirit Tracks/PH lower), but I simply don't have enough nice things to say about Majora's Mask. It is such a great game, and easily one of my all-time favorites (top 10 for sure, probably even top 5).
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 23, 2012, 11:25:37 PM
Quote from: Avaitor on October 23, 2012, 07:23:01 PM
Great list and rankings!

I remember a long time ago, EGM made a "greatest games of all time" list, and had both Ocarina and Majora right outside of the top 10, with MM ranking just one slot higher. It was a controversial opinion they defended, and one that few people have made since, but it's a refreshing change, and quite deserving, at that.

Think I missed that list. But I can't tell what's more surprising between seeing someone rank MM above OoT, or simply seeing them not put OoT in the top 10 at all. :P

Quote from: Kiddington on October 23, 2012, 07:52:57 PM
Great list!

Wholeheartedly agree with Majora's Mask at #1; playing through it again right now (up to Great Bay, by the way), this is the complete Zelda experience, even moreso than OoT (not, of course, taking anything away from OoT; this just improves upon the formula so much). In particular, the emotion; no Zelda game can match the emotion of Majora's Mask, from the impending sense of doom, to the sense of awakening you give these worlds like Snowhead and the Deku Palace when you take down the monster polluting those respective lands. And the sidequests... you've got to love those sidequests. There's just so much to do beyond saving the world, in a way no other Zelda has yet to match, with all of the shooting galleries, mini-games, and even just little stuff like the Bank and Curiosity Shop. And lest I not forget, the wonderful supporting cast. To this day, no Zelda has given us the kind of cast Majora's Mask has to offer; Anju and Kafei, Romani and Cremia, the Gormon Brothers, the Indigo-Go's... you can't help but appreciate the sense of depth it gives you with how all of these characters are connected and tied together.

I agree with pretty much everything you said here. There's something very real about the story in MM, mainly because of the characters and their emotions. I think a lot of this is thanks to the fact that the developers didn't need to start from scratch when making this game. They were able to recycle the graphics, as well as a lot of character models, from OoT. And that gave them the ability to focus entirely on game content. If Zelda Wii U turns out to be something special, I wouldn't mind them pulling a similar strategy and having a direct sequel out 2 years later.

Quote from: Kiddington on October 23, 2012, 07:52:57 PM
I don't want to take anything away from the rest of the list (probably would've ranked the Capcom twins a little higher, and Spirit Tracks/PH lower), but I simply don't have enough nice things to say about Majora's Mask. It is such a great game, and easily one of my all-time favorites (top 10 for sure, probably even top 5).

I see what you mean. I actually felt bad that the Oracle games were as low as they were, but I just really liked Skyward Sword. I thought from the beginning that I'd probably give the win to Majora's Mask in the end. Probably be in my top 5, too. I can only imagine it getting beaten by the Mario Galaxy games, and maybe a few multiplayers.

And thanks, guys.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on October 23, 2012, 11:34:23 PM
Quote from: talonmalon333 on October 23, 2012, 11:25:37 PM
Quote from: Avaitor on October 23, 2012, 07:23:01 PM
Great list and rankings!

I remember a long time ago, EGM made a "greatest games of all time" list, and had both Ocarina and Majora right outside of the top 10, with MM ranking just one slot higher. It was a controversial opinion they defended, and one that few people have made since, but it's a refreshing change, and quite deserving, at that.

Think I missed that list. But I can't tell what's more surprising between seeing someone rank MM above OoT, or simply seeing them not put OoT in the top 10 at all. :P
I was wrong- they both made it in the top 10.

Here's the list. (http://sunriseblvd.wordpress.com/2008/07/15/egms-100-best-games-ever/)

Edit: Oh wow, this list is not as good as I remember. Why would you go with the All-Stars version of SMB over the original?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 25, 2012, 11:48:01 AM
I'd be interested in seeing if any of you guys can do a list (you don't have to go all pics and details, like I did).
Title: Re: The Legend of Zelda Series
Post by: Avaitor on October 25, 2012, 12:12:43 PM
Uh, all I can really think of is that I'd put Four Swords Adventure and ALTTP a little higher. Otherwise, I really like your list.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 25, 2012, 12:23:49 PM
Quote from: Avaitor on October 25, 2012, 12:12:43 PM
Uh, all I can really think of is that I'd put Four Swords Adventure and ALTTP a little higher. Otherwise, I really like your list.

I'm assuming TP, too? I kind of remember you favoring that one.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on October 25, 2012, 12:30:35 PM
Quote from: talonmalon333 on October 25, 2012, 12:23:49 PM
Quote from: Avaitor on October 25, 2012, 12:12:43 PM
Uh, all I can really think of is that I'd put Four Swords Adventure and ALTTP a little higher. Otherwise, I really like your list.

I'm assuming TP, too? I kind of remember you favoring that one.
It's one of my very favorites, yes, but TP is fine where it is. :)
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 25, 2012, 12:43:16 PM
I'd move the Oracles above Link's Awakening and swap Wind Waker and TP. Awesome list otherwise! :thumbup:
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on October 25, 2012, 01:03:50 PM
Not really a list guy, but I'd definitely move the Oracles to the top, FSA much higher, and Skyward Sword would fall right down with the DS titles and Zelda II.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 29, 2012, 05:35:01 PM
Good list. Honestly, I'm just glad the the next 3DS Zelda won't be like the DS titles (since those bombed) as Nintendo promised. I can only hope we finally get a top-down Zelda for the system. It's been too long.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 03, 2012, 12:03:42 PM
This article isn't exactly the newest of news, but for some reason it's been revived lately and discussed. It is rumored ideas about Zelda Wii U.

http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/

If you're curious what I think, I'll just cope and paste what I said elsewhere to here.

QuoteI'm not saying this stuff won't happen. We just shouldn't be so sure that it will. Not to mention, that's not really new news.

But for the sake of discussion, let's talk as if this is indeed factual. As for the graphics idea, not sure. I think Skyward Sword looked quite good. I just can't help but question Nintendo, because the majority of people really didn't like that look. I'm mixed on the gameplay ideas as well. "It'll be the most innovative game ever"? Wasn't Skyward Sword also supposed to be the most innovative game ever? Sometimes, I don't think Nintendo will ever learn. Not every Zelda has to be the most innovative game ever. Honestly, you can take that entire article, change a few words here and there, and it'll be almost the exact same as one of those pre-release Skyward Sword articles. Just read this last paragraph and imagine Skyward Sword instead of Zelda Wii U, and imagine Wii instead of Wii U.

The Wii U Zelda game will redefine gaming with its features and innovation, and will offer things that only the Wii U can do. ?It?ll have some revolutionizing gameplay. It has stuff that would never be possible on any other console, and it?s not just one cool feature, it?s one cool feature after another. Each dungeon will offer a different gameplay experience with the tablet controller. It?ll be the most innovative game ever, they got stuff that will be copied by others for years.?

All said and done, the ideas and thoughts posted here sound okay. You just can't help but think that it's so typical.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 03, 2012, 01:13:59 PM
It will be interesting when the next Zelda comes out because then Skyward Sword will be the best Zelda ever.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 03, 2012, 01:31:22 PM
Quote from: Spark Of Spirit on December 03, 2012, 01:13:59 PM
It will be interesting when the next Zelda comes out because then Skyward Sword will be the best Zelda ever.

What?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 03, 2012, 03:18:53 PM
Quote from: talonmalon333 on December 03, 2012, 01:31:22 PM
Quote from: Spark Of Spirit on December 03, 2012, 01:13:59 PM
It will be interesting when the next Zelda comes out because then Skyward Sword will be the best Zelda ever.

What?
The Zelda cycle.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 03, 2012, 03:25:02 PM
Quote from: Spark Of Spirit on December 03, 2012, 03:18:53 PM
Quote from: talonmalon333 on December 03, 2012, 01:31:22 PM
Quote from: Spark Of Spirit on December 03, 2012, 01:13:59 PM
It will be interesting when the next Zelda comes out because then Skyward Sword will be the best Zelda ever.

What?
The Zelda cycle.

How is that even relevant to what I said? :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 03, 2012, 03:46:39 PM
You were talking about the next Zelda.

My reaction is that the most interesting part of the next Zelda will be finding out how Skyward Sword is the best Zelda game due to the Zelda cycle.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 03, 2012, 04:09:32 PM
I'd like to take this moment to kindly call bullshit on the Zelda cycle theory. :P

I know there's the whole "Zelda fans constantly change their minds the horror! Skyward Sword is so good don't you people see you're wrong because it's just a phase!" idea. That certain people within the Zelda fanbase will complain about certain things makes sense... but that's because they are just people with their own opinions. I haven't come across a single person who shifts back and forth between their opinions on a whim like implied by the Zelda cycle. I imagine there are a few, but that's nothing really. Yes, some people prefer one thing over the other, but it doesn't randomly change with the times. They just get vocal about something they don't like. The people who were pissed about Wind Waker's graphics got vocal when they say it was cartoony, and vice versa for Twilight Princess. Same could be said about the sailing and wolf stuff in them. But those people didn't randomly change their minds afterwards; they were separate people within one group. Many of them still exist today, and those who changed their mind simply let it go. Nothing to do with some made-up cycle.

I think I tend to get annoyed by it from coming across these hardcore Skyward Sword fans crying that everyone is trying to bully them, claiming that the only reason we haven't been enlightened on how "revolutionary and magnificent" the game supposedly is, is because we're apparently in some dumb fanboy phase, going through the motions of the Zelda cycle. Trust me, it makes discussion on the topic painful cause it's their only card. :P

Yes, many of us have had a mixed response to Skyward Sword, moreso than for the other previous 3D games... But it's not because of some random phase. It's completely a reaction to some weird and questionable design choices. Skyward Sword has gotten less love because Nintendo managed to do more to piss people off this time. One simply cannot take things like its extreme linearity, holding the players by the hand to the point of insulting their intelligence, the constant fetchquests and recycling of old areas, as well as other minor things, and say "Oh they are just going through a phase. There's nothing to complain about". And in the end, I can assure you that Skyward Sword will never be seen as the best Zelda ever by the large group in the fanbase.

I also say this as someone who hasn't ever been effected by the whole Zelda cycle idea. I have loved Ocarina of Time and Majora's Mask since I was a young child (I'm also one of the people who was a Majora's Mask fan before it was "cool"). Just the same, I adored Wind Waker and Twilight Princess even if they had a few pacing issues. I think Skyward Sword was also a damn fine game despite being heavily flawed (flaws I am quite capable of looking past for the most part, but I wouldn't question anyone who disliked the game because of them).

... So yeah, that's it for my rant. As you can tell, I am quite firm with this belief. It's nothing at all against what you said, so no worries. But anyway, you've heard my thoughts now, so I'd be interested in hearing yours if you wish. ;)
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 03, 2012, 04:09:56 PM
I believe Desensitized is referring to how Zelda fans (and many Nintendo fans in general), will find every reason they can to nitpick and complain about the newest game coming out and then talk about how great the previous installment was despite most of them probably complaining about that game when it was first coming out as well and overrating the game that came before it. Or at least that's what I think he's referring to, as that's what I usually tend to notice with each new major release in the Zelda franchise.

Another example is when a lot of people used to complain about Majora's Mask not being nearly as good as Ocarina of Time, but then when people look back on both games a lot of people see MM as the better game. I'm actually not one of those people, though I do like both games, but I'm just pointing it out that a lot of people have since changed their minds on the matter.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 03, 2012, 04:13:24 PM
Quote from: Ensatsu-ken on December 03, 2012, 04:09:56 PM
I believe Desensitized is referring to how Zelda fans (and many Nintendo fans in general), will find every reason they can to nitpick and complain about the newest game coming out and then talk about how great the previous installment was despite most of them probably complaining about that game when it was first coming out as well and overrating the game that came before it. Or at least that's what I think he's referring to, as that's what I usually tend to notice with each new major release in the Zelda franchise.

Another example is when a lot of people used to complain about Majora's Mask not being nearly as good as Ocarina of Time, but then when people look back on both games a lot of people see MM as the better game. I'm actually not one of those people, though I do like both games, but I'm just pointing it out that a lot of people have since changed their minds on the matter.

True. I just think that the whole Zelda cycle is an exaggeration, and that it's really nothing more than certain sub-divisions of the fanbase who get vocal about things they dislike in the games, rather than people constantly changing their opinions.

You can consider this as my tl;dr version of my above rant. :P
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 03, 2012, 04:18:33 PM
I was actually writing that post of mine before you posted your response to Desen, but you had already made that post by the time I posted my response up so I hadn't read your post yet. :D

It may be somewhat of an exaggeration, but I have noticed that pattern among the fan base as well, though to be fair I'm considerably more distant from the core Zelda fan base than you are so you probably know better in that regard.

As for me, I'm way behind on the Zelda games, anyways, and I really need to get around to playing Twilight Princess and Skyward Sword one of these days. I also want to try Phantom Hourglass and Spirit Tracks. I know that neither of those games are liked by anyone on this particular board, but they have gotten generally positive reception and I find that I can disagree with you guys about the games that I like in at least a few instances, anyways, so I still feel compelled to try both of those titles, especially since I really enjoyed The Wind Waker's story and want to see the continuation of it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 03, 2012, 04:36:34 PM
Quote from: Ensatsu-ken on December 03, 2012, 04:18:33 PM
I was actually writing that post of mine before you posted your response to Desen, but you had already made that post by the time I posted my response up so I hadn't read your post yet. :D

It may be somewhat of an exaggeration, but I have noticed that pattern among the fan base as well, though to be fair I'm considerably more distant from the core Zelda fan base than you are so you probably know better in that regard.

As for me, I'm way behind on the Zelda games, anyways, and I really need to get around to playing Twilight Princess and Skyward Sword one of these days. I also want to try Phantom Hourglass and Spirit Tracks. I know that neither of those games are liked by anyone on this particular board, but they have gotten generally positive reception and I find that I can disagree with you guys about the games that I like in at least a few instances, anyways, so I still feel compelled to try both of those titles, especially since I really enjoyed The Wind Waker's story and want to see the continuation of it.

No worries. The 2-sentence version of that post probably got the point across better than my ramblings, anyway. ;D

I do imagine there are indeed some people who switch their opinions when new games come out. But like you mentioned in your above post, that goes beyond Zelda and could be said about other franchises as well.

As for those games you mentioned, I agree and highly recommend them. I'm not sure what your console plans are, but I imagine the Wii is getting lower and lower in price (I'm actually seeing it run for as low as $70 range on Amazon). Twilight Princess is one of my favorite games ever (I think Avaitor was a fan as well). And though my earlier post might lead anyone to think otherwise, I really did like Skyward Sword as a whole. Glad you're interested in the DS games, too. Phantom Hourglass has some repetition that I imagine you'll likely agree with when you get to play it, but as a stand alone game it's still quite good. I was actually a fan of Spirit Tracks. Sure, it might not be as good as most of the other games in the series, but it was still very good and had some surprisingly funny moments. It also fixed a lot of issues from Phantom Hourglass, like replacing the repetitive parts with something similar but awesome. Oh, and the music is simply awesome, such as the main theme (which was used in promotion for the game, so posting it here isn't much of a spoiler). http://www.youtube.com/watch?v=5W_bFLwB0WY
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 03, 2012, 11:24:34 PM
I still remember the Majora's Mask reaction. It was pretty vicious at the time. Much the same as Wind Waker's reveal.

Honestly, I just want a classic top down Zelda on the 3DS and a Zelda closer to Majora's Mask or Wind Waker on the U. I want them to step away from the ALTTP/OOT style and the linear ideas of SS and try something new again for the U.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 03, 2012, 11:30:38 PM
Quote from: Spark Of Spirit on December 03, 2012, 11:24:34 PM
I still remember the Majora's Mask reaction. It was pretty vicious at the time. Much the same as Wind Waker's reveal.

Honestly, I just want a classic top down Zelda on the 3DS and a Zelda closer to Majora's Mask or Wind Waker on the U. I want them to step away from the ALTTP/OOT style and the linear ideas of SS and try something new again for the U.

I think something I really want now is a good world, with plenty of content and depth. That might be why I kind of think a western developer or something would be a benefit, and is why I am in support of a Retro Studios Zelda. Even if it's just a collaboration with them, I truly believe it could benefit the series. That, and they need to change up the gameplay to get out of this fetchquest-dungeon-fetchquest pattern that they've fallen into.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 04, 2012, 12:08:51 AM
But every Zelda game is like that. Majora's Mask has plenty of fetch-quests, albeit with a twist on it pertaining to the game's 3-day gimmick, and the 2D Zelda games aren't the least bit shy of them either. I usually end up having to get some item (or rather "fetch" it, if you will), in order to progress to another part of the game, and so on and so forth. That's just part of the standard Zelda formula, really, but I honestly don't mind it as long as the adventure elements along the way are fun to play through. For me, a great Zelda experience isn't determined by the goal of what you are doing but rather how much fun you have actually doing it, as it pretty much is for all games, really.

Also, the Ocarina of Time style is great. Its popular for a reason and I don't want to see it go away just because its the dominant style. And for the record, aside from having sailing in it and having a cartoony art-style, The Wind Waker wasn't really that much different from the regular Zelda formula (which is fine with me as I love the game the way it is). Majora's Mask is really the only one you can argue to have a gimmick that really ends up changing the core gameplay formula of the game, but even then it still feels very much like a Zelda game, but just with more experimentation, which I'm also fine with.

My gripe with MM, though, and the reason I don't love it quite as much as you guys do (I do like it, I just have issues with it), is how the gimmick is terrific on paper, but can be quite annoying for me in execution. I love how the whole time system works in terms of having different events happen on different days which effects whether you can access certain areas or not, and how you can travel back in time and such to effect certain events that happen on later days. The problem I've always had is how the game handles the system. I honestly would have rather it given you manual control over the time and let you choose to progress to a later point in time in the game at your own will. Yeah, that's kind of not realistic but it is a game and the point is to have fun, and that mechanic wouldn't break the game as much as it would just make it more convenient to play. You see, I HATE having games force you to stay on a strictly timed schedule. I like to take my time at certain areas, and especially in dungeons its really grating to know that I can't just do things at my own pace all the time. I know a lot of people don't have problems getting dungeons completed in time in MM, but for me I can easily get stuck on certain puzzles in each dungeon, and it puts me on the edge because I know that every second I waste is dwindling the time I have left to complete the dungeon before the end of the 3 days (and yes, I always have the time slowed down, but it still only takes 10 minutes for a day to end and night to come on, and that goes by pretty quickly for me). Of course, you could always save your progress, but that brings me to my other problem. I hate the save system in this game. I hate having to go back in time to save your progress and losing all of your loose items in the process. I just find that to be a pretty annoying mechanic, honestly. Sure, there are the owl statues, but those can only ever be used once at a time, so if you were to start up a game after saving there you'd effectively lose that save until you saved again regularly.

Anyways, while that IS honestly a big problem for me, personally, I still do like the game on the whole. I just can't personally agree that its better than Ocarina of Time, which I still think is a brilliant game, personally.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 04, 2012, 12:25:19 AM
Quote from: Ensatsu-ken on December 04, 2012, 12:08:51 AM
But every Zelda game is like that. Majora's Mask has plenty of fetch-quests, albeit with a twist on it pertaining to the game's 3-day gimmick, and the 2D Zelda games aren't the least bit shy of them either. I usually end up having to get some item (or rather "fetch" it, if you will), in order to progress to another part of the game, and so on and so forth. That's just part of the standard Zelda formula, really, but I honestly don't mind it as long as the adventure elements along the way are fun to play through. For me, a great Zelda experience isn't determined by the goal of what you are doing but rather how much fun you have actually doing it, as it pretty much is for all games, really.

I can't say much since you haven't played it yet, but I personally think they laid it on a little thick in Skyward Sword. You're right that the experience isn't determined by the goal of what you're doing. But I think Skyward Sword's fetchquests just became busy work, like you're about to do something really awesome but then the game tells you to go back to some random place to get an item before coming back and making progress, and it just feels like they are padding out the game's length. I didn't mind the Triforce hunt in Wind Waker, or the wolf segments in Twilight Princess (which you've probably heard a little about, and maybe why people found them boring), but Skyward Sword went a little too far.

Quote from: Ensatsu-ken on December 04, 2012, 12:08:51 AM
Also, the Ocarina of Time style is great. Its popular for a reason and I don't want to see it go away just because its the dominant style. And for the record, aside from having sailing in it and having a cartoony art-style, The Wind Waker wasn't really that much different from the regular Zelda formula (which is fine with me as I love the game the way it is). Majora's Mask is really the only one you can argue to have a gimmick that really ends up changing the core gameplay formula of the game, but even then it still feels very much like a Zelda game, but just with more experimentation, which I'm also fine with.

My gripe with MM, though, and the reason I don't love it quite as much as you guys do (I do like it, I just have issues with it), is how the gimmick is terrific on paper, but can be quite annoying for me in execution. I love how the whole time system works in terms of having different events happen on different days which effects whether you can access certain areas or not, and how you can travel back in time and such to effect certain events that happen on later days. The problem I've always had is how the game handles the system. I honestly would have rather it given you manual control over the time and let you choose to progress to a later point in time in the game at your own will. Yeah, that's kind of not realistic but it is a game and the point is to have fun, and that mechanic wouldn't break the game as much as it would just make it more convenient to play. You see, I HATE having games force you to stay on a strictly timed schedule. I like to take my time at certain areas, and especially in dungeons its really grating to know that I can't just do things at my own pace all the time. I know a lot of people don't have problems getting dungeons completed in time in MM, but for me I can easily get stuck on certain puzzles in each dungeon, and it puts me on the edge because I know that every second I waste is dwindling the time I have left to complete the dungeon before the end of the 3 days (and yes, I always have the time slowed down, but it still only takes 10 minutes for a day to end and night to come on, and that goes by pretty quickly for me). Of course, you could always save your progress, but that brings me to my other problem. I hate the save system in this game. I hate having to go back in time to save your progress and losing all of your loose items in the process. I just find that to be a pretty annoying mechanic, honestly. Sure, there are the owl statues, but those can only ever be used once at a time, so if you were to start up a game after saving there you'd effectively lose that save until you saved again regularly.

Anyways, while that IS honestly a big problem for me, personally, I still do like the game on the whole. I just can't personally agree that its better than Ocarina of Time, which I still think is a brilliant game, personally.

I understand your points. I think at least once for each dungeon in the game, I had taken all 3 days to reach the end of them (and in some of those cases, I wasn't even successful, and had to restart time and do it all over again). I mostly like Ocarina of Time and Majora's Mask about equal (in fact I remember listing all the Zelda games from worst to best on this site a few months ago, and I think I put Ocarina at #2 and Majora at #1).

Another thing, hearing your issue with Majora's Mask, I think you'll also have an issue with one of the central parts of Phantom Hourglass. But I still recommend that game if you get the chance to play it. ;)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 07, 2012, 12:22:54 PM
Also, I know everyone will disagree, but I'd like to mention I kinda think that...

Spirit Tracks > Minish Cap
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 07, 2012, 03:11:41 PM
That reminds me that I still have to get back to Minish Cap one of these days, as its a game that I actually have the means to play legally.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 07, 2012, 05:06:36 PM
Quote from: Ensatsu-ken on December 07, 2012, 03:11:41 PM
That reminds me that I still have to get back to Minish Cap one of these days, as its a game that I actually have the means to play legally.

For some reason, I thought everyone here played Minish Cap. I was actually slightly late on getting to it.

As for ST, I might like it a bit more cause it has a whole lot of dungeons and good puzzles.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on December 07, 2012, 05:08:57 PM
I didn't get to play Minish Cup. I wanted to, but just never happened.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on January 23, 2013, 01:45:38 PM
Here's what Aonuma said about what they were thinking over for the next Zelda:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxuiTxLd.jpg&hash=3044f5e8f715e6a16f839b065a976fb257abdf1a)

I do wonder what these will lead to for the next game.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on January 23, 2013, 01:59:08 PM
So why are they bringing Wind Waker to Wii U? 10 year anniversary? Purdyer graphics? New content?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on January 23, 2013, 02:01:27 PM
Apparently they were fooling around with seeing how the old Zelda games looked in HD and thought Wind Waker looked so good in HD they wanted to remake it.

What else they've put in the game remains to be seen as this was just the announcement.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on January 23, 2013, 02:15:26 PM
Well, it will look amazing, that's for sure.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 01, 2013, 12:50:50 AM
So, uh, yeah, got Hyrule Historia in the mail today. Book is gorgeous. First section is for Skyward Sword (I didn't like the game, but all the concept art and explanations is interesting nonetheless, i.e. Zelda's harp ), second section is the explanation of the timeline, third is concept art for all the games so far (Ganondorf actually had an illustration for the Oracle games, but as he only appeared as Ganon in it they never got to use it. Looks interesting, he's really slim in that artist's style), and last is a promo manga for Skyward Sword I think. Funny thing is, it appears to focus on
Spoiler
a Link predating the SS Link, the one who first fought for Hylia and sealed demise. He has a red cape and it looks badass
[close]
Also, the typical write-ups from Miyamoto and the other guy (Iizuka? Look, I'm tired.)

Point is, it's a great book. I can't seem to find a mention of the CD-i games though.  :lol: (Though it even includes a short paragraph on BS The Legend Of Zelda.)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 01, 2013, 01:10:31 AM
Quote from: Nel_Annette on February 01, 2013, 12:50:50 AM
Funny thing is, it appears to focus on
Spoiler
a Link predating the SS Link, the one who first fought for Hylia and sealed demise. He has a red cape and it looks badass
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Spoiler
Shouldn't that refer to SS Link himself? :P
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Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 01, 2013, 01:20:44 AM
I'm going to have to actually read it, I guess. The way it ended really made it seem like it took place before.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 01, 2013, 01:28:35 AM
Quote from: Nel_Annette on February 01, 2013, 01:20:44 AM
I'm going to have to actually read it, I guess. The way it ended really made it seem like it took place before.

What I mean is that, if I remember the game's ending correctly...

Spoiler
SS Link goes back in time and is the one who seals Demise.
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Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 01, 2013, 02:03:51 AM
No, this takes place before even that. I'm skimming it now, and the Link it focuses on (btw, massive spoilers for the end of the thing, in non-spoilery terms it definitely makes it clear the SS Link comes afterward)
Spoiler
is framed, jailed, released by the kingdom after the person who frames him dies, charges with an army against Demise, flies the red Loftwing into battle, dies after sealing Demise, and Hylia picks up his corpse and promises to reincarnate him. Flash forward to SS Link as a young boy, who then meets his bird for the first time.[/spoilers]

It says the manga is exclusive to Hyrule Historia, so I don't know if that makes it canon or what. But they should really bring the red cape into the games. Link looks awesome with it over his tunic.

But then, I never finished SS, so what do I know. Is that what happens in the game?
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Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 13, 2013, 08:29:36 PM
What do you guys think of the Ocarina of Time remake, as well as the upcoming Wind Wake remake?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 13, 2013, 08:35:32 PM
It's a good remake since it's at full 60fps with updated models, and it's portable (with Master Quest content) and with a touch screen menu. I look forward to the obvious Majora's Mask remake, though hopefully that happens after we can get an original 3DS Zelda.

I'm THRILLED for the Wind Waker remake, since it's my favorite 3D Zelda and will really enjoy playing it off-screen. I hope they add some content (a bonus dungeon or two would be great) and change the Triforce Hunt somehow, but otherwise I'm definitely looking forward to it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 13, 2013, 08:45:11 PM
I think they both look great considering the graphical power of the consoles they were released on, but they both butcher the aesthetics of their original versions (unless Wind Waker Wii U goes through big changes).
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 13, 2013, 08:46:35 PM
Eh, I far prefer the way the 3DS version of Ocarina looks to the N64 version. But then I've never had much love for N64 aesthetics.

As for Wind Waker, I'll have to see more footage to judge.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on February 13, 2013, 09:01:48 PM
The only problem I had with OOT is that it didn't add any new dungeons, or include any of the features and locations that had to be cut from the original release.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 14, 2013, 04:27:13 PM
My issue with Ocarina of Time 3DS is that I think they toned the brightness up a bit too much. Just look at how much brighter the colors in Hyrule Field are compared to the original. Plus, places such as the Shadow Temple and the final boss fight are far brighter than the original, and you can see more than what was intended. It just loses some of the menace.

There are also a few... strange things about it. Overall, I don't consider it a good or bad port. It's just a weird one, though it's arguably the ideal version of the game.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on February 14, 2013, 05:12:01 PM
I actually prefer the brighter look. I'm just not a fan of darker looking games, whether its intentional or not. That's one thing that kind of bugs me about the original DMC, in terms of how dark some of those areas look. I personally prefer to be able to see my environments, so bright and colorful works just fine for me. As far as Zelda games go, they are adventure games first and foremost, so to me a broader color-palette and brighter visuals fits the tone of any Zelda game just fine. While I haven't played the 3DS version of OOT, I can easily say that I prefer the look of that game to the original graphics of the game. Either way, though, its still my personal favorite Zelda game, and my 2nd favorite game of all-time.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 14, 2013, 06:49:26 PM
Quote from: Ensatsu-ken on February 14, 2013, 05:12:01 PM
I actually prefer the brighter look. I'm just not a fan of darker looking games, whether its intentional or not. That's one thing that kind of bugs me about the original DMC, in terms of how dark some of those areas look. I personally prefer to be able to see my environments, so bright and colorful works just fine for me. As far as Zelda games go, they are adventure games first and foremost, so to me a broader color-palette and brighter visuals fits the tone of any Zelda game just fine. While I haven't played the 3DS version of OOT, I can easily say that I prefer the look of that game to the original graphics of the game. Either way, though, its still my personal favorite Zelda game, and my 2nd favorite game of all-time.

When it comes to the brightness, I don't actually particularly mind how much brighter most of the colors in the game are too much. My main problem is  the parts that are supposed to be darker get brightened up too much, like in the final battle. In the original, I remember when Ganon launches out of the ruins of his castle and transforms, he's sort of covered in shadow, and you can barely see his monster pig form. But in Ocarina of Time 3D, the whole scene is completely visible. I just think that takes some of the atmosphere away.

EDIT:

Here's another bit. It's the scene where Link leaves the forest at the beginning and Saria says goodbye. I think it just sets the mood better with the shadows. Image comparison in the spoiler tags.

Spoiler

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fstatic.gamesradar.com%2Fimages%2Fmb%2FGamesRadar%2Fus%2FGames%2FL%2FLegend%2520of%2520Zelda%2520Ocarina%2520of%2520Time%25203D%2FEverything%2520Else%2FSuper%2520Review%2F061611_zeldacomparison_ocarina1--article_image.jpg&hash=c523610368f2568410a16f737b3c081492211839)
Spoiler
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Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 14, 2013, 07:02:51 PM
I enjoyed the port. Better graphics, I enjoyed the brightness, I love the revamp to the Water Temple, and to a further extent, the way they handled the inventory system.

Still don't know how I feel about the WW remake. Sure, it looks good, but the bloom is turned up to eleven, and instead of looking like cartoons, the characters seem less cel-shaded, which make them look like sausage people. There's going to have to be some significant extra content for me to buy it.
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 14, 2013, 08:44:50 PM
I agree, the bloom and character models are both extremely off-putting. Would much rather look at/play the GameCube version.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on February 14, 2013, 09:05:42 PM
I haven't seen any videos displaying how the game looks in motion, and still screens are not enough for me to go on. I'll reserve my judgement on the look of the HD port until I see some actual gameplay footage of it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 16, 2013, 05:34:50 PM
Quote from: Foggle on February 14, 2013, 08:44:50 PM
I agree, the bloom and character models are both extremely off-putting. Would much rather look at/play the GameCube version.

I think the released game will look different. I've noticed many early pics for games appear to be heavy on the bloom. As for the character models, they do kind of lack the simplistic charm of the original.

It's true that it's too early to say since we only got a few pics. But judging by them alone, I prefer regular Wind Waker, when running on the Nintendo Dolphin. It looks especially gorgeous.

EDIT: Looks like these pictures are too big to see them entirely here. Ah well. Opening them in a new tab should do the trick.

Spoiler

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fpublic.dm1.livefilestore.com%2Fy1p6SC63mM5wYF_IdHxHPuwmdPV7YVn3F8nsV77XWwj7mCt5z_P7eyMxszfD9vS46-hOY72vbH3MaYA8IBg5wS5qg%2FZelda%2520WW%252022.jpg%3Frdrts%3D35681319&hash=7c9fedc29b69cdce61396c22cb74f9cf02347aaa)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fuploads%2F2010%2F04%2Fwind_waker_dolphin-11.jpg&hash=876613e1f802f1f24a31409ec89de7fc5921c5db)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwiiuandmii.com%2Fwp-content%2Fuploads%2F2012%2F10%2FWind-Waker-Dolphin.jpg&hash=007bdacaeccdfc684c877bf24c8906f5e8e76982)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fpublic.dm1.livefilestore.com%2Fy1pkq-Y4Rdp3XFvliD2d9ICVND1EhmeYzux_djRFYRDAinrFlLxR-6YBJ0lkGwwHhoOgj5KURlPieWQKItpC32rrg%2FZelda%2520WW%252024.jpg%3Frdrts%3D35681350&hash=69dfdd33f9c3a8bfef322ab1d199343009aec9fc)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fuploads%2F2010%2F04%2Fwind_waker_dolphin-3.jpg&hash=3a0ea795114e151a623e2d6b118eaaa5c2edc26a)
Spoiler


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Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 16, 2013, 05:37:01 PM
Man oh man that shit's drool worthy. I'd love it more if they went with that.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 16, 2013, 06:06:51 PM
Quote from: Nel_Annette on February 16, 2013, 05:37:01 PM
Man oh man that shit's drool worthy. I'd love it more if they went with that.

Not only that, but it'd also be much easier to do than having to make entirely new graphics like they are now. Then they could spend that extra time creating new content. ;D
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 16, 2013, 06:13:56 PM
My PC gets like 10 FPS in Dolphin for most games I've tried, and that's with the normal GameCube-level graphics.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 16, 2013, 06:22:52 PM
Quote from: Foggle on February 16, 2013, 06:13:56 PM
My PC gets like 10 FPS in Dolphin for most games I've tried, and that's with the normal GameCube-level graphics.

Can you translate that for the non-tech savy folk? :sweat:
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 16, 2013, 06:26:24 PM
Quote from: talonmalon333 on February 16, 2013, 06:22:52 PM
Can you translate that for the non-tech savy folk? :sweat:
GameCube games, even before getting buffed up with those beautiful graphic enhancements, run like PowerPoint presentations on my computer.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 16, 2013, 07:12:34 PM
Quote from: Foggle on February 16, 2013, 06:26:24 PM
Quote from: talonmalon333 on February 16, 2013, 06:22:52 PM
Can you translate that for the non-tech savy folk? :sweat:
GameCube games, even before getting buffed up with those beautiful graphic enhancements, run like PowerPoint presentations on my computer.

Don't you have a solid computer?
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 16, 2013, 07:32:38 PM
Quote from: talonmalon333 on February 16, 2013, 07:12:34 PM
Don't you have a solid computer?
GameCube emulation is still kind of bad for non-high end computers, at least in my experience.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 17, 2013, 12:04:15 AM
Quote from: Foggle on February 16, 2013, 07:32:38 PM
Quote from: talonmalon333 on February 16, 2013, 07:12:34 PM
Don't you have a solid computer?
GameCube emulation is still kind of bad for non-high end computers, at least in my experience.

What's the best your PC can run?
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 17, 2013, 12:25:21 AM
Quote from: talonmalon333 on February 17, 2013, 12:04:15 AM
What's the best your PC can run?
I'm not sure. I get really good performance in both The Witcher 2 and Crysis on high settings though. DirectX 10 and 11 rendering overheats my video card 50% of the time, but I could play games on DX10/11 if I had better airflow. My case is kind of terrible.

Basically, it's good enough to make most games look great and play well (except for PlanetSide 2, that's barely playable on minimum settings for me), but not a super amazing beast machine, either. As long as the GPU doesn't burn up, it'll probably last me another 3-5 years without upgrading.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 08, 2013, 05:16:07 PM
I think I've decided why I'm not the biggest fan of the Ocarina of Time 3DS remake. It's not the graphics that are the problem. It's the shadows. And that might seem like a little thing. But to me, it just kills the mood at parts. Look at these three image comparisons in this spoiler tag. They are all scenes that I think worked so much better with shadows.

Spoiler

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fstatic.gamesradar.com%2Fimages%2Fmb%2FGamesRadar%2Fus%2FGames%2FL%2FLegend%2520of%2520Zelda%2520Ocarina%2520of%2520Time%25203D%2FEverything%2520Else%2FSuper%2520Review%2F061611_zeldacomparison_ocarina1--article_image.jpg&hash=c523610368f2568410a16f737b3c081492211839)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.zeldadungeon.net%2Fimages%2FNews%2FFolder%2F11-03-09%2FOoT-Comparison-10-Small.jpg&hash=3156f979264709605f1e94048b624098bcd20c70)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F9540%2Fzelda2.png&hash=8cb1462fcdf962b0169ca20ebd58f8a0107c238a)
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The last one in particular just isn't the same in the remake. I blame the Nintendo 3DS, being that they had to utilize the 3D effect (which isn't even that good or worth it anyway), and thus likely had to tone down the shadow effect. Just another reason why I think they shouldn't have even created the 3D effect.

But anyway this, among a few other things, is why I kind of prefer just sticking with the original.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 08, 2013, 05:20:06 PM
Sorry, but sub-30fps will always make it the inferior version to me.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 08, 2013, 05:25:08 PM
I still haven't played the 3DS remake of the game, but Ocarina of Time is still my 2nd favorite game of all time.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 08, 2013, 05:25:31 PM
Yeah, the lack of shadows is pretty jarring, especially when looking at the games side by side like that.

I also think the GameCube version of Wind Waker looks better than the new one (at the moment) because the HD version's bloom is awful and the character outlines look worse.
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on April 08, 2013, 05:28:03 PM
Quote from: Foggle on April 08, 2013, 05:25:31 PM
Yeah, the lack of shadows is pretty jarring, especially when looking at the games side by side like that.

I also think the GameCube version of Wind Waker looks better than the new one (at the moment) because the HD version's bloom is awful and the character outlines look worse.
To be fair, we haven't seen the thing in motion yet. Though I do question the art style change a bit. I have no problem with them looking more like dolls, but it's an interesting change.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 08, 2013, 05:47:45 PM
I restarted Skyward Sword about three days ago. The last time I played it, according to the file, was December 2011. Mother of god.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 08, 2013, 06:07:55 PM
One of these games, I'll restart it as well.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 08, 2013, 06:30:24 PM
To my sadness, I'm finding that I dislike it even more than I did originally. I'm going to try and get to at least the second temple before calling it quits, but I'm trying to give SS an honest chance here. I really am.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 08, 2013, 06:50:18 PM
And I still have yet to play Twilight Princess. As you can all clearly see, I'm WAY behind on my Zelda gaming. That said, I'm still going to play Skyward Sword some day, despite all of the negative reception it has got from you guys. As one of the main-series Zelda games, I just can't completely resist playing it if I have the means to (which so far, I currently don't).
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 08, 2013, 07:07:02 PM
A lot of people really like Skyward Sword, so you might. Personally, the only reason I don't is because my Wii Motion Plus doesn't seem to work properly, rendering the game almost unplayable.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 08, 2013, 07:10:44 PM
Quote from: Foggle on April 08, 2013, 07:07:02 PM
A lot of people really like Skyward Sword, so you might. Personally, the only reason I don't is because my Wii Motion Plus doesn't seem to work properly, rendering the game almost unplayable.
Grab a cheap copy of Red Steel 2 with the motion plus and give it another try.

I honestly didn't enjoy it because it had way too many corridors. I might give it another go one day but it sort of showed that I'm not the biggest fan of 3D Zelda outside of certain games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 08, 2013, 07:14:19 PM
Quote from: Foggle on April 08, 2013, 05:25:31 PM

I also think the GameCube version of Wind Waker looks better than the new one (at the moment) because the HD version's bloom is awful and the character outlines look worse.

I hope they re-release the original Wind Waker on the Wii U Virtual Console. I might just get that instead of the remake, unless they modify the character models by release date.

Quote from: Nel_Annette on April 08, 2013, 06:30:24 PM
To my sadness, I'm finding that I dislike it even more than I did originally. I'm going to try and get to at least the second temple before calling it quits, but I'm trying to give SS an honest chance here. I really am.

If you can power through, it does get better. The dungeons later in the game rank among the best in the series, in my opinion. The story's also enjoyable, if you're interested in that.

Quote from: Ensatsu-ken on April 08, 2013, 06:50:18 PM
And I still have yet to play Twilight Princess. As you can all clearly see, I'm WAY behind on my Zelda gaming. That said, I'm still going to play Skyward Sword some day, despite all of the negative reception it has got from you guys. As one of the main-series Zelda games, I just can't completely resist playing it if I have the means to (which so far, I currently don't).

To use a somewhat overused phrase in the Zelda fanbase, I think Skyward Sword is a good game, but a bad Zelda game. That means you'll likely enjoy it more than the majority of modern games.

Quote from: Foggle on April 08, 2013, 07:07:02 PM
A lot of people really like Skyward Sword, so you might. Personally, the only reason I don't is because my Wii Motion Plus doesn't seem to work properly, rendering the game almost unplayable.

Is your WMP broken or something? There's a small lag for me, but it's very much playable. To me the game's main problem is the repetition. If you're someone who doesn't like that, this game can be torture. :P
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 08, 2013, 07:22:52 PM
Right now, it's a combination of three things.

-The controls are awful. I don't know if my Wii Motion Plus is fucked up too, but sword-fighting is awful and Link won't balance on ropes for shit.

-Fi is annoying. I don't need to be told what to do every two minutes by the most boring side character in the series. Dowsing is useless. The game kept telling me to use dowsing to find the missing Kiwi's or whatever they're called. Guess what? I found all of them without using the dowsing system at all. Telling me to use it in the next area to find Zelda? Could she be in that giant ass temple on the other side of the map? Sure enough, I used the dowsing here and it did pinpoint at the giant temple. It seems like such an unnecessary feature.

-This game is ugly. I'm not trying to sound like a graphics whore here, I still love the Wind Waker's grapics, I still liked Twilight Princess', I like Sonic Colors, all standard definition games. Skyward Sword is ass-ugly. I don't know if they were trying to use an art style to give everything a pastel painting look, but faraway objects are incredibly blurry and it just looks terrible.

I will power through, Talon. I didn't spend $50 to not play this game.  :lol: But the further I play this game, the more I'm remembering why I put it down in the first place.  Which is disheartening. I was super excited for this back in 2011.

Music's still baller, though.  :thinkin:
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 08, 2013, 07:24:16 PM
Quote from: Spark Of Spirit on April 08, 2013, 07:10:44 PM
Grab a cheap copy of Red Steel 2 with the motion plus and give it another try.
Yeah, I know, I've been meaning to for a while. :sweat:

Quote from: talonmalon333 on April 08, 2013, 07:14:19 PM
Is your WMP broken or something?
Yes. It only reads my movements correctly about 20% of the time.

Quote from: Nel_Annette on April 08, 2013, 07:22:52 PM
-The controls are awful. I don't know if my Wii Motion Plus is fucked up two, but sword-fighting is awful and Link won't balance on ropes for shit.
This is exactly my problem with the game as well.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 08, 2013, 07:28:32 PM
I actually agree about the graphics. I'm not one to put much stock in graphics, but I didn't really like SS's art-style all too much. It was really blurry (and I was playing on an standard def TV) and muddy looking as a whole.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 08, 2013, 07:34:39 PM
Quote from: Nel_Annette on April 08, 2013, 07:22:52 PM
-The controls are awful. I don't know if my Wii Motion Plus is fucked up too, but sword-fighting is awful and Link won't balance on ropes for shit.

I didn't have too much of a problem with them. I don't think they were better than traditional controls. But I thought it was a nice unique way to play Zelda for one game.

Quote from: Nel_Annette on April 08, 2013, 07:22:52 PM
-Fi is annoying. I don't need to be told what to do every two minutes by the most boring side character in the series. Dowsing is useless. The game kept telling me to use dowsing to find the missing Kiwi's or whatever they're called. Guess what? I found all of them without using the dowsing system at all. Telling me to use it in the next area to find Zelda? Could she be in that giant ass temple on the other side of the map? Sure enough, I used the dowsing here and it did pinpoint at the giant temple. It seems like such an unnecessary feature.

>Navi is infamous as one of the most hated video game partners ever.
>Nintendo responds by making Fi even worse, far worse.

Quote from: Nel_Annette on April 08, 2013, 07:22:52 PM
-This game is ugly. I'm not trying to sound like a graphics whore here, I still love the Wind Waker's grapics, I still liked Twilight Princess', I like Sonic Colors, all standard definition games. Skyward Sword is ass-ugly. I don't know if they were trying to use an art style to give everything a pastel painting look, but faraway objects are incredibly blurry and it just looks terrible.

I actually thought it looked nice. Though most of my examples would be spoilers.

Quote from: Nel_Annette on April 08, 2013, 07:22:52 PM
I will power through, Talon. I didn't spend $50 to not play this game.  :lol: But the further I play this game, the more I'm remembering why I put it down in the first place.  Which is disheartening. I was super excited for this back in 2011.

That's fair. I understand how it can be a bit underwhelming. :P

Quote from: Nel_Annette on April 08, 2013, 07:22:52 PM
Music's still baller, though.  :thinkin:

I loved the soundtrack. But the other 3D game's soundtracks were better.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 08, 2013, 07:36:04 PM
Quote from: Spark Of Spirit on April 08, 2013, 07:10:44 PM
I honestly didn't enjoy it because it had way too many corridors. I might give it another go one day but it sort of showed that I'm not the biggest fan of 3D Zelda outside of certain games.

Having too many corridors certainly doesn't sound like an archetype of 3D Zelda games to me. Hell, Ocarina of Time, Majora's Mask, and The Wind Waker are full of wide and open environments that are very cleverly designed. It may just be that game that's at fault.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 08, 2013, 07:39:20 PM
Quote from: Ensatsu-ken on April 08, 2013, 07:36:04 PM
Quote from: Spark Of Spirit on April 08, 2013, 07:10:44 PM
I honestly didn't enjoy it because it had way too many corridors. I might give it another go one day but it sort of showed that I'm not the biggest fan of 3D Zelda outside of certain games.

Having too many corridors certainly doesn't sound like an archetype of 3D Zelda games to me. Hell, Ocarina of Time, Majora's Mask, and The Wind Waker are full of wide and open environments that are very cleverly designed. It may just be that game that's at fault.
Well, it was basically the OoT formula with more tutorials and in corridors. The corridors just made it worse because there was less to do.

Honestly, I might have actually enjoyed it if I hadn't already played so many better Zelda games that had less restrictions.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 08, 2013, 07:41:49 PM
Quote from: Ensatsu-ken on April 08, 2013, 07:36:04 PM
Having too many corridors certainly doesn't sound like an archetype of 3D Zelda games to me. Hell, Ocarina of Time, Majora's Mask, and The Wind Waker are full of wide and open environments that are very cleverly designed. It may just be that game that's at fault.
Wind Waker's ocean is ginormous!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 08, 2013, 07:42:22 PM
I wouldn't really call them corridors. The levels were pretty big. The main problem was that you could NEVER go off the beaten path unless you were in the sky. There was absolutely no exploration.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 08, 2013, 07:42:53 PM
I actually like the art-style of Skyward Sword, but admittedly I haven't actually played the game in front of me on a TV. I've really only been limited to seeing brief gameplay videos of it on Youtube (mostly in high quality, though). So, I can't really comment on how blurry it looks or anything like that until I actually get a Wii and play the game for myself. In terms of the actual style of art, though, I think it looks fine. If I were to be honest, while I love The Wind Waker's art-style as well, I still prefer the tone and style of games like Skyward Sword and Twilight Princess to it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 08, 2013, 07:47:01 PM
My favorite Zelda artstyle might be the original's. :P

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.arcade-gear.com%2FGames%2FZelda%2FZelda_Art_01.jpg&hash=3b636fc9db01f2249d6719321025be8dd5b52ea1)
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 08, 2013, 07:47:08 PM
Quote from: talonmalon333 on April 08, 2013, 07:42:22 PM
I wouldn't really call them corridors. The levels were pretty big. The main problem was that you could NEVER go off the beaten path unless you were in the sky. There was absolutely no exploration.

Well, OK, that actually DOES sound like a problem to me. I love exploration. If Skyward Sword really limits you in that regard just to keep you from getting lost, then it could really detract from the overall enjoyment-factor of the game for me. I actually "like" getting lost in Zelda games. Well, to be clear, I don't like being stuck on a puzzle or in a dungeon for too long, but I do like the overwhelming size of each new dungeon I go to, which is basically a new labyrinth for me to work my way through. Sure, you will usually get a map of the area pretty early on, but I love that initial aspect of having to explore the dungeon all over, not really knowing where I have to go right away, and then I can slowly piece together where I need to go and what I need to do. To me, that's actually the main appeal of Zelda games.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 08, 2013, 07:50:11 PM
Skyward Sword feels like it wants to make for a very colorful world, almost like Oz in the Zelda universe, yet it ends up as a dark, ugly little game.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 08, 2013, 07:55:27 PM
Once again, I have yet to play the game itself, but just based on what I've seen, I still really dig the art-style. Perhaps if I play the game for a few hours, it'll start to look ugly to me, though. I'll have to see.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 08, 2013, 07:59:17 PM
Yeah, it looks better from a distance than in actual motion, honestly.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 08, 2013, 08:00:48 PM
To be clear though, I don't really mean things like how they designed the characters or the colorful environments. That's fine. It's something you notice as you play it, Ensatsu. The further you are from an object, it gets blurrier and blurrier until it's just a mesh of color. This applies to everything. And it all has this texture to it, like it was made of felt or a pastel painting or something. Faraway things in Skyward Sword look like old PS1/N64 graphics to me, and it's incredibly distracting.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 08, 2013, 08:03:07 PM
Quote from: Ensatsu-ken on April 08, 2013, 07:47:08 PM
Quote from: talonmalon333 on April 08, 2013, 07:42:22 PM
I wouldn't really call them corridors. The levels were pretty big. The main problem was that you could NEVER go off the beaten path unless you were in the sky. There was absolutely no exploration.

Well, OK, that actually DOES sound like a problem to me. I love exploration. If Skyward Sword really limits you in that regard just to keep you from getting lost, then it could really detract from the overall enjoyment-factor of the game for me. I actually "like" getting lost in Zelda games. Well, to be clear, I don't like being stuck on a puzzle or in a dungeon for too long, but I do like the overwhelming size of each new dungeon I go to, which is basically a new labyrinth for me to work my way through. Sure, you will usually get a map of the area pretty early on, but I love that initial aspect of having to explore the dungeon all over, not really knowing where I have to go right away, and then I can slowly piece together where I need to go and what I need to do. To me, that's actually the main appeal of Zelda games.
That's what I mean by corridors, the level design is basically a straight line. While Twilight Princess might not be my favorite Zelda it had a lot of wide open exploration elements. This game starts out with tutorials and small corridors and rarely gets wider than that. I had to stop playing because it felt almost like I was on-rails at times.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 08, 2013, 08:03:14 PM
Oh, OK, I see how that could be a problem. I guess I was referring more to how the actual design of the world and characters looked. To me, I like that aspect of the game's look. However, the technical problems that you described would be very distracting for me, as well, especially with things blurring in and out of vision, which really puts a strain on my eyes in games that do that.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 08, 2013, 08:06:49 PM
Yeah, I actually quite like the character art. I like how Faron Woods looks with the big colorful mushrooms everywhere. That stuff's still cool-looking.  :thumbup:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 08, 2013, 08:14:47 PM
I think the dungeons are artistically the best parts of the game. They all look awesome, with one in particular being the standout (won't spoil, but I think it's the fourth dungeon)... That was actually a problem I had with Wind Waker. The game as a whole was beautiful, but the dungeons looked pretty bland.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 17, 2013, 10:17:53 AM
Nintendo just announced exactly what I wanted.

Nintendo 3DS
Top-down Zelda
Sequel to Link To The Past
3D graphics featuring camera movement
It looks to have traditional controls

Here is the announcement (http://ca.ign.com/articles/2013/04/17/new-zelda-game-announced-for-nintendo-3ds)

Here is the video (http://n4g.com/news/1235473/zelda-3ds-first-footage)

As you can imagine, I'm hyped. I've been waiting for a new top down Zelda since Minish Cap and that it's a sequel to my favorite Zelda game makes it all the more awesome.
Title: Re: The Legend of Zelda Series
Post by: Commode on April 17, 2013, 10:29:26 AM
Oh wow, that sounds awesome!  The most excited I've been for a Zelda game in a while.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 17, 2013, 11:04:27 AM
Looks like this is the year to be a classic Zelda fan with the Oracle games coming to the eshop on May 30th, the Wind Waker remake coming to Wii-U and the new classic 2D Zelda coming to the 3DS this holiday.

I just downloaded the eshop trailer. The gameplay is on the top screen in wide screen and 3D and it seems the bottom screen is for tool select so it has traditional controls.

Excite!
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 17, 2013, 11:23:00 AM
YeeeeeEEEESSSS!!!

Finally!
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 17, 2013, 12:00:38 PM
Ohhhhhhhhhh snaaaaaaaaaap

I am excited!  :happytime:
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 17, 2013, 12:37:53 PM
Wow, that sounds great!
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 17, 2013, 02:01:09 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F04%2Fnew_legend_of_zelda_title_confirmed_for_nintendo_3ds_due_late_2013%2Fattachment%2F9%2Foriginal.jpg&hash=d208b145362a088958be8ec12df3832dbfafd059)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F04%2Fnew_legend_of_zelda_title_confirmed_for_nintendo_3ds_due_late_2013%2Fattachment%2F8%2Foriginal.jpg&hash=140822d8076a70669ce366f25867621c344ce2a5)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F04%2Fnew_legend_of_zelda_title_confirmed_for_nintendo_3ds_due_late_2013%2Fattachment%2F7%2Foriginal.jpg&hash=a884e4b08a1a80a22a701d43fbd996dd4a4e1d3f)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F04%2Fnew_legend_of_zelda_title_confirmed_for_nintendo_3ds_due_late_2013%2Fattachment%2F10%2Foriginal.jpg&hash=53f66f1343211b48a221f2f86804612cf0be5e22)

They even used the LTTP style Link. I haven't been this pumped for a Zelda game since Wind Waker.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 17, 2013, 02:03:37 PM
Link has never looked more feminine!
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 17, 2013, 02:18:55 PM
Quote from: Foggle on April 17, 2013, 02:03:37 PM
Link has never looked more feminine!
You won't goad me into posting that filth.  :unimpressed:
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 17, 2013, 02:20:52 PM
Quote from: Spark Of Spirit on April 17, 2013, 02:18:55 PM
Quote from: Foggle on April 17, 2013, 02:03:37 PM
Link has never looked more feminine!
You won't goad me into posting that filth.  :unimpressed:
:lol: No, but seriously, it looks great! I'm excited.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 17, 2013, 02:45:15 PM
The graphics look a bit weird, but I'm glad they are making a new top down Zelda. Overall, looking good.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 17, 2013, 06:22:10 PM
There's a part of me that wants this to take place after he went to Holodrum, Labrynna and Koholint Island. You know, like he finally returns to Hyrule and finds there's trouble that's been going on while he's been gone.

Plus, we need closure on that Link's Awakening ending. Did the Windfish help him get back or just leave him stranded in the ocean?
Title: Re: The Legend of Zelda Series
Post by: Peanutbutter on April 17, 2013, 06:33:42 PM
Found out on FAN and rushed over here because I knew a certain someone would be excited!  8) I love the 3D Zeldas, but come on! It's Link to the fricken Past!  :worship:

There is simply no image or gif that could possibly be appropriate enough for this. This is awesome beyond words. This, as well as the Ducktales remake, this is an awesome year for classic games.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 17, 2013, 06:37:06 PM
A Link To The Past
Oracle Of Seasons/Ages
Link's Awakening

That's the official order which makes me think that Link's Awakening was him coming back from Holodrum/Labrynna (whichever one you played first) and getting shipwrecked. I would assume this new game is him either finally getting back home or just before he sets out for Holodrum/Labrynna. Putting it after Link's Awakening would tie off the era quite nicely.

I wouldn't mind a callback to Zelda II to make it about preventing Ganon's resurrection or a bridge to how the world ended up like Zelda I. Either way, this is my favorite Link timeline so whatever they do is fine to me.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 17, 2013, 07:15:21 PM
Looking back through the thread, this seems like the game the majority of us were hoping for since Spirit Tracks and Skyward Sword came out. Here's hoping EAD can handle it since the last traditional 2D Zelda they made was Link's Awakening.

Also here's my favorite old post:

Quote from: talonmalon333 on July 10, 2012, 11:47:58 AM
So what are everyone's current opinions about Skyward Sword? Am I still the only one who likes it? .3.
lol.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 17, 2013, 07:22:26 PM
Quote from: Spark Of Spirit on April 17, 2013, 07:15:21 PM

Also here's my favorite old post:

Quote from: talonmalon333 on July 10, 2012, 11:47:58 AM
So what are everyone's current opinions about Skyward Sword? Am I still the only one who likes it? .3.
lol.

:D I still retain the belief that it was a good game, but a bad Zelda game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 17, 2013, 07:45:50 PM
Quote from: Nel_Annette on April 17, 2013, 06:22:10 PM
There's a part of me that wants this to take place after he went to Holodrum, Labrynna and Koholint Island. You know, like he finally returns to Hyrule and finds there's trouble that's been going on while he's been gone.

Plus, we need closure on that Link's Awakening ending. Did the Windfish help him get back or just leave him stranded in the ocean?

Quote from: Spark Of Spirit on April 17, 2013, 06:37:06 PM
A Link To The Past
Oracle Of Seasons/Ages
Link's Awakening

That's the official order which makes me think that Link's Awakening was him coming back from Holodrum/Labrynna (whichever one you played first) and getting shipwrecked. I would assume this new game is him either finally getting back home or just before he sets out for Holodrum/Labrynna. Putting it after Link's Awakening would tie off the era quite nicely.

I wouldn't mind a callback to Zelda II to make it about preventing Ganon's resurrection or a bridge to how the world ended up like Zelda I. Either way, this is my favorite Link timeline so whatever they do is fine to me.

Might also be a prequel to ALttP. The Link in this game looks younger than the ALttP one, so he could either be younger, or a different Link altogether. Guess we'll see... They might even put it in one of the other continuities separate from ALttP. After all, Four Swords Adventures was also very similar to ALttP, but was in a different timeline. I wouldn't be surprised if they never plan on touching that timeline with the classic games.

... Or maybe in a massive "screw the timeline" moment, Nintendo will retcon the 2D games onto one of the other timelines, and will use this game to bridge the gap. :awesome:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 17, 2013, 08:04:02 PM
Oh apparently there's a 2 in the official title, so I doubt it's a prequel.

Bill Trinen says:

Quote"There is a '2' in the Japanese title. So, yeah, I think as I described today, it's an all-new game, it is an all-new story. From a story perspective there are connections, so it does fall after A Link to the Past. And it's set in the same world, but introduces that new gameplay mechanic. So, yeah, I guess by that definition ..."

Edit:

Also-

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2013_4%2Fxocr1cc__large.png&hash=b32b41482230b58f536432a053d1b9a3fe731dc6)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 18, 2013, 07:00:20 PM
13 Minute gameplay demo (http://www.youtube.com/watch?v=SE_xMCt9VLw&feature=share&list=UUbIh1VbkLpsu-fRi23q6HFA)

The bottom screen is a map and quick select for items. Classic Zelda is back!  8)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 18, 2013, 07:06:42 PM
Quote from: talonmalon333 on April 17, 2013, 07:22:26 PM
Quote from: Spark Of Spirit on April 17, 2013, 07:15:21 PM

Also here's my favorite old post:

Quote from: talonmalon333 on July 10, 2012, 11:47:58 AM
So what are everyone's current opinions about Skyward Sword? Am I still the only one who likes it? .3.
lol.

:D I still retain the belief that it was a good game, but a bad Zelda game.

I know I seem to be in a bumping mood today, but I do think this was a legit point. Does everyone here who played Skyward Sword still dislike it at this point? I just don't think it comes anywhere near being bad.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 21, 2013, 04:13:37 PM
It seems that on this site, I'm the only one with a "that's cool" attitude about this upcoming game.

To me, the coolest part about it is the fact that top down Zelda is back (which is of course a great thing). But the game itself hasn't left me really excited so far.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 04:30:48 PM
All they showed is a demo dungeon and some random map gameplay in an announcement trailer.

Being that the traditional Zelda games Nintendo made themselves are The Legend Of Zelda (NES), A Link to The Past, and Link's Awakening, I don't have much reason to not be excited. Unless you aren't a fan of top down Zelda I'm not sure why you wouldn't be excited. Especially since we haven't gotten one of these since the Game Boy Advance two generations ago.

I'm just going off the fact that it's traditional Zelda being made by Nintendo's Zelda team which hasn't happened in almost 20 years. It might help the next 3D Zelda to revisit pre-OoT elements, as well. It can only help, really.

So personally I'm not seeing a downside.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 22, 2013, 04:39:14 PM
Quote from: Spark Of Spirit on April 22, 2013, 04:30:48 PM
I'm just going off the fact that it's traditional Zelda being made by Nintendo's Zelda team which hasn't happened in almost 20 years.
Well, uh, exactly. They haven't made one in 20 years. Maybe he's worried they might have lost their touch or the team has completely changed for the worse?

Not that I feel that way, myself.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 04:43:27 PM
Quote from: Foggle on April 22, 2013, 04:39:14 PM
Quote from: Spark Of Spirit on April 22, 2013, 04:30:48 PM
I'm just going off the fact that it's traditional Zelda being made by Nintendo's Zelda team which hasn't happened in almost 20 years.
Well, uh, exactly. They haven't made one in 20 years. Maybe he's worried they might have lost their touch or the team has completely changed for the worse?

Not that I feel that way, myself.
I dunno, of all the things to complain about with Nintendo worrying that they can't make a good game is pretty low on my worry list. It's being directed by Eiji Aonuma who is fairly well acquainted with the style of gameplay so I'm not really concerned.

I would have been more worried about Capcom making the Oracle games back in the day, but look how that turned out!  ;)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 05:10:11 PM
Quote from: Spark Of Spirit on April 22, 2013, 04:30:48 PM
All they showed is a demo dungeon and some random map gameplay in an announcement trailer.

Being that the traditional Zelda games Nintendo made themselves are The Legend Of Zelda (NES), A Link to The Past, and Link's Awakening, I don't have much reason to not be excited. Unless you aren't a fan of top down Zelda I'm not sure why you wouldn't be excited. Especially since we haven't gotten one of these since the Game Boy Advance two generations ago.

I'm just going off the fact that it's traditional Zelda being made by Nintendo's Zelda team which hasn't happened in almost 20 years. It might help the next 3D Zelda to revisit pre-OoT elements, as well. It can only help, really.

So personally I'm not seeing a downside.

I'm not saying it won't be great, and I'm not saying I find there to be a downside. I just haven't seen enough to get as excited as many other people. Having top down classic Zelda back is a great thing, though (the PH and ST touch screen style can burn in hell for the rest of eternity and beyond). The actual content just hasn't "wowed" me though.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 22, 2013, 05:15:48 PM
To be fair though....its a top-down Zelda game. They are marvelously fun to play, but not exactly the most exciting games to watch (they aren't exactly about flash or anything like that). And besides, we've only seen 10+ minutes worth of footage. That's hardly enough to conclude whether there is or isn't enough to a game to get excited about it or not. To put things into perspective, if I were to show up a sample of gameplay from A Link to the Past to someone who never played it before, it probably wouldn't look like anything special until they actually played the game themselves in full. Zelda games lend themselves well to proper play-throughs and are fun when you play them from start to finish. They don't try to do anything too flashy or gimmicky, though, so its not like watching 10+ minutes worth of gameplay can fairly be expected to do anything for anyone other than to let them know what the core mechanics will be like.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 05:17:33 PM
Quote from: talonmalon333 on April 22, 2013, 05:10:11 PM
Quote from: Spark Of Spirit on April 22, 2013, 04:30:48 PM
All they showed is a demo dungeon and some random map gameplay in an announcement trailer.

Being that the traditional Zelda games Nintendo made themselves are The Legend Of Zelda (NES), A Link to The Past, and Link's Awakening, I don't have much reason to not be excited. Unless you aren't a fan of top down Zelda I'm not sure why you wouldn't be excited. Especially since we haven't gotten one of these since the Game Boy Advance two generations ago.

I'm just going off the fact that it's traditional Zelda being made by Nintendo's Zelda team which hasn't happened in almost 20 years. It might help the next 3D Zelda to revisit pre-OoT elements, as well. It can only help, really.

So personally I'm not seeing a downside.

I'm not saying it won't be great, and I'm not saying I find there to be a downside. I just haven't seen enough to get as excited as many other people. Having top down classic Zelda back is a great thing, though (the PH and ST touch screen style can burn in hell for the rest of eternity and beyond). The actual content just hasn't "wowed" me though.
Oh, well that's understandable. The teaser was enough for me, but then again it's what I wanted so that's expected. Sort of like the Wind Waker HD release, we might as well wait for more footage.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 06:14:44 PM
Maybe Skyward Sword had caused me to worry about whatever Zelda was going to be announced next, regardless of the style. :sweat:
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 22, 2013, 06:28:55 PM
Quote from: talonmalon333 on April 22, 2013, 06:14:44 PM
Maybe Skyward Sword had caused me to worry about whatever Zelda was going to be announced next, regardless of the style. :sweat:

"Announcing The Legend Of Zelda: Jar Of Voices. Take Link off into an adventure in the ancient tunnels of Hyrule and use a microphone peripheral to tell him what to do! No buttons at all!"
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 06:33:22 PM
Quote from: Nel_Annette on April 22, 2013, 06:28:55 PM
Quote from: talonmalon333 on April 22, 2013, 06:14:44 PM
Maybe Skyward Sword had caused me to worry about whatever Zelda was going to be announced next, regardless of the style. :sweat:

"Announcing The Legend Of Zelda: Jar Of Voices. Take Link off into an adventure in the ancient tunnels of Hyrule and use a microphone peripheral to tell him what to do! No buttons at all!"
See, this would have worried me.

Spoiler
I was expecting this on the DS after Spirit Tracks
[close]
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 22, 2013, 06:36:55 PM
Well, we had trains and boats, so I was expecting planes next.  :P

Though I suppose the Loftwing counts.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 07:44:12 PM
Quote from: Nel_Annette on April 22, 2013, 06:28:55 PM
Quote from: talonmalon333 on April 22, 2013, 06:14:44 PM
Maybe Skyward Sword had caused me to worry about whatever Zelda was going to be announced next, regardless of the style. :sweat:

"Announcing The Legend Of Zelda: Jar Of Voices. Take Link off into an adventure in the ancient tunnels of Hyrule and use a microphone peripheral to tell him what to do! No buttons at all!"

I'm not sure if that's gimmicky enough. >_<
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 07:51:53 PM
Speaking of style, what graphical style do you guys think Zelda Wii U should, and will, have?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 07:57:31 PM
It will look like OoT in HD. That's my guess.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 22, 2013, 08:41:39 PM
Quote from: Spark Of Spirit on April 22, 2013, 07:57:31 PM
It will look like OoT in HD. That's my guess.

And that's the way it should be, because OoT is the best Zelda game ever and has the best Zelda art-style ever. This is of course complete fact, and anyone who disagrees with it is automatically wrong because opinions are for losers. :>
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 08:47:07 PM
Quote from: Ensatsu-ken on April 22, 2013, 08:41:39 PM
Quote from: Spark Of Spirit on April 22, 2013, 07:57:31 PM
It will look like OoT in HD. That's my guess.

And that's the way it should be, because OoT is the best Zelda game ever and has the best Zelda art-style ever. This is of course complete fact, and anyone who disagrees with it is automatically wrong because opinions are for losers. :>
I was just saying it because that was what the Wii-U demo looked like.  :??:

But seriously, they need to hook a lot of people this time so they can't afford to go with a Wind Waker-style surprise or a strange Skyward Sword-style 'why bother' that might scare people off before they even look at it. For a 3D Zelda, OoT-style art is the safest bet.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 09:17:28 PM
Quote from: Ensatsu-ken on April 22, 2013, 08:41:39 PM
Quote from: Spark Of Spirit on April 22, 2013, 07:57:31 PM
It will look like OoT in HD. That's my guess.

And that's the way it should be, because OoT is the best Zelda game ever and has the best Zelda art-style ever. This is of course complete fact, and anyone who disagrees with it is automatically wrong because opinions are for losers. :>

... I actually kind of agree with that opinion. >_<

Quote from: Spark Of Spirit on April 22, 2013, 08:47:07 PM
Quote from: Ensatsu-ken on April 22, 2013, 08:41:39 PM
Quote from: Spark Of Spirit on April 22, 2013, 07:57:31 PM
It will look like OoT in HD. That's my guess.

And that's the way it should be, because OoT is the best Zelda game ever and has the best Zelda art-style ever. This is of course complete fact, and anyone who disagrees with it is automatically wrong because opinions are for losers. :>
I was just saying it because that was what the Wii-U demo looked like.  :??:

But seriously, they need to hook a lot of people this time so they can't afford to go with a Wind Waker-style surprise or a strange Skyward Sword-style 'why bother' that might scare people off before they even look at it. For a 3D Zelda, OoT-style art is the safest bet.

Or the TP look. The Zelda Wii U tech demo, which was an upgraded version of its visuals, was beautiful. And it drew a lot of attention. I'm sure it would help bring in more people in a full game. In fact, I think it was more talked about than Skyward Sword at that E3 (this was before it was released)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwii.mmgn.com%2FLib%2FImages%2FNews%2FNormal%2FRetro-Studios-could-work-on-Zelda-Miyamoto-1079853.jpg&hash=617ec05e0ab5832b29f973d0a2be484928526ff2)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 09:19:03 PM
Yeah, that. I think that will be the art style they use.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 09:39:24 PM
My prediction is that, first of all, and being that they are already making a remake of Wind Waker, they won't use that game's art style. I can see them doing the TP look, or the SS look (I know they loved that art style). Course, they might also decide to do something new.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 22, 2013, 09:49:51 PM
After revisiting a lot of the games, I think I prefer the "weirder" entries for the most part. Like, I enjoy Ocarina of Time and Link to the Past, but I vastly prefer Wind Waker, Link's Awakening, Majora's Mask, the Oracles, etc.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 22, 2013, 09:58:36 PM
Quote from: Foggle on April 22, 2013, 09:49:51 PM
After revisiting a lot of the games, I think I prefer the "weirder" entries for the most part. Like, I enjoy Ocarina of Time and Link to the Past, but I vastly prefer Wind Waker, Link's Awakening, Majora's Mask, the Oracles, etc.

How are the Oracle games the least bit weird? They are straight up classic-style 2D Zelda games, rather than being a bit too linear like Link's Awakening, or having the strange sailing gimmick of The Wind Waker, or the time-limit of Majora's Mask.

And I think it's just become popular opinion to undersell Ocarina of Time these days just because it was so popular in its day and for several years thereafter. As someone who loves The Wind Waker (its also one of my favorite games of all-time), I can say that I still find Ocarina of Time to have vastly superior level design to it (and I mean in regard to the dungeons, not taking the sailing bits into account). Majora's Mask has equally great level design to OoT, IMO, but what holds it back for me is the 3-day time-limit gimmick, which I personally hate. If it weren't for the fact that I was constantly under a time-limit to complete each dungeon, I could have honestly seen MM as my favorite, but that one gimmick really just goes against a fundamental aspect of what I like in gaming, and that's being able to take my time with things (and yes, I know how to slow-down time, but I still hate the concept of constantly being on a time-limit).
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 22, 2013, 10:04:15 PM
Maybe "weird" isn't the right word. Whatever.

Also, while I like OoT, I just don't enjoy it as much as other people do. Same with LttP. If I was underselling them, I'd say they were overrated, but I'm not. They just don't really do it for me like the others I listed do.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 22, 2013, 10:27:42 PM
That's fine. Its still a fact that OoT is the best Zelda game ever, though. :sly:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 10:32:35 PM
I do probably think Ocarina of Time is the best in the series. Everything, just, fell into place perfectly with the gameplay, level design, story, and pacing. Wind Waker, for example, is a great game but I think it doesn't feel as well put together, if that makes sense. The pacing doesn't feel as right.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 22, 2013, 10:43:58 PM
I love the Wind Waker, but if I had to say its one weakness for me, its definitely the pacing. At times its fine, but there are parts of the game that drag (ironically, though, I didn't mind the Triforce hunt, of all things). Also, the level design felt like it was a bit more simplistic than in OoT and MM. The puzzles in general just felt a bit too easy for a Zelda game, perhaps to cater to the more casual gamers of the time. That said, the game was still a ton of fun on the whole and it always kept me interested enough to want to come back for more.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 11:00:23 PM
Quote from: Ensatsu-ken on April 22, 2013, 10:43:58 PM
I love the Wind Waker, but if I had to say its one weakness for me, its definitely the pacing. At times its fine, but there are parts of the game that drag (ironically, though, I didn't mind the Triforce hunt, of all things). Also, the level design felt like it was a bit more simplistic than in OoT and MM. The puzzles in general just felt a bit too easy for a Zelda game, perhaps to cater to the more casual gamers of the time. That said, the game was still a ton of fun on the whole and it always kept me interested enough to want to come back for more.

I agree with all that. Wind Waker does drag a little bit at points. With OoT, on the other hand, there was never a dull moment. I really can't think of any flaws in that game, honestly. Same with MM, at least to me.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2013, 11:02:37 PM
Quote from: talonmalon333 on April 22, 2013, 11:00:23 PM
Quote from: Ensatsu-ken on April 22, 2013, 10:43:58 PM
I love the Wind Waker, but if I had to say its one weakness for me, its definitely the pacing. At times its fine, but there are parts of the game that drag (ironically, though, I didn't mind the Triforce hunt, of all things). Also, the level design felt like it was a bit more simplistic than in OoT and MM. The puzzles in general just felt a bit too easy for a Zelda game, perhaps to cater to the more casual gamers of the time. That said, the game was still a ton of fun on the whole and it always kept me interested enough to want to come back for more.

I agree with all that. Wind Waker does drag a little bit at points. With OoT, on the other hand, there was never a dull moment. I really can't think of any flaws in that game, honestly. Same with MM, at least to me.
Jabu Jabu's Belly.

Spoiler
I bet you were expecting me to say the Water Temple! But I actually like that one.
[close]
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2013, 11:06:42 PM
Quote from: Spark Of Spirit on April 22, 2013, 11:02:37 PM
Quote from: talonmalon333 on April 22, 2013, 11:00:23 PM
Quote from: Ensatsu-ken on April 22, 2013, 10:43:58 PM
I love the Wind Waker, but if I had to say its one weakness for me, its definitely the pacing. At times its fine, but there are parts of the game that drag (ironically, though, I didn't mind the Triforce hunt, of all things). Also, the level design felt like it was a bit more simplistic than in OoT and MM. The puzzles in general just felt a bit too easy for a Zelda game, perhaps to cater to the more casual gamers of the time. That said, the game was still a ton of fun on the whole and it always kept me interested enough to want to come back for more.

I agree with all that. Wind Waker does drag a little bit at points. With OoT, on the other hand, there was never a dull moment. I really can't think of any flaws in that game, honestly. Same with MM, at least to me.
Jabu Jabu's Belly.

Spoiler
I bet you were expecting me to say the Water Temple! But I actually like that one.
[close]

I like Jabu Jabu's Belly as well.

:humhumhum:
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 22, 2013, 11:46:18 PM
Quote from: Spark Of Spirit on April 22, 2013, 11:02:37 PM
Jabu Jabu's Belly.

Preposterous.

Barinade > everything
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 23, 2013, 12:09:56 AM
Ya'll probably know this, but I was the odd kid who preferred Majora to Ocarina back in the day.

I haven't played either one in ages, but based on my memory, that opinion might stay the same.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 23, 2013, 12:14:13 AM
I like Majora's Mask better now that I'm older, but I was one of the typical Ocarina kids growing up.

...of course, that isn't to say that I didn't like Majora's Mask during my very first playthrough (at like 8-9 years old); just that I've come to appreciate it far more now than I did then. At that age, things like depth (and I still say this game has more depth than any Zelda game ever) and character development didn't mean a whole lot to me; I just wanted something to occupy my one-track mind.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 12:28:24 AM
MM probably does have the best story in the series. But in my opinion, WW and TP give it a run for its money.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 23, 2013, 12:42:16 AM
Ocarina of Time's story is still nothing to scoff at. The game did a great job in truly expanding the Zelda mythos of the Zelda franchise from what was already present in the classic 2D games before it. Majora's Mask and all future Zelda games owe a lot to it for many of the core fundamentals it helped set up with the mythology Hyrule and the entire Zelda Universe in general. Of course, A Link to the Past deserves just as much credit, as it expanded things a lot from the NES games, itself. Still, OoT, to me, has a very basic and simplistic yet very entertaining to follow story.

Majora's Mask has more "character depth" with its villain, the Skull Kid, which is easily the highlight of the game's story for me. That said, you all know that I'm a gameplay over story sort of guy, and while the general gameplay in MM is excellent, like I said, that 3-day time-limit REALLY bothered me a lot. Apparently nobody else seemed to care about it, though, but I'm just kind of weird that way, I guess.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 23, 2013, 12:47:25 AM
The 3-Day limit bothered me a lot more when I was younger.

Looking at it now, it's a nice twist, and gives the game a bit of an interesting challenge. Still, you could always just slow down the flow of time with one of the "secret" ocarina songs, so it's not something that's hard to get around.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 23, 2013, 12:54:04 AM
Back in the late 90s, Jabu Jabu's Belly actually totally turned me off of the game, and Majora's time-limit kept me away from that as well.

Of course, my opinions of both have changed. I appreciate Ocarina for what it is, but it's just kind of "there" for me. I love Majora though. The melancholy tone, the epic number of sidequests, and all the crazy fan theories more than make up for the time limit and the few dungeons. I mean, I loathe time limits in games, but with MM I feel it melds well into what's going on and enhances the mood.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 12:55:29 AM
I too liked OoT's simple story. It also has some of the most memorable game twists ever (Sheik ---> Zelda, Link pulling the Master Sword and becoming an adult leading to Ganon taking over the world, etc.). I also liked Skyward Sword's story, mainly cause of the story arc of Link and Zelda.

But after the three games I mentioned earlier (MM, WW, and TP), I think my favorite Zelda story might be Link's Awakening. Simple but also emotional. The whole dream twist just worked so well.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 23, 2013, 01:28:49 AM
Quote from: Kiddington on April 23, 2013, 12:47:25 AM
The 3-Day limit bothered me a lot more when I was younger.

Looking at it now, it's a nice twist, and gives the game a bit of an interesting challenge. Still, you could always just slow down the flow of time with one of the "secret" ocarina songs, so it's not something that's hard to get around.

I like the twist itself, but I don't like the execution. And as I've stated before, I'm well aware that you could slow down time. I still hate the twist because even when you did slow down time, there was still a very clear limit on how much time you had to complete a given temple. You may say that it was more than enough time, but for me I suck at certain puzzles and hate to use guides, so yes, I did run out of times at least a few times during the game and had to save the game and reset time, which I hate because I lose all of my non-essential items and pocket-money in the process (yet for some reason all of your important items and keys stay with you), which I just thought was a completely stupid concept, personally. There are the owl statues, but you could only use each of those once at a time, and if you started up a new save, you couldn't use them directly again. For me, that really made things unnecessarily frustrating at times.

On the whole, I still think its a brilliant game. Its just that the gimmick really stopped it from being my favorite Zelda game, personally.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 23, 2013, 01:37:13 AM
I think the only instance in which the time limit really killed me was in the Great Bay Temple (which is just a mess of mazes and switches). I had to start over more than a few times on that one (the boss was no cakewalk, either). Otherwise, with time slowed, it was usually more than enough.

That's just me, though. I could see where most people would have trouble, especially there and Stone Tower Temple.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 23, 2013, 07:53:31 AM
I just get a much greater sense of adventure from the games I listed. They might not be "better", but they do more for the pleasure center of my brain. Stuff like that just makes me really excited and happy, even today. That unexplainable feeling is also why I like Bayonetta more than Devil May Cry 3, Resident Evil 4 more than its predecessors and sequels, Mass Effect 2 more than the games it's sandwiched between, etc.

Quote from: Nel_Annette on April 23, 2013, 12:54:04 AM
I appreciate Ocarina for what it is, but it's just kind of "there" for me. I love Majora though. The melancholy tone, the epic number of sidequests, and all the crazy fan theories more than make up for the time limit and the few dungeons. I mean, I loathe time limits in games, but with MM I feel it melds well into what's going on and enhances the mood.
Yes, this is exactly my opinion...!
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 23, 2013, 12:01:13 PM
Quote from: Foggle on April 23, 2013, 07:53:31 AM
I just get a much greater sense of adventure from the games I listed. They might not be "better", but they do more for the pleasure center of my brain.

Even though I succumb to saying stuff like that all the time, there's no such thing as any of these games being "better" than one another as if its a fact. They are all high quality titles to the point where its completely subjective as to which ones are your favorites. So, on that end, nobody's really questioning why those games are you favorites (and I like them a ton myself, as well, ESPECIALLY the Oracle games). :thumbup:

On that note, though, its precisely the reason that you mentioned that I prefer OoT to any other Zelda game that I've played. I LOVE adventure, and oddly enough, I feel THAT is the Zelda game that embodies the spirit of adventure more than any other. At least to me, anyways.

QuoteStuff like that just makes me really excited and happy, even today. That unexplainable feeling is also why I like Bayonetta more than Devil May Cry 3, Resident Evil 4 more than its predecessors and sequels, Mass Effect 2 more than the games it's sandwiched between, etc.

Its also the reason I still think that Ninja Gaiden Black is by far the best hack n' slash game that I have ever played. Bayonetta's combat system is more robust (as are DMC3 and 4's combat systems), but NGB feels more dynamic to me on the whole, both in terms of its level design (which is more Zelda-esque to a certain degree, ironically) and the overall feeling of fighting in that game, which is more about predicting the motions of he enemy AI and reacting to that as well as using some weapon strategy rather than in improving your skills with combos and pure offense. Needless to say, though, I think these are all some of the best hack n' slash games of all time, so I can see why many people would prefer the other games over NG. I'm just such a huge fan of good hack n' slash games to the point where I don't really care too much which ones are the best because any one of the best ones can utterly suck me in. :)

Quote from: Nel_Annette on April 23, 2013, 12:54:04 AM
Yes, this is exactly my opinion...!

If we're going for the "just kind of there" Zelda game, that's exactly how I feel about Link's Awakening, which is probably the most unremarkable Zelda game that I've ever played. Not bad, mind you, and quite enjoyable in its own right, but compared to other 2D Zelda games (and even the 3D ones, for that matter)....I guess I just never really found it to be all that memorable. That's just me, though.

Oh, and regardless of whether you care for Ocarina of Time on the whole as a game or not, I'm just going to go on record as saying that I personally find it to have the best and most memorable music out of any of the 3D Zelda games. On that note, I will shut my eyes and ears to any other opinions like an obnoxious fanboy to the very end. I just love the fuck out of OoT's soundtrack that much, and I mean pretty much all of it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 12:05:12 PM
Every 3D Zelda game has a fantastic soundtrack, with Skyward Sword being the exception.......... again. .3.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 23, 2013, 12:11:42 PM
Once again, being that I haven't played the game, I haven't heard any of the game's music other than its main theme (which itself is basically just OoT's theme in reverse....no, literally, that's exactly what it is), so I can't give an opinion on it until I play the game for myself. The same goes for Twilight Princess, of course.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 23, 2013, 12:37:01 PM
Trying to decide whether OOT or MM is better is like trying to decide if you like the Sopranos more than the Wire or Mad Men over Breaking Bad.

Whichever way you go, everyone wins.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 23, 2013, 02:12:59 PM
I agree that OoT has the best soundtrack, actually. ;)

Quote from: Avaitor on April 23, 2013, 12:37:01 PM
Trying to decide whether OOT or MM is better is like trying to decide if you like the Sopranos more than the Wire or Mad Men over Breaking Bad.

Whichever way you go, everyone wins.
bscly
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 02:17:33 PM
For soundtracks, I'd go:

TP >/= WW > MM > OoT > SS

All of them have excellent soundtracks though, except SS (which had a great soundtrack, but not nearly on the level of the other four).
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 23, 2013, 03:15:42 PM
OoT > MM > WW

Like I said, I can't rank TP or SS because I'm not familiar with those game's soundtracks.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 23, 2013, 04:55:36 PM
Girahim's theme (and Levias) is where it's at. I actually did like what I was hearing of Faron Woods while playing it, but it didn't stick.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 23, 2013, 05:44:38 PM
A Link To The Past has the best soundtrack in my opinion. It just hits every note perfectly.

#1 (http://www.youtube.com/watch?v=CPG2yDvD_08)
#2 (http://www.youtube.com/watch?v=FgQaK7TGjX4)
#3 (http://www.youtube.com/watch?v=FVWpFXtHhPc)
#4 (http://www.youtube.com/watch?v=5yoXzfBHn4Y)
#5 (http://www.youtube.com/watch?v=_uR7doemZD0)

I do like the atmosphere the best for being as bright as Ocarina of Time and Wind Waker and being as dark as Majora's Mask and Twilight Princess. The Dark World theme is still my favorite Zelda theme.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 06:12:53 PM
My favorite Zelda song is the credits theme to TP. That's just really emotional. Heck, that's basically why TP has my favorite soundtrack in the series. It's the most emotional overall. WW has my 2nd favorite soundtrack cause it's the most versatile. With things like the Dragon Roost song, there is just so much variety to that soundtrack. I also love the OoT and MM soundtracks, but in my opinion they are held back a bit by the console's sound quality. Just a little bit, though.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 23, 2013, 07:27:04 PM
I'd rate the soundtracks as such:

OoT > ALttP > TP > MM > WW

I absolutely love OoT's soundtrack, as I'm sure you're well aware (http://www.youtube.com/watch?v=PCJXvrM0PG8). The ambiance is just beautiful in almost every situation. ALttP is just a great soundtrack all around (http://www.youtube.com/watch?v=BoLT24KcEIY), TP is more emotional but it works really well (http://www.youtube.com/watch?v=q430UUQs17s), and MM's fits the dark tone of the series of a tee (http://www.youtube.com/watch?v=JOk0I-1K_bo). I hate to push WW all the way to the back of line like that, because it has some really great stuff as well. (http://www.youtube.com/watch?v=SXGGvsHq6iA)

Honestly, there isn't a bad soundtrack to be had in this bunch; it's basically just a ranking of absolute favorite to slightly less favorite. The only one I can't comment on is SS, as I haven't played it yet, buuuuut... it sounds like I'm really not missing much.  :humhumhum:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 23, 2013, 07:49:11 PM
Here's an odd tangent. I hope they never put a game in the timeline between OoT and ALTTP. I really like the build up of having no hero for such a long time that when Link appears just about no one remembers there was ever a hero and it makes his constant victories surprise even Ganon by the end. It's kind of silly to mention, but it's really the only Zelda game like that. Every other one has an inkling of knowledge about a previous hero except ALTTP (they only talk about long ago wars) where an unknown hero comes out of nowhere. He not only stops the wizard, but ends up saving a whole world of darkness with the odds wildly stacked against him.

That's probably why it's my favorite Zelda story.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on April 23, 2013, 07:57:20 PM
I think ALTTP happens in the timeline where Link never became the Hero of Time, so to a good majority of Hyrule there never was a hero at all.

The only thing they can really explore in those games is the Imprisoning War.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 23, 2013, 08:04:16 PM
Quote from: Rynnec on April 23, 2013, 07:57:20 PM
I think ALTTP happens in the timeline where Link never became the Hero of Time, so to a good majority of Hyrule there never was a hero at all.

The only thing they can really explore in those games is the Imprisoning War.
You're right. The Sealing War talked about in the ALTTP opening was fought by the sages and knights to seal Ganon away in the Dark World which held until ALTTP and Link arrived to stop him. Basically after OoT and "the hero fails" the Sealing War ended with Ganon trapped in the Dark World so there was no Ganon for Link to fight until ALTTP.

Even if they picked another villain for Link to fight in that timeline it wouldn't work because Ganon is literally sitting over there looming over the world in wait.

It's why I'm glad the 3DS game isn't a prequel because it wouldn't make a whole lot of sense. Though I would hope it's post-Link's Awakening just so it can bookend that era.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 23, 2013, 08:08:48 PM
It's kind of funny that in a way, but looking at the entire timeline, the thing that keeps happening to Ganon (getting defeated, only to come back somewhere down the line) seems to apply to Link too on the Decline timeline. He's ultimately killed by Ganondorf in Ocarina of Time, but he comes back in A Link To The Past (not the same Link of course, but you know what I mean.) Seems like no matter which piece of the puzzle you remove, history will just replace it somewhere down the line, so no side can ever truly achieve a permanent victory. I have no doubt that a new Ganondorf would eventually be born in the Wind Waker timeline, if they choose to continue it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 08:18:13 PM
Spirit Tracks has one of the better soundtracks in the series. Don't care what the haters say. :P

http://www.youtube.com/watch?v=5W_bFLwB0WY
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 23, 2013, 08:18:56 PM
To be fair, after ALTTP in that timeline Ganon only comes back through necromancy (and only once is he not a mindless beast or a vision) and Ganondorf and Aganhim (I can never spell that right) never reappear. Maybe the reason they never followed up on Zelda 2 is because that's actually the end?  :D

Who knows?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 08:23:22 PM
I always thought it would be interesting if there was some spin-off playing as other characters avenging the Hero of Time during the Imprisoning War. :P

Quote from: Spark Of Spirit on April 23, 2013, 08:18:56 PM
Maybe the reason they never followed up on Zelda 2 is because that's actually the end?  :D

Zelda 2 always seemed to have a finality fairy tale ending to me. "Link wakes up the princess from her slumber, Ganon's resurrection is prevented, Hyrule is restored, and they all live happily ever after" sort of thing.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 23, 2013, 08:27:32 PM
By the time Zelda 2 comes around, so much time has passed since Skyward Sword (for crying out loud, the "first" Princess Zelda that Link's trying to wake up was born some time after ALttP), that the Goddesses and Hylia appear to have been completely forgotten and Hyrule is somehow practicing Christianity.  :P Also interesting is that I think Hyrule Historia mentions that by the first Legend Of Zelda, Ganon's become such a mindless beast that he doesn't even remember ever being Ganondorf.

I love the mythos so much. <3
Title: Re: The Legend of Zelda Series
Post by: Rynnec on April 23, 2013, 08:35:40 PM
Funny thing about Ganon returning in the Wind Waker Universe is that there were a lot of theories back in the day that Vaati would be the one to revive Ganon (mostly based on Ganon's final words). I'd really like that if it actually happened.

Quote from: Nel_Annette on April 23, 2013, 08:27:32 PM
By the time Zelda 2 comes around, so much time has passed since Skyward Sword (for crying out loud, the "first" Princess Zelda that Link's trying to wake up was born some time after ALttP), that the Goddesses and Hylia appear to have been completely forgotten and Hyrule is somehow practicing Christianity.  :P Also interesting is that I think Hyrule Historia mentions that by the first Legend Of Zelda, Ganon's become such a mindless beast that he doesn't even remember ever being Ganondorf.

I love the mythos so much. <3

That's what I love about the split timeline, all the different outcomes and possibilities.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 23, 2013, 08:35:57 PM
After ALTTP, we're left with three Ganon resurrections.

1. Oracles - It's literally a mindless beast and Twinrova failed.
2. Link's Awakening - It's a nightmare so it's not him, just a vision.
3. Legend Of Zelda - Properly resurrected (all those attempts must have finally lead to perfection) only he seems degraded from before. Plus I think Link actually purifies the ashes (this I can't remember right) so that prevents him from coming back and Zelda 2 seems pretty intent on wiping whatever spell they kept trying to use to bring Ganon back from existence.

Otherwise I don't really see why they never followed after Zelda 2 unless that really is the end of that timeline as far as the battle is concerned.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 23, 2013, 08:36:28 PM
Quote from: Nel_Annette on April 23, 2013, 08:27:32 PMAlso interesting is that I think Hyrule Historia mentions that by the first Legend Of Zelda, Ganon's become such a mindless beast that he doesn't even remember ever being Ganondorf.

I think that idea is just something that lends itself well to such an early game with little dialogue, that just so happens to fall near the end of the timeline. It's a feeling I personally had gotten from Zelda I Ganon for years.

As a whole though, I think the mythos are kind of a mess. :P
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on April 24, 2013, 10:59:33 AM
Quote from: talonmalon333 on April 23, 2013, 08:36:28 PM
Quote from: Nel_Annette on April 23, 2013, 08:27:32 PMAlso interesting is that I think Hyrule Historia mentions that by the first Legend Of Zelda, Ganon's become such a mindless beast that he doesn't even remember ever being Ganondorf.

I think that idea is just something that lends itself well to such an early game with little dialogue, that just so happens to fall near the end of the timeline. It's a feeling I personally had gotten from Zelda I Ganon for years.

As a whole though, I think the mythos are kind of a mess. :P
Well, Nintendo has always had a Stephen King-style when it comes to the Zelda series: they focus on gameplay first, then try to jam a story in there and hope it makes sense and can fit in somewhere in the overall universe of the franchise. Not that I have a problem with that. If I was a huge story > gameplay dude, then Other M wouldn't be anywhere near my list of favourite games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 24, 2013, 08:48:23 PM
Quote from: RacattackForce on April 24, 2013, 10:59:33 AM
Quote from: talonmalon333 on April 23, 2013, 08:36:28 PM
Quote from: Nel_Annette on April 23, 2013, 08:27:32 PMAlso interesting is that I think Hyrule Historia mentions that by the first Legend Of Zelda, Ganon's become such a mindless beast that he doesn't even remember ever being Ganondorf.

I think that idea is just something that lends itself well to such an early game with little dialogue, that just so happens to fall near the end of the timeline. It's a feeling I personally had gotten from Zelda I Ganon for years.

As a whole though, I think the mythos are kind of a mess. :P
Well, Nintendo has always had a Stephen King-style when it comes to the Zelda series: they focus on gameplay first, then try to jam a story in there and hope it makes sense and can fit in somewhere in the overall universe of the franchise. 

Stephen King is a video game developer? :joy:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 25, 2013, 12:53:04 AM
Quote from: RacattackForce on April 24, 2013, 10:59:33 AM
Well, Nintendo has always had a Stephen King-style when it comes to the Zelda series: they focus on gameplay first, then try to jam a story in there and hope it makes sense and can fit in somewhere in the overall universe of the franchise. Not that I have a problem with that. If I was a huge story > gameplay dude, then Other M wouldn't be anywhere near my list of favourite games.

Personally, that's the way I like it. That's not to say that I don't respect a great story and expert narrative, because I totally do. Its just that, I'm a dude who's into gaming for the sake of....well, gaming. Most of my favorite games of all-time have mediocre to downright non-existent stories, but the one thing that they have in common is excellent gameplay, through and through. That's probably why I find that in this day and age, most Nintendo games appeal to me way more than most modern games on the XBOX360 and PS3, since a lot of those games don't seem to put quite as much focus as I'd like in the aspects of gaming that I particularly care about.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 28, 2013, 11:04:59 PM
Since we're on the topic of story, I think the reason Majora's Mask has my favorite Zelda story is because I feel as if there's more to it than just the main quest. Because in order to save everyone, you need to do more than just prevent the world from being destroyed. Since everyone's lives in that game are just screwed up, and the story means so little if you just ignore the sidequests. But when you do, you see how good some of the game's NPCs are.

That said, I really like the stories of Wind Waker and Twilight Princess, too. I like the themes of Wind Waker and how it connects back to Ocarina of Time (and it's done in a meaningful way to enhance the experience), with the ending being perhaps my favorite in the series. Twilight Princess' story is really strong for reasons I won't go into, being that a number of people here still haven't played it. :P

I'd also like to add that I really like Skyward Sword's storyline, if only because of Link and Princess Zelda's arc. That game was her best appearance yet. And of course there's Ocarina of Time, which has a good story for the reasons stated in this thread recently.
Title: Re: The Legend of Zelda Series
Post by: GaryPotter on April 29, 2013, 03:44:17 AM
Majora's Mask's problem is that you NEED a strategy guide or else you are totally lost. Literally so much of the game is extremely hard to figure out by yourself.

Beyond that, it's by far my favorite Zelda game. It's amazing how much they were able to accomplish on the little old N64.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 30, 2013, 04:00:30 PM
ScrewAttack's 10 Worst Zelda Bosses (http://www.gonintendo.com/?mode=viewstory&id=201568)

Anyone agree?

I actually think the final boss in Oracle of Seasons is frustrating and not very fun.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 30, 2013, 04:19:25 PM
The final boss in Oracle of Seasons is probably one of the weaker boss fights in the game, but its not really all that hard, to be honest, so I was never really frustrated with it, myself. I mean, the pattern is pretty easy to get down, and I even managed to beat the boss with the Wooden Sword, which takes twice as many hits to kill the final boss with than the Noble Sword.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 30, 2013, 06:09:24 PM
On the flip side, here was their best boss list (http://www.screwattack.com/shows/originals/screwattack-top-10s/top-10-zelda-bosses) they did before.

I have to agree that the spinner boss was the highlight of Twilight Princess. It was such a shame at how wasted it was after that dungeon.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 30, 2013, 06:13:36 PM
Quote from: Spark Of Spirit on April 30, 2013, 06:09:24 PM
I have to agree that the spinner boss was the highlight of Twilight Princess.

Quote from: Spark Of Spirit on April 30, 2013, 06:09:24 PM
the highlight of Twilight Princess.

:thinkin:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 30, 2013, 06:15:30 PM
I don't see how that's a controversial opinion.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on April 30, 2013, 06:16:41 PM
It is a great boss fight.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 30, 2013, 06:28:01 PM
I started a new game in ALttP last night. It's a game I can keep going back to. And I always forget enough to make it a fun experience, like forgetting to get the Ice Rod before the Lanmola fight and getting my ass handed to me.

And making the golden Master Sword. Still easily one of the most satisfying things to do.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 30, 2013, 06:33:48 PM
Quote from: Spark Of Spirit on April 30, 2013, 06:15:30 PM
I don't see how that's a controversial opinion.

Makes the rest of the game seem not good enough if the highlight of it all is just an item. :P

But, I kid.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 30, 2013, 06:40:22 PM
Quote from: talonmalon333 on April 30, 2013, 06:33:48 PM
Quote from: Spark Of Spirit on April 30, 2013, 06:15:30 PM
I don't see how that's a controversial opinion.

Makes the rest of the game seem not good enough if the highlight of it all is just an item. :P

But, I kid.
I was mainly referring to the boss battle, but yes the spinner was a really cool item that was way underused.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 30, 2013, 07:11:25 PM
Quote from: Spark Of Spirit on April 30, 2013, 06:40:22 PM
Quote from: talonmalon333 on April 30, 2013, 06:33:48 PM
Quote from: Spark Of Spirit on April 30, 2013, 06:15:30 PM
I don't see how that's a controversial opinion.

Makes the rest of the game seem not good enough if the highlight of it all is just an item. :P

But, I kid.
I was mainly referring to the boss battle, but yes the spinner was a really cool item that was way underused.

Ah. I can understand that, then. It was a good boss battle, though there are a few other ones in the game I like a bit more.

Going back to the Oracle games for a sec though, which one do you guys prefer. Seasons, or Ages?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 30, 2013, 07:20:29 PM
I like Ages more.

When I first played them I liked Seasons more but over the years I've liked Ages more and more to the point where I think it succeeds better at everything it sets out to do. Seasons is still a great game, however.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 30, 2013, 07:28:57 PM
Ages was the only one I had for a long time. I had rented Seasons a few times but I didn't buy a used copy until years later. I do think I always had more trouble fighting Veran than I did Onyx though.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 30, 2013, 09:38:12 PM
I like Ages more as a whole. I just like the dungeon design and the world more, and I also think changing time brought more variety than the seasons. I also like the story more. Onox wasn't a very great villain.

I will say though, Seasons had better items. I still remember those magnetic gloves, the controllable boomerang, the flying cape, that really cool slingshot, all that good stuff.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 30, 2013, 09:40:35 PM
Yeah, Roc's Cape is still my favorite item in the series. A shame it didn't carry over into Ages. I was thrilled when it appeared in Minish Cap.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 30, 2013, 09:42:34 PM
The magnetic gloves should return, too. Those were awesome.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 30, 2013, 09:58:37 PM
Quote from: Spark Of Spirit on April 30, 2013, 07:20:29 PM
I like Ages more.

When I first played them I liked Seasons more but over the years I've liked Ages more and more to the point where I think it succeeds better at everything it sets out to do. Seasons is still a great game, however.

I have the opposite opinion, and interestingly enough I played them in the opposite order. I played the hell out of Ages first, then got Seasons over a year later, but came to appreciate that one more over time.

Needless to say, I still love the hell out of both games, and they both still pretty much rank as my favorite 2D Zelda game of all time. I just can't fathom ranking one over the other, as to me they feel more like 1 great experience split into 2 sizable episodes.

Quote from: talonmalon333 on April 30, 2013, 09:42:34 PM
The magnetic gloves should return, too. Those were awesome.

This.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 01, 2013, 08:47:52 PM
http://gengame.net/2013/05/aonuma-talks-zelda-3ds-mentions-the-dark-world/
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 02, 2013, 12:37:07 PM
I'm not sure how they're gonna pull that off, but honestly I was hoping it wouldn't have returned. I would have preferred them just making the over-world twice as big instead.

I guess I'll wait to see it in action first.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 21, 2013, 05:15:39 PM
What do you guys think of Zelda II: The Adventure of Link?
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on May 21, 2013, 05:18:34 PM
It's 2D Zelda done wrong. The trip you have to take just to get to the final temple is unforgiving and brutal.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 21, 2013, 05:20:46 PM
I think it's far less brutal and unforgiving than many NES games.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 21, 2013, 05:22:27 PM
Its probably my least favorite canon Zelda game out of the ones that I have played, but I do still like the idea of a Zelda side-scroller, and wish that Nintendo would give it another honest chance. It was just executed poorly in Zelda II. Bits and pieces of Link's Awakening and the Oracle games toyed with the side-scrolling gameplay a bit, and it was definitely an improvement (though also kind of uneventful and somewhat pointless, to be honest), but I do think there would be room for a Zelda game to work in the side-scrolling format. Of course, some might say that the 2D Metroid games are basically what a good Zelda game would be like from that perspective, but I think it could still have its own flavor to it if you incorporate the towns and other unique Zelda elements into the mix.

Anyways, that's just an idea on my part.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 21, 2013, 05:25:43 PM
Quote from: talonmalon333 on May 21, 2013, 05:20:46 PM
I think it's far less brutal and unforgiving than many NES games.
Other than the completely broken games, I disagree.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 21, 2013, 08:24:01 PM
So, I'm half-way through Dungeon 8 in Oracle of Ages, and....I'm stumped again. Man, I'm honestly usually pretty good at puzzles, but this game really keeps throwing more curve balls towards the end. Its one of those puzzles that feels like it should have a relatively simple solution, yet I really can't seem to figure out just what I'm supposed to do, here.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 21, 2013, 10:23:49 PM
Quote from: Spark Of Spirit on May 21, 2013, 05:25:43 PM
Quote from: talonmalon333 on May 21, 2013, 05:20:46 PM
I think it's far less brutal and unforgiving than many NES games.
Other than the completely broken games, I disagree.

Really? Other than the "Game Over, Go Back to the Start" issue, I don't think it's brutal at all.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 22, 2013, 12:22:47 PM
But anyway, as for AoL overall, I kind of think it's underrated. I like it just as much as the original Zelda, but in its own way. I guess I just find the combat and leveling-up system to be really satisfying.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 22, 2013, 06:14:41 PM
I just beat Oracle of Ages. Man, Veran was pretty damn easy. I was kind of disappointed that she really required no clever strategy to beat. Basically you could just hit her with your sword or any kinds of seeds from the seed shooter and it would do damage to her. I guess I shouldn't be complaining since it could have been worse and been a frustratingly hard boss fight, but sometimes I feel like when the final boss is a cakewalk, it makes an otherwise great game feel a bit anticlimactic. Either way, though, the overall quality of the game is still great, and this along with Seasons makes up my favorite 2D Zelda game to date.

Speaking of which, I need to move onto Seasons next, which I plan on starting tomorrow. Also, I wanted to bring up the Zelda time-line for a moment. I remember Nintendo officially saying that Oracle of Ages and Seasons could take place one after the other, and either case would work out based on which one you played first. That said, I've decided to come to my own personal conclusion and say that I think Seasons would most likely take place after Ages. First off, part of Ages by default HAS to take place before Seasons due to the time-travel gimmick in which you go hundreds of years in the past, so on that note ages can either only take place in-between the past and present of Ages or after it, and to me taking place after the whole time-travel debacle makes the most sense, as I swear having the same link go on a time-travel adventure that takes place before and after another major adventure is has to be some sort of set-up for a paradox to start up. That said, the other reason I think of Seasons as the sequel to Ages, story-wise, is because Twinrova is only revealed at the very end of Ages, whereas they are seen scheming starting from the very beginning of Seasons, and I like to interpret that as them plotting their next attack after having Veran defeated by Link in Ages. At the end of ages they indicate that they still got what they wanted out of Veran because she had disrupted the time-stream enough to still have some ensuing disorder retained even after he demise. It felt like Twinrova had some bigger goal in mind, and in Ages they acted like they had just carried out phase 1 of their plan, whereas in Seasons you tend to get the feeling that they are already in the middle of some grand master plan that had already been started (and in that regard I of course interpret Ages at the beginning). At any rate, that's the conclusion that I have come to based on my own speculation.

Having said that, I only have one gripe right now, and that's figuring out just how the fuck I'm supposed to enter that full code that I got at the end of the game to go to Holodrum. The code is 20 digits long, but the code box only ever allows me to enter in 5 digits at a time. Whenever I press the space button on letter-box screen, it just overwrites whatever the I had in the 5th slot of space. I can't believe that, of all things, a stupid password screen is giving me the biggest amount of trouble.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 22, 2013, 07:02:22 PM
Quote from: Ensatsu-ken on May 22, 2013, 06:14:41 PM
I just beat Oracle of Ages. Man, Veran was pretty damn easy. I was kind of disappointed that she really required no clever strategy to beat. Basically you could just hit her with your sword or any kinds of seeds from the seed shooter and it would do damage to her. I guess I shouldn't be complaining since it could have been worse and been a frustratingly hard boss fight, but sometimes I feel like when the final boss is a cakewalk, it makes an otherwise great game feel a bit anticlimactic. Either way, though, the overall quality of the game is still great, and this along with Seasons makes up my favorite 2D Zelda game to date.

When I played Ages as a kid, I actually struggled a decent amount with Veran. But when I finally replayed it last year, I didn't have too much trouble. So I agree there. If I remember correctly, Onox is a bit harder though.

Quote from: Ensatsu-ken on May 22, 2013, 06:14:41 PM
That said, the other reason I think of Seasons as the sequel to Ages, story-wise, is because Twinrova is only revealed at the very end of Ages, whereas they are seen scheming starting from the very beginning of Seasons, and I like to interpret that as them plotting their next attack after having Veran defeated by Link in Ages. At the end of ages they indicate that they still got what they wanted out of Veran because she had disrupted the time-stream enough to still have some ensuing disorder retained even after he demise. It felt like Twinrova had some bigger goal in mind, and in Ages they acted like they had just carried out phase 1 of their plan, whereas in Seasons you tend to get the feeling that they are already in the middle of some grand master plan that had already been started (and in that regard I of course interpret Ages at the beginning).

If you play Seasons and then link to Ages, those events go differently. ;)

Quote from: Ensatsu-ken on May 22, 2013, 06:14:41 PM
Having said that, I only have one gripe right now, and that's figuring out just how the fuck I'm supposed to enter that full code that I got at the end of the game to go to Holodrum. The code is 20 digits long, but the code box only ever allows me to enter in 5 digits at a time. Whenever I press the space button on letter-box screen, it just overwrites whatever the I had in the 5th slot of space. I can't believe that, of all things, a stupid password screen is giving me the biggest amount of trouble.

Are you trying to implement the code in the Maku Tree? I think you need to create a file in Oracle of Seasons first, and enter the password in that game upon starting a file.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 22, 2013, 07:22:17 PM
Oh, I see. I guess that makes sense, but it still doesn't explain why I'm only allowed to enter 5 digits at a time.

And as for my timeline theory, I still stick by my opinion that it just makes more sense for Seasons to take place after Ages because of the whole time-travel debacle. It just makes it feel weird to know that this version of Link has a major adventure in-between another major adventure, rather than before or after it. There's that, and also the fact that if Link could travel through time, why not go back to Holodrum, travel back in time, and leave tons of useful items in a safe spot that he knows he'll come uncover in his Seasons journey which would basically allow him to clear the rest of his quest there with ease and have all the power he needs to stop Veran before she even has a chance to get away with Nayru's body into the past and disrupt the time-stream? If he had already completed his quest for Ages by the time he got to Seasons, then he couldn't really do anything at that point and it would just make sense that he would go through the standard procedure and go through every obstacle in his way while re-collecting items from scratch just to defeat Onox and restore the Temple of Seasons back to normal.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 22, 2013, 11:16:49 PM
Quote from: Ensatsu-ken on May 22, 2013, 07:22:17 PM
Oh, I see. I guess that makes sense, but it still doesn't explain why I'm only allowed to enter 5 digits at a time.

Assuming you tried entering the password inside of the Maku Tree, that place is intended for smaller "secrets" (such as making certain items appear in the other game) which, if I remember correctly, only require 5 digits.

It might have something to do with the game's coding. When linking to the second quest, the linked game might need such an overhaul that it requires 20 digits, or something like that.

Quote from: Ensatsu-ken on May 22, 2013, 07:22:17 PM
And as for my timeline theory, I still stick by my opinion that it just makes more sense for Seasons to take place after Ages because of the whole time-travel debacle. It just makes it feel weird to know that this version of Link has a major adventure in-between another major adventure, rather than before or after it. There's that, and also the fact that if Link could travel through time, why not go back to Holodrum, travel back in time, and leave tons of useful items in a safe spot that he knows he'll come uncover in his Seasons journey which would basically allow him to clear the rest of his quest there with ease and have all the power he needs to stop Veran before she even has a chance to get away with Nayru's body into the past and disrupt the time-stream? If he had already completed his quest for Ages by the time he got to Seasons, then he couldn't really do anything at that point and it would just make sense that he would go through the standard procedure and go through every obstacle in his way while re-collecting items from scratch just to defeat Onox and restore the Temple of Seasons back to normal.

Makes sense. And on top of that, if I remember correctly, there's also some in-game evidence that makes Ages ---> Seasons seem a bit more logical (which I won't state yet, since you're in the process of replaying the games).
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 26, 2013, 05:13:38 PM
So I think I've decided on a favorites order on the Zelda games, from best to worst.

1. Majora's Mask
2. Ocarina of Time
3. Twilight Princess
4. The Wind Waker
5. A Link to the Past
6. Link's Awakening
7. Oracle of Ages
8. Oracle of Seasons
9. The Legend of Zelda
10. Skyward Sword
11. The Adventure of Link
12. The Minish Cap
13. Spirit Tracks
14. Four Swords Adventures
15. Four Swords
16. Phantom Hourglass

I do have to say, while none of these games are bad, the last few are games that I can't ever see myself going back and playing through again. Though with Zelda II it has more to do with the difficulty. Minish Cap, on the other hand, is good. But I just don't think it's nearly as good as Link's Awakening or the Oracle games.

The last four in particular are the weakest links. But as far as DS Zelda goes, Phantom Hourglass is the greater evil, and the only Zelda that falls below "adequate" and is just rather mediocre with few redeeming qualities.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 26, 2013, 05:19:52 PM
Honestly, I still really want to experience the Four Swords games someday, but the reason I'll probably never get the chance to play them is because I don't have any friends. :'(

Well, what I mean is that I don't have any friends to play a co-op game like that with me, which is one thing I really detest about mandatory co-op games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 26, 2013, 05:28:47 PM
Quote from: Ensatsu-ken on May 26, 2013, 05:19:52 PM
Honestly, I still really want to experience the Four Swords games someday, but the reason I'll probably never get the chance to play them is because I don't have any friends. :'(

Well, what I mean is that I don't have any friends to play a co-op game like that with me, which is one thing I really detest about mandatory co-op games.

If you ever get a 3DS, I really hope they bring back Four Swords to it (which, if I remember correctly, has online multiplayer which should make it more convenient). It was on the 3DS Virtual Console for a few months for free, but they eventually took it off. I have no idea why. I mean, why can't they just bring it back, but sell it for $5 or something. Four Swords is the hardest game in the whole series to even ever get a chance to play, so I don't understand Nintendo's decision. :??:

At the very least, Four Swords Adventures isn't mandatory co-op, and its single player mode is perfectly fine. Then again, the 3DS version of Four Swords had a single player mode as well, but that one was awful since the game was made 100% for multiplayer.

Also, some of you guys should try to make your own favorites lists (or tiers, if that's easier).
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on May 26, 2013, 09:57:47 PM
I'll do one after I'm done replaying all of the classic 2D Zelda games (though obviously I can't rank TP, SS, or either of the DS games, since I don't have the means to play any of those games). I could make a list right now as I've played every other Zelda canon Zelda game in at least some quantity, but I won't to replay everything anyways to gauge my impressions on each game as accurately as possible.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 02, 2013, 08:11:09 PM
You know, for the longest time, Ages was my favorite game, but I think the only reason I put that one over Seasons was because it was the one I owned, while I had only rented Seasons once or twice. Replaying them, they might switch places. Right now, the conclusions I'm coming to (almost done with Seasons, will revisit Ages for the first time right after as a linked game):

-Ages has the better story. In Seasons, everything with Din and Onox happens right at the start, and after that, you're pretty much just left going place to place, with one of the Twinrova sisters stopping to talk to you once before dungeon six, and a few little story arcs taking place in Subrosia between each dungeon, but only half of those deal with getting into the Temple of Seasons. In Ages (from what I remember), there's all that great stuff with the Black Tower being built throughout the game, that guy (Ralph?) being Ambi's descendant, and saving Nayru almost halfway through the game, and dealing with Ambi's possession after.

-As a result, I actually kind of like Veran as a villain more than Onox. Just feels like she's in the plot more.

-Seasons has a better overworld and gimmick. I just don't like how half of Labrynna is ocean, and the mountain sections are far more annoying. Traveling through time has been done before. Seeing places change throughout the seasons was more interesting.

-Seasons has better items. I'll take things like the Roc's Cape, seed slingshot, and regular flippers over the level 2 power bracelet, seed shooter and the obnoxious movement method of the mermaid suit any day.

-I can't decide which I dislike more, Seasons' mandatory stealth sections or Ages' mandatory minigames.

Hoping to beat Seasons tonight. When I start Ages, it will be the first time I've ever used it as the linked second game, so I'm excited for that. And I'll be able to go over what I wrote here and see what holds up and what doesn't.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 02, 2013, 08:31:41 PM
The funny thing is, I replayed and beat Ages just a week ago, and I'm in the middle of my replay of Seasons in a linked game. Seasons was always the one I preferred, but keep in mind this was only slightly, as I love both games. I pretty much agree with everything you said, though. Ages definitely has the better and more involving story. But I'm more of a gameplay guy, and while Ages has terrific gameplay, I just feel that Seasons had slightly better design. I liked the gimmick better because it was new and as you've said, the whole time travel thing has been done in games before (though, that's not to take away from Ages's great use of the gimmick). Its just that the Seasons felt like a more interesting way in which to manipulate the world around you. And as for the items, once again, I agree. I think Seasons just had the better and more interesting assortment. One thing I didn't like about Ages is that it tends to merely just give you upgrades of items you already got from previous dungeons. Like, having the stronger power gloves from the final dungeon, just felt disappointing, as all I could really do now was lift heavier objects, and I like having new mechanics introduced into the game. Its a reason why I love the magnetic gloves from Seasons. Its a unique item that really added in a fun new gameplay mechanic which could be used for both puzzles and platforming.

As for everything else about both games, though, I think they are pretty on par. They both use all of the same normal enemies, and the boss fights for each are pretty hit or miss. I still like to count these games together as my favorite 2D Zelda game.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 02, 2013, 09:06:27 PM
Same here, which is why visiting them so long after playing them (and declaring them together as one of my favorite games of all time) is so interesting.

Somehow, my dumb ass wound up with Moosh's flute, which sucks because he is easily the worset of the three animals (and has the worst unique area). I wanted Dimitri so bad.

Those goddamn power gloves have got to be the most disappointing items in the Oracle games, especially that late in. It would've been great if the Roc's Cape carried over.

I'm thinking Seasons might top Ages, but as I've said, I've got to replay it. But compared to my two plays of Seasons, I've played Ages about three times as much, so I "think" I've got a good enough memory of it to make those judgements.

If there's anything I've still got to compare, it's the dungeons and bosses. I have gotten lost in at least three of Seasons' dungeons, but the only boss that's really given me trouble is Digdogger.  :anger: Guess it'll depend on how many times I yell "bullshit!" at the screen and nearly throw the system. Just as it was 12 years ago. lol
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 02, 2013, 09:12:14 PM
Quote from: Nel_Annette on June 02, 2013, 09:06:27 PM
Somehow, my dumb ass wound up with Moosh's flute, which sucks because he is easily the worset of the three animals (and has the worst unique area). I wanted Dimitri so bad.

I actually got Dimitri's flute on my current play-through of these games, which I attained in Ages first, and it indirectly carried over to Seasons on my linked game, in which he gave it to me once I met him again. I remember back when I played Seasons years ago, I actually got Ricky's flute instead.

QuoteI'm thinking Seasons might top Ages, but as I've said, I've got to replay it. But compared to my two plays of Seasons, I've played Ages about three times as much, so I "think" I've got a good enough memory of it to make those judgements.

Having just replayed all of Ages, myself, I can safely say that I still prefer Seasons, but like I said, on the whole its still pretty close.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 02, 2013, 09:54:22 PM
And I rediscovered my severe loathing for Keese.  :joy:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 03, 2013, 02:05:14 AM
I like Ages a bit more. But I agree with you guys that it's very close.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 03, 2013, 01:11:39 PM
Had way more trouble with Onox than I used to, but that's because I always used to have the Master Sword in that fight. Thank god for restore points! I've already beaten the first dungeon in Ages. Spirit's Grave has got to be the easiest dungeon in these two games. Both bosses take mere seconds to beat, the whole dungeon only takes about ten minutes, the boss key is in the most "un-boss key" area ever... I had more trouble in the Gnarled Root Dungeon.

And the 3DS makes this password thing waaaaay less tedious. The way you can just suspend the game, go over to the other and pick up where you left off, do the password task, and go straight back to the linked game without having to go through the title screen or any bullcrap is just fantastic. I just did the one involving the graveyards and the ghost's guessing game that nets you an extra heart container in Seasons. With that done, I'm taking that password he gave me back to Ages, to get another heart container from Farore. Since this is the first time I've ever played Ages as the second game, that whole event was new to me.  :thumbup:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 03, 2013, 05:59:12 PM
Quote from: Nel_Annette on June 03, 2013, 01:11:39 PM
Had way more trouble with Onox than I used to, but that's because I always used to have the Master Sword in that fight.

Would you believe that on my very first play-through of Seasons, I actually ended up having to beat Onox with the wooden sword? I didn't use guides to beat the game, so I completely missed getting the Noble Sword, and while Onox's first form was easy, his true form took me dozens of tries to finally beat. I thought he was the hardest Zelda boss ever, until I learned that he only took half as many hits with the Noble Sword, and a third as many with the Master Sword. :sweat:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 03, 2013, 06:01:19 PM
Wait. In your first playthrough, it's actually possible to get the Master Sword? I thought that was only possible in the linked game.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 03, 2013, 06:04:45 PM
Quote from: talonmalon333 on June 03, 2013, 06:01:19 PM
Wait. In your first playthrough, it's actually possible to get the Master Sword? I thought that was only possible in the linked game.

And when did I ever imply that? Read posts carefully sometimes. I merely just said that I didn't know about the Noble Sword on my first play-through, and only learned about it later, as well as the Master Sword. I shouldn't need to add in that I found out about its existence later because that's obviously implied, and clearly when I did find out about it I knew it could only be attained in a linked game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 03, 2013, 06:24:18 PM
Quote from: Ensatsu-ken on June 03, 2013, 06:04:45 PM
Quote from: talonmalon333 on June 03, 2013, 06:01:19 PM
Wait. In your first playthrough, it's actually possible to get the Master Sword? I thought that was only possible in the linked game.

And when did I ever imply that? Read posts carefully sometimes. I merely just said that I didn't know about the Noble Sword on my first play-through, and only learned about it later, as well as the Master Sword. I shouldn't need to add in that I found out about its existence later because that's obviously implied, and clearly when I did find out about it I knew it could only be attained in a linked game.

My post was directed at Nel. But it turns out that I misinterpreted something he said. So nevermind.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 03, 2013, 06:39:04 PM
Eh, Sorry, I overreacted there. That's exactly the shit I was talking about in the self-criticism thread. :P
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 03, 2013, 09:56:55 PM
Quote from: Ensatsu-ken on June 03, 2013, 05:59:12 PM
Quote from: Nel_Annette on June 03, 2013, 01:11:39 PM
Had way more trouble with Onox than I used to, but that's because I always used to have the Master Sword in that fight.

Would you believe that on my very first play-through of Seasons, I actually ended up having to beat Onox with the wooden sword? I didn't use guides to beat the game, so I completely missed getting the Noble Sword, and while Onox's first form was easy, his true form took me dozens of tries to finally beat. I thought he was the hardest Zelda boss ever, until I learned that he only took half as many hits with the Noble Sword, and a third as many with the Master Sword. :sweat:

Dear god, man... dear... god...

But yeah, Talon, I used to always be able to beat him with the Master Sword because I always played Seasons as a linked game. I don't think there's any legit way to get the Master Sword before using link passwords.

I had to take a break earlier.  forgot about all that Tokay Island item-stealing bullshit and that I have to play that stupid-ass minigame for the scent seed.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 03, 2013, 11:09:26 PM
Quote from: Ensatsu-ken on June 03, 2013, 06:39:04 PM
Eh, Sorry, I overreacted there. That's exactly the shit I was talking about in the self-criticism thread. :P

If it makes you feel better, I was talking about how I tend to misinterpret people's posts in that self-criticism thread. :sweat:
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 05, 2013, 10:23:18 PM
Okay, yep, Seasons is definitely a better game, severe lack of story be damned. What is with Ages and all these damn minigames before Mermaid's Cave? I think I blocked all of this from memory. These are the worst Gorons ever...

:srs:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 05, 2013, 10:41:40 PM
As I said before, it was bad enough having to do the stupid dancing mini-game once (way more than that if you count all of the times that I failed), but just imagine how pissed I was when I realized that I had to do it all over again in the past.

Seriously, what's with these Gorons? Link is trying to save all of Labrynna, and they have the gall to actually charge him money and make him play mini-games just so he can enter the next dungeon to get another essence that he needs for his quest? These Gorons are just fucking ass-holes.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 06, 2013, 12:02:36 AM
You saved our elder! THAT'LL BE 20 RUPEES TO PLAY OUR GAME.
You have our Emblem of Brotherhood. WE'RE STILL CHARGING YOU.
A Letter Of Introduction from my best friend? NOT GOOD ENOUGH. DANCE FOR YOUR KEY, WHORE.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fglobal3.memecdn.com%2Fgoron-dance_fb_261981.jpg&hash=80c2c8e99ff1d9ec8fdaa3975d8cd62aa3e7da1c)
Title: Re: The Legend of Zelda Series
Post by: Grave on June 15, 2013, 02:44:13 AM
I put off on giving my thoughts about Zelda long enough.

My Zelda days didn't start until I got a Nintendo 64 with Ocarina of Time, and like everybody else I was taken by surprise.  To have a game that large and have so much to do really blew me away. I'd say I was completely hooked by the time I saw my brother fight against the forest temple boss. I'd say this game was so good that my brother, sister, and myself took up all 3 slots. My sister's never been much of a gamer, but she liked it just as much, if not more than me. I think we all nearly lost it when we fought Shadow Link.

Majora's Mask was catering more towards me, although, I'm probably in the minority when it comes to MM. I just like the premise of the whole 3-day event thing. It gave me a sense of urgency. The only thing that held this game back was the stupid expansion pak. That thing would overheat so fast causing my game to freeze, and I'd be in the process of trying to find a fricken owl statue. I still haven't finished the game because of that.

Unfortunately, by the time I got my hands on Wind Waker (which I already did care much for due to the cartoony style) and Twilight Princess (I think around 2009-2010) I was practically over the OoT style. And that's where I stand today as well. I know it works for everyone else, but that style really showed it's age when I got Twilight Princess. I think I got all the way up to being in the sky or something, and I just couldn't finish it. Everything felt so tiring like I've done this already.

I think in order for Nintendo to get me back to being a fan of Zelda again, they may need to add some mechanics from a game like Devil May Cry or Ninja Gaiden. While I don't necessarily need a combo or style-like mechanic I would like to see Zelda implement a weapon upgrade system or something. Going around collecting things is fine and dandy until your rupee bag becomes full and all you keep doing is running into chests filled with rupee's. That's annoying.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 15, 2013, 02:51:42 PM
I actually agree with upgrading the combat mechanics, at least as far as the 3D Zelda games go. I mean, don't get me wrong, I don't expect anything with near as much depth as Ninja Gaiden, Devil May Cry, or Bayonetta, but just some more breadth to what you can actually do with melee-based combat in the game would be nice for some interesting strategy and fun experimentation. Of course, Nintendo will understandably never do that to keep Zelda as accessible of a franchise as possible, but I think they could design it in a way in which they had a default difficulty in which you don't require any sort of advanced combat, while implementing a Master Quest mode of sorts (akin to Ocarina of Time's Master Quest) for players who want more of a challenge, which could include making harder puzzles and obstacles to overcome, and of course tougher enemies that require more a more skillful use of combat to defeat. Of course, they couldn't just half-ass a mode like that in order for it to work, so it probably wouldn't be worth the effort for Nintendo to do something like that unless it would somehow be a huge selling point of the game. For someone like me it certainly would be, but for the majority of gamers and even Zelda fans, they  probably wouldn't bother with it.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on June 15, 2013, 03:04:11 PM
It's certainly possible for Zelda to take a Ninja Gaiden approach to the combat, now that Aonuma is wanting to change up the formula a bit. Darksiders II showed that a Zelda-style game with a deep combat system can work, and Ninja Gaiden Black/Sigma also had a little bit of Zelda influence in them (in fact, didn't Itagaki state that Ocarina of Time is one of his favorite games?).
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 15, 2013, 03:04:52 PM
I feel like, to a certain extent, Twilight Princess did what you guys are talking about.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 15, 2013, 03:18:34 PM
Quote from: Rynnec on June 15, 2013, 03:04:11 PM
It's certainly possible for Zelda to take a Ninja Gaiden approach to the combat, now that Aonuma is wanting to change up the formula a bit. Darksiders II showed that a Zelda-style game with a deep combat system can work, and Ninja Gaiden Black/Sigma also had a little bit of Zelda influence in them (in fact, didn't Itagaki state that Ocarina of Time is one of his favorite games?).

Yes. In interviews about Ninja Gaiden, people often questioned Itagaki on what influenced the design of that game, and most of them assumed it was Devil May Cry, which he always denied, but its obvious that he definitely took at least some influence from that game. However, he said that his primary influence for making Ninja Gaiden (being that this was his first ever action game and he had no experience making one from scratch before) was Ocarina of Time, which is something that I can believe based on the level design that he used in Ninja Gaiden.

I think its fine for a Zelda game to mainly just stick to Link using his sword as his primary (and in most cases only) melee weapon throughout the entire game, but they could add a bit of depth to it by giving him different combat styles that he could switch between, with a unique move-set for each of those styles. That could all help spice up the game's combat and it would only be an improvement, just so long as the game still put as much focus on adventure and puzzle-solving elements as previous great Zelda titles have.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 08, 2013, 01:17:13 AM
So, the Nintendo Direct just said that the Link in A Link Between Worlds is not the Link from A Link To The Past but takes place much later. Essentially, it takes place between Zelda 1 and Link's Awakening. Apprently there's a cutscene discussing that Link and hopefully telling what happened to him after Link's Awakening. You also go into the "Other World" (It's not called the Dark World for some reason) by slipping through cracks in rocks and the layout is entirely different from the LTTP one.

Also, the game is looking awesome.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 08, 2013, 03:31:08 PM
So a bit of the songs were updated in Wind Waker HD. Click here for direct comparisons. http://gengame.net/2013/09/a-closer-look-at-the-wind-waker-hds-soundtrack-updates/
Title: Re: The Legend of Zelda Series
Post by: Foggle on September 13, 2013, 11:39:57 AM
http://www.siliconera.com/2013/09/13/zelda-producer-on-majoras-mask-remake-please-write-that-i-laughed
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 13, 2013, 01:00:19 PM
^ Best developer response ever.

Also, here is a video that directly compares Wind Waker footage with Wind Waker HD footage.

http://www.youtube.com/watch?v=m4hOVb1GCfg&feature=player_embedded&hd=1

It's shaping up pretty well.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 13, 2013, 02:47:38 PM
3D Majora's Mask is on the way, I bet.

Anyway, Link Between Worlds is becoming my most 3DS game. I've been purposely avoiding all information on it for a while now because I want to be surprised. Should be fun.  :)
Title: Re: The Legend of Zelda Series
Post by: Foggle on September 13, 2013, 04:51:53 PM
Wow, I had my doubts, but they delivered. The bloom is nowhere near as bad as it was when they announced it. Looks damn good.

The re-recorded music is really good as well. I just hope Dragon Roost Island's theme still sounds as sexy as it did in the original version...
Title: Re: The Legend of Zelda Series
Post by: Commode on September 22, 2013, 02:43:07 PM
http://www.target.com/p/the-legend-of-zelda-the-wind-waker-wii-u-deluxe-set-nintendo-wii-u/-/A-14757369#prodSlot=large_1_1

Finally bit on the Wii U, picked up this today.  Also took advantage of their buy two get one free deal and got NSMBU, Rayman Legends, and The Wonderful 101.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 01, 2013, 04:19:25 PM
So here's the hook of the new Zelda game.

You can go to the shop and rent any item you want, then go to any dungeon you want in any order you want and complete at your leisure. When you beat the dungeon you then have the option of permanently purchasing the item you rented.

Effectively it is like Zelda 1 where you can go to any dungeon you want but with the improvements of the games that followed. Why nobody is talking about this game or hyping it is beyond me.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 01, 2013, 07:20:13 PM
Aonuma explains the shop system:

QuoteIn today's Nintendo Direct, we revealed the name of the character in the A Link Between Worlds screenshot I posted here last time. His name is Ravio, and we also announced that you can rent and purchase items from his shop. You may be wondering what in the world we mean by "renting" items. Well, let me explain.

In Ravio's shop, each of the items you can use in the game are on display from the beginning. But Ravio only has one of each item in stock, so if he sells them he'll go bust! For this reason, he set the purchase price for each item at an outrageously high rate. Unfortunately, that means Link can't move forward and Ravio can't sustain his business, so he decided to start renting the items at reasonable prices. The rental period for each item is unlimited, so you can rent them for as long as you?d like, but if Link falls during his adventure and it's game over, the items will be returned to the shop. If you want to continue playing, you'll have to rent them again. After a while, you can eventually purchase the items, and once you do, you'll be able to keep using them even if you game over.

This may seem similar to the three day system in Majora's Mask where all your items are lost when you reach the end of the third day, but you'll be able to rent every item from the beginning if you can afford it. So unlike past Zelda games, you won't run into a scenario where you can't do something because you need a certain item that won?t be available until later. I hope all of you will experiment with many different items and play as you like.

The Legend of Zelda: A Link Between Worlds comes out on November 22nd. There?s still a lot more information to come, so please stay tuned.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on October 04, 2013, 01:03:35 PM
Got the Wind Waker HD today. But golly gee, where's the Ganondorf action figure? You know, the only reason I bought this stupid thing? Oh, what's that, Gamestop? I had to preorder specifically the collector's edition the first day I could? And you didn't specify this when I asked about it weeks ago? And now I'm stuck with a $60 paperweight of a game I've already played the shit out of and have no intention of ever playing again? Well fuck you then!  :anger:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 12, 2013, 02:54:05 PM
So here's what we've learned about A Link Between Worlds. Spoilers inside.

Spoiler

- It will be top down (this is good).
- It will be a story sequel to ALttP.
- Many gameplay elements of the game will be taken from ALttP.
- The look of the game, though it has its similarities with ALttP, is heavily rooted in the DS Zelda games.
- There is a dark realm called Lorule (I like to think that Aonuma had his little kid name it).
- There is an alternate Zelda who goes by the name "Hilda".
- Majora's Mask will appear in the game and will likely be more than just an easter egg hanging on the wall (http://www.gameranx.com/img/13-Oct/linkbetweenworldsmajorasmask.png), and that something in the game will be related to it... Seriously, fuck you, Nintendo.
- New villain who looks like a cross between Ganon and Ghirahim from Skyward Sword.

Yeah, yeah, I know it's too early to say anything about this game. But there's just some much they have revealed that I don't like. It's almost like Zelda is becoming a parody of itself. The fact that it's reminicent of ALttP seems more rehash-ish than anything and almost makes the game seem like fanfiction. Wouldn't be surprised if they reveal an upside down dark Triforce.

And I seriously hope this part is a misinterpretation and an overreaction on my part, but if they try to "go into" more of the story of Majora's Mask (referring to the mask itself), I will not be pleased. Everything about that game's story and setting is just something that should be left alone, never to be touched again. It doesn't bode well that this game features what appears to be a sort of dark tribe (it is said that some sort of dark tribe created Majora's Mask during the events of MM).

I've always had my issues with Aonuma being in charge of Zelda, but it's gotten worse. I feel like Zelda just isn't what it used to be.
[close]
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 12, 2013, 03:04:29 PM
Doesn't A Link to the Past take place in a different timeline from Majora's Mask? That would make nothing in A Link Between Worlds canon to MM and vice-versa.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 12, 2013, 03:11:19 PM
Quote from: Foggle on October 12, 2013, 03:04:29 PM
Doesn't A Link to the Past take place in a different timeline from Majora's Mask? That would make nothing in A Link Between Worlds canon to MM and vice-versa.

Spoiler

True, but the mask still exists on the other timelines. It's not just the story of MM that I think should be left untouched, but everything about it (Termina itself, the backstory of the mask, etc.). Explaining anything just sort of taints and de-mystifies it. Besides, it's also confusing why'd they'd go back and delve more into the backstory of the mask, when much of the lore of Hyrule that deserves development is being left underdeveloped.

But again, I really hope that I'm just worrying too much over something that could end up just being something minor, like an in-game confirmation that MM 3DS is being made.
[close]
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 14, 2013, 04:57:18 PM
Termina was not saved in the classic timeline nor the Wind Waker one. So chances are it doesn't exist in either timeline.

Lorule could very well be what happened as a result of it being saved, then it went bad somewhere down the line and that is why they need Link's help. It would also fit in with the darker atmosphere of that timeline and the fact that Majora's Mask is just chilling in the shop.

That's my theory, anyway.

EDIT: I'm also not sure what is wrong with ANYTHING shown so far. It's a classic Zelda with LTTP mechanics and a choose-your-own dungeon system. What are they doing wrong exactly?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 14, 2013, 09:34:54 PM
Spoiler

Quote from: Spark Of Spirit on October 14, 2013, 04:57:18 PM
Termina was not saved in the classic timeline nor the Wind Waker one. So chances are it doesn't exist in either timeline.

Lorule could very well be what happened as a result of it being saved, then it went bad somewhere down the line and that is why they need Link's help. It would also fit in with the darker atmosphere of that timeline and the fact that Majora's Mask is just chilling in the shop.

That's my theory, anyway.

If you go by the timeline, Termina was not saved in the classic Zelda timeline. So if anything like that, Lorule would sort of be the ruins of the land.

And I just don't like the idea of tying MM in any way into this game. It's a great self-contained story, and I don't like the idea of Nintendo inserting these convoluted self-references that the recent games seem to love so much.

Quote from: Spark Of Spirit on October 14, 2013, 04:57:18 PMEDIT: I'm also not sure what is wrong with ANYTHING shown so far. It's a classic Zelda with LTTP mechanics and a choose-your-own dungeon system. What are they doing wrong exactly?

The ability to choose the dungeons in order sounds all good, and I wouldn't complain much about top down Zelda. But the game itself just sounds like such a copy-paste job of ALttP. Added to that the story elements I mentioned earlier that I don't like (largely including Majora's Mask), and I think I made my issues clear enough.
[close]
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 14, 2013, 09:47:30 PM
I'm saying that the "Between Worlds" is "Between timelines", and personally I'd prefer tying the timelines in instead of just not talking about them ever again. I'm saying Lorule is actually in that timeline while the normal world is in the classic timeline. Given that Aounuma said there's a surprise for beating the game, I'm assuming that's what it is.

It's just my theory anyway.

There also aren't any self-contained stories in Zelda. Ocarina Of Time has to happen for Majora's Mask to happen, so it isn't standalone. Not to mention the whole Twilight Princess theory of who the shadow figure is and it doubly isn't standalone. They all lead into another one down the line.

Anyway, I'm really excited for this one. I've been waiting for this since Minish Cap and it being done by the main Zelda team makes me more excited.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 16, 2013, 01:17:03 AM
Quote from: Spark Of Spirit on October 14, 2013, 09:47:30 PM
I'm saying that the "Between Worlds" is "Between timelines", and personally I'd prefer tying the timelines in instead of just not talking about them ever again. I'm saying Lorule is actually in that timeline while the normal world is in the classic timeline. Given that Aounuma said there's a surprise for beating the game, I'm assuming that's what it is.

It's just my theory anyway.

Interesting theory. But I feel like they wouldn't make the story revolve around the timeline that much. Though maybe you think that, now that the timeline is out in the public, they will feel more inclined to refer to it nowadays, which may possibly be true.

Quote from: Spark Of Spirit on October 14, 2013, 09:47:30 PMThere also aren't any self-contained stories in Zelda. Ocarina Of Time has to happen for Majora's Mask to happen, so it isn't standalone. Not to mention the whole Twilight Princess theory of who the shadow figure is and it doubly isn't standalone. They all lead into another one down the line.

Well, 99% of what happens in MM stays in MM. True, Link does go to Termina searching for Navi, but the plot is completely unrelated. It's not like WW, where the story is deeply rooted in the history of events that took place during the events of OoT, or how SS is an obvious prequel to the whole series. MM has its own setting with its own history (which remains a mystery and, in my opinion, should very much stay that way), its own story, its own villain, its own everything. Link just stumbled into it.

I think Termina should be left as it is.

Quote from: Spark Of Spirit on October 14, 2013, 09:47:30 PMAnyway, I'm really excited for this one. I've been waiting for this since Minish Cap and it being done by the main Zelda team makes me more excited.

The main Zelda team brought us SS. :P

I'll say this much, though. I can't imagine A Link Between Worlds being weaker than the DS games.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on October 16, 2013, 01:29:56 AM
...Personally, I'd love for all three timelines to tie into each other and merge at some point.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 16, 2013, 01:39:04 AM
Quote from: Nel_Annette on October 16, 2013, 01:29:56 AM
...Personally, I'd love for all three timelines to tie into each other and merge at some point.

That would result in a world where, suddenly, three different histories would smash together into something impossible. Either that, or a list of potential things could happen...

a. A giant body of water will suddenly crash over Hyrule, and a new Hyrule that worships trains will sprout up somewhere else. (representing the WW timeline)
b. The Great Sea will  vanish along with new Hyrule, and the original Hyrule will exist as if it was never drowned. (representing the MM timeline and the 2D timeline)

a. The moon will suddenly rise up and bring the people of Termina back to life (representing the MM timeline)
b. After celebrating the end of the apocalypse brought upon them by the moon and the Skull Kid, the moon will suddenly reappear and destroy Termina, leading Majora's Mask to come back as well and return to the darkness (representing the WW and 2D timelines)

a. The Triforce will be reunited (representing the WW and 2D timelines)
b. The Triforce will split into pieces (representing the MM timeline)

I could go on and on. Overall, the concept of merging three timelines with massively different histories would just be really messy. :P
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on October 16, 2013, 01:50:24 AM
Dude, it's Zelda. They can bullshit a way.  :P
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 16, 2013, 01:52:33 AM
Personally, I'd prefer them ditching the timeline. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 17, 2013, 06:40:24 PM
Quote from: Nel_Annette on October 16, 2013, 01:29:56 AM
...Personally, I'd love for all three timelines to tie into each other and merge at some point.
That's what I would like, too.

It's fantasy, they can always make an explanation somehow.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 24, 2013, 01:04:17 PM
Has anyone ever read this article?

http://kotaku.com/5885595/zelda-just-keeps-getting-worse-but-it-isnt-beyond-saving

It basically argues that modern Zelda is broken, why it's broken, and how it can be fixed.

I think the article raises valid points, but there are points where it gives the original LoZ too much credit. The article praises a few parts of that game that are simply dated.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 24, 2013, 03:04:51 PM
That article is one of the worst things I've ever read, everything else I've ever encountered by its author is similarly awful, and you should be banned for unironically posting a link to Kotaku.

;)

No, but really. I can kind of see where he's coming from at times, but I agree with almost none of the points Thompson tries to make, I find his writing rather amateurish and off-putting, and Kotaku is one of the worst "news" websites to ever exist.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on October 24, 2013, 04:47:16 PM
Is Zelda really getting that much worse? I mean, I know that quite a few people were disappointed with Skyward Sword, but everyone and their mother seemed to love all of the console Zelda games that came before it, and the 2D and handheld entries have always done pretty well for the series (not to mention that we are getting a new one). Is this really what gamers have come to? Just one less than stellar game in the series means that it has hit the shitter?
Title: Re: The Legend of Zelda Series
Post by: Dr. Insomniac on October 24, 2013, 05:01:07 PM
It's Kotaku. They're the gaming tabloids, except most tabloids at least have a shred of credibility.
Title: Re: The Legend of Zelda Series
Post by: LumRanmaYasha on October 24, 2013, 05:35:39 PM
I don't agree with the article on basically everything about the Zelda franchise getting worse, but the idea of a game that basically allows you to run around, and explore it's world without being trapped by the confines of tasks and plot, and being exceedingly harsh and difficult to master is pretty intriguing to me, myself. I'd certainly play a game like that (I've never played the first two Zelda games, so maybe I'll do that sometime), but to say the the Zelda franchise is suckier and suckier for not having that type of gameplay isn't really a valid argument at all, as the writer is just relaying and exaggerating his/her personal problems with the franchise than actually objectively and fairly weighing it's overall pros and cons.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 24, 2013, 05:51:35 PM
Quote from: Ensatsu-ken on October 24, 2013, 04:47:16 PM
Is Zelda really getting that much worse? I mean, I know that quite a few people were disappointed with Skyward Sword, but everyone and their mother seemed to love all of the console Zelda games that came before it, and the 2D and handheld entries have always done pretty well for the series (not to mention that we are getting a new one). Is this really what gamers have come to? Just one less than stellar game in the series means that it has hit the shitter?
From what I can tell, this guy actually thinks that every Zelda since and including Link to the Past is shit.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 24, 2013, 09:42:52 PM
Quote from: Foggle on October 24, 2013, 05:51:35 PM
Quote from: Ensatsu-ken on October 24, 2013, 04:47:16 PM
Is Zelda really getting that much worse? I mean, I know that quite a few people were disappointed with Skyward Sword, but everyone and their mother seemed to love all of the console Zelda games that came before it, and the 2D and handheld entries have always done pretty well for the series (not to mention that we are getting a new one). Is this really what gamers have come to? Just one less than stellar game in the series means that it has hit the shitter?
From what I can tell, this guy actually thinks that every Zelda since and including Link to the Past is shit.
The "Zelda 1 and 2 were the only good Zelda games" crowd is best worth ignoring. The fact of the matter is, the new 3DS game is giving them exactly what they want in mixing up the formula and taking it back to basics at the same time while giving them higher difficulty, but they'll probably harp on its art style or something in order to say it isn't what they want.

Heck, you can't even find the Zelda fans who melted down after Wind Waker's reveal these days.

These pockets of complainers really are a minority.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 25, 2013, 12:42:18 PM
Quote from: Spark Of Spirit on October 24, 2013, 09:42:52 PMThe "Zelda 1 and 2 were the only good Zelda games" crowd is best worth ignoring. The fact of the matter is, the new 3DS game is giving them exactly what they want in mixing up the formula and taking it back to basics at the same time while giving them higher difficulty, but they'll probably harp on its art style or something in order to say it isn't what they want.

Heck, you can't even find the Zelda fans who melted down after Wind Waker's reveal these days.

These pockets of complainers really are a minority.

You don't have to agree with their opinion. But you can't just call it invalid. :P

I mean, I'm certainly not one of those fans, but their opinion is perfectly valid, and even I could easily see the arguments for LoZ and AoL being the best games in the series. Plus, the 3DS game wearing an ALttP skin doesn't mean the old fans are getting what they want. It'll surely have many of the modern Zelda conventions. As for their claims of taking elements of the game back to the franchise's roots, I'll believe it when I see it.

Also, I still see plenty of WW haters.

Quote from: Ensatsu-ken on October 24, 2013, 04:47:16 PM
Is Zelda really getting that much worse? I mean, I know that quite a few people were disappointed with Skyward Sword, but everyone and their mother seemed to love all of the console Zelda games that came before it, and the 2D and handheld entries have always done pretty well for the series (not to mention that we are getting a new one). Is this really what gamers have come to? Just one less than stellar game in the series means that it has hit the shitter?

Well, the article argues not just against SS. It argues that the franchise has slowly been on a decline and that it has reached it's all-time low with SS. And WW and TP do have their fair share of hate, it's just not nearly to the same extent as SS. Also, if you're including handhelds, there are three less than stellar games in a row.

As I mentioned above, I certainly can't call myself one of those people in any way. However, SS was such a disappointment and, to be honest, it makes me worried about the future of the series. It's not just a weak Zelda game. The entire structure and design of it just feels all wrong to me, and I feel many parts of it will end up sticking in future games. I'm sure I could name off 50 problems I have with the game. In fact I would, but you and many people here haven't finished the game, so I don't want to spoil anything. But some of the problems in the game, I feel have been growing for years, and in SS they are all just brought together and made worse than ever (fetchquests (even though I know you don't mind these as much, but I think they became bigger issues TP and especially SS), handholding, etc.). I just don't want the series to get stale.

Spoiler
Though I will inevitably get excited when Zelda Wii U is announced. :D
[close]
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on October 25, 2013, 12:59:20 PM
Skyward sword is just one game. People need to get over it.

As for the people who don't like most Zelda games past the first few, they are in the minority opinion for a reason.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 25, 2013, 01:08:47 PM
Quote from: Ensatsu-ken on October 25, 2013, 12:59:20 PM
Skyward sword is just one game. People need to get over it.

As for the people who don't like most Zelda games past the first few, they are in the minority opinion for a reason.

Three counting the DS games.

Again, it's fair for people to not like where Zelda is now. And it's perfectly fair to be worried about the series' future. My main issue with the article I posted is that it tends to worship the original LoZ in some areas too much. For example, it looks at the invisible bombable walls in the overworld and says that's good design, whereas in later games they dumbed it down by showing cracks in the wall. I mean, making the bombable walls invisible is not good game design. It just depends on luck in finding them.

EDIT: I also think the article is way too harsh on puzzles.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 25, 2013, 05:16:11 PM
No, if they think the only Zelda games that have any merit are the buggiest ones with the most boring puzzle, dungeon, and boss design then I can safely say they will never like another Zelda game. Being that every Zelda game since then has better puzzles, dungeons, and bosses by leaps and bounds. It isn't even a contest. That's pretty close to invalid to me.

But, uh, I don't see anyone ragging on Wind Waker for its art style these days. Mostly if they complain it's about actual gameplay features, not that CARTOONS DON'T ZELDA.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 25, 2013, 05:50:36 PM
Quote from: Spark Of Spirit on October 25, 2013, 05:16:11 PM
No, if they think the only Zelda games that have any merit are the buggiest ones with the most boring puzzle, dungeon, and boss design then I can safely say they will never like another Zelda game. Being that every Zelda game since then has better puzzles, dungeons, and bosses by leaps and bounds. It isn't even a contest. That's pretty close to invalid to me.

The original LoZ is far more exploration based than any game since. You can basically do anything you want, there's no linear narrative and not much story at all, really. The dungeons are more simplistic labyrinths with no single path through them with secret passages all over (which is something I find makes them quite good today). And it pretty much depends on you to grow stronger. You can call the puzzles boring, but that really doesn't matter much because the original game was not a puzzle-based adventure. It's like saying Wind Waker fails as a stealth game (Forsaken Fortress) compared to MGS. I can only think of a few puzzles from the entire game. Really, the original LoZ probably has more in common with Skyrim than recent Zelda games.

With ALttP, they took a greater interest in a narrative and puzzles, and a bit more linearity in general. The overworld closes off areas until you get the needed item (especially in the Dark World), and the dungeons for the most part have a single path. This is the game where puzzles began to take the spotlight, and that would continue to grow more and more over the years until we got to SS. And at that point, the series had officially taken a complete 180 turn. It started with a game about exploration with virtually no real puzzles (LoZ), to a game that's almost 100% puzzles and no exploration.

Like I said before, I'm not one of those "NES Zelda rules, screw every other game" people. I happen to agree with you that the series got better since its early days. However, what you view as the franchise growing in every conceivable way since its birth, I see it more as the franchise has evolved and twisted to the point where the original game is now completely unique in its own series. It's not as simple as "every game since is better", in my opinion. There's also the fact that the original Zelda is simply a very different game from its followers. And someone might not like that direction it took. They might prefer exploration Zelda to puzzle/story Zelda. I also disagree that every Zelda is better than the original.

That's just my take on it.

Quote from: Spark Of Spirit on October 25, 2013, 05:16:11 PM
But, uh, I don't see anyone ragging on Wind Waker for its art style these days. Mostly if they complain it's about actual gameplay features, not that CARTOONS DON'T ZELDA.

Yeah, you're right actually. I just assumed you were referring to people's opinions on the game as a whole. I do see a few people around that still rag about its art style, such as Sean Malstrom. But that guy's borderline insane, so this is an opinion I don't mind disregarding. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 25, 2013, 06:04:32 PM
I think every Zelda is mechanically better than the originals and I much prefer every addition ALTTP made to the formula that made it into every later Zelda, but Skyward Sword's weaknesses really have nothing to do with ALTTP, LA, or OoT, in my opinion. The newer games have a LOT of exploration to find items that aren't blind guessing games (sorry, but burning random bushes and pushing every tombstone in every direction with no indicator of if you're progressing is not good exploration, it's poor design) that were fixed in the follow ups to actually giving players hints to find either items or heart pieces. Exploration is no fun if the game punishes you for not exploring the way it wants you to.

But if the biggest issue is linearity, well that's exactly what they're doing with ALBW. You can go to any dungeon you want at any time in any order you want. If that's the number 1 issue, well, they're directly dealing with it here. Saying "they might screw it up" is sort of beside the point and avoiding a solution they're giving the player.

My problem with Skyward Sword was not that it was linear, it was that it felt like one long corridor. The story focus or motion controls can be good or bad depending on tastes, but I've never liked corridor level design in funneling players down a set path unless it's an arcade style game where score and general action and enemy placement are the focus. Zelda, being an adventure game, has no excuse for doing this. That and it didn't really fix the problem of items only being useful in the dungeons you get them in, if dungeon order is linear then there's really no reason to force that.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on October 25, 2013, 11:42:51 PM
Quote from: Spark Of Spirit on October 25, 2013, 05:16:11 PMNo, if they think the only Zelda games that have any merit are the buggiest ones with the most boring puzzle, dungeon, and boss design then I can safely say they will never like another Zelda game. Being that every Zelda game since then has better puzzles, dungeons, and bosses by leaps and bounds. It isn't even a contest. That's pretty close to invalid to me.

Does that include the CDI Zelda games, by any chance? :>
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 25, 2013, 11:45:25 PM
Quote from: Ensatsu-ken on October 25, 2013, 11:42:51 PM
Quote from: Spark Of Spirit on October 25, 2013, 05:16:11 PMNo, if they think the only Zelda games that have any merit are the buggiest ones with the most boring puzzle, dungeon, and boss design then I can safely say they will never like another Zelda game. Being that every Zelda game since then has better puzzles, dungeons, and bosses by leaps and bounds. It isn't even a contest. That's pretty close to invalid to me.

Does that include the CDI Zelda games, by any chance? :>
As well as Mario Hotel, of course. :joy:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 26, 2013, 01:10:35 PM
Quote from: Spark Of Spirit on October 25, 2013, 06:04:32 PM
I think every Zelda is mechanically better than the originals and I much prefer every addition ALTTP made to the formula that made it into every later Zelda, but Skyward Sword's weaknesses really have nothing to do with ALTTP, LA, or OoT, in my opinion. The newer games have a LOT of exploration to find items that aren't blind guessing games (sorry, but burning random bushes and pushing every tombstone in every direction with no indicator of if you're progressing is not good exploration, it's poor design) that were fixed in the follow ups to actually giving players hints to find either items or heart pieces. Exploration is no fun if the game punishes you for not exploring the way it wants you to.

But if the biggest issue is linearity, well that's exactly what they're doing with ALBW. You can go to any dungeon you want at any time in any order you want. If that's the number 1 issue, well, they're directly dealing with it here. Saying "they might screw it up" is sort of beside the point and avoiding a solution they're giving the player.

My problem with Skyward Sword was not that it was linear, it was that it felt like one long corridor. The story focus or motion controls can be good or bad depending on tastes, but I've never liked corridor level design in funneling players down a set path unless it's an arcade style game where score and general action and enemy placement are the focus. Zelda, being an adventure game, has no excuse for doing this. That and it didn't really fix the problem of items only being useful in the dungeons you get them in, if dungeon order is linear then there's really no reason to force that.

What do you mean exactly by "mechanically"?

Also, I think that the issues with SS are the result of a growing thing in the series. The Zelda franchise has been picking up habits with each game, whether it's an empty overworld, filler, too much handholding, these are all things that have grown more present in the games released within the past ten years. SS just represents the peak of that, essentially compiling every problem with Zelda and taking them to new heights. You say your issue with SS is not the linearity but the fact that it feels like one long corridor. But doesn't that fact directly connect to the game being overly linear?

I agree that burning random bushes and pushing random gravestones isn't good exploration. Like I said earlier, there are many aspects of LoZ that are simply dated, and don't deserve that article's praise. But just the sense of taking it upon yourself to explore places all around the map is something that is no longer present in modern Zelda games. Recent games put up invisible walls to make sure you don't go to certain places. And that's fine, but no matter what you prefer, it does represent a different approach to the new games that some may dislike. The original Zelda allowed you to go to any area anytime you wished, but said areas were polluted with really powerful monsters. So you could still go to them early on, you just had to be prepared to deal with things that could kill you in a single hit. That is something people might prefer in Zelda, over what it has done in recent years. I've long held the opinion that, if LoZ got an updated remake with the same fundementals of the original version, it could be a great game. Heck, both of the NES games could use WiiWare remakes or something. If they need to do remakes, I'd absolutely take that over ALttP 3D or Majora's Mask 3D.

Quote from: Spark Of Spirit on October 25, 2013, 11:45:25 PM
Quote from: Ensatsu-ken on October 25, 2013, 11:42:51 PM
Quote from: Spark Of Spirit on October 25, 2013, 05:16:11 PMNo, if they think the only Zelda games that have any merit are the buggiest ones with the most boring puzzle, dungeon, and boss design then I can safely say they will never like another Zelda game. Being that every Zelda game since then has better puzzles, dungeons, and bosses by leaps and bounds. It isn't even a contest. That's pretty close to invalid to me.

Does that include the CDI Zelda games, by any chance? :>
As well as Mario Hotel, of course. :joy:

If you include Skyward Sword, then of course you're gonna include those CDI games.

I just went there.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on October 26, 2013, 01:18:30 PM
In all honesty, even without having played SS, I can safely say that I'd still play it over the NES games. I mean, I have a ton of respect for those games, but neither of them has aged well at all, IMO. The first game doesn't have any semblance of clever puzzles aside from maybe a few (it was basically designed to sell Nintendo Power magazines with walkthroughs in them), and the enemy placement was so haphazard without much thought put into the design. The over-world was also shit by the standards of other 2D Zelda games. The 2nd game had the shitty over-world and also tried a new gameplay style, which is commendable in that it took a risk, but for me it just wan't very much fun. Personally, I'd take any Zelda game (other than the CDI ones) over those games. Respecting the originals is one thing, but that doesn't necessarily mean that I can't be honest in saying that they show their age in more than just a few minor ways.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 28, 2013, 03:45:07 PM
If you want me to be truthful, I'll say I can't play any overhead action game these days that doesn't let me move diagonally other than the first Ys games because of the way combat is designed. Your sword is too short and comes out too slow and the enemies move too fast in random patterns and since you move so clumsily it leads to a lot of cheap hits. Even without that, the dungeons are really basic and dull with not much going on except enemies that take too many hits to kill and kill you in only a few. The items are boring, every Zelda game has better items that isn't a CD-I game that let me do much more either against enemies or for exploration.

You're also living in the age of gamers who won't read a tutorial or an instruction manual to learn how to play a game and trade them in if they're too hard. Nintendo caters to the general public. They're not going to put out an obtuse game in one of their highest selling series and risk a pocket of NES gamers who think ALTTP ruined the series to bring them their highest selling Zelda game since OoT.

Because that probably won't happen.

Anyway, most of my favorite games are linear, so it doesn't bother me. My problem is not going from point A to B, but what I'm able to do from point A to B. Having a single corridor with no room to move severely limits what I can do to the point that it basically turns the game into an on-rail shooter. If I wanted an on-rail shooter, I wouldn't be playing an adventure game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 28, 2013, 04:21:22 PM
Quote from: Spark Of Spirit on October 28, 2013, 03:45:07 PM
Nintendo caters to the general public. They're not going to put out an obtuse game in one of their highest selling series and risk a pocket of NES gamers who think ALTTP ruined the series to bring them their highest selling Zelda game since OoT.

I'm unsure what you mean here. The original LoZ is a close 3rd in the series when it comes to sales.

I agree, however, that following its style completely wouldn't be best because it shows its age in many ways.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 28, 2013, 04:37:06 PM
The original LoZ was a new game at the time on the system that revived video games. It had a higher userbase than both the SNES and N64 and far above the Gamecube. It's no wonder it had more sales since it had a higher audience. But still, back then people bought games like Power Blade, Contra, and Jackal, none of which are "mainstream" games. Nowadays, games like Wonderful 101, No More Heroes, and Yakuza don't sell because gamers aren't willing to sit and learn a game anymore. That's why we have six hour rollercoasters with no replay value and games that play the game for the player who isn't too good (though thankfully that is optional) to get him to the end. The days of people buying games for only fun is long over.

Anyway, I don't mind more options in adventure games, but I never got far in the original LoZ as a kid. Why? Because I had no clue of what to do and I would rather being playing a game that wasn't trying to leave me to figure out what they couldn't be bothered to explain.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 14, 2013, 12:46:52 PM
So apparently A Link Between worlds got a 9.4 out of 10 from IGN. Though this is also the site that gave Skyward Sword a 10/10.

I guess we'll see. I'll need to play the game for myself to be convinced. At the very least though, I'm definitely glad that they are abandoning the style of the DS games.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 14, 2013, 06:31:14 PM
Game Informer also gave it a 10/10 and gave Skyward Sword a 10/10 though it was a different reviewer.

You're not going to get much out of reviews for Zelda games.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 14, 2013, 08:56:28 PM
Another thing confirmed is that it takes 5 about minutes to get to the first dungeon.

At least that's one of my main complaints addressed.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 14, 2013, 09:50:20 PM
You didn't like when it took 2-3 hours to reach the first dungeon in Twilight Princess?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 14, 2013, 10:00:40 PM
Quote from: talonmalon333 on November 14, 2013, 09:50:20 PM
You didn't like when it took 2-3 hours to reach the first dungeon in Twilight Princess?
:lol:

I wasn't even a fan of the intro in Minish Cap, and I really like that game.

So it stands to reason that the intro to Twilight Princess and Skyward Sword drove me to near madness.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 14, 2013, 10:15:39 PM
Quote from: Spark Of Spirit on November 14, 2013, 10:00:40 PM
Quote from: talonmalon333 on November 14, 2013, 09:50:20 PM
You didn't like when it took 2-3 hours to reach the first dungeon in Twilight Princess?
:lol:

I wasn't even a fan of the intro in Minish Cap, and I really like that game.

So it stands to reason that the intro to Twilight Princess and Skyward Sword drove me to near madness.

I don't remember the opening of Minish Cap very well.

I honestly have to say that I would choose the opening of SS over TP. Maybe it took too long, but at the very least, it did a pretty good job at making me care about Princess Zelda. That, and it still wasn't as long as the opening of TP.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 14, 2013, 10:24:58 PM
Minish Cap has you going to the town, to the castle, and then through a long story sequence when you get the cap in question. As far as 2D Zeldas go it's easily the longest opening, but it's still much shorter than the last two 3D games despite it.

The opening to Twilight Princess just kept going. Why that game had so much padding I'll never know. Without the padding it would have been so much better.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on November 14, 2013, 10:32:49 PM
Yeah, I never got that. They had, like, 12 dungeons. That's pretty much a license to get rid of as much of the padding as possible. But no, let's go on a god damn bug hunt.

Three times.  :srs:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 14, 2013, 10:34:26 PM
I don't think TP was terrible when it came to padding. Okay actually, the first half of the game was indeed terribly padded. But once you get to the second half, the game essentially "fixes" itself and comes fairly close to the brisk, smooth pacing of Ocarina of Time and Majora's Mask.

It's not like SS which was just flooded with padding from start to finish. It really feels like 70% of that whole game is just filler.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 18, 2013, 09:37:11 PM
Two things. One is this:

(https://pbs.twimg.com/media/BZZiPFtIcAA1wDC.jpg)

The other is the new Iwata Asks (http://iwataasks.nintendo.com/interviews/#/3ds/a-link-between-worlds/0/0) about the game. It's really a shame I most likely won't play it for a while. It looks like the exact Zelda game I wanted.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 18, 2013, 10:08:29 PM
Too bad I don't own a 3DS.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 19, 2013, 03:29:36 PM
Some choice review quotes:

QuoteThe other reason why you may get stuck at times is because this Legend of Zelda game doesn't go out of its way to help you. If there's one thing that recent games in the series have been guilty of, it was an excessive focus on hand-holding, spoon-feeding and storytelling (we're looking at you, The Legend of Zelda: Skyward Sword). With regards to the latter point, it's fair to say that storytelling has never been the series' strongest asset just by itself, and rather what it truly excels at is progressing the gameplay and creating fun player experiences that work within the confines of the series' renowned settings and themes. This is very much true of A Link Between Worlds, which does away with long-winded cutscenes and tutorials, instead dressing up objectives in light storytelling and simply setting you on your way. This improved pace - which fittingly enough is reminiscent of A Link to the Past and older titles within the series - allows you to get to the action much quicker than ever before, and although there are still plenty of hints along the way, it's not always immediately apparent what you need to do. Moreover, the game offers you a fair trade-off for when you really do get stuck; pay the fortune teller a set amount and he'll tell you in plain English what to do next. With varying, yet optional levels of support available, the general difficulty of the gameplay is superbly scaled to accommodate for players with differing levels of experience.

QuoteBut not only is it much easier to die in A Link Between Worlds, it also carries pretty disastrous consequences, too. That's because for the majority of the game, it's not actually possible to own any of the items you use during your adventure. Instead, you rent these from a mysterious character called Ravio. The affordable rates and indefinite rental times make this service seem like it's too good to be true. But as is the case with all shifty salespeople, there's a pretty big catch: if you fall in battle, he reclaims everything. This can prove rather expensive and even frustrating if it happens at an inopportune moment, but thankfully there are plenty of rupees to be found throughout both Hyrule and Lorule to help recuperate any losses. The option to purchase objects comes later in the game, but it's worth noting that it isn't cheap; depending on how good you are at the game it may make more sense to try your luck and keep on renting indefinitely.

QuoteFurthermore, this open-ended approach to items allows for far more flexibility when it comes to your adventure. Dungeons can be completed in practically any order you wish, and you don't have to traipse back and forth across Hyrule frantically trying to work out where you need to go in order to find the item you need. Although dungeons no longer revolve around specific items, that's not to say that you still don't need to use a particular item at a certain point. Instead, you simply kit yourself out with what you need beforehand, and if you're not sure what you need, there's a rather handy instant travel system, which allows you to quickly move between various save points across the map. This streamlining of the items system works so well because it places the emphasis back on the most exciting element of any Zelda game: exploring the dungeons, solving puzzles and besting the bosses that lurk at the end of each one.

QuoteWith so many different things to do, you might assume that this Legend of Zelda title will set you back quite a few hours. However, this adventure only clocks in at around the twenty hour mark for a first playthrough, and we imagine it'd be much quicker a second time through. With that said, it's important to bear in mind that the main reason why it seems shorter is partly because of how much Nintendo has streamlined the experience. If you compare it to Skyward Sword - which was notoriously padded out with an unnecessarily drawn-out introduction, tons of back-tracking, collect-a-thon quests and a boss battle which just didn't want to end - A Link Between Worlds is actually a much leaner product that's been trimmed of all the unnecessary fat, and one which allows you to just enjoy all the really good stuff. Moreover, you unlock Hero Mode once you've beaten the game, which provides a very stiff but rewarding challenge, should you choose to replay it at a later date.

QuoteWithout a doubt, The Legend of Zelda: A Link Between Worlds is currently the greatest game you can experience on the 3DS. Much like the legendary Master Sword that features throughout the series, this game is beautifully crafted and offers a superbly streamlined and timeless gameplay experience. Through Link's new transformation ability Nintendo has instilled a magical amount of innovation into the dungeons, boss battles and even the wider exploration of both Hyrule and Lorule; it's a small feature which makes a world of difference and continuously wows you throughout the entirety of your playthrough. In other areas, Nintendo has made all the right changes to the gameplay formula, resulting in a game that is always incredibly good fun to play. Long-time fans will certainly get a kick out of its nostalgic presentation, while all players will appreciate its impeccable design and superb usage of the 3DS's touch screen.

Eiji Aonuma and his team at Nintendo set themselves the unenviable challenge of creating the perfect Legend of Zelda game; with A Link Between Worlds, they may well have achieved just that.
Well, I'm basically sold.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on November 19, 2013, 03:38:39 PM
You know what I really want to make a return from A Link To The Past.

...The Golden Master Sword.  :swoon: The power! The POWER!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 19, 2013, 04:01:25 PM
Well going by continuity, the Master Sword should already be the Golden Sword in this game. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 19, 2013, 04:13:53 PM
Does he use the Master Sword in this game? I have been avoiding everything about this game outside of general impressions.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 19, 2013, 05:10:57 PM
I think the Master Sword is featured on the cover art. I could be wrong, though.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on November 19, 2013, 09:46:50 PM
Quote from: talonmalon333 on November 19, 2013, 04:01:25 PM
Well going by continuity, the Master Sword should already be the Golden Sword in this game. :P

Yeah, but continuity's always wonky in this series.

Sword's lost it's previous power, restore it with blah blah blah etc.  :humhumhum:

Don't take this from me!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 22, 2013, 12:46:01 PM
Is anyone getting ALBW today?

I'm probably going to wait until Christmas.
Title: Re: The Legend of Zelda Series
Post by: VLordGTZ on November 22, 2013, 01:03:24 PM
I'm planning to buy either ALBW or Super Mario 3D World tomorrow.  I wish I had enough money for both of them.  :-[
Title: Re: The Legend of Zelda Series
Post by: Kiddington on November 24, 2013, 09:12:28 AM
So... I bought ALBW yesterday. I kept telling myself I was gonna wait until Christmas, but I just couldn't help it. I still haven't done much Christmas shopping yet in general, and since there's still plenty to around, I figured now was as good a time as any.

Still not sure if I'm quite ready to break into yet though (just too much else to finish up first). But man, it's tempting. I haven't been this excited about a new Zelda since I don't know how long.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on November 30, 2013, 08:03:36 AM
So hey, anyone else pick up ALBW yet? Don't tell me I'm the only one.  :SHOCK:
Title: Re: The Legend of Zelda Series
Post by: Commode on December 01, 2013, 06:28:19 PM
I haven't bought it yet, but my buddy/roommate guy is letting me borrow his copy(even though he hasn't even played it yet), and I have to say it's pretty fun.  I like how it's really similar to ALTTP, and the walking in the walls thing is pretty cool too.

Not really playing it too much at the moment though, putting most of my resources into 3D World.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 01, 2013, 06:47:57 PM
I'm hoping I don't get spoiled on it. Reactions have been overwhelmingly positive and I'm surprised spoilers have been so well contained.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on December 01, 2013, 08:57:49 PM
Yeah, I ordered the game along with 3D World and have pretty much avoided all spoilers. Kind of proud of myself.  :joy:

Except one plot. But it was something that I actually guessed (not anything I predicted here, mind you, just in my head) and it's actually an after-the-credits thing, so I'm not really mad.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 13, 2013, 09:14:27 PM
Top 10 Zelda games (http://www.gonintendo.com/?mode=viewstory&id=218856)

Not a bad list, except #4 and #8 really have no place on it. There are better Zelda games.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 13, 2013, 10:09:57 PM
It's a good list. I personally wouldn't have included the first 2 games in there (I mean, not when you end up leaving out stuff like The Minish Cap because of them), but everything else definitely belongs on the list, though I'd switch #10 and #3, myself.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 13, 2013, 10:36:56 PM
Quote from: Spark Of Spirit on December 13, 2013, 09:14:27 PM
Top 10 Zelda games (http://www.gonintendo.com/?mode=viewstory&id=218856)

Not a bad list, except #4 and #8 really have no place on it. There are better Zelda games.

Why LoZ and AoL rather than SS? :P

For me, AoL is in the top 10 Zelda games, but I can certainly see why one might exclude it. It's a bit more "love or hate" than most games in the series. As for LoZ? Meh, it's definitely not one of the best, not with so many better games. I like it better than Skyward Sword, the two DS games, the two Four Sword games. So it'd at least come close to the top 10 for me.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 13, 2013, 11:33:58 PM
Quote from: talonmalon333 on December 13, 2013, 10:36:56 PMWhy LoZ and AoL rather than SS? :P

I haven't played SS yet, but I could tell you with certainty that I'd take it over AoL any day. Sorry if you like that game, but I've tried really hard to get into it and quite frankly, I just can't stand it. As a Zelda game it just doesn't feel right, and as a 2D side-scroller it has aged horribly, IMO, and wasn't even that great compared to much better games of its time.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 13, 2013, 11:43:04 PM
Certainly I would put Minish Cap on the list and ALBW (haven't played it yet, but I know it's better than the NES games) over them. SS might not be overly impressive, but it isn't like it's irredeemable or anything.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 13, 2013, 11:54:03 PM
Quote from: Ensatsu-ken on December 13, 2013, 11:33:58 PM
Quote from: talonmalon333 on December 13, 2013, 10:36:56 PMWhy LoZ and AoL rather than SS? :P

I haven't played SS yet, but I could tell you with certainty that I'd take it over AoL any day. Sorry if you like that game, but I've tried really hard to get into it and quite frankly, I just can't stand it. As a Zelda game it just doesn't feel right, and as a 2D side-scroller it has aged horribly, IMO, and wasn't even that great compared to much better games of its time.

I can understand that. Like I said, it's more of a "love or hate" game than most of the series. I guess that makes it the most "cult" game in the series (I don't consider MM to be extremely cult anymore, as it has gotten more popular in recent years). And if there's one thing I can say about AoL, it's that while I like it, I do feel little desire to play it again. Though that might be because it's so hard and the concept of playing through it again scares me. :huh:

Quote from: Spark Of Spirit on December 13, 2013, 11:43:04 PM
Certainly I would put Minish Cap on the list and ALBW (haven't played it yet, but I know it's better than the NES games) over them. SS might not be overly impressive, but it isn't like it's irredeemable or anything.

I haven't yet played A Link Between Worlds, but I would probably clip Minish Cap onto the #10 spot. And I just think LoZ is more fun than SS. It's dated, true, but SS honestly feels like a chore to me way too often. It seems like, when you're not in a dungeon, SS always has you taking care of some annoying busywork. :imnothappy:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 18, 2013, 11:53:50 AM
The newest Nintendo crossover is with Tecmo-Koei and is tentatively called Hyrule Warriors.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2013%2F12%2Fhyrule_warriors_is_zelda_meets_dynasty_warriors_and_its_coming_to_wii_u_in_2014%2Fattachment%2F0%2F630x.jpg&hash=7b12503c6a8316891afda4894fbb1dd8d543d903)

Your mileage may vary depending on how you enjoy a Dynasty Warriors game, but it does look like this one will have that Nintendo polish and does have some exploration aspects. I will keep an eye on this one.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on December 18, 2013, 11:58:32 AM
Somewhat very intrigued will probably buy.  :unimpressed:
Title: Re: The Legend of Zelda Series
Post by: Avaitor on December 18, 2013, 12:12:02 PM
Dynasty Warriors is still a hot commodity?

Hell, they're still making Dynasty Warriors games?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 18, 2013, 12:13:53 PM
Quote from: Avaitor on December 18, 2013, 12:12:02 PM
Dynasty Warriors is still a hot commodity?

Hell, they're still making Dynasty Warriors games?
Yep, they still sell. Though nowadays they mostly do crossovers with things like Fist of the North Star, Gundam, One Piece, or other franchises. People really dig the simplicity, I guess.

Though since Zelda hasn't been doing too hot in Japan, this might help it out.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 18, 2013, 12:14:58 PM
Dynasty Warriors is HUGE in Japan. So much so that it easily outsells far better hack n' slash games like Ninja Gaiden, Devil May Cry, and Bayonetta.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 18, 2013, 01:11:13 PM
I'm intrigued.

I've always wanted Zelda to take a more combat-based approach, and this is along the lines of what I was thinking. Even if it's just a spin-off.

Also, I was always curious about trying Dynasty Warriors. Guess I have a push to do that now while waiting for this game.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 18, 2013, 01:27:10 PM
Some other screens (keep in mind it seems to be pretty early footage):

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fscreenshots%2F54658%2Flarge.jpg&hash=d6a694f2235bf370dc92e5121f3a77bd759f7064)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fscreenshots%2F54657%2Flarge.jpg&hash=7a3a0189ae1e8c91df44a690a9bbb0156ed57724)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fscreenshots%2F54656%2Flarge.jpg&hash=60dcd1cfd00dd8d9daa9178966afb34e6b28b8a8)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fscreenshots%2F54654%2Flarge.jpg&hash=cadd199212ae65d3eb840d7783c3d770cdec7101)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fscreenshots%2F54653%2Flarge.jpg&hash=bdf8845480870c63ebcd467991eb60adbd9499c3)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fscreenshots%2F54652%2Flarge.jpg&hash=da74e04851a858dfdda97f0816f2826f80d58c81)

I would hope there would be unlockable characters in this from other Zelda games, but it sure looks like Zelda meets Dynasty Warriors. But since I can dig some Dynasty Warriors every now and then, I'll probably give it a go.

If Tecmo Koei wants a surefire crossover success, lets have a 2D Ninja Gaiden IV with some classic 8 bit elements. I'm sure everyone wants that.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 18, 2013, 01:44:48 PM
Quote from: talonmalon333 on December 18, 2013, 01:11:13 PMI've always wanted Zelda to take a more combat-based approach, and this is along the lines of what I was thinking. Even if it's just a spin-off.

If you wanted a GOOD Zelda game with a GOOD combat-based approach, then it would do better to model itself after DMC1 or NGB, in terms of keeping good level design while also implementing fun, nuanced combat. By using the DW formula, it'll just be shallow combat that will make even the standard Zelda combat feel more nuanced in comparison after just a few hours.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 18, 2013, 01:49:35 PM
Here's the trailer, either way. (http://www.youtube.com/watch?v=ZOq4IiuRMWk&feature=player_embedded)

To be honest, after that Yoshi Island DLC, I'm hoping that means a Mario and Sonic platformer is being hinted at. That's still my most wanted crossover.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 18, 2013, 02:03:30 PM
Another thing I like seeing is that the landscapes in this trailer look big, which is nice after the last console game. Though I'm still seeing lot's and lot's of Bokoblins (practically the only enemy that ever appeared in Skyward Sword). Hopefully this'll at least be better than that game.

Quote from: Ensatsu-ken on December 18, 2013, 01:44:48 PM
Quote from: talonmalon333 on December 18, 2013, 01:11:13 PMI've always wanted Zelda to take a more combat-based approach, and this is along the lines of what I was thinking. Even if it's just a spin-off.

If you wanted a GOOD Zelda game with a GOOD combat-based approach, then it would do better to model itself after DMC1 or NGB, in terms of keeping good level design while also implementing fun, nuanced combat. By using the DW formula, it'll just be shallow combat that will make even the standard Zelda combat feel more nuanced in comparison after just a few hours.

Is DW not all that good? Hopefully, at the very least, Nintendo will be able to balance that out.

Also E-K, with this game coming out, I no longer have a single excuse to not finally get into the hack and slash genre. So feel free to continue pestering me. :P

Quote from: Spark Of Spirit on December 18, 2013, 01:49:35 PM
I'm hoping that means a Mario and Sonic platformer is being hinted at. That's still my most wanted crossover.

I still don't see how that would work well. Their platforming styles are so different and can hardly work together. The only way I could see them pulling it off is in 3D single-player, but that would lead to more problems.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 18, 2013, 02:12:16 PM
It depends on who you ask. To me they are a bit too shallow and substanceless to hold my interest. I wouldn't recommend any of them as your gateway into the hack n' slash genre, but then again there are a number of people who like these games, so perhaps I'm not the best person to ask about it.

Personally I'd still rather have you play DMC1 or Ninja Gaiden Sigma as your first hack n' slash title.
Title: Re: The Legend of Zelda Series
Post by: Foggle on December 18, 2013, 03:15:27 PM
Dynasty Warriors is nothing like other hack n slash games. It's a lot more repetitive and doesn't provide the same quality of challenge, level design, or boss encounters as Ninja Gaiden, Devil May Cry, Bayonetta, Metal Gear Rising, or even God of War. Since you have a PS3, you can and should play any/all of those. :P
Title: Re: The Legend of Zelda Series
Post by: Rynnec on December 18, 2013, 03:55:44 PM
I agree with Ensatsu-ken in that I'd rather have had a DMC or NG-style action game for Zelda. I'll still check this out either way, especially if it has co-op.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 18, 2013, 04:02:55 PM
I'm not sure if I want a NG-style Zelda game by Team Hayashi.  :-[

Either way, it's nice to see them branching out a bit with the series.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 18, 2013, 04:16:56 PM
Quote from: Spark Of Spirit on December 18, 2013, 04:02:55 PMI'm not sure if I want a NG-style Zelda game by Team Hayashi.  :-[

I meant one in the style of NGB, preferably developed by VGS. That said, I've come to the assumption that this team quietly died given that we haven't heard as much as a peep from Itagaki in over a year.

Also, after Team Hayashi royally helped to piss off Metroid fans, I don't see Nintndo ever working with them on a big project again. ;)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 18, 2013, 09:41:14 PM
Quote from: Ensatsu-ken on December 18, 2013, 02:12:16 PM
It depends on who you ask. To me they are a bit too shallow and substanceless to hold my interest. I wouldn't recommend any of them as your gateway into the hack n' slash genre, but then again there are a number of people who like these games, so perhaps I'm not the best person to ask about it.

Personally I'd still rather have you play DMC1 or Ninja Gaiden Sigma as your first hack n' slash title.

I'll definitely start with DMC1. And I'm not just saying that. I'm legitimately interested in playing it. I hope to buy the HD set with Christmas money sometime after Christmas.

Still, I think this game can work out. And it looks like it's finally putting Link on something like a battlefield setting. I really do hope they bring enemy variety though. Bokoblins amounted to 99% of the enemy encounters in Skyward Sword, and the trailer for this game is loaded with them.

Also, you still planning on getting a Wii after Christmas? If so, definitely get  Twilight Princess. Opinions on it vary, but I think it's really good, on par with Wind Waker.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 18, 2013, 11:56:41 PM
It looks like the reaction this game has gotten is extremely mixed. And understandably so. So far, I feel like we haven't really discussed how we feel about it.

As for me, I can't say if I expect it to be good or not. It's definitely intriguing, and it can work out. I'm just not sure yet. I'm not sure Zelda can compete on the hack and slash field, and the fact that Dynasty Warriors is apparently rather shallow in comparison to others doesn't bode too well.

But, we shall see.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 19, 2013, 12:13:25 AM
I like Dynasty Warriors games, so I'm interested.

In other news, I do wonder what the Zelda DLC for Sonic will look like. The Yoshi's Island one was surprisingly fun.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 19, 2013, 12:22:06 AM
If Nintendo would just so much as consult with someone who knows how to make good hack n' slash combat, like Itagaki, Kamiya, or Itsuno, and develop the game themselves, then it'd most likely be better than getting TecmoKoei to make yet another DW clone.

I'm not saying that the game has to have crazy deep combat like the games made by those developers. It can still be made very accessible to most gamers. It's just that they could use the experience and knowledge of one of those guys to craft above average combat with some degree of nuance to it for players who don't just want to button mash.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2013, 08:38:08 PM
I got sucked into A Link Between Worlds. I got lost, I was exploring almost every inch of the map and using items in dungeons I probably shouldn't have been, and the game never sucked me into a funnel.

It might be the best Zelda game. The reviews and general fan reactions were right.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2013, 11:43:03 PM
There is one dungeon you specifically have to do before another (the item is the only one you can't rent until then), but I don't really regret it because that dungeon was hard.

I don't really know what to say. This is Zelda done right in every way. There are certain items I miss, but as a whole, I don't have any complaints.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on December 26, 2013, 02:11:08 PM
So I finally broke into it two days ago, and, uh... yeah, this is great stuff. I've barely even scratched the surface, and I can still tell you everything we've come to know and love about Zelda is here.

What a game.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 26, 2013, 03:20:16 PM
I'm quite eager to hear talon's impressions. Everything about this has blown me away as far as Zelda games go.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 31, 2013, 12:22:06 PM
And I'm done. I'll try to avoid spoilers, but I'm going to say that it is one of the best Zelda games.

My only disappointment is as follows, and it's not plot-related so peek if you are worried about such trivial things as I am:

Spoiler
NO ROC'S FEATHER! It's been in every top down Zelda since Link's Awakening, how could they forget it!?
[close]

Otherwise, every dungeon is masterfully designed and allows you to choose your own path through them while allowing you to basically carry a full arsenal of items at any time because rupees are actually needed for many things in this game. But don't let that make you think that items in dungeons are history, because they're not- you will still find some quite helpful things in dungeons some of which I couldn't even figure out how to get.

The bosses are the best ever in a top down Zelda- no question. The dungeons as well are full of clever puzzles as is the over-world (neither of which are much like ALTTP other than the base design of Hyrule) that has plenty of secrets to find- I don't know what some critics were saying in saying there were no secrets, you have to look for them. The music is excellent including a remix of my favorite Zelda tune (the dark world over-world theme from ALTTP) and highly atmospheric and the sound effects as well are dead-on classic Zelda. Even the art-style, criticized as always, reminds me of the Zelda 1 art in a more modern style and fits the fast-paced action perfectly. Which means, yes, the gameplay is fast like all the classic 2D Zelda games are which melds well with how tightly everything is designed.

The game isn't overly long because there's no padding, but it probably won't take more than 20 hours to beat which is perfectly fine with me. It's tight enough to offer much replay value especially with the obvious unlockable at the end. No 45 minute to 3 hour intro sequence, no corridors to funnel you down, no wide-open spaces of field with nothing to interact with, just you with whatever items you choose exploring the world around you.

I don't know where it would rank after only one playthrough, but it has been the Zelda game I've wanted since Minish Cap, and is probably the best game in the series since Wind Waker or maybe even A Link to The Past.

All in all, if you're a Zelda fan- this is well worth your time. The Zelda team is back on track.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on January 07, 2014, 05:27:09 PM
Definitely the best Zelda I've played in years, probably since Wind Waker or even Majora's Mask.

It's just that good.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on January 30, 2014, 12:24:14 PM
So Zelda Informer, that website that I used to follow but no longer, is apparently in the middle of a tournament putting every Zelda game against each other. They are currently on the final match.

Majora's Mask is in the final match (figures, being that Zelda Informer is one of the sites that made it cool to like Majora's Mask in recent years)... against Skyward Sword...

Yes, Skyward Sword is in the final match.

http://www.zeldainformer.com/articles/zelda-versus-championship-skyward-sword-vs-majoras-mask#.UuqYG_ldWFt
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on January 30, 2014, 02:19:28 PM
Four Swords Anniversary Edition is free on 3DS for a few days. And A Link To The Past is on the Wii U shop.

About damn time... *grumble grumble*
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 03, 2014, 03:02:18 PM
ALBW is my 2013 GOTY.

I know I should have mentioned it earlier, but there you go.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 03, 2014, 03:09:39 PM
Welcome back. We missed you.

...And I agree.  :joy:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 03, 2014, 03:48:04 PM
Thanks, it's nice seeing you guys again.

Zelda is back to form.  O0
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 03, 2014, 03:51:42 PM
Quote from: Spark Of Spirit on February 03, 2014, 03:48:04 PM
Thanks, it's nice seeing you guys again.

Zelda is back to form.  O0

Wait until the next console game is on-rails, and in a more literal sense than the last console game. :o
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 03, 2014, 03:54:24 PM
Quote from: talonmalon333 on February 03, 2014, 03:51:42 PM
Quote from: Spark Of Spirit on February 03, 2014, 03:48:04 PM
Thanks, it's nice seeing you guys again.

Zelda is back to form.  O0

Wait until the next console game is on-rails, and in a more literal sense than the last console game. :o
An arcade-style on-rails Zelda would be awesome... as long as it's not the next main console game.

If they don't take anything from ALBW for the next console Zelda I'm going to be extremely disappointed.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 03, 2014, 03:59:35 PM
Quote from: Spark Of Spirit on February 03, 2014, 03:54:24 PM
Quote from: talonmalon333 on February 03, 2014, 03:51:42 PM
Quote from: Spark Of Spirit on February 03, 2014, 03:48:04 PM
Thanks, it's nice seeing you guys again.

Zelda is back to form.  O0

Wait until the next console game is on-rails, and in a more literal sense than the last console game. :o
An arcade-style on-rails Zelda would be awesome... as long as it's not the next main console game.

If they don't take anything from ALBW for the next console Zelda I'm going to be extremely disappointed.

They will take the linearity of Skyward Sword to the next level. :sly:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 04, 2014, 06:39:40 PM
What do you guys think about the idea of voice acting in Zelda?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 04, 2014, 06:48:47 PM
Unneeded.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 04, 2014, 06:52:15 PM
Quote from: Spark Of Spirit on February 04, 2014, 06:48:47 PM
Unneeded.

I was hoping for more than a one word post. :thinkin:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 04, 2014, 06:55:31 PM
Quote from: talonmalon333 on February 04, 2014, 06:52:15 PM
Quote from: Spark Of Spirit on February 04, 2014, 06:48:47 PM
Unneeded.

I was hoping for more than a one word post. :thinkin:
I was hoping to have a more explicit reason. :D

But really, ALBW had more than enough story and surprisingly little text to carry it along. Adding voices to that really would be a waste of time and might even distract from the atmosphere.

I think people who want voice acting just don't like reading, honestly. IMO, that's a lame excuse.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 04, 2014, 06:58:24 PM
Many would argue that voice acting simply helps to enhance that immersion of being in a game world. To that, I do think it's a bit unfair to say they just are too lazy to read. :P

Either way, that doesn't necessarily relate to what I think of the idea of voice acting in Zelda.
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 04, 2014, 07:00:24 PM
Quote from: talonmalon333 on February 04, 2014, 06:58:24 PM
Many would argue that voice acting simply helps to enhance that immersion of being in a game world.
I am one of these people.

That said, no game really needs voice acting, especially not one like Zelda. It'd be nice to see (hear?), but I really wouldn't care either way.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 04, 2014, 07:10:18 PM
Quote from: talonmalon333 on February 04, 2014, 06:58:24 PM
Many would argue that voice acting simply helps to enhance that immersion of being in a game world. To that, I do think it's a bit unfair to say they just are too lazy to read. :P

Either way, that doesn't necessarily relate to what I think of the idea of voice acting in Zelda.
I've read comments specifically saying "It's *insert year here* and I shouldn't have to read!" and similar things. Unless it's something like an action game that would otherwise be slowed down by reading text, otherwise I don't really have much use for voice acting. Most RPGs, for instance, bore me with voice acting outside of battles. I read faster than they speak.

But Zelda? Most of the game is spent alone in a dungeon. You wouldn't hear a voice for 95% of the game outside of grunts, so what's another 5%?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 04, 2014, 07:35:07 PM
Quote from: Foggle on February 04, 2014, 07:00:24 PM
Quote from: talonmalon333 on February 04, 2014, 06:58:24 PM
Many would argue that voice acting simply helps to enhance that immersion of being in a game world.
I am one of these people.

That said, no game really needs voice acting, especially not one like Zelda. It'd be nice to see (hear?), but I really wouldn't care either way.

I agree with this. But as a whole, I'm kind of 50/50 when it comes to voice acting in Zelda. However, I'm curious why you think Zelda in particularly doesn't need it, at least over most games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 09, 2014, 01:11:24 PM
By the way, Foggle, when are you ever going to get around to playing Twilight Princess? :P
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 09, 2014, 07:09:16 PM
Quote from: talonmalon333 on February 09, 2014, 01:11:24 PM
By the way, Foggle, when are you ever going to get around to playing Twilight Princess? :P
Eventually. :sly:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 11, 2014, 09:46:41 PM
Quote from: Foggle on February 09, 2014, 07:09:16 PM
Quote from: talonmalon333 on February 09, 2014, 01:11:24 PM
By the way, Foggle, when are you ever going to get around to playing Twilight Princess? :P
Eventually. :sly:

You played Skyward Sword by your own free will, but you don't even own Twilight Princess? :bleh:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 11, 2014, 10:15:25 PM
Skip to ALBW.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 11, 2014, 10:16:12 PM
Twilight Princess is awesome, you anti-3D Zelda fan. :thinkin:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 11, 2014, 10:19:25 PM
He might as well use that 3DS of his and what better way than one of the best Zelda games?
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 11, 2014, 10:22:07 PM
No more yelling "spoilers" at me for Twilight Princess anymore then. You've had almost eight years.  :unimpressed:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 11, 2014, 10:35:45 PM
Link dies at the end.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 11, 2014, 11:15:29 PM
It turns into Grim Waker by the halfway point when Link becomes Toon Link in grey garb with an eye-patch and grey hair because the writer lost his mind.
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 12, 2014, 02:11:56 AM
Quote from: Nel_Annette on February 11, 2014, 10:22:07 PM
No more yelling "spoilers" at me for Twilight Princess anymore then. You've had almost eight years.  :unimpressed:
I know the whole plot of the game already anyway. ;)
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 12, 2014, 02:18:47 AM
Was that recent? because I remember everyone telling me to shut up when I talked about it like two years ago because some pople here hadn't played it yet.  :lol:
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 12, 2014, 02:30:08 AM
Quote from: Nel_Annette on February 12, 2014, 02:18:47 AM
Was that recent? because I remember everyone telling me to shut up when I talked about it like two years ago because some pople here hadn't played it yet.  :lol:
About half a year ago if I recall. :D
Title: Re: The Legend of Zelda Series
Post by: Avaitor on February 12, 2014, 09:49:39 AM
Whie we're at it, I actually pawned off my copy of Skyward Sword. I never saw myself finishing it, so I might as well get something else instead.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 12, 2014, 12:28:53 PM
You know there's something wrong with the game when someone feels willing to sell their copy of a Zelda game.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 12, 2014, 01:28:37 PM
I will never make it past the first dungeon in that awful game. But hey, at least I got a gold Wiimote out of it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 12, 2014, 02:38:51 PM
I managed to get through that entire game. I think I deserve a medal of some sort.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on February 12, 2014, 03:32:17 PM
Quote from: Nel_Annette on February 12, 2014, 01:28:37 PM
I will never make it past the first dungeon in that awful game. But hey, at least I got a gold Wiimote out of it.
Oh yeah, I refused to trade in the Wiimote. I'm still using it in fact!

But I let the game and CD go, yet not before I put the CD on my iTunes.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 12, 2014, 05:05:00 PM
The CD is great, probably the best part of purchasing that game. Did anyone here go to any of the Symphony of the Goddess concerts?

EDIT:

By the way, Foggle. Here's the battle of the disappointments.

Skyward Sword > Resident Evil 5
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 15, 2014, 05:54:28 PM
What do you guys think of the stories in the Zelda games, just Zelda stories as a whole.

I hear a lot of people say they are underdeveloped. Maybe some of them are, to an extent. But I also hear many people talk about how Zelda stories are "leagues behind" the storytelling of many games nowadays. I also once heard someone seriously claim "nearly all games tell better stories than even the best Zelda stories".
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on March 15, 2014, 06:56:56 PM
Those sound like your typical snobby Mass Effect or GTA fans to me, and some of those claims are idiotic. As for being underdeveloped, it depends on what you mean. In terms of character development and things of that nature, yeah, Zelda games aren't very strong with those since they choose not to focus on them. That said, if you are actively exploring the world and doing side-quests and talking to people, you'll see that most Zelda games are packed with a rich and interesting mythos that is so extensively developed it puts most fantasy games to shame.

And seriously, do you guys realize how much symbolism and nuance is crammed into Majora's Mask's story past the base story-line (which would probably go over the heads of those that were in the bunch to claim that most video game stories are better)? I daresay it's one of the deepest tales ever told in a Nintendo game. You also do get to learn a lot about characters through both their personality and occasionally subtle hints about their back-story.

Now, going by the conventions of story-telling in movies and novels, no, it's not the most intricate story-telling. However, it is very unique compared to those mediums because it's NOT either of those things, and Nintendo clearly realizes that. It's a video game, first and foremost, and thus tells a story in a way that only this medium can be utilized to do. That's how a video game story SHOULD be, I'm fucking tired of every game that's trying to be an interactive movie being praised as good story-telling when all it's doing is shitting all over the unique-ness of this medium and just trying to be something else entirely. It drives me up the wall when so many people fall for that bull-shit.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 15, 2014, 07:16:00 PM
They're enjoyable adventure stories. That's what Zelda is and should always remain. In fact, the stories are the one thing I consistently enjoy through every game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 15, 2014, 07:29:30 PM
Quote from: Ensatsu-ken on March 15, 2014, 06:56:56 PM
Those sound like your typical snobby Mass Effect or GTA fans to me, and some of those claims are idiotic. As for being underdeveloped, it depends on what you mean. In terms of character development and things of that nature, yeah, Zelda games aren't very strong with those since they choose not to focus on them. That said, if you are actively exploring the world and doing side-quests and talking to people, you'll see that most Zelda games are packed with a rich and interesting mythos that is so extensively developed it puts most fantasy games to shame.

Now, going by the conventions of story-telling in movies and novels, no, it's not the most intricate story-telling. However, it is very unique compared to those mediums because it's NOT either of those things, and Nintendo clearly realizes that. It's a video game, first and foremost, and thus tells a story in a way that only this medium can be utilized to do. That's how a video game story SHOULD be, I'm fucking tired of every game that's trying to be an interactive movie being praised as good story-telling when all it's doing is shitting all over the unique-ness of this medium and just trying to be something else entirely. It drives me up the wall when so many people fall for that bull-shit.

I think you hit the nail on the head. I feel like this is one of my biggest pet peeves about so many gamers, and is one of the reasons I prefer just hanging out with you AR guys on the internet nowadays. I like the storytelling in Zelda so far and I like that it doesn't feel like it's trying to be bigger, darker, and more complicated than it actually is. It's simple, it's straightforward, and it works. And when they do tackle deeper story themes, they do it well. I also hear people say Zelda stories are bad because they are "unoriginal" and frequently recycle story elements (sealing Ganon, retrieving the Master Sword, etc.), as if Zelda is the only franchise to borrow or recycle ideas.

Quote from: Ensatsu-ken on March 15, 2014, 06:56:56 PM
And seriously, do you guys realize how much symbolism and nuance is crammed into Majora's Mask's story past the base story-line (which would probably go over the heads of those that were in the bunch to claim that most video game stories are better). I daresay it's one of the deepest tales ever told in a Nintendo game. You also do get to learn a lot about characters through both their personality and occasionally subtle hints about their back-story.

I think I've talked about it here and TV.com (back when we used that site). Yeah, I really like those elements of MM, and it has some cool imagery. MM is actually one of my absolute favorite game stories in general. You just learn about people by watching their lives and how they react to the oncoming apocalypse. Games that people tend to worship probably wouldn't do that with nearly as much subtlety.

Wind Waker also has some nice story elements and themes. I like how, because the world of Hyrule was flooded and history was essentially lost, you can only find fragments of the past eras around the ocean. You see signs of battles (ruins on various islands), various pirate fortresses, and the Gerudo Fortress has been replaced with the Forsaken Fortress (Tetra also claims the pirates once "competed" with the original owners of Forsaken Fortress), it can make you wonder exactly what kind of place the ocean was when it was first born after Hyrule was sealed underwater, and people were probably struggling to survive. These things exist for you to see, but the game doesn't really draw much attention to them. Then the game also, in the ending, has the themes of Ganon wanting to restore Hyrule and rule it the way he did in OoT, whereas the King of Hyrule decides that, despite it being his home, decides that it's better to leave Hyrule to vanish under the sea so that life above water can have a better future. It's probably the nicest bit of continuity in the Zelda canon because Wind Waker follows OoT in a very meaningful way.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 26, 2014, 04:42:49 PM
Weird. (http://www.nintendolife.com/news/2014/03/sonic_lost_world_gets_free_legend_of_zelda_dlc_tomorrow)
Title: Re: The Legend of Zelda Series
Post by: Avaitor on March 26, 2014, 05:17:17 PM
So it's Skyward Sword related this time?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 26, 2014, 05:25:53 PM
Not exactly, since Hyrule Castle is where it is. I think they just used Skyward Sword Link.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on March 26, 2014, 05:54:18 PM
I also noticed the rider from SS.

Interesting.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on March 27, 2014, 07:52:06 PM
I actually quite liked the level, short as it is. Sonic's new control scheme is actually pretty cool in a sprawling Hyrule Field-esque area like the one they had here.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 27, 2014, 08:00:09 PM
Yeah, I liked the open field idea they had. I hope they go with that basic 3D design for future Sonic games. Very Sonic Adventure 1.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 01, 2014, 11:21:35 AM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2014%2F04%2Fa_round_up_of_the_best_nintendo_related_april_fools_pranks%2Fattachment%2F3%2F630x.jpg&hash=70869f8efbf31374cf8f20d76fe0cfdcc83db3bd)

Well done.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on April 01, 2014, 11:24:20 AM
Best April Fools Day joke ever! :>
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 21, 2014, 04:01:34 PM
Some info on how Hyrule Warriors will play:

QuoteTwo players can play simultaneously, one playing off the TV and the other playing off the game pad. During single play, the game pad is used as a sub menu.

The play style evolves with the ability to set your character with various weapons, such as the speed focused sword and damage focused heavy weapons.

The game has a weapon strengthening system and elements of character growth.

Uses the action style of Dynasty Warriors as a base, and adds the Z-targeting from the Zelda games. Skillful play makes avoiding attacks and aiming for enemy weak points simple.

The Zelda series's familiar spin attack is replaced with the Musou attack from Dynasty Warriors.

The bomb returns. It sounds as though its use isn't limited to chucking at enemies.

Impa, a newly appointed captain of the Hyrule army, is confirmed as a playable character. She uses a giant sword.

Besides Link and Impa, the game is expected to have a number of other playable characters. Aonuma is even noted commenting on the great number of characters planned.

The game will be playable at E3.

Current development progress is 70% complete.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimages.nintendolife.com%2Fnews%2F2014%2F05%2Fhyrule_warriors_screens_and_gameplay_details_emerge%2Fattachment%2F4%2F630x.jpg&hash=ea083bf0a68ac3d9cd41bccae4f4e66b37dc14b6)

Yep, Team Ninja is involved.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 16, 2014, 08:45:36 PM
QuoteComing from a ZeldaDungeon interview with Mr. Aonuma...

ZD: So with A Link Between Worlds that came out, you aimed to change the conventions of Zelda a lot. Such as getting the items in different order, or playing the dungeons in a different order. Is this something we should expect to see carrying over in the upcoming Zelda game for the Wii U.

Aonuma: Yes (laughs)
Excited!

It's already better than Skyward Sword by default!  :D
Title: Re: The Legend of Zelda Series
Post by: Kiddington on June 17, 2014, 12:34:49 PM
I refuse to believe Skyward Sword is as bad as you guys say it is.  :srs:
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on July 22, 2014, 10:20:44 AM
Sooooo... for those of us who are still interested in Hyrule Warriors, Three OoT reps are confirmed. Shiek, Ruto, and Darunia.

http://gematsu.com/2014/07/shiek-darunia-princess-ruto-playable-hyrule-warriors
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on July 22, 2014, 11:25:00 AM
Sheik was a fairly obvious choice.

Has Vaati been confirmed yet? Him and Ralph (fairly unlikely) are the only characters I'd really like to use.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on July 22, 2014, 11:26:50 AM
I want Ralph too!  :joy: I thought I was the only one who remembered his existence. Ralph, Vaati, Onyx, Veran... I want them all...
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on July 26, 2014, 09:16:28 PM
Ocarina of Time, Skyward Sword, and Twilight Princess are the only Zelda series getting representation according to the recent Famitsu article that revealed Ruto and Daurina. So unless we end up getting a Hyrule Warriors 2, we aren't seeing any characters from the handheld games, sadly.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 04, 2014, 11:05:21 PM
The evil one is finally revealed. ALL HAIL GANONDORF AND HIS GORGEOUS RED LOCKS OF HAIR!!! https://www.youtube.com/watch?v=4Vfh3YpvxHQ
Title: Re: The Legend of Zelda Series
Post by: Rynnec on August 04, 2014, 11:07:35 PM
Quote from: Nel_Annette on August 04, 2014, 11:05:21 PM
The evil one is finally revealed. ALL HAIL GANONDORF AND HIS GORGEOUS RED LOCKS OF HAIR!!! https://www.youtube.com/watch?v=4Vfh3YpvxHQ

Is it too much to hope for Ganondorf to get this moveset in Smash 4?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 05, 2014, 02:28:21 PM
Quote from: Rynnec on August 04, 2014, 11:07:35 PM
Quote from: Nel_Annette on August 04, 2014, 11:05:21 PM
The evil one is finally revealed. ALL HAIL GANONDORF AND HIS GORGEOUS RED LOCKS OF HAIR!!! https://www.youtube.com/watch?v=4Vfh3YpvxHQ

Is it too much to hope for Ganondorf to get this moveset in Smash 4?
I would forgo a new Zelda rep (which I don't think we're getting) if they would not bring back Falcondorf and give him a new moveset.

If they're worried about losing the moveset, then give it to Black Shadow. Then you get a new F-Zero rep, a new villain, and Zelda fans are happy. It's win-win as far as I can see.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on August 05, 2014, 02:51:19 PM
Quote from: Rynnec on August 04, 2014, 11:07:35 PM
Quote from: Nel_Annette on August 04, 2014, 11:05:21 PM
The evil one is finally revealed. ALL HAIL GANONDORF AND HIS GORGEOUS RED LOCKS OF HAIR!!! https://www.youtube.com/watch?v=4Vfh3YpvxHQ

Is it too much to hope for Ganondorf to get this moveset in Smash 4?

I could make a joke about the so-called "move-sets" from Musou-type games, but I'll try to restrain myself this time and stop pissing everybody off on this board. It's really goddamn hard to do that, though. :humhumhum:
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on August 05, 2014, 09:48:51 PM
That Hyrule Warriors Direct was extremely underwhelming. In fact, I think that the Direct made me less hyped for the game after watching it. We didn't really get any major information that we didn't already know beyond an explanation of the LoZ mini-game, and we spent a minute talking about cutting grass. Still getting the game because of playable waifus Midna and Ruto, but this presentation really didn't do it's job of making you excited for an upcoming game like Tomodachi Life did. Also, no collector's edition with a scarf, Nintendo of America? For shame.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on August 05, 2014, 09:55:34 PM
Quote from: RacattackForce on August 05, 2014, 09:48:51 PMThat Hyrule Warriors Direct was extremely underwhelming. In fact, I think that the Direct made me less hyped for the game after watching it.

Welcome to the world of KoeiTecmo and modern day Team Ninja! :>
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 05, 2014, 09:58:19 PM
Quote from: RacattackForce on August 05, 2014, 09:48:51 PM
That Hyrule Warriors Direct was extremely underwhelming. In fact, I think that the Direct made me less hyped for the game after watching it. We didn't really get any major information that we didn't already know beyond an explanation of the LoZ mini-game, and we spent a minute talking about cutting grass. Still getting the game because of playable waifus Midna and Ruto, but this presentation really didn't do it's job of making you excited for an upcoming game like Tomodachi Life did. Also, no collector's edition with a scarf, Nintendo of America? For shame.
You were expecting NOA to actually do something for the fans?

They've been abysmal at that job since the Gamecube.
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on August 05, 2014, 10:02:50 PM
Quote from: Spark Of Spirit on August 05, 2014, 09:58:19 PM
You were expecting NOA to actually do something for the fans?

They've been abysmal at that job since the Gamecube.
One day, Nintendo of America will live up to my expectations and give us something grand. One day... :swoon:
Title: Re: The Legend of Zelda Series
Post by: Daxdiv on August 05, 2014, 11:01:20 PM
I would like to say that the scarf could appear on Club Nintendo... but the North American Club Nintendo is a shit. Nothing but a focus on digital games lately. Even their Platinum rewards for this year was a crap fest. Why Nintendo?
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on August 05, 2014, 11:25:41 PM
Quote from: Daxdiv on August 05, 2014, 11:01:20 PM
I would like to say that the scarf could appear on Club Nintendo... but the North American Club Nintendo is a shit. Nothing but a focus on digital games lately. Even their Platinum rewards for this year was a crap fest. Why Nintendo?
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.blogcdn.com%2Fwww.joystiq.com%2Fmedia%2F2010%2F03%2Freggieshrugsitoff580.jpg&hash=3a3081fcdcf351487d9ff98ef147826773318fd4)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 05, 2014, 11:29:26 PM
Yep, even their Club Nintendo store is almost empty and nothing new has been added in forever.

NOA isn't trying.
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on August 05, 2014, 11:47:24 PM
Quote from: Spark Of Spirit on August 05, 2014, 11:29:26 PM
Yep, even their Club Nintendo store is almost empty and nothing new has been added in forever.

NOA isn't trying.
It's punishment for us not buying enough Wii Us, clearly.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 05, 2014, 11:51:51 PM
Quote from: RacattackForce on August 05, 2014, 11:47:24 PM
Quote from: Spark Of Spirit on August 05, 2014, 11:29:26 PM
Yep, even their Club Nintendo store is almost empty and nothing new has been added in forever.

NOA isn't trying.
It's punishment for us not buying enough Wii Us, clearly.
Pure Capcom logic.

But, then, NOA isn't much brighter.
Title: Re: The Legend of Zelda Series
Post by: Rynnec on August 05, 2014, 11:53:32 PM
Maybe they should've asked Capcom to develop Hyrule Warriors instead.

Then we could have Hyrule Warriors vs Sengoku Basara and I could die (almost) happy.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 05, 2014, 11:55:55 PM
 :shakeshakeshake:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.gamestop.com%2Fgs%2Fimages%2Fcontent-pdp%2Fmonopoly-the-legend-of-zelda-game-stop-exclusive-edition_115791%2FZelda_MN_pr_web.jpg&hash=47aac0e990ed41cabac528bdd8c1ce889434d9cf)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 05, 2014, 11:58:27 PM
Is this where Ensatsu-ken comes in to tell us that Risk would have been far more preferable?  ;)

Seriously, though. This is cool.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 05, 2014, 11:59:23 PM
Do note the Gamestop exclusive sticker though. It's up for preorder on their site. I'm debating it.
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on August 06, 2014, 12:00:19 AM
Pfft? Zelda Monopoly. How lame...wait, is that a Hookshot piece?  :shakeshakeshake:

Quote from: Nel_Annette on August 05, 2014, 11:59:23 PM
Do note the Gamestop exclusive sticker though. It's up for preorder on their site. I'm debating it.

NOPE.  :il_rope:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on August 06, 2014, 09:27:14 AM
Quote from: Spark Of Spirit on August 05, 2014, 11:58:27 PM
Is this where Ensatsu-ken comes in to tell us that Risk would have been far more preferable?  ;)

Well, it WOULD have been. :humhumhum:

I'd still buy this, though.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on August 06, 2014, 11:59:43 AM
Metal Gear Risk is the shit!

But this looks fantastic, too.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on August 07, 2014, 03:05:55 AM
I already have Nintendo Monopoly, but..........yeah, sign me up.

When is this out?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 12, 2014, 12:25:28 PM
I'm about to go full nerd here. It's just something that's been on my mind for a little while and I need to get it off.

For the sake of discussion, I'm posting Nintendo's official Zelda timeline here.

Spoiler
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--Py-PvkG1--%2Fc_fit%2Cfl_progressive%2Cq_80%2Cw_636%2F18j0yyebco7eqjpg.jpg&hash=9795a58b3e49a443c041b56e604f861b74a10332)
[close]

Or, to simplify it...

Spoiler

                       /-WW/PH-ST
SS-MC-FS-OoT-ALttP/OoX/LA-LoZ/AoL
                       \MM-TP-FSA

Note: Games which which feature the same Link are marked with a "slash".
[close]

I remember a few of us having a discussion here about the Zelda timeline, where a few people said it'd be good if they managed to merge the three timelines together someday. I remember saying that would be too complicated since then you'd have three histories being merged together.

But what I was thinking now is, it would be better if they went through and retconned the timeline they have to just make it entirely a single, linear timeline. Or, find a way to just go back to the two branch split timeline everyone thought it was supposed to be (Aonuma even said a long time ago that Ocarina of Time has two endings, not three). That was complicated enough, but having it be three continuities now is just overkill and hard to get.

This should be doable because, on the official timeline, Nintendo split up many games that work well when stuck together, such as Four Swords Adventures and A Link to the Past.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 12, 2014, 03:30:52 PM
Like I said, a game spanning dimensions that leads all three to be reconnected at the end, without giving a clear idea of which is "canon" (since they're all technically myths that nobody really remembers in the Zelda world) would be the best idea. That way they can go back and make games in other timelines if they want, or newer games that are all connected.

Everybody wins.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 12, 2014, 04:12:40 PM
Quote from: Spark Of Spirit on August 12, 2014, 03:30:52 PM
Like I said, a game spanning dimensions that leads all three to be reconnected at the end, without giving a clear idea of which is "canon" (since they're all technically myths that nobody really remembers in the Zelda world) would be the best idea. That way they can go back and make games in other timelines if they want, or newer games that are all connected.

Everybody wins.

But then you're left with the big question of whether or not the world is flooded, which only happens in the Wind Waker continuity. That's not a matter of myth.

It's easier than it looks to make a single linear timeline, and we can some up why here.

ALttP/Oracles/LA-LoZ/AoL

ALttP (and its sequels I guess) was confirmed to be a prequel to the NES games, and it flows well.

MC-FS/FSA

These three games make a trilogy that revolve around Vaati and the Four Sword. However, it also works really well for FSA to lead into ALttP because they are really similar. Ganon even gets the Trident in FSA, which he uses again in ALttP.

WW/PH-ST

This was confirmed by obvious in-game facts. Also, ST leads well into the Four Sword games (particularly FSA) because they both feature a Hyrule surrounded by the ocean, plus they both heavily deal with Force Gems.

SS-OoT/MM-TP

SS is a prequel to the whole series. OoT is the origin of Ganon, and MM is its direct sequel. As for TP, the developers have said its the result of Link going back to his childhood at the end of OoT, and preventing Ganon from taking over Hyrule.

So there you go! And with very few hiccups at all!

SS-OoT/MM-TP-WW/PH-ST-MC-FS/FSA-ALttP/OoX/LA-LoZ/AoL

And it barely even took five minutes for me to think up. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 12, 2014, 04:23:00 PM
If we're talking 10,000 years later and the world is no longer flooded, of course it can be done. This is a fantasy series for cryin' out loud. It makes more sense to not have an official canon than to just cram them all together randomly in different spots.

I just always get woozy when we have to add timelines into any sort of chronology.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 12, 2014, 04:26:18 PM
Quote from: Spark Of Spirit on August 12, 2014, 04:23:00 PM
It makes more sense to not have an official canon than to just cram them all together randomly in different spots.

I agree. Zelda doesn't need a timeline. I'm just saying that, since they decided to go with one, it's better if they just make it one or two lines, instead of three. Also, making a game where the three timelines actually connect seems to suggest a game that's dependent on it.

Also, I wouldn't call that order I posted above random. I did find reasons to put those "arcs" into certain orders, despite how little thought I admittedly put into it, and I think it makes sense. And I think that's what fans liked doing, before Nintendo revealed the timeline. They didn't see it as randomly cramming games together. They saw it as putting them into the most logical order using evidence from each game. There was a decent amount of interest in the Zelda timeline, even if we don't really have much interest in it ourselves.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 13, 2014, 12:27:26 PM
Here's another timeline related thing I'd like to address.

I hope that they never revive Ganon in the Wind Waker timeline. I don't know what you guys thought, but to me, WW was a phenomenal conclusion to Ganon. Because for all these years, we fought Ganon and saw him as simply the evil guy who wants to take over the world. However, in the ending of Wind Waker, we learn there was a little more to him than that. He had grown up in a desert in horrible conditions (he metaphorically refers to it as the wind), so he basically just had to watch people die for all his life. All the while, he could only look upon Hyrule, where life was thriving and happy, and knew that he couldn't have that life. Is he selfish? Yes. Is he greedy? Absolutely. However, there is a reason why, and maybe even he knows that he messed up along the way. He certainly comes off as far more understanding when you look at his dialogue in Wind Waker. But this is the reason he had spent centuries searching for the Triforce, because he wanted to resurrect Hyrule.

However, in the end of Wind Waker, something happened. Ganon had restored the Triforce to its full form, but before he could make a wish on it, it was immediately snatched by the King of Hyrule who used it to erase Hyrule, in order to give hope for the ocean above, and that Ganon drown with it. At this point, Ganon just launched a final attack on Link and Zelda, in an attempt to take them with him, before being finally killed (not sealed, but literally killed). His last words are "The wind is blowing", which basically refers to the wind that brought death to his desert, has now come to claim him. In the end, Ganon had nothing left to live for. The Triforce was taken from him, and Hyrule was erased. His entire life's purpose was gone. Why would he come back after Wind Waker?

It's for this reason that I've always considered Wind Waker to be a really good finale for ancient Hyrule and Ganon. Bringing him back to life would hurt that. If they decide to introduce a new Ganon in that timeline, go ahead. As long as it's not the same Ganon that appeared in OoT and WW, it's not really a problem to me. But leave this Ganon dead. His character arc has been completed.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 13, 2014, 12:50:16 PM
The thing is, after a certain period of time, Ganon is really no longer Ganon. Any semblance of personality or character he might of had is wiped out by his bitterness and hatred, leaving only the shell behind piloted by nothing but malice.

Just take a look at his appearance at the beginning of the timeline and what its like by the end of the classic one. Whatever was left of his personality has been eaten away.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 13, 2014, 01:10:53 PM
Quote from: Spark Of Spirit on August 13, 2014, 12:50:16 PM
The thing is, after a certain period of time, Ganon is really no longer Ganon. Any semblance of personality or character he might of had is wiped out by his bitterness and hatred, leaving only the shell behind piloted by nothing but malice.

Just take a look at his appearance at the beginning of the timeline and what its like by the end of the classic one. Whatever was left of his personality has been eaten away.

I like that too but that's for the 2D continuity (ALttP onward). We don't need to have that element on two continuities. I think it just works better to think of Ganon in OoT and WW as an arc which is sealed in WW. To me, bringing him back after WW is like resurrecting all sorts of characters in various pieces of fiction that should stay dead (I'm sure you can think of ten or more).

That way, you get the best of both worlds. On one timeline, you get to see Ganon constantly coming back, all the while his hatred growing and consuming him until there's nothing left. And on another timeline, you get to see the humanity in him, and how that is what leads him to his ultimate and true demise. We're treated to two very different journeys of Ganon's character and I like having both.

Then, on the third timeline (the one with MM and TP), Ganon's fate is unconfirmed. If they want to bring him back, I say that's the perfect place to do so.
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on August 13, 2014, 10:09:57 PM
Quote from: talonmalon333 on August 13, 2014, 12:27:26 PM
Here's another timeline related thing I'd like to address.

I hope that they never revive Ganon in the Wind Waker timeline. I don't know what you guys thought, but to me, WW was a phenomenal conclusion to Ganon. Because for all these years, we fought Ganon and saw him as simply the evil guy who wants to take over the world. However, in the ending of Wind Waker, we learn there was a little more to him than that. He had grown up in a desert in horrible conditions (he metaphorically refers to it as the wind), so he basically just had to watch people die for all his life. All the while, he could only look upon Hyrule, where life was thriving and happy, and knew that he couldn't have that life. Is he selfish? Yes. Is he greedy? Absolutely. However, there is a reason why, and maybe even he knows that he messed up along the way. He certainly comes off as far more understanding when you look at his dialogue in Wind Waker. But this is the reason he had spent centuries searching for the Triforce, because he wanted to resurrect Hyrule.

However, in the end of Wind Waker, something happened. Ganon had restored the Triforce to its full form, but before he could make a wish on it, it was immediately snatched by the King of Hyrule who used it to erase Hyrule, in order to give hope for the ocean above, and that Ganon drown with it. At this point, Ganon just launched a final attack on Link and Zelda, in an attempt to take them with him, before being finally killed (not sealed, but literally killed). His last words are "The wind is blowing", which basically refers to the wind that brought death to his desert, has now come to claim him. In the end, Ganon had nothing left to live for. The Triforce was taken from him, and Hyrule was erased. His entire life's purpose was gone. Why would he come back after Wind Waker?

It's for this reason that I've always considered Wind Waker to be a really good finale for ancient Hyrule and Ganon. Bringing him back to life would hurt that. If they decide to introduce a new Ganon in that timeline, go ahead. As long as it's not the same Ganon that appeared in OoT and WW, it's not really a problem to me. But leave this Ganon dead. His character arc has been completed.
I agree. The Adult Timeline should never have the return of Ganon. His character arc on that side of the canon is over.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 14, 2014, 12:46:23 PM
I just feel like going through the potential places on the timeline that Nintendo could put future games on. These spots will be indicated with a ?? sign.

                                     /-??-WW/PH-??-ST-??
??-SS-??-MC-FS-??-OoT-??-ALttP/Oracles/LA-??-LoZ/AoL-??
                                     \MM-??-TP-??-FSA-??
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 14, 2014, 04:32:00 PM
Personally, I'd want to see a post-Zelda II game, but I'm wondering if they haven't made one for any specific reason. I don't remember Ganon's defeat in that game being any more permanent than it was in other games.

Quote from: talonmalon333 on August 14, 2014, 12:46:23 PMALttP/Oracles/LA-??-LoZ/AoL
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fstatic.giantbomb.com%2Fuploads%2Fscale_small%2F8%2F82063%2F2537465-albwcleanbox.jpg&hash=f6f3ae87819a2d6d01dbaaa060b92ea993e09940)

It's only one of the best Zelda games.  ;)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 14, 2014, 08:17:19 PM
Quote from: Spark Of Spirit on August 14, 2014, 04:32:00 PM
Personally, I'd want to see a post-Zelda II game, but I'm wondering if they haven't made one for any specific reason. I don't remember Ganon's defeat in that game being any more permanent than it was in other games.

Quote from: talonmalon333 on August 14, 2014, 12:46:23 PMALttP/Oracles/LA-??-LoZ/AoL
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fstatic.giantbomb.com%2Fuploads%2Fscale_small%2F8%2F82063%2F2537465-albwcleanbox.jpg&hash=f6f3ae87819a2d6d01dbaaa060b92ea993e09940)

It's only one of the best Zelda games.  ;)

I tend to forget because I haven't played it yet. :P

As for AoL being last, I don't think there's a specific reason. I mean, from the start ALttP was a prequel and OoT was a prequel to that game. Since then they've been making other timelines that split from OoT without touching the 2D games much at all, so AoL is kind of stuck at the end. Though I do remember hearing they were going to remake the NES Zelda games, and then a sequel to them, for the GB Color, but that idea ended up transforming into the Oracle games.

Also, I kind of like AoL being last. It reminds me of a fairy tale ending where "The hero awakens the princess, reunites the Triforce, saves Hyrule, and they all live happily ever after".
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 18, 2014, 02:30:36 PM
You know what I've come to realize?

Eventually, in the future, Skyward Sword will no longer be playable. I mean, think about it. Nintendo consoles aren't going to support Wii controls forever, especially not Motion Plus, a Wii accessory that barely sold at all. And it's not a game that you can simply map to traditional controls, because then it's simply not the same game. Other games, like Ocarina of Time and A Link to the Past, will always be remember largely thanks to the fact that they will always be playable. They'll continue to be re-released as long as the Nintendo brand exists. But Skyward Sword? It might never even be ported once. After Wii U, motion controls might already be gone. The game's a product of its time, and that time will come to an end, likely even sooner than people think.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 18, 2014, 03:12:39 PM
They'll just remake it with a plain control set up and remove the context-sensitive enemies is all.

All future Nintendo systems will have motion controls, though. They're going to want to keep the controls that got them so many sales. They'll just end up being secondary to the main ones like the Gamepad. Think GoldenEye 007 on the Wii - motion controls and dual analog controls both as options.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 18, 2014, 03:52:45 PM
Quote from: Spark Of Spirit on August 18, 2014, 03:12:39 PM
They'll just remake it with a plain control set up and remove the context-sensitive enemies is all.

All future Nintendo systems will have motion controls, though. They're going to want to keep the controls that got them so many sales. They'll just end up being secondary to the main ones like the Gamepad. Think GoldenEye 007 on the Wii - motion controls and dual analog controls both as options.

Said controls aren't going to sell for much longer. They already don't, really. Nintendo won't see the point of putting the extra money into backwards capability with a console so old.

Also, remaking SS with plain controls will make it an entirely different game. That game was completely designed around the control scheme.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 18, 2014, 07:03:35 PM
They still use them on the Wii U, so I doubt they'll be going away for a long time, anyway.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 18, 2014, 11:46:51 PM
Quote from: Spark Of Spirit on August 18, 2014, 07:03:35 PM
They still use them on the Wii U, so I doubt they'll be going away for a long time, anyway.

But they don't use the GameCube controller for Wii U, or GameCube support in general.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 19, 2014, 11:37:55 AM
Quote from: talonmalon333 on August 18, 2014, 11:46:51 PM
Quote from: Spark Of Spirit on August 18, 2014, 07:03:35 PM
They still use them on the Wii U, so I doubt they'll be going away for a long time, anyway.

But they don't use the GameCube controller for Wii U, or GameCube support in general.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.highdefdigest.com%2Fuploads%2Fjb%2FWiiU_GameCubeControllerAdapter_Super_Smash_Bros.jpg&hash=507d40ae8086cf6f3ce83354b0861cb742659d7d)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 19, 2014, 12:06:45 PM
What the heck is that thing? :P

Also, they still don't support GameCube games, just as I imagine they won't support Wii with the next console. And it's just too unrealistic to imagine them completely redoing SS to make it playable with traditional controls.

On another topic, I just realized that, despite the fact that SS is the origin of many Zelda elements, Nintendo could make not only one prequel to it, but they could potentially make an entire line of games that take place ages before SS. I say this because SS shows clear signs that an ancient civilization existed some time ago, but was ultimately destroyed (most likely in the war featured in SS's backstory... or they could even potentially make a game about that war). They just couldn't use a lot of those traditional Zelda elements, but then again games like Majora's Mask got by fine without those. So, if they ever want to make anymore MM's, it makes sense for them to just stick them pre-SS and then go crazy.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 19, 2014, 04:55:13 PM
It's a controller adapter for the Gamecube controller to work on the Wii U. It's the exact thing you said they don't do anymore.  ;)

As for Gamecube games, who knows? They've announced DS and N64 games for the VC and none of them are out on the Wii U VC yet.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 19, 2014, 08:52:54 PM
Quote from: Spark Of Spirit on August 19, 2014, 04:55:13 PM
It's a controller adapter for the Gamecube controller to work on the Wii U. It's the exact thing you said they don't do anymore.  ;)

As for Gamecube games, who knows? They've announced DS and N64 games for the VC and none of them are out on the Wii U VC yet.

I don't just mean VC. I mean actual porting.

Also, how will DS games be playable on the Wii U VC? It would make sense with 3DS games since they mainly use the top screen for gameplay and leave the bottom screen for menus, which is what the Wii U usually does anyway.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 19, 2014, 09:49:23 PM
I have no idea how they'll be done, they haven't shown any off yet.

Suffice to say, no one's really excited to play the Zelda games any time soon.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 19, 2014, 09:57:31 PM
Quote from: Spark Of Spirit on August 19, 2014, 09:49:23 PM
I have no idea how they'll be done, they haven't shown any off yet.

Suffice to say, no one's really excited to play the Zelda games any time soon.

Yeah, the DS Zelda games are kind of in a similar situation where, if Nintendo scraps touch controls, they won't be playable in the future. Though touch controls have shown to have a longer life span than motion controls, so I imagine Nintendo will find it worthwhile to keep them around in the future.

What would you guys think of a 16-bit WiiWare Zelda, done in the style of throwbacks like Mega Man 9?
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on August 19, 2014, 10:57:09 PM
I'm all for it, honestly.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 19, 2014, 10:59:34 PM
I'll never turn down traditional Zelda.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 20, 2014, 12:07:11 AM
Quote from: Spark Of Spirit on August 19, 2014, 10:59:34 PM
I'll never turn down traditional Zelda.

Who said it would be traditional? :sly:

Though I personally wouldn't be opposed to a turn-based Zelda RPG spinoff on a handheld.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 20, 2014, 12:10:59 AM
I've wanted a Paper Zelda for a long time. No idea why they can't do that, actually.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 20, 2014, 12:05:43 PM
Quote from: Spark Of Spirit on August 20, 2014, 12:10:59 AM
I've wanted a Paper Zelda for a long time. No idea why they can't do that, actually.

Do you literally mean with paper graphics? Can't say I agree there. It's too much like Mario. Plus, that's better for a sillier light hearted series like Mario.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 20, 2014, 08:20:43 PM
By the way, this was such a lie. :P

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fwww.secrettoeverybody.com%2Fimages%2Fmasterswordsleeps.png&hash=6841af96b26e7b6172c398f54dd849e38a70bf50)

That game would've been a perfect ending to the Master Sword, if it were the last time the sword is ever used.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 20, 2014, 10:18:42 PM
Yes, and Minish Cap would have been good for the first appearance of Link's cap, but no, Nintendo had to make another earlier game in the timeline.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 21, 2014, 12:03:48 AM
Quote from: Spark Of Spirit on August 20, 2014, 10:18:42 PM
Yes, and Minish Cap would have been good for the first appearance of Link's cap, but no, Nintendo had to make another earlier game in the timeline.

Yeah, Minish Cap was a good symbolic origin story. It's the type of thing Nintendo doesn't typically do and I applaud their execution if that game's story. Then Skyward Sword had to come along and make things completely literal.

They should do what I recommended and show us the world that existed before SS. Then they could reveal that there was a Hyrule eons before the one founded in Skyward Sword. Then, they can retcon Minish Cap to be the first game on the timeline. :sly:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 21, 2014, 12:28:12 AM
All they really had to do was have Link not have a cap in SS and it would have been fine. I mean, the Link in the legendary tale in Minish Cap didn't have a cap, so it would have worked out fine.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 21, 2014, 12:48:12 AM
Quote from: Spark Of Spirit on August 21, 2014, 12:28:12 AM
All they really had to do was have Link not have a cap in SS and it would have been fine. I mean, the Link in the legendary tale in Minish Cap didn't have a cap, so it would have worked out fine.

They probably feel like they can't ever have a game staring anything but a Link wearing the complete green tunic. In fact, if they ever make a MC prequel staring that Link, I wouldn't be surprised if they gave him a cap.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on August 24, 2014, 01:50:17 PM
Quote from: Spark Of Spirit on August 20, 2014, 12:10:59 AM
I've wanted a Paper Zelda for a long time. No idea why they can't do that, actually.

Fuck yeah.

Actually I'd love to see the series sprinkled with a bit more humor here and there, it'd be a fun and unique take for it. Probably the "funniest" Zelda game to date would be Wind Waker (although I do remember a couple of instances in Majora's Mask that were pretty funny, like the King of Ikana squabbling with his henchmen), and that's not really saying a whole lot.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 24, 2014, 07:46:43 PM
I finally started ALBW today.

I love these orchestral remixes of ALttP's soundtrack.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 25, 2014, 02:48:36 PM
Quote from: talonmalon333 on August 24, 2014, 07:46:43 PM
I finally started ALBW today.
Hope you like it!  :)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 27, 2014, 11:57:42 AM
Quote from: Spark Of Spirit on August 25, 2014, 02:48:36 PM
Quote from: talonmalon333 on August 24, 2014, 07:46:43 PM
I finally started ALBW today.
Hope you like it!  :)

I got to the second world (haven't had much of a chance to play it since the day I started it). So far I've been having a lot of fun with it. The only thing that I'm not sure about is that (spoiler alert) the plot seems to revolve around the idea that Ganon was sealed away at the end of ALttP, when in fact he was clearly destroyed. As if that weren't enough, he was resurrected in the Oracle games, and then killed again. So when this game begins, he should be as dead as can be, not sealed.

That aside, the game is great so far. I'll give you my full thoughts once I beat it.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 27, 2014, 12:14:19 PM
Well, I don't want to spoil the plot, but Ganon in this game seems to be fairly close to how he should be after ALTTP. You'll just have to see for yourself.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 27, 2014, 08:28:31 PM
I like that we finally got to see classic blue pig Ganon in 3D. Whenever he appears in his pig form in 3D games, they always put some new spin on him, like making him some giant dark monster in OoT, or making him more like a wolf in TP (which is all completely understandable since those games are less cartoonish). But now we finally get to see the original Ganon in 3D.

EDIT:

Yeah, they nailed Ganon's look in this game.

Spoiler
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fzeldawiki.org%2Fimages%2Fthumb%2F8%2F8a%2FALBW_Ganon.png%2F656px-ALBW_Ganon.png&hash=c45790142f7ee584800a1ef709110821cff96f82)
[close]
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 27, 2014, 10:39:50 PM
By the way, did any of you utilize the 3D effect with this game?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 27, 2014, 11:05:07 PM
I did, and I don't usually do with most games on the 3DS. Certain dungeons use layers in a breathtaking way that just looks stunning with the 3D effect. The Zelda team really went all out with this one.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 27, 2014, 11:07:07 PM
Quote from: Spark Of Spirit on August 27, 2014, 11:05:07 PM
I did, and I don't usually do with most games on the 3DS. Certain dungeons use layers in a breathtaking way that just looks stunning with the 3D effect. The Zelda team really went all out with this one.

I occasionally used the 3D effect just to look at certain parts. But overall, I just don't like using it. It looks so much more pleasing to me playing it naturally in 2D.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 29, 2014, 01:38:21 PM
The Ice Ruins dungeon is really tough. I feel like I've reached a point in the dungeon where there's just nothing I can do. I'm short a key, and I think I know where it is. But I can't reach the area where it's at. And I've looked all around the place for ways to get there. I'm just stumped.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 29, 2014, 01:44:12 PM
Quote from: talonmalon333 on August 29, 2014, 01:38:21 PM
The Ice Ruins dungeon is really tough. I feel like I've reached a point in the dungeon where there's just nothing I can do. I'm short a key, and I think I know where it is. But I can't reach the area where it's at. And I've looked all around the place for ways to get there. I'm just stumped.
That's probably the trickiest dungeon in the game. It involves a lot of planning your drops between floors.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 29, 2014, 01:47:47 PM
Quote from: Spark Of Spirit on August 29, 2014, 01:44:12 PM
Quote from: talonmalon333 on August 29, 2014, 01:38:21 PM
The Ice Ruins dungeon is really tough. I feel like I've reached a point in the dungeon where there's just nothing I can do. I'm short a key, and I think I know where it is. But I can't reach the area where it's at. And I've looked all around the place for ways to get there. I'm just stumped.
That's probably the trickiest dungeon in the game. It involves a lot of planning your drops between floors.

The thing is, I can't find any suitable area to drop from floors. The floor that the chest I need is on, Floor 4, isn't even a real floor. It's just a bunch of platforms floating in the air separately. I tried to find a place in the above floor to drop from, only to realize that I can't reach that room. The room I seem to need to get to is the same room that's locked with the key I needed in the first place.  :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 29, 2014, 03:01:01 PM
Quote from: talonmalon333 on August 29, 2014, 01:47:47 PM
Quote from: Spark Of Spirit on August 29, 2014, 01:44:12 PM
Quote from: talonmalon333 on August 29, 2014, 01:38:21 PM
The Ice Ruins dungeon is really tough. I feel like I've reached a point in the dungeon where there's just nothing I can do. I'm short a key, and I think I know where it is. But I can't reach the area where it's at. And I've looked all around the place for ways to get there. I'm just stumped.
That's probably the trickiest dungeon in the game. It involves a lot of planning your drops between floors.

The thing is, I can't find any suitable area to drop from floors. The floor that the chest I need is on, Floor 4, isn't even a real floor. It's just a bunch of platforms floating in the air separately. I tried to find a place in the above floor to drop from, only to realize that I can't reach that room. The room I seem to need to get to is the same room that's locked with the key I needed in the first place.  :P
I think I know the spot you're talking about, and unfortunately I can't remember exactly what you're supposed to do to get through there. But I do know that there is a way through. I just can't remember how is all.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 29, 2014, 11:17:58 PM
Quote from: Spark Of Spirit on August 29, 2014, 03:01:01 PM
Quote from: talonmalon333 on August 29, 2014, 01:47:47 PM
Quote from: Spark Of Spirit on August 29, 2014, 01:44:12 PM
Quote from: talonmalon333 on August 29, 2014, 01:38:21 PM
The Ice Ruins dungeon is really tough. I feel like I've reached a point in the dungeon where there's just nothing I can do. I'm short a key, and I think I know where it is. But I can't reach the area where it's at. And I've looked all around the place for ways to get there. I'm just stumped.
That's probably the trickiest dungeon in the game. It involves a lot of planning your drops between floors.

The thing is, I can't find any suitable area to drop from floors. The floor that the chest I need is on, Floor 4, isn't even a real floor. It's just a bunch of platforms floating in the air separately. I tried to find a place in the above floor to drop from, only to realize that I can't reach that room. The room I seem to need to get to is the same room that's locked with the key I needed in the first place.  :P
I think I know the spot you're talking about, and unfortunately I can't remember exactly what you're supposed to do to get through there. But I do know that there is a way through. I just can't remember how is all.

I figured it out... The solution was something I had tried previously, except I didn't do it quite well enough. Those are the worst type of moments. :imnothappy:

Great dungeon, but it felt nice beating it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 29, 2014, 11:24:04 PM
How do you think this game compares to the other handheld Zelda games?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 29, 2014, 11:36:42 PM
Quote from: talonmalon333 on August 29, 2014, 11:24:04 PM
How do you think this game compares to the other handheld Zelda games?
Personally? I think it's the best handheld Zelda game. There's a lot to do, many places to explore, and the non-linear dungeons make exploring that much more fun, especially when experimenting with tools in other dungeons.

I still need to play it again, but I'd say it's one of the best Zelda games, handhelds aside.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 30, 2014, 12:01:03 AM
Quote from: Spark Of Spirit on August 29, 2014, 11:36:42 PM
Quote from: talonmalon333 on August 29, 2014, 11:24:04 PM
How do you think this game compares to the other handheld Zelda games?
Personally? I think it's the best handheld Zelda game. There's a lot to do, many places to explore, and the non-linear dungeons make exploring that much more fun, especially when experimenting with tools in other dungeons.

I still need to play it again, but I'd say it's one of the best Zelda games, handhelds aside.

I really like the world in this game, but I do have to admit that some of that admiration would have to go to ALttP. Still, ALBW does make some great alterations to the world.

One thing I'm not sure how much I love is the look of the game. I know, it doesn't matter much, but the graphics don't seem to be up to the standards that the 3DS is capable of. Still, it's a nice update to ALttP's look.

Also, when you say "handhelds aside" do you mean "console games aside"? :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on August 30, 2014, 12:18:49 AM
Quote from: talonmalon333 on August 30, 2014, 12:01:03 AM
Quote from: Spark Of Spirit on August 29, 2014, 11:36:42 PM
Quote from: talonmalon333 on August 29, 2014, 11:24:04 PM
How do you think this game compares to the other handheld Zelda games?
Personally? I think it's the best handheld Zelda game. There's a lot to do, many places to explore, and the non-linear dungeons make exploring that much more fun, especially when experimenting with tools in other dungeons.

I still need to play it again, but I'd say it's one of the best Zelda games, handhelds aside.

I really like the world in this game, but I do have to admit that some of that admiration would have to go to ALttP. Still, ALBW does make some great alterations to the world.

One thing I'm not sure how much I love is the look of the game. I know, it doesn't matter much, but the graphics don't seem to be up to the standards that the 3DS is capable of. Still, it's a nice update to ALttP's look.

Also, when you say "handhelds aside" do you mean "console games aside"? :P
I guess I mean that it's one of my favorite Zelda games period. I'm glad they're inputting a lot of what they learned here into the new Wii U Zelda, because it could really freshen everything up.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 30, 2014, 12:20:32 AM
Quote from: Spark Of Spirit on August 30, 2014, 12:18:49 AM
Quote from: talonmalon333 on August 30, 2014, 12:01:03 AM
Quote from: Spark Of Spirit on August 29, 2014, 11:36:42 PM
Quote from: talonmalon333 on August 29, 2014, 11:24:04 PM
How do you think this game compares to the other handheld Zelda games?
Personally? I think it's the best handheld Zelda game. There's a lot to do, many places to explore, and the non-linear dungeons make exploring that much more fun, especially when experimenting with tools in other dungeons.

I still need to play it again, but I'd say it's one of the best Zelda games, handhelds aside.

I really like the world in this game, but I do have to admit that some of that admiration would have to go to ALttP. Still, ALBW does make some great alterations to the world.

One thing I'm not sure how much I love is the look of the game. I know, it doesn't matter much, but the graphics don't seem to be up to the standards that the 3DS is capable of. Still, it's a nice update to ALttP's look.

Also, when you say "handhelds aside" do you mean "console games aside"? :P
I guess I mean that it's one of my favorite Zelda games period. I'm glad they're inputting a lot of what they learned here into the new Wii U Zelda, because it could really freshen everything up.

Yeah, with this game, they really managed to eliminate Skyward Sword's biggest flaws: extreme linearity and handholding.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on August 31, 2014, 10:07:34 PM
I rescued all the Sages, and the next step in the story is heading to Lorule Castle!

... And I still haven't found the Pegasus Boots. Seriously, where are those things? :srs:
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on September 01, 2014, 12:33:47 AM
Quote from: talonmalon333 on August 31, 2014, 10:07:34 PM
I rescued all the Sages, and the next step in the story is heading to Lorule Castle!

... And I still haven't found the Pegasus Boots. Seriously, where are those things? :srs:

That one got me too. You have to think about the way the new game mechanics work.  ;)

Unless you want to just have me tell you.

Spoiler
You have to hide in the wall and pop up behind the guy who stole them. If you approach him any other way, he bolts.
[close]
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 01, 2014, 01:33:53 AM
Thanks. For now, though, I'm probably just going to avoid opening that spoiler tag. When I go back to the game I'll probably just try to find the boots.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on September 01, 2014, 01:53:06 AM
Yeah, it really is one of those feel-good moments when you figure it out.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 01:28:21 AM
I just finished A Link Between Worlds (still don't have the Pegasus Boots, so I'll just have to get those some other time). Overall, I was very pleased with the game. It's really Zelda done the right way. It doesn't feel dumbed down in the way that the DS games did. Actually, it's one of the tougher Zelda games in a while, and I really loved the world and the exploration. It's easily a game that can just pull you in for hours and have you looking forward to picking it back up after you turn off your 3DS. I'd say, as far as portable games go, it might not be as well made as something like Oracle of Ages. However, it's incredibly enjoyable, and I might be inclined to call it more fun than that game. The story is nothing special, and Yuga isn't a particularly interesting villain (in fact, in the ending, he felt more like a plot device than a villain of any importance), but it didn't need to be. This game was completely about your adventure.

So overall, great. In my book, it's by far the best game since Twilight Princess.

... But Ganon being "sealed" before the events of the game still doesn't line up with me. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 02, 2014, 10:26:00 AM
Quote from: talonmalon333 on September 02, 2014, 01:28:21 AM... But Ganon being "sealed" before the events of the game still doesn't line up with me. :P
Spoiler
Ganon has no physical form or body and has to take Yuga's to even live at all. In other words, he was still destroyed from ALTTP so nothing is really out of whack here. He's exactly as destroyed as he was in that game, having no way to return on his own, but only because Hilda and Yuga were easily for him to manipulate that he was almost able to take everything over. Otherwise he'd still be dead.

He isn't properly "rebuilt" until Zelda 1.
[close]

Anyway, this game makes me wonder why everyone wants Girahim for Smash Bros. I'd much rather have classic Ganon.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 12:07:17 PM
Quote from: Spark Of Spirit on September 02, 2014, 10:26:00 AM
Quote from: talonmalon333 on September 02, 2014, 01:28:21 AM... But Ganon being "sealed" before the events of the game still doesn't line up with me. :P
Spoiler
Ganon has no physical form or body and has to take Yuga's to even live at all. In other words, he was still destroyed from ALTTP so nothing is really out of whack here. He's exactly as destroyed as he was in that game, having no way to return on his own, but only because Hilda and Yuga were easily for him to manipulate that he was almost able to take everything over. Otherwise he'd still be dead.

He isn't properly "rebuilt" until Zelda 1.
[close]

Anyway, this game makes me wonder why everyone wants Girahim for Smash Bros. I'd much rather have classic Ganon.

Spoiler
The thing is, though, he was brought back briefly without taking Yuga's form, and in a physical form.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.ytimg.com%2Fvi%2FFJPglIdd6pg%2Fhqdefault.jpg&hash=99b7fbec0cafff17ed8eae29f43e61509b603a87)

The way that Ganon is brought back is through the Sages, which is exactly how he was unsealed in ALttP. Plus, the game frequently referred to him as being sealed before the game's events.

Also, I didn't really get the feeling that Ganon manipulated anything. He just seemed like the most logical solution for Yuga and Hilda to obtain the Triforce, as if he were a tool. And Yuga seemed to be the one in control when they merged together. Actually, I don't see Ganon manipulating from this point on in general. In ALBW, he seemed just as empty and devoid of humanity as he is in LoZ.
[close]

Ghirahim just managed to receive a lot of fans. To be fair, he was one of the more likable parts of that game. Yuga reminded me of him, but to be honest wasn't as charming as Ghirahim. As for Ganon, I'd like to see him in Smash, too, but they could maybe make it a transformation for Ganondorf, in the same way that Zelda can turn into Sheik.

I will say, in my last post, I called ALBW one of the harder games in the series. That's as far as puzzles go. I had to put a lot of thought into many of them. As far as the combat goes, it wasn't too tough. I only got one Game Over (though I used a handful of fairies throughout the game), but that's not really important in Zelda. It's surprising because this could have easily just turned into fan service for ALttP. And though I wouldn't argue that ALBW is as good as that game, I would likely argue that it's on the same level.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 03:28:10 PM
Oh, and can I just mention how awesome the soundtrack was? It's almost the complete opposite of Skyward Sword's soundtrack. That game's soundtrack was fully orchestrated, but for a sizable chunk of the songs, I could barely even tell they were orchestrated. The songs in ALBW are apparently all midi, but the quality is so strong, and the songs are so great, that they come off as sweeping orchestrated renditions.

These songs in particular are among my favorites.

Hyrule Field: https://www.youtube.com/watch?v=Jux1PCGJb1Y
Hyrule Field 2: https://www.youtube.com/watch?v=OTww6juWsAM
Death Mountain: https://www.youtube.com/watch?v=0bTtFJC0hb0
Lorule Theme 2: https://www.youtube.com/watch?v=n4ZEYeanOW4
Lorule Castle: https://www.youtube.com/watch?v=g75HDyL2BGc
Final Battle 1: https://www.youtube.com/watch?v=7fU5IN_kTZI
Final Battle 2: https://www.youtube.com/watch?v=_e-naJHw-Y4 (How can any longtime Zelda fan not get pumped at the part from 0:26 to 1:20?)

I'll stop there, but to be honest, I could keep going. The game also has what might be my favorite remix of the Kakariko Village theme. The only problem I have with the game's soundtrack is the credits theme. I didn't find it to be a worthy remix of ALttP's ending (it almost reminded me of the ending theme of DKC Returns, where it really didn't even try to be a remix of the ending theme from the game it's a homage to, and in both cases, I wish they tried).
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 02, 2014, 03:49:42 PM
Quote from: talonmalon333 on September 02, 2014, 03:28:10 PMLorule Theme 2: https://www.youtube.com/watch?v=n4ZEYeanOW4
Best remix of the Dark World theme ever.

Though the other one is no slouch (https://www.youtube.com/watch?v=OYc_Vosp9_Y) either. I hope both are in Smash Bros.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 03:58:53 PM
Quote from: Spark Of Spirit on September 02, 2014, 03:49:42 PM
Quote from: talonmalon333 on September 02, 2014, 03:28:10 PMLorule Theme 2: https://www.youtube.com/watch?v=n4ZEYeanOW4
Best remix of the Dark World theme ever.

Though the other one is no slouch (https://www.youtube.com/watch?v=OYc_Vosp9_Y) either. I hope both are in Smash Bros.

The first remix was fine, but it didn't particularly stand out to me during the game. I don't like it as much as the original version.

When I heard the second remix, it was bliss. I honestly think the soundtrack as a whole is on par with ALttP's.

Also, having been so pleased with ALBW, and looking back at the preview for Zelda Wii U, I think I'm feeling the Zelda spirit in me finally reawakening after being absent since the disappointment of SS three years ago. I'll admit that I had a few doubts about where the Zelda team was taking things. I mean, by the time ALBW was released, the last great game, Twilight Princess, had been released in 2006, seven years prior to ALBW (and some people on this forum weren't even fans of TP, so for you, the gap in time was even bigger). But ALBW has taken steps that really got the franchise back on track, and I'm really optimistic about where Zelda is going.

This game dropped most of its storytelling for the sake of adventure and exploration, and it was a worthwhile trade. However, I'd like to see Zelda Wii U bring some of it back, balancing a great story with that open world we saw at E3.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 02, 2014, 04:09:26 PM
It is funny because ALBW pretty much does EVERYTHING the opposite of SS. It's like everyone on the team realized that they messed up on that one and judging by their reaction to ALBW's success, Zelda Wii U should be really interesting.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 04:12:00 PM
Quote from: Spark Of Spirit on September 02, 2014, 04:09:26 PM
It is funny because ALBW pretty much does EVERYTHING the opposite of SS. It's like everyone on the team realized that they messed up on that one and judging by their reaction to ALBW's success, Zelda Wii U should be really interesting.

It's mainly in the two major downfalls of SS. Extreme linearity and handholding. ALBW, on the other hand, is open, and it doesn't tell you how to do anything at all.

What are their reactions to ALBW's success?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 02, 2014, 04:27:01 PM
Quote from: talonmalon333 on September 02, 2014, 04:12:00 PM
Quote from: Spark Of Spirit on September 02, 2014, 04:09:26 PM
It is funny because ALBW pretty much does EVERYTHING the opposite of SS. It's like everyone on the team realized that they messed up on that one and judging by their reaction to ALBW's success, Zelda Wii U should be really interesting.

It's mainly in the two major downfalls of SS. Extreme linearity and handholding. ALBW, on the other hand, is open, and it doesn't tell you how to do anything at all.

What are their reactions to ALBW's success?
The open world was chosen specifically because ALBW's lack of handholding and choose-your-own-dungeon set up was massively successful. I remember reading it in an interview not long after ALBW came out.

As long as they don't try to pad the overworld like in Twlight Princess (FIVE heart pieces? lazy.) and keep it as stuffed as ALBW it should be really interesting and fun to explore.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 04:37:35 PM
Quote from: Spark Of Spirit on September 02, 2014, 04:27:01 PMThe open world was chosen specifically because ALBW's lack of handholding and choose-your-own-dungeon set up was massively successful. I remember reading it in an interview not long after ALBW came out.

Admittedly, the game did make less money than SS, I think. But that could maybe be attributed to the fact that the Wii had many years to establish a fanbase by the time SS came out. Plus, handheld Zelda games don't seem to sell as well in general. But it's good that people liked ALBW's changes.

Quote from: Spark Of Spirit on September 02, 2014, 04:27:01 PMAs long as they don't try to pad the overworld like in Twlight Princess (FIVE heart pieces? lazy.) and keep it as stuffed as ALBW it should be really interesting and fun to explore.

The five heart piece system in TP wasn't too bad. Most of them were hidden well all around Hyrule, which in general was just well designed in that game. Some of them were just randomly stuck in chests, sure, but if they weren't then we would have just found rupees in those chests anyway, so it doesn't change much. So really, if the game stuck to the four heart piece system, I don't think it would've been any better or worse.

ALBW succeeded at having a relatively small but dense world. The Wii U game is going to have a bigger world, so let's hope that they can pull off the same quality of content in ALBW's world, on a larger scale. I have faith in Nintendo.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 07:05:59 PM
By the way, I'm left wondering about this game's ending...

Spoiler

Exactly how did Ganon die? I mean, it was by the Master Sword. However, in each game, we've seen that the Master Sword alone doesn't have the strength to kill him when he's in possession of the Triforce. It was established early on back in ALttP and has remained true since then. In fact, I'll go over his deaths in each game.

LoZ: Killed by the Silver Arrows, which were established from the beginning to have the power to kill Ganon.

ALttP: Killed by the Silver Arrows, though this time it took multiple arrows to kill him instead of one, which could maybe be attributed to the fact that Ganon is powered by the complete Triforce in this game, whereas he only had the Triforce of Power in LoZ.

OoT: Not killed in this game. Merely sealed away.

OoS/OoA: Killed by regular weapons, but in this game, it was revealed that this was just a shell of Ganon and that the ritual to revive him failed, so him being killed by regular weapons isn't much of a big deal.

WW: Stabbed in the head by the Master Sword alone, but it was after losing the Triforce of Power. So, at that point, he was completely mortal, thus making it impossible for him to survive that sword blow.

TP: Stabbed by the Master Sword in the wound that was inflicted by the Sages long ago. The sword alone probably wasn't enough to kill him, but the Sages created a massive weak spot on him that probably made him able to be killed easier.

In ALBW, Link destroys him with the Master Sword, and that's about it. Not to mention, in this game, Ganon had both the Triforce of Power and the Triforce of Wisdom, plus he had merged with Yuga's strength. So, in this game, he should have been stronger than he was in any game except ALttP.

And on that note, it's weird how Yuga Ganon didn't seem all that powerful despite possessing two Triforce parts. He mostly just shot small energy balls out and hid in the walls. Technically, as I said above, this should be Ganon's 2nd most powerful version in the entire series.
[close]
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 02, 2014, 07:21:03 PM
Quote from: talonmalon333 on September 02, 2014, 07:05:59 PM
By the way, I'm left wondering about this game's ending...

Spoiler

Exactly how did Ganon die? I mean, it was by the Master Sword. However, in each game, we've seen that the Master Sword alone doesn't have the strength to kill him when he's in possession of the Triforce. It was established early on back in ALttP and has remained true since then. In fact, I'll go over his deaths in each game.

LoZ: Killed by the Silver Arrows, which were established from the beginning to have the power to kill Ganon.

ALttP: Killed by the Silver Arrows, though this time it took multiple arrows to kill him instead of one, which could maybe be attributed to the fact that Ganon is powered by the complete Triforce in this game, whereas he only had the Triforce of Power in LoZ.

OoT: Not killed in this game. Merely sealed away.

OoS/OoA: Killed by regular weapons, but in this game, it was revealed that this was just a shell of Ganon and that the ritual to revive him failed, so him being killed by regular weapons isn't much of a big deal.

WW: Stabbed in the head by the Master Sword alone, but it was after losing the Triforce of Power. So, at that point, he was completely mortal, thus making it impossible for him to survive that sword blow.

TP: Stabbed by the Master Sword in the wound that was inflicted by the Sages long ago. The sword alone probably wasn't enough to kill him, but the Sages created a massive weak spot on him that probably made him able to be killed easier.

In ALBW, Link destroys him with the Master Sword, and that's about it. Not to mention, in this game, Ganon had both the Triforce of Power and the Triforce of Wisdom, plus he had merged with Yuga's strength. So, in this game, he should have been stronger than he was in any game except ALttP.

And on that note, it's weird how Yuga Ganon didn't seem all that powerful despite possessing two Triforce parts. He mostly just shot small energy balls out and hid in the walls. Technically, as I said above, this should be Ganon's 2nd most powerful version in the entire series.
[close]
Spoiler
Yuga was Ganon's only link to the world. That was why he was able to be risen back up and that was why he left, because Yuga died. He was only going to be back as long as his host was in one piece. Link simply destroyed Yuga which in turn killed Ganon again. As you know, nobody has ever brought Ganon back this way before so maybe that's why it didn't work out for him this time. He wasn't technically whole here, regardless of how the game's graphics look.
[close]

Either way, that's why he isn't quite the same as he is in ALTTP or the original game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 02, 2014, 11:09:04 PM
Spoiler
I do have to repeat that it seemed like Yuga Ganon really wasn't that important to the overall game. Ganon in particular, for the first time in his career, was just a tool because Yuga wanted to get ultimate power in some way. But in the game's ending, Yuga Ganon wasn't the center of the attention, and his defeat was so silent and swift, and afterward was kind of pushed aside. I suppose you could maybe call Hilda the game's true antagonist as she was the one who is responsible for the scheme and was giving orders to Yuga and Link. It wasn't until the very end when Yuga decided he got everything he needed from her and took charge. If so, then she'd have to be one of the franchises more unique antagonists, as most of them were just power hungry monsters or servants of Ganon. But she was just a caring, yet reckless, ruler who was seeking to save her kingdom without completely thinking through the consequences, and in the end, she realized her mistakes. I'm glad she wasn't a boss fight, as I would've felt bad having to fight her.
[close]
Title: Re: The Legend of Zelda Series
Post by: RacattackForce on September 03, 2014, 10:12:40 PM
Quote from: talonmalon333 on September 02, 2014, 11:09:04 PM
Spoiler
I do have to repeat that it seemed like Yuga Ganon really wasn't that important to the overall game. Ganon in particular, for the first time in his career, was just a tool because Yuga wanted to get ultimate power in some way. But in the game's ending, Yuga Ganon wasn't the center of the attention, and his defeat was so silent and swift, and afterward was kind of pushed aside. I suppose you could maybe call Hilda the game's true antagonist as she was the one who is responsible for the scheme and was giving orders to Yuga and Link. It wasn't until the very end when Yuga decided he got everything he needed from her and took charge. If so, then she'd have to be one of the franchises more unique antagonists, as most of them were just power hungry monsters or servants of Ganon. But she was just a caring, yet reckless, ruler who was seeking to save her kingdom without completely thinking through the consequences, and in the end, she realized her mistakes. I'm glad she wasn't a boss fight, as I would've felt bad having to fight her.
[close]
I think that A Link Between Worlds has a major problem in how the story was done. I just completed the game the other day, and I'm working towards 100% completion right now, and I found myself disappointed by the end game. It just felt kinda rushed. While the game attempted to solve the problem of Skyward Sword's linearity, it lost the fantastic storytelling that that title had.

Spoiler
Hilda's slow reveal of not having totally pure intentions through cutscenes that took place after some dungeons made for a nice bit of dramatic irony when it was discovered that she was the title's true antagonist. And replaying the game would make this fact even more clear (remember Yuga's dialogue during the pre-Lorule encounters). But the reveal of Ravio as Link's Lorule equivalent? That wasn't done very well in terms of foreshadowing. But more importantly, those final minutes do something that could have been easily done throughout the Lorule sections of the game; explain the crux of the story using the environment and interaction with NPCs. The writers at EAD have done it in previous Zelda games, so why not here? While Hilda's self-justifications for her actions could (and had to) be done during that finale, explaining why Lorule had become so screwed up could have been done better if while you explored, people other than the old Philosopher gave insight on the past of the region. Maybe I was missing something with the Bird/Monster group in Thieves Town, but they didn't really shed light on anything. The Vacant House does hint at Ravio's identity, but it only does it well in Hero Mode, where you find a journal talking about Hilda's plans. Why couldn't that also be in the Normal Mode? Also, I felt there was a lost opportunity for something grander for Ravio; such as Link failing in his battle with Yuga!Ganon and Ravio coming in to protect and assist him in a fashion reminiscent of Wind Waker's final battle.
[close]

P.S. - Try getting all Streetpass challenges done. You get a nice side-story treat if you do. (Yeah, I spoiled myself on that. Not going to spoil you, though. Also spoiled myself on what happens if you reach 999.99 seconds/16.5 minutes in Endless Mode of the Cucco game. Not worth it, but it's a thing I'm trying to do while on the subway to school and back.)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 04, 2014, 12:31:22 PM
I do agree that I would've liked ALBW to have a better story. That's probably the only category SS beats it in. That game had the really well done relationship between Link and Zelda at its heart, which made the first hour of the game very pleasing to go through when it should have been very mundane.

Spoiler
It did kind of seem like Ravio being Lorule's Link was sort of like a twist that existed just for the sake of being a twist, even though I liked it to a certain extent. And overall, yeah, the execution of the story could've been handled better, but again, I can understand that Nintendo put less importance in it because they wanted to develop the gameplay. But I'd like to see them excel at both in the Wii U game.
[close]
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 04, 2014, 12:44:22 PM
Corridor games tend to have more involving stories since there's only one direction the story can be funneled down. But I really had no problem with ALBW's story.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 04, 2014, 12:50:39 PM
Quote from: Spark Of Spirit on September 04, 2014, 12:44:22 PM
Corridor games tend to have more involving stories since there's only one direction the story can be funneled down. But I really had no problem with ALBW's story.

I disagree (and it goes back to our story discussion a week ago). MM had a better and more involving story than any other game in the series, and it was less funneled than any game since it (except ALBW).
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 04, 2014, 01:01:27 PM
Quote from: talonmalon333 on September 04, 2014, 12:50:39 PM
Quote from: Spark Of Spirit on September 04, 2014, 12:44:22 PM
Corridor games tend to have more involving stories since there's only one direction the story can be funneled down. But I really had no problem with ALBW's story.

I disagree (and it goes back to our story discussion a week ago). MM had a better and more involving story than any other game in the series, and it was less funneled than any game since it (except ALBW).
I said "tend to", that's why movie games are a thing. If they weren't on-rails, they wouldn't have such an emphasis on story.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 04, 2014, 02:29:22 PM
Also, just to be clear, I didn't dislike ALBW's story. I just don't think it was one of the better storylines in the series.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 05, 2014, 02:04:59 PM
So, with ALBW done, I can make a favorite Zelda list.

MM
OoT
TP
WW
ALttP
LA
ALBW
OoA
AoL
OoS
MC
LoZ
SS
ST
FSA
FS
PH

It lands in the middle of the Zelda tier (though closer to the top than to the bottom), and that's a quality level that I think any game would love to be.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on September 18, 2014, 01:02:46 AM
So, Hyrule Warriors is finally out and general reception unanimously agrees that it's just another DW game, but with lots of Zelda fan-service. If you love Zelda's mythos and don't mind a game where you just mash buttons without any thought, then you'll probably love this game. As for me, I'll still wait in futility for my dream Zelda game to come out.

In the meanwhile, I still have at least 2 good Zelda games to catch-up with when I finally have money to buy new stuff (TP and ALBW, of course).
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 18, 2014, 01:24:36 AM
Quote from: Dr. Ensatsu-ken on September 18, 2014, 01:02:46 AM
So, Hyrule Warriors is finally out and general reception unanimously agrees that it's just another DW game, but with lots of Zelda fan-service. If you love Zelda's mythos and don't mind a game where you just mash buttons without any thought, then you'll probably love this game. As for me, I'll still wait in futility for my dream Zelda game to come out.

In the meanwhile, I still have at least 2 good Zelda games to catch-up with when I finally have money to buy new stuff (TP and ALBW, of course).

What's your dream Zelda? Hyule Warriors must be the first game of the Zelda brand to have gotten mixed reception from critics.
Title: Re: The Legend of Zelda Series
Post by: Foggle on September 18, 2014, 01:58:02 AM
Quote from: talonmalon333 on September 18, 2014, 01:24:36 AM
What's your dream Zelda? Hyule Warriors must be the first game of the Zelda brand to have gotten mixed reception from critics.
I assume one that has a combat system like the first two Xbox Ninja Gaiden games.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on September 18, 2014, 08:44:26 AM
Quote from: Dr. Ensatsu-ken on September 18, 2014, 01:02:46 AM
If you love Zelda's mythos and don't mind a game where you just mash buttons without any thought, then you'll probably love this game.

*raises hand*  :joy:
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on September 18, 2014, 11:24:49 AM
I'm sure that the game will sell well, regardless off critical reception. Nintendo knows what they're doing, in that regard.

Admittedly, I'd probably rent this game just for the fan-service if I had a Wii-U, but I certainly couldn't see myself coming back to it for more than a single playthrough.

And as for my dream Zelda game, Foggle pretty much has the idea down, though truthfully it doesn't even need to have a super deep combat system. Metal Gear Rising has relatively very simple combat, but it's designed so well, and with enough nuance, that it's just so damn fun to keep playing and replaying over and over again. If you could just give me a Zelda game with combat as good as that, while not skimping out on the quality of the puzzles and side-quests, then it'd basically be my favorite game ever, by far.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 18, 2014, 12:23:35 PM
I'd also like to see Zelda have a really awesome world to explore (better than what we've gotten so far), and it looks like they are trying to pull that off with Zelda Wii U, which I'm sure will eclipse Hyrule Warriors.

I'm looking forward to the day you finally play TP and ALBW, E-K. A lot of people here don't seem to be fans of TP, and there are some that haven't played it despite having the means to do so (don't worry, Foggle, I won't name any names :blush:), but I feel like you'll like it a lot. And of course, anyone here who's played ALBW knows it's awesome.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on September 18, 2014, 04:10:27 PM
I would love a Hyrule with areas to explore that evoked the same feelings I got from exploring Xenoblade Chronicles. Mm mm yes.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 18, 2014, 04:35:48 PM
I would love a Hyrule that evokes the feelings of ALBW, but grander in size, more atmosphere, and without carrying over so much from a previous game.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on September 18, 2014, 04:43:58 PM
Well, I'm a little confused as to what we're talking about by exploration. If it's Metroid-style where you unlock new areas and progress through large environments, then I always thought of that as a staple of the Zelda franchise. Granted that, I've seen people complain about your options for exploration becoming decidedly more linear since TP, but from the sounds of it, ALBW seems to have fixed that linearity issue.

Now, if we're talking about GTA or some RPG styles of sand-box exploration with everything accessible at any given time, then no, I personally don't find that interesting and don't desire to see the series go in that route. There's nothing more boring than aimless wandering around big areas without clear objectives in mind. I like a sense of freedom, but I still need to feel like I'm doing something for the sake of actual progression.

Personally, I think that the elements for exploration have almost always been handled well in the 2D games, and as far as the 3D games go, OoT, MM, and TWW all did fine jobs of offering up tons of large areas outside of dungeons to explore, with plenty of useful items to discover and interesting and fun side-quests to complete. I haven't played TP or SS yet, but from what I've gathered from people here, both games were a bit more derivative when it came to exploring, so if the notion was more of a return to form for the Zelda franchise (at least as far as the 3D games go), then I could understand that.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 18, 2014, 08:03:03 PM
Quote from: Dr. Ensatsu-ken on September 18, 2014, 04:43:58 PM
Well, I'm a little confused as to what we're talking about by exploration. If it's Metroid-style where you unlock new areas and progress through large environments, then I always thought of that as a staple of the Zelda franchise. Granted that, I've seen people complain about your options for exploration becoming decidedly more linear since TP, but from the sounds of it, ALBW seems to have fixed that linearity issue.

Now, if we're talking about GTA or some RPG styles of sand-box exploration with everything accessible at any given time, then no, I personally don't find that interesting and don't desire to see the series go in that route. There's nothing more boring than aimless wandering around big areas without clear objectives in mind. I like a sense of freedom, but I still need to feel like I'm doing something for the sake of actual progression.

Personally, I think that the elements for exploration have almost always been handled well in the 2D games, and as far as the 3D games go, OoT, MM, and TWW all did fine jobs of offering up tons of large areas outside of dungeons to explore, with plenty of useful items to discover and interesting and fun side-quests to complete. I haven't played TP or SS yet, but from what I've gathered from people here, both games were a bit more derivative when it came to exploring, so if the notion was more of a return to form for the Zelda franchise (at least as far as the 3D games go), then I could understand that.

I'm a fan of some sandbox games so I can't agree with it being boring. However, I do agree that I don't necessary need to see that style of gameplay in Zelda. The more Metroid-esque approach that they've been doing is a fine template.

As for TP, it was actually very good with exploration. I'd say it was better than OoT and MM in that regard. The world was huge and there were a lot of secrets to find. The only problem is that it might've been a little empty, like, the amount of content didn't quite match up to the size of the world. The 2D games were a bit more successful, in my opinion, in terms of having a content-packed world.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on September 18, 2014, 09:17:40 PM
Quote from: talonmalon333 on September 18, 2014, 08:03:03 PMI'm a fan of some sandbox games so I can't agree with it being boring.

Large open environments are nice if there's actually plenty of worthwhile things to do in them. Most sand-box type games that I've played nail down the big and open portion of things, but end up falling flat on the actual tasks that you do. It feels like more time went into designing the massive environments than in refining the gameplay, hence why I couldn't get into GTA after I grew out of that phase, or RDD, AC, and so on. If the gameplay itself feels stale, then no matter how big or impressive the environments are, the game will just feel substance-less to me. In other cases, the games may have big worlds and nice mechanics, but don't end up giving you enough to do to justify those big environments. Exploration itself is great, but I still need to feel like I'm trying to accomplish something in the game rather than just exploring for the sake of exploring. Exploring is only fun when there are worthwhile things to discover.

QuoteAs for TP, it was actually very good with exploration. I'd say it was better than OoT and MM in that regard. The world was huge and there were a lot of secrets to find. The only problem is that it might've been a little empty, like, the amount of content didn't quite match up to the size of the world. The 2D games were a bit more successful, in my opinion, in terms of having a content-packed world.

Well, I can't really speak for games that I haven't played, but that pretty much goes along with my point that Zelda games have always had plenty of exploration. Putting SS aside, I suppose I just didn't understand your comment of how it'd be nice to have a Zelda game with more exploration in it when that itself was already commonplace for the franchise, minus a few exceptions like SS.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 18, 2014, 09:32:04 PM
Quote from: Dr. Ensatsu-ken on September 18, 2014, 09:17:40 PM

Large open environments are nice if there's actually plenty of worthwhile things to do in them. Most sand-box type games that I've played nail down the big and open portion of things, but end up falling flat on the actual tasks that you do. It feels like more time went into designing the massive environments than in refining the gameplay, hence why I couldn't get into GTA after I grew out of that phase, or RDD, AC, and so on. Exploration itself is great, but I still need to feel like I'm trying to accomplish something in the game rather than just exploring for the sake of exploring. Exploring is only fun when there are worthwhile things to discover.

I can agree with you on GTA, and I still need to get to AC. I mostly get my sandbox fix from Bethesda. I like to immerse myself onto a world like what those games, such as Fallout, present. I'm not always making progress in the main story, but I just enjoy doing my thing in the game world, and I genuinely like the content.

Quote from: Dr. Ensatsu-ken on September 18, 2014, 09:17:40 PMWell, I can't really speak for games that I haven't played, but that pretty much goes along with my point that Zelda games have always had plenty of exploration. Putting SS aside, I suppose I just didn't understand your comment of how it'd be nice to have a Zelda game with more exploration in it when that itself was already commonplace for the franchise, minus a few exceptions like SS.

I'd just like to see a bit more of that, like, to see Zelda take it to the next level. Games such as TP have a lot of massive fields, but they didn't always have a whole lot to do, which is something I feel like I didn't face in the 2D games. Maybe we could have less empty space of green fields and instead have more forests, caves, and settlements like Lon Lon Ranch. The exploring in ALBW was phenomenal, well above TP, and I'd like to see that converted into 3D.

Looking at the map in ALttP, I feel like there is no wasted space. Alongside WW and ALBW, I think it still has my favorite Zelda world.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Ffaqsmedia.ign.com%2Ffaqs%2Fimage%2Fmushhead_lightworldmap_1086630691.jpg&hash=331bf24d9abd39ad0a9d8a71906ea0b8a8307fb7)

I think Zelda Wii U is aiming at giving the best world yet.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 18, 2014, 09:35:09 PM
According to people involved with the game, Zelda Wii U is not going to be a "typical sandbox" open world, whatever that means.

Good for me, I find sandbox games dull unless there's a lot of good level design and missions that don't boil down to collecting things, killing a person or gang of people, or racing somewhere for 30 hours.

ALBW did the nonlinear thing well, but I think they could do it even better this time. I hope they do, anyway.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 18, 2014, 10:01:43 PM
Quote from: Spark Of Spirit on September 18, 2014, 09:35:09 PM
According to people involved with the game, Zelda Wii U is not going to be a "typical sandbox" open world, whatever that means.

Good for me, I find sandbox games dull unless there's a lot of good level design and missions that don't boil down to collecting things, killing a person or gang of people, or racing somewhere for 30 hours.

ALBW did the nonlinear thing well, but I think they could do it even better this time. I hope they do, anyway.

That's what I like to hear. Like I said before, I don't want Zelda Wii U to be a sandbox game. They just need to recall what was so awesome about ALBW and then go better than that, only this time, in 3D.

By the way, Spark, I remember having a few questions about ALBW's story...

Spoiler

First, let me quote an early post showing the discussion.
Quote from: Spark Of Spirit on September 02, 2014, 07:21:03 PM
Quote from: talonmalon333 on September 02, 2014, 07:05:59 PM
Exactly how did Ganon die? I mean, it was by the Master Sword. However, in each game, we've seen that the Master Sword alone doesn't have the strength to kill him when he's in possession of the Triforce. It was established early on back in ALttP and has remained true since then. In fact, I'll go over his deaths in each game.

LoZ: Killed by the Silver Arrows, which were established from the beginning to have the power to kill Ganon.

ALttP: Killed by the Silver Arrows, though this time it took multiple arrows to kill him instead of one, which could maybe be attributed to the fact that Ganon is powered by the complete Triforce in this game, whereas he only had the Triforce of Power in LoZ.

OoT: Not killed in this game. Merely sealed away.

OoS/OoA: Killed by regular weapons, but in this game, it was revealed that this was just a shell of Ganon and that the ritual to revive him failed, so him being killed by regular weapons isn't much of a big deal.

WW: Stabbed in the head by the Master Sword alone, but it was after losing the Triforce of Power. So, at that point, he was completely mortal, thus making it impossible for him to survive that sword blow.

TP: Stabbed by the Master Sword in the wound that was inflicted by the Sages long ago. The sword alone probably wasn't enough to kill him, but the Sages created a massive weak spot on him that probably made him able to be killed easier.

In ALBW, Link destroys him with the Master Sword, and that's about it. Not to mention, in this game, Ganon had both the Triforce of Power and the Triforce of Wisdom, plus he had merged with Yuga's strength. So, in this game, he should have been stronger than he was in any game except ALttP.

And on that note, it's weird how Yuga Ganon didn't seem all that powerful despite possessing two Triforce parts. He mostly just shot small energy balls out and hid in the walls. Technically, as I said above, this should be Ganon's 2nd most powerful version in the entire series.

Yuga was Ganon's only link to the world. That was why he was able to be risen back up and that was why he left, because Yuga died. He was only going to be back as long as his host was in one piece. Link simply destroyed Yuga which in turn killed Ganon again. As you know, nobody has ever brought Ganon back this way before so maybe that's why it didn't work out for him this time. He wasn't technically whole here, regardless of how the game's graphics look.

At the time, I did buy this idea. But now I have to ask... so what if Ganon's life force was connected to Yuga? Yuga was still in possession of the Triforce of Power and Triforce of Wisdom. Just like Ganon, he should have require more than the Master Sword to be killed.
[close]
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 18, 2014, 10:09:18 PM
Quote from: talonmalon333 on September 18, 2014, 10:01:43 PM
Quote from: Spark Of Spirit on September 18, 2014, 09:35:09 PM
According to people involved with the game, Zelda Wii U is not going to be a "typical sandbox" open world, whatever that means.

Good for me, I find sandbox games dull unless there's a lot of good level design and missions that don't boil down to collecting things, killing a person or gang of people, or racing somewhere for 30 hours.

ALBW did the nonlinear thing well, but I think they could do it even better this time. I hope they do, anyway.

That's what I like to hear. Like I said before, I don't want Zelda Wii U to be a sandbox game. They just need to recall what was so awesome about ALBW and then go better than that, only this time, in 3D.

By the way, Spark, I remember having a few questions about ALBW's story...

Spoiler

First, let me quote an early post showing the discussion.
Quote from: Spark Of Spirit on September 02, 2014, 07:21:03 PM
Quote from: talonmalon333 on September 02, 2014, 07:05:59 PM
Exactly how did Ganon die? I mean, it was by the Master Sword. However, in each game, we've seen that the Master Sword alone doesn't have the strength to kill him when he's in possession of the Triforce. It was established early on back in ALttP and has remained true since then. In fact, I'll go over his deaths in each game.

LoZ: Killed by the Silver Arrows, which were established from the beginning to have the power to kill Ganon.

ALttP: Killed by the Silver Arrows, though this time it took multiple arrows to kill him instead of one, which could maybe be attributed to the fact that Ganon is powered by the complete Triforce in this game, whereas he only had the Triforce of Power in LoZ.

OoT: Not killed in this game. Merely sealed away.

OoS/OoA: Killed by regular weapons, but in this game, it was revealed that this was just a shell of Ganon and that the ritual to revive him failed, so him being killed by regular weapons isn't much of a big deal.

WW: Stabbed in the head by the Master Sword alone, but it was after losing the Triforce of Power. So, at that point, he was completely mortal, thus making it impossible for him to survive that sword blow.

TP: Stabbed by the Master Sword in the wound that was inflicted by the Sages long ago. The sword alone probably wasn't enough to kill him, but the Sages created a massive weak spot on him that probably made him able to be killed easier.

In ALBW, Link destroys him with the Master Sword, and that's about it. Not to mention, in this game, Ganon had both the Triforce of Power and the Triforce of Wisdom, plus he had merged with Yuga's strength. So, in this game, he should have been stronger than he was in any game except ALttP.

And on that note, it's weird how Yuga Ganon didn't seem all that powerful despite possessing two Triforce parts. He mostly just shot small energy balls out and hid in the walls. Technically, as I said above, this should be Ganon's 2nd most powerful version in the entire series.

Yuga was Ganon's only link to the world. That was why he was able to be risen back up and that was why he left, because Yuga died. He was only going to be back as long as his host was in one piece. Link simply destroyed Yuga which in turn killed Ganon again. As you know, nobody has ever brought Ganon back this way before so maybe that's why it didn't work out for him this time. He wasn't technically whole here, regardless of how the game's graphics look.

At the time, I did buy this idea. But now I have to ask... so what if Ganon's life force was connected to Yuga? Yuga was still in possession of the Triforce of Power and Triforce of Wisdom. Just like Ganon, he should have require more than the Master Sword to be killed.
[close]
Spoiler
I don't think Ganon was really killed, just no longer attached to the living world so he just fell away from it. Ganon wasn't really the villain this time, it was Yuga, who was using him as a force. Also, he may have had the Triforce's powers, but they weren't embedded in him like they are in Zelda, Ganon, and Link. All Link had to do was detach it from him and the two would be defeated.
[close]

That's how I see it, anyway.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 19, 2014, 09:50:00 PM
Uber God Tier: OoT, MM
God Tier: ALttP, LA, WW, TP, ALBW
Great Tier: AoL, OoA, OoS
Good Tier: LoZ, MC
Okay Tier: FS, FSA, ST, SS
Bad Tier: PH

Ranking games is too hard, so I decided to tier them. Someone else should try the same.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 19, 2014, 10:09:31 PM
Sure, using your tier:

Uber God Tier: ALttP, LA, ALBW
God Tier: WW, OoA, OoS, OoT, MM
Great Tier: MC, TP
Good Tier: LoZ, AoL
Okay Tier: FS, FSA, ST, SS
Bad Tier: PH

But that's me.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 20, 2014, 12:57:29 AM
The reason I did the tiers the way I did is because half of the series is god tier, but some games are more godlike than others. :P

Also, I'm really surprised that you put the 3D games so high. You even called TP "great".
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on September 20, 2014, 01:25:56 AM
Sure, I don't think Nintendo has really made a bad Zelda game aside from one. Though I have my issues with some of the games, it's mostly personal preference as to why I like some more than others. I still think they're mostly really good games. Though I complain about OoT, it's mostly just nitpicking, the game is undeniably fantastic.

It's just what I do. ;D

Twilight Princess, for instance, has some excellent dungeons, even if I don't like things like how the overworld is handled and the pacing bring a bit sluggish. Minish Cap is great in every way, except the length and some of the kinstones being dead ends and a waste of time.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on September 20, 2014, 01:43:19 AM
I actually think Minish Cap is merely good in every way. It doesn't have many real flaws I can think of, but I don't love any aspect of it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 25, 2014, 04:40:37 PM
Am I the only one who tends to forget that Skyward Sword exists? Like, I only just remembered that game is in my house, and that it was made. Even when I think back to each and every 3D Zelda, I tend to remember Ocarina of Time through Twilight Princess, and then just forget that last one. And I have a feeling that Zelda Wii U will just totally blow it away, rendering it obsolete, and leaving it to be even more forgotten than it already is. And it's a shame because it could have been something great. It had all the right ingredients, and there are even sparks of greatness in it. But it is all just overshadowed by such mind boggling design choices. It's seriously one of those games where you look at it and, to quote James Role, think to yourself "What were they thinking?!".
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 25, 2014, 04:57:28 PM
I don't think that people have forgotten about the game. It's just that people on this board don't tend to talk about it that much since they don't care for it, whereas I still haven't played it yet.

At the end of the day, though, it tried something different, and even if it didn't pay off, at least Nintendo had the opportunity to experiment with the series rather than rehashing the same thing. It's the same thing with Zelda 2, in that even though I don't like that game, I still respect Nintendo for taking the risk in the first place.

Also, just for the record, the game has a Meta-score of over 90, and I do know that it has a solid fan-base, so it's not like it was anywhere near being a disaster or anything like that. It's more like a minor set-back for the series, at most.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on November 25, 2014, 05:12:56 PM
You're not alone. Whenever people mention "the last 3D Zelda game", Twilight Princess is the first one that comes to mind. I doubt I'll ever finish Skyward Sword.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 25, 2014, 05:13:48 PM
Quote from: Dr. Ensatsu-ken on November 25, 2014, 04:57:28 PM
I don't think that people have forgotten about the game. It's just that people on this board don't tend to talk about it that much since they don't care for it, whereas I still haven't played it yet.

At the end of the day, though, it tried something different, and even if it didn't pay off, at least Nintendo had the opportunity to experiment with the series rather than rehashing the same thing. It's the same thing with Zelda 2, in that even though I don't like that game, I still respect Nintendo for taking the risk in the first place.

Also, just for the record, the game has a Meta-score of over 90, and I do know that it has a solid fan-base, so it's not like it was anywhere near being a disaster or anything like that. It's more like a minor set-back for the series, at most.

It really wasn't that different. It's the traditional 3D Zelda style but with its own spin. Basically, it's not anymore different than Majora's Mask, Wind Waker, or Twilight Princess.

As for reception, it does seem to be the least liked 3D Zelda.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 25, 2014, 05:45:21 PM
It went full on motion controls for the first time, and all of the gameplay mechanics were designed around that. That was a HUGE gamble on Nintendo's part. How is changing the way that you actually go about playing the game not that different?

Furthermore, you contradict yourself by complaining about design choices but then responding to me that the game is apparently not that different from the Zelda games that you like better. That doesn't make any sense. If what you meant to complain about with design choices were motion controls, then the answer is that Nintendo was just attempting to do something new to change the way Zelda games are played. It may have not gone well, but they made the effort to see if it would work or not in the first place. That's "what they were thinking." But if the complaint is about the game getting boring because of the formula, clearly it must be doing something different there as well, if it's not holding up as well as previous games. From what I've heard, they made the overworld far more streamlined and uniform than in past games, which I would consider a huge difference.

Also, as for reception: http://www.metacritic.com/game/wii/the-legend-of-zelda-skyward-sword

How exactly is a 9.3 average from critics and a 7.9 average from users considered weak reception? There are certainly Zelda games with worse scores than that. I've also seen people praise this game on other online communities, so while it might not be a fan-favorite Zelda, it definitely still has its share of fans. So where are you getting this universal hatred of the game idea, from? Honestly, at least half of the negativity that I've seen towards this game comes from this site alone. I've certainly run into plenty of other people who don't like the game either, but not any more than people who did actually enjoy it, so where exactly are you getting your general consensus from?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 25, 2014, 05:55:23 PM
All I said about reception was that it's the least liked 3D Zelda game. Nothing about weak reception or universal hatred. A Zelda game that's not as well received as its predecessors can still be considered a good game in its own right.

As for gameplay, you'd need to play the game to see what I mean. I didn't contradict myself. Like I said, it's "the traditional 3D Zelda style but with its own spin". It's firmly rooted in what Ocarina of Time established, just as every other 3D game is, but like them it does things that separate it. It does have its streamlined levels and motion controls, but the overall flow of the game is the same as before. To me it even feels like it's just going through the motions half of the time.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 25, 2014, 06:07:33 PM
Quote from: talonmalon333 on November 25, 2014, 05:55:23 PMAll I said about reception was that it's the least liked 3D Zelda game. Nothing about weak reception or universal hatred. A Zelda game that's not as well received as its predecessors can still be considered a good game in its own right.

You said "least well liked," but everything else in your posts paints the game out to be much worse than its actual reception really is. The whole point of you even brining up the game in the first place was to say how forgettable it was, but my point is that the game has its strong share of fans, so other than this board, it's probably not that forgotten.

QuoteAs for gameplay, you'd need to play the game to see what I mean. I didn't contradict myself. Like I said, it's "the traditional 3D Zelda style but with its own spin". It's firmly rooted in what Ocarina of Time established, just as every other 3D game is, but like them it does things that separate it. It does have its streamlined levels and motion controls, but the overall flow of the game is the same as before. To me it even feels like it's just going through the motions half of the time.

You especially mentioned the "what we're they thinking" line, which indicates either broken or poorly designed gameplay, like having mechanics that flat out don't work but are necessary to get through the game, or having gameplay puzzles that are flat-out mops single to figure out unless you specifically had instructions for what to do (like in Simon's Quest). If the game has such issues, you should mention specific examples to highlight what you mean. Otherwise it just sounds like you're complaining about the general design of the game, which according to you is no different from previous games in the series.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 25, 2014, 06:47:58 PM
Quote from: Dr. Ensatsu-ken on November 25, 2014, 06:07:33 PM
You said "least well liked," but everything else in your posts paints the game out to be much worse than its actual reception really is. The whole point of you even brining up the game in the first place was to say how forgettable it was, but my point is that the game has its strong share of fans, so other than this board, it's probably not that forgotten.

That might largely have to do with my disappointment of the game. I was excited about it but ended up getting a game that's just average. It's forgettable, but it's not actually bad. I even mentioned that it has sparks of greatness in my initial post.

I also noticed that it seems to be the only 3D Zelda that didn't have fans praising it everywhere. Twilight Princess was a huge deal, as was Wind Waker despite the initial controversy of its graphics. Majora's Mask wasn't as big at first but we know that game's popularity developed as the years went on. I just can't imagine Skyward Sword getting the same treatment as Majora's Mask, but maybe I'll be proven wrong.

Quote from: Dr. Ensatsu-ken on November 25, 2014, 06:07:33 PMYou especially mentioned the "what we're they thinking" line, which indicates either broken or poorly designed gameplay, like having mechanics that flat out don't work but are necessary to get through the game, or having gameplay puzzles that are flat-out mops single to figure out unless you specifically had instructions for what to do (like in Simon's Quest). If the game has such issues, you should mention specific examples to highlight what you mean. Otherwise it just sounds like you're complaining about the general design of the game, which according to you is no different from previous games in the series.

My James Rolfe reference wasn't in response to the controls or world (even though I have a few problems with both). There is a huge amount of little issues that just add up to a lot of frustration. Some of them honestly seem like developer oversights. I'll take a few examples and try to explain it as best as I can, and I'll do so without mentioning anything spoiler-based. But overall, it really is a game you'd have to play to see what I mean.

There are various different kinds of treasures and insects that you can collect in the game. You know that Zelda tradition of, when you get an item, it plays that "You got an item!" five second tune, followed by a message box telling you about it? Skyward Sword does that for each treasure and each insect when you discover one of them for the first time, and after the message box, the game automatically brings you to your inventory to show the number for that treasure/insect being raised by one. And there are about 15-20 different kinds of treasures, as well as 15-20 different kinds of insects. So you have to sit through this every time you discover one. The process of "obtaining" a treasure/insect takes about 10 seconds because of this, but that adds up because, combining the treasures and insects together, that makes for 30-40 pointless ten second intervals.

Now, that alone would be a minor nuisance. However, to top that, any time you stop playing and turn the game off, the game "forgets" that you discovered any of those treasures/insects (even though they are still in your inventory). So, every time you reload your game, you have to sit through these again and again. Now that ten second process really adds up because you are constantly discovering items every time you reload the game. There was a similar oversight in Twilight Princess, but it only applied to rupees (which wasn't nearly as annoying since there are only, like, five different types of rupees, and the typical green rupee wasn't even affected by it). And with Skyward Sword, they actually corrected that issue, but in place of it we had the treasure and insect issue which is far more present. It's like the night and day transitions in Simon's Quest.

That's just one of the issues I have with the game. There's also the in-game partner which is like a much, much worse version of Navi. Everyone always complained about Navi so one has to think that Nintendo heard these issues. But I mean it when I say the partner in this game is very similar, only she talks much more, and unlike Navi, you can't always just ignore her. Frequently she'll just pop out on her own to explain things (and very often, she'll do this after the game already explained it through text, so all she's doing is reiterating). She also starts beeping you when you are low on hearts to tell you that your hearts are low, and this is when you're already hearing the traditional Zelda beeping starts when your hearts are low. So basically, you're listening to two beeping sounds when your hearts are low. :P

Hopefully my explanation above made sense since I'm not always good at explaining things. There are also parts of the game where I feel they went too far with the motion controls, such as with certain controls and some puzzles.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 25, 2014, 07:10:04 PM
For the record, not only MM, but TWW also wasn't that well-received by fans initially. This was reflected in its relatively poor sales during the first few years of its release.

Also, I'd like to remind you that for several months after its relate you claimed that you found the game legitimately good, you only changed your stance conveniently after most other people on this board said that rhey didn't like the game. :P

As for what you described about the treasures and collectables, it'd only be fair to mention that MM forced you to loose all of your loose items in order to save your progress. Granted that, it's not 10-second clips that you have to keep sitting through again to get them back, but the fact that you even have to go out of your way to get them back is ridiculous, and to me that was a big problem with the game, even if the design was intentional. In contrast, what you just described to me would be problematic, but I'd honestly take that over the game forcing you to recollect all of your non-essential items every time at you saved (not counting the owl statues).

As for going too far with the motion controls, I can certainly understand that complaint, but my whole point in my initial post is that even if the controls didn't work out that well, I respect Nintendo for trying something different and taking the risk to enhance the gameplay experience. Even through failures, they will. Learn insiteful things for future projects.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 25, 2014, 07:20:02 PM
Quote from: Dr. Ensatsu-ken on November 25, 2014, 07:10:04 PM
Also, I'd like to remind you that for several months after its relate you claimed that you found the game legitimately good, you only changed your stance conveniently after most other people on this board said that rhey didn't like the game. :P

That didn't change. I still consider it to be a good game. I just don't think it's comparable with most of its predecessors. I don't know you think I'd just follow what everyone else says. In fact I'm likely the only one here who beat the game, so my issues with the game are probably very different from most people's here.

Quote from: Dr. Ensatsu-ken on November 25, 2014, 07:10:04 PMAs for what you described about the treasures and collectables, it'd only be fair to mention that MM forced you to loose all of your loose items in order to save your progress. Granted that, it's not 10-second clips that you have to keep sitting through again to get them back, but the fact that you even have to go out of your way to get them back is ridiculous, and to me that was a big problem with the game, even if the design was intentional. In contrast, what you just described to me would be problematic, but I'd honestly take that over the game forcing you to recollect all of your non-essential items every time at you saved (not counting the owl statues).

Majora's Mask only made you lose things like arrows and bombs (rupees can be stored in the bank). I never found that to be problematic because they are easy to recollect. You basically just find them on a whim while naturally making progress.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on November 25, 2014, 07:35:28 PM
When you need them for solving mandatory puzzles or completing dungeons, it most certainly is a big deal (and I never mentioned rupees since I know about the bank, obviously). You either have to waste money buying them again, or just complete the dungeon in one-go, which is problematic on your first run through if you don't know what you're doing yet are restricted to a time limit.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 26, 2014, 02:15:29 AM
Quote from: Dr. Ensatsu-ken on November 25, 2014, 07:35:28 PM
When you need them for solving mandatory puzzles or completing dungeons, it most certainly is a big deal (and I never mentioned rupees since I know about the bank, obviously). You either have to waste money buying them again, or just complete the dungeon in one-go, which is problematic on your first run through if you don't know what you're doing yet are restricted to a time limit.

Honestly, I don't know when you played Majora's Mask, so I wasn't sure how well you remembered the bank, being that it's not one of the biggest parts of the game. :P

As for items, I still think the game provides plenty when you need them. In fact, for dungeons, right next to the owl statues you always find jars filled with arrows and fairies (and I think bombs). Either way, I suppose it's just a matter of opinion, but I think it's a bit different. I like the limitations that Majora's Mask puts on the player and think it makes for a good game system. With those Skyward Sword things, some of it just feels like developer mistakes.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 05, 2014, 11:10:16 PM
Zelda Wii U footage (http://www.gonintendo.com/s/243186-the-game-awards-2014-live-stream-kicks-off-at-9-pm-et)

- sail cloth returns
- Miyamoto calls the horse 'Epona'
- swing your sword and fire arrows while on horseback
- insect and animal life throughout the world
- pick/eat apples
- metallic sound when you hit an enemy means you hit the right spot for damage
- jump off the horse and go into slow-mo for aiming with bow and arrow
- reconfirmed for 2015

It looks like the anti-Skyward Sword, honestly.

They also confirmed Star Fox will be out before Zelda in 2015. Weird.
Title: Re: The Legend of Zelda Series
Post by: Foggle on December 05, 2014, 11:20:01 PM
Quote from: Spark Of Spirit on December 05, 2014, 11:10:16 PM
Zelda Wii U footage (http://www.gonintendo.com/s/243186-the-game-awards-2014-live-stream-kicks-off-at-9-pm-et)
omg

Quote- sail cloth returns
omg

QuoteThey also confirmed Star Fox will be out before Zelda in 2015. Weird.
omg

:joy: :joy: :joy:
Title: Re: The Legend of Zelda Series
Post by: Foggle on December 05, 2014, 11:26:39 PM
this gameplay footage is giving me a stiffy

I'm glad this genre (humongous, truly open world adventure) has finally become viable with the new gen

this is looking like it'll be my game of 2015 along with metal gear solid

:e_hail: :h_hail: :el_hail:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 05, 2014, 11:53:24 PM
It looks like ALBW only in full 3D. I really can't wait to see how far they go with that concept.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on December 06, 2014, 12:07:51 AM
Quote from: Spark Of Spirit on December 05, 2014, 11:10:16 PMIt looks like the anti-Skyward Sword, honestly.

So, basically, insta-buy for me.  ;D
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 18, 2014, 05:57:46 PM
Zelda Wii U looks like it could be something beautiful. I agree with Foggle that either it, or Metal Gear, will almost definitely be my game of 2015.

Skyward Sword will probably look pretty sad when that time comes.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 20, 2014, 01:34:30 PM
After 3+ years, I have to say that this Wii U demo doesn't look as great as it did back then.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fstatic1.gamespot.com%2Fuploads%2Foriginal%2F402%2F4020844%2F2557233-7293465522-23306.gif&hash=bd024d2cde535e504879eda7638ff9e31aa26e4e)

It was quite a site back when people first saw it. But I think it's kind of like Twilight Princess where it looks very good still, but doesn't have the same timeless novelty as a game with a more exaggerated, colorful stylized look. Basically, the upcoming real Zelda they're releasing for Wii U looks much better.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 22, 2014, 12:40:12 PM
Zelda tech demos never look as good as the final game. If only more companies would do it that way.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 24, 2014, 11:27:08 PM
How come you guys don't like Zelda II very much?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 24, 2014, 11:49:03 PM
Stiff controls, unbalanced difficulty, and boring level design.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 24, 2014, 11:52:26 PM
Quote from: Spark Of Spirit on December 24, 2014, 11:49:03 PM
Stiff controls, unbalanced difficulty

Sounds like quite a handful of other Nintendo games. :awesome:

In fact, I'd argue that Zelda II is far from one of the hardest NES games.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2014, 12:14:36 AM
Quote from: talonmalon333 on December 24, 2014, 11:52:26 PM
Quote from: Spark Of Spirit on December 24, 2014, 11:49:03 PM
Stiff controls, unbalanced difficulty

Sounds like quite a handful of other Nintendo games. :awesome:

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM9x64fA.gif&hash=0a6f3a7976ff5ea4caa1718109a7e2305ecc2b1e)


I am not saying DK64 suffers from those things. It's just a reaction image, folks.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 25, 2014, 12:21:34 AM
I meant NES games.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2014, 12:43:30 AM
Quote from: talonmalon333 on December 25, 2014, 12:21:34 AM
I meant NES games.
Well, sure. Like the original Zelda, Kid Icarus, Metroid, Ice Climber, Donkey Kong, Mario Bros., and SMB.

I also don't really care for any of them outside of SMB which compensates by the level design working with the stiff controls and actually having a balanced difficulty.

I give AoL points for ambition, but I don't really have much fun playing it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 25, 2014, 12:50:20 AM
Quote from: Spark Of Spirit on December 25, 2014, 12:43:30 AM
Quote from: talonmalon333 on December 25, 2014, 12:21:34 AM
I meant NES games.
Well, sure. Like the original Zelda, Kid Icarus, Metroid, Ice Climber, Donkey Kong, Mario Bros., and SMB.

I also don't really care for any of them outside of SMB which compensates by the level design working with the stiff controls and actually having a balanced difficulty.

I give AoL points for ambition, but I don't really have much fun playing it.

I wouldn't say SMB is unfairly difficult.

As for LoZ and AoL, at least they are better than the DS Zelda games. :P
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2014, 12:54:40 AM
Quote from: talonmalon333 on December 25, 2014, 12:50:20 AM
Quote from: Spark Of Spirit on December 25, 2014, 12:43:30 AM
Quote from: talonmalon333 on December 25, 2014, 12:21:34 AM
I meant NES games.
Well, sure. Like the original Zelda, Kid Icarus, Metroid, Ice Climber, Donkey Kong, Mario Bros., and SMB.

I also don't really care for any of them outside of SMB which compensates by the level design working with the stiff controls and actually having a balanced difficulty.

I give AoL points for ambition, but I don't really have much fun playing it.

I wouldn't say SMB is unfairly difficult.

As for LoZ and AoL, at least they are better than the DS Zelda games. :P
No, SMB has very balanced difficulty. But it does have stiff controls. The difference is that because the level design is so good, you never get punished for it.

It doesn't take much for them to be better than the DS games, though.  ;)
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on December 25, 2014, 01:20:28 AM
*Looks at his copy of Spirit Tracks, having collected dust on the shelf for nearly five years now.*

Never even made it an hour into the game. Phantom Hourglass was enough. Which is a shame, because I've always liked Spirit Tracks on paper. A new Hyrule, Trains, a main villain who wasn't Ganondorf. I often think about how cool it would have been if, instead of DS games, PH and ST had been Wii games with the same cel-shading graphical style and gameplay style as WW. True sequels to that would have been awesome.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 25, 2014, 01:26:25 AM
Quote from: Nel_Annette on December 25, 2014, 01:20:28 AM
*Looks at his copy of Spirit Tracks, having collected dust on the shelf for nearly five years now.*

Never even made it an hour into the game. Phantom Hourglass was enough. Which is a shame, because I've always liked Spirit Tracks on paper. A new Hyrule, Trains, a main villain who wasn't Ganondorf. I often think about how cool it would have been if, instead of DS games, PH and ST had been Wii games with the same cel-shading graphical style and gameplay style as WW. True sequels to that would have been awesome.
:gonk:

:drool:

:cry:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 25, 2014, 09:59:33 AM
I think PH still would have been bad. Controls and graphics are one thing. But having suffered through that whole game, I'd say that the Wii couldn't salvage its boring dungeons, music, story, and overworld, not to mention the Temple of the Ocean King, which is not only a bad dungeon, but you have to go through it multiple times. ST could probably be redeemed if it were on the Wii, but there's no saving PH.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 29, 2014, 10:19:32 PM
http://www.gamesradar.com/why-every-zelda-game-is-the-best-and-worst-in-the-series/

I expected this to be better than their Mario arguments. But honestly, I feel like they barely argued anything in these points. They mostly just say "this game has this, or this" or "this game doesn't have this, or this". They barely even talk about dungeons and how they are designed, and those are some of the big key elements of Zelda in general.

Like, it should be easy to make an argument against Spirit Tracks, but their argument amounts to "we didn't need another handheld Zelda so soon that was in the same style as PH".

I did find amusement in these, though.

QuoteThe Legend of Zelda: A Link to the Past
Why it's the worst Zelda ever: Link to the Past is only the worst Zelda ever if you have a pathological hatred of perfection. The only possible downside to LttP is that if you were introduced to the Zelda series with this game, you might find it harder to go back and play Zelda 1 and 2 after you've already experience this huge leap forward. Seriously, we can't think of anything harsher to say.

QuoteLink's Crossbow Training
Why it's the best Zelda ever: No one thinks it's the best Zelda ever.

QuoteLink: The Faces of Evil
Why it's the worst Zelda ever: Because it is.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on December 29, 2014, 11:35:22 PM
They didn't even try on some of those.

But really, it's hard to call any 2D Zelda the worst ever when you have to compare it to the NES games that they all totally eclipse, and the NES games aren't even terrible.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 29, 2014, 11:39:17 PM
I still don't think Minish Cap is all that good. :P

It's better than the NES games, though.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on December 30, 2014, 12:22:30 AM
Quote from: talonmalon333 on December 29, 2014, 11:39:17 PMIt's better than the NES games, though.

And the incredibly overrated Link's Awakening. :>

No, but seriously, mean jokes aside, the Oracle games pretty much did everything that LA did, but just about 10 times better in every regard.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on December 30, 2014, 01:35:35 AM
Quote from: Dr. Ensatsu-ken on December 30, 2014, 12:22:30 AM
No, but seriously, mean jokes aside, the Oracle games pretty much did everything that LA did, but just about 10 times better in every regard.

Agreed.

I do like Minish Cap, not as much as LA or the Oracles or ALttP, but I do like it (Vaati's human form is still my favorite Zelda villain design). I think my problems come down to:

-The overworld is relatively tiny. Like, extremely tiny.
-There are very few actual dungeons for a top-down Zelda game. The king's tomb should have been one. There actually other rooms for that place in the code.
-The kinstones feel like wasted potential. The fun of it wears off quick.
-Some of the "inbetween dungeons" filler is a bit... obtuse. I don't need my hand held, but with things like returning the library books, there was honestly a bit where I had no idea what I was supposed to do next, and no one was telling me in-game.
-The biggest problem I have: The Minish Cap is too easy. Almost a decade on, I still think it's the easiest game in the entire series. In all my playthroughs of it, I've never died once. Not my first playthrough back in 2005, and not last year.

I don't hate the game. The plot's fine, Vaati's cool, it's pretty to look at and has pretty decent music. But if I were to rank it, it'd be somewhere in the lower middle.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on December 30, 2014, 03:25:39 AM
Man, Four Swords Adventure is fun, but extremely difficult to fully experience now.

I would really like to see Nintendo find a way to rerelease it with a somewhat different engine or try a different take on the concept. That's just something that needs to be tried out again.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on December 30, 2014, 05:34:07 PM
Quote from: Dr. Ensatsu-ken on December 30, 2014, 12:22:30 AM
And the incredibly overrated Link's Awakening. :>

No, but seriously, mean jokes aside, the Oracle games pretty much did everything that LA did, but just about 10 times better in every regard.

I still like LA better than those two games individually. The comparison is extremely close, though. And if you look at the Oracle titles as a single, big adventure, they beat LA and become the best handheld Zelda.

Quote from: Nel_Annette on December 30, 2014, 01:35:35 AM
I do like Minish Cap, not as much as LA or the Oracles or ALttP, but I do like it (Vaati's human form is still my favorite Zelda villain design). I think my problems come down to:

I love Wind Waker Ganon's design. That's my pick for best villain design. It perfectly captured the character presented in that game, both his evil side, and his somewhat sad side. I also think it captured the more "wizard" part of the character. Ganon's typical lean, muscular appearance does a good job of making him look like a strong warrior, but I sometimes forget he's supposed to be some great wizard.

Quote from: Nel_Annette on December 30, 2014, 01:35:35 AM
-The overworld is relatively tiny. Like, extremely tiny.
-There are very few actual dungeons for a top-down Zelda game. The king's tomb should have been one. There actually other rooms for that place in the code.
-The kinstones feel like wasted potential. The fun of it wears off quick.
-Some of the "inbetween dungeons" filler is a bit... obtuse. I don't need my hand held, but with things like returning the library books, there was honestly a bit where I had no idea what I was supposed to do next, and no one was telling me in-game.
-The biggest problem I have: The Minish Cap is too easy. Almost a decade on, I still think it's the easiest game in the entire series. In all my playthroughs of it, I've never died once. Not my first playthrough back in 2005, and not last year.

I don't hate the game. The plot's fine, Vaati's cool, it's pretty to look at and has pretty decent music. But if I were to rank it, it'd be somewhere in the lower middle.

I agree with these points. To me, Minish Cap feels a bit like 2D Zelda-lite. Still better than most games in existence, though. But it is certainly my least favorite handheld Zelda, DS games aside.

Quote from: Avaitor on December 30, 2014, 03:25:39 AM
Man, Four Swords Adventure is fun, but extremely difficult to fully experience now.

I would really like to see Nintendo find a way to rerelease it with a somewhat different engine or try a different take on the concept. That's just something that needs to be tried out again.

The Wii U tablet could easily substitute for the GameBoy Advance and all those plug-ins, thus making play a lot easier. They could also make the beautiful 2D sprites and environments in the game look even better.

The game didn't make much money, though. So I have a feeling Nintendo will just abandon it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on January 04, 2015, 07:39:36 PM
What do you guys think is better: Skyward Sword, or the DS games?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on January 06, 2015, 07:24:22 PM
Quote from: talonmalon333 on January 04, 2015, 07:39:36 PM
What do you guys think is better: Skyward Sword, or the DS games?

Was hoping for some good "Both are bad, but so-and-so is better than such-and-such" responses. :imnothappy:
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on January 06, 2015, 08:20:34 PM
At least in Skyward Sword I can use a control stick. So it wins right off the bat.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on January 06, 2015, 08:22:50 PM
I don't even dislike the Skyward Sword controls. They just aren't preferable to traditional controls. On the other hand, the stylus controls of the DS games just made things feel dumbed down.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on January 16, 2015, 06:39:24 AM
Has anyone played Hyrule Warriors, and if so is it worth $60?

That new DLC kiiiinda piqued my interest a bit (fuck all y'all, Tingle rocks).
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on January 16, 2015, 07:53:16 AM
Well, based on every review that I've seen about it, the game is just like every other KoeiTecmo Dynasty Warriors and Musou game, except with Zelda characters. If you enjoy that style of gameplay, then you'll probably like Hyrule Warriors. If not, then it probably won't do much for you.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on January 16, 2015, 05:29:25 PM
I'm going to wait a bit for it. I've got enough games coming to experience.

But the DLC is supposedly really good, if you wanted to know about that.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on January 16, 2015, 05:33:00 PM
It does kind of seem like a Dynasty Warriors game with Zelda-based DLC to me.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on January 26, 2015, 06:11:51 PM
VIZ is re-releasing the Link to the Past comic that was in Nintendo Power! (http://www.gonintendo.com/s/245968-viz-re-releasing-the-legend-of-zelda-a-link-to-the-past-comic-from-nintendo-power)

Now hopefully they can get to the other comics like the Mario ones, too.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 05, 2015, 11:16:28 AM
Apparently, some new features in MM3D are that...

- When you talk to a character, a notebook showing their name and schedule will pop up.
- You can jump ahead to any point in time, and even make reminders for times you need to remember.
- There are more saving spots, and you can create permanent saves.
- You can no longer shoot Ice Arrows into the water to freeze it. Instead, the game now features targets for you to shoot at.

While some of those took me by surprise (such as the dumbing down of the Ice Arrow's strategic element), most of them are pretty much what I expected. I suppose these will make the game more convenient for many, but much like OoT, I'm fine sticking with the original.
Title: Re: The Legend of Zelda Series
Post by: Foggle on February 05, 2015, 11:19:27 AM
Sounds great except for the ice arrows thing! I'll probably be sticking with the N64 version as well, though, so I can play it on my TV. :)
Title: Re: The Legend of Zelda Series
Post by: Avaitor on February 05, 2015, 04:22:00 PM
I actually downloaded MM from the VC ages ago, but never touched it. I keep on telling myself to try it whenever I'm home, but I never get around to playing too many video games when I am. That's a game that really deserves another play.

Although if I had the money right when the limited edition 3DS came out, I would have bought it. Unfortunately...
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 06, 2015, 04:18:35 PM
It sounds like there are a number of people that aren't taking kindly to the remake. Or, at least more than there were for OoT's remake. It's understandable as MM got more changes and, in my opinion, don't sound like they are necessarily for the better.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 06, 2015, 04:50:03 PM
Depends on the changes. Some of them even hardcore fans think was for the better.

Nonetheless, locked 30fps will once again make this the definitive version of the game to me.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 06, 2015, 04:56:32 PM
I mean, I guess having more saving spots, permanent saves, and the ability to jump ahead to any time you want, does streamline MM and make it more accessible. But I don't know, I don't think that's what it's all about. MM was designed very deliberately. The way they created these things worked very well with the game's mechanics and themes.

However, I won't say these changes make the game objectively worse. Or better, really. The way the original MM was designed works for some people, but I do get that there are others who just weren't a fan of it. And for them, these changes perhaps make it more welcoming.
Title: Re: The Legend of Zelda Series
Post by: Commode on February 06, 2015, 05:28:19 PM
http://www.neogaf.com/forum/showthread.php?t=987191

Anybody see this?  I'd watch it.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on February 06, 2015, 05:32:39 PM
Yeah, I just spotted that. Could be fun if it's made well.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 06, 2015, 05:46:11 PM
Well excuuuuse me, Netflix!
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on February 07, 2015, 09:35:13 PM
Okay, so I checked the Nintendo eShop, but I always feel better double-checking with someone who has the game. Thinking of picking up Hyrule Warriors soon. I was browsing the DLC page, and just want to make sure. That Master Hero or whatever one on the bottom of the list, the $19.99 one; that's everything, right? All the $7.99 packs, the $0.99 costume sets, it's basically just the season pass with a Dark Link costume thrown in, yes?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on February 11, 2015, 03:23:37 PM
You know, instead of wasting their time remaking 3D Zelda games that are still perfect, Nintendo should have remade the original LoZ. It'd be interesting to see as that game is so different from the rest of the franchise.
Title: Re: The Legend of Zelda Series
Post by: Peanutbutter on February 11, 2015, 06:06:00 PM
If it has a good writing team behind it, I'm down for a Zelda Netflix series. I'll wait until this gets out of development before I get too excited though.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on March 01, 2015, 09:57:20 PM
I just sent Mikau off to his final rest.  :frown:

What... the hell... did they do to the Zora Link swimming mechanic. What was one of the best swimming gameplays ever suddenly is the most frustrating thing to use ever.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 03, 2015, 03:15:36 PM
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2F86bb71d19d3bcb79effc-d9e6924a0395cb1b5b9f03b7640d26eb.r91.cf1.rackcdn.com%2Fwp-content%2Fuploads%2F2014%2F11%2Fzelda-majoras-mask-3d-devil-moon-gameplay-screenshot-3ds.jpg&hash=bc315b2388a74a974baf4932461a2f31dde29d89)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Foperationrainfall.com%2Fwp-content%2Fuploads%2F2014%2F11%2FMajoras-Mask-3D-screenshot-03.png&hash=b6dcb12ec1cfe5c73598117dd3ec0084caa80ba0)

Pro-MM3D folks, this is the game you asked for.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 03, 2015, 04:06:49 PM
I already got that game.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 08, 2015, 02:42:33 PM
The thing about the moon in MM is that, I'm not sure if it necessarily benefited from the lower polygons, but it hit the sweet spot of looking intimidating without looking cartoonish. Its eyes were a bit softer which were especially effective because, even when it was looking directly down toward you, it never seemed to be looking at you. Rather, it almost seemed to be looking past you. It seemed more soulless and evil.

In the remake it just looks silly. It's not as "soft" looking. Those expressive big bulging eyes and that exaggerated grin causes it to miss the same sweet spot. I am being honest when I say that, when I first saw the moon in the remake, my natural reaction was to laugh.
Title: Re: The Legend of Zelda Series
Post by: Foggle on March 08, 2015, 03:11:51 PM
It's the same issue I have with the graphics in the Fatal Frame 2 Wii remake. They're technically better, but they also look a lot less creepy to my eyes.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on March 10, 2015, 02:35:30 PM
I made this argument about OoT 3D years ago; those low-res N64 graphics did a lot more than you'd think in adding to the ambiance of the environment. Once you flatten and brighten everything up, it's just.....not the same.

Both remakes are very nice to look at, but the atmosphere is definitely lacking from the originals. It is what it is though.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on March 21, 2015, 09:16:41 PM
Majora's Mask. Ikana Castle. On the roof. Want the piece of heart... are these Guay endless? I keep getting knocked off the roof and I'm about ready to whip my 3DS at the wall. I come up. Try to kill them all... and they seem to be respawning. What the actual hell.

EDIT: Stone mask doesn't seem to be solving the problem either. Does it not fool the birds? O_o
Title: Re: The Legend of Zelda Series
Post by: Kiddington on March 27, 2015, 11:39:42 AM
IIRC the Stone Mask worked on Guay's in the original.

Hmm.....maybe the remake took out some of the cheapness? I mean, you could really bypass a lot of the challenge in these scenarios with that mask.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 27, 2015, 03:14:54 PM
Quote from: Kiddington on March 27, 2015, 11:39:42 AM
IIRC the Stone Mask worked on Guay's in the original.

Hmm.....maybe the remake took out some of the cheapness? I mean, you could really bypass a lot of the challenge in these scenarios with that mask.

Most of the things you could bypass with that were enemies that weren't trouble anyway, so I don't think it matters much.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on March 27, 2015, 10:11:36 PM
The Stone Mask actually worked once I reset the game. I have no idea what the hell was happening before.

I'm finding Hyrule Warriors to be a "play one level per day" kind of game. Each level takes long enough that I've had my fill by the end of one. Kind of disappointed by the dlc costumes. I had no idea the polygon count of the costumes would be the same as they were in the game they originated from (well, not exactly, but close). I expected just the old designs in modern graphics. Ah well. I tried the first "evil" level and fucked it up about twenty minutes in when I beat a Bombchu inside a crucial base and it blew up. Along with the base. Derp.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on March 28, 2015, 10:34:18 PM
Zelda Wii U delayed (http://www.ign.com/articles/2015/03/27/the-legend-of-zelda-for-wii-u-has-been-delayed)

Surprised none of you guys have any kind of hot take on this. I mean.....it's not really that much of a surprise for anyone that's paid attention, though definitely disappointing.

Lot of gloom and doom talk for the Wii U resurfacing, although I don't see it that way quite yet. Nintendo's own bungling when it comes to supply and demand will do them in before anything like this does. At the very least, we'll be getting a (hopefully) more polished product out of it.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on March 28, 2015, 10:47:47 PM
I mean, doesn't every mainline Zelda get delayed at some point? It's not too much of a surprise, honestly.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on March 28, 2015, 11:35:24 PM
I distinctly remember E3 after E3 of Twilight Princess, but I can't remember if it kept getting delayed or they were just making slow progress. I'm also seeing people taking this news and the NX news and thinking that Nintendo are saving Zelda U for that, but I don't really think much of it. I'll be excited when it's out. Until then, I'll just keep my attention on the sea of other games around me.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on March 30, 2015, 12:15:22 PM
That was obvious. Though now they have no big holiday game so I hope they have something lined up.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on March 30, 2015, 01:11:21 PM
I'm very sure that Twilight Princess was delayed at least once, when Nintendo decided to port it over to the Wii.

I know that it seems weird that Nintendo may not have planned for it to come out on the system to begin with, but until recently, they have had a tendency to save one or two big games for the end of a system. But I think that's done for, now.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on March 30, 2015, 03:38:24 PM
TP was delayed quite a few times. First it was 2004, then 2005, then early 2006, then late 2006... or something like that. From what I hear, they wanted to delay it again so they could boost the graphics in the Wii version, but they couldn't afford to do so.

Zelda is the game that will make me need to get a Wii U. There are games currently out that make me want one, and I will get them when I get the console, but they aren't making me get one the way that Zelda will. Hopefully the console will get a price drop before this game comes out.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 21, 2015, 05:57:55 PM
Tier 1: OoT, MM
Tier 2: ALttP, LA, OoA, OoS, WW, TP, ALBW
Tier 3: LoZ, AoL, MC, SS
Tier 4: FS, FSA, ST
Tier 5: PH

Tier 1 consists of what I believe to be the absolute best the series has to offer. As we all know, the standards for Zelda are high, and these games top even that. The tier 2 games are masterpieces just a notch below tier 1, and a game of this quality in any other franchise could easily be called the best in said franchise (if that makes any sense). Tier 3 consists of the games that are good. None of them are particularly special, but when looked at as video games outside the standards of the series, they are fine. Tier 4 are the okay games. And the lone game in tier 5 is what I'd consider to be the single bad video game in the series. Like, I know you guys aren't fans of the DS Zelda style, and neither am I. But I would easily say that game is bad for reasons far beyond even beyond just the problems in its style, unlike its sequel which could have been fine if it were made with Wind Waker's style.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2015, 06:09:06 PM
Tier 1: ALttP, ALBW, OoS, OoA, WW
Tier 2: OoT, MM, LA, MC
Tier 3: LoZ, TP, AoL
Tier 4: FSA, FS, SS, ST
Tier 5: PH, CDi monstrosities

My personal opinion, but as the only one on this site who prefers overhead Zelda to 3D Zelda, it isn't that surprising.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 21, 2015, 06:15:19 PM
You put PH on the same level as the CDi games? Even as a hater of the game, isn't that a little rough? :D

Also, I'm surprised you put AoL on tier 3.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2015, 06:59:59 PM
I just plain don't like those games. Mostly everything under tier 2 is thrown about without much care, honestly.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 21, 2015, 07:10:41 PM
I like 2D Zelda more than 3D. :<
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2015, 07:24:15 PM
Quote from: Nel_Annette on April 21, 2015, 07:10:41 PM
I like 2D Zelda more than 3D. :<
:swoon:
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 21, 2015, 07:56:23 PM
Tier 1: LA, OoA, OoS, MM, WW, ALBW
Tier 2: ALttP, OoT, MC
Tier 3: LoZ, FSA, SS
Tier 4: AoL, FS

Only including games I've actually played. Yes, I know my taste is bad.

Quote from: Spark Of Spirit on April 21, 2015, 06:09:06 PM
My personal opinion, but as the only one on this site who prefers overhead Zelda to 3D Zelda, it isn't that surprising.
While I prefer the concept of 3D Zelda, most of the best entries in the series are 2D IMO.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2015, 08:02:59 PM
Quote from: Foggle on April 21, 2015, 07:56:23 PM
Tier 1: LA, OoA, OoS, MM, WW, ALBW
Tier 2: ALttP, OoT, MC
Tier 3: LoZ, FSA, SS
Tier 4: AoL, FS

Only including games I've actually played. Yes, I know my taste is bad.
Duck for cover! EK is on the way!
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 21, 2015, 08:06:11 PM
I make no apologies for my love of weird games. Is it legitimately better than LttP and OoT? Eh, probably not. Is it one of my favorite games of all time? Hell yeah.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 21, 2015, 08:14:24 PM
It is a great game, yeah. It's my favorite Zelda game to play when I just want a quick one to breeze through.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 21, 2015, 08:15:31 PM
Quote from: Spark Of Spirit on April 21, 2015, 08:14:24 PM
It is a great game, yeah. It's my favorite Zelda game to play when I just want a quick one to breeze through.
Yeah! I think my list is more dependent on how much I enjoy playing each game. Wasn't really trying to be objective. ;)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 21, 2015, 09:09:35 PM
Quote from: Foggle on April 21, 2015, 08:15:31 PMobjective. ;)

Hate that term. :thinkin:

Quote from: Foggle on April 21, 2015, 07:56:23 PM
Yes, I know my taste is bad.


Only cause you're purposely avoiding TP. :sly:
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on April 21, 2015, 10:43:08 PM
Link's Awakening is my favorite.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 21, 2015, 11:05:43 PM
Quote from: gunswordfist on April 21, 2015, 10:43:08 PM
Link's Awakening is my favorite.
:thumbup:
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on April 21, 2015, 11:25:27 PM
I've never beaten OoT or any 3D Zelda more. I love the top down format but something about the 3D Zeldas (or at least Ocarina Of Time, I've only played that and MM and barely any of MM.) makes it feel like greatest of time material. So I actually do prefer 3D Zelda overall.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2015, 02:15:24 PM
Zelda might be the only franchise I can think of where you can make an argument for "best in the series" for the majority of the games. ALttP, LA, OoT, MM, OoA, OoS, WW, TP, ALBW. That's 9/17 games.

Even with Mario, one of the most legendary series of all time, you'd have a difficult time arguing for anything beyond SMB3, SMW, SMG, or SMG2.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on April 22, 2015, 02:17:14 PM
SSX? Well at least out of the first 3 anyway, not that I understand how anyone could think 3 is better than Tricky.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 22, 2015, 03:16:32 PM
Believe it or not, I've actually seen people who like MC or SS the most, too.

Quote from: talonmalon333 on April 22, 2015, 02:15:24 PM
Even with Mario, one of the most legendary series of all time, you'd have a difficult time arguing for anything beyond SMB3, SMW, SMG, or SMG2.
I think you can successfully argue for SMB2 (US), SM64, and SM3DW as well. Hell, I might even argue for NSMBW, myself, and if we're including Yoshi's Island and the RPGs in the mix... Still a smaller ratio than Zelda, though.

It might also be possible to argue for 7/12 of the Ratchet & Clank games as best in the series, and I'm torn on which Fatal Frame is my favorite. But Zelda almost certainly has the best overall track record of any video game franchise.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2015, 03:40:49 PM
Mega Man Zero is 4/4. I've heard every game proclaimed the best a fairly large number of times. Not too many series have that kind of track record. Zelda would be the best one there.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 22, 2015, 03:52:37 PM
Quote from: Spark Of Spirit on April 22, 2015, 03:40:49 PM
Mega Man Zero is 4/4. I've heard every game proclaimed the best a fairly large number of times. Not too many series have that kind of track record. Zelda would be the best one there.
I think the thing that makes Zelda so impressive is, as a whole, it hasn't gotten any worse despite existing for almost 3 decades, having multiple development team shifts, and being outsourced quite a few times. Regardless of what you (and I) may think of SS, ALBW proves that they still have plenty of classics left in them.

That said, a 4/4 series like MMZ (and IMO Fatal Frame) is also extremely impressive, just not on the same scale as LoZ.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2015, 06:37:56 PM
Quote from: Foggle on April 22, 2015, 03:52:37 PM
I think the thing that makes Zelda so impressive is, as a whole, it hasn't gotten any worse despite existing for almost 3 decades, having multiple development team shifts, and being outsourced quite a few times. Regardless of what you (and I) may think of SS, ALBW proves that they still have plenty of classics left in them.

That's what I think. Nowadays you have classic franchises like Resident Evil which are just dying. Then you have modern franchises like Assassin's Creed which are being milked for all they are worth. Then you have Zelda. At worst, it has had a few missteps, and when it does, it picks itself right back up. The franchise deserves its recognition as one of, if not the, greatest in gaming.

I also say that SS, despite being a low tier Zelda game, is still a solid video game in its own right. It's too padded and lacking in exploration. But in the times when the game is good, it's really good. The final 2-3 hours of the game in particularly rank up there with some of the best moments in Zelda history.

Quote from: Spark Of Spirit on April 22, 2015, 03:40:49 PM
Mega Man Zero is 4/4. I've heard every game proclaimed the best a fairly large number of times. Not too many series have that kind of track record. Zelda would be the best one there.

When there's only four games to compare, it's not that impressive. :thinkin:
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on April 22, 2015, 08:33:30 PM
I personally think the last 3 Street Fighter games are just as good as each other.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2015, 08:55:01 PM
Quote from: gunswordfist on April 22, 2015, 08:33:30 PM
I personally think the last 3 Street Fighter games are just as good as each other.
Ultra, Super, and vanilla SFIV?
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 22, 2015, 08:57:37 PM
Quote from: Spark Of Spirit on April 22, 2015, 08:55:01 PM
Quote from: gunswordfist on April 22, 2015, 08:33:30 PM
I personally think the last 3 Street Fighter games are just as good as each other.
Ultra, Super, and vanilla SFIV?
Clearly he means Ultra, X Tekken, and X Mega Man!
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on April 22, 2015, 09:00:53 PM
How'd I miss X Mega Man? :wth:
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 22, 2015, 10:53:37 PM
Phantom Hourglass and Spirit Tracks probably wouldn't have been so bad if it weren't for the ghastly control scheme. That's always been one of my biggest gripes about the DS era; Nintendo had their thing (touch-screen controls), and absolutely milked the hell out of it, shoehorning it into situations it had no business being in.

.....well, Spirit Tracks maybe. Phantom Hourglass was sooooo booooorrrrriiiiinnnnng.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 22, 2015, 10:55:51 PM
Quote from: Kiddington on April 22, 2015, 10:53:37 PM
Phantom Hourglass and Spirit Tracks probably wouldn't have been so bad if it weren't for the ghastly control scheme. That's always been one of my biggest gripes about the DS era; Nintendo had their thing (touch-screen controls), and absolutely milked the hell out of it, shoehorning it into situations it had no business being in.
I agree. I could never enjoy them because of the control scheme.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 22, 2015, 10:59:14 PM
I was so miffed when I bought Phantom Hourglass and realized that there was no option to use the buttons. I slogged through that fucking game. I like having the second screen for stuff like map and stat info, games that rely heavily on touch controls like that are never my cup of tea. I had been waiting since Minish Cap for a new top-down Zelda and what I got was that and Phantom Hourglass. Along with Skyward Sword, that was like a triple whammy conga line of disappointment. Thank goodness for ALBW.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 22, 2015, 11:02:50 PM
Because of PH, Spirit Tracks is one of the worst selling Zelda games.

It's no mystery as to why they went back to classic Zelda with ALBW. I just hope they continue the uprising with Zelda Wii U.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on April 22, 2015, 11:05:44 PM
Quote from: Spark Of Spirit on April 22, 2015, 11:02:50 PM
Because of PH, Spirit Tracks is one of the worst selling Zelda games.

It's no mystery as to why they went back to classic Zelda with ALBW. I just hope they continue the uprising with Zelda Wii U.
The MGS2 curse strikes again.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 22, 2015, 11:37:03 PM
I agree that ST could have been solid if it were made for the GameCube or Wii, but PH couldn't be saved. Even putting aside the control style, that game was just dull.
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 24, 2015, 07:38:59 AM
Quote from: talonmalon333 on April 22, 2015, 11:37:03 PM
I agree that ST could have been solid if it were made for the GameCube or Wii, but PH couldn't be saved. Even putting aside the control style, that game was just dull.

Yeah.

Aside from the cd-i games, PH was by far the worst Zelda ever.....and it's not even close. I'm honestly surprised it ranked as highly as it did with critics; was everyone so taken back by the touch-screen interface that they couldn't see how ultimately boring it all was?

On a different subject, you know what I really wanna play? This (http://en.wikipedia.org/wiki/Freshly-Picked_Tingle%27s_Rosy_Rupeeland). Why didn't we get this over here? I'd have taken that over, say, Link's Crossbow Training.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on April 24, 2015, 09:06:59 PM
Zelda games always are universally acclaimed, regardless of the quality of them. But when you ask actual players about games such as PH or SS, most of them will be quick to point out the reasons those games are so much weaker.

But yeah, PH was the worst by far. Especially because of that dungeon that you kept having to redo over and over and over. It makes ST look good.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 24, 2015, 09:07:50 PM
Quote from: Kiddington on April 24, 2015, 07:38:59 AM
On a different subject, you know what I really wanna play? This (http://en.wikipedia.org/wiki/Freshly-Picked_Tingle%27s_Rosy_Rupeeland). Why didn't we get this over here? I'd have taken that over, say, Link's Crossbow Training.
DS games aren't region locked, so you could easily import the European version if you wanted to. I've actually been thinking about doing so for quite some time...
Title: Re: The Legend of Zelda Series
Post by: Kiddington on April 25, 2015, 06:40:50 AM
Quote from: Foggle on April 24, 2015, 09:07:50 PM
DS games aren't region locked, so you could easily import the European version if you wanted to. I've actually been thinking about doing so for quite some time...

:swoon:

Honestly did not know that.....welp, I think we all know what's gonna happen next.
Title: Re: The Legend of Zelda Series
Post by: Foggle on April 25, 2015, 12:34:29 PM
Quote from: Kiddington on April 25, 2015, 06:40:50 AM
:swoon:

Honestly did not know that.....welp, I think we all know what's gonna happen next.
Happy to help! Sadly, 3DS games are region locked, but imported DS games seem to work just fine on my 3DS system. Don't know about the newer models, so that might require some Google-fu.

For reference, here's a list of consoles where the games generally aren't region locked, though there's always the rare exception (like Persona 4 Arena): http://en.wikipedia.org/wiki/Parallel_importing_in_video_games#Region-free_consoles

It's also fairly easy to play imported games on a Dreamcast by using a boot disc. :)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 03, 2015, 08:14:02 PM
How do you guys think ALBW compares to ALttP?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 04, 2015, 10:02:53 AM
Excellently. I need to replay it, but it might top the original version.

I do hope it's not the last top down Zelda, though.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 04, 2015, 02:51:06 PM
Quote from: Spark Of Spirit on May 04, 2015, 10:02:53 AM
Excellently. I need to replay it, but it might top the original version.

It really is something excellent. While I personally don't think it's quite as good as ALttP, I would say with certainty that it's on the same level, and better in certain ways. It really struck a perfect formula. A good world that's average in size, but dense with content. Dungeons that are tough but can be completed in any order you wish. Puzzles that have more than one solution, but require a lot of wits. A story that's nice and well written, but taking a clear backseat to the gameplay and not overwritten or pretentious. Nothing is pushed on you. The adventure is yours to write. It's a perfect formula for the series. The only thing I'd like more is for the story to pack a bit more punch, while remaining as light and non-heavy as it is in ALBW. Let's hope Zelda Wii U continues this formula and makes it even better than it already is.

Quote from: Spark Of Spirit on May 04, 2015, 10:02:53 AM
I do hope it's not the last top down Zelda, though.

Well I think Nintendo has taken note of how well the game's been received, so I think we'll see this style again.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on May 11, 2015, 04:23:26 PM
One of the developers at Inticreates was just on a stream for the new Iga game and stated that he had always had three dream projects he'd wanted to work on and one was a Castlevania game which he is now basically making. The third one was the Legend of Zelda.

Now, you know I'm not the biggest on AoL, but I personally wouldn't complain if Nintendo hired Inticreates to make a sidescrolling game just like it with their modern design elements. Not to mention that Inticreates is one of the best action platformer developers out there and could more than deliver on the concept.

Hey, they did Hyrule Warriors and that was new and a success, why not give a sidescroller a shot? It isn't like the series is full of them.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on May 11, 2015, 06:19:59 PM
Knowing what they do nowadays, I imagine they could make a sidescroller that blows AoL out of the water.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on May 11, 2015, 10:08:07 PM
Sucks that he didn't get the opportunity when Capcom worked with Nintendo for a Zelda game.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 20, 2015, 11:15:22 PM
I saw the Symphony of the Goddesses with some friends earlier today, and it was fantastic. Now I really want to play a Zelda game, but I can't decide which one. Please select any of the following, and I will play the one that receives the most votes:

Link to the Past
Link's Awakening
Ocarina of Time
Majora's Mask
Oracle of Ages
Oracle of Seasons
Wind Waker
Minish Cap
Twilight Princess
Link Between Worlds
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 20, 2015, 11:25:36 PM
Would you be willing to play the Oracle games back to back in order to get to the true ending to both of them? That's something that I'd like to hear your opinion on, myself.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 20, 2015, 11:26:07 PM
Link's Awakening DX :)
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 20, 2015, 11:29:06 PM
Quote from: Dr. Ensatsu-ken on June 20, 2015, 11:25:36 PM
Would you be willing to play the Oracle games back to back in order to get to the true ending of both of them? That's something that I'd like to hear your opinion on, myself.
Yes! :)

Quote from: gunswordfist on June 20, 2015, 11:26:07 PM
Link's Awakening DX :)
:thumbup:

So far, including votes from Twitter, the Oracles are winning, and I also have one vote each for Majora's Mask and Link Between Worlds!
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 20, 2015, 11:46:49 PM
I'll give Twilight Princess some love.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 20, 2015, 11:51:51 PM
Quote from: Avaitor on June 20, 2015, 11:46:49 PM
I'll give Twilight Princess some love.
How are the motion controls? I'm really not a fan of them, but the GameCube version is so expensive...
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 20, 2015, 11:52:11 PM
Twilight Princess.

That's been my vote for years now. :P
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 20, 2015, 11:55:02 PM
Quote from: talonmalon333 on June 20, 2015, 11:52:11 PM
Twilight Princess.

That's been my vote for years now. :P
I actually just found a copy of the GameCube version that is barely more expensive than the Wii one goes for. Very tempted to buy and play it even if TP doesn't win (after the victor, of course)...
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 20, 2015, 11:56:02 PM
Wow, I end a lot of my posts with ellipses. :-X
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 21, 2015, 12:01:58 AM
Quote from: Foggle on June 20, 2015, 11:51:51 PM
Quote from: Avaitor on June 20, 2015, 11:46:49 PM
I'll give Twilight Princess some love.
How are the motion controls? I'm really not a fan of them, but the GameCube version is so expensive...

Both versions are fine. I do prefer the GameCube controls for being a bit more polished, but you can't go wrong either way. Twilight Princess was a very early Wii game, and you can kind of tell that fact if you play it. However, the Wii version naturally has a better ratio, and while the controls are a bit primitive, they are very much functional. Plus there are some parts where its controls actually work very well. So considering the price difference between the two, I might just recommend going for the Wii version. But either way, it's really one of the greatest adventure games of all time, so you win no matter what.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 21, 2015, 12:36:41 AM
Well, it is my birthday on Monday, so maybe splurging on the GameCube version isn't a bad idea. ;)

Also, I need to admit something... I prefer the original version of Wind Waker over the HD remaster. A lot of the changes objectively improve the game, but I unfortunately cannot play it due to the ridiculous amount of bloom. I wasn't joking pre-release when I said it was burning my retinas; even toned down, the brightness actually hurts my eyes and gives me headaches.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 21, 2015, 12:39:54 AM
Turning 17, are you?
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 21, 2015, 12:42:53 AM
Quote from: Foggle on June 21, 2015, 12:36:41 AM
Well, it is my birthday on Monday, so maybe splurging on the GameCube version isn't a bad idea. ;)

Also, I need to admit something... I prefer the original version of Wind Waker over the HD remaster. A lot of the changes objectively improve the game, but I unfortunately cannot play it due to the ridiculous amount of bloom. I wasn't joking pre-release when I said it was burning my retinas; even toned down, the brightness actually hurts my eyes and gives me headaches.

I think the HD version of Wind Waker is probably good for people who hated the high amount of sailing and Triforce hunt in the game. I can recognize those elements were flaws but I don't think it was enough to actually hurt the game, at least not for me. The problems with the sailing were, in my opinion, completely overshadowed and practically erased by the sense of adventure in exploring the ocean. I've never played the HD port but I do admit that I don't like the look of the bloom. Honestly, I don't get their decision to give it that much. Was anyone asking for buckets of bloom in a game like Wind Waker?
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 21, 2015, 12:50:23 AM
Quote from: gunswordfist on June 21, 2015, 12:39:54 AM
Turning 17, are you?
12.

Quote from: talonmalon333 on June 21, 2015, 12:42:53 AMThe problems with the sailing were, in my opinion, completely overshadowed and practically erased by the sense of adventure in exploring the ocean.
Agreed 100%. I absolutely love how sailing works in the original GameCube version. Still the best game I've ever played in terms of feeling the spirit of adventure.

QuoteI've never played the HD port but I do admit that I don't like the look of the bloom. Honestly, I don't get their decision to give it that much. Was anyone asking for buckets of bloom in a game like Wind Waker?
It's just weird. The graphics are fantastically improved for the most part (that water is beautiful!) and it looks amazing at night, but daytime is just painful. The bloom overload is straight out of a mid-2000's PC game and makes the lovely artwork difficult to appreciate.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 21, 2015, 01:58:47 PM
Votes so far:

Twilight Princess - 6
Majora's Mask - 4
Oracle of Ages/Seasons - 4
Link Between Worlds - 3
Link to the Past - 2
Link's Awakening - 2
Ocarina of Time - 2
Wind Waker - 1
Minish Cap - 1

Will wait for more votes... at least until my copy of TP arrives, since it's winning right now. :P
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 21, 2015, 07:32:15 PM
Gamecube version of TP fo life!

Though a growing young man like yourself should be treated to the Oracle games, for holy are they.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 21, 2015, 08:22:19 PM
Quote from: Nel_Annette on June 21, 2015, 07:32:15 PM
Gamecube version of TP fo life!
;D

QuoteThough a growing young man like yourself should be treated to the Oracle games, for holy are they.
I've played them, but not to completion. They're some of my favorites, so I'll gladly finish them this time!
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on June 21, 2015, 09:21:30 PM
I still need to play Ages.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 22, 2015, 12:21:55 PM
A Link Between Worlds.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 22, 2015, 01:09:38 PM
I think I'm going to play Twilight Princess, Oracle of Ages/Seasons, and Link Between Worlds - probably in that order. :)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 22, 2015, 11:50:19 PM
Awesome! I'm really looking forward to hearing your thoughts on it!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 23, 2015, 11:39:27 AM
Also, keep in mind that Twilight Princess has a bit of a slow beginning. I think it works because Zelda games are always good at building character and atmosphere, but I do know many people didn't like the first hour of the game. But it does pick up a lot.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 23, 2015, 12:05:22 PM
I think the dungeons in Twilight Princess are excellent. It's the rest of the game I'm not particularly enthused on.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 23, 2015, 12:07:29 PM
Quote from: talonmalon333 on June 23, 2015, 11:39:27 AM
Also, keep in mind that Twilight Princess has a bit of a slow beginning. I think it works because Zelda games are always good at building character and atmosphere, but I do know many people didn't like the first hour of the game. But it does pick up a lot.
I actually love long, slow openings in games if the story and characters are interesting enough. :joy:

Quote from: Spark Of Spirit on June 23, 2015, 12:05:22 PM
I think the dungeons in Twilight Princess are excellent. It's the rest of the game I'm not particularly enthused on.
Ah, so the reverse of how I felt about Skyward Sword! ;)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 23, 2015, 01:40:05 PM
Quote from: Spark Of Spirit on June 23, 2015, 12:05:22 PM
I think the dungeons in Twilight Princess are excellent. It's the rest of the game I'm not particularly enthused on.

The combat in the game is great, easily the best in the series, I'd say. And I like how big the world is. Twilight Princess also has one of the best stories in the series, with the only slight flaw being a certain twist midway in. To be honest, I don't have many issues with the game at all, although I am a bigger fan of 3D Zelda than you are in general.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 23, 2015, 05:43:33 PM
That twist is really my only big problem with the game besides the slow beginning. The rest of it is solid. And the dungeons are some of the coolest and original in the series (lookin' at you, ice dungeon).
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 23, 2015, 07:21:17 PM
How bad is the twist? Like, is it a minor ill-advised setback, or a glaring story/pacing-killing problem?
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 23, 2015, 07:34:26 PM
More of a "why did you guys put this particular thing in the game? The story would have been much better without this one glaring plot point" kind of twist. I honestly think we get a few cool things out of the twist but overall it kind of killed my enthusiasm for the story in the second half. Play the game, Foggle! I've spent years having to dance around Twilight Princess spoilers for you, and now it's time to put the knife in that game's back so we can finally just talk about it! I have so many nitpicks to make about TwiPri, I can't hold it in anymore!  :lol:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 23, 2015, 07:41:05 PM
It's lame.

Twilight Princess has the single lamest story of any Zelda game because of it. I'm not even sure if that's debatable anymore.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 23, 2015, 07:49:55 PM
Quote from: Nel_Annette on June 23, 2015, 07:34:26 PM
More of a "why did you guys put this particular thing in the game? The story would have been much better without this one glaring plot point" kind of twist.
Ah, so how I felt about Catherine, then. Man, that game's story could have been transcendent without the plot twist...

QuoteI honestly think we get a few cool things out of the twist but overall it kind of killed my enthusiasm for the story in the second half. Play the game, Foggle! I've spent years having to dance around Twilight Princess spoilers for you, and now it's time to put the knife in that game's back so we can finally just talk about it! I have so many nitpicks to make about TwiPri, I can't hold it in anymore!  :lol:
I'll play it as soon as it gets here! Which will hopefully be by the end of the week. :)

Quote from: Spark Of Spirit on June 23, 2015, 07:41:05 PM
It's lame.

Twilight Princess has the single lamest story of any Zelda game because of it. I'm not even sure if that's debatable anymore.
:shit:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 23, 2015, 07:53:23 PM
Oh, you can still enjoy the game for all it has to offer. I just don't think the story is anywhere near one of its better qualities.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 23, 2015, 08:01:28 PM
Well, it shouldn't bother me too much, since I usually play these games for the sense of adventure rather than the actual story. A bit disappointing it gets stupid, though. :(
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 23, 2015, 08:01:56 PM
The sad part is, I remember genuinely loving the story up until that point. I specifically remember audibly yelling "NO!" at my screen when that twist happened. They had just gotten it right in
Spoiler
Minish Cap but then TP came out and
[close]
... argh!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 23, 2015, 08:38:31 PM
I don't think it's as stupid as anyone here is suggesting... Seriously, Spark, worst story in the series? What? Not debatable? :P

The twist is the only weak element of the game. And it's not even bad. Most of what comes after it works well. It's just that the twist itself doesn't totally feel necessary and lacks proper buildup. Once you play the game, it'd be a good discussion for us to have.

But overall, I'd say Twilight Princess has the best story in the series, after Majora's Mask and Wind Waker.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 23, 2015, 08:44:52 PM
Quote from: talonmalon333 on June 23, 2015, 08:38:31 PM
I don't think it's as stupid as anyone here is suggesting... Seriously, Spark, worst story in the series? What? Not debatable? :P
Which game in the series has a worse story? None of them has a stupid twist so that pretty much narrows the field, don't it?  .3.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 23, 2015, 08:54:16 PM
I do agree that MM has the best and most nuanced story in any Zelda game, even though it creates the 3-day gameplay mechanic, which I still personally can't stand.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 23, 2015, 08:55:19 PM
Quote from: Spark Of Spirit on June 23, 2015, 08:44:52 PM
Quote from: talonmalon333 on June 23, 2015, 08:38:31 PM
I don't think it's as stupid as anyone here is suggesting... Seriously, Spark, worst story in the series? What? Not debatable? :P
Which game in the series has a worse story? None of them has a stupid twist so that pretty much narrows the field, don't it?  .3.

Well, that depends on if we're counting the CDi games or not. :humhumhum:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 23, 2015, 08:56:48 PM
Quote from: Dr. Ensatsu-ken on June 23, 2015, 08:55:19 PM
Quote from: Spark Of Spirit on June 23, 2015, 08:44:52 PM
Quote from: talonmalon333 on June 23, 2015, 08:38:31 PM
I don't think it's as stupid as anyone here is suggesting... Seriously, Spark, worst story in the series? What? Not debatable? :P
Which game in the series has a worse story? None of them has a stupid twist so that pretty much narrows the field, don't it?  .3.

Well, that depends on if we're counting the CDi games or not. :humhumhum:
:lol:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 23, 2015, 11:05:25 PM
Quote from: Spark Of Spirit on June 23, 2015, 08:44:52 PM
Quote from: talonmalon333 on June 23, 2015, 08:38:31 PM
I don't think it's as stupid as anyone here is suggesting... Seriously, Spark, worst story in the series? What? Not debatable? :P
Which game in the series has a worse story? None of them has a stupid twist so that pretty much narrows the field, don't it?  .3.

Every game in the series other than Majora's Mask and Wind Waker. :P

The twist is a bit unnecessary, but every other part of the story is excellent. It also has the best partner in the series which is another big part of the story.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 24, 2015, 12:08:29 PM
No way.

The NES games, Link's Awakening, A Link to the Past, the Oracle games, Ocarina of Time, Majora's Mask, Minish Cap, Wind Waker, Skyward Sword, and A Link Between Worlds, all have much better stories than Twilight Princess. For one, they're all consistent, which goes a long way to make them better. For another, they didn't have over an hour with nothing plot related to do (outside of SS, but the story is so much better than TP that it cancels it out).

It's low tier.  :P
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 24, 2015, 12:39:17 PM
You know, I'm just going to go to spoiler tags now, since I want to say things but need to be spoiler-free. Foggle, don't look at this. :P

Spoiler

Twilight Princess' opening worked because it gave you some attachment to Ordon Village, and did a good job of establishing Link and Ilia's relationship with very little dialogue. Midna is also the best partner in the series with the most personality, development, and story involvement. The concept of the world being covered in Twilight was effective because we essentially got to watch the entire kingdom fading from existence. It wasn't just informed in exposition. We saw reality changing. Though this does include a fantastic and bone chilling moment of exposition where one of the characters tells the story of a shopkeeper who was murdered by a swarm of those shadow monsters in Kakariko Village. More than almost any game in the series, Twilight Princess does a great job of creating mood, which enhances the story a lot. Twilight Princess also had a lot of nice quieter moments in the story.

Zant was also a really good villain. He didn't just do nothing. We actually saw him throughout the first half of the game doing things and it made him feel like a formidable foe, especially when he nearly kills Link and Midna a third of a way into the game. And it's true that the game's big twist of having him be revealed as just a pawn, with Ganon being the true villain, softens him far too much. I'm not going to defend that twist much. Ganon's inclusion makes a lot of sense but there was no buildup to him at all. But his involvement at the end of the game is solid. Remember when Midna used a mere fraction of her power and utterly obliterated Zant? Well, Ganon took the full force of that power, came out unscathed, and left us to believe that he had killed her. The whole final stretch at the end of the game is well written, for the most part. Midna's goodbye in particular had to be one of the series' more emotional moments.

Really, I can't think of any flaws in the story other than the Ganon twist which wasn't nearly that big a deal. There was just more effect put into this game's story than most other games in the series. Most would agree to that. In contrast, A Link Between World's story was alright but it really wasn't developed much, and that end game twist of Link's parallel counterpart received even less buildup than Ganon being the villain of Twilight Princess. The NES games barely even had story all throughout, so I guess you're right they were consistent in that regard. :P
[close]
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 24, 2015, 12:51:12 PM
Foggle, you really should avoid this discussion.

Spoiler
Zant was a good villain up until the point we learned that it wasn't HIM that was responsible for the villainy. Kind of ruins his impact.

I think you're making a mistake in assuming I think the story is outright terrible. I don't. It just has weaknesses that shouldn't be there that hold it back from me liking it nearly as much as any other Zelda story. Also a very boring world map and a slow start. But it does have a wolf transformation, Midna, and some excellent dungeons and boss fights. There are worse Zelda games, but there are also better ones.

The twist in ALBW was great was because it doesn't change anything in the core story. It merely adds onto it and explains things it didn't need to explain. I didn't need to know who Ravio was to enjoy the simple old school adventure story (which I did to a tremendous amount) or understand Lorule's differences to Hyrule, but it added a lot to both Lorule in showing how similar and different it was and how Link succeeds as a hero in how he differs from (and is similar to) Ravio. I honestly think ALBW's story is great. I enjoyed every minute of it.
[close]

And the best partner is Ezlo.  :P
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 24, 2015, 01:13:18 PM
To be fair, the original Legend of Zelda barely even has what would qualify as a story. It's pretty much:

"Link, please go kill Ganon and rescue Princess Zelda."

*Link kills Ganon and rescues Princess Zelda. The end.*

There's really nothing in-between nor any world-building context with any other memorable characters. That doesn't come into the series until ALTTP. So, while I haven't played TP yet, I find it hard to believe that its story can be any weaker than that if it at least even has a story to begin with.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 24, 2015, 01:15:07 PM
Quote from: Dr. Ensatsu-ken on June 24, 2015, 01:13:18 PM
"Link, please go kill Ganon and rescue Princess Zelda."

*Link kills Ganon and rescues Princess Zelda. The end.*
The difference between us, I suppose, is that this was always more than enough for me. I'd take that over a lot of modern VG stories.

Oh, and that ending is still better than the likes of Fallout 3 or Mass Effect 3.  ;D
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 24, 2015, 01:19:40 PM
Actually, I've made it abundantly clear that I don't really care that much about stories in video games. That said, even if I like a game, it doesn't necessarily mean that it has a good story (my favorite game ever is NGB, after all). The plot to the original Zelda is a scenario, not an actual story. A story is something with characters, a theme, and a beginning, middle, and end.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 24, 2015, 01:24:32 PM
And yet I still like it more than most stories in the medium.  *shrug*

And NGB's story is amazing. What are you on about? Blood Dragon might have the only better story than it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 24, 2015, 01:51:15 PM
Quote from: Spark Of Spirit on June 24, 2015, 12:51:12 PM
Foggle, you really should avoid this discussion.

Spoiler
Zant was a good villain up until the point we learned that it wasn't HIM that was responsible for the villainy. Kind of ruins his impact.

I think you're making a mistake in assuming I think the story is outright terrible. I don't. It just has weaknesses that shouldn't be there that hold it back from me liking it nearly as much as any other Zelda story. Also a very boring world map and a slow start. But it does have a wolf transformation, Midna, and some excellent dungeons and boss fights. There are worse Zelda games, but there are also better ones.

The twist in ALBW was great was because it doesn't change anything in the core story. It merely adds onto it and explains things it didn't need to explain. I didn't need to know who Ravio was to enjoy the simple old school adventure story (which I did to a tremendous amount) or understand Lorule's differences to Hyrule, but it added a lot to both Lorule in showing how similar and different it was and how Link succeeds as a hero in how he differs from (and is similar to) Ravio. I honestly think ALBW's story is great. I enjoyed every minute of it.
[close]

And the best partner is Ezlo.  :P

Spoiler

But what weaknesses does Twilight Princess' story have beyond the twist?

Also, I liked A Link Between World's story but I just don't think it was special in any way. I think there are other video games that do better the idea of having a bare bones story that doesn't need to be delved into, but is enhanced when you do the delving. I do think A Link Between Worlds made the right choice by cutting the story structure so much to make it less focused and linear. It sounds like Nintendo will stick to that idea for the Wii U game, and I hope they do. But I also hope they provide a bit more depth in it.
[close]
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 24, 2015, 01:58:24 PM
Quote from: talonmalon333 on June 24, 2015, 01:51:15 PM
Quote from: Spark Of Spirit on June 24, 2015, 12:51:12 PM
Foggle, you really should avoid this discussion.

Spoiler
Zant was a good villain up until the point we learned that it wasn't HIM that was responsible for the villainy. Kind of ruins his impact.

I think you're making a mistake in assuming I think the story is outright terrible. I don't. It just has weaknesses that shouldn't be there that hold it back from me liking it nearly as much as any other Zelda story. Also a very boring world map and a slow start. But it does have a wolf transformation, Midna, and some excellent dungeons and boss fights. There are worse Zelda games, but there are also better ones.

The twist in ALBW was great was because it doesn't change anything in the core story. It merely adds onto it and explains things it didn't need to explain. I didn't need to know who Ravio was to enjoy the simple old school adventure story (which I did to a tremendous amount) or understand Lorule's differences to Hyrule, but it added a lot to both Lorule in showing how similar and different it was and how Link succeeds as a hero in how he differs from (and is similar to) Ravio. I honestly think ALBW's story is great. I enjoyed every minute of it.
[close]

And the best partner is Ezlo.  :P

Spoiler

But what weaknesses does Twilight Princess' story have beyond the twist?

Also, I liked A Link Between World's story but I just don't think it was special in any way. I think there are other video games that do better the idea of having a bare bones story that doesn't need to be delved into, but is enhanced when you do the delving. I do think A Link Between Worlds made the right choice by cutting the story structure so much to make it less focused and linear. It sounds like Nintendo will stick to that idea for the Wii U game, and I hope they do. But I also hope they provide a bit more depth in it.
[close]
Spoiler
None, really. It just has the weakness the others don't have which puts it down below the others for me.

As for ALBW, this is a good a story as you can get with a non-linear structure without over complicating everything into convolution. Sure, it was a "Link saves the day" story, but the added background elements of Lorule, the wall mechanic's story involvement, the characters, and the general flow, add a ton to the worldbuilding. I would be perfectly fine if Zelda Wii U had a story like ALBW. I really liked it.
[close]
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 24, 2015, 02:19:13 PM
Quote from: Spark Of Spirit on June 24, 2015, 01:24:32 PM
And yet I still like it more than most stories in the medium.  *shrug*

Well, I agree that it's better than the pretentious drivel of most modern AAA movie games these days, anyways. But by Nintendo standards, they've definitely improved since then.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 24, 2015, 02:20:25 PM
Quote from: Spark Of Spirit on June 24, 2015, 01:58:24 PM
Quote from: talonmalon333 on June 24, 2015, 01:51:15 PM
Quote from: Spark Of Spirit on June 24, 2015, 12:51:12 PM
Foggle, you really should avoid this discussion.

Spoiler
Zant was a good villain up until the point we learned that it wasn't HIM that was responsible for the villainy. Kind of ruins his impact.

I think you're making a mistake in assuming I think the story is outright terrible. I don't. It just has weaknesses that shouldn't be there that hold it back from me liking it nearly as much as any other Zelda story. Also a very boring world map and a slow start. But it does have a wolf transformation, Midna, and some excellent dungeons and boss fights. There are worse Zelda games, but there are also better ones.

The twist in ALBW was great was because it doesn't change anything in the core story. It merely adds onto it and explains things it didn't need to explain. I didn't need to know who Ravio was to enjoy the simple old school adventure story (which I did to a tremendous amount) or understand Lorule's differences to Hyrule, but it added a lot to both Lorule in showing how similar and different it was and how Link succeeds as a hero in how he differs from (and is similar to) Ravio. I honestly think ALBW's story is great. I enjoyed every minute of it.
[close]

And the best partner is Ezlo.  :P

Spoiler

But what weaknesses does Twilight Princess' story have beyond the twist?

Also, I liked A Link Between World's story but I just don't think it was special in any way. I think there are other video games that do better the idea of having a bare bones story that doesn't need to be delved into, but is enhanced when you do the delving. I do think A Link Between Worlds made the right choice by cutting the story structure so much to make it less focused and linear. It sounds like Nintendo will stick to that idea for the Wii U game, and I hope they do. But I also hope they provide a bit more depth in it.
[close]
Spoiler
None, really. It just has the weakness the others don't have which puts it down below the others for me.

As for ALBW, this is a good a story as you can get with a non-linear structure without over complicating everything into convolution. Sure, it was a "Link saves the day" story, but the added background elements of Lorule, the wall mechanic's story involvement, the characters, and the general flow, add a ton to the worldbuilding. I would be perfectly fine if Zelda Wii U had a story like ALBW. I really liked it.
[close]

Spoiler

I think it'd be more interesting if we got better characters, as well as some more interesting locations and sidequests to build the setting and lore a bit more in the next game.
[close]
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 24, 2015, 02:46:52 PM
Now I want to play Twilight Princess again.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 24, 2015, 03:27:16 PM
A good story will always improve a game for me, but a bad one will rarely ruin my opinion of a game unless it's the main focus.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 24, 2015, 03:32:15 PM
Then this one probably won't bother you.

Now I'm thinking of playing ALBW when I finish off the final boss in BIS. I'm feeling like being in a Zelda mood.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 24, 2015, 03:43:32 PM
Yeah, I mean, Zelda is fun enough on its own to not even really need a story beyond that of the NES original. So while it's disappointing to hear that TP's plot stops being interesting halfway through, I doubt it will make me think any less of the game.
Title: Re: The Legend of Zelda Series
Post by: Avaitor on June 24, 2015, 03:45:29 PM
That's the thing about Zelda- story is important, yes, but the franchise takes more importance in atmosphere and emotion, which the best games in the franchise especially nail.

That's why the story in Twilight Princess doesn't bug me too much. It wasn't what drew me into the game.
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 24, 2015, 04:09:57 PM
Yeah, story has never been the true focus of Zelda games. It's about the adventure you have getting through to the end.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on June 24, 2015, 06:18:04 PM
Yeah, don't get me wrong, I play Zelda more for the exploration and sense of progression. Which is why I loved ALBW and am excited as can be for the Wii U title. The TP twist isn't a dealbreaker, but it did make me go from full chub to half-mast. It's still a good game.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 24, 2015, 06:51:09 PM
I restarted ALBW in hard mode. Yep, it's definitely a top tier Zelda. If the Wii U follows on its example, it should be amazing.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 25, 2015, 01:30:48 AM
Quote from: Foggle on June 24, 2015, 03:27:16 PM
A good story will always improve a game for me, but a bad one will rarely ruin my opinion of a game unless it's the main focus.

Honestly, I don't think it's nearly as bad as anyone here is making it out to be. The twist is weak but everything else about the game's story remains great.

Also, Spark...

Spoiler

You complained about the game's overworld. While I agree it was a bit barren I still like it. It really felt like what the Hyrule kingdom should be, epic in scale and majesty. I enjoyed riding around it and finding fields, cliffsides, mountains, and all sorts of things. It was also fun finding secrets all over the place, alongside walls and cliffs. There could have been more, but I certainly wouldn't call it bad. The Hyrule Field theme is also one of the best tunes in the series. Majora's Mask and Wind Waker have the best 3D overworlds in the series, but I'd certainly put Twilight Princess next.
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Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 25, 2015, 03:51:22 PM
Quote from: talonmalon333 on June 25, 2015, 01:30:48 AM
Quote from: Foggle on June 24, 2015, 03:27:16 PM
A good story will always improve a game for me, but a bad one will rarely ruin my opinion of a game unless it's the main focus.

Honestly, I don't think it's nearly as bad as anyone here is making it out to be. The twist is weak but everything else about the game's story remains great.

Also, Spark...

Spoiler

You complained about the game's overworld. While I agree it was a bit barren I still like it. It really felt like what the Hyrule kingdom should be, epic in scale and majesty. I enjoyed riding around it and finding fields, cliffsides, mountains, and all sorts of things. It was also fun finding secrets all over the place, alongside walls and cliffs. There could have been more, but I certainly wouldn't call it bad. The Hyrule Field theme is also one of the best tunes in the series. Majora's Mask and Wind Waker have the best 3D overworlds in the series, but I'd certainly put Twilight Princess next.
[close]
Spoiler
The thing that annoyed me the most were the five piece heart pieces. I don't care what anyone says, that was lazy and padding at its worst. There just wasn't much to bother with in the field.
[close]

Also, Hard Mode in ALBW is pretty hard. Not to mention when you die you have to re-buy any weapons you rented from Ravio. Brutal.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 25, 2015, 08:42:26 PM
True, making heart containers consist of five pieces was lazy. But I liked the overworld overall.

Best overworlds in the series are A Link to the Past and A Link Between Worlds, Majora's Mask, and Wind Waker.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 25, 2015, 08:47:37 PM
Speaking of which, I just purchased and upgraded the Hookshot without even using it yet. It's nice being able to pick whatever item you want and use it whenever you want which also gives vital purpose to rupees for once.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 28, 2015, 03:02:35 PM
So how's it coming along, Foggle?
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 28, 2015, 04:41:22 PM
I've been really busy with my job for the past week; haven't actually found any time to game since I first posted about wanting to play some Zelda last weekend. :-X My copy of TP has already arrived, though, and I'll probably get to start playing it on Tuesday. :)
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 28, 2015, 05:11:20 PM
Foggle is secretly waiting for you to get back to playing Ninja Gaiden, yourself. His delay of starting TP while you wait to hear his thoughts on it are to teach you a lesson. :>
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 28, 2015, 06:20:46 PM
 :D
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 28, 2015, 06:27:03 PM
Quote from: Dr. Ensatsu-ken on June 28, 2015, 05:11:20 PM
Foggle is secretly waiting for you to get back to playing Ninja Gaiden, yourself. His delay of starting TP while you wait to hear his thoughts on it are to teach you a lesson. :>

Interesting because I've been waiting on you to finally play Twilight Princess before continuing Ninja Gaiden. We've got a long line of people waiting to play games here and we're all depending on you. :sly:

Spoiler
Also, just a few days ago I got a new cord to replace the broken one I had for my PS3, so I can finally play games on it again. I'll be getting back to Ninja Gaiden soon.
[close]
Title: Re: The Legend of Zelda Series
Post by: Dr. Ensatsu-ken on June 28, 2015, 06:31:38 PM
Well, I could probably find a Nintendo Wii for dirt cheap these days, and while people prefer the GC version of TP, for some reason it usually shows up more expensive online, so I may just cave in and get the Wii version since I've seen that available for cheap at various retail bargain sections for older games.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 28, 2015, 06:51:46 PM
There are a lot of GameCube and Wii games that are worth playing, so a Wii would be a great purchase once you're ready! Especially now that it's cheap. As for Twilight Princess, the Wii version is much more common. It was a very early Wii game so the motion controls aren't as polished as they would be if the game were made a few years later. But it's a very minor setback, so I'd recommend just going for it, especially if you're not ready to purchase a GameCube controller and memory card.
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 28, 2015, 06:59:13 PM
I only shelled out for the GameCube version because I'd recently gotten some money for my birthday, and it was a copy that didn't cost too much more than the Wii port. I hate motion controls, but under normal circumstances I probably would have just lived with them and gone for the cheaper edition.

Also, even if you're planning on getting a Wii U, an original Wii is necessary if you want to be able to play GameCube games in HD. :)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on June 28, 2015, 11:15:56 PM
Quote from: Foggle on June 28, 2015, 06:59:13 PM
Also, even if you're planning on getting a Wii U, an original Wii is necessary if you want to be able to play GameCube games in HD. :)

Why?
Title: Re: The Legend of Zelda Series
Post by: Foggle on June 29, 2015, 12:00:40 AM
The Wii U can run GameCube games natively, but it can't read the discs. You need to use an original Wii to rip your games so they can be played on the U via an SD card.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 13, 2015, 12:28:16 PM
Discussion: How would a remake improve Twilight Princess? (https://www.youtube.com/watch?v=9I3lGhKYEXU)

Personally, I would cut down on the opening of the game and add things to do and find in the overworld. Those were my biggest gripes with the game. The dungeons were excellent, so I have no complaints there.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 13, 2015, 01:28:09 PM
After four months, I was just able to get a new GameCube controller last week, so now I can finally play Twilight Princess. :lol: Maybe I'll have some thoughts on this topic once I've beaten it!
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 13, 2015, 03:02:24 PM
Can you still purchase GameCube controllers at a decent price?

I wouldn't necessarily cut out the stuff in the opening, but maybe would at least make most of it optional.


Hopefully this remake does not happen.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 13, 2015, 03:09:23 PM
I personally hope it does. A truncated prologue and a map with something to do would be tenfold improvement over the original game. Especially if they allowed you opportunities to use the items you find in the dungeons outside of the dungeons this time.

Unlike Wind Waker, there is a lot to address here.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 13, 2015, 03:14:23 PM
Quote from: talonmalon333 on October 13, 2015, 03:02:24 PM
Can you still purchase GameCube controllers at a decent price?
Not really. Buying one isn't going to break the bank or anything, but you're looking at somewhere around $40. They still make new GameCube controllers in Japan (they're special white ones to go with the Wii!), and they work with American consoles, so I imported one of those. It was actually the same price as good condition used domestic ones on ebay!

Quote from: Spark Of Spirit on October 13, 2015, 03:09:23 PM
Unlike Wind Waker, there is a lot to address here.
I dunno, a remake that included the originally cut dungeons instead of the Triforce Hunt would be pretty sweet.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 13, 2015, 03:20:28 PM
The cut dungeons are in Twilight Princess, so it wouldn't have made much sense to add them.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on October 13, 2015, 03:23:19 PM
Quote from: Foggle on October 13, 2015, 01:28:09 PM
After four months, I was just able to get a new GameCube controller last week, so now I can finally play Twilight Princess. :lol: Maybe I'll have some thoughts on this topic once I've beaten it!
It's been so long that I almost forgot about this! :D

And 40 bucks is breaking the bank. A new 360 controller cost only ten dollars more than that in 2008.  :whuh:
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 13, 2015, 03:35:32 PM
Quote from: Spark Of Spirit on October 13, 2015, 03:20:28 PM
The cut dungeons are in Twilight Princess, so it wouldn't have made much sense to add them.
Wait, really!? :shit:

Quote from: gunswordfist on October 13, 2015, 03:23:19 PM
And 40 bucks is breaking the bank. A new 360 controller cost only ten dollars more than that in 2008.  :whuh:
Yeah, controller prices are way too steep, and have been since last gen. Hence why it took me 4 months to buy a new one. ;)
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 13, 2015, 03:38:07 PM
Quote from: Foggle on October 13, 2015, 03:35:32 PM
Quote from: Spark Of Spirit on October 13, 2015, 03:20:28 PM
The cut dungeons are in Twilight Princess, so it wouldn't have made much sense to add them.
Wait, really!? :shit:

Yep, Aonuma brought it up when people were asking about what changes could be added in the remake. Since they used the dungeons (both of them) in another game, they simply couldn't add them here. It would have been nice, but at least they truncated the Triforce Hunt.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 13, 2015, 03:40:26 PM
Wow, I never knew that. Gives me even more incentive to finally play TP, then!

I'm pretty iffy on the changes made in WWHD (I actually think I prefer the original due to its lack of overpowering bloom), but the abridged Triforce Hunt was a very, very good thing.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 13, 2015, 03:55:39 PM
It's weird because Twilight Princess' dungeons are clearly better than Wind Waker's. So if they were the ones cut from the latter, that would be weird because it would mean some of Wind Waker's best dungeons were removed.

And, honestly, Twilight Princess is still among the greats in my opinion, regardless of its shortcomings (which are no more than Wind Waker's). Nintendo can't keep on remaking these games that are still great.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 13, 2015, 04:00:32 PM
In general, I'm not a fan of remakes unless they have a reason to exist. Like, if a game feels dated to a large group of people, the developers can go back and use their new technology and acquired talent to potentially make them even better than their well-regarded sequels (e.g. Zero Mission, REmake, hopefully Ratchet & Clank PS4). With that in mind, I think I would much rather see a remake of Zelda 1 or 2 over Twilight Princess.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 13, 2015, 04:11:39 PM
A remake of Zelda 1 would be neat, but a remake of Zelda 2 would be legitimately exciting.

Partially because Nintendo hasn't really made a sidescrolling Action-RPG/platformer since it came out and partially because it so desperately needs the polish modern Nintendo would give it.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 13, 2015, 04:25:49 PM
You know, if Retro has to do a Zelda game, I think a remake of LoZ 2 would actually be perfect for them. They could easily use techniques they learned from both Donkey Kong and Metroid to make an amazing exploration-based 2D action RPG/platformer. :)
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 13, 2015, 04:28:55 PM
Remaking the original could potentially be cool because of how bare bone the original is. It's such a simple game that a remake could really stand out on its own.

Instead of remaking Zelda II, I think I'd like to see a new shot at its style. I think Nintendo or Retro could produce something now that puts Zelda II to shame.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on October 13, 2015, 04:34:52 PM
Quote from: Foggle on October 13, 2015, 03:35:32 PM
Yeah, controller prices are way too steep, and have been since last gen. Hence why it took me 4 months to buy a new one. ;)
Gotcha. And I had no clue TP had WW's dungeons. I, of course, still want to see a remake with them.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 13, 2015, 05:02:30 PM
Quote from: talonmalon333 on October 13, 2015, 04:28:55 PMInstead of remaking Zelda II, I think I'd like to see a new shot at its style. I think Nintendo or Retro could produce something now that puts Zelda II to shame.
Or they could do what Nintendo did with Metroid.

Make a new game in the old style (Metroid Fusion) then release a remake of an old game with the new engine (Zero Mission) updated with all the crud sanded off. That way we get two of them.

Fat chance of either happening anytime soon, though. Zelda's established formula has a very cranky fanbase that does not like divergences too much.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 13, 2015, 09:06:55 PM
It's looking more and more like the rumor is real. (https://www.youtube.com/watch?v=5dO7BojzcNo)

Also, more Wii games like Wario Land Shake It and Skyward Sword (not listed as "HD") look like they're on the way as well.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on October 13, 2015, 09:29:32 PM
My assumption is that at the very least, the ice isle's dungeon became the mansion in TP. The dungeons probably were changed quite a bit between the time they were cut from WW and made for TP. I'm guessing that the original third dungeon for Jabun became the Lakebed Temple to fit the water theme. Not sure about the volcano island and the rumored temple they were going to do for the Triforce of Courage, if that ever even made it past the planning stage. Goron Mines? Arbiter's Grounds? Temple Of Time? I dunno.  :??:
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 14, 2015, 07:03:22 PM
Hopefully this is just an eShop remaster of the game, and that remaking games that are already nearly perfect and still playable on the Wii U won't distract them from making the new stuff.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 14, 2015, 08:10:09 PM
Wind Waker HD wasn't really a remake, to be honest. It had more changes than, say, the Sly Cooper HD Collection, but it's basically the same game it always was with shinier graphics and a simpler final act. Twilight Princess HD will likely be the same, if not less altered. I don't even know if I'd consider OoT or MM 3D to be full-on remakes, either; they're more like high resolution texture packs than anything.

Also, I highly doubt they're going to have a main Nintendo studio working on TP HD if it does happen. WW HD was mostly made by HexaDrive, I believe (which, judging from the grotesque motion blur in Type-0 HD, might explain the horrendous amounts of bloom), and Zelda U is still in development. Another remaster isn't going to distract anyone.

Personally, I'd like to see them do an HD port of Skyward Sword with the motion controls removed...
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 14, 2015, 10:12:53 PM
If they are going to give Twilight Princess the same treatment as Wind Waker, they might as well release a Wii U collection that contains Ocarina of Time 3D, Majora's Mask 3D, Wind Waker HD, and Twilight Princess HD. At least then, something interesting could come out of it.

Quote from: Foggle on October 14, 2015, 08:10:09 PM

Personally, I'd like to see them do an HD port of Skyward Sword with the motion controls removed...

That won't happen. Skyward Sword was so concerned with being a showcase of motion controls instead of a good game, that ever facet of it is built around the controls. The enemies are built around it, the puzzles are built around it... even the story being about the Master Sword was basically used as an excuse to make the sword (and thus, the controls) the game's focal point..
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 14, 2015, 10:20:17 PM
The Zelda games they found:

Legend of Zelda: Ocarina of Time, The (N64) [JP]
Legend of Zelda: Phantom Hourglass, The (NDS) [JP]
Legend of Zelda: Spirit Tracks, The (NDS) [JP]
Legend of Zelda: Skyward Sword, The [JP]
Legend of Zelda: Twilight Princess HD, The [JP]

The only one with a brand new HD in the title is Twilight Princess.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 14, 2015, 10:23:03 PM
Wait, the DS games are coming to Wii U? Those are even more dependent on gimmick controls than Skyward Sword, to the point where I literally can't imagine how they'd be playable on anything other than the DS.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 14, 2015, 10:52:23 PM
DS games are already on the Wii U. They have a bunch of different control and screen options so anyone can play however they like. I haven't got any, though, so I can't tell you how good they look. I have all my DS games by my 3DS.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 14, 2015, 10:53:43 PM
They'll probably be gamepad-only and require usage of the touch screen just like they did on the DS.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 14, 2015, 10:56:09 PM
If they are only going to be playable on the portable tablet, we might as well just be playing them on the DS.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 14, 2015, 11:01:41 PM
I doubt the screen is going to be the problem for people playing PH for the first time.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 14, 2015, 11:03:45 PM
:sly:

They should just re-release A Link Between Worlds onto Wii U eShop instead.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 14, 2015, 11:05:52 PM
If it would get more people to play it, that would be great. ALBW is one of the best Zelda games. My recent replay confirmed it.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 14, 2015, 11:09:09 PM
I need to replay it someday. Even after one playthrough, I'd already call it one of the best. Not quite on the same level as the Super Nintendo game it pays homage to, but a worthy successor.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 14, 2015, 11:41:57 PM
So now that I can finally play Twilight Princess... this epic adventure begins with me trying to get a cat to cross a bridge until he glitches into the water and I have to enter/exit a house to reset the level and try again. Awesome!
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 14, 2015, 11:49:49 PM
Oh, okay, apparently I can't save the cat yet. Glad I looked at a guide or I might have been at this all night. :wth:
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on October 14, 2015, 11:54:55 PM
You're going to make a great fireman one day.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 15, 2015, 12:15:14 AM
Quote from: gunswordfist on October 14, 2015, 11:54:55 PM
You're going to make a great fireman one day.
:il_hahaha:

It's pretty obvious what to do if you cross the town normally (since someone basically tells you), but I missed that piece of dialogue because I swam across the lake to the cat as soon as I saw him. Since he ran away from me toward the bridge, I just naturally assumed you were supposed to chase him to the store. :sweat:
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 15, 2015, 01:38:11 AM
Okay, I've turned into a wolf, and I really like this game now.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 15, 2015, 08:06:23 AM
Quote from: Foggle on October 14, 2015, 11:41:57 PM
So now that I can finally play Twilight Princess... this epic adventure begins with me trying to get a cat to cross a bridge until he glitches into the water and I have to enter/exit a house to reset the level and try again. Awesome!
Told you the opening needed to be truncated.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 15, 2015, 10:54:12 AM
Quote from: Spark Of Spirit on October 15, 2015, 08:06:23 AM
Quote from: Foggle on October 14, 2015, 11:41:57 PM
So now that I can finally play Twilight Princess... this epic adventure begins with me trying to get a cat to cross a bridge until he glitches into the water and I have to enter/exit a house to reset the level and try again. Awesome!
Told you the opening needed to be truncated.

You can't use his criticism of the opening of the game to mock it, before he corrected himself. :P

Still, the opening isn't all that great. Zelda games do a good job at building character, but this would be better if they made all that optional and gave you the ability to just jump right into the section where you have to chase the monkey into the woods. But, I really like the atmosphere of Ordon Village.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 15, 2015, 11:57:24 AM
Twilight Princess and Skyward Sword have obnoxiously long openings while A Link Between Worlds' opening is really quick. I'm really hoping Zelda Wii U continues to take inspiration from ALBW especially in this area.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 15, 2015, 01:05:47 PM
To be honest, outside of having to do the goat-herding mini-game a second time, I actually liked the opening. But the game definitely gets way better once you get the (wooden) sword.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on October 15, 2015, 01:18:15 PM
Ah, herding. That was so much fun in Red Dead Redemption. :imnothappy:
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 15, 2015, 04:07:38 PM
Five Secret Zelda Themes in Tri-Force Heroes! (https://www.youtube.com/watch?v=J3OswB6Yd7k) There's also Wind Waker and Link's Awakening music in there as well.

I just watched a stream of this. It definitely looks like a Four Swords sequel. Lots of multiplayer fun.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 16, 2015, 09:24:25 AM
Crystal Chronicles challenge! (https://www.youtube.com/watch?v=VemJGvrj9fI)

I guess this'll have to do in the absence of a proper CC Gamecube sequel.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 16, 2015, 09:26:55 AM
Hey Foggle, have you reached any dungeons yet?
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on October 16, 2015, 09:28:06 AM
I don't think he's played for 6 hours yet.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 16, 2015, 09:40:11 AM
I hate that you're making fun of this game, but I also hate that you're right. It takes a while to get to the first dungeon. :thinkin:

Still, Twilight Princess is phenomenal in every other way. I'd say it basically just gets better and better as it goes on.
Title: Re: The Legend of Zelda Series
Post by: Foggle on October 16, 2015, 01:21:02 PM
Quote from: talonmalon333 on October 16, 2015, 09:26:55 AM
Hey Foggle, have you reached any dungeons yet?
Didn't get to play at all yesterday, but I think I got to the first one just before I stopped on Wednesday. Was about 3.5 hours in, I think? It's the room right after the area where the monkey and kid were captured in the prologue.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on October 17, 2015, 10:08:24 PM
My good friend Beard Blade has given me a Zelda Triforce Heroes 3DS demo code so first come, first serve in my pm box to whoever wants it. I'm sure y'all know about the times you need to play it and how it's not a single player demo and whatnot but I'll explain if you need me too.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on October 18, 2015, 04:24:49 PM
Why does Wind Waker HD have such extreme bloom? I mean, I imagine they were going for that open sea/beach vibe of making sunlight really bright, but it's really overdone.
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on October 18, 2015, 07:06:59 PM
First world problems.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 12, 2015, 07:39:25 PM
Twilight Princess HD is real. (https://www.youtube.com/watch?v=NU4rizKpxfM)

Wolf Link amiibo announced. Additions to the game will be announced later. Combo pack is out March 4th and the soundtrack is a preorder bonus.

A little bit of new footage of Zelda Wii U was shown, too. (https://www.youtube.com/watch?v=kgq5ot4tVrM) Not much at all, but it certainly looks really nice. And it was re-confirmed for 2016.
Title: Re: The Legend of Zelda Series
Post by: Foggle on November 12, 2015, 07:48:03 PM
Guess I shouldn't have bought that GameCube version then! :-X
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 12, 2015, 08:01:35 PM
Maybe, maybe not. I haven't played the game recently to see if the world map is flipped like it is in the Wii version or not. That might be enough for some people to jump on this version.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on November 12, 2015, 08:55:43 PM
Preordered.

I *think* the map in the HD version was the Gamecube one. I hope, anyway. Maybe you get a choice.
Title: Re: The Legend of Zelda Series
Post by: talonmalon333 on November 13, 2015, 09:32:22 AM
They might as well release a Wii U collection now that includes the HD version of Wind Waker and Twilight Princess, and the 3D versions of Ocarina of Time and Majora's Mask. At least then, someone interesting will come out of releasing all of these remakes.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on November 25, 2015, 10:03:32 AM
Discussion and comparison of Twilight Princess HD and the Wii/Gamecube version. (https://www.youtube.com/watch?v=X6Rq1eSV6CM)

Considering they had to flip the Wii version to match the HD version, I'd say it is clearly based on the Gamecube version.
Title: Re: The Legend of Zelda Series
Post by: Daikun on April 14, 2016, 11:36:33 PM
The best game in the franchise gets a stunning update. (https://www.youtube.com/watch?v=U9KJlCKk6UA)
Title: Re: The Legend of Zelda Series
Post by: gunswordfist on April 14, 2016, 11:50:26 PM
My wallet's ready.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on June 07, 2016, 01:39:36 PM
GameXplain made their list of Top 10 Hopes (https://www.youtube.com/watch?v=FmHuNIdrpjo) for the next Zelda game. I pretty much agree with all of them. They need to follow up A Link Between Worlds' example here.
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 04, 2017, 10:52:04 AM
Aonuma states that BOTW will be the Zelda standard going forward. (http://gonintendo.com/stories/277343-aonuma-states-that-open-world-zelda-will-be-the-standard-from-now)

Can't say I'm complaining.
Title: Re: The Legend of Zelda Series
Post by: Nel_Annette on April 04, 2017, 12:01:16 PM
If we get a more meaty stories and, say, a fully realized dungeon per region instead of all the shrines, I'm in.

Oh, and stabilize that frame rate, damn it!
Title: Re: The Legend of Zelda Series
Post by: Spark Of Spirit on April 08, 2017, 12:07:45 AM
I beat Breath Of The Wild. It took me over 40 hours which is the longest I've spent on a game in years. I haven't gotten close to 100% though. Still, I got the Four Beasts, the Master Sword, and completed the towers on the map, so I figured I'd have a go at the final boss.

My impressions are that it's not really a departure from the classic Zelda formula as everyone has been touting it. It's actually a departure from the Link to the Past formula and even further past where Link Between Worlds walked the series back. This is actually very much the original Legend of Zelda game for the NES only everything Nintendo has learned since then put in. The sense of scale and freedom in this game is incredible and I'm honestly surprised they were able to pull this off. There are all kinds of secrets and hidden goodies that I've not found and I'm pretty sure won't be found by anybody in years.

My negatives are surprisingly short. Most people wanted actual dungeons instead of the Four Beasts, but I actually really enjoyed them. My only problem with the beasts were that they felt too short and could have been longer. Also, weapon durability was a great system, but there should have been a way to repair weapons. A blacksmith that charges you an obscene amount in rupees and materials would have been more than enough. Also, a weapons vendor would have been a smart idea for more common types if you so desire. I mean, you can buy everything else so why not?

There's actually not much for me to complain about here. Honestly, this is what I've wanted to see from a 3D Zelda since the series first went 3D. It felt like Nintendo had been stalling since after Wind Waker came out to make the next step forward and they finally did it here. I'm glad the next big 3D game is going to follow this template because there is really so much to mine here.

Final conclusion: Nintendo finally did it. Breath of the Wild is the best 3D Zelda game, and possibly the best overall.
Title: Re: The Legend of Zelda Series
Post by: Daikun on March 20, 2019, 06:07:45 PM
The next game will be a crossover with Crypt of the NecroDancer.

https://twitter.com/NintendoAmerica/status/1108404248876740609