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Other Entertainment => Vidja Games => Topic started by: Foggle on May 10, 2012, 12:03:16 PM

Title: Ratchet & Clank
Post by: Foggle on May 10, 2012, 12:03:16 PM
Here's a thread for my favorite series!

And here's the (Japanese) trailer for the HD Collection! (http://www.youtube.com/watch?&v=ocguvV1Wj_k#!)

My eyes! The colors are so beautiful! :swoon: Also, stick around 'til the end of the video to discover... Deadlocked HD on the PSN store! :zonk:

As a side note, Ratchet is voiced by a woman in Japan? :lol:
Title: Re: Ratchet & Clank
Post by: Foggle on May 10, 2012, 12:20:21 PM
LOADS O' SCREENSHOTS! (http://andriasang.com/con0y2/ratchet_clank_screens/) Even R&C 1 still looks good after all these years...
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on May 10, 2012, 05:28:08 PM
It needs strafing for the first game. If they added that the game would be WAY better than it already is.

As for my thoughts, Going Commando and Up Your Arsenal are two of the best games on the PS2. And now they will be two of the best games on the PS3!
Title: Re: Ratchet & Clank
Post by: Foggle on May 10, 2012, 05:45:07 PM
Insomniac confirmed that Idol Minds won't be adding strafing to the original. :( Doesn't really bother me, though... I probably wouldn't even be a gamer without PS2 Ratchet, so I have special place in my heart for all four of them. Salute to Insomniac.

Seriously though, look at those colors on HD UYA! So beautiful. Can't wait for glorious 1080p and 60 FPS. The only problem I have with what I've seen is that the HUD is centered instead of bordering (a holdover from the 4:3 days, no doubt). Also, the numbers on the UYA HUD look weird. But those are minor complaints.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on May 10, 2012, 05:49:02 PM
Quote from: Foggle on May 10, 2012, 05:45:07 PM
Insomniac confirmed that Idol Minds won't be adding strafing to the original. :( 
:rtard:

It's literally the only thing the game needed. Oh well, it's not like I use guns much in the game as it is (Visi-bomb and Glove Of Doom don't require aiming, either) beyond the normal rocket launcher.

I won't mind playing them again.
Title: Re: Ratchet & Clank
Post by: Foggle on May 10, 2012, 05:51:59 PM
HD Collections don't really get bug fixes or new features since they're generally low-budget affairs. R&C 1 only suffers from the lack of strafing in around four or five missions, so it's not that big of a deal IMO.
Title: Re: Ratchet & Clank
Post by: gunswordfist on May 10, 2012, 09:43:57 PM
A day or two ago, I was continuing to play A Crack In Time, the first Ratchet & Clank game I got to start from the beginning (been playing for months).

Good game except:

1. The weapons have Mega Man 7 syndrome. So few of them shoot forward. At least the ones I got so far (I just got in the tournament) I should have something like a rocket launcher and/or a laser rifle by name. The pistol is pretty much the only thing I have that shoots in a straight line. I have no unlocked guns that I haven't purchased yet.

2. Don't like the ship controls. This should feel like Star Fox, dammit. :burn:
Title: Re: Ratchet & Clank
Post by: Foggle on May 10, 2012, 09:44:40 PM
The spaceship stuff is a lot better in the other games. So are the guns, in fact.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on May 10, 2012, 10:23:03 PM
The guns are better than GC, Deadlocked, or UYA? R&C and ToD guns don't have a good feel to them.
Title: Re: Ratchet & Clank
Post by: Foggle on May 10, 2012, 10:25:26 PM
Quote from: Spark Of Spirit on May 10, 2012, 10:23:03 PM
The guns are better than GC, Deadlocked, or UYA? R&C and ToD guns don't have a good feel to them.
No, Crack In Time has the worst guns.

But CiT is very different from past games. It's mostly platforming and puzzles, the third-person shooting and space combat are only in there because people expect them to be, really.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on May 10, 2012, 10:29:19 PM
Quote from: Foggle on May 10, 2012, 10:25:26 PM
Quote from: Spark Of Spirit on May 10, 2012, 10:23:03 PM
The guns are better than GC, Deadlocked, or UYA? R&C and ToD guns don't have a good feel to them.
No, Crack In Time has the worst guns.

But CiT is very different from past games. It's mostly platforming and puzzles, the third-person shooting and space combat are only in there because people expect them to be, really.
Well, if there's less emphasis on shooting like the original, then I won't really mind. ToD isn't as fun when it's based around shooting because the guns just aren't fun to use.

Hopefully Insomniac makes one last PS3 game to make the system go out with style. I'm talking EVERY weapon from the first 6 proper games. I want my Leviathan Flail back.
Title: Re: Ratchet & Clank
Post by: Foggle on May 10, 2012, 10:31:23 PM
Quote from: Spark Of Spirit on May 10, 2012, 10:29:19 PM
Hopefully Insomniac makes one last PS3 game to make the system go out with style. I'm talking EVERY weapon from the first 6 proper games. I want my Leviathan Flail back.
I would love that. And it is the 10th Anniversary this year; a fact which the Insomniac guys keep bringing up in reference to the HD Collection's "special surprise"...
Title: Re: Ratchet & Clank
Post by: Foggle on June 22, 2012, 11:40:38 AM
yay! (http://www.youtube.com/watch?v=noQN1GZv0Dw)

According to some peeps who already have it on GameFAQs, the graphics look even better than the Sly and Jak collections. :joy:
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on June 22, 2012, 03:35:54 PM
I'm kind of disappointed the new one seems to be another Quest For Booty type experience. I would have liked one final game to make the system go out big.
Title: Re: Ratchet & Clank
Post by: Foggle on June 22, 2012, 03:38:12 PM
Agreed. But I'll be happy as long as it's good.

Though there's a still a chance that they'll release a big one for PS3 next year. It's an annual series, after all.
Title: Re: Ratchet & Clank
Post by: Foggle on June 28, 2012, 07:00:31 PM
Just finished playing through Quest For Booty again. That was way, way better than I remembered. Very good game - definitely worth playing for R&C fans. A couple of the shooter parts drag a bit, but the platforming is spot on and the combat is as fun as ever.

This is my new personal ranking:
Going Commando
Up Your Arsenal
A Crack In Time
Ratchet & Clank
Quest For Booty
Tools Of Destruction
Deadlocked
All 4 One
...
Size Matters
Secret Agent Clank
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on June 28, 2012, 07:04:34 PM
I enjoyed what little I played of ToD, but so far I'm not feeling it as much as Deadlocked. It's weird, because I didn't think I'd like Deadlocked so much, but ToD feels a bit off to me.
Title: Re: Ratchet & Clank
Post by: Foggle on June 28, 2012, 07:06:14 PM
ToD definitely gets better as it goes. It's kind of neck and neck with Deadlocked on my list. The spaceship levels are the series' best though, IMO.

And All 4 One is... okay. Probably worth picking up for $10 or so. Certainly better than the High Impact games, in any case.
Title: Re: Ratchet & Clank
Post by: Foggle on June 29, 2012, 06:24:03 PM
Apparently the R&C Collection is one of the worst yet (still far better than Silent Hill and Splinter Cell, though). From what I hear, it has tons of bugs and glitches. :( Hopefully they patch it in time for the NA release, I really want that proper widescreen support and UYA multiplayer...
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on June 30, 2012, 05:24:06 PM
What??!?

I heard this was being made by the ebst makers of these HD games. Such a shame.  :(
Title: Re: Ratchet & Clank
Post by: Foggle on June 30, 2012, 05:48:36 PM
There's a bunch of little glitches everywhere. The side meter doesn't disappear when you get out of the water/put away the suck cannon, a bunch of textures have the wrong colors, FPS drops that weren't in the original (though the overall frame rate is far smoother in this one), music that doesn't loop properly, cutscenes and audio that don't play at all, weird animation bugs, broken multiplayer lobbies, etc.

To be fair, these all seem like easily fixable issues, and people who've played it are saying that the EU release was obviously rushed out the door by Sony. This is most apparent by the fact that the UYA port feels a lot more unfinished than the other two. They're probably still working on the collection right now and I assume the NA version will be patched up and perfect by release.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on June 30, 2012, 05:51:39 PM
Then I guess I'm glad the NA version was delayed for whatever reason. These HD ports seem to be getting sloppier all the time, I really hope they can fix this one.
Title: Re: Ratchet & Clank
Post by: Foggle on June 30, 2012, 05:57:31 PM
None of it really breaks the games (like I said, far better than SC and SH), but they're inferior to the PS2 versions at the moment.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 25, 2012, 07:42:32 PM
So I beat Tools Of Destruction.

It was... okay. I mean, there's nothing fundamentally wrong with the game (except the awful, awful tilt controls) but I mean it doesn't really do anything new. It's standard Ratchet & Clank. The Leviathan Soul idea was cool, but outside of two planets, I didn't even see any options to find more and the Smuggler disappears halfway into the game so that pretty much feels forgotten. The weapon upgrade system is nice, but its a bit annoying because you don't seem to get too many crystals to use them. On the flip side, you seem to get thrown way too many bolts in this game. I had all the guns and armor purchased before I even reached the last planet and I didn't even trade in all my Leviathan Souls yet. This is a real change from the other three (or four) where I would still have things to buy for the next play-through.

The biggest qualm was with the difficulty. Enemies tend to be bullet sponges by the end game, that one teleporting enemy that they spam at the end sops up ammo like nobody's business and that final boss took WAY too long to go down. Enemies took to long to go down that most of my weapons were max leveled by the end game, again without even trying to use them all. Platforming was fun, but there wasn't much of it. I think there was less platforming then any of the other R&C games which is a shame because that's part of the fun. It didn't even have arena platforming challenges like UYA did.

Speaking of the arena... What happened? There was no challenge at all. GC was next to impossible, and UYA had a ton to do, but this one was so sparse.

All in all, I'm not really sure what to say. It's R&C and it's a good game. If you have a PS3- grab it. But on the whole, it's a letdown compared to the PS2 games. There's less to do, less exploration (I got like 10 gold bolts playing the game normally... that NEVER happens in this series), the weapons have less kick, and the pacing seems off, but there's nothing really bad about the game. It's like they spent so much time making a HD R&C game that they forgot to add any spice to it. It's such a bland game.

The prison level was cool, however. So was storming the space station and quite a few other levels, they just don't add up to outdoing the PS2 games.
Title: Re: Ratchet & Clank
Post by: Foggle on July 25, 2012, 08:35:37 PM
My thoughts exactly on ToD. You'll probably like QFB and CiT much better, as they're of far higher quality IMO.
Title: Re: Ratchet & Clank
Post by: gunswordfist on July 25, 2012, 11:06:18 PM
I beat Crack In Time last night. It was a decent game over all. I wish there was more enemy types and better guns though. I'll get the real final boss or whatever later.
Title: Re: Ratchet & Clank
Post by: Foggle on July 25, 2012, 11:14:52 PM
Quote from: gunswordfist on July 25, 2012, 11:06:18 PM
I beat Crack In Time last night. It was a decent game over all. I wish there was more enemy types and better guns though. I'll get the real final boss or whatever later.
It's great, but it's fairly different from the other ones, which I think you'd like a lot more. The PS2 games, specifically.
Title: Re: Ratchet & Clank
Post by: gunswordfist on July 26, 2012, 10:22:03 AM
I remember liking Going Commando and Up Your Arsenal more. I can't really remember why though.
Title: Re: Ratchet & Clank
Post by: Foggle on July 26, 2012, 10:37:56 AM
Quote from: gunswordfist on July 26, 2012, 10:22:03 AM
I remember liking Going Commando and Up Your Arsenal more. I can't really remember why though.
More satisfying weapons, higher difficulty, faster pace, extra action, better space shooter levels, etc.
Title: Re: Ratchet & Clank
Post by: gunswordfist on July 26, 2012, 12:27:05 PM
Quote from: Foggle on July 26, 2012, 10:37:56 AM
Quote from: gunswordfist on July 26, 2012, 10:22:03 AM
I remember liking Going Commando and Up Your Arsenal more. I can't really remember why though.
More satisfying weapons, higher difficulty, faster pace, extra action, better space shooter levels, etc.
That might be it :>
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 26, 2012, 08:10:56 PM
So I got through Quest For Booty.

Yeah, it's way better better than Tools Of Destruction. It's short, sure, but it's a download game so that's fine. The core gameplay is a lot less action oriented than Tools Of Destruction and it benefits for it. There was quite a lot of platforming, and it was fun! The weapons were pretty much just ToD weapons carried over and were pretty much exactly the game I even maxed them out almost as quick. Where it shone was in the presentation, no planet hopping allowed the game to be unusually focused and I think it helped the story.

Only problems? Well, I think it could have been a tad longer. Like maybe another island or two. But as a whole I think I would have enjoyed a full length game styled like this. It added a good dose of freshness to the formula, that seemed a bit stale one game ago.

Just one game left and I'm caught up!
Title: Re: Ratchet & Clank
Post by: Foggle on July 26, 2012, 09:28:13 PM
Quote from: Spark Of Spirit on July 26, 2012, 08:10:56 PM
I think I would have enjoyed a full length game styled like this.
Crack In Time. ;)
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 26, 2012, 09:42:48 PM
Quote from: Foggle on July 26, 2012, 09:28:13 PM
Quote from: Spark Of Spirit on July 26, 2012, 08:10:56 PM
I think I would have enjoyed a full length game styled like this.
Crack In Time. ;)
I'm really eager to try this one since after ToD it proved to me that I'm more interested on new spins on the formula than them trying to top GC and UYA again... which just isn't gonna happen.

So maybe I will give the Tower Defense game a go when it comes out after all. It might be fun enough.
Title: Re: Ratchet & Clank
Post by: Foggle on July 29, 2012, 07:11:52 PM
From the Insomniac Games forums, regarding Word documents detailing the presence of bugs not seen in the PS2 versions...

QuoteOkay guys I've just completed UYA 100%. I'm going to do one last playthrough of the game in First-Person Mode as a final bug check before I scan this thread, add any bugs people have encountered, and then upload my Word Documents. R&C1 is 18 pages long, R&C2 is 28 pages long, and R&C3 is 25 pages long.

Yeah, the HD collection is fucking broken.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 29, 2012, 09:15:14 PM
A Crack In Time finished.

Finishing the final boss off and I have only one thing to say... That might have been the best Ratchet & Clank game. Seriously. Why is that? Well...

The game is 100% platformer with action elements. It's not a run n' gun style action platformer like GC, UYA, or TOD are. It's closer to the original game in the it's basically centered on obstacles and careful timing with some action sprinkled on top. Not to say the weapons aren't still varied- weapons like the Constructo Shotgun are awesome (especially after my customization) and returning favorites like Mr. Zurkon, the usual disk weapon, and the Groovitron are better than ever... But they're not the focus. If you're looking for a game like GC or UYA where weapons are crazy and over the top spewing out insane ammo, then you're not going to find it here. The right weapon on the right enemy tends to finish them off fast, and usually that's all there is to the shooting. Where it shines is in this simplicity combined with all the platforming.

So what makes this amazing and possibly the best R&C game? The levels are excellent, EVERY SINGLE ONE. There is not a single dull spot in the game. The story is also the best one in all the R&C games, it's non-intrusive, and flows very well with a perfect length. The main game is great. Let me also say that this game is by far the best looking game in the series, and I don't just mean in horsepower, the art design is truly remarkable, and every single gimmick tried out just succeeds in making every planet stand out from the rest. Even the grinding finally fits in here combined with the hover-boots and contraptions all over the place that are falling apart. This is the first time such sequences have worked for me.

This is where I'll split from Foggle and say that the space shooter segments are the best ones in the series. Why? They're like the Hammer Bros. sequences in SMB3 where they occur on what is basically the world map. You can travel anywhere on this map even to secret planet areas usually filled with amazing platforming challenges and combat sequences to unlock more gadgets and goodies. The shooting is simple and un-intrusive and basically optional. You barely ever need to do it except go from point A to B and it's pretty simple to do. I actually enjoyed doing these, though I do miss the StarFox-esque levels from TOD.

The Clank levels were a good breather from the main game style, even if they weren't all that hard, they were fun and just challenging enough. The time puzzles, and Clank's new triple jump really make his segments shine to where they're almost as fun as Ratchet's stuff. Only issue is I seem to be missing some Gold Bolts in his levels that I can't seem to find. Yeah, that's right, I was pushed to find 100% of the game before even entering challenge mode. First time in a R&C game where I've been compelled to do it. Mostly for the planet challenges (I'm sure there was some SMG influence in this game, just like SMG had some influence from these games), and the arena which was a bit trickier this time.

My only issues? The arena is still too short (nowhere near the variety of UYA or the difficulty of GC), but what's there is fantastic and a major step up from ToD. I wish there were more cups, however. Also, the Radio Station was a HUGE missed opportunity! Where was the station with the classic R&C tunes playing so I could planet hop to Blackwater City from R&C1? It was so obvious! Otherwise... Uh, I've got nothing. This is easily the best PS3 exclusive I've played and probably the second best 3D platformer this gen behind SMG2, Insomniac really stepped up their game here.

All in all, here is my ranking:

Up Your Arsenal
Going Commando
A Crack In Time
Deadlocked
Quest For Booty
Ratchet & Clank
Tools Of Destruction

The top 3 are really interchangeable, though, and I have no desire to play the spin offs.

So that's my opinion on the R&C series! Where is the ACIT sequel? We really need a follow-up to this game!
Title: Re: Ratchet & Clank
Post by: Foggle on July 29, 2012, 11:46:03 PM
I knew you'd love Crack In Time. ;) And I agree, GC, UYA, and CIT are completely interchangeable as far as "best in the series" goes. When it comes down to it, there's not a single bad Insomniac-made Ratchet title, even if Tools of Destruction is uninspired and All 4 One is painfully average.

Full Frontal Assault should be good, but I really hope we get a true Crack In Time sequel after that (for PS3).
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 30, 2012, 12:09:21 AM
I think what may be holding it back was that apparently ACIT didn't do so hot sales-wise. IMO, that's probably coming off of the mediocre TOD and people not realizing what a step up it was.

Still, I think one more game centered on the hidden Lombax race would be a good place to close off the PS3. A sequel in the style of ACIT would be perfect.
Title: Re: Ratchet & Clank
Post by: Foggle on July 30, 2012, 12:40:41 AM
Quote from: Spark Of Spirit on July 30, 2012, 12:09:21 AM
I think what may be holding it back was that apparently ACIT didn't do so hot sales-wise. IMO, that's probably coming off of the mediocre TOD and people not realizing what a step up it was.
This may shock you, but a LOT of people love TOD and we seem to be the only people on the planet who consider it mediocre. The fanbase appears to be 25/25/25/25 split between GC, UYA, TOD, and ACIT. So little love for R&C 1, Deadlocked, and QFB...
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 30, 2012, 12:54:55 AM
By the way, there's a bug in UYA HD where if you play multiplayer and go into single player, quick select well no longer pause the game. Now that sounds awful.

Quote from: Foggle on July 30, 2012, 12:40:41 AM
Quote from: Spark Of Spirit on July 30, 2012, 12:09:21 AM
I think what may be holding it back was that apparently ACIT didn't do so hot sales-wise. IMO, that's probably coming off of the mediocre TOD and people not realizing what a step up it was.
This may shock you, but a LOT of people love TOD and we seem to be the only people on the planet who consider it mediocre. The fanbase appears to be 25/25/25/25 split between GC, UYA, TOD, and ACIT. So little love for R&C 1, Deadlocked, and QFB...
Maybe it was their first R&C game? That's the only way I can surmise it. I played through 4 other games in the series before it and the game just didn't engage me at all.

Deadlocked, though. That was great. It was a much better experience than TOD for me. I only wish it was a tad longer... Or at the very least we would have gotten a sequel (though obviously not story-wise, just in gameplay) instead of All4One. Deadlocked might actually have the best weapons in the series.
Title: Re: Ratchet & Clank
Post by: gunswordfist on July 30, 2012, 02:04:13 PM
Hmm, so is there a reason for me to give All 4 One a try?
Title: Re: Ratchet & Clank
Post by: Foggle on July 30, 2012, 03:06:15 PM
If you can find it really cheap or if you have someone to play it with, yeah. It's not a bad game, but it's not much like the other Ratchet & Clank games outside of the characters and jokes. As a budget-priced co-op action-platformer it's fun enough.
Title: Re: Ratchet & Clank
Post by: gunswordfist on July 31, 2012, 06:58:52 PM
Alright, I'm going to tell my baby brother to get it.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on August 01, 2012, 09:45:27 PM
It seems opinions on ToD are pretty lopsided (http://board.sonicstadium.org/topic/13280-ratchet-clank-collection-ps3/page__st__20#entry519202)

I agree with his assertion, it feels very phoned in for the most part. It's definitely my least favorite Ratchet game simply due to how safe and bland most of it is.
Title: Re: Ratchet & Clank
Post by: Foggle on August 01, 2012, 09:52:36 PM
Wow, someone talking sense at SonicStadium?

I don't think ToD feels phoned in, really, it's just nowhere near the quality of the other games. Still one of the better 3D platformers I've played, but it doesn't even touch the other Ratchets (aside from A4O). I'll be playing Deadlocked again soon, and I'll probably end up liking that more than ToD as well.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on August 01, 2012, 09:57:50 PM
I dunno, I had my issues with the original but it still felt very fresh with a lot of clever ideas, which is why I played through it three times despite not liking it much the first time. QFB was a short like bridge game so it works for what it is, and GC, UYA, and ACIT are so great I went straight into challenge mode after beating them. Heck, even Deadlocked got me playing through it multiple times.

ToD, I finished it and had no real desire to play challenge mode.

I saw someone describe it as Up Your Arsenal in HD, and I can kind of see that. Except for how it has far less content than UYA in every way.

But anyway, enjoy Deadlocked. I still want to co-op it one day.
Title: Re: Ratchet & Clank
Post by: Foggle on August 01, 2012, 10:01:01 PM
Quote from: Spark Of Spirit on August 01, 2012, 09:57:50 PM
I saw someone describe it as Up Your Arsenal in HD, and I can kind of see that.
UYA is a masterpiece, ToD doesn't even come close to being like that. >:(

QuoteBut anyway, enjoy Deadlocked. I still want to co-op it one day.
Co-op is so much fun! If they actually end up releasing Deadlocked HD on PSN, maybe we can play it online!
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on August 01, 2012, 10:18:45 PM
Yeah, it's nowhere near as good, but it does follow the same formula. Just with tremendously diminished returns. I'm glad Insomniac got back on track so quick.

Quote from: Foggle on August 01, 2012, 10:01:01 PM
QuoteBut anyway, enjoy Deadlocked. I still want to co-op it one day.
Co-op is so much fun! If they actually end up releasing Deadlocked HD on PSN, maybe we can play it online!
They actually are! It's why this collection costs $29.99 apparently, since it was originally going to be $39.99 with a voucher for Deadlocked. But I have no idea if it'll be online.  :(

I wouldn't mind playing multiplayer in UYA, though.
Title: Re: Ratchet & Clank
Post by: Foggle on August 06, 2012, 12:16:30 PM
I think I've given up on any possibility of the HD collection actually being worthwhile. Ordered a new PS2 copy of R&C 1 since my old one barely functions anymore (and that's why you don't loan out your games to other 10 year olds!).
Title: Re: Ratchet & Clank
Post by: gunswordfist on December 05, 2012, 05:42:06 PM
I didn't know Full Frontal Assault was all. What kind of reception has the game received?
Title: Re: Ratchet & Clank
Post by: Foggle on May 04, 2013, 02:23:22 PM
I played ToD again, and enjoyed it a lot more this time around! It's still my least favorite of the main six games, but I think I like it more than Deadlocked now (which I recently replayed as well, and didn't much care for compared to in the past). It does feel a bit off at times, but it's still a great game. I think, like QFB, the only reason I didn't enjoy it much on my first playthrough is because I was suffering from extreme depression at the time and couldn't really find myself enjoying much of anything.

Fuck the Tachyon fight, though. It's not really hard, but I swear it's only possible if he chooses not to fire a million missiles during his final phase.

Quote from: gunswordfist on December 05, 2012, 05:42:06 PM
I didn't know Full Frontal Assault was all. What kind of reception has the game received?
Worst reception of any (Insomniac) game in the series. Personally, I think it's okay - better than A4O, at least - but it's very disappointing unless you're looking for a unique spin on the tower defense genre. Outside of the camera perspective and controls (the latter of which are completely different if you normally use the "third person" style as I do), it's nothing at all like the past R&C games, despite IG's claims to the contrary.
Title: Re: Ratchet & Clank
Post by: Foggle on May 08, 2013, 11:35:06 PM
I really hope Insomniac makes a real Crack In Time sequel eventually. Sadly, it will probably be on the PS4 if they do, but the franchise deserves better than those spin-off games.
Title: Re: Ratchet & Clank
Post by: gunswordfist on May 09, 2013, 10:19:53 AM
Played more of ToD this week after probably months of not playing it. Met the two robot and some alien girls. I'm on the part right after Clank asks what are stones.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 10, 2013, 08:58:51 PM
And it's official! (http://www.playstationlifestyle.net/2013/07/10/ratchet-clank-into-the-nexus-name-logo-game-details-and-features-seemingly-confirmed-through-insomniac-games-website/)

QuoteRatchet and Clank are back! The beloved duo return with an original single-player epilogue to the acclaimed Tools of Destruction and A Crack in Time. Ratchet & Clank: Into the Nexus is a story-driven platform adventure with humor and heart, featuring outrageously upgraded weapons, extreme planet hopping and brand new worlds begging to be explored. Into the Nexus marks a true return to form for the acclaimed series.

After one of the most infamous manhunts in galactic history results in the capture of Vendra Prog, Ratchet and Clank offer to escort the dangerous criminal to the Vartax Detention Center. After a daring orbital jailbreak at the forgotten edge of the galaxy, Ratchet and Clank find themselves lost in an abandoned sector. There, in deepest space, they uncover an inter-dimensional event that threatens the universe?and forces Ratchet to decide what?s really important.

Features:

A return to the Future ? Series protagonists, Ratchet and Clank, return along with Captain Qwark, Talwyn, Cronk and Zephyr in a brand-new, story-driven single-player adventure.
Even more crazy weapons and gadgets for your arsenal? Arm yourself with a variety of exotic new weapons and gadgets, including the Winterizer and Nether Blades.
Clank strikes back ? All-new gameplay offers inter-dimensional challenges where Clank can alter gravity, manipulate objects and solve mind-bending platforming puzzles.
Discover new worlds? and the dangers of space ? Traverse through the zero-gravity of space and explore a mysterious sector filled with new planets to explore along with hidden dangers and dark secrets yet to be uncovered.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcdn1-www.playstationlifestyle.net%2Fassets%2Fuploads%2F2013%2F07%2Fratchetandclankintothenexus3.png&hash=27b0aa10654c3ec3e562e58a06112748925b3494)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcdn3-www.playstationlifestyle.net%2Fassets%2Fuploads%2F2013%2F07%2Fratchetandclankintothenexusscreenshot1-555x312.jpg&hash=8a6c868fccc3827d38eea16303b5fcfde08cad4f)

QuoteSince completing the Ratchet & Clank Future saga (Tools of Destruction, Quest For Booty, and A Crack in Time) we?ve had a really amazing time expanding the universe of our intergalactic heroes. From creating the first four-player co-op Ratchet & Clank experience for the whole family to enjoy with All 4 One, to returning with the first all-new R&C competitive mode in Full Frontal Assault, we?ve challenged ourselves to bring new types of play to the Ratchet series.

At the same time, we love single-player Ratchet adventures. We?ve continued to generate new ideas for weapons, gadgets, and planets. It feels like the time is right to revisit Ratchet?s personal story arc.

QuoteThe game is out this holiday on PS3 with an MSRP of $29.99 at retail and PSN. Insomniac describes the game as their ?biggest downloadable Ratchet & Clank game yet, dwarfing the size of both Quest For Booty and Full Frontal Assault?.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcdn1-www.playstationlifestyle.net%2Fassets%2Fuploads%2F2013%2F07%2Fratchetandclankintothenexusscreenshot2.jpg&hash=2a80ba006afa3e000fe5118507613c8e019a2673)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcdn2-www.playstationlifestyle.net%2Fassets%2Fuploads%2F2013%2F07%2Fratchetandclankintothenexusscreenshot5.png&hash=0a648ac689ce84327d09fee3690069f8f665b5c3)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fcdn1-www.playstationlifestyle.net%2Fassets%2Fuploads%2F2013%2F07%2Fratchetandclankintothenexusscreenshot3.jpg&hash=f1c1b2d8731ef9dfda5d742c5fb1d7b4ecd706ad)

So it's basically a single-player classic style Ratchet & Clank game. At that price, I'm expecting it to be quite meaty, though it probably won't feature the same scale as ACiT or the overly frequent set pieces of ToD I hope it's at least consistent and a good epilogue to the Future series.

EDIT: Trailer (http://www.youtube.com/watch?v=3X2M7USGkgM&feature=player_embedded)
Title: Re: Ratchet & Clank
Post by: Foggle on July 10, 2013, 09:21:16 PM
I think I just came.

CAN'T WAIT CAN'T WAIT CAN'T WAIT
Title: Re: Ratchet & Clank
Post by: Foggle on July 10, 2013, 09:38:27 PM
Quote from: http://www.ign.com/articles/2013/07/11/traditional-ratchet-clank-is-back-with-into-the-nexusClank also has an all-new function in addition to some of his returning moves (such as giving Ratchet the ability to long jump, high jump, and glide). Into the Nexus revolves heavily around the idea of what are, in essence, alternate dimensions, and when Clank is deployed in one of these areas, he gets to go to work. Players will control him directly in puzzle-heavy 2D platforming sections somewhat reminiscent of the lesser-known downloadable game Pid.

Even the Thugs-4-Less mercenaries from Going Commando will be back. This game is, after all, an epilogue to the Future branch of the Ratchet & Clank franchise.
BASED INSOMNIAC :worship:
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 10, 2013, 09:53:27 PM
Quote from: Foggle on July 10, 2013, 09:21:16 PM
I think I just came.

CAN'T WAIT CAN'T WAIT CAN'T WAIT
I was waiting for your reaction!

It's nice to see that they'll be wrapping up everything from the last few games to go out with a bang. I'm betting they're wrapping this up so when they get to the PS4 they'll just start from scratch with brand new stories that are more standalone like the original trilogy.

I was hoping the Clank levels will be like the Quark levels from UYA. I was so disappointed that they never brought those back.
Title: Re: Ratchet & Clank
Post by: Foggle on July 10, 2013, 10:12:01 PM
I'm just glad this is a PS3 game. If I ever do eventually get a PS4, I'll definitely buy any R&C titles released for it, but I'm really happy they'll be truly wrapping up the Future storyline for this generation. Can't believe it's been four years since ACIT.

Trailer looks awesome. The zero gravity gameplay seems amazing.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 10, 2013, 10:16:47 PM
I'm just wondering how big it's going to be. I'm hoping no shorter than Deadlocked at least because I want a good and solid R&C campaign to close out the generation in style. ACiT really needed an epilogue game of some sort and I'm glad it's finally getting it.

Also, bring back the Leviathan Flail. PLEASE.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 10, 2013, 10:21:52 PM
Well, that was fast. James Stevenson on length:

QuoteWhile it's not as big as A Crack in Time, it's much much larger than Q4B or FFA was. It's pretty meaty. New planets, lots of new weapons, lots of variety and stuff to do.
So I would wager around Deadlock's length.
Title: Re: Ratchet & Clank
Post by: Foggle on July 10, 2013, 10:24:45 PM
I bet it'll be about the same length as Deadlocked (5-7 hours).
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 10, 2013, 10:29:52 PM
Quote from: Foggle on July 10, 2013, 10:24:45 PM
I bet it'll be about the same length as Deadlocked (5-7 hours).
That seems like a good length for the price. Especially with typical Challenge Mode shenanigans.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 11, 2013, 02:23:09 PM
I managed a PSN card today to get Deadlocked because of this news. I was also unaware Shattered Soldier was on PSN so I got that too.

So there, I've got all the good Ratchet games on one system!
Title: Re: Ratchet & Clank
Post by: Foggle on July 11, 2013, 04:35:53 PM
Quote from: Spark Of Spirit on July 11, 2013, 02:23:09 PM
So there, I've got all the good Ratchet games on one system!
The ports aren't that good though, from what I've heard and seen.

Also, I tried playing All 4 One again, and geez is it dull. Feels like an inexperienced developer's bland attempt at emulating the Ratchet & Clank series. It's not really bad... it's just boring and rarely fun.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 11, 2013, 05:26:01 PM
Quote from: Foggle on July 11, 2013, 04:35:53 PM
Quote from: Spark Of Spirit on July 11, 2013, 02:23:09 PM
So there, I've got all the good Ratchet games on one system!
The ports aren't that good though, from what I've heard and seen.

Also, I tried playing All 4 One again, and geez is it dull. Feels like an inexperienced developer's bland attempt at emulating the Ratchet & Clank series. It's not really bad... it's just boring and rarely fun.
The gameplay is 100% identical. It's usually minor graphical and cinematic bugs that sometimes pop up. Otherwise they're pretty much the same!  :)

Deadlocked is still a great spin off.
Title: Re: Ratchet & Clank
Post by: Foggle on July 11, 2013, 06:01:17 PM
I dunno, the UYA multiplayer was broken and piss-awful when I tried to play it with John. Also, there are some weird game-breaking bugs that didn't exist in the PS2 versions, including ones that corrupt your save file and/or make progress impossible. I think I'll just stick with my original copies.

I don't like Deadlocked as much as I used to (would probably put it below ToD, my least favorite of the main six), but it's still a damn good game. Definitely better than the PS3 or PSP spin-offs. Co-op is amazing.
Title: Re: Ratchet & Clank
Post by: Foggle on July 14, 2013, 01:28:26 PM
Apparently, in ITN, there is no lock-on, meaning you actually have to aim.

I don't like that at all. I know I'm in the minority, but I've played every single R&C up to this point with the third-person platforming controls, holding L2 to strafe and shooting with O. The fact that you can't do that in the new game makes me very sad.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 14, 2013, 01:37:59 PM
Can't they just leave the formula classic? Experiment with newer games if you want, but leave the classic controls alone.

I got Deadlocked HD and it was automatically defaulted on lock-strafe. Even though it's not really a platformer I still changed it to third person because it simply doesn't feel right. Probably because those controls are awful for platforming... which is at least half the game for the non-Deadlocked entries.

I hope they'll at least put this one at 60fps. At least give it to us one last time, Insomniac.
Title: Re: Ratchet & Clank
Post by: Foggle on July 14, 2013, 01:44:47 PM
I think you can still use the third-person control scheme and strafe with L2, you just can't shoot with O using lock-on anymore. At least, I hope so. Lock-strafe mode makes me cry blood.

Quote from: Spark Of Spirit on July 14, 2013, 01:37:59 PM
I hope they'll at least put this one at 60fps. At least give it to us one last time, Insomniac.
An admin on the IG forums said it's going to be 30 FPS, but they also claim that the only Ratchet game to actually run at 60 is ACIT, so I'm not sure he's a reliable source of information. That, or Insomniac's 30 FPS actually feels like 60 somehow. I guess it could still appear to be that smooth as long as the frame-rate doesn't drop at all, which it never does in R&C (outside of A4O and FFA).
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on July 14, 2013, 01:56:07 PM
I don't even know how people can play with lock-strafe. It makes dodging while platforming and shooting enemies at the same time extremely clunky. That it feels so smooth to do with third person controls is what always made the games so impressive.

Quote from: Foggle on July 14, 2013, 01:44:47 PM
Quote from: Spark Of Spirit on July 14, 2013, 01:37:59 PM
I hope they'll at least put this one at 60fps. At least give it to us one last time, Insomniac.
An admin on the IG forums said it's going to be 30 FPS, but they also claim that the only Ratchet game to actually run at 60 is ACIT, so I'm not sure he's a reliable source of information. That, or Insomniac's 30 FPS actually feels like 60 somehow. I guess it could still appear to be that smooth as long as the frame-rate doesn't drop at all, which it never does in R&C (outside of A4O and FFA).
I'm really hoping they don't slack on this one, then. I want this to feel like no time at all has passed between ACiT and ITN since it is an epilogue and all.

I know confidence about Insomniac is at a low after the whole Fuse controversy, the messy Ratchet spin-offs, Resistance, and the online shooter they're making for Microsoft, but I still have confidence they can pull this off since they've never done wrong with their proper platformers.

I still wish instead of Sunset Overdrive they would have collaborated with Nintendo instead on a brand new platformer franchise. It's what they do best and limiting themselves to something so boring that is a dime a dozen is kind of lame.
Title: Re: Ratchet & Clank
Post by: Foggle on July 14, 2013, 02:06:35 PM
I think the brief gameplay footage in the trailer showcased the third-person control scheme being used, so I doubt we have anything to worry about there.

Resistance is actually pretty good and Sunset Overdrive looks cool to me, but yeah, it's hard to give them the benefit of the doubt at this point. They messed up bad with the Ratchet spin-offs (though I do kind of like FFA). Personally, I blame EA for what happened to FUSE/Overstrike (which isn't really terrible, just generic).

It's annoying. Insomniac has always been the best developer of 3D platformers IMO, but now they're just making shooters and multiplayer shovelware games. Hopefully ITN will redeem their recent failures (and I think it will).
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on August 21, 2013, 06:43:48 PM
Developer Walkthrough (http://www.youtube.com/watch?v=eUZeysfzG7A&feature=player_embedded)

It looks a lot like ACiT so far. Should be fun!
Title: Re: Ratchet & Clank
Post by: Foggle on August 21, 2013, 07:03:20 PM
Quote from: Spark Of Spirit on August 21, 2013, 06:43:48 PM
Developer Walkthrough (http://www.youtube.com/watch?v=eUZeysfzG7A&feature=player_embedded)

It looks a lot like ACiT so far. Should be fun!
Looks fantastic. The Clank levels seem really cool!
Title: Re: Ratchet & Clank
Post by: Foggle on August 29, 2013, 03:19:23 AM
Couldn't sleep, so I watched an Insomniac livestream of Into The Nexus where they answered some questions. Game looks fantastic - a return to form for sure. A few key points:

- Worlds are bigger and have multiple paths like in the PS2 games. One of them is apparently "very open".
- Guns work more like a third-person shooter in this game (hold L1/L2 to bring up a reticle and activate strafing, press R1/R2 to fire). Control scheme is classic platforming movement by default, though you can also use the lock-strafe mode. Circle is now a dedicated gadget button.
- The developers apparently went back and played every main series entry beginning with R&C1 to find and implement their favorite features from each game.
- There will be arena battles, and other unspecified side-missions/mini-games.
- Bigger focus on puzzles like in the PS2 games.
- Clank gets new upgrades, though only the heli-pack returns from previous titles.
- No space exploration like in ACIT, or spaceship combat levels at all it seems.
- Game is "much longer than QFB".
- Clank levels look a lot like Metal Storm for the NES, but without the combat.
- Weapon upgrade system from TOD returns.
- It has a RYNO, Challenge Mode, and multiple difficulty levels.
- There will be a pre-order bonus. (Probably something small, like extra skins.)

Overall, it sounds absolutely amazing to me. :swoon:
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on August 29, 2013, 10:47:23 PM
Hopefully by "inspired by earlier installments" they mean GC, UYA, and ACiT.

I know it won't be a long game, but I'm fine without stuff like space battles, leviathan souls, extra planets, and NPC missions, if it's a pure R&C experience. All killer, no filler.
Title: Re: Ratchet & Clank
Post by: Foggle on August 29, 2013, 10:49:27 PM
They said that it's actually fairly lengthy, just not ACIT long.

The demo level reminds me a lot of GC. Equal focus on platforming and action. Which is perfect.
Title: Re: Ratchet & Clank
Post by: gunswordfist on August 30, 2013, 04:21:24 PM
Ah, Metal Storm. I played some of that because Spark praised it. I need to add Nexus into my most anticipated list.
Title: Re: Ratchet & Clank
Post by: Foggle on September 11, 2013, 04:17:24 AM
Watching videos of the Japanese version out of boredom... Ratchet is voiced by a woman and Clank sounds like he's on helium. what were they thinking
Title: Re: Ratchet & Clank
Post by: Foggle on October 07, 2013, 04:52:26 PM
YES

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRB6hveF.jpg&hash=76b16f7ecf9fbaba3596af1061e9c20903273190)
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 26, 2014, 04:05:53 PM
I'm going to do a post every few days on the R&C games to lead up to me playing the most recent one. I'll try to keep it straightforward and fun.

Ratchet & Clank (2002) - PlayStation 2
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20060222065936%2Fratchet%2Fimages%2Fb%2Fb6%2FRaCbox.jpg&hash=344f768eba7f776b5f0b720d6ad307f537c3c38e)

Insomniac and Sony were both coming out of the successful PS1 generation with Insomniac's Spyro titles helping the company long in the platformer market. So of course people were excited to see what they would be up to next. What ended up happening was the strange combination of three platformer franchises coming out all at the same time. Naughty Dog's Jak & Daxter, newcomer Sucker Punch's Sly Cooper & The Thievius Raccoonus, and Insomniac's Ratchet & Clank. All three were fairly highly regarded at the time, though only one was supported long enough to make the transition to the following generation. That would be the original Ratchet & Clank.

While I will go on to compare the three series for being part of the same genre and coming out oddly close to each other, I will refrain from direct comparisons except where applicable. Ratchet & Clank is it's own thing and there really isn't much like it. What does it do, you might ask?

Ratchet & Clank has a very simple idea. It wants to be Spyro, Super Mario Bros., and Contra, with a dose of sci-fi comedy to give it flavor. As far as presentation goes, it's a success. The music is funky and catchy, the art style is cartoony yet realistic enough to work together, the voice acting works, and the general tone of the game is fun and challenging. Level design, too, is quite the challenge when it comes to platforming. All in all, for a first effort of a new series, it does quite a lot right.

However, though it gets a solid bedrock, the whole package just quite isn't there. The problems add up to be irking, though never game breaking.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg2.wikia.nocookie.net%2F__cb20081115035213%2Fratchet%2Fimages%2F2%2F2c%2FGemlik_Moonbase.jpg&hash=3cf178d39cdc0658097f307b9e92d736ac17a577)

Where it stumbles is in the fact that the team isn't quite sure of everything and the execution misses some things. The first I'll go over is the controls, the most fundamental aspect of every platformer. Jumping and platforming work fine, as does swimming, so you'd imagine that would be enough. Well . . . that's only half of this game.

The problem is that the game was heavily advertised and billed over its weapons. And the weapons aren't very good. For one, shooters require ways of dodging while still maintaining ways of continuing to attack the enemy you are dodging. Put this together with a platformer where you also have to leap platforms while doing this dodging and hitting targets, and you've got your work cut out for you. The problem is there is no way to reliably dodge while shooting in this game, basically making the two halves very incompatible with each other.

The secondary issue is that since you can't aim in a firefight, this makes most weapons useless outside of a small selection that have seeking capabilities. It's not gaming breaking aside from the endgame when you need those weapons, but it is something to be wary of. The guns are supposed to be a big part of the game and they simply aren't very good.

Finally, the game is a bit long in the tooth. There are several points where you have to revisit planets to do some mundane task or another and begins to wear thin. The endgame is also overly punishing being that it plays by platformer rules of low health yet your enemies all have guns, so they have ranged attacks while you are stuck with un-aimable weapons. Not really playing fair. Also, the final boss is needlessly long and, if you don't know about a specific item that replenishes stock, can end up with you out of ammo in the thick of it.

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20080922015841%2Fratchet%2Fimages%2F3%2F37%2FKyzil_Plateau_Night.jpg&hash=00bcfadee49bd0cb790a792283328eb9923207d5)

All that said, as far as first efforts go, it's a solid and fun platformer. There's good challenge, varied level design, goofy humor and story, and a solid presentation. In my opinion it is not as strong a first effort as the other two studios put out for their 3D platformers, but it is worth a try nonetheless. But even though I don't feel it is a particularly amazing game, it is well worth your time and a solid foundation for what is to come next. Insomniac had a good idea here so seeing how they would expand upon it was what everyone was interested in seeing.

But that's for another time.

In conclusion, I would like to end with a tier list of weapons for the game. Why? Because that is what these games do so well. Make weapons so creative and unique. So here is how the first game's weapon list stacks up. I don't bother ranking the RYNO. It's either OP or terrible in each game, so there's no point.

R&C Tier List

Top Tier
Visibomb Gun
Devastator
Glove of Doom

Medium Tier
Bomb Glove
Tesla Claw
Drone Device
Suck Cannon

Low Tier
Blaster
Taunter
Decoy Glove
Morph-O-Ray

Don't Even Bother Tier
Mine Glove
Pyrocitor
Walloper
Title: Re: Ratchet & Clank
Post by: Foggle on September 26, 2014, 08:58:58 PM
Sounds like we've had completely different experiences with the first game, honestly. The Blaster is actually one of the best guns in the game IMO. I usually use it to fight Drek if I don't have the Tesla Claw. Also, while the Pyrociter and Walloper aren't great, they're invaluable against the swarmer enemies that can't be one-hit killed with the wrench. Gaspar and Pokitaru can be insanely difficult if you don't have either of those weapons.

Also, this might just be because I've played the game so many times, but I don't really think you need to move while shooting. The enemies are programmed to only attack you in short bursts to make up for your inability to move and shoot, so as long as you know when to jump and how to efficiently set up shots, it isn't difficult at all. Also, if you have trouble hitting enemies from the third person perspective, you can switch to first person mode, which lets you aim like in an FPS. The lack of strafing can be annoying, yes, but it's designed around this flaw like RE4 was.

Personally, while I enjoy all three, I think R&C1 holds up much better than J&D1 and SC1 because it isn't a total cakewalk like the former and has more actual platforming than the latter. I'd rather put up with the lack of strafing in Ratchet & Clank than suffer any of those godawful mini-games from Sly Cooper again.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 26, 2014, 09:05:27 PM
I've played it a bunch and it never really clicks with me. I enjoy the platforming, but the action stuff doesn't sit well with me. They nailed it in Going Commando, but it never really works for me here.

I also considered listing the blaster higher, but I thought the other weapons above it were far more useful. That said, in narrow areas it is quite useful.
Title: Re: Ratchet & Clank
Post by: Foggle on September 26, 2014, 09:20:13 PM
I mean, I understand why the action doesn't work for you. It's more like a platformer where you have guns than a platformer-shooter hybrid. The combat system is very rudimentary and not too impressive, but it's still a lot of fun IMO.

My problem with Sly Cooper is the same as my problem with Tools of Destruction. I find it very uneven on the whole, and I absolutely detest the final portion of the game. Playing all three back to back, I actually think R&C1 has more pure platforming than SC1 and even J&D1. So even if the shooting isn't as good as it could be, the sheer amount of things to jump on at every moment always brings me back for more, while there are parts in those other games where I find myself getting kind of bored. That said, I still love Jak 1 and 2, and Sly 4 (seriously, is it just me or did Sanzaru do a much better job with the series than Sucker Punch ever did?).

But I think I'm biased, because Ratchet & Clank is probably my most beloved game of all time. It was one of the first video games that really spoke to me, and I honestly have more fun with it to this day than pretty much anything else on the market. I've played it countless times over the past 11 years and yet I still find myself smiling at how much I love the platforming, world design, and music. :swoon:
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 26, 2014, 09:31:08 PM
It's a good game, but I think Insomniac dwarfed it with later installments. Hopefully I'll get to play some ACiT this weekend. Such a great game.

Then onto the last one.
Title: Re: Ratchet & Clank
Post by: Foggle on September 26, 2014, 09:35:28 PM
I started playing ACIT again recently. It really is one of the best games ever made. Insomniac completely outdid themselves in terms of everything but music, which is still pretty dang good if less fun.

I also replayed QFB and I'm still pretty wishy-washy on it. I love the platforming (the first half of the game is amazing), but I find the combat segments to be even more boring than in TOD. I'm honestly not sure how I'd rank the series at this point; I just know that ACIT and the original trilogy are my favorites. Though, of course, they're all at least occasionally excellent.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 26, 2014, 09:43:57 PM
Yeah, everything up to escaping the cavern is awesome as is the pirate island and the final sky pirate romp. Didn't care for the enemy boxes, though I rarely do. One more island of platforming would have done it so much good.

That said, ACiT is just stunning. No matter how many times I play it, I can't quite understand how they hit they mark so hard with it.
Title: Re: Ratchet & Clank
Post by: Foggle on September 26, 2014, 09:57:02 PM
The enemy boxes are my least favorite thing about the PS3 games. Thankfully, they (for the most part) dropped them in ACIT and ITN.

Every time I lose faith in Insomniac, I remember how amazing A Crack In Time is and hope they can finally manage to surpass it with their next Ratchet & Clank title. I have a good feeling about the upcoming PS4 re-imagining.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 26, 2014, 10:06:25 PM
You know, I just thought of a question. What is your favorite weapon in the series? There are many to choose from, but I'm just curious as to what your favorites are.
Title: Re: Ratchet & Clank
Post by: Foggle on September 26, 2014, 11:17:47 PM
That's a really good question! I love so many of them... I'll just post a top 5 (in no particular order):

HK22 Gun (Going Commando)
Heavy Bouncer (Going Commando)
Multi-Disc Launcher (Up Your Arsenal)
Rift Ripper 5000 (A Crack In Time)
Quantum Repulsor (Into The Nexus)

Which one(s) would you pick?
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 26, 2014, 11:36:46 PM
Hard question, indeed. Hmmm...

1. Leviathan Flail (Deadlocked)
2. Liquid Nitrogen Gun (Up Your Arsenal)
3. Qwack-O-Blitzer (Up Your Arsenal)
4. Tetra-Bomb Gun (Going Commando)
5. Quantam Whip (Up Your Arsenal)
6. Constructo Shotgun (A Crack in Time)
7. Dual Raptors (Deadlocked)
8. Rift Ripper 5000 (A Crack In Time)
9. Heavy Bouncer (Going Commando)
10. Zurkon The Destroyer (A Crack in Time)

A lot missing, though. There's a lot of good ones.

If Zurkon doesn't count, then the Multi-Disk Launcher from UYA would be just as good.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 29, 2014, 11:29:32 AM
Beat A Crack in Time then on to Into the Nexus.

What can I say? It's one of the best games of the generation. I like how they made it so that certain weapons are more effective against certain enemies and that enemies in general are back to flinching again. Also, the enemies are back to having dialogue again. My favorite "We come in peace" while they're trying to dice you with a saw blade.

Every level and aspect of the game is still as awesome as ever. Not to go on to the final game.
Title: Re: Ratchet & Clank
Post by: Foggle on September 29, 2014, 11:53:26 AM
Some advice for ITN: don't try to collect every single Gargathon Horn straight through. It really fucks up the pacing and led to me being disappointed in the game when I played it the second time.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on September 30, 2014, 07:38:52 PM
Beat Into The Nexus.

Definitely a better stopgap than QFB, with quite a lot to do for such a little game. The weapons were really good, and the level design was fairly creative and reminded me a lot of Going Commando at times. Who also knew that Mr. Zurkon was married? I didn't. I liked everything except the 30fps which makes cluster-fudge battles choppy and hard to see. They really should have gone with 60.

Otherwise, I like it. Good end to the Future saga and leaves it open for whatever comes next.
Title: Re: Ratchet & Clank
Post by: Foggle on September 30, 2014, 10:45:35 PM
Yeah, 30FPS and dragginess of the 100% Gargathon Horn collection aside, ITN is excellent. The latter is forgivable since it's optional, and hopefully the former will be rectified in the PS4 game(s).

Unlike QFB, it definitely feels more like an actual game than a glorified DLC pack. It also reminded me more of the PS2 games than the other PS3 titles did. Yerek and Silox are some of the best planets in the entire series, so I can easily forgive the lack of environmental variety, shorter run time, and bothersome frame rate. Overall, while it's far from my favorite R&C game, it's a worthy entry in the series, and I can't wait to see what Insomniac does with the next full length release.
Title: Re: Ratchet & Clank
Post by: Foggle on November 04, 2014, 05:01:24 AM
When I think about it, I feel like the PS3 games may have been a sort of transitional period for this series. While TOD and QFB have all the elements that made the original trilogy great, the platforming and shooting feel too segregated from each other, and since the guns weren't as good as in the PS2 games, the exclusively combat scenarios don't fare nearly as well as they did in UYA's battlefield missions or DL. What I mean is, I think GC and UYA (for the most part) had a perfect blend between jumping and shooting, but TOD and QFB tended to keep those two aspects completely separate from each other, only combining them in the former's best levels. After that, we got ACIT, which was more like R&C1 in terms of being mostly platforming-oriented, and then ITN, which finally brought back the more varied gameplay style from the second and third games.

Perhaps Insomniac was burned out on the series after releasing four entries in as many years during the PS2 days, leading to them losing their way a bit in terms of adhering to/advancing the formula. But I think they really got back on track - after a long break - with ITN (which would have been more obvious had it been a full length release), especially since I remember seeing a video where one of the developers said they went back to play the original games for research purposes. Sunset Overdrive's quality and mainstream success bode well for the future of the studio, and with next year's Ratchet 1 reimagining being "the biggest game they've ever worked on," I have a feeling that the inevitable PS4 trilogy might contain the finest Ratchet & Clank titles yet.

Also, any ETA on your GC post, Spark? ;)
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on December 01, 2014, 03:21:31 PM
I'm gonna have to put a pause on it, unfortunately. Mostly all the distractions I had.

In related news, my father wanted a next-gen system so I talked him into a PS4. Why? Well, because I might be able to sneak in a R&C game when he's not looking.  ;)
Title: Re: Ratchet & Clank
Post by: Foggle on May 13, 2015, 02:30:26 PM
Paul Giamatti, John Goodman, Sylvester Stallone, and Rosario Dawson are all going to be in the Ratchet & Clank film and PS4 game! Giamatti is playing Drek, which is an awesome choice, but I'll definitely miss Kevin Michael Richardson.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on May 13, 2015, 02:55:58 PM
It wasn't one of KMR's better roles so I won't miss him too much, but that's a pretty good cast.
Title: Re: Ratchet & Clank
Post by: Foggle on May 13, 2015, 03:05:15 PM
I've grown really attached to KMR as Drek, though. I just love his voice.
Title: Re: Ratchet & Clank
Post by: Peanutbutter on May 13, 2015, 06:23:32 PM
Wait, Drek's going to be in this? How is that possible? Is this actually going to be the first game adapted, or does he just happen to be the villain of the story they came up for this? Anyway, that's awesome the main characters will be reprieved by their actors while being on the same cast as Rosario Dawson, John Goodman and frickin' Sylvester Stallone himself. How they'd get him?
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on May 13, 2015, 06:25:56 PM
It's a remake of the first game. It's not like the first few games have very involving stories, so they can really add a lot to them if they want.
Title: Re: Ratchet & Clank
Post by: Peanutbutter on May 13, 2015, 06:39:44 PM
Well, the first game already felt like an animated movie. All they have to do is make sure Ratchet doesn't get too whiny like he did in the first game before Taylor started voicing him. The trailers made this look awesome so I really hope this becomes a big hit.
Title: Re: Ratchet & Clank
Post by: Foggle on May 13, 2015, 07:28:46 PM
It's not a straight remake, more of a redo. There will be a lot of new levels (segments and even planets), and a complete reworking of the storyline. Since it's sort of a partial reboot, they might even include elements from the other PS2 games (I'd love it if DreadZone was the arena) to tie in better with the Future quadrilogy.

The game and film have both been delayed until April 2016. This can only be a good thing, as that month's usually pretty barren in terms of high profile releases, and it also gives Insomniac a chance to polish their game more than usual. Sony might finally be doing right by them again. :joy:

Quote from: Peanutbutter on May 13, 2015, 06:39:44 PM
Well, the first game already felt like an animated movie. All they have to do is make sure Ratchet doesn't get too whiny like he did in the first game before Taylor started voicing him. The trailers made this look awesome so I really hope this becomes a big hit.
I think one of the main goals behind the semi-remake is to make Ratchet less of an asshole. His development in R&C1 is actually pretty solid for a mascot platformer, but it turned a lot of people off of the game/series, which is why they hired JAT and completely changed his character for the sequel.
Title: Re: Ratchet & Clank
Post by: Foggle on May 14, 2015, 11:58:37 PM
So, uh... looks like Kevin Michael Richardson isn't too happy about Drek being re-cast.

Quote from: https://twitter.com/ClevelandJr/status/598830442175856640SagAftra sent a check for Paul giamati to me so I mailed it to him,not only did he never say thank you, that mother f%%er took my job !

He also retweeted these:

Quote from: https://twitter.com/MiaTheLadyGamer/status/598585880375234560I am SO PISSED that you weren't cast as Chairman Drek in the new Ratchet and Clank movie!!! MY ANGER IS AN ETERNAL FLAME.

Quote from: https://twitter.com/jacobmcabe/status/598665993116782592I can't believe they recasted you in the Ratchet&Clank movie for a character you brought to life. They're out of their mind.

I guess they never even offered him the role? That really sucks.
Title: Re: Ratchet & Clank
Post by: Foggle on June 10, 2015, 07:51:22 PM
Some details about the new game I found exciting:

The music is kind of hard to hear, but if you go to around 0:29 in this video (https://www.youtube.com/watch?v=d5KCB99ZLhY) and turn your volume way up, you can hear some pretty funky techno beats. Either David Bergeaud is finally back, or they decided to return to the PS2 style of music (at least partially). This makes me extremely happy.

Also, the Clank gameplay from Going Commando seems to be back. He clearly uses a Bridge Bot in the trailer.

Confirmed planets:

Veldin, at night this time
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIE9pFQv.jpg&hash=81b8e8346af1bcdd02eedf134c67e1fa4632f1d8)
[close]
Novalis
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnWGIjBa.jpg&hash=201486c527211316d333b96fb5f76563aa3a6e16)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPDdSVr0.jpg&hash=b020fb79c119df0beaae66a02a5ab2b8b972f14a)
[close]
Kerwan (of course)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fsn3gBtf.jpg&hash=d6ae081eb980d03a8169d6efde8f436bf97d280b)

(https://c1.staticflickr.com/1/497/18457149140_214ab62aeb_b.jpg)
[close]
Blarg Tactical Research Station, which appears to be combined with Umbris this time around
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXG04xPk.jpg&hash=558368d27bff2ad2b5310397e57e39177a792c38)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNr9n7td.jpg&hash=712251f47d98032b3d70abcb2a28562a8f9c0453)
[close]
Rilgar, including the hoverboard race
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqfBV8hX.jpg&hash=437e8e5a4de8068173479665c6d68526f215b827)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F20oPSwm.jpg&hash=098b228269d90cf6ba25224f97584d437b17bb6d)
[close]
Gaspar
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8n4Bq4i.jpg&hash=ebc1ad974ffe90263382fcfd239d0131e90150b4)
[close]
Pokitaru
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYSIPhdI.jpg&hash=36a7dadf714f08be62de2367a40c52902c7e0802)
[close]
What looks to be a combination of Hoven and Batalia
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGfI3XIk.jpg&hash=9cf0b9909864736b52afbc0094ab7d3cd2f29e33)
[close]
Kalebo III
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Frekf87U.jpg&hash=75a334ac7363a5819e33c61d1f01808ea29a3bc8)
[close]

Sorry for this perhaps uninteresting post, I'm just way too excited! The reveal trailer/footage is making me really nostalgic and happy. :joy:
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on June 10, 2015, 09:14:20 PM
I see a lot of locations from R&C1. Of course, those are also the most memorable ones from that game.

Honestly, they could cut Batalia, Orxon, and Oltanis and I wouldn't really care. They weren't great levels and they have really no story significance, so combining them with others might be a good idea. I'm curious as to what levels from the other games might make it in like Florana or Aranos which were awesome levels in the original games.

But enough of that. Where's Annihilation Nation?  :P
Title: Re: Ratchet & Clank
Post by: Foggle on June 10, 2015, 09:21:08 PM
I'm pretty sure that, despite earlier implications, this is only going to be planets from the first game, along with some entirely new ones. Unless those "new ones" are actually levels from GC and/or UYA, which would be awesome too. Regardless of what they meant, I wouldn't be surprised if Annihilation Nation was the arena.

I actually really like Oltanis, but yeah, it has no plot significance. Orxon is pretty important to the story (being the Blarg's home planet and all), but it should probably be entirely redesigned for the new game should they bring it back. I'm personally surprised that Gaspar and Novalis made it into the game. I hope they have Aridia too.
Title: Re: Ratchet & Clank
Post by: Foggle on June 11, 2015, 02:08:32 AM
It's like 2002 all over again! :'(

(https://pbs.twimg.com/media/CHMCNnDUkAExRra.jpg:large)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFXBu49o.png&hash=acce3554d891b9590bea574fbf863ea29b078da6)
Title: Re: Ratchet & Clank
Post by: gunswordfist on June 11, 2015, 02:18:10 AM
Drek's face... :D
Title: Re: Ratchet & Clank
Post by: Foggle on June 11, 2015, 02:23:21 AM
It's his reaction to the pre-release sales. :D
Title: Re: Ratchet & Clank
Post by: gunswordfist on June 11, 2015, 03:10:31 AM
 :D :D :D
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on June 11, 2015, 11:54:01 AM
Looks like this will make up for ACiT's disappointing sales. Such a same that wasn't a hit.
Title: Re: Ratchet & Clank
Post by: Foggle on June 11, 2015, 12:26:03 PM
Apparently ACIT's sales were more underwhelming than disappointing. It didn't sell as well as previous entries, but I believe it also had a lower budget and less marketing. Insomniac continues to call that game and even Resistance 3 (apparently they stopped making those games after the third one because they wanted to, and it was actually the Vita game that killed the franchise) successful, so who knows what goes on behind the scenes. I think the combined forces of a real marketing campaign, lower price tag, nostalgia for the original R&C (it turns 14 next year!), the current revival of 3D platformers, and a lack of quality exclusives for the PS4 have all helped make Ratchet & Clank popular again.

It's still #1 and 3, by the way.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on June 11, 2015, 12:38:18 PM
It had a lower budget? Man, that game looks fantastic even now. I think it's one of the best looking and running PS3 games. Weird that it had a lower budget than ToD since it really does look much more impressive and has much more content.
Title: Re: Ratchet & Clank
Post by: Foggle on June 11, 2015, 12:52:05 PM
Insomniac has always been able to do a lot with a little. They're one of the most talented studios out there. :D

Apparently the new game only runs at 30fps despite what that video said, but it looks super smooth regardless. The problem with ITN's framerate was that it dropped to around 20fps frequently (which I'm sure can be attributed to the tiny budget and short development cycle). I'm almost positive that Resistance 3 was also 30fps and it still felt smooth as hell. The furor over this kind of shit is insufferable.
Title: Re: Ratchet & Clank
Post by: Foggle on October 27, 2015, 06:25:13 PM
New trailer! https://www.youtube.com/watch?v=oTQ_8VMjxYk

Swimming gameplay is finally back (so is grinding)
Clank moves much faster than in previous games, has bombs, and can double jump
Squishy Nefarious is a secondary villain
Dogfights look like much better iterations on the ones from the first two games
"Pokitaru is almost the same layout. Many levels are different or new."

So excited!
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on October 27, 2015, 06:34:25 PM
Pokitaru had some of the best level design in the first game, so that doesn't surprise me.

Still, this is looking good!
Title: Re: Ratchet & Clank
Post by: Foggle on October 27, 2015, 09:23:44 PM
If you look closely at the world map during the flying segment, you can see that Pokitaru basically is a straight remake. That's great!

Someone also pointed out that Clank's robot helpers from the first two games are back. :joy:
Title: Re: Ratchet & Clank
Post by: gunswordfist on October 27, 2015, 09:36:06 PM
I'm always surprised to see how many freaking features this series has had.
Title: Re: Ratchet & Clank
Post by: Foggle on October 27, 2015, 09:47:30 PM
It's from the beautiful era where video games tried to do as much as possible without sacrificing quality or implementing a tedious open world. PS2 generation, baby!
Title: Re: Ratchet & Clank
Post by: gunswordfist on October 27, 2015, 09:53:01 PM
Very true. My favorite 3D era.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on October 27, 2015, 09:58:39 PM
Quote from: Foggle on October 27, 2015, 09:47:30 PM
implementing a tedious open world.
He says this as a Jak II fan.  ;)
Title: Re: Ratchet & Clank
Post by: Foggle on October 27, 2015, 10:03:47 PM
Eh, the Jak 2 city pales in comparison to the boredom of modern open worlds. It's like the halfway point between an N64 platformer and what we see today. It's undeniably bad, but there's a lot more going on in there to make up for it; the game isn't completely based around it like nearly every AAA franchise is these days.
Title: Re: Ratchet & Clank
Post by: Foggle on March 10, 2016, 01:02:36 PM
Aridia is confirmed yes!!!

(https://pbs.twimg.com/media/CdMwrzSUEAAJ-Bj.jpg:large)

And check out those returning R&C1 enemies on Novalis!

(https://pbs.twimg.com/media/CdMwrkGVIAAyiVl.jpg:large)

(https://pbs.twimg.com/media/CdMwzgqUAAIskJ0.jpg:large)

If only the soundtrack was better... This is simply the perfect tribute to my favorite childhood game. I'm so fucking happy. :cry:
Title: Re: Ratchet & Clank
Post by: Foggle on March 10, 2016, 02:36:19 PM
(https://cdn0.vox-cdn.com/thumbor/YQVMQpRWVoNiMuxjlwz9TYf0W5M=/800x0/filters:no_upscale()/cdn0.vox-cdn.com/uploads/chorus_asset/file/6170545/ratchet1.0.gif)

(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fgifyu.com%2Fimages%2FRaCkfcave.gif&hash=b07c31526f675331b978769a3f30a09248d2916d)
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on March 10, 2016, 05:21:29 PM
Wow, definitely looks like the definitive version of the first game.

At this point, what's missing?
Title: Re: Ratchet & Clank
Post by: Foggle on March 10, 2016, 05:46:33 PM
Only the soundtrack, really. I saw some gameplay footage earlier and was surprised to see not only the Hydrodisplacer but also the Trespasser! I figured Insomniac had completely given up on the puzzle mini-games since the last installment to feature them was Tools of Destruction.

Here's a great video to get you hyped: http://www.youtube.com/watch?v=P__Muq8gP_Q :)
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on March 10, 2016, 08:38:12 PM
It's like the original R&C and ACiT had a baby. Sanding off the weaker parts of the first game while adding what's come since seems like the perfect fit for it.

Can't wait to try it!
Title: Re: Ratchet & Clank
Post by: Foggle on April 11, 2016, 10:28:06 PM
The PS4 game is getting amazing reviews and reportedly selling tons of copies! :e_hail: :h_hail: :el_hail: :im_nabeshin: Can't wait to play it tomorrow!
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 11, 2016, 10:44:16 PM
Be sure to point out changes/removals!
Title: Re: Ratchet & Clank
Post by: Peanutbutter on April 12, 2016, 03:04:41 PM
Quote from: Foggle on April 11, 2016, 10:28:06 PM
The PS4 game is getting amazing reviews and reportedly selling tons of copies! :e_hail: :h_hail: :el_hail: :im_nabeshin: Can't wait to play it tomorrow!


Not surprised. Even the SJW clickbaiters don't have much to complain about when it comes to Ratchet and Clank. On a related note, the movie still looks really good too. I believe I saw a preview of it the other day. Hope it and the Sly Cooper movie can burst the doors open for video game movies that actually don't shy away from the source material.
Title: Re: Ratchet & Clank
Post by: Foggle on April 12, 2016, 04:59:37 PM
I don't know, the last few games weren't particularly well-received (even the excellent Into The Nexus) and the series hasn't been a big seller since Up Your Arsenal or maybe Tools of Destruction, so it's pretty surprising to me.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 12, 2016, 05:04:57 PM
It's been years since the last big R&C game that Sony actually pushed, we're talking launch of the PS3 here. ACiT would have been huge if Sony tried to push it even slightly.

If it wasn't for the movie, I do wonder if it would be getting the push it has been.
Title: Re: Ratchet & Clank
Post by: Foggle on April 12, 2016, 10:01:50 PM
Game is great so far! Playing on Hard, as that's what Insomniac recommended for series veterans, and it's actually pretty difficult (in a fun way). Currently stuck on the hoverboard race, which is somehow even worse than the one in the original. :-X

Key similarities/differences so far
- Veldin is completely different, though the opening segment of it is highly reminiscent of the PS2 game
- Clank's escape from the robot factory on Quartu is now a playable sequence
- Novalis, Aridia, and Rilgar are almost exact re-creations of the original game's levels
- Kerwan is fairly different from in the PS2 game, but it retains all its predecessor's concepts
- Eudora has been cut
- Spaceship combat is similar to Ratchet 1 & Going Commando
- The writing is much funnier and less mean-spirited than the PS2 version
- The music is not as good as the original trilogy's, but it's far better than any of the PS3 soundtracks
- The control scheme is similar to Into The Nexus, meaning it plays more like a shooter than the classics did
[close]

Overall, it's a fantastic remake, and I'm really enjoying it so far. :)
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 12, 2016, 10:11:26 PM
Aww...

Spoiler
Eudora was one of my favorite levels in the first game. I would have preferred Orxon getting cut instead, honestly. Worst planet in the game.
[close]

One of my friends is currently playing it as his first R&C game. He seems to really like it, too.
Title: Re: Ratchet & Clank
Post by: Foggle on April 12, 2016, 10:18:16 PM
Spoiler
Yeah, I really miss Eudora. I heard Orxon is cut too, though.
[close]

I'm probably going to drop the difficulty to Normal, at least until I finish this race. I've been stuck on this shit for an hour and I'm starting to rage. Having more trouble with this than I ever did with the ones in the original games or even the Jak & Daxter series...
Title: Re: Ratchet & Clank
Post by: Foggle on April 12, 2016, 10:24:08 PM
Okay, the race is way more fair on Normal. Your opponents only immediately rubber band to you and win within the last second of the race ten times in a row on Hard apparently.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 12, 2016, 10:29:26 PM
That says a lot, since the races in those games are pretty bad. Wish they cut have cut those somehow instead, or just made them entirely optional.
Title: Re: Ratchet & Clank
Post by: gunswordfist on April 12, 2016, 11:06:00 PM
Heh just finished watching the hoverboard race.
Title: Re: Ratchet & Clank
Post by: Foggle on April 13, 2016, 02:33:10 AM
The race is absurdly easy on Normal and probably unloseable on Easy, but on Hard it's just unfair. The AI straight up cheats, which as far as I know didn't even happen in R&C1 or GC.

Speaking of difficulty settings, ever since I turned the game down to Normal mode it's been pretty patronizing. There are button prompts everywhere, and the game feels the need to remind you how to jump every time there's a moderately complex platforming segment. It even popped up with a picture of the fucking controller halfway through the game to tell me how to shoot because I decided to use the wrench for five minutes. I guess I could just go back to playing on Hard, but that race kind of killed my desire to do so.

Still love the game, though.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 13, 2016, 10:07:02 AM
It's because gamers are getting worse at games. All the hand-holding and scripted hallways have taken any sense of challenge out of them so that even games from the PS2 are still too much for your average gamer these days. I can only imagine how easy the flooding sequence is now.

I assume Challenge Mode is still in, right?
Title: Re: Ratchet & Clank
Post by: gunswordfist on April 13, 2016, 01:27:12 PM
I don't think gamers have gotten worse. I know kids who can beat surprisingly hard games. Which is why I think hand holding is completely pointless.
Title: Re: Ratchet & Clank
Post by: Foggle on April 13, 2016, 03:35:26 PM
Okay, I restarted the game. This time I only turned the difficulty down to Normal for the race (after attempting it a few more times on Hard... it's impossible, I swear), and then back up afterwards. It's way more fun and rewarding this way, and it doesn't talk down to the player as much. Definitely the way the game was meant to played. Also, there are no difficulty trophies, so don't be afraid to adjust the setting for the races. :il_hahaha:

Quote from: Spark Of Spirit on April 13, 2016, 10:07:02 AM
I can only imagine how easy the flooding sequence is now.
It's still pretty damn tough (on Hard, anyway)! Only slightly easier than in the original. I actually died to it... twice.

QuoteI assume Challenge Mode is still in, right?
Yep!
Title: Re: Ratchet & Clank
Post by: Foggle on April 13, 2016, 04:34:57 PM
Uploaded some gameplay videos to Twitter. Sometimes it gets really hectic; it's so much fun!

https://twitter.com/FoggleAR/status/720360424877600770
https://twitter.com/FoggleAR/status/720363532672339968
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 13, 2016, 04:42:47 PM
Yep, that's what I was hoping for it to be like. Can't wait to try this one out for myself.
Title: Re: Ratchet & Clank
Post by: Foggle on April 14, 2016, 03:06:21 PM
Beat the game! It has less levels than the original, but I also feel like it's slightly longer? Anyway, I loved it. My thoughts on it are below:

Spoiler

  • The shooting is the best it's ever been, finally surpassing Up Your Arsenal as having the best action gameplay in the series.
  • The platforming still feels slightly off, but the controls and frame rate are far better than Into The Nexus', and many of the levels have plenty of jumping segments.
  • Hard mode is roughly the same difficulty level as the original trilogy. I highly recommend playing on this setting if you've played the previous games.
  • This game has a lot more puzzles than any of the PS3 titles. The Trespasser works slightly differently from in the original, but it's a lot of fun IMO. And if you don't agree, I believe you can skip them!
  • The races are fun on Normal but bullshit terrible on Hard. Don't be afraid to briefly drop the difficulty if you have a problem with them.
  • Clank gameplay is excellent, like an upgraded version of the stuff from Going Commando. Perhaps not as good as ACIT or ITN, but pretty damn close.
  • The jetpack is even more fun to use than it was in Nexus.
  • Disappointingly, this game does not feature an arena.
  • The Pixelizer is amazing, but the Proton Drum is kind of shitty. I never bought any Raritanium mods for it, though, so maybe it gets better. The rest of the weapons are from previous games.
  • This game features a good flamethrower for the first time since the original game. Likewise, for the first time since GC, the animal-morphing gun is actually useful instead of just fun for the novelty.
  • The mining level is the second best one after ITN.
  • The lack of Giant Clank in this game is upsetting. I guess we'll never see any of those segments ever again. :(
  • Novalis, Aridia, Rilgar, BTS (now called Nebula G34), Gaspar, Batalia, Pokitaru, and Kalebo III are all very faithful to their original incarnations. Meanwhile, Veldin, Kerwan, and Quartu are almost entirely new levels (especially Quartu). Gaspar also has a new mining section replacing its optional/hidden alternate path.
  • Though this is billed as a re-imagining, it definitely feels more like a movie tie-in game. It's not really a straight remake, but most of the levels are almost exact re-creations of the ones from the original. Not every level is present, and it seems that Insomniac based their inclusion of each stage around how it could fit into the timeline of the film.
  • In this regard, I feel that the game was actually held back by the movie a lot. Most of the cutscenes are clips from the film, and though they are quite funny (really excited to see it now!), half the time they don't match the action or progression of the game at all and feel sloppily included. Meanwhile, Eudora, Umbris, Orxon, Hoven, Gemlik Base, Oltanis, and Drek's Fleet are entirely missing because they couldn't be worked into the film's timeline.
  • There's still no level taking place on Drek's synthetic planet what the fuck!
  • The final boss battle is fantastic.
  • The plot twist at the end of the game is awful and really ruins this version of Drek. Aside from that, the writing is pretty funny, but the story feels rushed because it's pieced together like a PS1/2 era licensed game.
  • The Insomniac Museum in this game is amazing.
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Overall, I'd give it a 9/10 easily. There are some things I really don't like about it, but it's one of the best games I've played this gen (right behind Tropical Freeze and Evil Within), and the perfect title for new fans to use as a jumping-on point. That said, it's also a great game for longtime fans, and is filled with nostalgic references to past titles. This truly feels like the anniversary game Full Frontal Assault should have been.
Title: Re: Ratchet & Clank
Post by: gunswordfist on April 14, 2016, 03:11:34 PM
The flamethrower did look badass. Sucks about there being no giant Clank.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 14, 2016, 03:13:16 PM
Seven planets are missing? Man. Well, at least they didn't bother with Orxon. Really hated that level.

But a lot of the length in the original was centered on backtracking, which the rest of the games cut down on to make a more streamlined experience. This sounds like that.

Glad to hear the final boss is good. I hated the one in the original, even when I figured it out.
Title: Re: Ratchet & Clank
Post by: Foggle on April 14, 2016, 03:25:18 PM
Quote from: gunswordfist on April 14, 2016, 03:11:34 PM
The flamethrower did look badass. Sucks about there being no giant Clank.
Yeah, this one was quite refreshing after that shamefully bad flamethrower in ToD. I'm legitimately sad that they don't do Giant Clank segments anymore. The ones in UYA were so good!

Quote from: Spark Of Spirit on April 14, 2016, 03:13:16 PM
Seven planets are missing? Man. Well, at least they didn't bother with Orxon. Really hated that level.

But a lot of the length in the original was centered on backtracking, which the rest of the games cut down on to make a more streamlined experience. This sounds like that.
The length is mitigated by the mining level and Quartu & the (all new!) final level being much longer than the other planets. But I really missed the variety some of those old stages brought. Yeah, it's snowing on Batalia now, but it's literally just the same old planet with new weather and doesn't resemble Hoven at all. The loss of Umbris and Gemlik Base is rather heartbreaking to me, as those are some of my all-time favorite R&C levels.

To be honest, I'd buy DLC that featured recreations of the missing 7 planets and an arena in a heartbeat.

QuoteGlad to hear the final boss is good. I hated the one in the original, even when I figured it out.
I actually like the Drek fight, but if you die a couple times on it you're sunk unless you want to grind. This one is way more fun. Not as good as Nefarious in UYA or Azimuth/Vorselon in ACIT, but definitely the best final boss aside from them.

Overall, I don't know if I prefer the PS2 or PS4 version of Ratchet & Clank. They're both some of my favorite games ever, but the cut content ensures that this remake will never replace the original in my heart like REmake, Zero Mission, and Black Mesa did.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 15, 2016, 09:29:44 PM
Did they cut the Devastator out of the game? I haven't seen it any footage. It would be a shame if it was cut since it was one of the best weapons in the first game.
Title: Re: Ratchet & Clank
Post by: Foggle on April 15, 2016, 11:15:04 PM
Yes. One of the ways in which I feel like the game was held back by the movie is that Insomniac had to utilize the weapons shown in the film; this means that the only returning ones from the original version are the Pyrocitor and Agents of Doom. The Devastator is replaced by the Warmonger, AKA the worst rocket launcher in the series. :-\

This also reminds me that I didn't care for the story at all. Though the humor was generally quite good and much less mean-spirited than in the original game, the plot itself was a huge step down. Massive spoilers below:

Spoiler
Really, don't click this unless you don't care about spoilers
Don't say I didn't warn you

  • There is no longer any tension between Ratchet and Clank, and thus, no character development - they are friends from the story's opening moments. Yes, asshole Ratchet from the PS2 game was awful, but they could have still put the lead characters at odds with each other without making one of them a total douche.
  • Qwark's motivation for betraying Ratchet makes no sense and is far more petty than it was in the original. The novel concept of "washed up superhero helps the bad guy so he can remain famous" is replaced by "leader of galactic police force is jealous that their new recruit is more competent than he is." Quark's decision to help Drek and his eventual change of heart are boring and quite frankly preposterous.
  • This is more of a personal gripe, but I don't like how the Galactic Rangers are a group of well-trained organics instead of barely-functioning robots. They were hilarious in Up Your Arsenal, but here they're just generic kids' movie characters. Brax is pointless and Cora's voice acting is appalling, with the latter threatening to ruin multiple levels because she fights alongside you. If they were going to include a vaguely human-looking female character as a potential love interest for Ratchet, they might as well have just brought back Talwyn. Elaris is cool, though - mostly because Rosario Dawson is awesome.
  • The scene with Clank's mom - probably the only genuinely effective emotional moment in the entire series outside of Crack In Time - has been removed. This change is especially bewildering to me.
  • Chairman Drek's plan is one of bog standard movie villain nationalistic imperialism rather than one inspired entirely by greed. I absolutely adored how, in the original game, he was only out to make money and didn't actually care about the Blarg as a species. Also, Kevin Michael Richardson was way better.
  • Dr. Nefarious turns Drek into a sheep using the Sheepinator and reveals himself as the true villain. You never actually get to fight Drek.
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Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 15, 2016, 11:27:50 PM
Isn't Qwark the one telling the story? That might explain why it makes no sense.  :D
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 17, 2016, 09:20:52 PM
I got play a chunk of this on hard mode. Yeah, it's definitely an excellent game. I do regret that a few planets were cut, but the pacing is quite great. Also appreciate a story where Ratchet isn't a complete jerk, though it isn't like the original had a very complex story in the first place.
Title: Re: Ratchet & Clank
Post by: Foggle on April 17, 2016, 09:26:56 PM
Yeah, the original game's story wasn't great, but it was a little more creative and satirical than the one in this version. Still, it's nice that Ratchet isn't a complete asshole, so I'll take that trade-off.

The game itself is wonderful - easily one of the greatest third-person shooters ever, with some of the most beautiful graphics ever. The platforming doesn't feel as good to me as it did in the PS2 games or Future trilogy, but hopefully they can fix that up in the next installment. :im_nabeshin:
Title: Re: Ratchet & Clank
Post by: Foggle on April 29, 2016, 04:01:45 PM
Ratchet & Clank topped the charts in almost all PAL regions (not sure about NA, yet), sold out on Amazon, and has been confirmed by Insomniac (https://twitter.com/insomniacgames/status/726116537812160512) to be the fastest-selling game in the series! Can't wait for the Nexus sequel. :el_hail:
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 29, 2016, 04:05:51 PM
Ratchet & Clank: Commando Revisited is a go.
Title: Re: Ratchet & Clank
Post by: Foggle on April 29, 2016, 04:13:19 PM
Sadly, the movie is... not doing so well. It's currently sitting at a 21% on Rotten Tomatoes and is projected to make about $5 million opening weekend.

To be honest, though, this could be a good thing. Being tied to and sharing a budget with the film is the root of pretty much every problem the remake has. A Nexus sequel or Going Commando remake developed more like one of the older games would easily be the greatest entry in the series. I'm excited!
Title: Re: Ratchet & Clank
Post by: Daxdiv on April 29, 2016, 08:55:16 PM
Quote from: Foggle on April 29, 2016, 04:13:19 PM
Sadly, the movie is... not doing so well. It's currently sitting at a 21% on Rotten Tomatoes and is projected to make about $5 million opening weekend.

To be honest, though, this could be a good thing. Being tied to and sharing a budget with the film is the root of pretty much every problem the remake has. A Nexus sequel or Going Commando remake developed more like one of the older games would easily be the greatest entry in the series. I'm excited!

I did see the movie myself and after reading your review here, most of the points you made about the story stand. If you played the game, you basically watched the movie and I feel like if I watched the movie, I basically got the same experience as playing the new game. I still enjoyed the flick, but maybe it would have been better if the movie was a side story or something and not basically "The Movie based on the game that is based on the movie!" Still makes me wonder if Sly Cooper is gonna get canned.
Title: Re: Ratchet & Clank
Post by: Spark Of Spirit on April 29, 2016, 09:14:26 PM
Quote from: Daxdiv on April 29, 2016, 08:55:16 PM
Quote from: Foggle on April 29, 2016, 04:13:19 PM
Sadly, the movie is... not doing so well. It's currently sitting at a 21% on Rotten Tomatoes and is projected to make about $5 million opening weekend.

To be honest, though, this could be a good thing. Being tied to and sharing a budget with the film is the root of pretty much every problem the remake has. A Nexus sequel or Going Commando remake developed more like one of the older games would easily be the greatest entry in the series. I'm excited!

I did see the movie myself and after reading your review here, most of the points you made about the story stand. If you played the game, you basically watched the movie and I feel like if I watched the movie, I basically got the same experience as playing the new game. I still enjoyed the flick, but maybe it would have been better if the movie was a side story or something and not basically "The Movie based on the game that is based on the movie!" Still makes me wonder if Sly Cooper is gonna get canned.
Sounds like a Netflix watch for me, but I think Sly Cooper is too far along to really be affected by this. A potential Jak movie, however, probably will be.

Though I can't find myself very interested in Sucker Punch doing a remake of the first Sly game like Insomniac and Ratchet if this movie game thing is a trend. They didn't even make the best Sly game.
Title: Re: Ratchet & Clank
Post by: Foggle on April 29, 2016, 09:51:39 PM
Quote from: Daxdiv on April 29, 2016, 08:55:16 PM
I did see the movie myself and after reading your review here, most of the points you made about the story stand. If you played the game, you basically watched the movie and I feel like if I watched the movie, I basically got the same experience as playing the new game. I still enjoyed the flick, but maybe it would have been better if the movie was a side story or something and not basically "The Movie based on the game that is based on the movie!" Still makes me wonder if Sly Cooper is gonna get canned.
That's disappointing. :( Honestly, I'd still recommend playing the game even though you watched the movie. The remake's story was easily the series' weakest, but the gameplay in it is soooo good.
Title: Re: Ratchet & Clank
Post by: Daxdiv on April 29, 2016, 10:10:22 PM
Quote from: Foggle on April 29, 2016, 09:51:39 PM
Quote from: Daxdiv on April 29, 2016, 08:55:16 PM
I did see the movie myself and after reading your review here, most of the points you made about the story stand. If you played the game, you basically watched the movie and I feel like if I watched the movie, I basically got the same experience as playing the new game. I still enjoyed the flick, but maybe it would have been better if the movie was a side story or something and not basically "The Movie based on the game that is based on the movie!" Still makes me wonder if Sly Cooper is gonna get canned.
That's disappointing. :( Honestly, I'd still recommend playing the game even though you watched the movie. The remake's story was easily the series' weakest, but the gameplay in it is soooo good.

I need to buy a PS4 first. :^) It is on my list of games to get whenever I get a PS4.  But yeah, I still hear the game play is pretty solid. I guess it will be one of those games where I basically play it for the game, and skip the story.
Title: Re: Ratchet & Clank
Post by: Peanutbutter on April 29, 2016, 10:36:17 PM
I think the game's story is fine. Disappointed that the film has the exact story though, I was really hoping it was different. From that point alone I can see why critics wouldn't like it.
Title: Re: Ratchet & Clank
Post by: Foggle on January 16, 2017, 07:47:37 PM
I'm so proud of myself. https://twitter.com/FoggleAR/status/821170530397130754
Title: Re: Ratchet & Clank
Post by: Peanutbutter on January 17, 2017, 09:44:25 AM
Finally saw the movie. It gets the basic core of the characters right for the most part, but a number of things that happen aren't really necessary. I love Dr. Nefarious and I believe he's the best overall villain of the series but why add him to the movie as Drek's traitorous sidekick?


There were a few good gags and laughs but nothing gut-busting or more than chuckle worthy. It wasn't a bad movie but unfortunately it isn't as good as it could have been either. I can see exactly why the critics didn't like this one. Big shame because if Rainmaker or whomever got better screenwriters a Ratchet & Clank movie could have easily become a blockbuster hit and pave the way for much better made video game movies.


Oh well, sooner or later I think that glass ceiling will be broken.
Title: Re: Ratchet & Clank
Post by: Foggle on August 06, 2018, 03:00:49 PM
Maaaaaaan, I bought the Ratchet & Clank art book that just came out, and it looks like Into The Nexus was supposed to be a full length AAA (AA?) game originally. There's concept art giving the villain backstory unseen in the game. He has maybe 5 minutes of screen time in the actual game and is presented as a sort of Lovecraftian creature but he's actually a cybernetically enhanced member of the same species as Tachyon from Tools of Destruction and is responsible for the brutal enslavement of Lombaxes in that region. Apparently Ratchet was going to meet other Lombaxes in the game and I assume a good chunk of the plot would be trying to free them from their captivity. I guess Sony decided to cut funding for the project since it was gonna come out around the same time as the PS4. Makes sense why the story feels so rushed and why Insomniac wanted to work with Microsoft and own their new IPs now.

The art book does briefly touch on how successful the movie game was and more or less confirms that there will be another game which will be a proper followup to the PS3 titles. There's a lot of focus on "story trilogies" in the book so I'm hoping that means they might be planning one for the PS4.
Title: Re: Ratchet & Clank
Post by: Daikun on August 21, 2019, 10:50:46 PM
Sony now owns Insomniac Games. (https://kotaku.com/sony-buys-spider-man-developer-insomniac-games-1837378300)