Sonic The Hedgehog

Started by Spark Of Spirit, January 16, 2011, 09:45:32 PM

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Spark Of Spirit

I honestly just mashed the button. When I tried timing it, I just died.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Well, I got it... barely. Now I've just got one more challenge and a boss fight to beat and I'll be off to the modern area. :joy:

Foggle

#212
If Sonic Colors was as much about using Wisps to solve gear puzzles as Planet Wisp's Act 1 in Generations, I don't think I would have liked that game nearly as much.

It wasn't hard at all (perfected it on my first try), but it's boring as hell and features very little in the way of classic/fun Sonic gameplay. I pray Act 2 is better, because this is the first actual stage (ie not challenge) I've found unenjoyable.

EDIT: Goddamn, the challenges are starting to become the antithesis of fun.

Spark Of Spirit

I really liked Planet Wisp Act 1. If you get on the top route and know where to go, it can be quite fun.

And yeah, the last few challenges and Final Boss blow.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Quote from: Desensitized on November 06, 2011, 10:05:51 PM
I really liked Planet Wisp Act 1. If you get on the top route and know where to go, it can be quite fun.
Mmm... Musta' been 'cause I sucked and ended up on the bottom route. :( I'll be replaying all the stages in this game over and over (SO ADDICTING), so I'll make sure to suck less next time. :lol: Act 2 was totally awesome, btw.

Spark Of Spirit

Did you use the cannon in Act 2? That's one of my favorite side paths.

One thing I liked that they pulled from Colors was that the Red Rings teach you to explore the level finding the best routes through it. It's how my Planet Wisp Act 1 time went from 9 minutes to around 5. (And it would be better if my reaction time wasn't so shot  >:()

It's also how I learned how brilliant Seaside Hill Act 2 and Chemical Plant Act 1 was, since the first time through, I sort of just rushed it.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Dr. Ensatsu-ken

#216
QuoteIt's how my Planet Wisp Act 1 time went from 9 minutes to around 5.

This reminds me of a question I had. Out of curiosity, does classic 10-minute rule still apply in this modern Sonic game? Not that the time-limit has ever been a problem for me in any Sonic game (except for the carnival/casino levels, in which I often get stuck-up in pin-ball gadgets and have occasionally ran out of time unintentionally because of that).

Spark Of Spirit

Quote from: Ensatsu-ken on November 06, 2011, 10:35:38 PM
QuoteIt's how my Planet Wisp Act 1 time went from 9 minutes to around 5.

This reminds me of a question I had. Out of curiosity, does classic 10-minute rule still apply in this modern Sonic game? Not that the time-limit has ever been a problem for me in any Sonic game (except for the Casino levels, in which I often get stuck-up in pin-ball gadgets and have occasionally ran out of time unintentionally because of that).
No, there's no time limit at all. You'll just get a much lower ranking is all. To be honest I kind of prefer it that way since some levels in the classics really punished some players if they weren't good enough (like Carnival Night Act 2) and this way they're still able to play at their own pace and have fun.

Judging from my first runs, most Classic levels took me between 3-6 minutes with Planet Wisp being the only outlier (since it's pretty freaking hard) so I'd say they're pretty comparable lengths to levels from the classics.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Vector better miss the beat soon or my monitor is going to find out what it's like to have non-consensual intercourse with my controller... :anger:

Spark Of Spirit

#219
Quote from: Foggle on November 06, 2011, 10:48:53 PM
Vector better miss the beat soon or my monitor is going to find out what it's like to have non-consensual intercourse with my controller... :anger:
Worst mission in the game by FAR. All I can say is keep at it. I only did it for 100%, I ain't sitting through that again.

On a side note, I miss challenge mode. That would have been PERFECT for Generations. Every stage and boss in a row, uninterrupted. Just like the Classics. Something that needs to live on from Colors in future Sonic games. (IMO, Mario should steal it, too)
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Generations has a hard mode?
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Eddy

Hey guys, long time no see!

I also got Sonic Generations and just wanted to chime in that it kicks ass. Most fun I've had with a Sonic game in a long time. Everything I like about it has pretty much already been said but, yeah, awesome game with a fantastic soundtrack.

My only real complaints with it are:
- No Sonic 3 level (seriously, wtf?)
- It's a bit short
- As JD said, the final boss sucks.

Spark Of Spirit

Cut my Planet Wisp Classic time down to 4:24 in ranking attack. All you have to know is where to spindash jump and what route to take. The Spike wisp can be a bit finicky, but you usually will have plenty of time to get to the right place before it runs out.

Quote from: gunswordfist on November 07, 2011, 10:36:41 AM
Generations has a hard mode?
The bosses do, but it sort of like it should have been their default difficulty.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

The goddamn doppelganger race on Planet Wisp Act 1... seriously going to pull my hair out here.

Foggle

Okay... wow. I'm fucking stupid. I take back everything bad I said about that level.

I... didn't realize you could spin dash on the gears. That certainly makes things easier. Good god... why didn't I think to try that until now?