Sonic The Hedgehog

Started by Spark Of Spirit, January 16, 2011, 09:45:32 PM

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talonmalon333

Quote from: Rynnec on September 12, 2011, 01:43:49 AM
I actually quite enjoyed Black Knight. And think that people tend to overexaggerate its flaws way too much. (Then again, that's nothing new.) It's not anything to write home about, but I did enjoy it far more than I did Unleashed (which I have yet to finish). The excellent music, and the fact that it has the best portrayal of Sonic's character yet, are definite pluses.

It was also one of the few games where the 4Kids cast actually sounded decent.

The 4Kids cast actually sounds MUCH better in the games then they did in Sonic X. At least Sonic does. In the anime his voice made me cry. But now when I hear him in games, such as SSBB, it's like "Yeah. That's Sonic!". :)

I intend on getting Colors before Generations.

Spark Of Spirit

I never played Black Knight as it just never really appealed to me. I watched some videos since, but it still doesn't look like something I'd enjoy.

But, hey, I bought Heroes for $5, so who knows what I'll do in the future!
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Kiddington

Meh. Perhaps I exaggerate with the S06 analogy, but still; Black Knight sucks, IMO. It's slow, gimmicky (we play Sonic titles for fast-paced platforming; not half-assed, cheap Zelda knockoff swordplay)... really, I strain myself in finding any positives with this.

Fortunately, Sega *seems* to have finally learned their lesson. As of this writing, it is the last truly bad Sonic title that comes to mind (still haven't played Colors yet, but by all accounts, it is a pretty good game... even if it is being severely marked down in price already, for who only knows what reasoning).

talonmalon333

Quote from: Kiddington on September 14, 2011, 05:48:24 PM
Meh. Perhaps I exaggerate with the S06 analogy, but still; Black Knight sucks, IMO. It's slow, gimmicky (we play Sonic titles for fast-paced platforming; not half-assed, cheap Zelda knockoff swordplay)... really, I strain myself in finding any positives with this.

Fortunately, Sega *seems* to have finally learned their lesson. As of this writing, it is the last truly bad Sonic title that comes to mind (still haven't played Colors yet, but by all accounts, it is a pretty good game... even if it is being severely marked down in price already, for who only knows what reasoning).

Even though it still would have been lame, the best they could have done with the sword is allow you to slash through enemies as your speeding nonstop through levels.

I didn't like The Secret Rings either. But it was better.

Spark Of Spirit

Hey guys, so as you all know, this is the list of Generations HD stages:

Green Hill
Chemical Plant
Sky Sanctuary
Rival: Metal Sonic (Stardust Speedway)
Boss: Death Egg (Sonic 2)
Speed Highway
City Escape
Seaside Hill
Rival: Shadow (ARK or Final Rush)
Boss: Perfect Chaos (Station Square ruins)
Crisis City
Rooftop Run
Planet Wisp
Rival: Silver (Unknown, probably Radical Train or Kingdom Valley)
Boss: Egg Dragoon (Eggmanland)

Those are the stages, plus there are missions and extra acts and unlockables and whatnot. But this is the rumored level list for the 3DS version:

Green Hill
Casino Night
Mushroom Hill
Boss: Big Arm (Launch Base)
Emerald Coast (shown in one screenshot)
Radical Highway (Leaked via "trustworthy" source)
Water Palace (Unknown really, but this is the most probable zone)
Tropical Resort (there was a remix in Sega's recent Ustream)

Hoping for some rival battles in the 3DS version (Knuckles and Blaze would work well), but I'm okay with this being the final list, all things considered. Especially since we've seen how much work they seem to be putting into these.

So what I'm asking is, how would you have done Generations differently for each version? What would you have added or removed?
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec

I'd take out Rooftop Run and Planet Wisp. To recent IMO, at least just make them DLC. I'd also add in Neo Metal Sonic as a Modern Metal Sonic. Throw in Flying Battery/Icecap Zone, and  the Death Egg into the mix, and replace Speed Highway with Sky Deck

Kiddington

Yeah, some of these I'm not crazy about. Planet Wisp shouldn't be here at all, really; I haven't played Colors yet, so I can't say whether or not I'd even like the level, but that game just came out last year. Call it nostalgia-waxing if you will, but I'd rather see them stick to the classic stages for this type of game (or, stuff that's at least five years old, if nothing else). Anything from Unleashed, Colors, etc. all... no thanks.

On another note, I thought Water Palace was already confirmed for the 3DS, was it not? Coulda sworn I seen some sort of confirmation on that. I want to say it was a screenshot, but maybe I'm mistaken.

Spark Of Spirit

I hope it was, if only for the music and the art style.

Screw you guys, I love Planet Wisp. :( It deserves to be in this more than Crisis City does.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec

Hey now, Crisis City has pretty kickass music, and it was the only stage in 06 that seemed even remotely fun, so it deserves proper treatment.

This doesn't change the fact that Sky Deck was robbed, however.

Kiddington

Quote from: Desensitized on September 17, 2011, 09:24:00 PM
Screw you guys, I love Planet Wisp. :( It deserves to be in this more than Crisis City does.

Well, I could have just as easily mentioned that (and, well, S06 blows, so... yeah).

The only reason Planet Wisp stands out so much is because it's that new. It was in Colors, and now it's already going to be in this? I dunno, that's just my main beef with it. Again, I still haven't played Colors yet, so I don't even know what I'm in for with this; it mostly just comes down to the novelty factor with me.

Trivial thing to complain about, I know, but hey.  :P

Spark Of Spirit

Well, it's the game that brought Sonic "back" so I don't mind its inclusion so much, at least it wasn't Sonic 4.

It also has one of the best stage themes in the series so as a final stage, I think it would fit fine. Hey, its not another city level at least!

"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

Quote from: Desensitized on September 17, 2011, 10:07:50 PM
Well, it's the game that brought Sonic "back" so I don't mind its inclusion so much, at least it wasn't Sonic 4.

I don't want to say Sonic is "back" yet. 4 and Colors still could be flukes. I'd rather wait till Generations. ;)

Spark Of Spirit

Quote from: talonmalon333 on September 17, 2011, 10:09:23 PM
Quote from: Desensitized on September 17, 2011, 10:07:50 PM
Well, it's the game that brought Sonic "back" so I don't mind its inclusion so much, at least it wasn't Sonic 4.

I don't want to say Sonic is "back" yet. 4 and Colors still could be flukes. I'd rather wait till Generations. ;)
Good point. I just mean it was the first game since Adventure 2 to get pretty good response with pretty much everyone.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

A TON of Generations footage

That Sky Sanctuary level design is the best stage Sega has designed SINCE S3&K period. Just look at it. (And watch GSF cry at a certain rotating platform returning from a certain stage in that game...) This actually makes me feel even worse that Sonic Team hasn't made a 2D Sonic game since. HUGE waste of opportunity.

You can apparently change music, too. For love of God, there better be an option to use things like Lava Reef in Crisis City or Starlight in Speed Highway and the like.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody