Sonic The Hedgehog

Started by Spark Of Spirit, January 16, 2011, 09:45:32 PM

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Dr. Ensatsu-ken

I just beat the first Sonic after replaying it again in 1 go. Admittedly I stocked up on lives for Scrap Brain Zone since I tend to die their a lot until I memorize the layout of the level for the most part. I have to admit, even though its not suited to what Sonic does best, I actually liked the first 2 acts of this zone because unlike Marble Zone and Labrynth Zone, this one was challenging in more of a fun way, and you could still be fairly quick about trying to get through the level if you wanted. I hated the third act though since it mostly took place underwater, with air bubbles being much farther apart than in Labrynth Zone.

Next I'll either go onto Sonic 2 or Sonic CD (one right after the other), and then I'll finish off with S3&K.

Dr. Ensatsu-ken

I just started replaying Sonic 2 and I'm already up to Aquatic Ruin. Man, I have to admit, I didn't realize until now just how much of a step up in quality this game is from the first one. Don't get me wrong, the first one Sonic is a good game, but I wouldn't really call it great due to having half of its levels not very well suited to Sonic's strengths in gameplay. It looks like with the 2nd game the developers learned to have all of the environments complement Sonic's abilities really well, and it shows since there are tons of places where you can get Sonic up to max speed and try and breeze through a level. At the same time, they didn't skimp out on all of the alternate paths and you can still explore different routes through each level. Best of all, they learned not to keep the Zones too long. I like how Emerald Hill Zone and Chemical Plant Zone don't overstay their welcomes. BTW, While I love Green Hill Zone being the very first zone in the very first Sonic game and the most inconic Sonic level at that, I have to say that I find Emerald Hill Zone to be even better, not just in terms of the level design but also even in terms of the music (maybe I'm alone on that one, though).

I also like how while Chemical Plant Zone has parts where Sonic can go underwater, you can completely avoid those parts if you don't want to deal with that by not screwing up and jumping on the platforms at the top. I like it better when they have water as an optional part, or even just sort of a punishment for missing a jump, rather than forcing you to go through extended water segments while constantly looking for the next air bubble that pops up. To me that's much more fun than doing that, and it still doesn't sacrifice any real challenge because you will have to go underwater if you screw up anyways.

gunswordfist

Quote from: Avaitor on October 15, 2011, 04:54:26 PM
Anyone created for the games besides Sonic, Knuckles, Tails and Robotnik.
Which reminds, it has to be a pain in the ass to come up with good characters for the series. The original trio are such great, unique characters. No wonder Sega has failed so much in that area after they made them. It's like trying to win the lottery.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


gunswordfist

How the hell do you like Emerald Hill more than Green Hill? Green Hill makes Emerald Hill and Angel Island look like jokes. Green Hill has the best underground out of all the games. Sega needs to take notes.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Rynnec

Quote from: gunswordfist on October 16, 2011, 07:39:26 PM
Quote from: Avaitor on October 15, 2011, 04:54:26 PM
Anyone created for the games besides Sonic, Knuckles, Tails and Robotnik.
Which reminds, it has to be a pain in the ass to come up with good characters for the series. The original trio are such great, unique characters. No wonder Sega has failed so much in that area after they made them. It's like trying to win the lottery.

How are they unique? In terms of abilities? They're pretty generic. In terms of design? I'll give you Sonic and Knuckles, but Tails' design is fairly standard. Personalities? Sonic's the carefree "go anywhere, do anything" adventure-loving guy, Tails is the "young genius who looks up to the hero" guy, and Knuckles is all over the place.

I love all three characters mind you, I'm just sick and tired of everyone putting these three on a pedastal.

Dr. Ensatsu-ken

Quote from: gunswordfist on October 16, 2011, 07:49:24 PM
How the hell do you like Emerald Hill more than Green Hill? Green Hill makes Emerald Hill and Angel Island look like jokes. Green Hill has the best underground out of all the games. Sega needs to take notes.

Well, lets see:

Because it allows for much faster gameplay and Sonic is all about fast gameplay. Than again, I wouldn't expect a slow-minded person like yourself to even comprehend that. ;)

Also its design is more seamless. You can run through the entire level if you want to without having to stop or break your speed even once. And it has plenty of alternate paths strewn about just like a Sonic level should, so it doesn't fall behind Green Hill Zone in that department either. The boss fight is pretty lame at the end, I'll give you that, but then again so was Green Hill Zone (both of them being laughably easy since they were the first boss fights in each respective game).

Also I personally find the music to be way better (I like Green Hill Zone's music, but its never been one of my favorite Sonic themes to be honest).

Also Casino Night Zone is even better than Spring Yard Zone, and I loved Spring Yard Zone as it was. Though, I do still feel that Spring Yard Zone had the better music as far as casino-themed stages go.

gunswordfist

Quote from: Ensatsu-ken on October 16, 2011, 08:24:35 PM
Quote from: gunswordfist on October 16, 2011, 07:49:24 PM
How the hell do you like Emerald Hill more than Green Hill? Green Hill makes Emerald Hill and Angel Island look like jokes. Green Hill has the best underground out of all the games. Sega needs to take notes.

Well, lets see:

Because it allows for much faster gameplay and Sonic is all about fast gameplay. Than again, I wouldn't expect a slow-minded person like yourself to even comprehend that. ;)

Also its design is more seamless. You can run through the entire level if you want to without having to stop or break your speed even once. And it has plenty of alternate paths strewn about just like a Sonic level should, so it doesn't fall behind Green Hill Zone in that department either. The boss fight is pretty lame at the end, I'll give you that, but then again so was Green Hill Zone (both of them being laughably easy since they were the first boss fights in each respective game).

Also I personally find the music to be way better (I like Green Hill Zone's music, but its never been one of my favorite Sonic themes to be honest).

Also Casino Night Zone is even better than Spring Yard Zone, and I loved Spring Yard Zone as it was. Though, I do still feel that Spring Yard Zone had the better music as far as casino-themed stages go.
Casino Night Zone is definitely better than Spring Yard Zone.

Anyway, I like Green Hill's multiple paths better. I always hated going to the bottom level of Emerald Zone's Act 2 with how freaking annoying the spikes are there.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


gunswordfist

Quote from: Rynnec on October 16, 2011, 08:02:07 PM
Quote from: gunswordfist on October 16, 2011, 07:39:26 PM
Quote from: Avaitor on October 15, 2011, 04:54:26 PM
Anyone created for the games besides Sonic, Knuckles, Tails and Robotnik.
Which reminds, it has to be a pain in the ass to come up with good characters for the series. The original trio are such great, unique characters. No wonder Sega has failed so much in that area after they made them. It's like trying to win the lottery.

How are they unique? In terms of abilities? They're pretty generic. In terms of design? I'll give you Sonic and Knuckles, but Tails' design is fairly standard. Personalities? Sonic's the carefree "go anywhere, do anything" adventure-loving guy, Tails is the "young genius who looks up to the hero" guy, and Knuckles is all over the place.

I love all three characters mind you, I'm just sick and tired of everyone putting these three on a pedastal.
Good for you.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

I like the original trio the best because they were all different from each other. Tails can fly to higher levels, Sonic is the everyman, and Knuckles can climb and bash through walls the others can't. The problem with most other characters is that instead of basically playing like Sonic and having their own spin on the Sonic gameplay, they eventually spun out into completely different gameplay styles that just weren't very fun, IMO.

That said, I thought Shadow was decent in SA2, and I enjoyed the addition of Blaze, so I don't actually dislike most of the characters. I just enjoy the original 3 the most.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

Oh, by the way, there will be a new Generations demo in two days. This one will again be Green Hill, but it will also include the modern portion.

I hope it's the newest build this time!  ;D
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Quote from: Desensitized on October 17, 2011, 10:40:19 AM
I like the original trio the best because they were all different from each other. Tails can fly to higher levels, Sonic is the everyman, and Knuckles can climb and bash through walls the others can't. The problem with most other characters is that instead of basically playing like Sonic and having their own spin on the Sonic gameplay, they eventually spun out into completely different gameplay styles that just weren't very fun, IMO.

That said, I thought Shadow was decent in SA2, and I enjoyed the addition of Blaze, so I don't actually dislike most of the characters. I just enjoy the original 3 the most.
This.

And I can't wait for the demo. Apparently it's supposed to have the classic and modern version of Green Hill Zone.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

You guys gotta watch this

Modern Sky Sanctuary looks like the best 3D Sonic level like... ever. (Seaside Hill Classic looks pretty awesome, too)
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Dr. Ensatsu-ken

So, I just beat Sonic the Hedgehog 2, and while I just remembered how laughably and disappointingly easy the last boss fight is, the game as a whole is great, and overall I feel that its a step up from the first Sonic in just about every aspect. If Sonic 1 was a good game, than Sonic 2 is a great game, IMO. Next I'll move onto either Sonic 3 or Sonic CD.

Spark Of Spirit

Demo is awesome.

Classic is better than the first demo (stiff handling is gone, jump has more height) and Modern Sonic controls better than he has in 3D than ever before.

Sonic is back.  ;D
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

If classic Sonic controls so well... Sonic 4 NEEDS an overhaul.