Things That Bother You About Gaming

Started by Spark Of Spirit, May 17, 2011, 03:10:13 PM

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gunswordfist

Quote from: Ensatsu-ken on October 19, 2011, 09:03:03 PM
Their fucking thugs. Do these morons who write these articles know that not everyone speaks like they do. Thugs and villains repeatedly calling a woman who steals from them a bitch makes complete sense given their general nature, vocabulary, and....the fact that they're fucking villains. I mean what the hell else do these people expect? Do they want bad guys to call her a "respectable female figure who dresses up in skin-tight leather clothing representing the feline species" over and over again, instead? I swear, some people just like to complain about anything. Fucking dumb-asses, the lot of 'em.
:D
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Dr. Ensatsu-ken

Alright, this is a really minor thing, but I've noticed it more and more in a lot of games and it just really gets on my nerves. As you all know, I'm not a fan of QTEs, or context-sensitive moments if you prefer to call them that, but I can get by them just fine. However there is a particular type of QTE or even just a way to interact with your environment that really pisses me off when games go about doing things that way, and that's whenever you have to rapidly press the same button repeatedly until you accomplish a certain task by doing so.

For instance, having just played Arkham City, there are moments that kind of annoyed me because they were needlessly frustrating for me because of certain commands like that. In one certain boss-fight, which I won't spoil for anyone, you have to repeatedly tap a certain button at one instant to avoid taking damage, and I won't lie, I'm bad at doing this because quite frankly my thumbs aren't very responsive and it gets tired from doing something like that really fast, so a lot of time I got damaged in that fight and others like it in other games that utilize similar mechanics because I'm just not good at doing....well, that.

I don't even get what the point of it is? Is it supposed to emulate some form of realism? Because it certainly doesn't do that. This may sound like griping on my part and it probably is because its just something that bothers me personally, but that's just because of how I play I guess.

What I really hate is when games do that for things as minor as interacting with an object, though. I mean, when I played the Dante's Inferno demo, why the fuck did I need to repeatedly tap a button just to open a fucking treasure chest, or in the Batman games (again), why do I need to repeatedly tap the "A" button to open up a great to get into a vent? Why can't I just tap one simple button to do that? What purpose does that serve?

For the record, I'm not a great gamer in terms of skill by any stretch, but I'm at least good enough to beat the 3D Ninja Gaiden games on Master Ninja mode and some Halo games on Legendary, so if I may be so bold I will say that I'm no push-over either. To be honest I actually find NG's split-second attack evasion timing to be easier and less frustrating than those rapid button-presses, so take that for what you will.

Spark Of Spirit

I know my most hated QTE.

Jumping Jack Flash in Elite Beat Agents. You all know the part I'm talking about.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec

Ensatsu-ken, I agree with everything you just said. I absolutely cannot stand those types of QTE's. They were bearable in Devil May Cry 3 and 4, but that was because you generally didn't need to be able to pull them off to get by, but they were handy to have if you were able to. But it gets ridiculous in God of War where you have to do those just to finish off freakin' mooks. Heck, even Bayonetta falls into the same trap of using them.

The one time where they really pissed me off was in Naruto Ultimate Ninja Storm 2. Now generally the QTE segments in that game are managable. Except for the "press a single button repeatedly" ones. This is especially the case with a certain part in the Itachi, which is otherwise a great boss battle, where you have to do this so one of Orochimaru's snake beams or whatever can penetrate Itachi's shield. It took me so goddamn long to be able to pull that off. Thus almost ruining what was otherwise an excellent boss battle.

Dr. Ensatsu-ken

Quote from: Rynnec on November 03, 2011, 07:56:15 PM
Ensatsu-ken, I agree with everything you just said. I absolutely cannot stand those types of QTE's. They were bearable in Devil May Cry 3 and 4, but that was because you generally didn't need to be able to pull them off to get by, but they were handy to have if you were able to. But it gets ridiculous in God of War where you have to do those just to finish off freakin' mooks. Heck, even Bayonetta falls into the same trap of using them.

The funny thing is that I don't recall having to do those in DMC3 or 4, but I might just be forgetting something since its been a while since I played either of those games. Of course the fact that I don't remember that in those games also goes to show that they obviously didn't abuse that feature a lot, so that's definitely a good thing. But yeah, God of War is one of the worst offenders of that type of QTE. Its also one of the few things I don't like about Bayonetta. Kamiya should know better than to resort to that stuff. The only game I don't mind them so much in is RE4 so far, since it seems to be a bit more forgiving in terms of response input and time if you're not that rapid with the button-presses for those types of sequences.

Daxdiv

Quote from: Desensitized on November 03, 2011, 07:49:34 PM
I know my most hated QTE.

Jumping Jack Flash in Elite Beat Agents. You all know the part I'm talking about.


Oh... I KNOW THAT PART! I spent almost a month on that part. I remember the day I beat it because it was the same day I got a Nintendo Wii. Why god, why? I couldn't tap that fast.

Rynnec


Dr. Ensatsu-ken

While I don't have any sympathy for Sony as a company as they've pulled the exact same shit before in other countries (such as with the release of the Ghostbusters game in Australia), I agree that its a despicable practice and while I'm not a big fan of Tales of Vesperia (played about half-way through my brother's copy of the game and then got bored of it), I do feel bad for any PS3 fans of the Tales series who were waiting for that game to release on that console.

Really, all this will do is get Microsoft more hate, as any fans of the series would probably still get the game although would have to pay more or it since they would probably get it imported which would cost considerably extra.

Daxdiv

#203
Hey guys, Capcom is letting us buy Cheat Codes now!!!!

Seriously, what ever happened to the days where I would just hit a few buttons and unlock something, or just beat a part of game to unlock a cool feature?

Rynnec

I was just about to post that video.

I wonder what the guys who ran the Tips & Tricks magazine would say about this?

Spark Of Spirit

Gamers.

They want instant gratification all the time, raise their expectations to ridiculous levels for every freaking thing, whine when sequels play like their predecessors and whine when they don't, whine when games are too short despite re-playability being pretty much the only aspect that give these games length since gaming began, whine when things are too hard but refuse to drop the difficulty or learn the game, whine when things are too easy despite them just being good at the game/genre (accept that not every game is catered to your uber-skill), treat games like disposable products then complain that games feel hollow and disposable these days, want to ditch traditional elements for "evolution" all the time then act puzzled when companies close because they aren't making money on said titles, and reward mediocrity for the sake of art style giving Angry Birds and Braid's creators careers that they don't really deserve because gamers are still shallow graphic whores who don't even respect their own hobby yet act is if they are experts in the medium.

For proof, just read any message board centered on videogames and you'll find every single thing I wrote. Be sure to tell them that they're ruining gaming while you're at it. Because they are.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

Also, Disney.

Thanks for going on PSN and rereleasing all those crappy PS1 licensed games for us. You know, instead of giving us the stuff we really wanted like all the old NES, Master System, Game Boy, Game Gear, SNES, and Genesis classics that are rotting away with nothing being done to them. Talk about mixed up priorities.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Commode

Hey, I love A Bug's Life(although I grew up with the N64 version).  Downloaded it for my PSP ages ago, and have played through it a few times.

It doesn't matter what you say, soon you'll be dead anyway.

talonmalon333

Quote from: SNES Chalmers on November 09, 2011, 07:47:19 PM
Hey, I love A Bug's Life(although I grew up with the N64 version).  Downloaded it for my PSP ages ago, and have played through it a few times.

All I remember is that game had the most drawn out tutorial ever. :P

GaryPotter

Echoing what Desensitized said, does anyone else think this has been an absolutely shitty console generation? Between Nintendo whoring out the GameCube 2.0..I mean Wii and then abandoning it, the overall disturbing trend towards microtransactions, and the fact that so many good series and brands have just been left for dead, I'm finding less and less to be happy about these days.