Things That Bother You About Gaming

Started by Spark Of Spirit, May 17, 2011, 03:10:13 PM

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Dr. Ensatsu-ken

Yeah, I especially hate the stuff in action/adventure games. Like, in Ocarina of Time, you can completely miss the Ice Arrows if you fuck up the gate/key puzzle to get to them by picking the wrong side to go through, and then the game never gives you a chance to reset everything and start from scratch, so if you miss the Ice Arrows the first time, then you're screwed (not that you need them to complete the game, but you can't 100% it without them, either). I also hate the instance in NGB where I forgot to go to a room in the Military Supply Base, and after trying to get back to that area once I had the opportunity to, I realized that the whole damn stage was blocked off for the rest of the game. It sucks because I KNOW that I missed a Golden Scarab over there, which means that now I can never get all 50 Golden Scarabs on my run through the game on Normal mode, meaning that I don't unlock the totally awesome Dark Dragon Blade as a usable weapon, this time around. >:(

talonmalon333

I think Ocarina of Time actually allows you to get the Ice Arrow even if you mess up, if you come back to that dungeon at the end of the game with one of the stronger gauntlets. However, I do remember there being a glitch in the game involving the trade sequence, where if you don't get one of the trade items by the time you become an adult, then the game locks you out of it.

Dr. Ensatsu-ken

Quote from: talonmalon333 on August 20, 2013, 12:40:38 PM
I think Ocarina of Time actually allows you to get the Ice Arrow even if you mess up, if you come back to that dungeon at the end of the game with one of the stronger gauntlets. However, I do remember there being a glitch in the game involving the trade sequence, where if you don't get one of the trade items by the time you become an adult, then the game locks you out of it.

Are you sure it's that way in the original N64 version of the game (or ONE Of the N64 versions, specifically), because that's the version that I always play (I only ever played bits of Master Quest on the GC version of the game, and have yet to touch the 3DS version), and back when I missed that as a kid, I swear that I tried everything I could think of to get those ice arrows, but it was all to no avail. If there really is a chance to fix your error or still get them despite making that crucial mistake then that would be awesome, and prove that there are still new things that you can find out about this game even 15 whole years after its release, but as far as I know, there was no way to get the Ice Arrows if you messed up the key puzzle and ran out of keys.

talonmalon333

Sorry I took so long. I just checked the Gerudo Training Ground on the Zelda Wiki to be sure. There are enough keys even if you make a mistake (this applies to all versions of the game). They are just really well hidden. :thumbup:

Foggle

Shocking development: game "journalists" don't understand Killer Is Dead and claim the entire game is bad because of optional sub-missions that make up less than 10% of the product as a whole.

Dr. Ensatsu-ken

Quote from: Foggle on August 27, 2013, 01:02:10 PM
Shocking development: game "journalists" don't understand Killer Is Dead and claim the entire game is bad because of optional sub-missions that make up less than 10% of the product as a whole.

I find this especially hilarious because critics (and most gamers alike) praised Arkham City out of the wazoo and cited the huge amount of content as one of the reasons why, particularly in regard to all of the side-missions. It didn't of course matter that all of the side-missions were absolute ass and lazily designed (seriously, I've had more fun with the secret missions in DMC games, and those are easily the WEAKEST parts of those games), on top of the fact that none of them did anything to expand the story other than to give a little "nudge-nudge-wink-wink" to more obscure villains and characters for fans of the comics.

Game journalists no longer really care about what makes a game good, anymore. They just care about what (they think) makes a game look more prestigious. It's a shame because there WAS a time when reviewers actually knew their shit about games and had a lot of credibility behind them. I used to go to Gamespot all the time for their opinions on new games in the late 90's and early 00's, but the last good reviewer on that site, Greg Kasavin, left around 2006, which is pretty much when I stopped going there. Seriously, check out that guy's reviews of games like Shinobi, Ninja Gaiden, Devil May Cry 3: Dante's Awakening, and various other titles. He critiques them for what they do wrong, but is informative as to why those things need improvement, yet at the same time really shows respect for what they do right, and even loves the fact that they are challenging (as throw-backs to old-school game design). If any modern reviewer took a look at those games, they'd call them cheap, blast their stories for not being deep (or at least not pretending to be deep), and would give them low scores for not understanding how to actually play any of them. So, in other words, fuck modern game journalism.

Grave

I think when it comes down to review sites and gamers, I'm split down the middle. On one hand I understand where most gamers are coming from about most journalist, because some of the things they say can get ridiculous, and on the other, I look at journalists views just like any other gamers viewpoints. I look at it as their opinion, and be on my way (I just can't find it in myself to get bent outta shape for people not liking a game and giving low #'s.)

I probably don't read review sites as often as I used to, but I do still read them if I feel like it, and even then, it's mainly to see what's being said about said game. None will have much of an impact of whether I'd buy a game or not. My mind would probably be made up when said game is revealed or after 1 or 2 gameplay videos.

Foggle

I just don't understand. The Gigolo Missions are such an unimportant part of KID that they may as well not exist at all. You can get up to three unlockable weapons by beating them, but from what I've seen, none of them are really that viable in combat and mostly just serve as arbitrary rewards. And while the missions themselves are sleazy and terrible, they're nowhere near as "offensive" as critics claim. They literally amount to nothing more than some dude checking out his girlfriend's cleavage.

Quote from: Ensatsu-ken on August 27, 2013, 06:24:22 PM

I find this especially hilarious because critics (and most gamers alike) praised Arkham City out of the wazoo and cited the huge amount of content as one of the reasons why, particularly in regard to all of the side-missions. It didn't of course matter that all of the side-missions were absolute ass and lazily designed (seriously, I've had more fun with the secret missions in DMC games, and those are easily the WEAKEST parts of those games), on top of the fact that none of them did anything to expand the story other than to give a little "nudge-nudge-wink-wink" to more obscure villains and characters for fans of the comics.
God, the Arkham City side missions... most boring sidequests I've ever seen in a game. 100%ing AC would either be painful or sleep-inducing... or both.

QuoteGame journalists no longer really care about what makes a game good, anymore. They just care about what (they think) makes a game look more prestigious. It's a shame because there WAS a time when reviewers actually knew their shit about games and had a lot of credibility behind them. I used to go to Gamespot all the time for their opinions on new games in the late 90's and early 00's, but the last good reviewer on that site, Greg Kasavin, left around 2006, which is pretty much when I stopped going there. Seriously, check out that guy's reviews of games like Shinobi, Ninja Gaiden, Devil May Cry 3: Dante's Awakening, and various other titles. He critiques them for what they do wrong, but is informative as to why those things need improvement, yet at the same time really shows respect for what they do right, and even loves the fact that they are challenging (as throw-backs to old-school game design). If any modern reviewer took a look at those games, they'd call them cheap, blast their stories for not being deep (or at least not pretending to be deep), and would give them low scores for not understanding how to actually play any of them. So, in other words, fuck modern game journalism.
I completely agree. Just watch the GameSpot video review of Killer Is Dead, or the IGN video review of Rise of the Triad... the reviewers claim their combat systems are bad, but they clearly don't even know how to play the games properly. It's a sad state of affairs. KID definitely isn't as deep as Metal Gear Rising or Ninja Gaiden, but it's exhilarating as hell if you know what you're doing - especially the boss fights.

Spark Of Spirit

The only thing I keep out for with reviews now is if they are game-breaking bugs I should learn about. I don't really listen to them anymore.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Daxdiv

Quote from: Spark Of Spirit on August 27, 2013, 07:15:36 PM
The only thing I keep out for with reviews now is if they are game-breaking bugs I should learn about. I don't really listen to them anymore.

For this, I just go to message boards to see what bugs there are. Mostly like ones that are owned by the developers/publishers, just in case.

gunswordfist

"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Nel_Annette


talonmalon333


Foggle

That design is horrible, holy shit. Though I think if it didn't look like a Fisher Price toy, I'd honestly rather own this over a 3DS. First thing I did when I got mine was turn the 3D setting off from the parental controls menu. I will never switch it back on.

Daxdiv

Even though I am looking into upgrading mt 3DS soon, I still think I'm going to get an XL rather than the 2DS. I like the clam shell thing, for one, and two, I'm going to need another one due to X and Y coming out soon. Also, I'm kind of curious to see how this can fit into my pocket. One thing I like doing with my 3DS is walking around, racking up play coins, making street tags with other 3DS users, all while my 3DS was in my pocket.