Mega Man

Started by Dr. Ensatsu-ken, December 27, 2010, 06:45:52 PM

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Foggle

Quote from: Spark Of Spirit on January 30, 2015, 05:41:52 PM
The PS2 version is also flipped, but you can shoot with X and jump with O at least. The d-pad is also not the best for 2D platformers.
Until the Wii U came out, I'd say the last good D-pad was either the N64's or Dreamcast's. Thankfully, I have no issues playing a 2D game with a joystick.

gunswordfist

yes, i remembered correctly! the xbox version of mmac has customizable controls. it benefited from being the last version to come out. now i will continue to check if the mega man 7 ending got changed. also, the xbox version has some arranged music.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


gunswordfist

apparently all versions are missing mega man walking away from wily's castle in mm7's credits. once i finally somehow maybe beat mega man 7, i will just youtube the credits. there are very few snes games on xbox so i won't complain.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

Quote from: Foggle on January 30, 2015, 06:35:02 PM
Quote from: Spark Of Spirit on January 30, 2015, 05:41:52 PM
The PS2 version is also flipped, but you can shoot with X and jump with O at least. The d-pad is also not the best for 2D platformers.
Until the Wii U came out, I'd say the last good D-pad was either the N64's or Dreamcast's. Thankfully, I have no issues playing a 2D game with a joystick.
The Fightpad is pretty good. That's how I played 2D games on the 360.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Dr. Ensatsu-ken

I can vouch for that. I own an SF4-licensed fights from MadKatz for my XBOX360, but it's also PC-compatible and I use it for all of my 2D gaming on either platform.

Speedy

Quote from: talonmalon333 on January 30, 2015, 05:30:45 PMAlso, I hear Anniversary Collection on PS2 added a remixed soundtrack. How is it? And is it possible to still play the games with their original soundtrack on the PS2 version?
Yes, you can play MM 1-6 with either the original music or the remixed tracks.

Some of the remixed tracks are good (for my money, Tomahawk Man's remix is awesome) but others, not so much.  What's doubly strange is that for the first three games, not all the levels received remixes.  So even if you have remix music enabled, some levels will still play the NES versions.  I know that's how it was for the original PS1 versions and these were just ports of those, but I guess I'm asking, why didn't they create remixes for every level originally?  Was it really that much work?

Spark Of Spirit

"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

Inti-Creates on Mega Man X and Mega Man Zero:

QuoteComing from a USGamer interview with Inti Creates president Takuya Aizu...

"Capcom, the company itself, wanted to keep on creating the X series. That's the reason why both the X series and the Zero series ran in parallel. Our two teams had no communication with each other, so literally we would see the press releases and read them and be like, 'Oh... OK, this part is overlapping too much, so maybe we should change something,' or, 'Oh, our concepts are too far apart, so maybe we should make it a little closer to what they're creating.'

Those X games were not created by Inafune. He was working on the Battle Network games at the time. Maybe it's not appropriate for me to talk about this, since it's more of something Inafune should discuss himself, but my perspective as an outsider observing the situation is that it was kind of like he wanted to continue working on those side scrolling Mega Man games, but they were kind of taken away from him. So that's why he started the Zero series."

Aizu also says that the original plans for Mega Man Zero were to have X dead, but Capcom had that changed at the last minute. This paved the way for sequels when Inti Creates actually didn't have plans to create them.

"However, Capcom as a company... it didn't serve well for the company to have a series in which X is the hero and then another title where that same hero gets killed off. And so because of that, at the very, very, very end, like right before we sent the game to be manufactured, we had to change it so that the X that Zero kills was actually a copy. We didn't have time to change the game play, though, so just the story changed slightly.

"When we first created Mega Man Zero, we were not planning to make sequels. After Zero's release, the sales were strong enough that Capcom wanted us to create the sequel. When we began planning the sequel, we decided to make two games. So as we began developing Mega Man Zero 2, we also had had the story for Mega Man Zero 3 in mind for the series."

After we finished creating Zero 3, we actually didn't want to create a fourth game. Scenario-wise, the story was complete in our minds, and we felt the ending to Zero 3 was a really clean way of completing the scenario. But then Capcom approached us to create another game in the series.

Our initial plan was to create a game which was basically Mega Man Zero 1.5, a story between 1 and 2. That was our way of compromising. But, Capcom wanted us to create a true Zero 4 instead of 1.5, so we started to rethink things. We're happy with the result — the game we created is very satisfying, in our opinion. But we also decided at that point that we didn't want to create a Mega Man 5, so what did we do?. We killed Zero off, so we wouldn't have to make a fifth game."
That explains a few things.

Why Mega Man Zero 4 feels more like an epilogue than a continuation of the story for one. Though I can't complain about the Copy X change because it made more sense than X just becoming evil and lead to some cool story turns later. Also if it was only one game we never would have gotten Zero 2 or 3 which would have been a terrible loss.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

Mega Man Zero 2 is now on the Wii U Virtual Console.

If you have never played it, you are in for a treat.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Daikun


Spark Of Spirit

By Man of Action.

In actual good news, the first three Mega Man Zero games are up on the Wii U Virtual Console. Go get those and wonder why it's never had an animated series of its own.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

Press release:

QuoteSANTA MONICA, CA – Dentsu Entertainment USA has partnered with Man of Action Entertainment to develop a 26-episode animated series based on Capcom's iconic video game franchise Mega Man™ for the global market, it was announced today by Yuichi Kinoshita, President and Chief Executive Officer, Dentsu Entertainment USA, Inc. Under terms of the deal, Dentsu Entertainment holds worldwide broadcast and licensing rights for all aspects of the new Mega Man TV series.

Dentsu handpicked Man Of Action Entertainment, creators of Ben 10 and Generator Rex, to create, write and executive produce the all-new Mega Man animated series. Disney/Marvel's Academy Award®-winning feature Big Hero 6 utilized the characters and team created by Man of Action, the bi-coastal creative studio and writers' collective formed by creators and acclaimed comic book writers Joe Casey, Joe Kelly, Duncan Rouleau and Steven T. Seagle. Marvel called upon Man of Action to produce and write Ultimate Spider-Man and Marvel's Avengers Assemble for their successful launches on Disney XD. The new Mega Man series has a target air date of 2017, coinciding with the franchise's 30th anniversary.

"We are very excited about the opportunity to introduce an all-new Mega Man to loyal fans and kids," said Kinoshita, commenting on the deal. "Having a celebrated character from Japan reimagined by Man Of Action is the ideal project for Dentsu Entertainment USA."

Man of Action's Rouleau said, "The 1990s Mega Man TV series was cool and different than other series targeted at kids during that time. It featured great action, but also brought the laughs. Mega Man is a character that is even more relevant for today's kids and we are really looking forward to creating something new that still respects the long tradition of the character."

The Mega Man franchise is grounded in a series of video games, first launched in 1987, featuring battles fought by the eponymous blue robot protagonist and an ongoing cast of allies and enemies. The Mega Man multiverse has spawned over 130 video games on multiple gaming systems, selling over 30 million copies worldwide, as well as a plethora of toys, comics and collectibles. A highly-rated Mega Man TV series was popular in the USA in the 1990s and aired for several seasons.
I would rather they ignore the 90s show and look at the official games and character art instead.

But I guess we'll just have to wait and see where this goes first.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Wait, what's this about Joe Kelly?
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Rynnec

Quote from: Spark Of Spirit on June 02, 2015, 01:56:48 PM
By Man of Action.

In actual good news, the first three Mega Man Zero games are up on the Wii U Virtual Console. Go get those and wonder why it's never had an animated series of its own.

https://www.youtube.com/watch?v=mkKmHWVH30k

https://www.youtube.com/watch?v=moVMNyd0FGM

https://www.youtube.com/watch?v=5gf2fK66wXY

An entire anime with that level and style of animation would be absolute godlike.

gunswordfist

^Why, why hasn't this been made yet??!
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody