Super Mario Series

Started by Spark Of Spirit, November 13, 2011, 07:47:30 PM

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Kiddington

Quote from: talonmalon333 on January 14, 2015, 09:31:00 PM
I'm just curious. What's the minimum amount of stars that are required to beat Sunshine?

It's not many; IIRC, somewhere between 50 and 60 to unlock the final Bowser battle and call it a day.

I'll never collect all 120; I've tried so many times, but that game just does not hold my interest any longer than 5 given minutes.....though to be fair, 12-13 years later it still looks pretty good (in terms of graphics, its hardly aged a bit in my mind). And the Ricco Harbor music is wonderful. Okay.....I'm done being nice.

Speedy

I made it to 80 stars in Sunshine, I think, before quitting.  Unlike Super Mario 64, where there's always an addiction to get all 120 stars, I didn't feel the need to collect every star in Sunshine.

Avaitor

I actually think I made it near 100, but I couldn't deal with all of the purple coin challenges.

They're a bit better in the Galaxys, but those have probably always been my least favorite parts of the 3D Marios
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talonmalon333

I think I beat Bowser, got through the credits, and then put Sunshine on my shelf, where it remains to this day. I do like the music and aesthetic, though. It's still a nice looking game.

Also, I love the purple coin levels in Galaxy, largely because you get to hear this music in them:

https://www.youtube.com/watch?v=IxqXnLx8qDQ

But then again, you all know I'm a fanboy for those games.

Spark Of Spirit

It's usually 60 stars in the 3D Mario games just to get to the ending. I honestly got to the final boss on Sunshine and just stopped. The game was a bore.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

Wasn't it 70 in Galaxy 2?

Spark Of Spirit

I don't remember. It's usually half of the total number of stars in the game to access the final boss.

Except Galaxy 2 where there's well over 200.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

Yeah... there you have my only real issue with the Galaxy games. They went overboard with the post-game content. I mean, it's nice to extent gameplay time for replay value, but in those games it feels a bit artificial. If you ask me, 120 stars was enough in SM64 (wow, I just found a category where 64 isn't so vastly inferior to Galaxy). The green star Easter Egg hunt in SMG2 is good, but it's not awesome like the rest of the game. SMG1 especially went overkill by having you replay the same game over again, but with Luigi. It's true that Galaxy's content is strong enough to easily hold up a second time, but still... if Nintendo wanted to make the games longer than usual, it probably would have been a better idea to, instead of having 120 Luigi stars in 1 and 120 green stars in 2, to just have 30 secret stars challenges (bringing the total up to 150 in each game) that are really hard to get and really well executed. Hopefully they have something like that in mind when it comes time to make the big successor to these games.

Spark Of Spirit

I do agree that the green stars and New Game+ Luigi were rather pointless. Especially since their only purpose was to unlock the final level and they took a lot of time to do it. I honestly don't see myself getting all the stars ever again since the last level is not worth getting all the green stars to play through again or playing through the exact same game with Luigi. I did it once. That's enough for me.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

I do think the final level of 2 is excellent (particularly the final challenge). As for the final level in 1, they should have just had you play it after beating the game and seeing the credits initially, sort of like an epilogue.

gunswordfist

i am moving the mario conversation here.

i found it interesting that smw had a lot of content that didn't make it to the final cut. since the game is so huge already, that's nothing short of amazing
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


talonmalon333

What do you guys think of the SNES version of Super Mario Bros.?

Foggle

Hate it. The physics are awful, and it feels like Mario is constantly wading through vaseline. Lost Levels was never playable for me until I bought it on the Virtual Console. Weirdly enough, I much prefer the SNES versions of SMB2 US and SMB3 over their NES counterparts, though; or, at least, the GBA ports of them.

talonmalon333

I wasn't a fan of the GBA port of SMB3. SMB2 was fine, though.

As for Super Mario Bros. SNES, I wouldn't say I hated or even disliked it. I do think the physics change is the reason why so many people are put off by that version but can't explain. But, I mean, it looks great.




I especially like the "popsicle" backgrounds in certain levels. It's a level of charm that feels like what SMB would looks like if it was made from the ground up for the SNES. The physics are different but they are still responsive, and are only really different if you're familiar with the original. I also grew up with the SNES version since I was too young to have a NES but had a SNES and Super Mario All-Stars growing up.

But yeah, the SNES versions of SMB2 and SMB3 are great.

Commode

#479
The All Stars version?  Not really a fan of it.  Aesthetic changes aside, it took the unique physics of the original game and tried to apply the more updated physics to it, probably making the game easier over all, but it's harder for someone like me who's used to the physics of the original game.  For example, one big thing I hate about the remake was that while running you no longer can jump into a block and simply bounce off of it, using it as sort of a boost, in All-Stars when you jump up into a block you don't bounce off of it, rather you are kind of absorbed into it and it's empty space.  So if you are trying to run through a level and using blocks to jump over enemies, instead of hitting the block and being deflected at an angle the game instead has you actually go through the block and there is a slight pause before you actually fall, usually straight down(it is possible to fall back down at an angle of course, but not at the angles you could in the original).


Wrote/bitched about the game here last year: http://www.nohomers.net/showthread.php?97116-Vidya-Games-Thread-Nintendo-Edition&p=3424455&viewfull=1#post3424455
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