Popular Opinions On Gaming

Started by Dr. Ensatsu-ken, May 22, 2013, 01:05:20 PM

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talonmalon333

It's also worth mentioning that Mario Galaxy 1 and 2, critically speaking, seem to be ranked right up there with Ocarina of Time most of the time. Many times I've seen both of them, along with Ocarina, occupying the top 3 spots on "Top Games of all Time" website lists.

Rightfully so, if you ask me. They are basically the two best games ever made. :P

Grave

QuoteA DC VS Marvel game needs to happen.
Yes.

QuoteThis may be an unpopular opinion on my part, but if any company were to get the licenses to both DC and Marvel characters to make a full-on versus game between the 2, I'd personally want it to e Capcom. I know everyone hates them for their crappy business practices, and I do too, but gameplay-wise I think they make the most fun fighting games. Once again, though, that's more of an unpopular opinion than a popular one, these days.
No. No doubt UMvC3 is fun, but I'd rather see SNK handle a game like DC vs Marvel. At least SNK would make everyone feel as if you can actually win instead of only maybe 5-6 characters (Not to mention all the glitches and infinites the vs games are known for). That's only if it's a team game. 1-on-1, I want capcom, sorta.

Dr. Ensatsu-ken

Quote from: Grave on May 23, 2013, 01:30:31 PM
No doubt UMvC3 is fun, but I'd rather see SNK handle a game like DC vs Marvel. At least SNK would make everyone feel as if you can actually win instead of only maybe 5-6 characters (Not to mention all the glitches and infinites the vs games are known for). That's only if it's a team game. 1-on-1, I want capcom, sorta.

Even if people want to see SNK do a DC vs. Marvel game like that, I highly doubt that they care. SNK's games are fun, but they've always seemed like the more uptight Japanese fighting game developers who would probably snub their noses at the idea of working with American licenses. That's just the vibe that I get from them and their games, anyways. Its not really based off of anything, though, so maybe I'm dead wrong.

As for the whole balance thing, I don't know if I can agree with the notion that Capcom can't make a balanced team game fighter. From what I've heard, Tatsunoko vs. Capcom is a perfectly balanced game (though that's only 2-on-2, but that's kind of the way it should be, IMO). Just because they botched the balance in MVC3 doesn't mean that they don't have the ability to make a good and balanced team-based fighter. It just means that they fucked up in the past.

Grave

#18
3rd Strike, SSF4 (Even though 2013 patch is in the works, and they're finally listening to fans for once), nor MvC2 would be what I call balanced either. The jury's still out on SFxT, but no I would say Capcom is crap when it comes to making a balanced fighting game. Don't get me wrong though, I still consider Capcom the king when it comes to fighting games. But making a balanced fighter, nah (They either nerf too much or buff who don't need to be buff)

Dr. Ensatsu-ken

#19
Quote from: Grave on May 23, 2013, 03:35:30 PM
3rd Strike, SSF4 (Even though 2013 patch is in the works, and they're finally listening to fans for once), nor MvC2 would be what I call balanced either.

Uh, I think that's kind of a stretch with SSF4. I mean, I've seen all manner of fights between pros and they've used tons of characters to great effect, while it never seemed completely unfair for their opponents. I mean, yeah, in a game with a lot of characters you'll inevitably find flaws and balance issues, but on the whole the game is known for being one of the more balanced modern fighters out there. The balance issues may be more apparent to you because you've played the game so much, but I'm willing to bet that goes for any fighter. If you played any KOF game enough, you'd probably find balance issues with those as well. Whenever a fighting game has a huge cast of characters, stuff like that is inevitable, as there are way too many variables to account for all of them. Also, I really doubt that SSF4 would have had nearly as long of a tournament-life as it did if it were complete crap when it came to balance.

As for the MVC games, NONE of them are balanced. As someone who sucks at fighting games, even I can tell that from the start. Its a big reason why I'm so perplexed as to why MVC3 got so much negativity against its balance issues when that was always a problem with the series. I was never fooled for a second, myself, and the only thing I wanted out of it was to pit cool Marvel characters against cool Capcom characters, with some fun fighting mechanics in the mix (I don't care so much whether I'm winning or losing in fighting games). That said, I have heard really positive things about Tatsunoko vs. Capcom, including that its pretty well-balanced, and that game was made by Capcom, so they can certainly do a balanced versus game. Even if they couldn't, though, I still feel like they would be better suited for a Marvel vs. DC game. Think about it: would most people who pick up that game want hardcore fighting, or would most of them just want to see their favorite Marvel and DC characters go at it, and just have general fun with the game? I think it would be the latter, myself, and that's where I think Capcom comes in, because they are better at making casual fighters. I like SNK's fighting games, but those are way more technical to the point where you just flat-out won't have any fun with those games unless you spend a shit-ton of time practicing it just to get half-way decent at playing it normally, let alone on an expert level.

Grave

Fair points. I don't want to derail the thread any further than I've already done when talking about balance, however, I am going to touch on one thing.

QuoteI mean, yeah, in a game with a lot of characters you'll inevitably find flaws and balance issues, but on the whole the game is known for being one of the more balanced modern fighters out there.

You usually want to say this about a Vs game. The fact that you're saying this about a SF game really says a lot. I'll give you that the regular SSF4 (before AE) was probably the most balanced you'll ever get, but right now, if you're not using a vortex character (Akuma, Ibuki) or a character with unblockables (Cammy, Fei Long, Viper, Seth) you're going to struggle (get a plus if you're Japanese). But then again this could be the salt coming out, because I love me some SSF4.

QuoteThink about it: would most people who pick of that game want hardcore fighting, or would most of them just want to see their favorite Marvel and DC characters go at it, and just have general fun with the game? I think it would be the latter, myself, and that's where I think Capcom comes in, because they are better at making casual fighters.

Of course the realistic answer would be the latter. Hypothetically speaking, both.

gunswordfist

Quote from: Ensatsu-ken on May 23, 2013, 07:05:14 PM
Quote from: Grave on May 23, 2013, 03:35:30 PM
3rd Strike, SSF4 (Even though 2013 patch is in the works, and they're finally listening to fans for once), nor MvC2 would be what I call balanced either.

Uh, I think that's kind of a stretch with SSF4. I mean, I've seen all manner of fights between pros and they've used tons of characters to great effect, while it never seemed completely unfair for their opponents. I mean, yeah, in a game with a lot of characters you'll inevitably find flaws and balance issues, but on the whole the game is known for being one of the more balanced modern fighters out there. The balance issues may be more apparent to you because you've played the game so much, but I'm willing to bet that goes for any fighter. If you played any KOF game enough, you'd probably find balance issues with those as well. Whenever a fighting game has a huge cast of characters, stuff like that is inevitable, as there are way too many variables to account for all of them. Also, I really doubt that SSF4 would have had nearly as long of a tournament-life as it did if it were complete crap when it came to balance.

As for the MVC games, NONE of them are balanced. As someone who sucks at fighting games, even I can tell that from the start. Its a big reason why I'm so perplexed as to why MVC3 got so much negativity against its balance issues when that was always a problem with the series. I was never fooled for a second, myself, and the only thing I wanted out of it was to pit cool Marvel characters against cool Capcom characters, with some fun fighting mechanics in the mix (I don't care so much whether I'm winning or losing in fighting games). That said, I have heard really positive things about Tatsunoko vs. Capcom, including that its pretty well-balanced, and that game was made by Capcom, so they can certainly do a balanced versus game. Even if they couldn't, though, I still feel like they would be better suited for a Marvel vs. DC game. Think about it: would most people who pick up that game want hardcore fighting, or would most of them just want to see their favorite Marvel and DC characters go at it, and just have general fun with the game? I think it would be the latter, myself, and that's where I think Capcom comes in, because they are better at making casual fighters. I like SNK's fighting games, but those are way more technical to the point where you just flat-out won't have any fun with those games unless you spend a shit-ton of time practicing it just to get half-way decent at playing it normally, let alone on an expert level.
I hear SNK Vs. Capcom (SNK's take on making a Capcom vs SNK game) was terribly unbalance. According to Tips & Tricks, Zero, Geese and some super version of Iori were the God Tier with at least one of them (Geese) having infinite combos.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Grave

You know what, instead of a DC vs Marvel game (no doubt it needs to happen), I think I'd much rather see either an X-Men, Avengers, or Justice League done by Rocksteady. No doubt the Arkham games disappointed me, but I can't deny that I didn't have fun.

gunswordfist

I'd prefer Platinum to do either of them.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Dr. Ensatsu-ken

Quote from: gunswordfist on May 25, 2013, 09:19:55 PM
I'd prefer Platinum to do either of them.

While Platinum is unquestionably excellent from a gameplay point of view, they have a very unique style to their games that just wouldn't fit the tone of a superhero license, IMO. Then again, I could say the opposite for Rocksteady. They could definitely nail the style down, but their gameplay mechanics are fairly average, or only slightly above average at best. It'd be great if we had a developer who could understand and nail down the style of the license that they were working with, while also expertly crafting deep, challenging, and rewarding gameplay mechanics.

Grave

I agree with Ensatsu-ken. Platinum no doubt is definitely better than Rocksteady when it comes to the style of game, but I'd say PG's style would be a little too wild for a superhero game, but then again, I suppose if you were to play as Flash you could take some elements from MGR (ninja run x5)

The only other company I can think of is EA Santa Monica (God of War) and well, yeah, I don't think anybody want them. That only leaves us with Rocksteady.

Goldstar

I hope that Man of Steel does well at the box office so perhaps Rocksteady may develop a Superman game. It would be great to see a Supes game that isn't terrible.
The Star Twins + cartoons + geek speak =Twinsanity!

talonmalon333

What is the general opinion about how DKC Returns compares to the original trilogy?

Spark Of Spirit

"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

Quote from: Spark Of Spirit on June 02, 2013, 10:24:45 PM
It's favorable.

So the general opinion is that DKCR > all of the classic DKC games?