FACT: SUDA 51 is a certified badass. And he makes awesome games.
This is the thread to talk about his awesome games and how awesome he is. What games as he made, you ask? Well there was Killer7 on the GameCube and PS2. He also made No More Heroes and No More Heroes 2: Desperate Struggle for the Wii. He also has a game called Flower, Sun, & Rain, originally a PS2 game only released in Japan, which was recently ported to the US as a DS title. His latest game is Shadows of the Damned, which he made with Shinji Mikami (Resident Evil) and Akira Yamaoka (Silent Hill).
Killer7 is what I would consider the most under appreciated game of the last gen. It was actually a game that I had wanted to get for a while when it came out, but I sort of forgot about it. But then I saw it on G4's Cinematech (remember? when G4 used to have video game shows all those years ago?) and what I saw was just so crazy and amazing I just knew I had to get the game. The next day I went out to GameStop and bought it and it's now one of my favorite GameCube games. A lot of people didn't like it because it's not your everyday game but that's one of the reasons why I loved it. I had never played a game like it. If you've never played Killer7 do yourself a favor and go find a copy. It's a game everyone should give a chance.
No More Heroes 1 & 2 are two must-have games for anyone with a Wii and make better use of the Wii's motion controls than most Nintendo developed games do. Performing those finishing moves on your foes is just so satisfying. The first game may have succeeded in story and characters but the second game was a huge improvement on the gameplay. But really, both games deserve to be played.
I just got Shadows of the Damned and completed the first chapter and defeated the first major boss. I fucking love the game already. It's like Resident Evil 4 mixed with Alan Wake with that classic Suda madness. Oh, and the soundtrack is awesome (as it should be with the Silent Hill composer behind it).
The only game of his I haven't played (that I know of) is Flower, Sun & Rain. I need to pick that one up eventually.
I will buy any game this man contributes to.
Quote from: Eddy on July 15, 2011, 12:31:34 AM
The only game of his I haven't played (that I know of) is Flower, Sun & Rain. I need to pick that one up eventually.
There's also Samurai Champloo: Sidetracked (the precursor to No More Heroes gameplay-wise), Michigan (official English version only released in Europe), Fatal Frame 4 (fan-translated English patch exists; game only released in Japan), and a few others, including Super Fire Pro Wrestling Special - the SNES wrestling game that made him (in)famous. How so?
QuoteThe plot follows the path of a fictional pro wrestler attempting to prove himself as the strongest there is. Through a long train of ranked matches, he slowly gains notoriety as a wrestler as well as the grudging respect of his contemporaries.
The hero encounters Akira Maeda's fictional sister and falls in love with her, but she spurns his romantic intents, causing him to fall into a deep depression. To make matters worse, just before his championship match, he watches as his American trainer is killed right before his eyes. Even after becoming the undisputed pro wrestling champion of the world, it's a hollow victory without anyone to share it with. Deciding that everything was all a waste of time, he commits suicide.
This was back in 1994. Truly a game ahead of its time, and the first sign of Suda51's brilliance in the video game world.
Oh yeah, and I can vouch for Fatal Frame 4 being amazing and worthy of importing. Second best game in the series, IMO. Never played Michigan or any of his other import-only titles, though.
Oh, right, I forgot about Fatal Frame 4. I fully intend to import that one of these days.
And I think I need to get me a ROM of that Super Fire Pro Wrestling game.
So... Shadows of the Damned bombed harder than any other game in recent memory. I really hope this doesn't hurt Grasshopper in any way. :(
Did it really? People better start buying it because it's a fucking awesome game. :(
It's just sad. SotD is what RE 5 should have been, but no one even knows it exists because EA didn't market it at all. People say a game like this is difficult to advertise, but honestly, how hard would it have been to slap "From The Guys That Made Resident Evil 4 And No More Heroes & The Dude Who Did The Music For Silent Hill" on the box and a couple of TV commercials? It wouldn't have suddenly turned into a blockbuster, but it would have sold more than fucking Naughty Bear had they done that.
Yeah, seriously. Fuck you, EA.
This is why the gaming industry has become and endless sea of sequels and run-of-the-mill war shooters.
Now I feel bad that I haven't bought this game yet. Next time I'll save up money to buy this game, even if I don't buy full-priced games anymore. I suppose Bayonetta can wait a little bit longer. I'll try and convince some of my friends to get it, too.
Quote from: Ensatsu-ken on July 17, 2011, 12:02:55 PM
Now I feel bad that I haven't bought this game yet. Next time I'll save up money to buy this game, even if I don't buy full-priced games anymore. I suppose Bayonetta can wait a little bit longer. I'll try and convince some of my friends to get it, too.
Keep fighting the good fight! :joy: Hope you like it. Tons of great dick jokes in there. :lol:
Quote from: Foggle on July 17, 2011, 09:43:16 AM
So... Shadows of the Damned bombed harder than any other game in recent memory. I really hope this doesn't hurt Grasshopper in any way. :(
Mikami, too. This guy made fucking Resident Evil, and yet nothing else he does is given the light of day by the public. God Hand, Vanquish, and now this with Suda.
What is happening to all the gamers out there?
Suda's newest game looks like it will... probably sell well in Japan. (http://www.destructoid.com/and-for-grasshopper-s-next-act-lollipop-chainsaw--206552.phtml)
I'm sure it'll end up being just as awesome as Grasshopper's other titles, but I don't really know what to think of this at the moment.
That... is not what I want at all.
Look, I know they need a hit in Japan desperately, but these are the types of games that sell jack shit here in NA. I hope it's successful, but... I'm not interested at all. These types of games just don't appeal to me at all.
I would be inclined to agree, but... it's Grasshopper. I think they'll find a way to make it work. By principle, I will buy any of their games day 1. Same with Platinum.
Of course, if it does turn out to be nothing more than OneChanbara with a chainsaw, then I'll probably just wait for it to hit the bargain bin.
Given Suda51's previous works, I expect that it won't put the style over the gameplay, so it should at least have good gameplay mechanics going for it. Still, I'm not really digging this Ecchi style to the game. Suda's previous games have plenty of perverted humor, but they are done in a very tongue-in-cheek sort of way that works. Based on screens, concept art, and descriptions so far from this new game, it seems like the ditzy, jiggly boobs, no personality sort of high-school girl themed game that you would expect out of a visual novel, but knowing Suda it'll probably be really over the top so at the very least I'm sure it won't take itself the least bit seriously.
Just ordered Killer7. I've only played about 30 minutes of it, and that was three years ago or more. What am I in for?
Lollipop Chainsaw looks more like No More Heroes with a chick than any of the other zombie games out fight now.
I wasn't too interested in it, but then I heard about the gimmick of using dance moves to finish off enemies and that sounds like a recipe for awesome.
Quote from: Foggle on July 21, 2011, 02:59:32 PM
Just ordered Killer7. I've only played about 30 minutes of it, and that was three years ago or more. What am I in for?
You have no idea.
As for Lollipop Chainsaw Boob Time or whatever, it's a Suda game so I'm going get it no matter what.
Lollipop Chainsaw is about rock 'n roll zombie demon lords trying to murder a cheerleader with a chainsaw that kills her enemies using choreographed dance moves and has a severed head attached to her belt. Come on, guys, that's fucking AWESOME!
In other news, WB Games is publishing it in the west. Hopefully they'll do a better job than EA did with Shadows of the Damned. And UbiSoft did with No More Heroes. And Capcom did with Killer7...
Sounds like Space Channel 5 of the Dead.
I actually kind of like the sound of that.
I played the No More Heroes demo today on the PS3 and... yeah, this game is weird without motion controls.
Not too surprising. NMH 2 was really boring with the Classic Controller.
So, what's everyone's favorite No More Heroes boss (from either game)?
Mine is Dr. Peace. Everything about that fight is awesome; the song he sings before it begins, the music during the fight, the finisher when you've just about beat him, Travis actually somewhat feeling remorse afterward, the level leading up to it that lets you play some Wii Sports-style baseball... sure, the fight itself is pretty easy (cool and fun, though), but it's still one of my absolute favorite boss battles and characters in any game.
I like everything short of Bad Girl. I still remember the first time I fought her and she got an insta-kill on me near the start of the fight. Total bullshit.
You might complain about... him... having one hit kill attacks, but at least they are telegraphed well and you have enough time to dodge. Hers were just awful and totally cheap. Boring fight, too.
The main problem with Henry's one-hit kill attacks is that it takes 45 minutes to beat him. But that fight was epic, so no complaints here.
Quote from: Desensitized on August 04, 2011, 05:11:06 PM
I like everything short of Bad Girl.
Even Jasper Batt, Jr.? :butbut:
Quote from: Foggle on August 04, 2011, 05:14:36 PM
The main problem with Henry's one-hit kill attacks is that it takes 45 minutes to kill him. But that fight was epic, so no complaints here.
The thing with me was that he had a wind up and if you play the fight cautiously (like you were basically forced to) it made the fight intense and nail biting. Bad Girl gives you no indication at all and can go into "insta-kill" mode at the drop of a hat which is really annoying for a fight that is based on aggression. They could have just made the move a critical, but no it
has to kill you. Sigh.
QuoteQuote from: Desensitized on August 04, 2011, 05:11:06 PM
I like everything short of Bad Girl.
Even Jasper Batt, Jr.? :butbut:
....
Almost everything.
Bad Girl's one hit kill wasn't really random, it was when she got down on the ground and started to cry. It fools you the first time, but if you see her do it again just stay away from her and she won't insta-kill you.
Quote from: Eddy on August 04, 2011, 05:51:00 PM
Bad Girl's one hit kill wasn't really random, it was when she got down on the ground and started to cry. It fools you the first time, but if you see her do it again just stay away from her and she won't insta-kill you.
She can do that when you're in mid-combo, though. I had that happen to me at least three times. That's why it's bullshit since there's no indication of it starting until it's too late. Of course, once you know the move she tends to abuse the shit out of it, so you have to constantly wait and wait.
Other than that, the fight is pretty standard stuff.
Sometimes when she's crying it's NOT a trick, though, and you can score a lot of hits on her. There's a way to tell, but I forgot what it was. :whuh:
THAT'S MY BOY, SUDA! (http://neogaf.net/forum/showthread.php?t=441350)
Very cool! Too bad there's no Steam release, though (not that I expected one). Sine Moria looks kind of lame, but this is right up my alley! Can't wait. ;D
This is Sine Mora if you guys don't know (http://www.youtube.com/watch?v=slcgCDEtRwA&feature=related)
I'll keep my eye out for that since I generally like old school style shmups, but blue bullets on a blue background?!? That needs to change.
So yeah, as long as they make games like this, then they can do all the Lollipop Chainsaw games they want. I'm glad to see Grasshopper finally embrace 2D.
That actually looks really good! From the screens I'd seen, I'd assumed it was a 3D aerial combat game. I'm all hyped 'n shit now.
Lollipop Chainsaw is going to be awesome, just you wait. ;)
Holy shit what. (http://www.destructoid.com/jimmy-urine-doing-music-voiceover-for-lollipop-chainsaw-220850.phtml)
Awesome.
I don't even listen to Mindless Self Indulgence and I'm excited.
I don't care what anyone says, I'm fucking stoked for Lollipop Chainsaw. That reminds me, I still need to beat Shadows of the Damned.
I think LC is going to be amazing. It's Suda51 and James Gunn (seriously, Slither and Super are fucking great movies) collaborating on what appears to be a spiritual successor to No More Heroes. Then there's Akira Yamaoka's music now augmented by some Mindless Self Indulgence tracks. It just sounds wonderful and bizarre.
My only hope is that they treat the protagonist like a female Serious Sam rather than a sex icon.
Quote from: Eddy on February 02, 2012, 02:12:16 AM
That reminds me, I still need to beat Shadows of the Damned.
Suda's weakest game, in my opinion. Don't get me wrong, it's still excellent, but a lot of it feels undercooked (the Big Boner level and side-scrolling shmup stages are awful). Mikami's influence isn't really noticeable, and it gives off the vibe of executive meddling from EA on occasion.
THIS IS THE GAMESTOP PRE-ORDER BONUS (http://www.destructoid.com/elephant/photo-m.phtml?photo_key=213694&post_key=220954#prevnext)
JESUS CHRIST I HAVE ALREADY PRE-ORDERED
EDIT: And this box art (http://www.dreadcentral.com/img/news/dec11/lpc2.jpg) is exceptional. Suda never disappoints. The day he stops making games is the day the industry dies.
The more I see of Lollipop Chainsaw the more excited I'm getting. Seriously, it looks like it has all the style and humor of No More Heroes.
New game announced. (http://gematsu.com/2012/04/grasshopper-announces-killer-is-dead)
YES! Now THIS is what I like to see! :thumbup:
That image of Dan Smith got me excited for a second there. I want a Killer7 sequel so bad.
But still, more Suda is always a good thing! :shakeshakeshake:
http://www.siliconera.com/2012/04/04/like-lollipop-chainsaw-killer-is-dead-will-be-released-worldwide/
Looks great. Sounds great. Seems more like "classic" Suda51 than his newer games.
Have some screenshots from Suda's upcoming XBLA/PSN game: Black Knight Sword! I didn't know this existed until today! It's some sort of hack-n-slash platformer done in a "paper" style and set up like some kind of school play. I love Suda.
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlilOr.jpg&hash=02ad51c88d9e724f736ff7c38a77963886ce5f99)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMNAT3.jpg&hash=5d475be3c363a2108827af2c8fd17595127e6ca9)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpHBn8.jpg&hash=93d7e59c18cb4a170ab645b50bf7f3f2d28cd18d)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpprg7.jpg&hash=af303fb66c5a2c75fe7873798ab5072981f7d310)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBHUsB.jpg&hash=bdc7573076d666678eebd6ebf063ef7ad9e305a2)
More screenshots here (http://www.xbox360achievements.org/game/black-knight-sword/screenshots/)
Wow, those graphics are fucking sexy. This is going to be so amazing.
Even though I have yet to play any Suda 51/Grasshopper games (yeah, I know....), I must say that I'm quite glad that creative developers like this are still able to make the unique kinds of games that they love to make despite clearly not being able to sell nearly as much as what they truly deserve for their work. Its really refreshing to see in a gaming market full of generic clones of the most popular game in each respective genre. We need more developers like Suda around to keep the gaming world interesting, IMO.
Would it be inaccurate to call Suda the Steve Jobs of video games? :swoon:
James Gunn is living the dream. (http://www.siliconera.com/2012/04/09/how-dawn-of-the-dead-writer-james-gunn-got-into-lollipop-chainsaw/) I want to work with Suda51 someday. :'(
I got around to playing the demo for Mine Sora. I don't think I'll buy it at full price (the bullet hell type shoot em ups aren't really my thing) but I'll keep an eye on it to see if it goes on sale sometime.
WHAT THERE'S A DEMO NOW
Is it on PSN or do I need to hook the Xbox up to my router again?
All XBLA games have a demo.
I have no idea if the demo's on PSN, though.
WHAT THE GAME ALREADY CAME OUT
Why was I not informed? :(
Yeah, it took me by surprise too. I had no idea it was out until just yesterday.
He also has another arcade game out now called Diabolical Pitch. Unfortunately, it requires Kinect to play (and I don't have Kinect). I wish I did because it looks awesome.
So now Kinect has two, count 'em, TWO good games! Totally worth buying!
Here's the trailer for it. (http://www.youtube.com/watch?v=DevREF--sNA)
That was fucking spectacular. Truly no one else does it like Suda.
Yamaoka has implied that Black Knight Sword and other future Grasshopper titles will "probably" be coming to Steam (not Lollipop Chainsaw, though). Excellent news for any and all PC gamers. ;D
Actual gameplay footage of Lollipop Chainsaw!
http://www.youtube.com/watch?feature=player_embedded&v=p5oi2pWycsE
Amazing.
Quote from: Foggle on April 25, 2012, 11:19:24 PM
Actual gameplay footage of Lollipop Chainsaw!
http://www.youtube.com/watch?feature=player_embedded&v=p5oi2pWycsE
Amazing.
I know I'm alone here when it comes to this game but... that is exactly what I was expecting it to be.
Not impressed. Sorry. :-[
This is exactly what I expected it to be, too: Suda51 unleashing another dose of his awesomeness upon this unworthy world. ;)
I mean, it's exactly what I thought it would be back when it was first announced. It doesn't really have any Suda-esque elements to it at all. In fact, it looks like a beat em up version of Monster Madness only with narrow corridors.
The final game might be much different but that really didn't change my mind.
It looks exactly like No More Heroes but with a female protagonist and zombies to me. ???
Obviously, much of the charm is going to come from the dialogue (which is untranslated here) and the increasing insanity of the level design, as in NMH and Shadows of the Damned.
Quote from: Foggle on April 25, 2012, 11:41:17 PM
It looks exactly like No More Heroes but with a female protagonist and zombies to me. ???
No More Heroes had an unlikable otaku jerk as the protagonist that tried to act cool even when he was a total dork and had no idea what he was doing. That's what made him work.
The protagonist here is a cheerleader that does martial arts moves. Not too far off from Buffy the Zombie Slayer.
QuoteObviously, much of the charm is going to come from the dialogue (which is untranslated here) and the increasing insanity of the level design (as in NMH and Shadows of the Damned).
I'm sure the dialogue will be weird, but hopefully the level design will get better than that video. That seemed way too cramped to me.
I'm just not sold yet. I probably won't be until it comes out.
Quote from: Foggle on April 25, 2012, 11:41:17 PM
It looks exactly like No More Heroes but with a female protagonist and zombies to me. ???
I'm getting this exact impression from everything I've seen so far with Lollipop Chainsaw as well.
Well, I'm not talking about the protagonist here. ;) This seems more like Shadows of the Damned; a "buddy game." Both Garcia and Johnson were likable and uncomplicated characters who played off of each other very well. I'm sure Juliet and Nick will do the same.
Going by what I've gathered from previews, this is footage from the game's first level. Death Metal's stage was equally cramped in NMH, so I'm sure things will really open up and get more interesting later on.
It's very possible it could be a great game, I'm just not seeing it yet. ;)
That's understandable. I've just never been burned by Suda before, so LC would have to actually look broken for me to not be excited for it.
I might take some heat for saying this, but to me Suda has kind of always been more of a style over substance designer. Don't get me wrong, his games are full of great gameplay and each of them offer up interesting and unique mechanics in their own rights, but I've always felt that the focus of his games has been put far more on the weirdness of their design than on just the gameplay.
As for the level design, I have played a few portions of No More Heroes 1 and 2, and aside from having a somewhat open hub world between missions, its not like it had the most creative level design either. It was pretty linear and straightforward from what I played of it, so I don't see how this is necessarily a big step back from that.
This game certainly doesn't look like best action game ever material, or even Suda's best game for that matter, but it still looks pretty damn fun to me, personally. Its at least got to be a better action game than Ninja Gaiden 3 is. I challenge anyone to look at how boring that game's level design looks and then go back to watch that Lollipop Chainsaw preview gameplay and not feel that it looks like Super Mario-fucking-Galaxy in comparison to that shit.
Quote from: Ensatsu-ken on April 25, 2012, 11:57:58 PM
I might take some heat for saying this, but to me Suda has kind of always been more of a style over substance designer.
It really depends on the game in question, but yeah, his most popular games are definitely style over substance when it comes to actual design. What truly sets them apart from other super-crazy games (like Saints Row 3 and NeverDead) is that the writing is always phenomenal. NMH 2 and Shadows of the Damned are clever and witty while Killer7 and NMH 1 have tons of interesting subtext and hidden meanings to really get you thinking.
His less popular and import-only titles (Flower Sun and Rain, Silver Case, Fatal Frame 4, etc.), however, have a lot more to offer in terms of substance in game design.
Quote from: Ensatsu-ken on April 25, 2012, 11:57:58 PM
This game certainly doesn't look like best action game ever material, or even Suda's best game for that matter, but it still looks pretty damn fun to me, personally. Its at least got to be a better action game than Ninja Gaiden 3 is. I challenge anyone to look at how boring that game's level design looks and then go back to watch that Lollipop Chainsaw preview gameplay and not feel that it looks like Super Mario-fucking-Galaxy in comparison to that shit.
You hit the nail on the head there.
Quote from: Ensatsu-ken on April 25, 2012, 11:57:58 PM
I might take some heat for saying this, but to me Suda has kind of always been more of a style over substance designer. Don't get me wrong, his games are full of great gameplay and each of them offer up interesting and unique mechanics in their own rights, but I've always felt that the focus of his games has been put far more on the weirdness of their design than on just the gameplay.
As for the level design, I have played a few portions of No More Heroes 1 and 2, and aside from having a somewhat open hub world between missions, its not like it had the most creative level design either. It was pretty linear and straightforward from what I played of it, so I don't see how this is necessarily a big step back from that.
This game certainly doesn't look like best action game ever material, or even Suda's best game for that matter, but it still looks pretty damn fun to me, personally. Its at least got to be a better action game than Ninja Gaiden 3 is. I challenge anyone to look at how boring that game's level design looks and then go back to watch that Lollipop Chainsaw preview gameplay and not feel that it looks like Super Mario-fucking-Galaxy in comparison to that shit.
I agree he's "style over substance" when it comes to action games, which is why I'm not big on this game since I don't really enjoy the "style" he's going for here. I've never really enjoyed the "cheerleader fights supernatural creatures" angle as it has always involved very boring characters and plots. However, No More Heroes, Shadows Of The Damned, and Killer7 were very big on original characters and plot ideas as well as the quirky game mechanics which made the games even better than they would otherwise be- which would be slightly above average action games.
I don't really want to buy NMH with a cheerleader. So I hope Suda convinces me that I should want it.
Tecmo already convinced me to stay away from Ninja Gaiden 3.
I don't know, judging from all the trailers I've seen I think Lollipop Chainsaw has just as much as that Suda charm as any other Suda 51 game.
Quote from: Eddy on April 26, 2012, 12:14:53 AM
I don't know, judging from all the trailers I've seen I think Lollipop Chainsaw has just as much as that Suda charm as any other Suda 51 game.
Agreed. The trailer that really sold me was the one where Juliet lobs severed zombie heads into basketball hoops, then the vocalist from Mindless Self Indulgence pops up, attacks using giant swear words, gets cut in half, and pulls himself back together whilst yelling "YOU THINK THAT HURTS ME!?"
So Lollipop Chainsaw has 19 unlockable costumes, including the Japanese pre-order bonus and system exclusive ones. The other 5 (including the Evil Dead one) are western pre-order bonuses and will probably be released as DLC later.
Glad to hear that most of the costumes will be unlockables, as they should be.
If it were a Capcom game the costumes would be yours for an additional $20! :blush:
Indeed. I'm really proud of Warner Bros. here, as they've been known to price gouge on extra costumes in the past (Arkham City, anyone?). I'm only really interested in the Evil Dead outfit, but this is great news for those who liked the stuff that was previously thought to be Japan-only.
So this game is pretty damn awesome.
That boss fight with Zed, holy crap.
Yeah, it's fucking great. Like I said in the Now Playing thread, this might actually be Suda's best since Killer7. The humor is even more spot on than in NMH and Shadows, the gameplay is surprisingly addicting, the locations and events are very creative, the music is ace, the bosses are some of the best of all time, the mini-games are fun, and there's lots of extra content to unlock. It's downright amazing.
The Ash costume really should have been the default, though. I can't imagine using anything else!
The only real complaint I'm hearing about the game is that it's too short. People are reporting it's only about 6-7 hours long. But all I know is that I'm having fun so far.
Honestly, who cares? Most classic games can be beaten in 4 hours or less without speedrunning, but they're still better than most of the stuff released today. Lollipop Chainsaw is such a high quality experience that 6-7 hours is more than enough content, IMO. I'll definitely be playing it at least two more times... within the year.
Stage 5 boss is the greatest thing ever.
Also, I believe I may have been misled. I don't think there's any rockabilly music in this game. :(
Brilliant analysis of Lollipop Chainsaw. (http://www.destructoid.com/objectification-and-lollipop-chainsaw-229700.phtml) Sterling has somewhat redeemed himself in my eyes, now. Warning: spoilers!
I wish I had Suda51's brain.
After taking a bit of a gaming hiatus I went back and finally beat Lollipop Chainsaw and I fucking loved it. :blush: Suda's best game since No More Heroes, for sure. Maybe even since Killer7. Now I need to replay it and rescue the students I missed because I got the bad ending.
Also, that Jim Sterling article about the message of Lollipop Chainsaw is really good. I was starting to feel it myself in the last couple stages. I think he's on to something.
Meh. It was okay, but the combat was way too clunky and every level has at least one section that makes me not want to replay it.
Quote from: Eddy on September 15, 2012, 02:57:31 AM
After taking a bit of a gaming hiatus I went back and finally beat Lollipop Chainsaw and I fucking loved it. :blush: Suda's best game since No More Heroes, for sure. Maybe even since Killer7. Now I need to replay it and rescue the students I missed because I got the bad ending.
Agreed, it was awesome. Hopefully Killer Is Dead is even better.
CLASSIC SUDA51 IS FUCKING BACK
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fthesilentchief.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fkillerisdead_11.jpg&hash=b0f8d8afb3b8a7ea801235e5ac75db7bc0a79157)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fthesilentchief.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fkillerisdead_8.jpg&hash=9fcd3895c5696cf5e501d3dda65997c77cbfebb7)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fthesilentchief.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fkillerisdead_7.jpg&hash=e355be53fe5df49397f7c1df0f4f66c7d435dad3)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fthesilentchief.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fkillerisdead_2.jpg&hash=3769e10876c37cf318f8e93d37db48d4cc80cc77)
(https://animationrevelation.com/forum/proxy.php?request=http%3A%2F%2Fthesilentchief.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fkillerisdead_4.jpg&hash=ed783d3ed6938ccc0585beb2fc7a8e2f7c02f8cf)
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And here's the trailer. (http://www.youtube.com/watch?v=jXAejVR9PSQ)
Now that's a game I can look forward to. I've never played any of SUDA 51's games, because none of their games sparked an interest, but this one, yeah, I can dig this one.
Yeah, this game looks like something way more up my alley than Suda's last few releases.
Quote from: Rynnec on January 17, 2013, 11:40:04 PM
And here's the trailer. (http://www.youtube.com/watch?v=jXAejVR9PSQ)
Nice! Looks like Grasshopper's best game since NMH 2.
Quote from: http://www.computerandvideogames.com/358437/interviews/shinji-mikami-interview-to-be-told-japanese-games-suck-is-a-bit-harsh/?page=3#top_bannerDid Shadows Of The Damned, your collaboration with Suda51, turn out as you'd initially intended?
No, it became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario he'd originally had in his head,and he rewrote the scenario several times. I think his heart was broken. He's such a unique creator, so it seems to me that he was not quite comfortable with making this game.
It did get good reviews in the end.
Yes, pretty good, but it's not a case of whether it was good or bad. The game was nothing like Suda had planned, which is rather sad. Mind you, if we'd made it as he originally planned, it probably would have sold even less, but it would have been very unique.
:(
No wonder Shadows of the Damned felt the "least Suda" of Suda's games. :(
Quote from: Eddy on February 10, 2013, 10:21:04 PM
No wonder Shadows of the Damned felt the "least Suda" of Suda's games. :(
From what I've read, it was originally supposed to be a psychological horror game heavily inspired by the works of Franz Kafka, but EA made them change it into a comedy shooter because they thought it wouldn't sell.
Looks like the joke's on them.
To be fair, while it may not have been the horror game that Suda really wanted to make, I do still think that it turned out to be a legitimately funny game. Seriously, some of that dialogue is priceless.
Yeah, Shadows of the Damned is both awesome and hilarious.
Yeah, I do love Shadows of the Damned. Just not as much as Suda's other works. I'd love to see him try to make a psychological horror game one day, though.
While I'm at it, I think I'll go and rank my favorite to least favorite Suda games (that I've played).
1. Killer7
2. No More Heroes
3. Lollipop Chainsaw
4. No More Heroes 2
5. Shadows of the Damned
No More Heroes 2 is technically better than NMH1 but I think I found the first one's story and cast more memorable.
I still have to play Flower, Sun & Rain and I haven't played any of Suda's downloadable games. (I believe Black Knight Sword is NOT a Suda game, just a Grasshopper game?)
Good list! Here's mine:
1. Killer7
2. No More Heroes 2
3. Fatal Frame 4
4. No More Heroes
5. Lollipop Chainsaw
6. Shadows of the Damned
Love them all though. Planning on playing some of their anime games and Sine Mora soon.
I know I'm slow, but I only just now realized that Dr. Peace's song (http://www.youtube.com/watch?v=1PYMZVuse4U) is actually about
Spoiler
how Jeane's life was destroyed when her dad raped her.
Jesus, Suda.
So what's the verdict on Killer is Dead? Has anyone played it yet? I love Suda51 but the more I hear about this infamous "Gigolo Mode" the more I think playing it would make me feel like some kind of creep. Is it as bad as they say? I keep hearing it's practically a softcore hentai mini-game.
On the other hand, I hear it's totally optional.
There's been some discussion in the "Things That Bother You" thread.
Foggle appears to like it.
You must have missed my posts in the other threads. ;)
QuoteAfter playing Killer Is Dead for a couple hours, I can easily see why reviewers didn't like it. It has cartoon graphics, QTE-less combat that doesn't play itself, unconventional storytelling, a non-orchestral soundtrack, and - worst of all - a lives system. :shit: It's almost as bad as Duck Tales!
Really, though, fantastic game so far. The combat is simple but fast; a massive step up from NMH and LC. Imagine an old-school brawler in 3D with amazing boss fights. The Gigolo Missions are sleazy and uncomfortable, but they're a miniscule part of the game and aren't necessary in the least, so I've just been ignoring them since I beat the first one. Can't believe some turd-burglars are docking 3-4 points off the score just because of something stupid like that. Wait... *glances at Dragon's Crown reviews* yes I can.
QuoteThe Gigolo Missions are such an unimportant part of KID that they may as well not exist at all. You can get up to three unlockable weapons by beating them, but from what I've seen, none of them are really that viable in combat and mostly just serve as arbitrary rewards. And while the missions themselves are sleazy and terrible, they're nowhere near as "offensive" as critics claim. They literally amount to nothing more than some dude checking out his girlfriend's cleavage.
Anyone who claims that the Gigolo Missions are "like softcore hentai" is being sensationalist. They're creepy, and you'll feel uncomfortable playing them (though you don't actually have to), but they're honestly pretty PG-13. The pre-order-exclusive Gigolo Glasses make them a lot worse, though.
If you're like me, you'll play it for the awesome story missions and ignore the lame mini-games/side-missions. My verdict is this: if you liked No More Heroes and/or Killer7, you'll like Killer Is Dead just as much.
Oh yeah, it's worth noting that while most American journalists seem to have received the game poorly, pretty much every Japanese and European review I've seen for the game has been extremely positive. Must be because people in those countries aren't as insecure about sexuality in the media. :thinkin:
Yeah, I went and found those posts pretty much right after I made that one. Okay, you've made me feel a bit better about getting it. I had a feeling that people were probably overblowing things.
Really, if they have a problem with these optional minigames, they should have had just as much of a problem with hookers in GTA or having sex to regain health in God of War.
Let's not forget how critics completely ignored the feature of having sex for absolutely no reason in the Fable games. Because, you know, if they are going to criticize optional crudeness, then they might as well go all out.
This makes me so fucking upset.
Shadows of the Damned:
Quote from: The Art of Grasshopper Manufacture via http://www.neogaf.com/forum/showthread.php?t=1056205They[EA] told us that 'westerners are about guns, so give him a gun', and the direction of the project turned 180 degrees. EA is a really macho company, and we argued with them as we developed it. Their demands were really strong. We ended up drafting the scenario five times before it was completed. In the end, each was so unique that it felt like I had basically written five different games.
In the very final(fifth) draft, it turned into a love story. EA informed us, "There's this thing called an 'elevator draft', and if you can't tell your story in the length of an elevator ride, Hollywood won't use it." All their stories fall into one of four categories.
Killer Is Dead & Lollipop Chainsaw:
QuoteThere was a strong request from our publisher, Kadokawa Games, to include sexy female characters, so although we originally only had Vivienne and Mika, we started to add even more to the game. We added a "gigolo mission" in order to boost sales. As for the female character designs, Kadokawa's demands became very overwhelming, to the point that there wasn't room for my own ideas.
We had just finished an earlier project, Lollipop Chainsaw, and I really didn't want there to be this image of "Grasshopper = erotic". Lollipop's backstory wasn't supposed to be erotic at all, but it turned out that way because we added the shell bikini costume(among others)later in development.
However, that was done because the publisher, Kadokawa Games, had a solid idea of what sells, and that became a good learning experience. The development was hard, but in the end, we had fun making this game.
And let's not forget No More Heroes 2's miniscule budget or how Grasshopper is now owned by a company that only makes online F2P games. I'm legitimately angry.
Right there is everything wrong with NA game development and Japan game development in a nutshell.
I guess hoping for a NMH3 is a pipe dream at this point.
Apparently Grasshopper is remaking The Silver Case again, but this time it will actually come out, and this time it will also be in English. It releases for PC... someday. I don't know. I don't think there's a release date yet.
This is extremely exciting news for me. TSC is a game I've always wanted to play, and it seems like it may be one of Grasshopper's finest works. I hope that we'll eventually get to see English versions of Twilight Syndrome and Moonlight Syndrome too.
I guess Let It Die might come out soon too. I don't like the look of that one at all, but if we can get some old-school Kill The Past-style titles and English remakes of their early work on the side, I guess I can't complain!
Just found this interesting tidbit from Killer Is Dead's announcement:
QuoteSuda 51 is directing Killer is Dead, but it's not a sequel to Killer 7. In this original title, you play as a prisoner who's been sentenced to die. Your goal is to kill your assassin.
Not only did Suda not direct the game, that isn't KID's plot at all. The early concept art also barely resembles the final product. Sounds like, just like Shadows of the Damned, the finished Killer Is Dead has almost nothing to do with its original concept. Damn publisher meddling; no wonder Suda51 hasn't personally directed a game since Fatal Frame...