A Level-By-Level Look At Your Favorite Games

Started by Dr. Ensatsu-ken, November 10, 2014, 10:14:26 PM

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Dr. Ensatsu-ken

Basically, pick your personal favorite games apart by levels/divided sections and rate each part of it to see how you feel about the idividual segments that make up the full package that you love so much. Some games don't exactly have traditional levels, so it's up to you how you want to divide it up. I'll personally start with my favorite game of all time. Keep in mind that all scores are relative to the quality of the best and worst of the game that I'm talking about, and nothing else.

Ninja Gaiden Black:

Chapter 1: Way of the Ninja (8/10)- While not as great as some of the later levels, this level is appropriately basic and provides just the right amount of challenge to test players and let them know whether this game is for them or not. Murai absolutely cannot be button-mashed, and in order to defeat him, you must prove that you have acquired at least the bare minimum skills that you will need to make your way through the rest of the game.

Chapter 2: The Hayabusa Ninja Village (8/10)- Your first true challenge, IMO, and one where even the regular enemies will keep you on your toes. It could've scored higher if not for that terrible horse-riding enemies section before the Maskado boss fight.

Chapter 3: Skies of Vengeance (9/10)- Honestly not that hard, and a really fun setting to fight in. I just love airship levels in games, including the second game, as well as Bayonetta. My only knock against it is that Dynamo is too easy and very unimaginative as far as bosses go.

Chapter 4: Imperial City Infiltration (8/10)- This is the first exploration-heavy chapter, which is great, but the one downside is that it can take you time to get acclimated with the location and understand where it is that you're supposed to be going, making for some minor pacing issues.

Chapter 5: City of Fiends (10/10)- This time you really have an understanding of the layout of Tairon, and you get to explore the areas previously missed. On top of that, now you get introduced to the fiends, which make for some much more interesting enemy variety than just fighting humanoid soldiers and ninja all of the time, even if they are also fun to fight.

Chapter 6: The Monestary (9/10)- A nice long level with a great adevnture element where you take a secret path underground and fight all manner of creatures from imps to zombies (and way better ones than anything in Yaiba). It also has one of the best boss fights in the game with the re-animated skeletal remains of a giant dragon. My only issue with it is that one abysmal platforming section near the end with the zombie archers, which is always a pain in the ass to get through.

Chapter 7: The Hidden Underground (9/10)- A great level with another great boss fight, which most people seem to hate, but I honestly just love. There are some platforming trap sections which you can either choose to go through, or if you understand the mechanics of the game, can completely skip and still get to your destination. Then you fight your way through several more zombies, which admittedly is the one weakness of this level since it could've used some more enemy variety, and then finally you make your way back to the Monestary to encounter Alma, who really isn't as tough as people make her out to be once you learn her pattern.

Chapter 8: Tairon Under Attack (7/10)- A really short level where there's nothing particularly wrong with it, but it does honestly just feel like filler, other than giving you the Strong Bow.

Chapter 9: The Military Supply Base (9/10)- Most people hate this level because it involves so much projectile combat, but unlike NG2, I actually enjoyed the projectile combat in this game, and to me this level was a nice change of pace from the norm.

Chapter 10: The Aquaduct (10/10)- This is a great level for those who enjoy some mild puzzle solving and exploration elements. Admittedly there isn't much combat here, and the mini-bosses and main boss aren't that interesting, but they are also fun to fight, and this is another case of giving you a mix of the familiar yet something different, keeping the game from feeling too repetitive.

Chapter 11: The Path to Zarkhan (8/10)- An underwater level, and in general most people's least favorite in the game. This has even less combat than The Aquaduct, and is almost exclusively based on exploration, and underwater, at that. And....honestly, this is another one that I just enjoy. It's relaxing to not have to engage any intense enemies, and I love exploring the underwater sections which thankfully aren't even that big. It also culminates in the long awaited boss fight with Doku, who is another one of my favorite bosses in the game.

Chapter 12: The Caverns (10/10)- Hands down my favorite level in the game. I love the fire and ice elements here, including the mini-bosses for each section, and this time we get to fight an actual dragon as our main boss, who's design is so fucking cool, and very reminiscent of Smaug from The Hobbit, which just adds bonus points. This also has plenty of great combat again, but more than that, it feels the most Zelda-like in level design with lots of puzzle solving and exploration.

Chapter 13: The Fiendish Awakening (9/10)- If you want to go back to previous areas to pick up items that you previous missed, or farm for essence to upgrade the rest of your weapons or stock up on items, this level is basically your perfect chance to do all of that stuff. If not, then it's a fun nostalgic trip through the world that you've just been playing rough, as you assemble the 3 pieces of the stone tablet that you've collected and open up the portals that take you through various areas of the game that you've traveled to. I particularly love the segment when you go back to the Hayabusa Village and you hear that very somber music playing in the background. It's probably the only time that, story-wise, a Ninja Gaiden game has gotten a legitimate emotional response out of me. Finalky you end up fighting Awakened Alma, and if you had trouble with her the first time, she won't be any easier in her new form, which I'm just fine with. Overall, it's a great chapter.

Chapter 14: Vengeful Spirit (6/10)- By far the worst level in the game. You go through a labyrinth where you almost exclusively just fight annoying Ghost Fish, followed by a standard fight with Ghost Doku. Overall, if this game had a level select feature, this is the only stage that I'd definitely feel compelled to skip every time.

Chapter 15: The Core (10/10)- This is the game's last real challenge to you, but it's one hell of a great challenge. You essentially fight your way up a tower containing 4-levels of the game's toughest enemies thrown at you at once, you use the various demonic statues that you've collected throughout the game to ascend to each new level of the tower (so make sure you didn't miss any....which apparently some people have). Then you take on Marbus, who first summons 2 mini bosses that you've already fought and mastered to kill you, but by now you can make short work of them, and then he will fight you himself along with some minions. Once you kill him you get the demon statue which is in fact the EXCACT same one from Ninja Gaiden on the NES, which is an awesome nod to the classics, and it allows you to open the gateway to the dark Vigoor Emperor, who is basically a giant demon with 2 forms to fight. The first form is a piece of cake, but the second will take some practice, though it is so rewarding to finalky kill him, thus completing the boss gauntlet. The Core really is such a fitting name for this level because, aside from being the core of the Vigoorian Empore which is where most of the game takes place, it also contains the core gameplay elements of what this game does best.

Chapter 16: The Dark Dragon Blade (7/10)- So, this level is really short. Just a brief platforming section followed by the final boss fight. I really love the notion that Murai, the first boss which you fought in the game, is also the final boss. I just wish that he was harder. He honestly feels a bit too easy considering the much tougher stuff that you went through to get to him at this point.while it could be seen as intentional symbolism of how much you as a player have improved since the beginning of the game, that point doesn't really stick for me since his style of fighting is completely different than how he was in the beginning. Overall it's a decent way to end the game, but I'm just saying that it could've left off more of an impression than it did.

Overall Thoughts: While not consistent in quality, the game is mostly excellent, and the best levels of this game are by far the basis the best gaming experiences that I have ever had.

Foggle

Interesting idea. I like seeing your thoughts on each level in Ninja Gaiden since you love it so much (and it's one of my favorites too, of course).

Chapter 1 Murai isn't super tough, but he might be one of the most difficult first bosses ever. I know a lot of people basically just stopped playing the game at that point. :-X

I think I'd give Chapter 3 a 10/10, personally; the boss is kind of bland, but it's easily one of my favorite overall levels in anything.

I also love Chapter 9; I didn't even know there were people who hated it! :lol:

Chapter 11 is only okay for me, but man that boss fight is perfect - definitely in my top 5 of all time.

I'm not sure if Chapter 12 is my favorite too, but it's certainly up there.

I agree that Chapter 14 is probably the only bad level in the game (I like it even less than Rachel's stages in Sigma!).

I might make a post like yours about Ratchet & Clank 1/2 or Resident Evil 4, since those are the games I know best. We'll see. ;)

Dr. Ensatsu-ken

Quote from: Foggle on November 10, 2014, 11:00:14 PMChapter 1 Murai isn't super tough, but he might be one of the most difficult first bosses ever. I know a lot of people basically just stopped playing the game at that point. :-X

Murai is easy once you know his pattern, but he has forced many players to rage quit on their first attempt at the game. The genius of his design,mtnought, is that he forces you to learn the essential skills of blocking and dodging at the right times, and if you can't do that, then you aren't ready for the rest of the game, and he won't let you move on until you are. He's both a mentor figure to Ryu as well as the player, testing them before they start their journey into the rest of NG's harsh world. The fight is very symbolic in that way. ;)

QuoteI think I'd give Chapter 3 a 10/10, personally; the boss is kind of bland, but it's easily one of my favorite overall levels in anything.

It's pretty close for me, but I also find it to be a bit too short for such an awesome environment.

QuoteI also love Chapter 9; I didn't even know there were people who hated it! :lol:

Well, a lot of people find the Tank and Helicopter mini-bosses to be too generic, which admittedly they kind of are, but I think that they are pretty fun to fight with explosive arrows, myself.

QuoteChapter 11 is only okay for me, but man that boss fight is perfect - definitely in my top 5 of all time.

The reason that I like it so much is because it's so perfectly placed within the campaign. On its own it's nothing special, but in the middle of much longer and more challenging chaoters, it's just such a nice break where you can't just explore and take it easy for a little while, but at the same time it's very short.

QuoteI'm not sure if Chapter 12 is my favorite too, but it's certainly up there.

Out of curiosity, which one is your favorite? Based on some of your previous comments about this game, I'm guessing that it's chapter 3, but it'd still be interesting to know for sure.

QuoteI agree that Chapter 14 is probably the only bad level in the game (I like it even less than Rachel's stages in Sigma!).

Yeah, I don't even mind Ghost Fish that much sine they are only a nuissance rather than extremely deadly once you know how to fight them without getting bit, but they are a stupid enemy all the same, and the fact that they are your main opposition of that level really makes it a chore to play through.

QuoteI might make a post like yours about Ratchet & Clank 1/2 or Resident Evil 4, since those are the games I know best. We'll see. ;)

I also want to do one for RE4, but I'd honestly need to replay some of the game, myself. It's been a while since I last visited it.

I also plan to do ones for Devil May Cry, Bayonetta, Halo, Mega Man X, Sonic, and various other games.

Foggle

I think Chapter 3 is my favorite, yeah, but 5, 6, 9, 12, and 15 all come pretty close. :)

Dr. Ensatsu-ken

Halo: Combat Evolved:

1. The Pillar of Autumn (8/10)- It's a tutorial level, and doesn't contain many of the open environments that makes this game so great, but what makes it a good level in its own right is just how tightly paced this level is. While it's the most scripted that the game ever gets, it's still pretty unrestrictive in terms of how you want to play through it, and it is extremely fun to speed your way through this level on Legendary and kill entire enemies with ease simply by having the knowledge of where they all spawn from, and throwing in well-placed grenades before they even have a chance to fight back. It's just a short but fun level before the game really starts.

2. Halo (9/10): This level is so goddamn iconic, and it truly is the first real level in the game. Large open environments, tons of fun things that you can do in the environments that Bungie didn't even intend but are still awesome to do, and overall it's just super fun in how nonlinear it feels, even though it really is. At the end of the day, it's just good level design.

3. Truth and Reconciliation (8/10): I find the first half of this level to be great. The night-time setting is excellent, and the option to use stealth or go in guns blazing is one of the few examples of this sort of gameplay element being executed really well in this genre. That said, once you get onnoard the titular ship in the seconds half, while the combat is still fun, it does feel a bit too corridor-heavy for my tastes.

4. The Silent Cartographer (10/10)- If there was ever any such thing as a perfect level, the this would be it. First off, the opening sequence of the level is brilliant. You are greeted to an intense uphill battle right from the start. Once you've cleared that, you quite literally have a a huge sandbox to play in, given that the island that you're on basically has a nice big sandy beach serving as its border between you and the sea. You have multiple routes at your disposal in this level, so by no means do you have to take the main route presented to you, and even better than that is his if you love speed-running, you can completely skip a huge chunk of the level by breaking sequence and getting through the main security door before it locks up on you, provided that you are skilled enough to do it. Even if you don't do that, though, it's super fun to explore the island and use the vehicles in the game in ways that you're not supposed to, but which of course you will do because Halo is awesome like that. Once you do unlock the security door, though, you can go through and journey underground, fighting your way through tough enemies, or stealthing your way through (once again, it's your choice). Of course you'll. Have to fight your way back up, as you make a mad-dash up to level ground while listening to some of the game's most exciting music, culminating in a confrontation between you and the golden Elite who was mocking you earlier on, making for some sweet revenge before finally completing the level. Overall, it's one of the most memorable levels in gaming history.

5. Assault on the Control Room (10/10)- Personally, this is my favorite level in the game. It's all of the awesome things that you got to encounter in previous levels, plus a Tank section and getting to fly the Banshee, the latter of which can effectively let you do a legitimate skip that's super fun to do if you're skilled enough to kill one of the Elites before they take it and use it against you. It's just such good level design, even if it is more of a linear affair than the previous level.

6. 343 Guilty Spark (7/10)- I would like to point out that in terms of story and atmosphere. This is actually a really good level. The tone of this level is surprisingly creepy and disturbing on your first run through, when you don't know what's going on. The twist revealing The Flood is also genuinely one of the most shocking reveals in gaming history, right up there with the Darth Revan reveal from KOTOR, IMO. Having said that, I have to say that on replays, there really isn't too much to this level from a gameplay standpoint. The first half is just Grunts and Jackals, and the second half involves The Flood, though they are thankfully very manageable here since they don't start carrying weapons until the very end of the level. Overall, it's a decent level for what it is, but not necessarily the most fun to replay like other levels are.

7. The Library (4/10)- And then there's this....honestly, the only reason that it doesn't score lower is because mechanically there is nothing wrong with it, but in terms of design, it's atrocious. The environment that you fight in is just the same linear corridor literally copied and pasted throughout the entire level. The only enemy that you fight is The Flood, and it just becomes tedious far too quickly. There's no other way to say it other than the fact that this is pure filler, and just a bad level. Quite frankly I believe that it should've been cut from the game.

8. Two Betrayals (9/10)- Yes, it's Assault on the Control Room in reverse, but it's still a completely different level. It's also the hardest overall level in the game by far, mostly in a fair way. What's really interesting here are the various AI vs. AI battles. It really makes strategy so interesting since you can either attempt to sneak past battles with enemies keeping each other busy, or take out whoever is left standing and severely weakened. That's such an amazing concept that no other game (including the Halo sequels) has ever done early this well, from the stuff that I've played. I only dock this level a point for some truly frustrating sections, but this is still high quality gameplay on the whole.

9. Keyes (7/10)- Honestly, there isn't much to say about this level. It's challenging, and many fights are pretty fun, but it's another level that's far too corridor-heavy for my liking. It still has some awesome AI battles from the previous level, though, so that element makes it a worthwhile experience.

10. The Maw (8/10)- This is a good final level. You once again fight in The Pillar of Autumn, but this time it's completely wrecked, and you must make your way through some tough enemy gauntlets, but it's rewarding to do so. The level ends with a climactic driving section as you race the clock to get out of Halo before it is destroyed with you still on it. It's one of the most iconic final sections to a game, and while some people understandably hate it, I personally really enjoy it as it gets my blood rushing, and it feels legitimately rewarding to complete. I can't really say much bad about the level, other than the fact that it just doesn't reach the heights of previous great levels in the game, but as it is, it's still just a solid, good level to close out the game with.

Overall Thoughts: While the game goes somewhat downhill in its second half, it still has tons of great environments and fun combat throughout, and totally deserves its status as one of the most iconic FPS games of all time.

Dr. Ensatsu-ken

For this next one, I'm not distinguishing levels by Act, but judging each Zone on the whole.

Sonic the Hedgehog 3 & Knuckles:

Angel Island Zone (9/10)- The 2nd best starting level to any Sonic game, IMO. Sure, it's easy, but its tons of fun, and the alternate route with Knuckles makes it super replayable.

Hydrocity Zone (9/10)- One of the best water levels in gaming. It is a bit repetitive with the obstacles, but it just has so many memorable sections to make up for that.

Marble Garden Zone (7/10)- A bit of a mixed bag. I like some sections of it, and can't stand others (like those moving platforms that you have to run on). The music is also pretty boring on this one, but it has enough genuinely good moments to remain fun.

Carnival Night Zone (6/10)- I'll be frank. I just don't like this level. Aesthetically it's one of the most gorgeous looking levels in the entire game with all of the different colors and designs used here, so I'll give it that much, but the constant gimmicky obstacles feel like more of a nuisance than a fun change of pace to the gameplay. The music is also annoying. Overall, it's my least favorite level in the game.

Icecap Zone (10/10)- This is a complete 180 for me. Excellent level design the entire way through, and some of the best music in the entire franchise. I don't have a single negative thing to say about this level, and it's one that I frequently love to replay.

Launch Base Zone (8/10)- A pretty nice cap-off to the Sonic 3 side of things. I don't think that the level design is quite as inspired as the best levels in the game, but it's still pretty solid the entire way through. The music is kind of "eh," though, IMO.

Mushroom Hill Zone (10/10)- Hands down the best starting level to any Sonic game in the entire franchise, with so many alternate paths and hidden areas, and one that was pretty much designed to capitalize on the different play styles between Sonic, Tails, and Knuckles. It's the perfect way to kick off the Knuckles half of the game.

Flying Battery Zone (10/10)- If you ever wanted to see Sonic's spin on a Mega Man level, this is probably as close as you'll ever get to that vision. The platforming here is excellent, as is the music. Also, as I've previously mentioned, I just love airship levels. In all honesty, I would've rather had this level remade in Sonic Generations than Sky Sanctuary Zone.

Sandopolis Zone (7/10)- This is the only time where I'll really make a distinction between acts since they're both so different from each other, but while I do generally enjoy the first act, the second one isn't really my thing. I respect that it tries to do something different and shake up the formula with some light puzzle solving and slower, more methodical platforming, but just like Marble Zone from the first game, I don't find it to be particularly fun, so it drags the level down for me.

Lava Reef Zone (9/10)- Pretty close to perfect, and arguably some of the best music in a game that already consists of one of the best soundtracks ever. It just doesn't quite measure up to the heights of some of the game's other great levels, but it's still excellent in any regard.

Hidden Palace Zone (N/A)- I don't count this as a true level. It's mostly just a mini-boss fight with Knuckles to progress the story.

Sky Sanctuary Zone (N/A)- You could count this as a level, I suppose, but it's just so easy and short that it doesn't really feel like much more of a level than the previous zone, which is why I was so baffled that it got a remake in Generations, even though that version of the level was actually really good, and felt more like a legitimate level. In this case, it just feels like more progression of the story, outside of another boss fight and some pretty light platforming before that.

Death Egg Zone (8/10)- A great and challenging final level to end the best game in the entire Sonic franchise. I also really like the creative bit where the gravity changes and switches your perspective to have Sonic temporarily upside down. It's very creative. I think that this brought the game out on a relatively strong note, and for the record, I consider The Doomsday Zone to just be an extension of this level for a final boss fight, which is why I won't mention it as its own separate level.

Overall Thoughts: Pretty much the best Sonic game ever. There's really only 1 and a 1/2 levels that I don't like, and the rest range from good to great, with the great ones being among the best stages in any platformer. Truthfully, while I love Sonic, this is the only game in the franchise that I consider to be legitimately on par with a classic Mario game, and it arguably even surpasses some of them.

talonmalon333

Quote from: Dr. Ensatsu-ken on November 16, 2014, 10:19:03 PM
Truthfully, while I love Sonic, this is the only game in the franchise that I consider to be legitimately on par with a classic Mario game, and it arguably even surpasses some of them.

I actually like Sonic 2 more than Super Mario Bros. 1 and 2.

I would rate Marble Garden, Carnival Night, and Sandopolis a little higher than you did. But overall, I agree with most of your ratings and explanations.

Dr. Ensatsu-ken

I can see that, and I have a lot of nostalgic love for Sonic 2, but that's why I feel that I can't be impartial about judging its quality. Then again, I can say that I prefer it to the first 2 SMB games on a personal level. That said, I couldn't honestly say that it gives SMB3, SMW, or Yoshi's Island a run for their money, whereas Sonic 3 & Knuckles certainly does, IMO.

Foggle

Good work again, E-K! I pretty much agree with everything you have to say about S3&K. I need to finally replay Halo before I can comment on that one, though.

I'm almost done writing one up about RE4, btw. :)

gunswordfist

i would rate sandopolis, carnival night (this reminded me of the cylinder), death egg and marble garden a little lower and launch base, angel island and mushroom hill a lot lower. i think the latter 2 are the worst two sonic starting stages. mushroom hill went on too long, imo and angel island felt uninspired...and the level graphics were kind of jaggy. i think emerald hill is a step down from green hill as well (the part where you can jump over the needles and go underground will never get old and it set the template for sonic's better, 3 tiered levels) but i alwayr have fun in that level. launch base was kind of ugly and was a forgettable level outside of the egg-o-matic ride and 3's boss. the gravity gimmick in death egg was nice but i didn't like too much else, plus the 3 bosses, excluding the last 2 chases, were mediocre to awful. i think lava reef is average but it has the greatest boss fight in sonic history. i'd score ice cap about the same as you. hydrocity, even higher because it is the best water stage in the series. with sonic, i like it about as much as ice cap, with tails, it's my favorite zone in the entire game because he can swim and fly. not to mention that the stage is so so beautiful.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Dr. Ensatsu-ken

#10
I fail to see how Angel Island is uninspired. It had specific alternate paths for both Sonic and Knuckles, and had far more variety than either Green Hill or Emerald Hill Zone. And Green Hill's multi-tiered paths are overrated. They take absolutely no skill whatsoever to navigate once you know the layout of the stage, and speed-running later stages takes far more skill. And if any starting zone goes on for far too long, it's Green Hill Zone, with a total of 3 acts that look exactly the same as each other. I love how Mushroom Hill Zone actually changes up its color scheme, as you progress.

Basically, aside from nostalgia and nothing else, Green Hill Zone is completely lacking the creativity and nuance that later Sonic games could add into their levels.

gunswordfist

i played sonic 1 not that long ago so nostalgia has nothing to do with it. green hill is the very first stage so of course it is easy. it's still fun though and the 3 acts aren't the same. the leaves don't have to change color to prove that. again, mushroom hill goes on for too long. plus it has those tedious machines you have to jump left and right on to go up a level. angel isn't that fun to play and gets worse when the water gets introduced in act 2.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


talonmalon333

Yeah, I'm kind of with E-K on Green Hill Zone. In many ways it feels more like an introduction to those ideas, rather than the best representation of them. And I think Sonic 1's levels just go too long with their three act structure.

I'm going to do the dungeons of Ocarina of Time.

Inside the Deku Tree (8/10) - A great introductory dungeon that integrates tutorial into real gameplay. Sometimes the tutorials might seem a bit too obvious nowadays (such as when Navi teaches you to press "A" to open a door) but I give them a free pass as this was one of the earlier 3D games.

Dodongo's Cavern (8/10) - The Deku Tree was an introduction, but this is more of a real dungeon. I don't like it quite enough to give it a 9, but it's better than the first dungeon.

Inside Jabu Jabu's Belly (9/10) - I feel like I'm one of the few who loves this dungeon. I get that maybe Ruto can be a bit of a drag, but everything else here is fun and creative.

Forest Temple (10/10) - In many ways this is the first true dungeon. It's more atmospheric than the child Link dungeons, and from this point onward, all of the dungeons have real music.

Fire Temple (9/10) - This isn't necessarily as challenging as the Forest Temple. It's more linear and less confusing. But it's still very well designed, and I like the Fire Temple music, or at least the original music before they changed it in later re-releases.

Ice Cavern (9/10) - I love the ice aesthetic of this dungeon. I took a point off since it's shorter due to it not being one of the game's main story dungeons, but it's still fun and creative.

Water Temple (10/10) - People hated this one with a burning passion, but I love how tough it is. And I love the aesthetic and music, though Morpha is a bit of a frustrating boss fight sometimes. But overall, great dungeon.

Bottom of the Well (8/10) - The atmosphere of this place is great, and it scared me as a kid. But I do have to admit it's one of the weaker dungeons in the game for me. Aside from the atmosphere, I always found it to be a bit annoying with its reliance on the Lens of Truth.

Shadow Temple (9/10) - I like this more than the well in terms of level design, and I also think it's utilizes its creepy atmosphere more effectively. It has to be one of the creepier Zelda dungeons in general. Though compared to the other adult dungeons, I think it's a bit too linear and easy, and there are rooms I could do without. So this might be my least favorite adult Link dungeon.

Spirit Temple (10/10) - By far, my personal favorite dungeon in the game, and one of my favorites in the overall series. I love the aesthetic, the music, the puzzle solving, the boss battle, and the fact that you have to complete it by utilizing both child and adult Link. Nothing bad to say here. It's just great.

Ganon's Tower (9/10) - A solid way to cap the game. Each room of this place is like a mini-version of most of the earlier dungeons, though some are more fun than others. I also think this place makes it feel like a big deal that you're on your way to defeating Ganon and saving Hyrule. And the final battle is great.

Dr. Ensatsu-ken

Oh, right, I forgot that GSF is a joke poster. :humhumhum:

Great picks, Talon. I mostly agree with rhen, though my ratings might be slightly different for some.

I don't think that I'd give the Water Temple a 10, myself, but I definitely don't hate it like most people do, either. That said, my favorites are the Forest, Shadow, and Spirit Temples.

gunswordfist

need help with your bad memory? like when you made that gamespot blog about saying how sonic adventure is better than the genesis games and how anyone who says otherwise is factually wrong? ;)
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody