Things That Bother You About Gaming

Started by Spark Of Spirit, May 17, 2011, 03:10:13 PM

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Foggle

I can guarantee that there won't be a PS5 if this shit really happens.

Rynnec

http://www.gamestop.com/ps3/games/metal-gear-rising-revengeance-limited-edition/106966

$149.99  Dammit, and I wanted that soundtrack. :-\

Quote from: Foggle on January 03, 2013, 04:11:57 PM
I can guarantee that there won't be a PS5 if this shit really happens.

Sony really is done for if they keep doing BS like this.


Spark Of Spirit

QuoteSUMMARY: Aside for some minor annoyances, this is probably the best Fire Emblem to come to the States yet. Strategy fans everywhere should rejoice.

THE GOOD: As pure a strategy experience as you?ll get anywhere.
THE BAD: No simple way to restart battles.
THE UGLY: The 3D character models look like they were designed by Rob Liefeld.
WHY?
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle


Spark Of Spirit

Not before NMH 3 I'd hope.

Quote from: Spark Of Spirit on January 30, 2013, 10:26:25 PM
QuoteSUMMARY: Aside for some minor annoyances, this is probably the best Fire Emblem to come to the States yet. Strategy fans everywhere should rejoice.

THE GOOD: As pure a strategy experience as you?ll get anywhere.
THE BAD: No simple way to restart battles.
THE UGLY: The 3D character models look like they were designed by Rob Liefeld.
WHY?
WHY?
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rosalinas Spare Wand

Awakening is like the easiest Fire Emblem title to date.

How are they complaining about restarting battles?

Spark Of Spirit

That was literally my only issue with permadeath was that there was no way to just restart the map from the beginning without resetting the system and reloading everything and whatnot.

It's literally the only problem I have with the series because it's so annoying.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Wouldn't that partially defeat the purpose of permadeath, though...?

Nel_Annette

Foggle's right. Fire Emblem would be soooo much more enjoyable without permadeath. And with stories that are, you know, interesting.  :sly:

*played the two GBA games and has a general dislike of the series*

Spark Of Spirit

Quote from: Foggle on February 01, 2013, 12:34:33 PM
Wouldn't that partially defeat the purpose of permadeath, though...?
What, hitting a "restart map" option on the menu to restart the battle? That's kind of good design. Leaving out basic options from the player is artificial difficulty, it's not challenge and it doesn't add any strategy to have to sit through cutscenes, re-place units yet again, and basically do the same things you did before.

It's no different to a "restart level" in a platformer, and last I recall those are still considered hard. All it does is take away an option that has no reason to not be there.

I don't mind doing it over when I mess up, I just loathe all the extra baggage that has nothing to do with the battle tacked on.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

But see, I think a simple "restart battle" function might make people more prone to just resetting everything if a unit died. Not having that kind of convenience makes the player more likely to live with the results of a battle instead of cheesing their way through the game.

I don't necessarily think it's good design. I just think it makes sense.

Spark Of Spirit

Quote from: Foggle on February 01, 2013, 03:59:15 PM
But see, I think a simple "restart battle" function might make people more prone to just resetting everything if a unit died. Not having that kind of convenience makes the player more likely to live with the results of a battle instead of cheesing their way through the game.

I don't necessarily think it's good design. I just think it makes sense.
Not for people like me who are really fickle about that sort of thing.  ;D

No man left behind!
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Dr. Ensatsu-ken

Quote from: Foggle on February 01, 2013, 03:59:15 PM
But see, I think a simple "restart battle" function might make people more prone to just resetting everything if a unit died. Not having that kind of convenience makes the player more likely to live with the results of a battle instead of cheesing their way through the game.

I don't necessarily think it's good design. I just think it makes sense.

Now, I've never played a strategic RPG like this game so my opinion is probably invalid, but I see nothing wrong with having an option to restart battles if the player chooses (especially if they're long-winded). I mean, at the end of the day its just an option. More hardcore players who want to challenge themselves don't have to do it, but for some people who want to restart a battle when things are going horribly wrong for them, the option will only make the game better in that regard. Its also not as though it would necessarily make the game any easier, since it only allows players to restart the battle from scratch. Its not as though it gives them extra life or lets them cheat in some unfair way other than getting another chance with the same conditions and rules being applied to the game as normal.

Also, as I recall, you said that you preferred playing DMC3 in Gold mode as opposed to Yellow mode. In that regard, you merely chose the less frustrating option, but if someone else didn't want to go by that option and wanted a more hardcore experience then they were free to ignore it. Personally, I see nothing wrong with that sort of design in a game, as long as both the casual and hardcore players get to freely choose their preferred option of how to play the game.

Foggle

I never said it was a good system, I just think I can see why they made it work like that is all.

Spark Of Spirit

If novice mode simply added a restart map option instead of removing permadeath, I would gladly use it is all I mean.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton