Things That Bother You About Gaming

Started by Spark Of Spirit, May 17, 2011, 03:10:13 PM

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Spark Of Spirit

"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Eddy

#1321
So, EA wanted Dead Space 3 to have more of a focus on action and less of a focus on horror so it could appeal to a wider audience. Dead Space 1 and 2 each sold over two million copies but apparently that's not good enough for EA.

Now they're saying if Dead Space 3 doesn't sell five million copies the series isn't worth their time and will most likely get axed.

http://www.cinemablend.com/games/EA-Says-Dead-Space-3-Has-Sell-5-Million-Survive-43629.html

Foggle


Spark Of Spirit

Pulling a Capcom.

What a surprise. THQ did that with Red Faction.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

So Take Two got the WWE license.

They gave it back to Yukes.

ARGH.  :burn:
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Quote from: BungieWe did a bunch of ambitious things on Halo deliberately to reach out to people. We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game - almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to.
Source: http://www.rockpapershotgun.com/2013/02/17/destiny-not-coming-to-pc-bungie-deny-reality/

LOL, BUNGIE - implying that two-weapon limits and recharging health are good things, thinking that nobody plays shooters on PC anymore, asserting that you were the first studio to make an FPS for consoles. If you're gonna' say things like that, I hope your new game bombs.

Rynnec

#1326
QuoteAnd now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to.




Dr. Ensatsu-ken

Quote from: Foggle on February 17, 2013, 07:20:40 PM
LOL, BUNGIE - implying that two-weapon limits and recharging health are good things, thinking that nobody plays shooters on PC anymore, asserting that you were the first studio to make an FPS for consoles. If you're gonna' say things like that, I hope your new game bombs.

I completely agree that Bungie's comments are pretty fucking stupid, and they are clearly full of themselves. That said, I DO have to admit that the 2-weapon limit thing works with Halo. The problem is that other games that were influenced by that (mostly only console shooters, thankfully), used them just because Halo made it popular, and didn't really take into consideration why it worked in Halo. The thing is, it forces the player to use strategy in Halo and not just rely on any single power weapon throughout the game. It also doesn't necessarily limit you as much as you may think because a huge variety of weapons are always strewn throughout the level. In Halo games, at least, it encourages variety rather than just sticking to your main gun. That said, its stupid of Bungie to think its a good thing that other shooters took after that. In most other games, its just a nuisance that limits creativity. Its also dumb that Bungie apparently likes to pretend that PC shooters don't exist anymore when claiming that nobody wants to go back to shooters the way they were before Halo (despite the fact that, you know, a shit-ton of great FPS games have come out on the PC since Halo and completely ignored that series for the better), which is especially baffling given that the company's own history is routed in developing games for the PC. Hell, their first FPS series ever, Marathon, was a PC shooter, so their claims here make no sense other than to appease their own fanboys.

Dr. Ensatsu-ken

Quote from: Rynnec on February 17, 2013, 07:36:38 PM


I would use either DOOM or Half-Life as a counter-argument, myself. I'm....not really much of a fan of Goldeneye. :humhumhum:

Spark Of Spirit

"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec

Edited my post to include PD, but weren't DOOM and Half-Life mostly played on the PC? I know they had console ports, but I always thought their original PC versions were more well-remembered.

Foggle

Doom 64 is an entirely new game and the PS2 port of Half-Life contains an exclusive co-op campaign!

Both have been ported to PC since, though.

Spark Of Spirit

I played Quake on the PS1 when I was younger.

But I did prefer the pre-Halo 1 approach to FPS games which were more fantastical (though Halo was, I know) with unbelievable weapons and strange enemy types. I never really had much a desire to gauge wind conditions to snipe off the bad guy's arm.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Quote from: Spark Of Spirit on February 18, 2013, 01:49:48 PM
I never really had much a desire to gauge wind conditions to snipe off the bad guy's arm.
To be fair, scripted moment in CoD4 aside, the only games where you actually do that are simulations. :P

Spark Of Spirit

Quote from: Foggle on February 18, 2013, 01:52:46 PM
Quote from: Spark Of Spirit on February 18, 2013, 01:49:48 PM
I never really had much a desire to gauge wind conditions to snipe off the bad guy's arm.
To be fair, scripted moment in CoD4 aside, the only games where you actually do that are simulations. :P
I meant more in the aesthetic of the moment, really. Tactical ambushes in a realistic setting are just not something I care much for. I'd rather just watch an action movie.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton