Things That Bother You About Gaming

Started by Spark Of Spirit, May 17, 2011, 03:10:13 PM

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gunswordfist

I wish Proto Man, Knuckles and Tails had steady spinoff series already. It seems like almost everyone has trouble doing that, I think even Nintendo. Isn't there like just one good game starring Yoshi and about 4 for Wario? I'm not sure how many good games Luigi has. I haven't heard much after Luigi's Mansion (which I liked.)
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

Luigi's Mansion appears to be a successful series. The second game was even better than the first.

But yeah, I would have liked Tails' Adventure to have been made into the metroidvania series it had the potential of being. The new 3DS Sonic Boom game might fill that niche, as Tails and Knuckles are both main characters.

Protoman was playable in Mega Man 9 and 10 . . . that's about it. I'm not really sure how he would have his own game to make it different from normal Mega Man, but seeing as how Capcom is in such bad straits that they have to sue other companies for frivolous reasons, I don't see him getting a game anytime soon.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Oh yeah..Capcom. Maybe have a game where he plays like he did in the arcade games, idk. He was easily my favorite character in those.

How was Tails' Adventure? I played some of it when I was a teen put didn't really get a good bead on it.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

It's fun, but a bit archaic in how you figure out where to go or what to do. No map or anything. But of all the Sonic spinoffs, it's probably the best one.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

In Knuckles Chaotix, I remember that the levels were very empty, meaning very few enemies. Weird. That probably makes TA my favorite by default.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


gunswordfist

More humorous than anything, but Hideki Kamiya seems to not like a lot of Japanese game and/or developers. I don't think he cares for Itagaki (I forget. There's probably at least some tension between them) or Ninja Gaiden (he prefers God Of War), called Keiji Inafune, "a business man and not a creator" and he doesn't care for the Yakuza series. None of this bothers me (well ok, God Of War>Ninja Gaiden, a bit but hey, it's his opinion), I just felt like pointing this out.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Dr. Ensatsu-ken

#1761
As I recall, he never directly said that God of War is better than Ninja Gaiden, at least not directly. He stated in an interview that he is an admirer of the God of War series and took influence from it when making Bayonetta (mostly in terms of the large-scale boss fights). He claims that he has never played any of Itagaki's NG games and gave the reason that he's "just not interested" in trying any of them.

It doesn't really bother me, though, because Itagaki talks just as smug about DMC and Bayonetta, even denying that he ever took any influence from DMC in the NG games. While he personally may not have, it's obvious that the games take some concepts from the DMC formula, as game development is a joint effort and it's more than likely that designers working under him incorporated some of those concepts whether he was completely aware of it or not.

To me, though, I'd argue that the first 3D NG game is the second most important and influential game to the hack n' slash action genre, behind only the first DMC. DMC1 set up all of the formula and tropes, whereas NGB perfected the art of the light/heavy attack combat system, which is the system that most games in the genre use to this very day, including the God of War franchise (that, and it made a combat system that didn't need nor utilize lock-on). I also think that the UT system from the first 2 NG games is one of the best concepts for any combat system, personally. That, and the OT system from NG2 make that the best combat experience that I've ever encountered from any game in the genre to date. It's actually remarkably simple compared to later DMC games and Bayonetta, and proves that you don't need crazy combo potential that less than 5% of players will ever actually fully utilize to make a combat system good.

Spark Of Spirit

Kamiya is still sore at Inafune for being one of the ones to close Clover Studios, which was basically a business move as only one of their games was really a hit. That said, he obviously left Capcom for a reason beyond business as the company was doing very well while he was there, and was floundering near the end (as he said, he didn't agree with the direction they were heading) so he obviously is in it for more than business-related reasons.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Dr. Ensatsu-ken

Hideki Kamiya is a great game developer. That said, just like any other developer with a big ego, it's not like everything he says has to be taken at face value. It's his opinion, which is fine, but it doesn't mean that anyone really has to agree with it.

That said, in regard to Keiji Inafune, I'm a bit sore at him myself, lately, for having taken such a big dump on the already tarnished Ninja Gaiden franchise. Whatever hope it had of bringing itself back up from disaster pretty much died with Ninja Gaiden Z. And yes, I know that he didn't personally work on the game, and that's actually the problem. He just attached his name to it, and the outsourced it's development to a third-rate developer, and considering that he was the one to come to Team Ninja with the proposition for the game in the first place, he should have been willing to have his development team work on it, otherwise he should've just passed on the project altogether. But basically he didn't care and wanted to make some quick money, so we got the piece of shit that is NGZ, and it utterly pisses me off.

Dr. Ensatsu-ken

This is something more minor, but I hate micro transactions. And the thing is, most of the time they wouldn't interest me, anyways, but I especially hate when games try to sell you weapons and alternate costumes. Remember when you were rewarded by unlocking all of that stuff? Yeah, now that's a thing of the past. You just buy them, and most of the times they see just uninspired power tools that make the game easier. Worse yet, I hate how a developer I like, Platinum Games, has micro transactions in their products. Of course, I know that this is not their fault. No doubt it's Sega that forced them to do that when it came to the XBOX360 version of Vanquish, and Konami really exploited that with MGRR, and to Platinum's credit, they still had alternate weapons and costumes that you could unlock in the game with actual skill by completing challenges, many of which were just as useful as the DLC Fox Blade if you knew how to use them. Good on them for that. Konami can go fuck themselves.

Also, Ninja Gaiden Black still has what I consider to be the best unlocks in any action game by far. The alternate costumes are awesome and have super cool,many creative designs, and the hidden weapons are really cool. The best part is that you are rewarded with them by beating harder difficulties and completing Mission Mode. You don't just unceremoniously get them by paying more money for a game that you've already bought.

Foggle

I believe Vanquish on PS3 also had that weapon DLC. Considering how much extra content Shinji Mikami likes including in his games, I bet he was furious at Sega for doing that. At least the challenge maps were still free.

I think The Evil Within's DLC will be the good kind, though; substantial level packs developed post-launch.

Dr. Ensatsu-ken

Quote from: Foggle on October 07, 2014, 07:05:06 PMI believe Vanquish on PS3 also had that weapon DLC.

The PS3 version came with it for free. XBOX 360 owners had to pay for it. Granted that, it's only $1 for all 3 weapons, but I still refuse to buy it out of the principal that it's stupid to charge money for something like that in the first place.

Foggle

I definitely don't have those extra weapons in my copy of the game. Just looked it up, and it turns out the only way to get them on the PS3 is to either have pre-ordered the retail release or bought the digital version.

Daxdiv



Final Fantasy XIII system requirements for the PC. You a bad enough dude to run this shit on your rig?

Nel_Annette

Final Fantasy XIII? I would never do that to my computer.

:sly: