The Death (& Return?) Of Capcom

Started by Rynnec, July 18, 2011, 08:57:55 PM

Previous topic - Next topic

Daikun

Even though this is relevant to Mega Man, this news belongs here.

Mega Man X Legacy Collection runs on shitty emulation.

Modern console (and even PC) hardware is being pushed to its limits by a few 2D sprite games from 20 years ago. :il_hahaha: The article lists a bunch of other problems as well.
How do you fail this hard, Capcom?

Mustang

Yoshinori Ono announces his departure.

https://www.eventhubs.com/news/2020/aug/09/yoshinori-ono-announces-departure-capcom-after-30-years-company/

I have nothing against him at all and wish him well. I thank him for his time at Capcom for all the good and the bad that's come from the company. He's been blamed for a lot (I probably blamed him for a few things as well) that were not his fault, but I do wish him well.

SHORYUKEN!!!
USF4 - Cody, Guy, Dudley, Ryu, Ken
GGS - Sol Badguy, Slayer
BBCF - Jin, Azrael, Susano

Peanutbutter

Finally, after a decade plus Edgeworth 2 is FINALLY going to be released and translated in America!!  :swoon:



https://www.youtube.com/watch?v=YsVNN7Wh8VA



All is finally forgiven, Capcom!

Dr. Insomniac


Mustang

So Capcom lost Itsuno (rightfully, he deserves to do his own thing) and got Kamiya back in the process. Clover is back. Capcom (and low-key, Sega) are on top of the world right now. One of these days (probably real soon), I need to finish Okami. I remember getting so far and I fell off so hard once I got to the castle. I definitely need to go back and finish that game.
USF4 - Cody, Guy, Dudley, Ryu, Ken
GGS - Sol Badguy, Slayer
BBCF - Jin, Azrael, Susano

Rynnec

Never in a million years would I have thought to see Clover Studios back at Capcom. If Okami 2 does well, then it may very well lead to Viewtiful Joe 3 as well.

And of course I'm curious as to what this means for DMC's future.

talonmalon333

I have to say. As someone who long ago found myself losing interest in Resident Evil (especially after 6), I genuinely feel like it's been in a golden age for nearly a decade now. If we're just talking consistency, this might be the best it's ever been.

7 was just a great horror game, easily the scariest that RE has ever been in my opinion. I liked 8 slightly less as it felt intentionally less scary, but it was still another winner in my opinion. Very excited for 9. As for the remakes, I think 2 is one of the series' best. In my book, Mr. X/Tyrant in that game might have been the best monster in any RE game. As for the remake of 4, I was kind of spectical about that one, for obvious reasons. But man, did they deliver. On a personal level, I still prefer the original by a hair, as I'm just a sucker for it's gameplay style and more tongue in cheek vibe (the remake still has that vibe, but slightly downplayed).

The only RE game I don't think was awesome from the past several years, was the remake of 3. It's a pretty fun set piece game but not much more (and admittedly, I don't think its source material was as strong to begin with).

Dr. Ensatsu-ken

I also prefer the original RE4 over the remake. I, like most people, enjoyed the remake quite a bit, but I don't inherently see modernizing all aspects of it as a net positive. At least, I don't think it automatically makes it superior to the original. I see a lot of these takes for modern game design trends as being inherently better than previous generations, but without letting nostalgia sway my opinion, I don't quite agree with that logic. Games, like all other forms of art, can't really be attributed to improving in a linear fashion (like, better technology doesn't automatically make things better). At the end of the day, the creative vision of the developers and their ability to execute on that vision is what makes games great.

In the case of RE4, I like how not being able to move and aim forces you to consider things like spacing and positioning yourself relative to enemies to give you you an advantage in combat when you can easily be overwhelmed by them. Admittedly this becomes pretty easy once you figure it out, but it gives the game a unique feeling that nothing else can really replicate. I kind of miss that about some older games. There wasn't a uniform way to do everything, so games were more experimental and really stood out from anything else you played. With RE4, the more modern aiming controls and parry ability make it feel a bit less unique and more homogenized. Make no mistake, the developers at Capcom are experts at their craft and the game has some top-notch design (still one of my favorite games of 2023). That said, the more unique and carefully crafted identity of the original will always win out for me every time, personally.

I feel much the same way about the recently released Ninja Gaiden games. I'm not blind to the flaws of the NES classics as wel las the first two 3D NG games, but they also had a lot more thought put into their design than most people give them credit for. Because they don't work anything like modern games, I notice it's harder for most current day gamers to appreciate them. While I really enjoyed Ragebound and NG4, I do feel like sacrificed a lot of unique depth of their respective 2D and 3D predecessors to achieve more of that "modern" smooth feel. Again, I get it: a series doesn't have a chance at surviving in this day and age if it can't appeal to a wide range of people, but it also flirts dangerously close with losing it's identity the more and more these series' fall into that hole, IMO.

talonmalon333

Quote from: Dr. Ensatsu-ken on November 11, 2025, 07:15:42 PMI also prefer the original RE4 over the remake. I, like most people, enjoyed the remake quite a bit, but I don't inherently see modernizing all aspects of it as a net positive. At least, I don't think it automatically makes it superior to the original. I see a lot of these takes for modern game design trends as being inherently better than previous generations, but without letting nostalgia sway my opinion, I don't quite agree with that logic. Games, like all other forms of art, can't really be attributed to improving in a linear fashion (like, better technology doesn't automatically make things better). At the end of the day, the creative vision of the developers and their ability to execute on that vision is what makes games great.

I agree with this 100%. Restrictions have the potential to make a work of art better, not necssarily worse. It's why Jaws became a legendary film when they couldn't get the mechanical shark to work.

That's how I feel with RE4. The original game was built so well around those controls. And even if it's slightly less accessible to modern players, I truly believe that anyone could get used to it quickly if they keep an open mind. I also think the graphics in the original hold up pretty well.

I also feel like the remake kept some of the tongue in cheek vibe of the original but downplayed it just a bit. It went with a more horror approach, but without actually going all the way with being a full blown scary interpretation of RE4. I missed all of Leon's banter with villains like Sadler, who was far less entertaining in the remake.

In this sense, I think I actually prefer the remake of RE2 over 4. Though with all of this said, I do still really like the remake of 4.

Dr. Ensatsu-ken

Quote from: talonmalon333quote author=talonmalon333 link=msg=122611 date=1767030531]I agree with this 100%. Restrictions have the potential to make a work of art better, not necssarily worse. It's why Jaws became a legendary film when they couldn't get the mechanical shark to work.

It's actually having gone back to many classics after being so inundated with modern AAA stuff where I realized that those games were great in a lot of cases because of their limitations, not in spite of them. Case in point being that I see a lot of modern gamers criticizing older action games like DMC1 and NGB for having less advanced combat by today's action game standards and being jank or feeling clunky. While both have dated elements to them, a lot of those criticisms are from people unable to recognize the very different intent of those games from their sequels. The action game formula hadn't been established yet so they were still adventure action games taking more inspiration from Ocarina of Time than anything else. Both games actually do have a ton of depth but it lies in more areas than just the combat. Some would argue (including me) that their limitations forced them to compensate in other areas and made them better overall games than a lot of modern ones. These games still have superb level design and very interesting enemies that each have unique ways to fight them that you don't see in most games these days.

QuoteThat's how I feel with RE4. The original game was built so well around those controls. And even if it's slightly less accessible to modern players, I truly believe that anyone could get used to it quickly if they keep an open mind. I also think the graphics in the original hold up pretty well.

Funny thing is I played RE1 Remake for the first time a couple of years ago and had never played a game with tank controls before. I didn't gripe and just learned it, and while I was clumsy and made a lot of mistakes, I more or less got the hang of it within the span of an hour. The game was perfectly designed to work with that control scheme and if you are just willing to learn and adapt to it, you'll be just fine. Such a shame people will let this turn them off from a great game simply because they're afraid to take some time to learn something new to them.

I also feel like the remake kept some of the tongue in cheek vibe of the original but downplayed it just a bit. It went with a more horror approach, but without actually going all the way with being a full blown scary interpretation of RE4. I missed all of Leon's banter with villains like Sadler, who was far less entertaining in the remake.

In this sense, I think I actually prefer the remake of RE2 over 4. Though with all of this said, I do still really like the remake of 4.
[/quote]I agree with this 100%. Restrictions have the potential to make a work of art better, not necssarily worse. It's why Jaws became a legendary film when they couldn't get the mechanical shark to work.

That's how I feel with RE4. The original game was built so well around those controls. And even if it's slightly less accessible to modern players, I truly believe that anyone could get used to it quickly if they keep an open mind. I also think the graphics in the original hold up pretty well.