Resident Evil: A thread for the undead!

Started by Eddy, April 10, 2012, 09:39:04 PM

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talonmalon333

#90
Quote from: Ensatsu-ken on June 19, 2012, 09:28:28 PM
Hey, Talon, what're the major differences between the first PS1 RE and director's cut. I was browsing around Game Stop today and found the first PS1 game for dirt cheap (the case was in decent condition, too, but of course the instruction manual is missing, not that I care), but of course it was the original version. Would it be better for me to just seek out Director's Cut as my first classic RE experience or will the original package suffice? Or rather, is it worth it to just wait until I find Director's Cut or should I go for the original if that's what's most readily available.

To put things into perspective, I would recommend someone pass up the original version of Ninja Gaiden in favor of waiting for a chance to find Ninja Gaiden Black or even Sigma, since while the original version is great its worth it to pick up the enhanced version as the first experience into the game since they are just that much better than the original package. However for something like Sega Soccer Slam where the XBOX version has extra content but someone found the GC version, I would recommend them to just pick it up anyways since the core game is still the same and its still a great experience without much difference. In that regard I'm wondering whether DC is a better first experience for the game or if I would be OK with the original.

In addition to the regular missions that you get on the original, the Director's Cut has an easier mode (which I recommending not really using, it's too easy), and a hard mode which changes a lot of stuff in the game, and is overall just much, much harder (there are points later on where I still get destroyed to this day, over ten years after first playing it). It also has auto aim.

The only downside to the hard mode is, no Jill Sandwich. But you can still get that line from the normal difficulty. :sweat:

So if you want some replay value, I'd recommend waiting till you get a chance to find the Director's Cut version. Being that there's two playable characters in this game, you basically have four different stories rather than two (ignoring easy mode). And its hard mode truly is the reason RE1 is my favorite (but it's definitely played best after normal mode). It's worth noting, however, that in addition to everything I said above, there are also two versions of the Director's Cut. A regular one, and a "Dual Shock" version which not only supports duel shock, but actually has an entirely brand new soundtrack. Despite my personal nostalgia, the original Director's Cut has the better soundtrack, if it means anything.

Quote from: Spark Of Spirit on June 19, 2012, 09:30:20 PM
I think Director's Cut has a quick turn button. that would be a major improvement.

Sadly, that wasn't added till the Nintendo DS port. :(

Foggle

A bunch of data has been mined from the demo. Don't worry, I won't be posting any spoilers, but if you don't want to know about gameplay elements that haven't been shown yet in the trailers, you might not want to read this.

The fourth, unlockable campaign is indeed Ada's, and appears to be a solo mission (with co-op similar to Halo 1)
Crimson Heads are back
Puzzles do exist
There are a bunch of extra game modes (Mercenaries + 3 or 4 others), all of which support both single-player and co-op
There's another laser room (lol)
Evidence suggests that you pilot a jet at one point

Dr. Ensatsu-ken

Quote from: Foggle on July 04, 2012, 10:54:59 AM
The fourth, unlockable campaign is indeed Ada's, and appears to be a solo mission (with co-op similar to Halo 1)

So, by that do you mean that even if one person dies the game doesn't automatically end, and the person who dies has a chance to re-spawn if the other player gets to a safe area?

QuoteCrimson Heads are back

FUCK YES! I never played that much of REmake, but I watched my friend play a good chunk of it a long while back, but I remember how scary the crimson heads were. My friend usually burned the bodies of zombies that he didn't manage to kill with a head shot, but sometimes he just didn't have the material necessary to do it, so every time he was passing a hallway with the dead body of a zombie he had only killed once, it would be a really tense moment since there was no way of knowing when it would rise up again. That was some truly scary stuff. That said, I imagine that there would have to be some sort of exploration or back-tracking element to one of the campaign modes in this game (presumably Leon's) in order for this enemy type to work, since they would never just get back up right away (that would totally take the scare factor out of that enemy if they did).

QuotePuzzles do exist

This is great news for me. Once again, I presume that they will mostly be in Leon's campaign, since his seems to be the type to support exploration at the like.

QuoteThere are a bunch of extra game modes (Mercenaries + 3 or 4 others), all of which support both single-player and co-op
There's another laser room (lol)

All good stuff as far as I'm concerned. ;)

QuoteEvidence suggests that you pilot a jet at one point

I'm guessing that segment would probably come from Chris's campaign. For some reason he seems to be the most likely character to have a gameplay segment like that out of the 3 main male characters that you will be able to play as in the game.

Foggle

Quote from: Ensatsu-ken on July 04, 2012, 12:07:26 PM
So, by that do you mean that even if one person dies the game doesn't automatically end, and the person who dies has a chance to re-spawn if the other player gets to a safe area?
Sadly, no. I meant that the game makes a clone of Ada so there's two of the same hero running around. :lol:

QuoteThis is great news for me. Once again, I presume that they will mostly be in Leon's campaign, since his seems to be the type to support exploration at the like.
Yep! Though if anything, I bet Ada's will have the most, since puzzles slow down the gameplay and Capcom seems to think they're more suited to a single-player scenario.

QuoteI'm guessing that segment would probably come from Chris's campaign. For some reason he seems to be the most likely character to have a gameplay segment like that out of the 3 main male characters that you will be able to play as in the game.
I think it might be in Jake's, actually. The latest trailer shows him driving both a snowmobile and a motorcycle.

Dr. Ensatsu-ken

True, but the something like a jet seems more like a military like thing which better fits Chri's profile, IMO. Stuff like the snow mobile and such are more like mercenary type vehicles which is why it makes sense for Jake to ride those, but maybe he will get all of the vehicle segments in the game. Just so long as they keep most of Leon's campaign on foot (since vehicles would totally ruin the atmosphere of his part of the game, IMO), I'm fine with either of the other 2 getting some vehicle segments.

Dr. Ensatsu-ken

One thing that I've been noticing with the RE6 videos that I've been sing in general is that there is quite A LOT of screen tearing. No matter which source I go to, its always there. A little is no problem, but it happens frequently enough in the demo builds that I've been seeing up until now to bother me. I really hope Capcom irons out that screen-tearing problem before the full game is released.

Foggle

Ada's campaign: the reason to buy Resident Evil 6.
http://www.youtube.com/watch?v=7tictfVP34s&feature=g-u-u

- Puzzle-based gameplay
- True single-player
- Dark, claustrophobic environments
- Badass crossbow
- Mine cart ride (loved these ever since DKC)

Ada's campaign easily looks like the best one, to me. The true continuation of RE 4's and Revelations' gameplay. Can't fucking wait.

Foggle

#97
Apparently a fifth campaign has been leaked, entitled "Prelude." Wonder what that could be. Capcom now estimates that the story will last roughly 50 hours on average. According to one of those ratings classification sites, approximately 4 of those hours are cutscenes. Mercs is also coming back, with 10 maps (+3 from pre-order bonuses). Then there's the new online mode, Agent Hunt, which lets you invade other people's games and play as the zombies a la Dark Souls. Versus is also rumored to make a return.

That's a LOT of content, and none of it is DLC, on-disc or otherwise (aside from those 3 pre-order maps). Maybe Capcom is trying to become one of the good guys again?

On a similar note, the screen-tearing issues from the first videos have been fixed up and, from what I hear, the Comic-Con demos were extremely impressive and far superior to the stuff released during E3. SO hyped.

Dr. Ensatsu-ken

If all of that is true and this also miraculously happens to be a case of quality over quantity, then that's amazing!

Of course, when companies make estimates of the length of their games, its usually over-shot by a lot, but even in this case if they said 50 hours then we can at least assume that its more like 30 hours, which is still ridiculously long for an RE game (and that's a good thing if it plays really well). Then again, it may really end up taking me 50 hours because I play through games of this sort EXTREMELY slow just because I like to take in all of the atmosphere and explore the environments as much as I can. Case in point: from what I can tell, the average person takes about 15 hours to beat RE4 on their first run through it. My run time clocked in at just over 28 hours, showing that I really took my time with the game (I also back-tracked a lot to find treasures that I had missed in certain areas on my first time through them). So, yeah, either way this game will probably take me a long time to beat if it really is made out to be quite long.

Foggle

They said 12 hours for RE 5 and it took me around 11, so it might not be that far off, actually.

I believe my first run of 4 lasted me about 23 hours, plus 4 more for Separate Ways. That game's length and pacing were perfect.

From the new footage I've seen, it looks like they've toned down the QTEs a lot - they're roughly on the same level as 4 and 5 from what I can tell. The gameplay looks really fun and well-done, especially Chris' and Ada's sections. And I'm really glad they aren't overdoing it with the cutscenes (Revelations had WAY too many and they were WAY too long), as the estimation makes it sound like there'll be around 45 minutes of video per campaign. That's basically on par with the classic games and 4, I believe.

Dr. Ensatsu-ken

I find that easy to believe, though. You have to keep in mind that these days most games in general aren't so heavy on cutscenes anymore since they can usually convey story through scripted in-game sequences. So in that regard, a game can have practically no cutscenes but still be heavy on story. From what I've seen, RE6 seems to be plenty heavy on story, but this time most of it is done in-game through voice acting and such.

To be honest, though, I actually kind of preferred how older RE games handled story. At the time, cutscenes were more rare and sort of like a special treat when you got them. Most of the story was really told through the various forms of text that you picked up (from diaries to letters to computer data entries) and to me that actually added a lot to the story since it really put you right in it, being that you uncovered and pieced together the whole story bit by bit, and sometimes there were pieces of information you would miss and only end up discovering upon a replay of the game, adding in a nice little bonus for when you found it being that you were learning something new. I really miss that style of story-telling in games, but facts are facts, and the fact of the matter is that in the modern age of gaming, that form of story-telling is just flat-out dead, because the spoiled brats who call themselves gamers these days are just too damn lazy to read.

talonmalon333

Quote from: Ensatsu-ken on August 04, 2012, 09:07:45 PM
To be honest, though, I actually kind of preferred how older RE games handled story. At the time, cutscenes were more rare and sort of like a special treat when you got them. Most of the story was really told through the various forms of text that you picked up (from diaries to letters to computer data entries) and to me that actually added a lot to the story since it really put you right in it, being that you uncovered and pieced together the whole story bit by bit, and sometimes there were pieces of information you would miss and only end up discovering upon a replay of the game, adding in a nice little bonus for when you found it being that you were learning something new. I really miss that style of story-telling in games, but facts are facts, and the fact of the matter is that in the modern age of gaming, that form of story-telling is just flat-out dead, because the spoiled brats who call themselves gamers these days are just too damn lazy to read.

And then, games started to think they were like Hollywood movies in terms of storytelling. :bleh:

Foggle

Turns out the classification site was wrong, RE 6 apparently only has 2 hours of cutscenes total. Fine by me!

Foggle

Just so you guys know, that QTE-laden Leon gameplay from E3 was the tutorial sequence. Most of the game won't be like that.

Dr. Ensatsu-ken

I was sure that the QTE-heavy gameplay was just to better show-case the game for presentation reasons, anyways. Most modern gamers are so easily wowed by cheap elements like that, and Capcom knows that, so they thought it'd make a better presentation (and to be fair, since they only had a few minutes to show off their game, slowly creeping through corridors wouldn't exactly be very exciting on a big stage like that). I'm fine just so long as Leon's actual campaign mode plays as similarly as possible to Resident Evil 4, which would be perfect for me.