Resident Evil: A thread for the undead!

Started by Eddy, April 10, 2012, 09:39:04 PM

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Foggle

Heh.

http://www.metacritic.com/game/playstation-3/resident-evil-6/user-reviews

I really don't understand the overwhelming hate RE6 is receiving. Is it fantastic? Absolutely not. Is it good, or at the very least, decent? Definitely.

Foggle

Oh, never mind, apparently the majority of those negative reviews are actually from Russian trolls trying to sabotage the game's perceived reception. They did the same thing with Uncharted 2 and Darksiders 2 upon release, from what I've read.

This is their website: http://biboran.com/

talonmalon333


Eddy

A bunch of trolls blasted Portal 2 as well. I guess they have nothing better to do than hate on popular video games.

I played through the first chapter of Leon's campaign on co-op and I like it so far. Sometimes it's hard to tell what's going on and the inventory screen is a mess (I know they can't have the attache case like RE4 what with the co-op mode but what was wrong with RE5's inventory?). But, yeah, I like it so far.

Daxdiv

Quote from: Foggle on October 03, 2012, 12:11:14 AM
Oh, never mind, apparently the majority of those negative reviews are actually from Russian trolls trying to sabotage the game's perceived reception. They did the same thing with Uncharted 2 and Darksiders 2 upon release, from what I've read.

This is their website: http://biboran.com/

RUSSIAN!!!!!!!!!

Foggle

Quote from: talonmalon333 on October 03, 2012, 12:30:21 AM
5 or 6? Which is better?
Leon's and Chris' campaigns in 6 are MUCH better than 5.

On the other hand, Jake's campaign, despite the stellar first half hour, seems to be complete trash. Even 5's worst moments are better than the entirety of his second chapter.

Of course, I've barely scratched the surface on any of the stories, nor have I played Ada's. But I think it's safe to assume that, overall, RE6 will end up being superior to 5, and probably about on par with Revelations.

Foggle

Goddamn Jake's campaign is horrible. I figure I'll get this crapfest out of the way first so that I can better enjoy Leon's and Chris' fantastic scenarios to their full extent.

RE6 as a whole is actually great IMO, but I'm going to be honest and say that Jake's campaign is the absolute worst Capcom-developed game I have ever played. It's like someone watched a few videos of Uncharted and decided that they could do better on 1/4 of the budget with 1/10 of the talent. After finishing his second chapter, I can safely say that this level doesn't have a single redeeming quality. Let me break it down for you:

- The first part of the stage has you searching snow-covered mountains for white USB flash drives at night in a snowstorm. Because of the storm, you literally can't see the enemies or world geometry 1/3 of the time, but of course they can still snipe you with ease.
- Next is the snowmobile segment, which could have been fun if it wasn't so trial-and-error based. Not playing with the AI (which will show you the correct route)? Good luck, you'll need it.
- Then you get to the stealth sequence. Quite possibly the worst video game stealth I have ever encountered. It is simultaneously piss easy and horribly frustrating.
- But last, and certainly least, comes one of the worst moments in gaming history... a 4 (or possibly 5) part glorified QTE, followed by a 7 part QTE. Here is how it plays out:

Waggle stick > open door
Waggle stick for slightly longer > open door
Waggle stick for even longer > open door
Waggle stick for far too long > open door
[cutscene]
Waggle stick quickly > press R1 at the right moment
Waggle stick quickly > press R1 at the right moment
Waggle stick quickly > press R1 at the right moment
Waggle stick quickly > press R1 at the right moment
Waggle stick quickly > press R1 at the right moment
Waggle stick quickly > press X at the right moment (yes, it tricks you with the sixth part by changing the button press out of nowhere)
Waggle stick quickly > press R1 at the right moment

This is absolutely unacceptable. I've never really liked quick time events, but I've never actually had a problem with them either, and have even enjoyed some on occasion. But now I hate them, I full on hate QTEs thanks to Jake's campaign. On the bright side, Leon's story doesn't have very many and Chris' is pretty much devoid of them.

At this point, I firmly believe that Jake's portion of RE6 is what caused reviewers to be so hard on it. It will forever be remembered by me as "that shit I slogged through once to unlock Ada and the last Mercenaries map". Of course, I will probably end up playing it at least two more times in co-op with my buddies. :cry:

Dr. Ensatsu-ken

That's a shame. You'd think that the company behind the Devil May Cry and Street Fighter series' would know a thing or two about how to make good melee combat in a game (which is what it seems like they were going for in Jake's campaign), and having made RE3 they showed that they knew how to make you feel like you were being pursued by a near invincible enemy and make you feel tense every step of the way, yet for some reason they aren't able to successfully integrate either of these elements into Jake's campaign mode. That sucks because it could have been something good if it was executed right. It was honestly the part that interested me the most in the previews of the game since it was the only thing that didn't look like it was ripped straight out of the modern action game, but it looks like Capcom found a way to screw that up, unfortunately.

Spark Of Spirit

I guess they thought more people wanted an Asura's Wrath sequel. This game might be proof that Capcom is absolutely clueless about what sells so they'll just throw everything at the wall and hope it sticks. Otherwise this game makes no real sense.

By the way, how long is each campaign so far?
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

#174
Quote from: Ensatsu-ken on October 03, 2012, 04:55:41 PM
That's a shame. You'd think that the company behind the Devil May Cry and Street Fighter series' would know a thing or two about how to make good melee combat in a game (which is what it seems like they were going for in Jake's campaign), and having made RE3 they showed that they knew how to make you feel like you were being pursued by a near invincible enemy and make you feel tense every step of the way, yet for some reason they aren't able to successfully integrate either of these elements into Jake's campaign mode. That sucks because it could have been something good if it was executed right. It was honestly the part that interested me the most in the previews of the game since it was the only thing that didn't look like it was ripped straight out of the modern action game, but it looks like Capcom found a way to screw that up, unfortunately.
The melee is fun in Leon's and Chris' campaigns because it's more supplementary to the shooting (as in 4 and 5), so its shallowness doesn't really detract from the experience and can often create some very intense/cool scenes. Unfortunately, the melee combat is little more than "press R1 without having your gun out", which results in canned animations instead of the actual action gameplay that was alluded to (in Jake's campaign) pre-release.

The first thirty minutes of his campaign are excellent, you really feel the thrill of the chase there. Sadly, that feeling doesn't ever return. I mean, there are other chase scenes too, but one of them involves a tank chasing you through a Chinese palace. Yeah.

Speaking of that Chinese palace level... FUCKING WHY. It starts out with another stealth section (this one is less awful, but still not good), and then the enemies and boxes basically stop giving you ammo, so it turns into a horrific beat 'em up. It's incredibly hard for all the wrong reasons (have fun attempting to melee BOWs and gun-toting henchmen) and nearly made me ragequit due to cheap deaths. Thankfully, every time you die, you respawn with full health, which greatly made up for the fact that THERE ARE NO FUCKING HEALING ITEM DROPS IN THIS STAGE. Ugh.

Quote from: Spark Of Spirit on October 03, 2012, 05:42:43 PM
By the way, how long is each campaign so far?
Leon's first chapter is around 2 hours.
Chris' first chapter is around 90 minutes.
Jake's first three chapters are around 1 hour apiece.
Each campaign has five chapters.

Spark Of Spirit

What if they just devoted the time to making a Leon and Chris campaign instead of all the divergent campaigns? I would think that would have taken less time to make and would have pleased more people.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

talonmalon333

Quote from: Foggle on October 03, 2012, 04:29:29 PM

At this point, I firmly believe that Jake's portion of RE6 is what caused reviewers to be so hard on it. It will forever be remembered by me as "that shit I slogged through once to unlock Ada and the last Mercenaries map". Of course, I will probably end up playing it at least two more times in co-op with my buddies. :cry:

From what I've heard, Chris' scenario seems to be considered the worst one.

Spark Of Spirit

"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Foggle

Quote from: Spark Of Spirit on October 03, 2012, 06:13:39 PM
What if they just devoted the time to making a Leon and Chris campaign instead of all the divergent campaigns? I would think that would have taken less time to make and would have pleased more people.
Agreed. From what I hear, Ada's basically plays exactly like Leon's but with more puzzles and less set-pieces, so they could have easily included that one too.

Quote from: talonmalon333 on October 03, 2012, 06:22:45 PM
From what I've heard, Chris' scenario seems to be considered the worst one.
Those people are dead wrong. Chris' is actually one of the better TPSs I've played this gen. Yes, it's NOTHING like Resident Evil, but it's a more than competent shooter with an engaging story (seriously!), interesting locations, cool enemy designs, and some great set-pieces. Jake's, on the other hand, is complete shit in every way.

Meanwhile, Leon's campaign plays like a nice mixture of all three modern REs (4, 5, and Revelations). Since his scenario is probably anywhere from 8-10 hours long, that alone is worth the money IMO. Chris' is a nice bonus. Jake's is a not so nice bonus.

Quote from: Spark Of Spirit on October 03, 2012, 06:25:08 PM
They should have had a Barry campaign.
The next game needs four-player co-op with Barry, Leon, Ada, and Hunk.

talonmalon333

Rate dat content so far, separating each scenario.