Things That Bother You About Gaming

Started by Spark Of Spirit, May 17, 2011, 03:10:13 PM

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Foggle

Oh, and one more thing.

Certain people seem to be mad that this is "going against the point of the Humble Bundle", which is to help up and coming developers fund future games. So why did THQ make their own bundle? Because they're about to go fucking bankrupt. There won't even be a THQ by the end of next year if this thing isn't successful enough.

Daxdiv

I'm going to buy a bundle as soon as my Yu-Gi-Oh money goes through Paypal and pay above the average price. Even though the only games I don't own are Company of Heroes ones.

Spark Of Spirit

I'm watching footage of the old arcade game 720 and thinking how great such a game made now could potentially be.

It's too bad nobody makes games like that anymore. Arcade sports titles are the best kinds of sports titles.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

gunswordfist

Quote from: Spark Of Spirit on November 23, 2012, 09:16:18 PM
Also remember that Miyamoto didn't like F-Zero GX... and that it bombed.

But I see Nintendo giving it a shot on the Wii-U since F-Zero is a game about speed and flash. The game honestly didn't fit the Wii very well at all.
How's having more variety not a good thing?
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

This game looks great.

But the commentary is bringing me down. As if the platforming is all that complex that no one will play it. I mean you just hold O over blue sparkling points, it hardly gets more convoluted than that. "Casual" gamers can deal with Mario, are you telling me that so called "Hardcore" gamers can't even push a button while in the air?

That's just sad.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Spark Of Spirit

#1250
Here's a list of 20 closed studios from this past generation

Hudson Soft
Sony Liverpool
Spellbound Entertainment
ImaginEngine
Zipper Interactive
Rockstar Vancouver
Big Huge Games
BigBig Studios
Black Hole Entertainment
THQ San Diego
Multiverse Network
Monumental Games
38 Studios
Ubisoft Vancouver
HB Studios Halifax
Paragon
Bright Light
Dark Energy Digital
4mm Games
Hogrocket

And recently, Eurocom- makers of GoldenEye Wii.

This is amazing that so many studios were lost.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rynnec

For reference, how many companies did we lose last gen?

Spark Of Spirit

Quote from: Rynnec on December 11, 2012, 09:47:30 PM
For reference, how many companies did we lose last gen?
I guess we can add those 21 to this list:

3D Realms - 2009
7 Studios (Activision) - 2011
ACES Studio (Microsoft) - 2009
Action Forms - 2009
Ascaron - 2009
Atomic Elbow - 2008
Backbone Vancouver
Beam Software/Melbourne House - 2010
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Carbonated Games - 2008
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2006
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
Digital Anvil - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Empire Interactive - 2009
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Free Radical -2008
Frozen North Productions
FuzzyEyes - 2009
Gaia
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Groove Games - 2010
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Loose Cannon Studios - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Nihon Telenet - 2007
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Razorworks - 2009
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Redtribe - 2008
Rockstar Vienna - 2006
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Sensory Sweep Studios - 2010
Seta - 2008
Shaba Games (Activision) - 2009
SideCar Studios - 2007
Sierra Online - 2008
Snapdragon Games - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games/IR Gurus - 2009
Ubisoft Brazil - 2010
Underground Development/Z-Axis (Activision) - 2010
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke?s Company Of America - 2010
Zoe Mode London - 2009
Zoonami - 2011
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Nel_Annette

Oh Hudson Soft. I was really hoping that Bomberman could someday get back to greatness. *points at avatar* Frickin' loved the character designs in Bomberman 64. Always wished we could get back to that rather than the crazy anime look they ended up going for.

gunswordfist

Quote from: Nel on December 11, 2012, 10:52:55 PM
Oh Hudson Soft. I was really hoping that Bomberman could someday get back to greatness. *points at avatar* Frickin' loved the character designs in Bomberman 64. Always wished we could get back to that rather than the crazy anime look they ended up going for.
:'( I'm on the page now and I just saw they made Mario Party. Funny how I recently sad I wanted to play games like Bomberman and Mario Party recently, I believe.
"Ryu is like the Hank Hill of Street Fighter." -BB_Hoody


Spark Of Spirit

Pikmin 3 is going to be more like the original.  :-[
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Rosalinas Spare Wand

I always pegged you as a guy that would prefer Pikmin 1 over 2.

I'm gonna miss those underground dungeons.

Spark Of Spirit

I'm not one for time limits that require me to reset the game because I don't have psychic powers to predict the next event that will take me too much time because I couldn't possibly see it coming. It's the same issue I had with Dead Rising, really. Difficulty depending on guesswork instead of skill is not fun to me.

Even worse is that the people who like such things are usually rather obnoxious about it.

But yeah, I preferred 2 way more.
"The world will never starve for want of wonders, but for want of wonder." - G.K. Chesterton

Nel_Annette

I hate missable quests in general. Especially when they cost you cool extras. Looking at you, Tales Of series.  :wth:

Rynnec